Diagrams.Backend.Cairo.Internal:setTexture from diagrams-cairo-1.3.0.3

Percentage Accurate: 84.9% → 95.8%
Time: 5.9s
Alternatives: 7
Speedup: 0.6×

Specification

?
\[\begin{array}{l} \\ \frac{x \cdot \left(y - z\right)}{y} \end{array} \]
(FPCore (x y z) :precision binary64 (/ (* x (- y z)) y))
double code(double x, double y, double z) {
	return (x * (y - z)) / y;
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    code = (x * (y - z)) / y
end function
public static double code(double x, double y, double z) {
	return (x * (y - z)) / y;
}
def code(x, y, z):
	return (x * (y - z)) / y
function code(x, y, z)
	return Float64(Float64(x * Float64(y - z)) / y)
end
function tmp = code(x, y, z)
	tmp = (x * (y - z)) / y;
end
code[x_, y_, z_] := N[(N[(x * N[(y - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]
\begin{array}{l}

\\
\frac{x \cdot \left(y - z\right)}{y}
\end{array}

Sampling outcomes in binary64 precision:

Local Percentage Accuracy vs ?

The average percentage accuracy by input value. Horizontal axis shows value of an input variable; the variable is choosen in the title. Vertical axis is accuracy; higher is better. Red represent the original program, while blue represents Herbie's suggestion. These can be toggled with buttons below the plot. The line is an average while dots represent individual samples.

Accuracy vs Speed?

Herbie found 7 alternatives:

AlternativeAccuracySpeedup
The accuracy (vertical axis) and speed (horizontal axis) of each alternatives. Up and to the right is better. The red square shows the initial program, and each blue circle shows an alternative.The line shows the best available speed-accuracy tradeoffs.

Initial Program: 84.9% accurate, 1.0× speedup?

\[\begin{array}{l} \\ \frac{x \cdot \left(y - z\right)}{y} \end{array} \]
(FPCore (x y z) :precision binary64 (/ (* x (- y z)) y))
double code(double x, double y, double z) {
	return (x * (y - z)) / y;
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    code = (x * (y - z)) / y
end function
public static double code(double x, double y, double z) {
	return (x * (y - z)) / y;
}
def code(x, y, z):
	return (x * (y - z)) / y
function code(x, y, z)
	return Float64(Float64(x * Float64(y - z)) / y)
end
function tmp = code(x, y, z)
	tmp = (x * (y - z)) / y;
end
code[x_, y_, z_] := N[(N[(x * N[(y - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]
\begin{array}{l}

\\
\frac{x \cdot \left(y - z\right)}{y}
\end{array}

Alternative 1: 95.8% accurate, 0.6× speedup?

\[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;y \leq -1 \cdot 10^{-298}:\\ \;\;\;\;\mathsf{fma}\left(\frac{z}{y}, -x, x\right)\\ \mathbf{elif}\;y \leq 5 \cdot 10^{-55}:\\ \;\;\;\;\frac{x \cdot \left(y - z\right)}{y}\\ \mathbf{else}:\\ \;\;\;\;\frac{y - z}{y} \cdot x\\ \end{array} \end{array} \]
(FPCore (x y z)
 :precision binary64
 (if (<= y -1e-298)
   (fma (/ z y) (- x) x)
   (if (<= y 5e-55) (/ (* x (- y z)) y) (* (/ (- y z) y) x))))
double code(double x, double y, double z) {
	double tmp;
	if (y <= -1e-298) {
		tmp = fma((z / y), -x, x);
	} else if (y <= 5e-55) {
		tmp = (x * (y - z)) / y;
	} else {
		tmp = ((y - z) / y) * x;
	}
	return tmp;
}
function code(x, y, z)
	tmp = 0.0
	if (y <= -1e-298)
		tmp = fma(Float64(z / y), Float64(-x), x);
	elseif (y <= 5e-55)
		tmp = Float64(Float64(x * Float64(y - z)) / y);
	else
		tmp = Float64(Float64(Float64(y - z) / y) * x);
	end
	return tmp
end
code[x_, y_, z_] := If[LessEqual[y, -1e-298], N[(N[(z / y), $MachinePrecision] * (-x) + x), $MachinePrecision], If[LessEqual[y, 5e-55], N[(N[(x * N[(y - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision], N[(N[(N[(y - z), $MachinePrecision] / y), $MachinePrecision] * x), $MachinePrecision]]]
\begin{array}{l}

