
(FPCore (x y z) :precision binary64 (/ (* x (- y z)) y))
double code(double x, double y, double z) {
return (x * (y - z)) / y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * (y - z)) / y
end function
public static double code(double x, double y, double z) {
return (x * (y - z)) / y;
}
def code(x, y, z): return (x * (y - z)) / y
function code(x, y, z) return Float64(Float64(x * Float64(y - z)) / y) end
function tmp = code(x, y, z) tmp = (x * (y - z)) / y; end
code[x_, y_, z_] := N[(N[(x * N[(y - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot \left(y - z\right)}{y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (/ (* x (- y z)) y))
double code(double x, double y, double z) {
return (x * (y - z)) / y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * (y - z)) / y
end function
public static double code(double x, double y, double z) {
return (x * (y - z)) / y;
}
def code(x, y, z): return (x * (y - z)) / y
function code(x, y, z) return Float64(Float64(x * Float64(y - z)) / y) end
function tmp = code(x, y, z) tmp = (x * (y - z)) / y; end
code[x_, y_, z_] := N[(N[(x * N[(y - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot \left(y - z\right)}{y}
\end{array}
(FPCore (x y z) :precision binary64 (if (<= y -1e-298) (fma (/ z y) (- x) x) (if (<= y 5e-55) (/ (* x (- y z)) y) (* (/ (- y z) y) x))))
double code(double x, double y, double z) {
double tmp;
if (y <= -1e-298) {
tmp = fma((z / y), -x, x);
} else if (y <= 5e-55) {
tmp = (x * (y - z)) / y;
} else {
tmp = ((y - z) / y) * x;
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if (y <= -1e-298) tmp = fma(Float64(z / y), Float64(-x), x); elseif (y <= 5e-55) tmp = Float64(Float64(x * Float64(y - z)) / y); else tmp = Float64(Float64(Float64(y - z) / y) * x); end return tmp end
code[x_, y_, z_] := If[LessEqual[y, -1e-298], N[(N[(z / y), $MachinePrecision] * (-x) + x), $MachinePrecision], If[LessEqual[y, 5e-55], N[(N[(x * N[(y - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision], N[(N[(N[(y - z), $MachinePrecision] / y), $MachinePrecision] * x), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1 \cdot 10^{-298}:\\
\;\;\;\;\mathsf{fma}\left(\frac{z}{y}, -x, x\right)\\
\mathbf{elif}\;y \leq 5 \cdot 10^{-55}:\\
\;\;\;\;\frac{x \cdot \left(y - z\right)}{y}\\
\mathbf{else}:\\
\;\;\;\;\frac{y - z}{y} \cdot x\\
\end{array}
\end{array}
if y < -9.99999999999999912e-299Initial program 80.1%
lift-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
clear-numN/A
un-div-invN/A
lower-/.f64N/A
lower-/.f6499.1
Applied rewrites99.1%
lift-/.f64N/A
lift-/.f64N/A
associate-/r/N/A
lift-/.f64N/A
lift--.f64N/A
sub-negN/A
lift-neg.f64N/A
distribute-rgt-inN/A
lift-/.f64N/A
clear-numN/A
associate-/r/N/A
associate-*r*N/A
div-invN/A
*-inversesN/A
*-lft-identityN/A
+-commutativeN/A
lift-neg.f64N/A
distribute-lft-neg-inN/A
distribute-rgt-neg-outN/A
lift-/.f64N/A
distribute-frac-negN/A
lift-neg.f64N/A
lift-/.f64N/A
Applied rewrites99.2%
if -9.99999999999999912e-299 < y < 5.0000000000000002e-55Initial program 98.3%
if 5.0000000000000002e-55 < y Initial program 86.2%
lift-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f64100.0
Applied rewrites100.0%
(FPCore (x y z) :precision binary64 (let* ((t_0 (/ (* x (- y z)) y))) (if (or (<= t_0 0.0) (not (<= t_0 2e-102))) (* (/ x y) (- y z)) (/ x 1.0))))
double code(double x, double y, double z) {
double t_0 = (x * (y - z)) / y;
double tmp;
if ((t_0 <= 0.0) || !(t_0 <= 2e-102)) {
tmp = (x / y) * (y - z);
} else {
