Data.Colour.RGB:hslsv from colour-2.3.3, B

Percentage Accurate: 99.3% → 99.8%
Time: 9.4s
Alternatives: 15
Speedup: 1.1×

Specification

?
\[\begin{array}{l} \\ \frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120 \end{array} \]
(FPCore (x y z t a)
 :precision binary64
 (+ (/ (* 60.0 (- x y)) (- z t)) (* a 120.0)))
double code(double x, double y, double z, double t, double a) {
	return ((60.0 * (x - y)) / (z - t)) + (a * 120.0);
}
real(8) function code(x, y, z, t, a)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8), intent (in) :: a
    code = ((60.0d0 * (x - y)) / (z - t)) + (a * 120.0d0)
end function
public static double code(double x, double y, double z, double t, double a) {
	return ((60.0 * (x - y)) / (z - t)) + (a * 120.0);
}
def code(x, y, z, t, a):
	return ((60.0 * (x - y)) / (z - t)) + (a * 120.0)
function code(x, y, z, t, a)
	return Float64(Float64(Float64(60.0 * Float64(x - y)) / Float64(z - t)) + Float64(a * 120.0))
end
function tmp = code(x, y, z, t, a)
	tmp = ((60.0 * (x - y)) / (z - t)) + (a * 120.0);
end
code[x_, y_, z_, t_, a_] := N[(N[(N[(60.0 * N[(x - y), $MachinePrecision]), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision] + N[(a * 120.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120
\end{array}

Sampling outcomes in binary64 precision:

Local Percentage Accuracy vs ?

The average percentage accuracy by input value. Horizontal axis shows value of an input variable; the variable is choosen in the title. Vertical axis is accuracy; higher is better. Red represent the original program, while blue represents Herbie's suggestion. These can be toggled with buttons below the plot. The line is an average while dots represent individual samples.

Accuracy vs Speed?

Herbie found 15 alternatives:

AlternativeAccuracySpeedup
The accuracy (vertical axis) and speed (horizontal axis) of each alternatives. Up and to the right is better. The red square shows the initial program, and each blue circle shows an alternative.The line shows the best available speed-accuracy tradeoffs.

Initial Program: 99.3% accurate, 1.0× speedup?

\[\begin{array}{l} \\ \frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120 \end{array} \]
(FPCore (x y z t a)
 :precision binary64
 (+ (/ (* 60.0 (- x y)) (- z t)) (* a 120.0)))
double code(double x, double y, double z, double t, double a) {
	return ((60.0 * (x - y)) / (z - t)) + (a * 120.0);
}
real(8) function code(x, y, z, t, a)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8), intent (in) :: a
    code = ((60.0d0 * (x - y)) / (z - t)) + (a * 120.0d0)
end function
public static double code(double x, double y, double z, double t, double a) {
	return ((60.0 * (x - y)) / (z - t)) + (a * 120.0);
}
def code(x, y, z, t, a):
	return ((60.0 * (x - y)) / (z - t)) + (a * 120.0)
function code(x, y, z, t, a)
	return Float64(Float64(Float64(60.0 * Float64(x - y)) / Float64(z - t)) + Float64(a * 120.0))
end
function tmp = code(x, y, z, t, a)
	tmp = ((60.0 * (x - y)) / (z - t)) + (a * 120.0);
end
code[x_, y_, z_, t_, a_] := N[(N[(N[(60.0 * N[(x - y), $MachinePrecision]), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision] + N[(a * 120.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120
\end{array}

Alternative 1: 99.8% accurate, 1.1× speedup?

\[\begin{array}{l} \\ \mathsf{fma}\left(a, 120, \frac{-60}{t - z} \cdot \left(x - y\right)\right) \end{array} \]
(FPCore (x y z t a)
 :precision binary64
 (fma a 120.0 (* (/ -60.0 (- t z)) (- x y))))
double code(double x, double y, double z, double t, double a) {
	return fma(a, 120.0, ((-60.0 / (t - z)) * (x - y)));
}
function code(x, y, z, t, a)
	return fma(a, 120.0, Float64(Float64(-60.0 / Float64(t - z)) * Float64(x - y)))
end
code[x_, y_, z_, t_, a_] := N[(a * 120.0 + N[(N[(-60.0 / N[(t - z), $MachinePrecision]), $MachinePrecision] * N[(x - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\mathsf{fma}\left(a, 120, \frac{-60}{t - z} \cdot \left(x - y\right)\right)
\end{array}
Derivation
  1. Initial program 98.2%

    \[\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120 \]
  2. Add Preprocessing
  3. Step-by-step derivation
    1. lift-+.f64N/A

      \[\leadsto \color{blue}{\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120} \]
    2. +-commutativeN/A

      \[\leadsto \color{blue}{a \cdot 120 + \frac{60 \cdot \left(x - y\right)}{z - t}} \]
    3. lift-*.f64N/A

      \[\leadsto \color{blue}{a \cdot 120} + \frac{60 \cdot \left(x - y\right)}{z - t} \]
    4. lower-fma.f6498.3

      \[\leadsto \color{blue}{\mathsf{fma}\left(a, 120, \frac{60 \cdot \left(x - y\right)}{z - t}\right)} \]
    5. lift-/.f64N/A

      \[\leadsto \mathsf{fma}\left(a, 120, \color{blue}{\frac{60 \cdot \left(x - y\right)}{z - t}}\right) \]
    6. lift-*.f64N/A

      \[\leadsto \mathsf{fma}\left(a, 120, \frac{\color{blue}{60 \cdot \left(x - y\right)}}{z - t}\right) \]
    7. *-commutativeN/A

      \[\leadsto \mathsf{fma}\left(a, 120, \frac{\color{blue}{\left(x - y\right) \cdot 60}}{z - t}\right) \]
    8. associate-/l*N/A

      \[\leadsto \mathsf{fma}\left(a, 120, \color{blue}{\left(x - y\right) \cdot \frac{60}{z - t}}\right) \]
    9. *-commutativeN/A

      \[\leadsto \mathsf{fma}\left(a, 120, \color{blue}{\frac{60}{z - t} \cdot \left(x - y\right)}\right) \]
    10. lower-*.f64N/A

      \[\leadsto \mathsf{fma}\left(a, 120, \color{blue}{\frac{60}{z - t} \cdot \left(x - y\right)}\right) \]
    11. frac-2negN/A

      \[\leadsto \mathsf{fma}\left(a, 120, \color{blue}{\frac{\mathsf{neg}\left(60\right)}{\mathsf{neg}\left(\left(z - t\right)\right)}} \cdot \left(x - y\right)\right) \]
    12. lower-/.f64N/A

      \[\leadsto \mathsf{fma}\left(a, 120, \color{blue}{\frac{\mathsf{neg}\left(60\right)}{\mathsf{neg}\left(\left(z - t\right)\right)}} \cdot \left(x - y\right)\right) \]
    13. metadata-evalN/A

      \[\leadsto \mathsf{fma}\left(a, 120, \frac{\color{blue}{-60}}{\mathsf{neg}\left(\left(z - t\right)\right)} \cdot \left(x - y\right)\right) \]
    14. neg-sub0N/A

      \[\leadsto \mathsf{fma}\left(a, 120, \frac{-60}{\color{blue}{0 - \left(z - t\right)}} \cdot \left(x - y\right)\right) \]
    15. lift--.f64N/A

      \[\leadsto \mathsf{fma}\left(a, 120, \frac{-60}{0 - \color{blue}{\left(z - t\right)}} \cdot \left(x - y\right)\right) \]
    16. sub-negN/A

      \[\leadsto \mathsf{fma}\left(a, 120, \frac{-60}{0 - \color{blue}{\left(z + \left(\mathsf{neg}\left(t\right)\right)\right)}} \cdot \left(x - y\right)\right) \]
    17. +-commutativeN/A

      \[\leadsto \mathsf{fma}\left(a, 120, \frac{-60}{0 - \color{blue}{\left(\left(\mathsf{neg}\left(t\right)\right) + z\right)}} \cdot \left(x - y\right)\right) \]
    18. associate--r+N/A

      \[\leadsto \mathsf{fma}\left(a, 120, \frac{-60}{\color{blue}{\left(0 - \left(\mathsf{neg}\left(t\right)\right)\right) - z}} \cdot \left(x - y\right)\right) \]
    19. neg-sub0N/A

      \[\leadsto \mathsf{fma}\left(a, 120, \frac{-60}{\color{blue}{\left(\mathsf{neg}\left(\left(\mathsf{neg}\left(t\right)\right)\right)\right)} - z} \cdot \left(x - y\right)\right) \]
    20. remove-double-negN/A

      \[\leadsto \mathsf{fma}\left(a, 120, \frac{-60}{\color{blue}{t} - z} \cdot \left(x - y\right)\right) \]
    21. lower--.f6499.8

      \[\leadsto \mathsf{fma}\left(a, 120, \frac{-60}{\color{blue}{t - z}} \cdot \left(x - y\right)\right) \]
  4. Applied rewrites99.8%

    \[\leadsto \color{blue}{\mathsf{fma}\left(a, 120, \frac{-60}{t - z} \cdot \left(x - y\right)\right)} \]
  5. Add Preprocessing

Alternative 2: 71.9% accurate, 0.2× speedup?

\[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{60 \cdot \left(x - y\right)}{z - t}\\ \mathbf{if}\;t\_1 \leq -5 \cdot 10^{-90}:\\ \;\;\;\;\frac{x - y}{\left(z - t\right) \cdot 0.016666666666666666}\\ \mathbf{elif}\;t\_1 \leq 10^{+15}:\\ \;\;\;\;120 \cdot a\\ \mathbf{elif}\;t\_1 \leq 10^{+67}:\\ \;\;\;\;\frac{x - y}{z - t} \cdot 60\\ \mathbf{elif}\;t\_1 \leq 2 \cdot 10^{+161}:\\ \;\;\;\;\frac{-60}{z} \cdot y + a \cdot 120\\ \mathbf{else}:\\ \;\;\;\;\left(x - y\right) \cdot \frac{60}{z - t}\\ \end{array} \end{array} \]
(FPCore (x y z t a)
 :precision binary64
 (let* ((t_1 (/ (* 60.0 (- x y)) (- z t))))
   (if (<= t_1 -5e-90)
     (/ (- x y) (* (- z t) 0.016666666666666666))
     (if (<= t_1 1e+15)
       (* 120.0 a)
       (if (<= t_1 1e+67)
         (* (/ (- x y) (- z t)) 60.0)
         (if (<= t_1 2e+161)
           (+ (* (/ -60.0 z) y) (* a 120.0))
           (* (- x y) (/ 60.0 (- z t)))))))))
double code(double x, double y, double z, double t, double a) {
	double t_1 = (60.0 * (x - y)) / (z - t);
	double tmp;
	if (t_1 <= -5e-90) {
		tmp = (x - y) / ((z - t) * 0.016666666666666666);
	} else if (t_1 <= 1e+15) {
		tmp = 120.0 * a;
	} else if (t_1 <= 1e+67) {
		tmp = ((x - y) / (z - t)) * 60.0;
	} else if (t_1 <= 2e+161) {
		tmp = ((-60.0 / z) * y) + (a * 120.0);
	} else {
		tmp = (x - y) * (60.0 / (z - t));
	}
	return tmp;
}
real(8) function code(x, y, z, t, a)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8), intent (in) :: a
    real(8) :: t_1
    real(8) :: tmp
    t_1 = (60.0d0 * (x - y)) / (z - t)
    if (t_1 <= (-5d-90)) then
        tmp = (x - y) / ((z - t) * 0.016666666666666666d0)
    else if (t_1 <= 1d+15) then
        tmp = 120.0d0 * a
    else if (t_1 <= 1d+67) then
        tmp = ((x - y) / (z - t)) * 60.0d0
    else if (t_1 <= 2d+161) then
        tmp = (((-60.0d0) / z) * y) + (a * 120.0d0)
    else
        tmp = (x - y) * (60.0d0 / (z - t))
    end if
    code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
	double t_1 = (60.0 * (x - y)) / (z - t);
	double tmp;
	if (t_1 <= -5e-90) {
		tmp = (x - y) / ((z - t) * 0.016666666666666666);
	} else if (t_1 <= 1e+15) {
		tmp = 120.0 * a;
	} else if (t_1 <= 1e+67) {
		tmp = ((x - y) / (z - t)) * 60.0;
	} else if (t_1 <= 2e+161) {
		tmp = ((-60.0 / z) * y) + (a * 120.0);
	} else {
		tmp = (x - y) * (60.0 / (z - t));
	}
	return tmp;
}
def code(x, y, z, t, a):
	t_1 = (60.0 * (x - y)) / (z - t)
	tmp = 0
	if t_1 <= -5e-90:
		tmp = (x - y) / ((z - t) * 0.016666666666666666)
	elif t_1 <= 1e+15:
		tmp = 120.0 * a
	elif t_1 <= 1e+67:
		tmp = ((x - y) / (z - t)) * 60.0
	elif t_1 <= 2e+161:
		tmp = ((-60.0 / z) * y) + (a * 120.0)
	else:
		tmp = (x - y) * (60.0 / (z - t))
	return tmp
function code(x, y, z, t, a)
	t_1 = Float64(Float64(60.0 * Float64(x - y)) / Float64(z - t))
	tmp = 0.0
	if (t_1 <= -5e-90)
		tmp = Float64(Float64(x - y) / Float64(Float64(z - t) * 0.016666666666666666));
	elseif (t_1 <= 1e+15)
		tmp = Float64(120.0 * a);
	elseif (t_1 <= 1e+67)
		tmp = Float64(Float64(Float64(x - y) / Float64(z - t)) * 60.0);
	elseif (t_1 <= 2e+161)
		tmp = Float64(Float64(Float64(-60.0 / z) * y) + Float64(a * 120.0));
	else
		tmp = Float64(Float64(x - y) * Float64(60.0 / Float64(z - t)));
	end
	return tmp
end
function tmp_2 = code(x, y, z, t, a)
	t_1 = (60.0 * (x - y)) / (z - t);
	tmp = 0.0;
	if (t_1 <= -5e-90)
		tmp = (x - y) / ((z - t) * 0.016666666666666666);
	elseif (t_1 <= 1e+15)
		tmp = 120.0 * a;
	elseif (t_1 <= 1e+67)
		tmp = ((x - y) / (z - t)) * 60.0;
	elseif (t_1 <= 2e+161)
		tmp = ((-60.0 / z) * y) + (a * 120.0);
	else
		tmp = (x - y) * (60.0 / (z - t));
	end
	tmp_2 = tmp;
end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(60.0 * N[(x - y), $MachinePrecision]), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -5e-90], N[(N[(x - y), $MachinePrecision] / N[(N[(z - t), $MachinePrecision] * 0.016666666666666666), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 1e+15], N[(120.0 * a), $MachinePrecision], If[LessEqual[t$95$1, 1e+67], N[(N[(N[(x - y), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision] * 60.0), $MachinePrecision], If[LessEqual[t$95$1, 2e+161], N[(N[(N[(-60.0 / z), $MachinePrecision] * y), $MachinePrecision] + N[(a * 120.0), $MachinePrecision]), $MachinePrecision], N[(N[(x - y), $MachinePrecision] * N[(60.0 / N[(z - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]]]
\begin{array}{l}