\\
\begin{array}{l}
\mathbf{if}\;y \leq -1 \cdot 10^{-298}:\\
\;\;\;\;\mathsf{fma}\left(\frac{z}{y}, -x, x\right)\\

\mathbf{elif}\;y \leq 5 \cdot 10^{-55}:\\
\;\;\;\;\frac{x \cdot \left(y - z\right)}{y}\\

\mathbf{else}:\\
\;\;\;\;\frac{y - z}{y} \cdot x\\


\end{array}
\end{array}
Derivation
  1. Split input into 3 regimes
  2. if y < -9.99999999999999912e-299

    1. Initial program 80.1%

      \[\frac{x \cdot \left(y - z\right)}{y} \]
    2. Add Preprocessing
    3. Step-by-step derivation
      1. lift-/.f64N/A

        \[\leadsto \color{blue}{\frac{x \cdot \left(y - z\right)}{y}} \]
      2. lift-*.f64N/A

        \[\leadsto \frac{\color{blue}{x \cdot \left(y - z\right)}}{y} \]
      3. associate-/l*N/A

        \[\leadsto \color{blue}{x \cdot \frac{y - z}{y}} \]
      4. clear-numN/A

        \[\leadsto x \cdot \color{blue}{\frac{1}{\frac{y}{y - z}}} \]
      5. un-div-invN/A

        \[\leadsto \color{blue}{\frac{x}{\frac{y}{y - z}}} \]
      6. lower-/.f64N/A

        \[\leadsto \color{blue}{\frac{x}{\frac{y}{y - z}}} \]
      7. lower-/.f6499.1

        \[\leadsto \frac{x}{\color{blue}{\frac{y}{y - z}}} \]
    4. Applied rewrites99.1%

      \[\leadsto \color{blue}{\frac{x}{\frac{y}{y - z}}} \]
    5. Step-by-step derivation
      1. lift-/.f64N/A

        \[\leadsto \color{blue}{\frac{x}{\frac{y}{y - z}}} \]
      2. lift-/.f64N/A

        \[\leadsto \frac{x}{\color{blue}{\frac{y}{y - z}}} \]
      3. associate-/r/N/A

        \[\leadsto \color{blue}{\frac{x}{y} \cdot \left(y - z\right)} \]
      4. lift-/.f64N/A

        \[\leadsto \color{blue}{\frac{x}{y}} \cdot \left(y - z\right) \]
      5. lift--.f64N/A

        \[\leadsto \frac{x}{y} \cdot \color{blue}{\left(y - z\right)} \]
      6. sub-negN/A

        \[\leadsto \frac{x}{y} \cdot \color{blue}{\left(y + \left(\mathsf{neg}\left(z\right)\right)\right)} \]
      7. lift-neg.f64N/A

        \[\leadsto \frac{x}{y} \cdot \left(y + \color{blue}{\left(-z\right)}\right) \]
      8. distribute-rgt-inN/A

        \[\leadsto \color{blue}{y \cdot \frac{x}{y} + \left(-z\right) \cdot \frac{x}{y}} \]
      9. lift-/.f64N/A

        \[\leadsto y \cdot \color{blue}{\frac{x}{y}} + \left(-z\right) \cdot \frac{x}{y} \]
      10. clear-numN/A

        \[\leadsto y \cdot \color{blue}{\frac{1}{\frac{y}{x}}} + \left(-z\right) \cdot \frac{x}{y} \]
      11. associate-/r/N/A

        \[\leadsto y \cdot \color{blue}{\left(\frac{1}{y} \cdot x\right)} + \left(-z\right) \cdot \frac{x}{y} \]
      12. associate-*r*N/A

        \[\leadsto \color{blue}{\left(y \cdot \frac{1}{y}\right) \cdot x} + \left(-z\right) \cdot \frac{x}{y} \]
      13. div-invN/A

        \[\leadsto \color{blue}{\frac{y}{y}} \cdot x + \left(-z\right) \cdot \frac{x}{y} \]
      14. *-inversesN/A

        \[\leadsto \color{blue}{1} \cdot x + \left(-z\right) \cdot \frac{x}{y} \]
      15. *-lft-identityN/A

        \[\leadsto \color{blue}{x} + \left(-z\right) \cdot \frac{x}{y} \]
      16. +-commutativeN/A