tmp = x / 1.0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = (x * (y - z)) / y
if ((t_0 <= 0.0d0) .or. (.not. (t_0 <= 2d-102))) then
tmp = (x / y) * (y - z)
else
tmp = x / 1.0d0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (x * (y - z)) / y;
double tmp;
if ((t_0 <= 0.0) || !(t_0 <= 2e-102)) {
tmp = (x / y) * (y - z);
} else {
tmp = x / 1.0;
}
return tmp;
}
def code(x, y, z): t_0 = (x * (y - z)) / y tmp = 0 if (t_0 <= 0.0) or not (t_0 <= 2e-102): tmp = (x / y) * (y - z) else: tmp = x / 1.0 return tmp
function code(x, y, z) t_0 = Float64(Float64(x * Float64(y - z)) / y) tmp = 0.0 if ((t_0 <= 0.0) || !(t_0 <= 2e-102)) tmp = Float64(Float64(x / y) * Float64(y - z)); else tmp = Float64(x / 1.0); end return tmp end
function tmp_2 = code(x, y, z) t_0 = (x * (y - z)) / y; tmp = 0.0; if ((t_0 <= 0.0) || ~((t_0 <= 2e-102))) tmp = (x / y) * (y - z); else tmp = x / 1.0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(x * N[(y - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]}, If[Or[LessEqual[t$95$0, 0.0], N[Not[LessEqual[t$95$0, 2e-102]], $MachinePrecision]], N[(N[(x / y), $MachinePrecision] * N[(y - z), $MachinePrecision]), $MachinePrecision], N[(x / 1.0), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x \cdot \left(y - z\right)}{y}\\
\mathbf{if}\;t\_0 \leq 0 \lor \neg \left(t\_0 \leq 2 \cdot 10^{-102}\right):\\
\;\;\;\;\frac{x}{y} \cdot \left(y - z\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{1}\\
\end{array}
\end{array}
if (/.f64 (*.f64 x (-.f64 y z)) y) < -0.0 or 1.99999999999999987e-102 < (/.f64 (*.f64 x (-.f64 y z)) y) Initial program 84.9%
lift-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6492.9
Applied rewrites92.9%
if -0.0 < (/.f64 (*.f64 x (-.f64 y z)) y) < 1.99999999999999987e-102Initial program 99.1%
lift-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
clear-numN/A
un-div-invN/A
lower-/.f64N/A
lower-/.f6499.9
Applied rewrites99.9%
Taylor expanded in y around inf
Applied rewrites90.7%
Final simplification92.7%
(FPCore (x y z) :precision binary64 (let* ((t_0 (/ (* x (- y z)) y))) (if (or (<= t_0 0.0) (not (<= t_0 2e+287))) (* (/ z y) (- x)) (/ x 1.0))))
double code(double x, double y, double z) {
double t_0 = (x * (y - z)) / y;
double tmp;
if ((t_0 <= 0.0) || !(t_0 <= 2e+287)) {
tmp = (z / y) * -x;
} else {
tmp = x / 1.0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = (x * (y - z)) / y
if ((t_0 <= 0.0d0) .or. (.not. (t_0 <= 2d+287))) then
tmp = (z / y) * -x
else
tmp = x / 1.0d0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (x * (y - z)) / y;
double tmp;
if ((t_0 <= 0.0) || !(t_0 <= 2e+287)) {
tmp = (z / y) * -x;
} else {
tmp = x / 1.0;
}
return tmp;
}
def code(x, y, z): t_0 = (x * (y - z)) / y tmp = 0 if (t_0 <= 0.0) or not (t_0 <= 2e+287): tmp = (z / y) * -x else: tmp = x / 1.0 return tmp
function code(x, y, z) t_0 = Float64(Float64(x * Float64(y - z)) / y) tmp = 0.0 if ((t_0 <= 0.0) || !(t_0 <= 2e+287)) tmp = Float64(Float64(z / y) * Float64(-x)); else tmp = Float64(x / 1.0); end return tmp end
function tmp_2 = code(x, y, z) t_0 = (x * (y - z)) / y; tmp = 0.0; if ((t_0 <= 0.0) || ~((t_0 <= 2e+287))) tmp = (z / y) * -x; else tmp = x / 1.0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(x * N[(y - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]}, If[Or[LessEqual[t$95$0, 0.0], N[Not[LessEqual[t$95$0, 2e+287]], $MachinePrecision]], N[(N[(z / y), $MachinePrecision] * (-x)), $MachinePrecision], N[(x / 1.0), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x \cdot \left(y - z\right)}{y}\\