\\
\begin{array}{l}
t_1 := \frac{60 \cdot \left(x - y\right)}{z - t}\\
\mathbf{if}\;t\_1 \leq -5 \cdot 10^{-90}:\\
\;\;\;\;\frac{x - y}{\left(z - t\right) \cdot 0.016666666666666666}\\

\mathbf{elif}\;t\_1 \leq 10^{+15}:\\
\;\;\;\;120 \cdot a\\

\mathbf{elif}\;t\_1 \leq 10^{+67}:\\
\;\;\;\;\frac{x - y}{z - t} \cdot 60\\

\mathbf{elif}\;t\_1 \leq 2 \cdot 10^{+161}:\\
\;\;\;\;\frac{-60}{z} \cdot y + a \cdot 120\\

\mathbf{else}:\\
\;\;\;\;\left(x - y\right) \cdot \frac{60}{z - t}\\


\end{array}
\end{array}
Derivation
  1. Split input into 5 regimes
  2. if (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < -5.00000000000000019e-90

    1. Initial program 97.4%

      \[\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120 \]
    2. Add Preprocessing
    3. Taylor expanded in a around 0

      \[\leadsto \color{blue}{60 \cdot \frac{x - y}{z - t}} \]
    4. Step-by-step derivation
      1. *-commutativeN/A

        \[\leadsto \color{blue}{\frac{x - y}{z - t} \cdot 60} \]
      2. lower-*.f64N/A

        \[\leadsto \color{blue}{\frac{x - y}{z - t} \cdot 60} \]
      3. lower-/.f64N/A

        \[\leadsto \color{blue}{\frac{x - y}{z - t}} \cdot 60 \]
      4. lower--.f64N/A

        \[\leadsto \frac{\color{blue}{x - y}}{z - t} \cdot 60 \]
      5. lower--.f6478.6

        \[\leadsto \frac{x - y}{\color{blue}{z - t}} \cdot 60 \]
    5. Applied rewrites78.6%

      \[\leadsto \color{blue}{\frac{x - y}{z - t} \cdot 60} \]
    6. Step-by-step derivation
      1. Applied rewrites76.2%

        \[\leadsto \frac{\left(x - y\right) \cdot 60}{\color{blue}{z - t}} \]
      2. Step-by-step derivation
        1. Applied rewrites78.6%

          \[\leadsto \frac{x - y}{\color{blue}{\left(z - t\right) \cdot 0.016666666666666666}} \]

        if -5.00000000000000019e-90 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < 1e15

        1. Initial program 99.8%

          \[\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120 \]
        2. Add Preprocessing
        3. Taylor expanded in z around inf

          \[\leadsto \color{blue}{120 \cdot a} \]
        4. Step-by-step derivation
          1. lower-*.f6484.9

            \[\leadsto \color{blue}{120 \cdot a} \]
        5. Applied rewrites84.9%

          \[\leadsto \color{blue}{120 \cdot a} \]

        if 1e15 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < 9.99999999999999983e66

        1. Initial program 99.6%

          \[\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120 \]
        2. Add Preprocessing
        3. Taylor expanded in a around 0

          \[\leadsto \color{blue}{60 \cdot \frac{x - y}{z - t}} \]
        4. Step-by-step derivation
          1. *-commutativeN/A

            \[\leadsto \color{blue}{\frac{x - y}{z - t} \cdot 60} \]
          2. lower-*.f64N/A

            \[\leadsto \color{blue}{\frac{x - y}{z - t} \cdot 60} \]
          3. lower-/.f64N/A

            \[\leadsto \color{blue}{\frac{x - y}{z - t}} \cdot 60 \]
          4. lower--.f64N/A

            \[\leadsto \frac{\color{blue}{x - y}}{z - t} \cdot 60 \]
          5. lower--.f6487.4

            \[\leadsto \frac{x - y}{\color{blue}{z - t}} \cdot 60 \]
        5. Applied rewrites87.4%

          \[\leadsto \color{blue}{\frac{x - y}{z - t} \cdot 60} \]

        if 9.99999999999999983e66 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < 2.0000000000000001e161

        1. Initial program 99.6%

          \[\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120 \]
        2. Add Preprocessing
        3. Taylor expanded in x around 0

          \[\leadsto \color{blue}{-60 \cdot \frac{y}{z - t}} + a \cdot 120 \]
        4. Step-by-step derivation
          1. associate-*r/N/A

            \[\leadsto \color{blue}{\frac{-60 \cdot y}{z - t}} + a \cdot 120 \]
          2. associate-*l/N/A

            \[\leadsto \color{blue}{\frac{-60}{z - t} \cdot y} + a \cdot 120 \]
          3. metadata-evalN/A

            \[\leadsto \frac{\color{blue}{\mathsf{neg}\left(60\right)}}{z - t} \cdot y + a \cdot 120 \]
          4. distribute-neg-fracN/A

            \[\leadsto \color{blue}{\left(\mathsf{neg}\left(\frac{60}{z - t}\right)\right)} \cdot y + a \cdot 120 \]
          5. metadata-evalN/A

            \[\leadsto \left(\mathsf{neg}\left(\frac{\color{blue}{60 \cdot 1}}{z - t}\right)\right) \cdot y + a \cdot 120 \]
          6. associate-*r/N/A

            \[\leadsto \left(\mathsf{neg}\left(\color{blue}{60 \cdot \frac{1}{z - t}}\right)\right) \cdot y + a \cdot 120 \]
          7. lower-*.f64N/A

            \[\leadsto \color{blue}{\left(\mathsf{neg}\left(60 \cdot \frac{1}{z - t}\right)\right) \cdot y} + a \cdot 120 \]
          8. associate-*r/N/A

            \[\leadsto \left(\mathsf{neg}\left(\color{blue}{\frac{60 \cdot 1}{z - t}}\right)\right) \cdot y + a \cdot 120 \]
          9. metadata-evalN/A

            \[\leadsto \left(\mathsf{neg}\left(\frac{\color{blue}{60}}{z - t}\right)\right) \cdot y + a \cdot 120 \]
          10. distribute-neg-fracN/A

            \[\leadsto \color{blue}{\frac{\mathsf{neg}\left(60\right)}{z - t}} \cdot y + a \cdot 120 \]
          11. metadata-evalN/A

            \[\leadsto \frac{\color{blue}{-60}}{z - t} \cdot y + a \cdot 120 \]
          12. lower-/.f64N/A

            \[\leadsto \color{blue}{\frac{-60}{z - t}} \cdot y + a \cdot 120 \]
          13. lower--.f6491.2

            \[\leadsto \frac{-60}{\color{blue}{z - t}} \cdot y + a \cdot 120 \]
        5. Applied rewrites91.2%

          \[\leadsto \color{blue}{\frac{-60}{z - t} \cdot y} + a \cdot 120 \]
        6. Taylor expanded in z around inf

          \[\leadsto \frac{-60}{z} \cdot y + a \cdot 120 \]
        7. Step-by-step derivation
          1. Applied rewrites76.5%

            \[\leadsto \frac{-60}{z} \cdot y + a \cdot 120 \]

          if 2.0000000000000001e161 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t))

          1. Initial program 93.0%

            \[\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120 \]
          2. Add Preprocessing
          3. Taylor expanded in a around 0

            \[\leadsto \color{blue}{60 \cdot \frac{x - y}{z - t}} \]
          4. Step-by-step derivation
            1. *-commutativeN/A

              \[\leadsto \color{blue}{\frac{x - y}{z - t} \cdot 60} \]
            2. lower-*.f64N/A

              \[\leadsto \color{blue}{\frac{x - y}{z - t} \cdot 60} \]
            3. lower-/.f64N/A

              \[\leadsto \color{blue}{\frac{x - y}{z - t}} \cdot 60 \]
            4. lower--.f64N/A

              \[\leadsto \frac{\color{blue}{x - y}}{z - t} \cdot 60 \]
            5. lower--.f6495.8

              \[\leadsto \frac{x - y}{\color{blue}{z - t}} \cdot 60 \]
          5. Applied rewrites95.8%

            \[\leadsto \color{blue}{\frac{x - y}{z - t} \cdot 60} \]
          6. Step-by-step derivation
            1. Applied rewrites95.9%

              \[\leadsto \color{blue}{\left(x - y\right) \cdot \frac{60}{z - t}} \]
          7. Recombined 5 regimes into one program.
          8. Add Preprocessing

          Alternative 3: 82.5% accurate, 0.4× speedup?

          \[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{60 \cdot \left(x - y\right)}{z - t}\\ \mathbf{if}\;t\_1 \leq -5 \cdot 10^{+14}:\\ \;\;\;\;\frac{x - y}{z - t} \cdot 60\\ \mathbf{elif}\;t\_1 \leq 2 \cdot 10^{+161}:\\ \;\;\;\;\mathsf{fma}\left(a, 120, \frac{x}{z - t} \cdot 60\right)\\ \mathbf{else}:\\ \;\;\;\;\left(x - y\right) \cdot \frac{60}{z - t}\\ \end{array} \end{array} \]
          (FPCore (x y z t a)
           :precision binary64
           (let* ((t_1 (/ (* 60.0 (- x y)) (- z t))))
             (if (<= t_1 -5e+14)
               (* (/ (- x y) (- z t)) 60.0)
               (if (<= t_1 2e+161)
                 (fma a 120.0 (* (/ x (- z t)) 60.0))
                 (* (- x y) (/ 60.0 (- z t)))))))
          double code(double x, double y, double z, double t, double a) {
          	double t_1 = (60.0 * (x - y)) / (z - t);
          	double tmp;
          	if (t_1 <= -5e+14) {
          		tmp = ((x - y) / (z - t)) * 60.0;
          	} else if (t_1 <= 2e+161) {
          		tmp = fma(a, 120.0, ((x / (z - t)) * 60.0));
          	} else {
          		tmp = (x - y) * (60.0 / (z - t));
          	}
          	return tmp;
          }
          
          function code(x, y, z, t, a)
          	t_1 = Float64(Float64(60.0 * Float64(x - y)) / Float64(z - t))
          	tmp = 0.0
          	if (t_1 <= -5e+14)
          		tmp = Float64(Float64(Float64(x - y) / Float64(z - t)) * 60.0);
          	elseif (t_1 <= 2e+161)
          		tmp = fma(a, 120.0, Float64(Float64(x / Float64(z - t)) * 60.0));
          	else
          		tmp = Float64(Float64(x - y) * Float64(60.0 / Float64(z - t)));
          	end
          	return tmp
          end
          
          code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(60.0 * N[(x - y), $MachinePrecision]), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -5e+14], N[(N[(N[(x - y), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision] * 60.0), $MachinePrecision], If[LessEqual[t$95$1, 2e+161], N[(a * 120.0 + N[(N[(x / N[(z - t), $MachinePrecision]), $MachinePrecision] * 60.0), $MachinePrecision]), $MachinePrecision], N[(N[(x - y), $MachinePrecision] * N[(60.0 / N[(z - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]
          
          \begin{array}{l}
          
          \\
          \begin{array}{l}
          t_1 := \frac{60 \cdot \left(x - y\right)}{z - t}\\
          \mathbf{if}\;t\_1 \leq -5 \cdot 10^{+14}:\\
          \;\;\;\;\frac{x - y}{z - t} \cdot 60\\
          
          \mathbf{elif}\;t\_1 \leq 2 \cdot 10^{+161}:\\
          \;\;\;\;\mathsf{fma}\left(a, 120, \frac{x}{z - t} \cdot 60\right)\\
          
          \mathbf{else}:\\
          \;\;\;\;\left(x - y\right) \cdot \frac{60}{z - t}\\
          
          
          \end{array}
          \end{array}
          
          Derivation
          1. Split input into 3 regimes
          2. if (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < -5e14

            1. Initial program 95.8%

              \[\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120 \]
            2. Add Preprocessing
            3. Taylor expanded in a around 0

              \[\leadsto \color{blue}{60 \cdot \frac{x - y}{z - t}} \]
            4. Step-by-step derivation
              1. *-commutativeN/A

                \[\leadsto \color{blue}{\frac{x - y}{z - t} \cdot 60} \]
              2. lower-*.f64N/A

                \[\leadsto \color{blue}{\frac{x - y}{z - t} \cdot 60} \]
              3. lower-/.f64N/A

                \[\leadsto \color{blue}{\frac{x - y}{z - t}} \cdot 60 \]
              4. lower--.f64N/A

                \[\leadsto \frac{\color{blue}{x - y}}{z - t} \cdot 60 \]
              5. lower--.f6492.2

                \[\leadsto \frac{x - y}{\color{blue}{z - t}} \cdot 60 \]
            5. Applied rewrites92.2%

              \[\leadsto \color{blue}{\frac{x - y}{z - t} \cdot 60} \]

            if -5e14 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < 2.0000000000000001e161

            1. Initial program 99.8%

              \[\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120 \]
            2. Add Preprocessing
            3. Taylor expanded in y around 0

              \[\leadsto \color{blue}{60 \cdot \frac{x}{z - t} + 120 \cdot a} \]
            4. Step-by-step derivation
              1. *-commutativeN/A

                \[\leadsto \color{blue}{\frac{x}{z - t} \cdot 60} + 120 \cdot a \]
              2. lower-fma.f64N/A

                \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{x}{z - t}, 60, 120 \cdot a\right)} \]
              3. lower-/.f64N/A

                \[\leadsto \mathsf{fma}\left(\color{blue}{\frac{x}{z - t}}, 60, 120 \cdot a\right) \]
              4. lower--.f64N/A

                \[\leadsto \mathsf{fma}\left(\frac{x}{\color{blue}{z - t}}, 60, 120 \cdot a\right) \]
              5. lower-*.f6488.6

                \[\leadsto \mathsf{fma}\left(\frac{x}{z - t}, 60, \color{blue}{120 \cdot a}\right) \]
            5. Applied rewrites88.6%

              \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{x}{z - t}, 60, 120 \cdot a\right)} \]
            6. Step-by-step derivation
              1. Applied rewrites88.6%

                \[\leadsto \mathsf{fma}\left(a, \color{blue}{120}, \frac{x}{z - t} \cdot 60\right) \]

              if 2.0000000000000001e161 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t))