        \[\leadsto \color{blue}{\left(-z\right) \cdot \frac{x}{y} + x} \]
      17. lift-neg.f64N/A

        \[\leadsto \color{blue}{\left(\mathsf{neg}\left(z\right)\right)} \cdot \frac{x}{y} + x \]
      18. distribute-lft-neg-inN/A

        \[\leadsto \color{blue}{\left(\mathsf{neg}\left(z \cdot \frac{x}{y}\right)\right)} + x \]
      19. distribute-rgt-neg-outN/A

        \[\leadsto \color{blue}{z \cdot \left(\mathsf{neg}\left(\frac{x}{y}\right)\right)} + x \]
      20. lift-/.f64N/A

        \[\leadsto z \cdot \left(\mathsf{neg}\left(\color{blue}{\frac{x}{y}}\right)\right) + x \]
      21. distribute-frac-negN/A

        \[\leadsto z \cdot \color{blue}{\frac{\mathsf{neg}\left(x\right)}{y}} + x \]
      22. lift-neg.f64N/A

        \[\leadsto z \cdot \frac{\color{blue}{-x}}{y} + x \]
      23. lift-/.f64N/A

        \[\leadsto z \cdot \color{blue}{\frac{-x}{y}} + x \]
    6. Applied rewrites99.2%

      \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{z}{y}, -x, x\right)} \]

    if -9.99999999999999912e-299 < y < 5.0000000000000002e-55

    1. Initial program 98.3%

      \[\frac{x \cdot \left(y - z\right)}{y} \]
    2. Add Preprocessing

    if 5.0000000000000002e-55 < y

    1. Initial program 86.2%

      \[\frac{x \cdot \left(y - z\right)}{y} \]
    2. Add Preprocessing
    3. Step-by-step derivation
      1. lift-/.f64N/A

        \[\leadsto \color{blue}{\frac{x \cdot \left(y - z\right)}{y}} \]
      2. lift-*.f64N/A

        \[\leadsto \frac{\color{blue}{x \cdot \left(y - z\right)}}{y} \]
      3. associate-/l*N/A

        \[\leadsto \color{blue}{x \cdot \frac{y - z}{y}} \]
      4. *-commutativeN/A

        \[\leadsto \color{blue}{\frac{y - z}{y} \cdot x} \]
      5. lower-*.f64N/A

        \[\leadsto \color{blue}{\frac{y - z}{y} \cdot x} \]
      6. lower-/.f64100.0

        \[\leadsto \color{blue}{\frac{y - z}{y}} \cdot x \]
    4. Applied rewrites100.0%

      \[\leadsto \color{blue}{\frac{y - z}{y} \cdot x} \]
  3. Recombined 3 regimes into one program.
  4. Add Preprocessing

Alternative 2: 87.7% accurate, 0.3× speedup?

\[\begin{array}{l} \\ \begin{array}{l} t_0 := \frac{x \cdot \left(y - z\right)}{y}\\ \mathbf{if}\;t\_0 \leq 0 \lor \neg \left(t\_0 \leq 2 \cdot 10^{-102}\right):\\ \;\;\;\;\frac{x}{y} \cdot \left(y - z\right)\\ \mathbf{else}:\\ \;\;\;\;\frac{x}{1}\\ \end{array} \end{array} \]
(FPCore (x y z)
 :precision binary64
 (let* ((t_0 (/ (* x (- y z)) y)))
   (if (or (<= t_0 0.0) (not (<= t_0 2e-102))) (* (/ x y) (- y z)) (/ x 1.0))))
double code(double x, double y, double z) {
	double t_0 = (x * (y - z)) / y;
	double tmp;
	if ((t_0 <= 0.0) || !(t_0 <= 2e-102)) {
		tmp = (x / y) * (y - z);
	} else {
		tmp = x / 1.0;
	}
	return tmp;
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8) :: t_0
    real(8) :: tmp
    t_0 = (x * (y - z)) / y
    if ((t_0 <= 0.0d0) .or. (.not. (t_0 <= 2d-102))) then
        tmp = (x / y) * (y - z)
    else
        tmp = x / 1.0d0
    end if
    code = tmp
end function
public static double code(double x, double y, double z) {
	double t_0 = (x * (y - z)) / y;
	double tmp;
	if ((t_0 <= 0.0) || !(t_0 <= 2e-102)) {
		tmp = (x / y) * (y - z);
	} else {
		tmp = x / 1.0;
	}
	return tmp;
}
def code(x, y, z):
	t_0 = (x * (y - z)) / y
	tmp = 0
	if (t_0 <= 0.0) or not (t_0 <= 2e-102):
		tmp = (x / y) * (y - z)
	else:
		tmp = x / 1.0
	return tmp
function code(x, y, z)
	t_0 = Float64(Float64(x * Float64(y - z)) / y)
	tmp = 0.0
	if ((t_0 <= 0.0) || !(t_0 <= 2e-102))
		tmp = Float64(Float64(x / y) * Float64(y - z));
	else
		tmp = Float64(x / 1.0);
	end
	return tmp
end
function tmp_2 = code(x, y, z)
	t_0 = (x * (y - z)) / y;
	tmp = 0.0;
	if ((t_0 <= 0.0) || ~((t_0 <= 2e-102)))
		tmp = (x / y) * (y - z);
	else
		tmp = x / 1.0;
	end
	tmp_2 = tmp;
end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(x * N[(y - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]}, If[Or[LessEqual[t$95$0, 0.0], N[Not[LessEqual[t$95$0, 2e-102]], $MachinePrecision]], N[(N[(x / y), $MachinePrecision] * N[(y - z), $MachinePrecision]), $MachinePrecision], N[(x / 1.0), $MachinePrecision]]]
\begin{array}{l}