\mathbf{if}\;t\_0 \leq 0 \lor \neg \left(t\_0 \leq 2 \cdot 10^{+287}\right):\\
\;\;\;\;\frac{z}{y} \cdot \left(-x\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{1}\\
\end{array}
\end{array}
if (/.f64 (*.f64 x (-.f64 y z)) y) < -0.0 or 2.0000000000000002e287 < (/.f64 (*.f64 x (-.f64 y z)) y) Initial program 79.9%
Taylor expanded in y around 0
associate-*l/N/A
associate-*l*N/A
lower-*.f64N/A
associate-*r/N/A
lower-/.f64N/A
mul-1-negN/A
lower-neg.f6461.3
Applied rewrites61.3%
Applied rewrites60.3%
if -0.0 < (/.f64 (*.f64 x (-.f64 y z)) y) < 2.0000000000000002e287Initial program 99.5%
lift-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
clear-numN/A
un-div-invN/A
lower-/.f64N/A
lower-/.f6491.9
Applied rewrites91.9%
Taylor expanded in y around inf
Applied rewrites71.6%
Final simplification64.0%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (/ (* x (- y z)) y)))
(if (<= t_0 0.0)
(* (/ (- x) y) z)
(if (<= t_0 2e+287) (/ x 1.0) (* (/ z y) (- x))))))
double code(double x, double y, double z) {
double t_0 = (x * (y - z)) / y;
double tmp;
if (t_0 <= 0.0) {
tmp = (-x / y) * z;
} else if (t_0 <= 2e+287) {
tmp = x / 1.0;
} else {
tmp = (z / y) * -x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = (x * (y - z)) / y
if (t_0 <= 0.0d0) then
tmp = (-x / y) * z
else if (t_0 <= 2d+287) then
tmp = x / 1.0d0
else
tmp = (z / y) * -x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (x * (y - z)) / y;
double tmp;
if (t_0 <= 0.0) {
tmp = (-x / y) * z;
} else if (t_0 <= 2e+287) {
tmp = x / 1.0;
} else {
tmp = (z / y) * -x;
}
return tmp;
}
def code(x, y, z): t_0 = (x * (y - z)) / y tmp = 0 if t_0 <= 0.0: tmp = (-x / y) * z elif t_0 <= 2e+287: tmp = x / 1.0 else: tmp = (z / y) * -x return tmp
function code(x, y, z) t_0 = Float64(Float64(x * Float64(y - z)) / y) tmp = 0.0 if (t_0 <= 0.0) tmp = Float64(Float64(Float64(-x) / y) * z); elseif (t_0 <= 2e+287) tmp = Float64(x / 1.0); else tmp = Float64(Float64(z / y) * Float64(-x)); end return tmp end
function tmp_2 = code(x, y, z) t_0 = (x * (y - z)) / y; tmp = 0.0; if (t_0 <= 0.0) tmp = (-x / y) * z; elseif (t_0 <= 2e+287) tmp = x / 1.0; else tmp = (z / y) * -x; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(x * N[(y - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]}, If[LessEqual[t$95$0, 0.0], N[(N[((-x) / y), $MachinePrecision] * z), $MachinePrecision], If[LessEqual[t$95$0, 2e+287], N[(x / 1.0), $MachinePrecision], N[(N[(z / y), $MachinePrecision] * (-x)), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x \cdot \left(y - z\right)}{y}\\
\mathbf{if}\;t\_0 \leq 0:\\
\;\;\;\;\frac{-x}{y} \cdot z\\
\mathbf{elif}\;t\_0 \leq 2 \cdot 10^{+287}:\\
\;\;\;\;\frac{x}{1}\\
\mathbf{else}:\\
\;\;\;\;\frac{z}{y} \cdot \left(-x\right)\\
\end{array}
\end{array}
if (/.f64 (*.f64 x (-.f64 y z)) y) < -0.0Initial program 81.6%
Taylor expanded in y around 0
associate-*l/N/A
associate-*l*N/A
lower-*.f64N/A
associate-*r/N/A
lower-/.f64N/A
mul-1-negN/A
lower-neg.f6454.3
Applied rewrites54.3%
if -0.0 < (/.f64 (*.f64 x (-.f64 y z)) y) < 2.0000000000000002e287Initial program 99.5%
lift-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
clear-numN/A
un-div-invN/A
lower-/.f64N/A
lower-/.f6491.9
Applied rewrites91.9%
Taylor expanded in y around inf
Applied rewrites71.6%
if 2.0000000000000002e287 < (/.f64 (*.f64 x (-.f64 y z)) y) Initial program 75.7%
Taylor expanded in y around 0
associate-*l/N/A
associate-*l*N/A
lower-*.f64N/A
associate-*r/N/A