              1. Initial program 93.0%

                \[\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120 \]
              2. Add Preprocessing
              3. Taylor expanded in a around 0

                \[\leadsto \color{blue}{60 \cdot \frac{x - y}{z - t}} \]
              4. Step-by-step derivation
                1. *-commutativeN/A

                  \[\leadsto \color{blue}{\frac{x - y}{z - t} \cdot 60} \]
                2. lower-*.f64N/A

                  \[\leadsto \color{blue}{\frac{x - y}{z - t} \cdot 60} \]
                3. lower-/.f64N/A

                  \[\leadsto \color{blue}{\frac{x - y}{z - t}} \cdot 60 \]
                4. lower--.f64N/A

                  \[\leadsto \frac{\color{blue}{x - y}}{z - t} \cdot 60 \]
                5. lower--.f6495.8

                  \[\leadsto \frac{x - y}{\color{blue}{z - t}} \cdot 60 \]
              5. Applied rewrites95.8%

                \[\leadsto \color{blue}{\frac{x - y}{z - t} \cdot 60} \]
              6. Step-by-step derivation
                1. Applied rewrites95.9%

                  \[\leadsto \color{blue}{\left(x - y\right) \cdot \frac{60}{z - t}} \]
              7. Recombined 3 regimes into one program.
              8. Add Preprocessing

              Alternative 4: 73.5% accurate, 0.4× speedup?

              \[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{60 \cdot \left(x - y\right)}{z - t}\\ \mathbf{if}\;t\_1 \leq -5 \cdot 10^{-90} \lor \neg \left(t\_1 \leq 10^{+15}\right):\\ \;\;\;\;\frac{x - y}{\left(z - t\right) \cdot 0.016666666666666666}\\ \mathbf{else}:\\ \;\;\;\;120 \cdot a\\ \end{array} \end{array} \]
              (FPCore (x y z t a)
               :precision binary64
               (let* ((t_1 (/ (* 60.0 (- x y)) (- z t))))
                 (if (or (<= t_1 -5e-90) (not (<= t_1 1e+15)))
                   (/ (- x y) (* (- z t) 0.016666666666666666))
                   (* 120.0 a))))
              double code(double x, double y, double z, double t, double a) {
              	double t_1 = (60.0 * (x - y)) / (z - t);
              	double tmp;
              	if ((t_1 <= -5e-90) || !(t_1 <= 1e+15)) {
              		tmp = (x - y) / ((z - t) * 0.016666666666666666);
              	} else {
              		tmp = 120.0 * a;
              	}
              	return tmp;
              }
              
              real(8) function code(x, y, z, t, a)
                  real(8), intent (in) :: x
                  real(8), intent (in) :: y
                  real(8), intent (in) :: z
                  real(8), intent (in) :: t
                  real(8), intent (in) :: a
                  real(8) :: t_1
                  real(8) :: tmp
                  t_1 = (60.0d0 * (x - y)) / (z - t)
                  if ((t_1 <= (-5d-90)) .or. (.not. (t_1 <= 1d+15))) then
                      tmp = (x - y) / ((z - t) * 0.016666666666666666d0)
                  else
                      tmp = 120.0d0 * a
                  end if
                  code = tmp
              end function
              
              public static double code(double x, double y, double z, double t, double a) {
              	double t_1 = (60.0 * (x - y)) / (z - t);
              	double tmp;
              	if ((t_1 <= -5e-90) || !(t_1 <= 1e+15)) {
              		tmp = (x - y) / ((z - t) * 0.016666666666666666);
              	} else {
              		tmp = 120.0 * a;
              	}
              	return tmp;
              }
              
              def code(x, y, z, t, a):
              	t_1 = (60.0 * (x - y)) / (z - t)
              	tmp = 0
              	if (t_1 <= -5e-90) or not (t_1 <= 1e+15):
              		tmp = (x - y) / ((z - t) * 0.016666666666666666)
              	else:
              		tmp = 120.0 * a
              	return tmp
              
              function code(x, y, z, t, a)
              	t_1 = Float64(Float64(60.0 * Float64(x - y)) / Float64(z - t))
              	tmp = 0.0
              	if ((t_1 <= -5e-90) || !(t_1 <= 1e+15))
              		tmp = Float64(Float64(x - y) / Float64(Float64(z - t) * 0.016666666666666666));
              	else
              		tmp = Float64(120.0 * a);
              	end
              	return tmp
              end
              
              function tmp_2 = code(x, y, z, t, a)
              	t_1 = (60.0 * (x - y)) / (z - t);
              	tmp = 0.0;
              	if ((t_1 <= -5e-90) || ~((t_1 <= 1e+15)))
              		tmp = (x - y) / ((z - t) * 0.016666666666666666);
              	else
              		tmp = 120.0 * a;
              	end
              	tmp_2 = tmp;
              end
              
              code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(60.0 * N[(x - y), $MachinePrecision]), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision]}, If[Or[LessEqual[t$95$1, -5e-90], N[Not[LessEqual[t$95$1, 1e+15]], $MachinePrecision]], N[(N[(x - y), $MachinePrecision] / N[(N[(z - t), $MachinePrecision] * 0.016666666666666666), $MachinePrecision]), $MachinePrecision], N[(120.0 * a), $MachinePrecision]]]
              
              \begin{array}{l}
              
              \\
              \begin{array}{l}
              t_1 := \frac{60 \cdot \left(x - y\right)}{z - t}\\
              \mathbf{if}\;t\_1 \leq -5 \cdot 10^{-90} \lor \neg \left(t\_1 \leq 10^{+15}\right):\\
              \;\;\;\;\frac{x - y}{\left(z - t\right) \cdot 0.016666666666666666}\\
              
              \mathbf{else}:\\
              \;\;\;\;120 \cdot a\\
              
              
              \end{array}
              \end{array}
              
              Derivation
              1. Split input into 2 regimes
              2. if (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < -5.00000000000000019e-90 or 1e15 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t))

                1. Initial program 97.0%

                  \[\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120 \]
                2. Add Preprocessing
                3. Taylor expanded in a around 0

                  \[\leadsto \color{blue}{60 \cdot \frac{x - y}{z - t}} \]
                4. Step-by-step derivation
                  1. *-commutativeN/A

                    \[\leadsto \color{blue}{\frac{x - y}{z - t} \cdot 60} \]
                  2. lower-*.f64N/A

                    \[\leadsto \color{blue}{\frac{x - y}{z - t} \cdot 60} \]
                  3. lower-/.f64N/A

                    \[\leadsto \color{blue}{\frac{x - y}{z - t}} \cdot 60 \]
                  4. lower--.f64N/A

                    \[\leadsto \frac{\color{blue}{x - y}}{z - t} \cdot 60 \]
                  5. lower--.f6476.1

                    \[\leadsto \frac{x - y}{\color{blue}{z - t}} \cdot 60 \]
                5. Applied rewrites76.1%

                  \[\leadsto \color{blue}{\frac{x - y}{z - t} \cdot 60} \]
                6. Step-by-step derivation
                  1. Applied rewrites74.2%

                    \[\leadsto \frac{\left(x - y\right) \cdot 60}{\color{blue}{z - t}} \]
                  2. Step-by-step derivation
                    1. Applied rewrites76.2%

                      \[\leadsto \frac{x - y}{\color{blue}{\left(z - t\right) \cdot 0.016666666666666666}} \]

                    if -5.00000000000000019e-90 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < 1e15

                    1. Initial program 99.8%

                      \[\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120 \]
                    2. Add Preprocessing
                    3. Taylor expanded in z around inf

                      \[\leadsto \color{blue}{120 \cdot a} \]
                    4. Step-by-step derivation
                      1. lower-*.f6484.9

                        \[\leadsto \color{blue}{120 \cdot a} \]
                    5. Applied rewrites84.9%

                      \[\leadsto \color{blue}{120 \cdot a} \]
                  3. Recombined 2 regimes into one program.
                  4. Final simplification80.1%

                    \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{60 \cdot \left(x - y\right)}{z - t} \leq -5 \cdot 10^{-90} \lor \neg \left(\frac{60 \cdot \left(x - y\right)}{z - t} \leq 10^{+15}\right):\\ \;\;\;\;\frac{x - y}{\left(z - t\right) \cdot 0.016666666666666666}\\ \mathbf{else}:\\ \;\;\;\;120 \cdot a\\ \end{array} \]
                  5. Add Preprocessing

                  Alternative 5: 73.5% accurate, 0.4× speedup?

                  \[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{60 \cdot \left(x - y\right)}{z - t}\\ \mathbf{if}\;t\_1 \leq -5 \cdot 10^{-90} \lor \neg \left(t\_1 \leq 10^{+15}\right):\\ \;\;\;\;\left(x - y\right) \cdot \frac{60}{z - t}\\ \mathbf{else}:\\ \;\;\;\;120 \cdot a\\ \end{array} \end{array} \]
                  (FPCore (x y z t a)
                   :precision binary64
                   (let* ((t_1 (/ (* 60.0 (- x y)) (- z t))))
                     (if (or (<= t_1 -5e-90) (not (<= t_1 1e+15)))
                       (* (- x y) (/ 60.0 (- z t)))
                       (* 120.0 a))))
                  double code(double x, double y, double z, double t, double a) {
                  	double t_1 = (60.0 * (x - y)) / (z - t);
                  	double tmp;
                  	if ((t_1 <= -5e-90) || !(t_1 <= 1e+15)) {
                  		tmp = (x - y) * (60.0 / (z - t));
                  	} else {
                  		tmp = 120.0 * a;
                  	}
                  	return tmp;
                  }
                  
                  real(8) function code(x, y, z, t, a)
                      real(8), intent (in) :: x
                      real(8), intent (in) :: y
                      real(8), intent (in) :: z
                      real(8), intent (in) :: t
                      real(8), intent (in) :: a
                      real(8) :: t_1
                      real(8) :: tmp
                      t_1 = (60.0d0 * (x - y)) / (z - t)
                      if ((t_1 <= (-5d-90)) .or. (.not. (t_1 <= 1d+15))) then
                          tmp = (x - y) * (60.0d0 / (z - t))
                      else
                          tmp = 120.0d0 * a
                      end if
                      code = tmp
                  end function
                  
                  public static double code(double x, double y, double z, double t, double a) {
                  	double t_1 = (60.0 * (x - y)) / (z - t);
                  	double tmp;
                  	if ((t_1 <= -5e-90) || !(t_1 <= 1e+15)) {
                  		tmp = (x - y) * (60.0 / (z - t));
                  	} else {
                  		tmp = 120.0 * a;
                  	}
                  	return tmp;
                  }
                  
                  def code(x, y, z, t, a):
                  	t_1 = (60.0 * (x - y)) / (z - t)
                  	tmp = 0
                  	if (t_1 <= -5e-90) or not (t_1 <= 1e+15):
                  		tmp = (x - y) * (60.0 / (z - t))
                  	else:
                  		tmp = 120.0 * a
                  	return tmp
                  
                  function code(x, y, z, t, a)
                  	t_1 = Float64(Float64(60.0 * Float64(x - y)) / Float64(z - t))
                  	tmp = 0.0
                  	if ((t_1 <= -5e-90) || !(t_1 <= 1e+15))
                  		tmp = Float64(Float64(x - y) * Float64(60.0 / Float64(z - t)));
                  	else
                  		tmp = Float64(120.0 * a);
                  	end
                  	return tmp
                  end
                  
                  function tmp_2 = code(x, y, z, t, a)
                  	t_1 = (60.0 * (x - y)) / (z - t);
                  	tmp = 0.0;
                  	if ((t_1 <= -5e-90) || ~((t_1 <= 1e+15)))
                  		tmp = (x - y) * (60.0 / (z - t));
                  	else
                  		tmp = 120.0 * a;
                  	end
                  	tmp_2 = tmp;
                  end
                  
                  code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(60.0 * N[(x - y), $MachinePrecision]), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision]}, If[Or[LessEqual[t$95$1, -5e-90], N[Not[LessEqual[t$95$1, 1e+15]], $MachinePrecision]], N[(N[(x - y), $MachinePrecision] * N[(60.0 / N[(z - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(120.0 * a), $MachinePrecision]]]
                  
                  \begin{array}{l}
                  
                  \\
                  \begin{array}{l}
                  t_1 := \frac{60 \cdot \left(x - y\right)}{z - t}\\
                  \mathbf{if}\;t\_1 \leq -5 \cdot 10^{-90} \lor \neg \left(t\_1 \leq 10^{+15}\right):\\
                  \;\;\;\;\left(x - y\right) \cdot \frac{60}{z - t}\\
                  
                  \mathbf{else}:\\
                  \;\;\;\;120 \cdot a\\
                  
                  
                  \end{array}
                  \end{array}
                  
                  Derivation
                  1. Split input into 2 regimes
                  2. if (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < -5.00000000000000019e-90 or 1e15 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t))

                    1. Initial program 97.0%

                      \[\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120 \]
                    2. Add Preprocessing
                    3. Taylor expanded in a around 0

                      \[\leadsto \color{blue}{60 \cdot \frac{x - y}{z - t}} \]
                    4. Step-by-step derivation
                      1. *-commutativeN/A

                        \[\leadsto \color{blue}{\frac{x - y}{z - t} \cdot 60} \]
                      2. lower-*.f64N/A

                        \[\leadsto \color{blue}{\frac{x - y}{z - t} \cdot 60} \]
                      3. lower-/.f64N/A

                        \[\leadsto \color{blue}{\frac{x - y}{z - t}} \cdot 60 \]
                      4. lower--.f64N/A

                        \[\leadsto \frac{\color{blue}{x - y}}{z - t} \cdot 60 \]
                      5. lower--.f6476.1

                        \[\leadsto \frac{x - y}{\color{blue}{z - t}} \cdot 60 \]
                    5. Applied rewrites76.1%

                      \[\leadsto \color{blue}{\frac{x - y}{z - t} \cdot 60} \]
                    6. Step-by-step derivation
                      1. Applied rewrites76.1%

                        \[\leadsto \color{blue}{\left(x - y\right) \cdot \frac{60}{z - t}} \]

                      if -5.00000000000000019e-90 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < 1e15

                      1. Initial program 99.8%

                        \[\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120 \]
                      2. Add Preprocessing
                      3. Taylor expanded in z around inf

                        \[\leadsto \color{blue}{120 \cdot a} \]
                      4. Step-by-step derivation
                        1. lower-*.f6484.9

                          \[\leadsto \color{blue}{120 \cdot a} \]
                      5. Applied rewrites84.9%

                        \[\leadsto \color{blue}{120 \cdot a} \]
                    7. Recombined 2 regimes into one program.
                    8. Final simplification80.0%

                      \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{60 \cdot \left(x - y\right)}{z - t} \leq -5 \cdot 10^{-90} \lor \neg \left(\frac{60 \cdot \left(x - y\right)}{z - t} \leq 10^{+15}\right):\\ \;\;\;\;\left(x - y\right) \cdot \frac{60}{z - t}\\ \mathbf{else}:\\ \;\;\;\;120 \cdot a\\ \end{array} \]
                    9. Add Preprocessing

