
(FPCore (x y) :precision binary64 (* (* (- x (/ 16.0 116.0)) 3.0) y))
double code(double x, double y) {
return ((x - (16.0 / 116.0)) * 3.0) * y;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((x - (16.0d0 / 116.0d0)) * 3.0d0) * y
end function
public static double code(double x, double y) {
return ((x - (16.0 / 116.0)) * 3.0) * y;
}
def code(x, y): return ((x - (16.0 / 116.0)) * 3.0) * y
function code(x, y) return Float64(Float64(Float64(x - Float64(16.0 / 116.0)) * 3.0) * y) end
function tmp = code(x, y) tmp = ((x - (16.0 / 116.0)) * 3.0) * y; end
code[x_, y_] := N[(N[(N[(x - N[(16.0 / 116.0), $MachinePrecision]), $MachinePrecision] * 3.0), $MachinePrecision] * y), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x - \frac{16}{116}\right) \cdot 3\right) \cdot y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (* (* (- x (/ 16.0 116.0)) 3.0) y))
double code(double x, double y) {
return ((x - (16.0 / 116.0)) * 3.0) * y;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((x - (16.0d0 / 116.0d0)) * 3.0d0) * y
end function
public static double code(double x, double y) {
return ((x - (16.0 / 116.0)) * 3.0) * y;
}
def code(x, y): return ((x - (16.0 / 116.0)) * 3.0) * y
function code(x, y) return Float64(Float64(Float64(x - Float64(16.0 / 116.0)) * 3.0) * y) end
function tmp = code(x, y) tmp = ((x - (16.0 / 116.0)) * 3.0) * y; end
code[x_, y_] := N[(N[(N[(x - N[(16.0 / 116.0), $MachinePrecision]), $MachinePrecision] * 3.0), $MachinePrecision] * y), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x - \frac{16}{116}\right) \cdot 3\right) \cdot y
\end{array}
(FPCore (x y) :precision binary64 (* (fma x 3.0 -0.41379310344827586) y))
double code(double x, double y) {
return fma(x, 3.0, -0.41379310344827586) * y;
}
function code(x, y) return Float64(fma(x, 3.0, -0.41379310344827586) * y) end
code[x_, y_] := N[(N[(x * 3.0 + -0.41379310344827586), $MachinePrecision] * y), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(x, 3, -0.41379310344827586\right) \cdot y
\end{array}
Initial program 99.8%
lift-*.f64N/A
*-commutativeN/A
lift--.f64N/A
sub-negN/A
distribute-lft-inN/A
*-commutativeN/A
lower-fma.f64N/A
lift-/.f64N/A
metadata-evalN/A
metadata-evalN/A
metadata-eval99.8
Applied rewrites99.8%
(FPCore (x y)
:precision binary64
(let* ((t_0 (- x (/ 16.0 116.0))))
(if (or (<= t_0 -100.0) (not (<= t_0 -0.1)))
(* (* 3.0 x) y)
(* -0.41379310344827586 y))))
double code(double x, double y) {
double t_0 = x - (16.0 / 116.0);
double tmp;
if ((t_0 <= -100.0) || !(t_0 <= -0.1)) {
tmp = (3.0 * x) * y;
} else {
tmp = -0.41379310344827586 * y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = x - (16.0d0 / 116.0d0)
if ((t_0 <= (-100.0d0)) .or. (.not. (t_0 <= (-0.1d0)))) then
tmp = (3.0d0 * x) * y
else
tmp = (-0.41379310344827586d0) * y
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = x - (16.0 / 116.0);
double tmp;
if ((t_0 <= -100.0) || !(t_0 <= -0.1)) {
tmp = (3.0 * x) * y;
} else {
tmp = -0.41379310344827586 * y;
}
return tmp;
}
def code(x, y): t_0 = x - (16.0 / 116.0) tmp = 0 if (t_0 <= -100.0) or not (t_0 <= -0.1): tmp = (3.0 * x) * y else: tmp = -0.41379310344827586 * y return tmp
function code(x, y) t_0 = Float64(x - Float64(16.0 / 116.0)) tmp = 0.0 if ((t_0 <= -100.0) || !(t_0 <= -0.1)) tmp = Float64(Float64(3.0 * x) * y); else tmp = Float64(-0.41379310344827586 * y); end return tmp end
function tmp_2 = code(x, y) t_0 = x - (16.0 / 116.0); tmp = 0.0; if ((t_0 <= -100.0) || ~((t_0 <= -0.1))) tmp = (3.0 * x) * y; else tmp = -0.41379310344827586 * y; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(x - N[(16.0 / 116.0), $MachinePrecision]), $MachinePrecision]}, If[Or[LessEqual[t$95$0, -100.0], N[Not[LessEqual[t$95$0, -0.1]], $MachinePrecision]], N[(N[(3.0 * x), $MachinePrecision] * y), $MachinePrecision], N[(-0.41379310344827586 * y), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x - \frac{16}{116}\\
\mathbf{if}\;t\_0 \leq -100 \lor \neg \left(t\_0 \leq -0.1\right):\\
\;\;\;\;\left(3 \cdot x\right) \cdot y\\
\mathbf{else}:\\
\;\;\;\;-0.41379310344827586 \cdot y\\
\end{array}
\end{array}
if (-.f64 x (/.f64 #s(literal 16 binary64) #s(literal 116 binary64))) < -100 or -0.10000000000000001 < (-.f64 x (/.f64 #s(literal 16 binary64) #s(literal 116 binary64))) Initial program 99.7%
Taylor expanded in x around inf