\\
\begin{array}{l}
t_0 := \frac{x \cdot \left(y - z\right)}{y}\\
\mathbf{if}\;t\_0 \leq 0 \lor \neg \left(t\_0 \leq 2 \cdot 10^{-102}\right):\\
\;\;\;\;\frac{x}{y} \cdot \left(y - z\right)\\

\mathbf{else}:\\
\;\;\;\;\frac{x}{1}\\


\end{array}
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if (/.f64 (*.f64 x (-.f64 y z)) y) < -0.0 or 1.99999999999999987e-102 < (/.f64 (*.f64 x (-.f64 y z)) y)

    1. Initial program 84.9%

      \[\frac{x \cdot \left(y - z\right)}{y} \]
    2. Add Preprocessing
    3. Step-by-step derivation
      1. lift-/.f64N/A

        \[\leadsto \color{blue}{\frac{x \cdot \left(y - z\right)}{y}} \]
      2. lift-*.f64N/A

        \[\leadsto \frac{\color{blue}{x \cdot \left(y - z\right)}}{y} \]
      3. *-commutativeN/A

        \[\leadsto \frac{\color{blue}{\left(y - z\right) \cdot x}}{y} \]
      4. associate-/l*N/A

        \[\leadsto \color{blue}{\left(y - z\right) \cdot \frac{x}{y}} \]
      5. *-commutativeN/A

        \[\leadsto \color{blue}{\frac{x}{y} \cdot \left(y - z\right)} \]
      6. lower-*.f64N/A

        \[\leadsto \color{blue}{\frac{x}{y} \cdot \left(y - z\right)} \]
      7. lower-/.f6492.9

        \[\leadsto \color{blue}{\frac{x}{y}} \cdot \left(y - z\right) \]
    4. Applied rewrites92.9%

      \[\leadsto \color{blue}{\frac{x}{y} \cdot \left(y - z\right)} \]

    if -0.0 < (/.f64 (*.f64 x (-.f64 y z)) y) < 1.99999999999999987e-102

    1. Initial program 99.1%

      \[\frac{x \cdot \left(y - z\right)}{y} \]
    2. Add Preprocessing
    3. Step-by-step derivation
      1. lift-/.f64N/A

        \[\leadsto \color{blue}{\frac{x \cdot \left(y - z\right)}{y}} \]
      2. lift-*.f64N/A

        \[\leadsto \frac{\color{blue}{x \cdot \left(y - z\right)}}{y} \]
      3. associate-/l*N/A

        \[\leadsto \color{blue}{x \cdot \frac{y - z}{y}} \]
      4. clear-numN/A

        \[\leadsto x \cdot \color{blue}{\frac{1}{\frac{y}{y - z}}} \]
      5. un-div-invN/A

        \[\leadsto \color{blue}{\frac{x}{\frac{y}{y - z}}} \]
      6. lower-/.f64N/A

        \[\leadsto \color{blue}{\frac{x}{\frac{y}{y - z}}} \]
      7. lower-/.f6499.9

        \[\leadsto \frac{x}{\color{blue}{\frac{y}{y - z}}} \]
    4. Applied rewrites99.9%

      \[\leadsto \color{blue}{\frac{x}{\frac{y}{y - z}}} \]
    5. Taylor expanded in y around inf

      \[\leadsto \frac{x}{\color{blue}{1}} \]
    6. Step-by-step derivation
      1. Applied rewrites90.7%

        \[\leadsto \frac{x}{\color{blue}{1}} \]
    7. Recombined 2 regimes into one program.
    8. Final simplification92.7%