                    Alternative 6: 73.3% accurate, 0.4× speedup?

                    \[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{60 \cdot \left(x - y\right)}{z - t}\\ \mathbf{if}\;t\_1 \leq -5 \cdot 10^{-90} \lor \neg \left(t\_1 \leq 10^{+15}\right):\\ \;\;\;\;\frac{\left(x - y\right) \cdot 60}{z - t}\\ \mathbf{else}:\\ \;\;\;\;120 \cdot a\\ \end{array} \end{array} \]
                    (FPCore (x y z t a)
                     :precision binary64
                     (let* ((t_1 (/ (* 60.0 (- x y)) (- z t))))
                       (if (or (<= t_1 -5e-90) (not (<= t_1 1e+15)))
                         (/ (* (- x y) 60.0) (- z t))
                         (* 120.0 a))))
                    double code(double x, double y, double z, double t, double a) {
                    	double t_1 = (60.0 * (x - y)) / (z - t);
                    	double tmp;
                    	if ((t_1 <= -5e-90) || !(t_1 <= 1e+15)) {
                    		tmp = ((x - y) * 60.0) / (z - t);
                    	} else {
                    		tmp = 120.0 * a;
                    	}
                    	return tmp;
                    }
                    
                    real(8) function code(x, y, z, t, a)
                        real(8), intent (in) :: x
                        real(8), intent (in) :: y
                        real(8), intent (in) :: z
                        real(8), intent (in) :: t
                        real(8), intent (in) :: a
                        real(8) :: t_1
                        real(8) :: tmp
                        t_1 = (60.0d0 * (x - y)) / (z - t)
                        if ((t_1 <= (-5d-90)) .or. (.not. (t_1 <= 1d+15))) then
                            tmp = ((x - y) * 60.0d0) / (z - t)
                        else
                            tmp = 120.0d0 * a
                        end if
                        code = tmp
                    end function
                    
                    public static double code(double x, double y, double z, double t, double a) {
                    	double t_1 = (60.0 * (x - y)) / (z - t);
                    	double tmp;
                    	if ((t_1 <= -5e-90) || !(t_1 <= 1e+15)) {
                    		tmp = ((x - y) * 60.0) / (z - t);
                    	} else {
                    		tmp = 120.0 * a;
                    	}
                    	return tmp;
                    }
                    
                    def code(x, y, z, t, a):
                    	t_1 = (60.0 * (x - y)) / (z - t)
                    	tmp = 0
                    	if (t_1 <= -5e-90) or not (t_1 <= 1e+15):
                    		tmp = ((x - y) * 60.0) / (z - t)
                    	else:
                    		tmp = 120.0 * a
                    	return tmp
                    
                    function code(x, y, z, t, a)
                    	t_1 = Float64(Float64(60.0 * Float64(x - y)) / Float64(z - t))
                    	tmp = 0.0
                    	if ((t_1 <= -5e-90) || !(t_1 <= 1e+15))
                    		tmp = Float64(Float64(Float64(x - y) * 60.0) / Float64(z - t));
                    	else
                    		tmp = Float64(120.0 * a);
                    	end
                    	return tmp
                    end
                    
                    function tmp_2 = code(x, y, z, t, a)
                    	t_1 = (60.0 * (x - y)) / (z - t);
                    	tmp = 0.0;
                    	if ((t_1 <= -5e-90) || ~((t_1 <= 1e+15)))
                    		tmp = ((x - y) * 60.0) / (z - t);
                    	else
                    		tmp = 120.0 * a;
                    	end
                    	tmp_2 = tmp;
                    end
                    
                    code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(60.0 * N[(x - y), $MachinePrecision]), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision]}, If[Or[LessEqual[t$95$1, -5e-90], N[Not[LessEqual[t$95$1, 1e+15]], $MachinePrecision]], N[(N[(N[(x - y), $MachinePrecision] * 60.0), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision], N[(120.0 * a), $MachinePrecision]]]
                    
                    \begin{array}{l}
                    
                    \\
                    \begin{array}{l}
                    t_1 := \frac{60 \cdot \left(x - y\right)}{z - t}\\
                    \mathbf{if}\;t\_1 \leq -5 \cdot 10^{-90} \lor \neg \left(t\_1 \leq 10^{+15}\right):\\
                    \;\;\;\;\frac{\left(x - y\right) \cdot 60}{z - t}\\
                    
                    \mathbf{else}:\\
                    \;\;\;\;120 \cdot a\\
                    
                    
                    \end{array}
                    \end{array}
                    
                    Derivation
                    1. Split input into 2 regimes
                    2. if (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < -5.00000000000000019e-90 or 1e15 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t))

                      1. Initial program 97.0%

                        \[\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120 \]
                      2. Add Preprocessing
                      3. Step-by-step derivation
                        1. lift-/.f64N/A

                          \[\leadsto \color{blue}{\frac{60 \cdot \left(x - y\right)}{z - t}} + a \cdot 120 \]
                        2. lift-*.f64N/A

                          \[\leadsto \frac{\color{blue}{60 \cdot \left(x - y\right)}}{z - t} + a \cdot 120 \]
                        3. associate-/l*N/A

                          \[\leadsto \color{blue}{60 \cdot \frac{x - y}{z - t}} + a \cdot 120 \]
                        4. clear-numN/A

                          \[\leadsto 60 \cdot \color{blue}{\frac{1}{\frac{z - t}{x - y}}} + a \cdot 120 \]
                        5. un-div-invN/A

                          \[\leadsto \color{blue}{\frac{60}{\frac{z - t}{x - y}}} + a \cdot 120 \]
                        6. lower-/.f64N/A

                          \[\leadsto \color{blue}{\frac{60}{\frac{z - t}{x - y}}} + a \cdot 120 \]
                        7. lower-/.f6499.8

                          \[\leadsto \frac{60}{\color{blue}{\frac{z - t}{x - y}}} + a \cdot 120 \]
                      4. Applied rewrites99.8%

                        \[\leadsto \color{blue}{\frac{60}{\frac{z - t}{x - y}}} + a \cdot 120 \]
                      5. Taylor expanded in a around 0

                        \[\leadsto \color{blue}{60 \cdot \frac{x - y}{z - t}} \]
                      6. Step-by-step derivation
                        1. associate-*r/N/A

                          \[\leadsto \color{blue}{\frac{60 \cdot \left(x - y\right)}{z - t}} \]
                        2. lower-/.f64N/A

                          \[\leadsto \color{blue}{\frac{60 \cdot \left(x - y\right)}{z - t}} \]
                        3. *-commutativeN/A

                          \[\leadsto \frac{\color{blue}{\left(x - y\right) \cdot 60}}{z - t} \]
                        4. lower-*.f64N/A

                          \[\leadsto \frac{\color{blue}{\left(x - y\right) \cdot 60}}{z - t} \]
                        5. lower--.f64N/A

                          \[\leadsto \frac{\color{blue}{\left(x - y\right)} \cdot 60}{z - t} \]
                        6. lower--.f6474.2

                          \[\leadsto \frac{\left(x - y\right) \cdot 60}{\color{blue}{z - t}} \]
                      7. Applied rewrites74.2%

                        \[\leadsto \color{blue}{\frac{\left(x - y\right) \cdot 60}{z - t}} \]

                      if -5.00000000000000019e-90 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < 1e15

                      1. Initial program 99.8%

                        \[\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120 \]
                      2. Add Preprocessing
                      3. Taylor expanded in z around inf

                        \[\leadsto \color{blue}{120 \cdot a} \]
                      4. Step-by-step derivation
                        1. lower-*.f6484.9

                          \[\leadsto \color{blue}{120 \cdot a} \]
                      5. Applied rewrites84.9%

                        \[\leadsto \color{blue}{120 \cdot a} \]
                    3. Recombined 2 regimes into one program.
                    4. Final simplification79.0%

                      \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{60 \cdot \left(x - y\right)}{z - t} \leq -5 \cdot 10^{-90} \lor \neg \left(\frac{60 \cdot \left(x - y\right)}{z - t} \leq 10^{+15}\right):\\ \;\;\;\;\frac{\left(x - y\right) \cdot 60}{z - t}\\ \mathbf{else}:\\ \;\;\;\;120 \cdot a\\ \end{array} \]
                    5. Add Preprocessing

                    Alternative 7: 73.5% accurate, 0.4× speedup?

                    \[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{60 \cdot \left(x - y\right)}{z - t}\\ \mathbf{if}\;t\_1 \leq -5 \cdot 10^{-90}:\\ \;\;\;\;\frac{x - y}{z - t} \cdot 60\\ \mathbf{elif}\;t\_1 \leq 10^{+15}:\\ \;\;\;\;120 \cdot a\\ \mathbf{else}:\\ \;\;\;\;\left(x - y\right) \cdot \frac{60}{z - t}\\ \end{array} \end{array} \]
                    (FPCore (x y z t a)
                     :precision binary64
                     (let* ((t_1 (/ (* 60.0 (- x y)) (- z t))))
                       (if (<= t_1 -5e-90)
                         (* (/ (- x y) (- z t)) 60.0)
                         (if (<= t_1 1e+15) (* 120.0 a) (* (- x y) (/ 60.0 (- z t)))))))
                    double code(double x, double y, double z, double t, double a) {
                    	double t_1 = (60.0 * (x - y)) / (z - t);
                    	double tmp;
                    	if (t_1 <= -5e-90) {
                    		tmp = ((x - y) / (z - t)) * 60.0;
                    	} else if (t_1 <= 1e+15) {
                    		tmp = 120.0 * a;
                    	} else {
                    		tmp = (x - y) * (60.0 / (z - t));
                    	}
                    	return tmp;
                    }
                    
                    real(8) function code(x, y, z, t, a)
                        real(8), intent (in) :: x
                        real(8), intent (in) :: y
                        real(8), intent (in) :: z
                        real(8), intent (in) :: t
                        real(8), intent (in) :: a
                        real(8) :: t_1
                        real(8) :: tmp
                        t_1 = (60.0d0 * (x - y)) / (z - t)
                        if (t_1 <= (-5d-90)) then
                            tmp = ((x - y) / (z - t)) * 60.0d0
                        else if (t_1 <= 1d+15) then
                            tmp = 120.0d0 * a
                        else
                            tmp = (x - y) * (60.0d0 / (z - t))
                        end if
                        code = tmp
                    end function
                    
                    public static double code(double x, double y, double z, double t, double a) {
                    	double t_1 = (60.0 * (x - y)) / (z - t);
                    	double tmp;
                    	if (t_1 <= -5e-90) {
                    		tmp = ((x - y) / (z - t)) * 60.0;
                    	} else if (t_1 <= 1e+15) {
                    		tmp = 120.0 * a;
                    	} else {
                    		tmp = (x - y) * (60.0 / (z - t));
                    	}
                    	return tmp;
                    }
                    
                    def code(x, y, z, t, a):
                    	t_1 = (60.0 * (x - y)) / (z - t)
                    	tmp = 0
                    	if t_1 <= -5e-90:
                    		tmp = ((x - y) / (z - t)) * 60.0
                    	elif t_1 <= 1e+15:
                    		tmp = 120.0 * a
                    	else:
                    		tmp = (x - y) * (60.0 / (z - t))
                    	return tmp
                    
                    function code(x, y, z, t, a)
                    	t_1 = Float64(Float64(60.0 * Float64(x - y)) / Float64(z - t))
                    	tmp = 0.0
                    	if (t_1 <= -5e-90)
                    		tmp = Float64(Float64(Float64(x - y) / Float64(z - t)) * 60.0);
                    	elseif (t_1 <= 1e+15)
                    		tmp = Float64(120.0 * a);
                    	else
                    		tmp = Float64(Float64(x - y) * Float64(60.0 / Float64(z - t)));
                    	end
                    	return tmp
                    end
                    
                    function tmp_2 = code(x, y, z, t, a)
                    	t_1 = (60.0 * (x - y)) / (z - t);
                    	tmp = 0.0;
                    	if (t_1 <= -5e-90)
                    		tmp = ((x - y) / (z - t)) * 60.0;
                    	elseif (t_1 <= 1e+15)
                    		tmp = 120.0 * a;
                    	else
                    		tmp = (x - y) * (60.0 / (z - t));
                    	end
                    	tmp_2 = tmp;
                    end
                    
                    code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(60.0 * N[(x - y), $MachinePrecision]), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -5e-90], N[(N[(N[(x - y), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision] * 60.0), $MachinePrecision], If[LessEqual[t$95$1, 1e+15], N[(120.0 * a), $MachinePrecision], N[(N[(x - y), $MachinePrecision] * N[(60.0 / N[(z - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]
                    
                    \begin{array}{l}
                    
                    \\
                    \begin{array}{l}
                    t_1 := \frac{60 \cdot \left(x - y\right)}{z - t}\\
                    \mathbf{if}\;t\_1 \leq -5 \cdot 10^{-90}:\\
                    \;\;\;\;\frac{x - y}{z - t} \cdot 60\\
                    
                    \mathbf{elif}\;t\_1 \leq 10^{+15}:\\
                    \;\;\;\;120 \cdot a\\
                    
                    \mathbf{else}:\\
                    \;\;\;\;\left(x - y\right) \cdot \frac{60}{z - t}\\
                    
                    
                    \end{array}
                    \end{array}
                    
                    Derivation
                    1. Split input into 3 regimes
                    2. if (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < -5.00000000000000019e-90

                      1. Initial program 97.4%

                        \[\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120 \]
                      2. Add Preprocessing
                      3. Taylor expanded in a around 0

                        \[\leadsto \color{blue}{60 \cdot \frac{x - y}{z - t}} \]
                      4. Step-by-step derivation
                        1. *-commutativeN/A

                          \[\leadsto \color{blue}{\frac{x - y}{z - t} \cdot 60} \]
                        2. lower-*.f64N/A

                          \[\leadsto \color{blue}{\frac{x - y}{z - t} \cdot 60} \]
                        3. lower-/.f64N/A

                          \[\leadsto \color{blue}{\frac{x - y}{z - t}} \cdot 60 \]
                        4. lower--.f64N/A

                          \[\leadsto \frac{\color{blue}{x - y}}{z - t} \cdot 60 \]
                        5. lower--.f6478.6

                          \[\leadsto \frac{x - y}{\color{blue}{z - t}} \cdot 60 \]
                      5. Applied rewrites78.6%

                        \[\leadsto \color{blue}{\frac{x - y}{z - t} \cdot 60} \]

                      if -5.00000000000000019e-90 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < 1e15

                      1. Initial program 99.8%

                        \[\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120 \]
                      2. Add Preprocessing
                      3. Taylor expanded in z around inf

                        \[\leadsto \color{blue}{120 \cdot a} \]
                      4. Step-by-step derivation
                        1. lower-*.f6484.9