lower-/.f64N/A
mul-1-negN/A
lower-neg.f6478.4
Applied rewrites78.4%
Applied rewrites76.8%
(FPCore (x y z) :precision binary64 (if (<= (/ (* x (- y z)) y) -1e+118) (* (/ (- x) y) z) (* (/ (- y z) y) x)))
double code(double x, double y, double z) {
double tmp;
if (((x * (y - z)) / y) <= -1e+118) {
tmp = (-x / y) * z;
} else {
tmp = ((y - z) / y) * x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (((x * (y - z)) / y) <= (-1d+118)) then
tmp = (-x / y) * z
else
tmp = ((y - z) / y) * x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (((x * (y - z)) / y) <= -1e+118) {
tmp = (-x / y) * z;
} else {
tmp = ((y - z) / y) * x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if ((x * (y - z)) / y) <= -1e+118: tmp = (-x / y) * z else: tmp = ((y - z) / y) * x return tmp
function code(x, y, z) tmp = 0.0 if (Float64(Float64(x * Float64(y - z)) / y) <= -1e+118) tmp = Float64(Float64(Float64(-x) / y) * z); else tmp = Float64(Float64(Float64(y - z) / y) * x); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (((x * (y - z)) / y) <= -1e+118) tmp = (-x / y) * z; else tmp = ((y - z) / y) * x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[N[(N[(x * N[(y - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision], -1e+118], N[(N[((-x) / y), $MachinePrecision] * z), $MachinePrecision], N[(N[(N[(y - z), $MachinePrecision] / y), $MachinePrecision] * x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{x \cdot \left(y - z\right)}{y} \leq -1 \cdot 10^{+118}:\\
\;\;\;\;\frac{-x}{y} \cdot z\\
\mathbf{else}:\\
\;\;\;\;\frac{y - z}{y} \cdot x\\
\end{array}
\end{array}
if (/.f64 (*.f64 x (-.f64 y z)) y) < -9.99999999999999967e117Initial program 80.8%
Taylor expanded in y around 0
associate-*l/N/A
associate-*l*N/A
lower-*.f64N/A
associate-*r/N/A
lower-/.f64N/A
mul-1-negN/A
lower-neg.f6467.6
Applied rewrites67.6%
if -9.99999999999999967e117 < (/.f64 (*.f64 x (-.f64 y z)) y) Initial program 88.1%
lift-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6496.0
Applied rewrites96.0%
(FPCore (x y z) :precision binary64 (if (or (<= y -1e-298) (not (<= y 5e-55))) (* (/ (- y z) y) x) (/ (* x (- y z)) y)))
double code(double x, double y, double z) {
double tmp;
if ((y <= -1e-298) || !(y <= 5e-55)) {
tmp = ((y - z) / y) * x;
} else {
tmp = (x * (y - z)) / y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-1d-298)) .or. (.not. (y <= 5d-55))) then
tmp = ((y - z) / y) * x
else
tmp = (x * (y - z)) / y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -1e-298) || !(y <= 5e-55)) {
tmp = ((y - z) / y) * x;
} else {
tmp = (x * (y - z)) / y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -1e-298) or not (y <= 5e-55): tmp = ((y - z) / y) * x else: tmp = (x * (y - z)) / y return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -1e-298) || !(y <= 5e-55)) tmp = Float64(Float64(Float64(y - z) / y) * x); else tmp = Float64(Float64(x * Float64(y - z)) / y); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -1e-298) || ~((y <= 5e-55))) tmp = ((y - z) / y) * x; else tmp = (x * (y - z)) / y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -1e-298], N[Not[LessEqual[y, 5e-55]], $MachinePrecision]], N[(N[(N[(y - z), $MachinePrecision] / y), $MachinePrecision] * x), $MachinePrecision], N[(N[(x * N[(y - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1 \cdot 10^{-298} \lor \neg \left(y \leq 5 \cdot 10^{-55}\right):\\
\;\;\;\;\frac{y - z}{y} \cdot x\\
\mathbf{else}:\\
\;\;\;\;\frac{x \cdot \left(y - z\right)}{y}\\
\end{array}
\end{array}