      \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{x \cdot \left(y - z\right)}{y} \leq 0 \lor \neg \left(\frac{x \cdot \left(y - z\right)}{y} \leq 2 \cdot 10^{-102}\right):\\ \;\;\;\;\frac{x}{y} \cdot \left(y - z\right)\\ \mathbf{else}:\\ \;\;\;\;\frac{x}{1}\\ \end{array} \]
    9. Add Preprocessing

    Alternative 3: 52.7% accurate, 0.3× speedup?

    \[\begin{array}{l} \\ \begin{array}{l} t_0 := \frac{x \cdot \left(y - z\right)}{y}\\ \mathbf{if}\;t\_0 \leq 0 \lor \neg \left(t\_0 \leq 2 \cdot 10^{+287}\right):\\ \;\;\;\;\frac{z}{y} \cdot \left(-x\right)\\ \mathbf{else}:\\ \;\;\;\;\frac{x}{1}\\ \end{array} \end{array} \]
    (FPCore (x y z)
     :precision binary64
     (let* ((t_0 (/ (* x (- y z)) y)))
       (if (or (<= t_0 0.0) (not (<= t_0 2e+287))) (* (/ z y) (- x)) (/ x 1.0))))
    double code(double x, double y, double z) {
    	double t_0 = (x * (y - z)) / y;
    	double tmp;
    	if ((t_0 <= 0.0) || !(t_0 <= 2e+287)) {
    		tmp = (z / y) * -x;
    	} else {
    		tmp = x / 1.0;
    	}
    	return tmp;
    }
    
    real(8) function code(x, y, z)
        real(8), intent (in) :: x
        real(8), intent (in) :: y
        real(8), intent (in) :: z
        real(8) :: t_0
        real(8) :: tmp
        t_0 = (x * (y - z)) / y
        if ((t_0 <= 0.0d0) .or. (.not. (t_0 <= 2d+287))) then
            tmp = (z / y) * -x
        else
            tmp = x / 1.0d0
        end if
        code = tmp
    end function
    
    public static double code(double x, double y, double z) {
    	double t_0 = (x * (y - z)) / y;
    	double tmp;
    	if ((t_0 <= 0.0) || !(t_0 <= 2e+287)) {
    		tmp = (z / y) * -x;
    	} else {
    		tmp = x / 1.0;
    	}
    	return tmp;
    }
    
    def code(x, y, z):
    	t_0 = (x * (y - z)) / y
    	tmp = 0
    	if (t_0 <= 0.0) or not (t_0 <= 2e+287):
    		tmp = (z / y) * -x
    	else:
    		tmp = x / 1.0
    	return tmp
    
    function code(x, y, z)
    	t_0 = Float64(Float64(x * Float64(y - z)) / y)
    	tmp = 0.0
    	if ((t_0 <= 0.0) || !(t_0 <= 2e+287))
    		tmp = Float64(Float64(z / y) * Float64(-x));
    	else
    		tmp = Float64(x / 1.0);
    	end
    	return tmp
    end
    
    function tmp_2 = code(x, y, z)
    	t_0 = (x * (y - z)) / y;
    	tmp = 0.0;
    	if ((t_0 <= 0.0) || ~((t_0 <= 2e+287)))
    		tmp = (z / y) * -x;
    	else
    		tmp = x / 1.0;
    	end
    	tmp_2 = tmp;
    end
    
    code[x_, y_, z_] := Block[{t$95$0 = N[(N[(x * N[(y - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]}, If[Or[LessEqual[t$95$0, 0.0], N[Not[LessEqual[t$95$0, 2e+287]], $MachinePrecision]], N[(N[(z / y), $MachinePrecision] * (-x)), $MachinePrecision], N[(x / 1.0), $MachinePrecision]]]
    
    \begin{array}{l}
    
    \\
    \begin{array}{l}
    t_0 := \frac{x \cdot \left(y - z\right)}{y}\\
    \mathbf{if}\;t\_0 \leq 0 \lor \neg \left(t\_0 \leq 2 \cdot 10^{+287}\right):\\
    \;\;\;\;\frac{z}{y} \cdot \left(-x\right)\\
    