                          \[\leadsto \color{blue}{120 \cdot a} \]
                      5. Applied rewrites84.9%

                        \[\leadsto \color{blue}{120 \cdot a} \]

                      if 1e15 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t))

                      1. Initial program 96.4%

                        \[\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120 \]
                      2. Add Preprocessing
                      3. Taylor expanded in a around 0

                        \[\leadsto \color{blue}{60 \cdot \frac{x - y}{z - t}} \]
                      4. Step-by-step derivation
                        1. *-commutativeN/A

                          \[\leadsto \color{blue}{\frac{x - y}{z - t} \cdot 60} \]
                        2. lower-*.f64N/A

                          \[\leadsto \color{blue}{\frac{x - y}{z - t} \cdot 60} \]
                        3. lower-/.f64N/A

                          \[\leadsto \color{blue}{\frac{x - y}{z - t}} \cdot 60 \]
                        4. lower--.f64N/A

                          \[\leadsto \frac{\color{blue}{x - y}}{z - t} \cdot 60 \]
                        5. lower--.f6472.8

                          \[\leadsto \frac{x - y}{\color{blue}{z - t}} \cdot 60 \]
                      5. Applied rewrites72.8%

                        \[\leadsto \color{blue}{\frac{x - y}{z - t} \cdot 60} \]
                      6. Step-by-step derivation
                        1. Applied rewrites72.8%

                          \[\leadsto \color{blue}{\left(x - y\right) \cdot \frac{60}{z - t}} \]
                      7. Recombined 3 regimes into one program.
                      8. Add Preprocessing

                      Alternative 8: 59.8% accurate, 0.4× speedup?

                      \[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{60 \cdot \left(x - y\right)}{z - t}\\ \mathbf{if}\;t\_1 \leq -5 \cdot 10^{+14} \lor \neg \left(t\_1 \leq 2 \cdot 10^{+161}\right):\\ \;\;\;\;\frac{x - y}{t} \cdot -60\\ \mathbf{else}:\\ \;\;\;\;120 \cdot a\\ \end{array} \end{array} \]
                      (FPCore (x y z t a)
                       :precision binary64
                       (let* ((t_1 (/ (* 60.0 (- x y)) (- z t))))
                         (if (or (<= t_1 -5e+14) (not (<= t_1 2e+161)))
                           (* (/ (- x y) t) -60.0)
                           (* 120.0 a))))
                      double code(double x, double y, double z, double t, double a) {
                      	double t_1 = (60.0 * (x - y)) / (z - t);
                      	double tmp;
                      	if ((t_1 <= -5e+14) || !(t_1 <= 2e+161)) {
                      		tmp = ((x - y) / t) * -60.0;
                      	} else {
                      		tmp = 120.0 * a;
                      	}
                      	return tmp;
                      }
                      
                      real(8) function code(x, y, z, t, a)
                          real(8), intent (in) :: x
                          real(8), intent (in) :: y
                          real(8), intent (in) :: z
                          real(8), intent (in) :: t
                          real(8), intent (in) :: a
                          real(8) :: t_1
                          real(8) :: tmp
                          t_1 = (60.0d0 * (x - y)) / (z - t)
                          if ((t_1 <= (-5d+14)) .or. (.not. (t_1 <= 2d+161))) then
                              tmp = ((x - y) / t) * (-60.0d0)
                          else
                              tmp = 120.0d0 * a
                          end if
                          code = tmp
                      end function
                      
                      public static double code(double x, double y, double z, double t, double a) {
                      	double t_1 = (60.0 * (x - y)) / (z - t);
                      	double tmp;
                      	if ((t_1 <= -5e+14) || !(t_1 <= 2e+161)) {
                      		tmp = ((x - y) / t) * -60.0;
                      	} else {
                      		tmp = 120.0 * a;
                      	}
                      	return tmp;
                      }
                      
                      def code(x, y, z, t, a):
                      	t_1 = (60.0 * (x - y)) / (z - t)
                      	tmp = 0
                      	if (t_1 <= -5e+14) or not (t_1 <= 2e+161):
                      		tmp = ((x - y) / t) * -60.0
                      	else:
                      		tmp = 120.0 * a
                      	return tmp
                      
                      function code(x, y, z, t, a)
                      	t_1 = Float64(Float64(60.0 * Float64(x - y)) / Float64(z - t))
                      	tmp = 0.0
                      	if ((t_1 <= -5e+14) || !(t_1 <= 2e+161))
                      		tmp = Float64(Float64(Float64(x - y) / t) * -60.0);
                      	else
                      		tmp = Float64(120.0 * a);
                      	end
                      	return tmp
                      end
                      
                      function tmp_2 = code(x, y, z, t, a)
                      	t_1 = (60.0 * (x - y)) / (z - t);
                      	tmp = 0.0;
                      	if ((t_1 <= -5e+14) || ~((t_1 <= 2e+161)))
                      		tmp = ((x - y) / t) * -60.0;
                      	else
                      		tmp = 120.0 * a;
                      	end
                      	tmp_2 = tmp;
                      end
                      
                      code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(60.0 * N[(x - y), $MachinePrecision]), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision]}, If[Or[LessEqual[t$95$1, -5e+14], N[Not[LessEqual[t$95$1, 2e+161]], $MachinePrecision]], N[(N[(N[(x - y), $MachinePrecision] / t), $MachinePrecision] * -60.0), $MachinePrecision], N[(120.0 * a), $MachinePrecision]]]
                      
                      \begin{array}{l}
                      
                      \\
                      \begin{array}{l}
                      t_1 := \frac{60 \cdot \left(x - y\right)}{z - t}\\
                      \mathbf{if}\;t\_1 \leq -5 \cdot 10^{+14} \lor \neg \left(t\_1 \leq 2 \cdot 10^{+161}\right):\\
                      \;\;\;\;\frac{x - y}{t} \cdot -60\\
                      
                      \mathbf{else}:\\
                      \;\;\;\;120 \cdot a\\
                      
                      
                      \end{array}
                      \end{array}
                      
                      Derivation
                      1. Split input into 2 regimes
                      2. if (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < -5e14 or 2.0000000000000001e161 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t))

                        1. Initial program 94.8%

                          \[\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120 \]
                        2. Add Preprocessing
                        3. Taylor expanded in a around 0

                          \[\leadsto \color{blue}{60 \cdot \frac{x - y}{z - t}} \]
                        4. Step-by-step derivation
                          1. *-commutativeN/A

                            \[\leadsto \color{blue}{\frac{x - y}{z - t} \cdot 60} \]
                          2. lower-*.f64N/A

                            \[\leadsto \color{blue}{\frac{x - y}{z - t} \cdot 60} \]
                          3. lower-/.f64N/A

                            \[\leadsto \color{blue}{\frac{x - y}{z - t}} \cdot 60 \]
                          4. lower--.f64N/A

                            \[\leadsto \frac{\color{blue}{x - y}}{z - t} \cdot 60 \]
                          5. lower--.f6493.5

                            \[\leadsto \frac{x - y}{\color{blue}{z - t}} \cdot 60 \]
                        5. Applied rewrites93.5%

                          \[\leadsto \color{blue}{\frac{x - y}{z - t} \cdot 60} \]
                        6. Taylor expanded in z around 0

                          \[\leadsto -60 \cdot \color{blue}{\frac{x - y}{t}} \]
                        7. Step-by-step derivation
                          1. Applied rewrites51.9%

                            \[\leadsto \frac{x - y}{t} \cdot \color{blue}{-60} \]

                          if -5e14 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < 2.0000000000000001e161

                          1. Initial program 99.8%

                            \[\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120 \]
                          2. Add Preprocessing
                          3. Taylor expanded in z around inf

                            \[\leadsto \color{blue}{120 \cdot a} \]
                          4. Step-by-step derivation
                            1. lower-*.f6471.3

                              \[\leadsto \color{blue}{120 \cdot a} \]
                          5. Applied rewrites71.3%

                            \[\leadsto \color{blue}{120 \cdot a} \]
                        8. Recombined 2 regimes into one program.
                        9. Final simplification65.3%

                          \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{60 \cdot \left(x - y\right)}{z - t} \leq -5 \cdot 10^{+14} \lor \neg \left(\frac{60 \cdot \left(x - y\right)}{z - t} \leq 2 \cdot 10^{+161}\right):\\ \;\;\;\;\frac{x - y}{t} \cdot -60\\ \mathbf{else}:\\ \;\;\;\;120 \cdot a\\ \end{array} \]
                        10. Add Preprocessing

                        Alternative 9: 59.8% accurate, 0.4× speedup?

                        \[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{60 \cdot \left(x - y\right)}{z - t}\\ \mathbf{if}\;t\_1 \leq -2 \cdot 10^{+15}:\\ \;\;\;\;\frac{x - y}{z} \cdot 60\\ \mathbf{elif}\;t\_1 \leq 2 \cdot 10^{+161}:\\ \;\;\;\;120 \cdot a\\ \mathbf{else}:\\ \;\;\;\;\frac{x - y}{t} \cdot -60\\ \end{array} \end{array} \]
                        (FPCore (x y z t a)
                         :precision binary64
                         (let* ((t_1 (/ (* 60.0 (- x y)) (- z t))))
                           (if (<= t_1 -2e+15)
                             (* (/ (- x y) z) 60.0)
                             (if (<= t_1 2e+161) (* 120.0 a) (* (/ (- x y) t) -60.0)))))
                        double code(double x, double y, double z, double t, double a) {
                        	double t_1 = (60.0 * (x - y)) / (z - t);
                        	double tmp;
                        	if (t_1 <= -2e+15) {
                        		tmp = ((x - y) / z) * 60.0;
                        	} else if (t_1 <= 2e+161) {
                        		tmp = 120.0 * a;
                        	} else {
                        		tmp = ((x - y) / t) * -60.0;
                        	}
                        	return tmp;
                        }
                        
                        real(8) function code(x, y, z, t, a)
                            real(8), intent (in) :: x
                            real(8), intent (in) :: y
                            real(8), intent (in) :: z
                            real(8), intent (in) :: t
                            real(8), intent (in) :: a
                            real(8) :: t_1
                            real(8) :: tmp
                            t_1 = (60.0d0 * (x - y)) / (z - t)
                            if (t_1 <= (-2d+15)) then
                                tmp = ((x - y) / z) * 60.0d0
                            else if (t_1 <= 2d+161) then
                                tmp = 120.0d0 * a
                            else
                                tmp = ((x - y) / t) * (-60.0d0)
                            end if
                            code = tmp
                        end function
                        
                        public static double code(double x, double y, double z, double t, double a) {
                        	double t_1 = (60.0 * (x - y)) / (z - t);
                        	double tmp;
                        	if (t_1 <= -2e+15) {
                        		tmp = ((x - y) / z) * 60.0;
                        	} else if (t_1 <= 2e+161) {
                        		tmp = 120.0 * a;
                        	} else {
                        		tmp = ((x - y) / t) * -60.0;
                        	}
                        	return tmp;
                        }
                        
                        def code(x, y, z, t, a):
                        	t_1 = (60.0 * (x - y)) / (z - t)
                        	tmp = 0
                        	if t_1 <= -2e+15:
                        		tmp = ((x - y) / z) * 60.0
                        	elif t_1 <= 2e+161:
                        		tmp = 120.0 * a
                        	else:
                        		tmp = ((x - y) / t) * -60.0
                        	return tmp
                        
                        function code(x, y, z, t, a)
                        	t_1 = Float64(Float64(60.0 * Float64(x - y)) / Float64(z - t))
                        	tmp = 0.0
                        	if (t_1 <= -2e+15)
                        		tmp = Float64(Float64(Float64(x - y) / z) * 60.0);
                        	elseif (t_1 <= 2e+161)
                        		tmp = Float64(120.0 * a);
                        	else
                        		tmp = Float64(Float64(Float64(x - y) / t) * -60.0);
                        	end
                        	return tmp
                        end
                        
                        function tmp_2 = code(x, y, z, t, a)
                        	t_1 = (60.0 * (x - y)) / (z - t);
                        	tmp = 0.0;
                        	if (t_1 <= -2e+15)
                        		tmp = ((x - y) / z) * 60.0;
                        	elseif (t_1 <= 2e+161)
                        		tmp = 120.0 * a;
                        	else
                        		tmp = ((x - y) / t) * -60.0;
                        	end
                        	tmp_2 = tmp;
                        end
                        
                        code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(60.0 * N[(x - y), $MachinePrecision]), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -2e+15], N[(N[(N[(x - y), $MachinePrecision] / z), $MachinePrecision] * 60.0), $MachinePrecision], If[LessEqual[t$95$1, 2e+161], N[(120.0 * a), $MachinePrecision], N[(N[(N[(x - y), $MachinePrecision] / t), $MachinePrecision] * -60.0), $MachinePrecision]]]]
                        
                        \begin{array}{l}
                        
                        \\
                        \begin{array}{l}
                        t_1 := \frac{60 \cdot \left(x - y\right)}{z - t}\\
                        \mathbf{if}\;t\_1 \leq -2 \cdot 10^{+15}:\\
                        \;\;\;\;\frac{x - y}{z} \cdot 60\\
                        
                        \mathbf{elif}\;t\_1 \leq 2 \cdot 10^{+161}:\\
                        \;\;\;\;120 \cdot a\\
                        
                        \mathbf{else}:\\
                        \;\;\;\;\frac{x - y}{t} \cdot -60\\
                        
                        
                        \end{array}
                        \end{array}
                        
                        Derivation
                        1. Split input into 3 regimes
                        2. if (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < -2e15

                          1. Initial program 95.8%

                            \[\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120 \]
                          2. Add Preprocessing
                          3. Taylor expanded in a around 0

                            \[\leadsto \color{blue}{60 \cdot \frac{x - y}{z - t}} \]
                          4. Step-by-step derivation
                            1. *-commutativeN/A

                              \[\leadsto \color{blue}{\frac{x - y}{z - t} \cdot 60} \]
                            2. lower-*.f64N/A

                              \[\leadsto \color{blue}{\frac{x - y}{z - t} \cdot 60} \]
                            3. lower-/.f64N/A

                              \[\leadsto \color{blue}{\frac{x - y}{z - t}} \cdot 60 \]
                            4. lower--.f64N/A

                              \[\leadsto \frac{\color{blue}{x - y}}{z - t} \cdot 60 \]
                            5. lower--.f6492.0

                              \[\leadsto \frac{x - y}{\color{blue}{z - t}} \cdot 60 \]
                          5. Applied rewrites92.0%

                            \[\leadsto \color{blue}{\frac{x - y}{z - t} \cdot 60} \]
                          6. Taylor expanded in z around inf

                            \[\leadsto \frac{x - y}{z} \cdot 60 \]
                          7. Step-by-step derivation
                            1. Applied rewrites63.0%

                              \[\leadsto \frac{x - y}{z} \cdot 60 \]