if y < -9.99999999999999912e-299 or 5.0000000000000002e-55 < y Initial program 82.3%
lift-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6499.4
Applied rewrites99.4%
if -9.99999999999999912e-299 < y < 5.0000000000000002e-55Initial program 98.3%
Final simplification99.2%
(FPCore (x y z) :precision binary64 (/ x 1.0))
double code(double x, double y, double z) {
return x / 1.0;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x / 1.0d0
end function
public static double code(double x, double y, double z) {
return x / 1.0;
}
def code(x, y, z): return x / 1.0
function code(x, y, z) return Float64(x / 1.0) end
function tmp = code(x, y, z) tmp = x / 1.0; end
code[x_, y_, z_] := N[(x / 1.0), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{1}
\end{array}
Initial program 86.3%
lift-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
clear-numN/A
un-div-invN/A
lower-/.f64N/A
lower-/.f6495.8
Applied rewrites95.8%
Taylor expanded in y around inf
Applied rewrites50.1%
(FPCore (x y z) :precision binary64 (if (< z -2.060202331921739e+104) (- x (/ (* z x) y)) (if (< z 1.6939766013828526e+213) (/ x (/ y (- y z))) (* (- y z) (/ x y)))))
double code(double x, double y, double z) {
double tmp;
if (z < -2.060202331921739e+104) {
tmp = x - ((z * x) / y);
} else if (z < 1.6939766013828526e+213) {
tmp = x / (y / (y - z));
} else {
tmp = (y - z) * (x / y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z < (-2.060202331921739d+104)) then
tmp = x - ((z * x) / y)
else if (z < 1.6939766013828526d+213) then
tmp = x / (y / (y - z))
else
tmp = (y - z) * (x / y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z < -2.060202331921739e+104) {
tmp = x - ((z * x) / y);
} else if (z < 1.6939766013828526e+213) {
tmp = x / (y / (y - z));
} else {
tmp = (y - z) * (x / y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if z < -2.060202331921739e+104: tmp = x - ((z * x) / y) elif z < 1.6939766013828526e+213: tmp = x / (y / (y - z)) else: tmp = (y - z) * (x / y) return tmp
function code(x, y, z) tmp = 0.0 if (z < -2.060202331921739e+104) tmp = Float64(x - Float64(Float64(z * x) / y)); elseif (z < 1.6939766013828526e+213) tmp = Float64(x / Float64(y / Float64(y - z))); else tmp = Float64(Float64(y - z) * Float64(x / y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z < -2.060202331921739e+104) tmp = x - ((z * x) / y); elseif (z < 1.6939766013828526e+213) tmp = x / (y / (y - z)); else tmp = (y - z) * (x / y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Less[z, -2.060202331921739e+104], N[(x - N[(N[(z * x), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision], If[Less[z, 1.6939766013828526e+213], N[(x / N[(y / N[(y - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(y - z), $MachinePrecision] * N[(x / y), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z < -2.060202331921739 \cdot 10^{+104}:\\
\;\;\;\;x - \frac{z \cdot x}{y}\\
\mathbf{elif}\;z < 1.6939766013828526 \cdot 10^{+213}:\\
\;\;\;\;\frac{x}{\frac{y}{y - z}}\\
\mathbf{else}:\\
\;\;\;\;\left(y - z\right) \cdot \frac{x}{y}\\
\end{array}
\end{array}
herbie shell --seed 2024307
(FPCore (x y z)
:name "Diagrams.Backend.Cairo.Internal:setTexture from diagrams-cairo-1.3.0.3"
:precision binary64
:alt
(! :herbie-platform default (if (< z -206020233192173900000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (- x (/ (* z x) y)) (if (< z 1693976601382852600000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (/ x (/ y (- y z))) (* (- y z) (/ x y)))))
(/ (* x (- y z)) y))