lower-*.f6497.0
Applied rewrites97.0%
if -100 < (-.f64 x (/.f64 #s(literal 16 binary64) #s(literal 116 binary64))) < -0.10000000000000001Initial program 99.9%
Taylor expanded in x around 0
Applied rewrites98.0%
Final simplification97.5%
(FPCore (x y)
:precision binary64
(let* ((t_0 (- x (/ 16.0 116.0))))
(if (or (<= t_0 -100.0) (not (<= t_0 -0.1)))
(* (* 3.0 y) x)
(* -0.41379310344827586 y))))
double code(double x, double y) {
double t_0 = x - (16.0 / 116.0);
double tmp;
if ((t_0 <= -100.0) || !(t_0 <= -0.1)) {
tmp = (3.0 * y) * x;
} else {
tmp = -0.41379310344827586 * y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = x - (16.0d0 / 116.0d0)
if ((t_0 <= (-100.0d0)) .or. (.not. (t_0 <= (-0.1d0)))) then
tmp = (3.0d0 * y) * x
else
tmp = (-0.41379310344827586d0) * y
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = x - (16.0 / 116.0);
double tmp;
if ((t_0 <= -100.0) || !(t_0 <= -0.1)) {
tmp = (3.0 * y) * x;
} else {
tmp = -0.41379310344827586 * y;
}
return tmp;
}
def code(x, y): t_0 = x - (16.0 / 116.0) tmp = 0 if (t_0 <= -100.0) or not (t_0 <= -0.1): tmp = (3.0 * y) * x else: tmp = -0.41379310344827586 * y return tmp
function code(x, y) t_0 = Float64(x - Float64(16.0 / 116.0)) tmp = 0.0 if ((t_0 <= -100.0) || !(t_0 <= -0.1)) tmp = Float64(Float64(3.0 * y) * x); else tmp = Float64(-0.41379310344827586 * y); end return tmp end
function tmp_2 = code(x, y) t_0 = x - (16.0 / 116.0); tmp = 0.0; if ((t_0 <= -100.0) || ~((t_0 <= -0.1))) tmp = (3.0 * y) * x; else tmp = -0.41379310344827586 * y; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(x - N[(16.0 / 116.0), $MachinePrecision]), $MachinePrecision]}, If[Or[LessEqual[t$95$0, -100.0], N[Not[LessEqual[t$95$0, -0.1]], $MachinePrecision]], N[(N[(3.0 * y), $MachinePrecision] * x), $MachinePrecision], N[(-0.41379310344827586 * y), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x - \frac{16}{116}\\
\mathbf{if}\;t\_0 \leq -100 \lor \neg \left(t\_0 \leq -0.1\right):\\
\;\;\;\;\left(3 \cdot y\right) \cdot x\\
\mathbf{else}:\\
\;\;\;\;-0.41379310344827586 \cdot y\\
\end{array}
\end{array}
if (-.f64 x (/.f64 #s(literal 16 binary64) #s(literal 116 binary64))) < -100 or -0.10000000000000001 < (-.f64 x (/.f64 #s(literal 16 binary64) #s(literal 116 binary64))) Initial program 99.7%
Taylor expanded in x around inf
*-commutativeN/A
associate-*r*N/A
lower-*.f64N/A
lower-*.f6497.0
Applied rewrites97.0%
if -100 < (-.f64 x (/.f64 #s(literal 16 binary64) #s(literal 116 binary64))) < -0.10000000000000001Initial program 99.9%
Taylor expanded in x around 0
Applied rewrites98.0%
Final simplification97.4%
(FPCore (x y) :precision binary64 (* -0.41379310344827586 y))
double code(double x, double y) {
return -0.41379310344827586 * y;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (-0.41379310344827586d0) * y
end function
public static double code(double x, double y) {
return -0.41379310344827586 * y;
}
def code(x, y): return -0.41379310344827586 * y
function code(x, y) return Float64(-0.41379310344827586 * y) end
function tmp = code(x, y) tmp = -0.41379310344827586 * y; end
code[x_, y_] := N[(-0.41379310344827586 * y), $MachinePrecision]
\begin{array}{l}
\\
-0.41379310344827586 \cdot y
\end{array}
Initial program 99.8%
Taylor expanded in x around 0
Applied rewrites48.2%
(FPCore (x y) :precision binary64 (* y (- (* x 3.0) 0.41379310344827586)))
double code(double x, double y) {
return y * ((x * 3.0) - 0.41379310344827586);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = y * ((x * 3.0d0) - 0.41379310344827586d0)
end function
public static double code(double x, double y) {
return y * ((x * 3.0) - 0.41379310344827586);
}
def code(x, y): return y * ((x * 3.0) - 0.41379310344827586)
function code(x, y) return Float64(y * Float64(Float64(x * 3.0) - 0.41379310344827586)) end
function tmp = code(x, y) tmp = y * ((x * 3.0) - 0.41379310344827586); end
code[x_, y_] := N[(y * N[(N[(x * 3.0), $MachinePrecision] - 0.41379310344827586), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
y \cdot \left(x \cdot 3 - 0.41379310344827586\right)
\end{array}
herbie shell --seed 2024307
(FPCore (x y)
:name "Data.Colour.CIE:cieLAB from colour-2.3.3, A"
:precision binary64
:alt
(! :herbie-platform default (* y (- (* x 3) 20689655172413793/50000000000000000)))
(* (* (- x (/ 16.0 116.0)) 3.0) y))