                            if -2e15 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < 2.0000000000000001e161

                            1. Initial program 99.8%

                              \[\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120 \]
                            2. Add Preprocessing
                            3. Taylor expanded in z around inf

                              \[\leadsto \color{blue}{120 \cdot a} \]
                            4. Step-by-step derivation
                              1. lower-*.f6471.0

                                \[\leadsto \color{blue}{120 \cdot a} \]
                            5. Applied rewrites71.0%

                              \[\leadsto \color{blue}{120 \cdot a} \]

                            if 2.0000000000000001e161 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t))

                            1. Initial program 93.0%

                              \[\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120 \]
                            2. Add Preprocessing
                            3. Taylor expanded in a around 0

                              \[\leadsto \color{blue}{60 \cdot \frac{x - y}{z - t}} \]
                            4. Step-by-step derivation
                              1. *-commutativeN/A

                                \[\leadsto \color{blue}{\frac{x - y}{z - t} \cdot 60} \]
                              2. lower-*.f64N/A

                                \[\leadsto \color{blue}{\frac{x - y}{z - t} \cdot 60} \]
                              3. lower-/.f64N/A

                                \[\leadsto \color{blue}{\frac{x - y}{z - t}} \cdot 60 \]
                              4. lower--.f64N/A

                                \[\leadsto \frac{\color{blue}{x - y}}{z - t} \cdot 60 \]
                              5. lower--.f6495.8

                                \[\leadsto \frac{x - y}{\color{blue}{z - t}} \cdot 60 \]
                            5. Applied rewrites95.8%

                              \[\leadsto \color{blue}{\frac{x - y}{z - t} \cdot 60} \]
                            6. Taylor expanded in z around 0

                              \[\leadsto -60 \cdot \color{blue}{\frac{x - y}{t}} \]
                            7. Step-by-step derivation
                              1. Applied rewrites66.0%

                                \[\leadsto \frac{x - y}{t} \cdot \color{blue}{-60} \]
                            8. Recombined 3 regimes into one program.
                            9. Final simplification68.9%

                              \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{60 \cdot \left(x - y\right)}{z - t} \leq -2 \cdot 10^{+15}:\\ \;\;\;\;\frac{x - y}{z} \cdot 60\\ \mathbf{elif}\;\frac{60 \cdot \left(x - y\right)}{z - t} \leq 2 \cdot 10^{+161}:\\ \;\;\;\;120 \cdot a\\ \mathbf{else}:\\ \;\;\;\;\frac{x - y}{t} \cdot -60\\ \end{array} \]
                            10. Add Preprocessing

                            Alternative 10: 54.2% accurate, 0.4× speedup?

                            \[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{60 \cdot \left(x - y\right)}{z - t}\\ \mathbf{if}\;t\_1 \leq -2 \cdot 10^{+88} \lor \neg \left(t\_1 \leq 10^{+182}\right):\\ \;\;\;\;\frac{60}{z} \cdot x\\ \mathbf{else}:\\ \;\;\;\;120 \cdot a\\ \end{array} \end{array} \]
                            (FPCore (x y z t a)
                             :precision binary64
                             (let* ((t_1 (/ (* 60.0 (- x y)) (- z t))))
                               (if (or (<= t_1 -2e+88) (not (<= t_1 1e+182)))
                                 (* (/ 60.0 z) x)
                                 (* 120.0 a))))
                            double code(double x, double y, double z, double t, double a) {
                            	double t_1 = (60.0 * (x - y)) / (z - t);
                            	double tmp;
                            	if ((t_1 <= -2e+88) || !(t_1 <= 1e+182)) {
                            		tmp = (60.0 / z) * x;
                            	} else {
                            		tmp = 120.0 * a;
                            	}
                            	return tmp;
                            }
                            
                            real(8) function code(x, y, z, t, a)
                                real(8), intent (in) :: x
                                real(8), intent (in) :: y
                                real(8), intent (in) :: z
                                real(8), intent (in) :: t
                                real(8), intent (in) :: a
                                real(8) :: t_1
                                real(8) :: tmp
                                t_1 = (60.0d0 * (x - y)) / (z - t)
                                if ((t_1 <= (-2d+88)) .or. (.not. (t_1 <= 1d+182))) then
                                    tmp = (60.0d0 / z) * x
                                else
                                    tmp = 120.0d0 * a
                                end if
                                code = tmp
                            end function
                            
                            public static double code(double x, double y, double z, double t, double a) {
                            	double t_1 = (60.0 * (x - y)) / (z - t);
                            	double tmp;
                            	if ((t_1 <= -2e+88) || !(t_1 <= 1e+182)) {
                            		tmp = (60.0 / z) * x;
                            	} else {
                            		tmp = 120.0 * a;
                            	}
                            	return tmp;
                            }
                            
                            def code(x, y, z, t, a):
                            	t_1 = (60.0 * (x - y)) / (z - t)
                            	tmp = 0
                            	if (t_1 <= -2e+88) or not (t_1 <= 1e+182):
                            		tmp = (60.0 / z) * x
                            	else:
                            		tmp = 120.0 * a
                            	return tmp
                            
                            function code(x, y, z, t, a)
                            	t_1 = Float64(Float64(60.0 * Float64(x - y)) / Float64(z - t))
                            	tmp = 0.0
                            	if ((t_1 <= -2e+88) || !(t_1 <= 1e+182))
                            		tmp = Float64(Float64(60.0 / z) * x);
                            	else
                            		tmp = Float64(120.0 * a);
                            	end
                            	return tmp
                            end
                            
                            function tmp_2 = code(x, y, z, t, a)
                            	t_1 = (60.0 * (x - y)) / (z - t);
                            	tmp = 0.0;
                            	if ((t_1 <= -2e+88) || ~((t_1 <= 1e+182)))
                            		tmp = (60.0 / z) * x;
                            	else
                            		tmp = 120.0 * a;
                            	end
                            	tmp_2 = tmp;
                            end
                            
                            code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(60.0 * N[(x - y), $MachinePrecision]), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision]}, If[Or[LessEqual[t$95$1, -2e+88], N[Not[LessEqual[t$95$1, 1e+182]], $MachinePrecision]], N[(N[(60.0 / z), $MachinePrecision] * x), $MachinePrecision], N[(120.0 * a), $MachinePrecision]]]
                            
                            \begin{array}{l}
                            
                            \\
                            \begin{array}{l}
                            t_1 := \frac{60 \cdot \left(x - y\right)}{z - t}\\
                            \mathbf{if}\;t\_1 \leq -2 \cdot 10^{+88} \lor \neg \left(t\_1 \leq 10^{+182}\right):\\
                            \;\;\;\;\frac{60}{z} \cdot x\\
                            
                            \mathbf{else}:\\
                            \;\;\;\;120 \cdot a\\
                            
                            
                            \end{array}
                            \end{array}
                            
                            Derivation
                            1. Split input into 2 regimes
                            2. if (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < -1.99999999999999992e88 or 1.0000000000000001e182 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t))

                              1. Initial program 93.4%

                                \[\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120 \]
                              2. Add Preprocessing
                              3. Taylor expanded in x around inf

                                \[\leadsto \color{blue}{60 \cdot \frac{x}{z - t}} \]
                              4. Step-by-step derivation
                                1. *-commutativeN/A

                                  \[\leadsto \color{blue}{\frac{x}{z - t} \cdot 60} \]
                                2. lower-*.f64N/A

                                  \[\leadsto \color{blue}{\frac{x}{z - t} \cdot 60} \]
                                3. lower-/.f64N/A

                                  \[\leadsto \color{blue}{\frac{x}{z - t}} \cdot 60 \]
                                4. lower--.f6456.1

                                  \[\leadsto \frac{x}{\color{blue}{z - t}} \cdot 60 \]
                              5. Applied rewrites56.1%

                                \[\leadsto \color{blue}{\frac{x}{z - t} \cdot 60} \]
                              6. Step-by-step derivation
                                1. Applied rewrites56.1%

                                  \[\leadsto \color{blue}{\frac{60}{z - t} \cdot x} \]
                                2. Taylor expanded in z around inf

                                  \[\leadsto \frac{60}{z} \cdot x \]
                                3. Step-by-step derivation
                                  1. Applied rewrites40.7%

                                    \[\leadsto \frac{60}{z} \cdot x \]

                                  if -1.99999999999999992e88 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < 1.0000000000000001e182

                                  1. Initial program 99.8%

                                    \[\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120 \]
                                  2. Add Preprocessing
                                  3. Taylor expanded in z around inf

                                    \[\leadsto \color{blue}{120 \cdot a} \]
                                  4. Step-by-step derivation
                                    1. lower-*.f6466.8

                                      \[\leadsto \color{blue}{120 \cdot a} \]
                                  5. Applied rewrites66.8%

                                    \[\leadsto \color{blue}{120 \cdot a} \]
                                4. Recombined 2 regimes into one program.
                                5. Final simplification60.5%

                                  \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{60 \cdot \left(x - y\right)}{z - t} \leq -2 \cdot 10^{+88} \lor \neg \left(\frac{60 \cdot \left(x - y\right)}{z - t} \leq 10^{+182}\right):\\ \;\;\;\;\frac{60}{z} \cdot x\\ \mathbf{else}:\\ \;\;\;\;120 \cdot a\\ \end{array} \]
                                6. Add Preprocessing

                                Alternative 11: 54.3% accurate, 0.4× speedup?

                                \[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{60 \cdot \left(x - y\right)}{z - t}\\ \mathbf{if}\;t\_1 \leq -2 \cdot 10^{+107} \lor \neg \left(t\_1 \leq 10^{+167}\right):\\ \;\;\;\;\frac{x}{t} \cdot -60\\ \mathbf{else}:\\ \;\;\;\;120 \cdot a\\ \end{array} \end{array} \]
                                (FPCore (x y z t a)
                                 :precision binary64
                                 (let* ((t_1 (/ (* 60.0 (- x y)) (- z t))))
                                   (if (or (<= t_1 -2e+107) (not (<= t_1 1e+167)))
                                     (* (/ x t) -60.0)
                                     (* 120.0 a))))
                                double code(double x, double y, double z, double t, double a) {
                                	double t_1 = (60.0 * (x - y)) / (z - t);
                                	double tmp;
                                	if ((t_1 <= -2e+107) || !(t_1 <= 1e+167)) {
                                		tmp = (x / t) * -60.0;
                                	} else {
                                		tmp = 120.0 * a;
                                	}
                                	return tmp;
                                }
                                
                                real(8) function code(x, y, z, t, a)
                                    real(8), intent (in) :: x
                                    real(8), intent (in) :: y
                                    real(8), intent (in) :: z
                                    real(8), intent (in) :: t
                                    real(8), intent (in) :: a
                                    real(8) :: t_1
                                    real(8) :: tmp
                                    t_1 = (60.0d0 * (x - y)) / (z - t)
                                    if ((t_1 <= (-2d+107)) .or. (.not. (t_1 <= 1d+167))) then
                                        tmp = (x / t) * (-60.0d0)
                                    else
                                        tmp = 120.0d0 * a
                                    end if
                                    code = tmp
                                end function
                                
                                public static double code(double x, double y, double z, double t, double a) {
                                	double t_1 = (60.0 * (x - y)) / (z - t);
                                	double tmp;
                                	if ((t_1 <= -2e+107) || !(t_1 <= 1e+167)) {
                                		tmp = (x / t) * -60.0;
                                	} else {
                                		tmp = 120.0 * a;
                                	}
                                	return tmp;
                                }
                                
                                def code(x, y, z, t, a):
                                	t_1 = (60.0 * (x - y)) / (z - t)
                                	tmp = 0
                                	if (t_1 <= -2e+107) or not (t_1 <= 1e+167):
                                		tmp = (x / t) * -60.0
                                	else:
                                		tmp = 120.0 * a
                                	return tmp
                                
                                function code(x, y, z, t, a)
                                	t_1 = Float64(Float64(60.0 * Float64(x - y)) / Float64(z - t))
                                	tmp = 0.0
                                	if ((t_1 <= -2e+107) || !(t_1 <= 1e+167))
                                		tmp = Float64(Float64(x / t) * -60.0);
                                	else
                                		tmp = Float64(120.0 * a);
                                	end
                                	return tmp
                                end
                                
                                function tmp_2 = code(x, y, z, t, a)
                                	t_1 = (60.0 * (x - y)) / (z - t);
                                	tmp = 0.0;
                                	if ((t_1 <= -2e+107) || ~((t_1 <= 1e+167)))
                                		tmp = (x / t) * -60.0;
                                	else
                                		tmp = 120.0 * a;
                                	end
                                	tmp_2 = tmp;
                                end
                                
                                code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(60.0 * N[(x - y), $MachinePrecision]), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision]}, If[Or[LessEqual[t$95$1, -2e+107], N[Not[LessEqual[t$95$1, 1e+167]], $MachinePrecision]], N[(N[(x / t), $MachinePrecision] * -60.0), $MachinePrecision], N[(120.0 * a), $MachinePrecision]]]
                                
                                \begin{array}{l}
                                
                                \\
                                \begin{array}{l}
                                t_1 := \frac{60 \cdot \left(x - y\right)}{z - t}\\
                                \mathbf{if}\;t\_1 \leq -2 \cdot 10^{+107} \lor \neg \left(t\_1 \leq 10^{+167}\right):\\
                                \;\;\;\;\frac{x}{t} \cdot -60\\
                                
                                \mathbf{else}:\\
                                \;\;\;\;120 \cdot a\\
                                
                                
                                \end{array}
                                \end{array}
                                
                                Derivation
                                1. Split input into 2 regimes
                                2. if (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < -1.9999999999999999e107 or 1e167 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t))

                                  1. Initial program 93.2%

                                    \[\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120 \]
                                  2. Add Preprocessing
                                  3. Taylor expanded in x around inf

                                    \[\leadsto \color{blue}{60 \cdot \frac{x}{z - t}} \]
                                  4. Step-by-step derivation
                                    1. *-commutativeN/A

                                      \[\leadsto \color{blue}{\frac{x}{z - t} \cdot 60} \]
                                    2. lower-*.f64N/A

                                      \[\leadsto \color{blue}{\frac{x}{z - t} \cdot 60} \]
                                    3. lower-/.f64N/A

                                      \[\leadsto \color{blue}{\frac{x}{z - t}} \cdot 60 \]
                                    4. lower--.f6454.4

                                      \[\leadsto \frac{x}{\color{blue}{z - t}} \cdot 60 \]
                                  5. Applied rewrites54.4%

                                    \[\leadsto \color{blue}{\frac{x}{z - t} \cdot 60} \]
                                  6. Taylor expanded in z around 0

                                    \[\leadsto -60 \cdot \color{blue}{\frac{x}{t}} \]
                                  7. Step-by-step derivation
                                    1. Applied rewrites32.1%

                                      \[\leadsto \frac{x}{t} \cdot \color{blue}{-60} \]

                                    if -1.9999999999999999e107 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < 1e167

                                    1. Initial program 99.8%

                                      \[\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120 \]
                                    2. Add Preprocessing
                                    3. Taylor expanded in z around inf

                                      \[\leadsto \color{blue}{120 \cdot a} \]
                                    4. Step-by-step derivation
                                      1. lower-*.f6466.7

                                        \[\leadsto \color{blue}{120 \cdot a} \]
                                    5. Applied rewrites66.7%

                                      \[\leadsto \color{blue}{120 \cdot a} \]
                                  8. Recombined 2 regimes into one program.
                                  9. Final simplification58.6%

                                    \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{60 \cdot \left(x - y\right)}{z - t} \leq -2 \cdot 10^{+107} \lor \neg \left(\frac{60 \cdot \left(x - y\right)}{z - t} \leq 10^{+167}\right):\\ \;\;\;\;\frac{x}{t} \cdot -60\\ \mathbf{else}:\\ \;\;\;\;120 \cdot a\\ \end{array} \]
                                  10. Add Preprocessing

                                  Alternative 12: 54.3% accurate, 0.4× speedup?

                                  \[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{60 \cdot \left(x - y\right)}{z - t}\\ \mathbf{if}\;t\_1 \leq -2 \cdot 10^{+107}:\\ \;\;\;\;\frac{x}{t} \cdot -60\\ \mathbf{elif}\;t\_1 \leq 10^{+167}:\\ \;\;\;\;120 \cdot a\\ \mathbf{else}:\\ \;\;\;\;\frac{-60}{t} \cdot x\\ \end{array} \end{array} \]
                                  (FPCore (x y z t a)
                                   :precision binary64
                                   (let* ((t_1 (/ (* 60.0 (- x y)) (- z t))))
                                     (if (<= t_1 -2e+107)
                                       (* (/ x t) -60.0)
                                       (if (<= t_1 1e+167) (* 120.0 a) (* (/ -60.0 t) x)))))
                                  double code(double x, double y, double z, double t, double a) {
                                  	double t_1 = (60.0 * (x - y)) / (z - t);
                                  	double tmp;
                                  	if (t_1 <= -2e+107) {
                                  		tmp = (x / t) * -60.0;
                                  	} else if (t_1 <= 1e+167) {
                                  		tmp = 120.0 * a;
                                  	} else {
                                  		tmp = (-60.0 / t) * x;
                                  	}
                                  	return tmp;
                                  }
                                  
                                  real(8) function code(x, y, z, t, a)
                                      real(8), intent (in) :: x
                                      real(8), intent (in) :: y
                                      real(8), intent (in) :: z
                                      real(8), intent (in) :: t
                                      real(8), intent (in) :: a
                                      real(8) :: t_1
                                      real(8) :: tmp
                                      t_1 = (60.0d0 * (x - y)) / (z - t)
                                      if (t_1 <= (-2d+107)) then
                                          tmp = (x / t) * (-60.0d0)
                                      else if (t_1 <= 1d+167) then
                                          tmp = 120.0d0 * a
                                      else
                                          tmp = ((-60.0d0) / t) * x
                                      end if
                                      code = tmp
                                  end function
                                  
                                  public static double code(double x, double y, double z, double t, double a) {
                                  	double t_1 = (60.0 * (x - y)) / (z - t);
                                  	double tmp;
                                  	if (t_1 <= -2e+107) {
                                  		tmp = (x / t) * -60.0;
                                  	} else if (t_1 <= 1e+167) {
                                  		tmp = 120.0 * a;
                                  	} else {
                                  		tmp = (-60.0 / t) * x;
                                  	}
                                  	return tmp;
                                  }
                                  
                                  def code(x, y, z, t, a):
                                  	t_1 = (60.0 * (x - y)) / (z - t)
                                  	tmp = 0
                                  	if t_1 <= -2e+107:
                                  		tmp = (x / t) * -60.0
                                  	elif t_1 <= 1e+167:
                                  		tmp = 120.0 * a
                                  	else:
                                  		tmp = (-60.0 / t) * x
                                  	return tmp
                                  
                                  function code(x, y, z, t, a)
                                  	t_1 = Float64(Float64(60.0 * Float64(x - y)) / Float64(z - t))
                                  	tmp = 0.0
                                  	if (t_1 <= -2e+107)
                                  		tmp = Float64(Float64(x / t) * -60.0);
                                  	elseif (t_1 <= 1e+167)
                                  		tmp = Float64(120.0 * a);
                                  	else
                                  		tmp = Float64(Float64(-60.0 / t) * x);
                                  	end
                                  	return tmp
                                  end
                                  
                                  function tmp_2 = code(x, y, z, t, a)
                                  	t_1 = (60.0 * (x - y)) / (z - t);
                                  	tmp = 0.0;
                                  	if (t_1 <= -2e+107)
                                  		tmp = (x / t) * -60.0;
                                  	elseif (t_1 <= 1e+167)
                                  		tmp = 120.0 * a;
                                  	else
                                  		tmp = (-60.0 / t) * x;
                                  	end
                                  	tmp_2 = tmp;
                                  end
                                  
                                  code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(60.0 * N[(x - y), $MachinePrecision]), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -2e+107], N[(N[(x / t), $MachinePrecision] * -60.0), $MachinePrecision], If[LessEqual[t$95$1, 1e+167], N[(120.0 * a), $MachinePrecision], N[(N[(-60.0 / t), $MachinePrecision] * x), $MachinePrecision]]]]
                                  
                                  \begin{array}{l}
                                  
                                  \\
                                  \begin{array}{l}
                                  t_1 := \frac{60 \cdot \left(x - y\right)}{z - t}\\
                                  \mathbf{if}\;t\_1 \leq -2 \cdot 10^{+107}:\\
                                  \;\;\;\;\frac{x}{t} \cdot -60\\
                                  
                                  \mathbf{elif}\;t\_1 \leq 10^{+167}:\\
                                  \;\;\;\;120 \cdot a\\
                                  
                                  \mathbf{else}:\\
                                  \;\;\;\;\frac{-60}{t} \cdot x\\
                                  
                                  
                                  \end{array}
                                  \end{array}
                                  
                                  Derivation
                                  1. Split input into 3 regimes
                                  2. if (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < -1.9999999999999999e107

                                    1. Initial program 93.8%

                                      \[\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120 \]
                                    2. Add Preprocessing
                                    3. Taylor expanded in x around inf

                                      \[\leadsto \color{blue}{60 \cdot \frac{x}{z - t}} \]
                                    4. Step-by-step derivation
                                      1. *-commutativeN/A

                                        \[\leadsto \color{blue}{\frac{x}{z - t} \cdot 60} \]
                                      2. lower-*.f64N/A

                                        \[\leadsto \color{blue}{\frac{x}{z - t} \cdot 60} \]
                                      3. lower-/.f64N/A

                                        \[\leadsto \color{blue}{\frac{x}{z - t}} \cdot 60 \]
                                      4. lower--.f6453.0

                                        \[\leadsto \frac{x}{\color{blue}{z - t}} \cdot 60 \]
                                    5. Applied rewrites53.0%

                                      \[\leadsto \color{blue}{\frac{x}{z - t} \cdot 60} \]
                                    6. Taylor expanded in z around 0

                                      \[\leadsto -60 \cdot \color{blue}{\frac{x}{t}} \]
                                    7. Step-by-step derivation
                                      1. Applied rewrites35.2%

                                        \[\leadsto \frac{x}{t} \cdot \color{blue}{-60} \]

                                      if -1.9999999999999999e107 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < 1e167

                                      1. Initial program 99.8%

                                        \[\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120 \]
                                      2. Add Preprocessing
                                      3. Taylor expanded in z around inf

                                        \[\leadsto \color{blue}{120 \cdot a} \]
                                      4. Step-by-step derivation
                                        1. lower-*.f6466.7

                                          \[\leadsto \color{blue}{120 \cdot a} \]
                                      5. Applied rewrites66.7%

                                        \[\leadsto \color{blue}{120 \cdot a} \]

                                      if 1e167 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t))

                                      1. Initial program 92.5%

                                        \[\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120 \]
                                      2. Add Preprocessing
                                      3. Taylor expanded in x around inf

                                        \[\leadsto \color{blue}{60 \cdot \frac{x}{z - t}} \]
                                      4. Step-by-step derivation
                                        1. *-commutativeN/A

                                          \[\leadsto \color{blue}{\frac{x}{z - t} \cdot 60} \]
                                        2. lower-*.f64N/A

                                          \[\leadsto \color{blue}{\frac{x}{z - t} \cdot 60} \]
                                        3. lower-/.f64N/A

                                          \[\leadsto \color{blue}{\frac{x}{z - t}} \cdot 60 \]
                                        4. lower--.f6456.2

                                          \[\leadsto \frac{x}{\color{blue}{z - t}} \cdot 60 \]
                                      5. Applied rewrites56.2%

                                        \[\leadsto \color{blue}{\frac{x}{z - t} \cdot 60} \]
                                      6. Step-by-step derivation
                                        1. Applied rewrites56.3%

                                          \[\leadsto \color{blue}{\frac{60}{z - t} \cdot x} \]
                                        2. Taylor expanded in z around 0

                                          \[\leadsto \frac{-60}{t} \cdot x \]
                                        3. Step-by-step derivation
                                          1. Applied rewrites28.3%

                                            \[\leadsto \frac{-60}{t} \cdot x \]
                                        4. Recombined 3 regimes into one program.
                                        5. Add Preprocessing

                                        Alternative 13: 89.6% accurate, 0.8× speedup?

                                        \[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;y \leq -4.4 \cdot 10^{+45} \lor \neg \left(y \leq 0.025\right):\\ \;\;\;\;\mathsf{fma}\left(\frac{y}{z - t}, -60, 120 \cdot a\right)\\ \mathbf{else}:\\ \;\;\;\;\mathsf{fma}\left(a, 120, \frac{x}{z - t} \cdot 60\right)\\ \end{array} \end{array} \]
                                        (FPCore (x y z t a)
                                         :precision binary64
                                         (if (or (<= y -4.4e+45) (not (<= y 0.025)))
                                           (fma (/ y (- z t)) -60.0 (* 120.0 a))
                                           (fma a 120.0 (* (/ x (- z t)) 60.0))))
                                        double code(double x, double y, double z, double t, double a) {
                                        	double tmp;
                                        	if ((y <= -4.4e+45) || !(y <= 0.025)) {
                                        		tmp = fma((y / (z - t)), -60.0, (120.0 * a));
                                        	} else {
                                        		tmp = fma(a, 120.0, ((x / (z - t)) * 60.0));
                                        	}
                                        	return tmp;
                                        }
                                        
                                        function code(x, y, z, t, a)
                                        	tmp = 0.0
                                        	if ((y <= -4.4e+45) || !(y <= 0.025))
                                        		tmp = fma(Float64(y / Float64(z - t)), -60.0, Float64(120.0 * a));
                                        	else
                                        		tmp = fma(a, 120.0, Float64(Float64(x / Float64(z - t)) * 60.0));
                                        	end
                                        	return tmp
                                        end
                                        
                                        code[x_, y_, z_, t_, a_] := If[Or[LessEqual[y, -4.4e+45], N[Not[LessEqual[y, 0.025]], $MachinePrecision]], N[(N[(y / N[(z - t), $MachinePrecision]), $MachinePrecision] * -60.0 + N[(120.0 * a), $MachinePrecision]), $MachinePrecision], N[(a * 120.0 + N[(N[(x / N[(z - t), $MachinePrecision]), $MachinePrecision] * 60.0), $MachinePrecision]), $MachinePrecision]]
                                        
                                        \begin{array}{l}
                                        
                                        \\
                                        \begin{array}{l}
                                        \mathbf{if}\;y \leq -4.4 \cdot 10^{+45} \lor \neg \left(y \leq 0.025\right):\\
                                        \;\;\;\;\mathsf{fma}\left(\frac{y}{z - t}, -60, 120 \cdot a\right)\\
                                        
                                        \mathbf{else}:\\
                                        \;\;\;\;\mathsf{fma}\left(a, 120, \frac{x}{z - t} \cdot 60\right)\\
                                        
                                        
                                        \end{array}
                                        \end{array}
                                        
                                        Derivation
                                        1. Split input into 2 regimes
                                        2. if y < -4.4000000000000001e45 or 0.025000000000000001 < y

                                          1. Initial program 99.7%

                                            \[\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120 \]
                                          2. Add Preprocessing
                                          3. Taylor expanded in x around 0

                                            \[\leadsto \color{blue}{-60 \cdot \frac{y}{z - t} + 120 \cdot a} \]
                                          4. Step-by-step derivation
                                            1. *-commutativeN/A

                                              \[\leadsto \color{blue}{\frac{y}{z - t} \cdot -60} + 120 \cdot a \]
                                            2. lower-fma.f64N/A

                                              \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{y}{z - t}, -60, 120 \cdot a\right)} \]
                                            3. lower-/.f64N/A

                                              \[\leadsto \mathsf{fma}\left(\color{blue}{\frac{y}{z - t}}, -60, 120 \cdot a\right) \]
                                            4. lower--.f64N/A

                                              \[\leadsto \mathsf{fma}\left(\frac{y}{\color{blue}{z - t}}, -60, 120 \cdot a\right) \]
                                            5. lower-*.f6483.3

                                              \[\leadsto \mathsf{fma}\left(\frac{y}{z - t}, -60, \color{blue}{120 \cdot a}\right) \]
                                          5. Applied rewrites83.3%

                                            \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{y}{z - t}, -60, 120 \cdot a\right)} \]

                                          if -4.4000000000000001e45 < y < 0.025000000000000001

                                          1. Initial program 97.2%

                                            \[\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120 \]
                                          2. Add Preprocessing
                                          3. Taylor expanded in y around 0

                                            \[\leadsto \color{blue}{60 \cdot \frac{x}{z - t} + 120 \cdot a} \]
                                          4. Step-by-step derivation
                                            1. *-commutativeN/A

                                              \[\leadsto \color{blue}{\frac{x}{z - t} \cdot 60} + 120 \cdot a \]
                                            2. lower-fma.f64N/A

                                              \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{x}{z - t}, 60, 120 \cdot a\right)} \]
                                            3. lower-/.f64N/A

                                              \[\leadsto \mathsf{fma}\left(\color{blue}{\frac{x}{z - t}}, 60, 120 \cdot a\right) \]
                                            4. lower--.f64N/A

                                              \[\leadsto \mathsf{fma}\left(\frac{x}{\color{blue}{z - t}}, 60, 120 \cdot a\right) \]
                                            5. lower-*.f6499.2

                                              \[\leadsto \mathsf{fma}\left(\frac{x}{z - t}, 60, \color{blue}{120 \cdot a}\right) \]
                                          5. Applied rewrites99.2%

                                            \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{x}{z - t}, 60, 120 \cdot a\right)} \]
                                          6. Step-by-step derivation
                                            1. Applied rewrites99.3%

                                              \[\leadsto \mathsf{fma}\left(a, \color{blue}{120}, \frac{x}{z - t} \cdot 60\right) \]
                                          7. Recombined 2 regimes into one program.
                                          8. Final simplification92.5%

                                            \[\leadsto \begin{array}{l} \mathbf{if}\;y \leq -4.4 \cdot 10^{+45} \lor \neg \left(y \leq 0.025\right):\\ \;\;\;\;\mathsf{fma}\left(\frac{y}{z - t}, -60, 120 \cdot a\right)\\ \mathbf{else}:\\ \;\;\;\;\mathsf{fma}\left(a, 120, \frac{x}{z - t} \cdot 60\right)\\ \end{array} \]
                                          9. Add Preprocessing

                                          Alternative 14: 89.6% accurate, 0.8× speedup?

                                          \[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;y \leq -4.4 \cdot 10^{+45}:\\ \;\;\;\;\frac{y}{\left(z - t\right) \cdot -0.016666666666666666} + a \cdot 120\\ \mathbf{elif}\;y \leq 0.025:\\ \;\;\;\;\mathsf{fma}\left(a, 120, \frac{x}{z - t} \cdot 60\right)\\ \mathbf{else}:\\ \;\;\;\;\mathsf{fma}\left(\frac{y}{z - t}, -60, 120 \cdot a\right)\\ \end{array} \end{array} \]
                                          (FPCore (x y z t a)
                                           :precision binary64
                                           (if (<= y -4.4e+45)
                                             (+ (/ y (* (- z t) -0.016666666666666666)) (* a 120.0))
                                             (if (<= y 0.025)
                                               (fma a 120.0 (* (/ x (- z t)) 60.0))
                                               (fma (/ y (- z t)) -60.0 (* 120.0 a)))))
                                          double code(double x, double y, double z, double t, double a) {
                                          	double tmp;
                                          	if (y <= -4.4e+45) {
                                          		tmp = (y / ((z - t) * -0.016666666666666666)) + (a * 120.0);
                                          	} else if (y <= 0.025) {
                                          		tmp = fma(a, 120.0, ((x / (z - t)) * 60.0));
                                          	} else {
                                          		tmp = fma((y / (z - t)), -60.0, (120.0 * a));
                                          	}
                                          	return tmp;
                                          }
                                          
                                          function code(x, y, z, t, a)
                                          	tmp = 0.0
                                          	if (y <= -4.4e+45)
                                          		tmp = Float64(Float64(y / Float64(Float64(z - t) * -0.016666666666666666)) + Float64(a * 120.0));
                                          	elseif (y <= 0.025)
                                          		tmp = fma(a, 120.0, Float64(Float64(x / Float64(z - t)) * 60.0));
                                          	else
                                          		tmp = fma(Float64(y / Float64(z - t)), -60.0, Float64(120.0 * a));
                                          	end
                                          	return tmp
                                          end
                                          
                                          code[x_, y_, z_, t_, a_] := If[LessEqual[y, -4.4e+45], N[(N[(y / N[(N[(z - t), $MachinePrecision] * -0.016666666666666666), $MachinePrecision]), $MachinePrecision] + N[(a * 120.0), $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 0.025], N[(a * 120.0 + N[(N[(x / N[(z - t), $MachinePrecision]), $MachinePrecision] * 60.0), $MachinePrecision]), $MachinePrecision], N[(N[(y / N[(z - t), $MachinePrecision]), $MachinePrecision] * -60.0 + N[(120.0 * a), $MachinePrecision]), $MachinePrecision]]]
                                          
                                          \begin{array}{l}
                                          
                                          \\
                                          \begin{array}{l}
                                          \mathbf{if}\;y \leq -4.4 \cdot 10^{+45}:\\
                                          \;\;\;\;\frac{y}{\left(z - t\right) \cdot -0.016666666666666666} + a \cdot 120\\
                                          
                                          \mathbf{elif}\;y \leq 0.025:\\
                                          \;\;\;\;\mathsf{fma}\left(a, 120, \frac{x}{z - t} \cdot 60\right)\\
                                          
                                          \mathbf{else}:\\
                                          \;\;\;\;\mathsf{fma}\left(\frac{y}{z - t}, -60, 120 \cdot a\right)\\
                                          
                                          
                                          \end{array}
                                          \end{array}
                                          
                                          Derivation
                                          1. Split input into 3 regimes
                                          2. if y < -4.4000000000000001e45

                                            1. Initial program 99.8%

                                              \[\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120 \]
                                            2. Add Preprocessing
                                            3. Taylor expanded in x around 0

                                              \[\leadsto \color{blue}{-60 \cdot \frac{y}{z - t}} + a \cdot 120 \]
                                            4. Step-by-step derivation
                                              1. associate-*r/N/A

                                                \[\leadsto \color{blue}{\frac{-60 \cdot y}{z - t}} + a \cdot 120 \]
                                              2. associate-*l/N/A

                                                \[\leadsto \color{blue}{\frac{-60}{z - t} \cdot y} + a \cdot 120 \]
                                              3. metadata-evalN/A

                                                \[\leadsto \frac{\color{blue}{\mathsf{neg}\left(60\right)}}{z - t} \cdot y + a \cdot 120 \]
                                              4. distribute-neg-fracN/A

                                                \[\leadsto \color{blue}{\left(\mathsf{neg}\left(\frac{60}{z - t}\right)\right)} \cdot y + a \cdot 120 \]
                                              5. metadata-evalN/A

                                                \[\leadsto \left(\mathsf{neg}\left(\frac{\color{blue}{60 \cdot 1}}{z - t}\right)\right) \cdot y + a \cdot 120 \]
                                              6. associate-*r/N/A

                                                \[\leadsto \left(\mathsf{neg}\left(\color{blue}{60 \cdot \frac{1}{z - t}}\right)\right) \cdot y + a \cdot 120 \]
                                              7. lower-*.f64N/A

                                                \[\leadsto \color{blue}{\left(\mathsf{neg}\left(60 \cdot \frac{1}{z - t}\right)\right) \cdot y} + a \cdot 120 \]
                                              8. associate-*r/N/A

                                                \[\leadsto \left(\mathsf{neg}\left(\color{blue}{\frac{60 \cdot 1}{z - t}}\right)\right) \cdot y + a \cdot 120 \]
                                              9. metadata-evalN/A

                                                \[\leadsto \left(\mathsf{neg}\left(\frac{\color{blue}{60}}{z - t}\right)\right) \cdot y + a \cdot 120 \]
                                              10. distribute-neg-fracN/A

                                                \[\leadsto \color{blue}{\frac{\mathsf{neg}\left(60\right)}{z - t}} \cdot y + a \cdot 120 \]
                                              11. metadata-evalN/A

                                                \[\leadsto \frac{\color{blue}{-60}}{z - t} \cdot y + a \cdot 120 \]
                                              12. lower-/.f64N/A

                                                \[\leadsto \color{blue}{\frac{-60}{z - t}} \cdot y + a \cdot 120 \]
                                              13. lower--.f6485.0

                                                \[\leadsto \frac{-60}{\color{blue}{z - t}} \cdot y + a \cdot 120 \]
                                            5. Applied rewrites85.0%

                                              \[\leadsto \color{blue}{\frac{-60}{z - t} \cdot y} + a \cdot 120 \]
                                            6. Step-by-step derivation
                                              1. Applied rewrites85.1%

                                                \[\leadsto \frac{y}{\color{blue}{\left(z - t\right) \cdot -0.016666666666666666}} + a \cdot 120 \]

                                              if -4.4000000000000001e45 < y < 0.025000000000000001

                                              1. Initial program 97.2%

                                                \[\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120 \]
                                              2. Add Preprocessing
                                              3. Taylor expanded in y around 0

                                                \[\leadsto \color{blue}{60 \cdot \frac{x}{z - t} + 120 \cdot a} \]
                                              4. Step-by-step derivation
                                                1. *-commutativeN/A

                                                  \[\leadsto \color{blue}{\frac{x}{z - t} \cdot 60} + 120 \cdot a \]
                                                2. lower-fma.f64N/A

                                                  \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{x}{z - t}, 60, 120 \cdot a\right)} \]
                                                3. lower-/.f64N/A

                                                  \[\leadsto \mathsf{fma}\left(\color{blue}{\frac{x}{z - t}}, 60, 120 \cdot a\right) \]
                                                4. lower--.f64N/A

                                                  \[\leadsto \mathsf{fma}\left(\frac{x}{\color{blue}{z - t}}, 60, 120 \cdot a\right) \]
                                                5. lower-*.f6499.2

                                                  \[\leadsto \mathsf{fma}\left(\frac{x}{z - t}, 60, \color{blue}{120 \cdot a}\right) \]
                                              5. Applied rewrites99.2%

                                                \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{x}{z - t}, 60, 120 \cdot a\right)} \]
                                              6. Step-by-step derivation
                                                1. Applied rewrites99.3%

                                                  \[\leadsto \mathsf{fma}\left(a, \color{blue}{120}, \frac{x}{z - t} \cdot 60\right) \]

                                                if 0.025000000000000001 < y

                                                1. Initial program 99.7%

                                                  \[\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120 \]
                                                2. Add Preprocessing
                                                3. Taylor expanded in x around 0

                                                  \[\leadsto \color{blue}{-60 \cdot \frac{y}{z - t} + 120 \cdot a} \]
                                                4. Step-by-step derivation
                                                  1. *-commutativeN/A

                                                    \[\leadsto \color{blue}{\frac{y}{z - t} \cdot -60} + 120 \cdot a \]
                                                  2. lower-fma.f64N/A

                                                    \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{y}{z - t}, -60, 120 \cdot a\right)} \]
                                                  3. lower-/.f64N/A

                                                    \[\leadsto \mathsf{fma}\left(\color{blue}{\frac{y}{z - t}}, -60, 120 \cdot a\right) \]
                                                  4. lower--.f64N/A

                                                    \[\leadsto \mathsf{fma}\left(\frac{y}{\color{blue}{z - t}}, -60, 120 \cdot a\right) \]
                                                  5. lower-*.f6481.7

                                                    \[\leadsto \mathsf{fma}\left(\frac{y}{z - t}, -60, \color{blue}{120 \cdot a}\right) \]
                                                5. Applied rewrites81.7%

                                                  \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{y}{z - t}, -60, 120 \cdot a\right)} \]
                                              7. Recombined 3 regimes into one program.
                                              8. Add Preprocessing

                                              Alternative 15: 50.7% accurate, 5.2× speedup?

                                              \[\begin{array}{l} \\ 120 \cdot a \end{array} \]
                                              (FPCore (x y z t a) :precision binary64 (* 120.0 a))
                                              double code(double x, double y, double z, double t, double a) {
                                              	return 120.0 * a;
                                              }
                                              
                                              real(8) function code(x, y, z, t, a)
                                                  real(8), intent (in) :: x
                                                  real(8), intent (in) :: y
                                                  real(8), intent (in) :: z
                                                  real(8), intent (in) :: t
                                                  real(8), intent (in) :: a
                                                  code = 120.0d0 * a
                                              end function
                                              
                                              public static double code(double x, double y, double z, double t, double a) {
                                              	return 120.0 * a;
                                              }
                                              
                                              def code(x, y, z, t, a):
                                              	return 120.0 * a
                                              
                                              function code(x, y, z, t, a)
                                              	return Float64(120.0 * a)
                                              end
                                              
                                              function tmp = code(x, y, z, t, a)
                                              	tmp = 120.0 * a;
                                              end
                                              
                                              code[x_, y_, z_, t_, a_] := N[(120.0 * a), $MachinePrecision]
                                              
                                              \begin{array}{l}
                                              
                                              \\
                                              120 \cdot a
                                              \end{array}
                                              
                                              Derivation
                                              1. Initial program 98.2%

                                                \[\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120 \]
                                              2. Add Preprocessing
                                              3. Taylor expanded in z around inf

                                                \[\leadsto \color{blue}{120 \cdot a} \]
                                              4. Step-by-step derivation
                                                1. lower-*.f6452.2

                                                  \[\leadsto \color{blue}{120 \cdot a} \]
                                              5. Applied rewrites52.2%

                                                \[\leadsto \color{blue}{120 \cdot a} \]
                                              6. Add Preprocessing

                                              Developer Target 1: 99.7% accurate, 0.8× speedup?

                                              \[\begin{array}{l} \\ \frac{60}{\frac{z - t}{x - y}} + a \cdot 120 \end{array} \]
                                              (FPCore (x y z t a)
                                               :precision binary64
                                               (+ (/ 60.0 (/ (- z t) (- x y))) (* a 120.0)))
                                              double code(double x, double y, double z, double t, double a) {
                                              	return (60.0 / ((z - t) / (x - y))) + (a * 120.0);
                                              }
                                              
                                              real(8) function code(x, y, z, t, a)
                                                  real(8), intent (in) :: x
                                                  real(8), intent (in) :: y
                                                  real(8), intent (in) :: z
                                                  real(8), intent (in) :: t
                                                  real(8), intent (in) :: a
                                                  code = (60.0d0 / ((z - t) / (x - y))) + (a * 120.0d0)
                                              end function
                                              
                                              public static double code(double x, double y, double z, double t, double a) {
                                              	return (60.0 / ((z - t) / (x - y))) + (a * 120.0);
                                              }
                                              
                                              def code(x, y, z, t, a):
                                              	return (60.0 / ((z - t) / (x - y))) + (a * 120.0)
                                              
                                              function code(x, y, z, t, a)
                                              	return Float64(Float64(60.0 / Float64(Float64(z - t) / Float64(x - y))) + Float64(a * 120.0))
                                              end
                                              
                                              function tmp = code(x, y, z, t, a)
                                              	tmp = (60.0 / ((z - t) / (x - y))) + (a * 120.0);
                                              end
                                              
                                              code[x_, y_, z_, t_, a_] := N[(N[(60.0 / N[(N[(z - t), $MachinePrecision] / N[(x - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(a * 120.0), $MachinePrecision]), $MachinePrecision]
                                              
                                              \begin{array}{l}
                                              
                                              \\
                                              \frac{60}{\frac{z - t}{x - y}} + a \cdot 120
                                              \end{array}
                                              

                                              Reproduce

                                              ?
                                              herbie shell --seed 2024307 
                                              (FPCore (x y z t a)
                                                :name "Data.Colour.RGB:hslsv from colour-2.3.3, B"
                                                :precision binary64
                                              
                                                :alt
                                                (! :herbie-platform default (+ (/ 60 (/ (- z t) (- x y))) (* a 120)))
                                              
                                                (+ (/ (* 60.0 (- x y)) (- z t)) (* a 120.0)))