    \mathbf{else}:\\
    \;\;\;\;\frac{x}{1}\\
    
    
    \end{array}
    \end{array}
    
    Derivation
    1. Split input into 2 regimes
    2. if (/.f64 (*.f64 x (-.f64 y z)) y) < -0.0 or 2.0000000000000002e287 < (/.f64 (*.f64 x (-.f64 y z)) y)

      1. Initial program 79.9%

        \[\frac{x \cdot \left(y - z\right)}{y} \]
      2. Add Preprocessing
      3. Taylor expanded in y around 0

        \[\leadsto \color{blue}{-1 \cdot \frac{x \cdot z}{y}} \]
      4. Step-by-step derivation
        1. associate-*l/N/A

          \[\leadsto -1 \cdot \color{blue}{\left(\frac{x}{y} \cdot z\right)} \]
        2. associate-*l*N/A

          \[\leadsto \color{blue}{\left(-1 \cdot \frac{x}{y}\right) \cdot z} \]
        3. lower-*.f64N/A

          \[\leadsto \color{blue}{\left(-1 \cdot \frac{x}{y}\right) \cdot z} \]
        4. associate-*r/N/A

          \[\leadsto \color{blue}{\frac{-1 \cdot x}{y}} \cdot z \]
        5. lower-/.f64N/A

          \[\leadsto \color{blue}{\frac{-1 \cdot x}{y}} \cdot z \]
        6. mul-1-negN/A

          \[\leadsto \frac{\color{blue}{\mathsf{neg}\left(x\right)}}{y} \cdot z \]
        7. lower-neg.f6461.3

          \[\leadsto \frac{\color{blue}{-x}}{y} \cdot z \]
      5. Applied rewrites61.3%

        \[\leadsto \color{blue}{\frac{-x}{y} \cdot z} \]
      6. Step-by-step derivation
        1. Applied rewrites60.3%

          \[\leadsto \frac{z}{y} \cdot \color{blue}{\left(-x\right)} \]

        if -0.0 < (/.f64 (*.f64 x (-.f64 y z)) y) < 2.0000000000000002e287

        1. Initial program 99.5%

          \[\frac{x \cdot \left(y - z\right)}{y} \]
        2. Add Preprocessing
        3. Step-by-step derivation
          1. lift-/.f64N/A

            \[\leadsto \color{blue}{\frac{x \cdot \left(y - z\right)}{y}} \]
          2. lift-*.f64N/A

            \[\leadsto \frac{\color{blue}{x \cdot \left(y - z\right)}}{y} \]
          3. associate-/l*N/A

            \[\leadsto \color{blue}{x \cdot \frac{y - z}{y}} \]
          4. clear-numN/A

            \[\leadsto x \cdot \color{blue}{\frac{1}{\frac{y}{y - z}}} \]
          5. un-div-invN/A

            \[\leadsto \color{blue}{\frac{x}{\frac{y}{y - z}}} \]
          6. lower-/.f64N/A

            \[\leadsto \color{blue}{\frac{x}{\frac{y}{y - z}}} \]
          7. lower-/.f6491.9

            \[\leadsto \frac{x}{\color{blue}{\frac{y}{y - z}}} \]
        4. Applied rewrites91.9%

          \[\leadsto \color{blue}{\frac{x}{\frac{y}{y - z}}} \]
        5. Taylor expanded in y around inf

          \[\leadsto \frac{x}{\color{blue}{1}} \]
        6. Step-by-step derivation
          1. Applied rewrites71.6%

            \[\leadsto \frac{x}{\color{blue}{1}} \]
        7. Recombined 2 regimes into one program.
        8. Final simplification64.0%

          \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{x \cdot \left(y - z\right)}{y} \leq 0 \lor \neg \left(\frac{x \cdot \left(y - z\right)}{y} \leq 2 \cdot 10^{+287}\right):\\ \;\;\;\;\frac{z}{y} \cdot \left(-x\right)\\ \mathbf{else}:\\ \;\;\;\;\frac{x}{1}\\ \end{array} \]
        9. Add Preprocessing

        Alternative 4: 52.9% accurate, 0.3× speedup?

        \[\begin{array}{l} \\ \begin{array}{l} t_0 := \frac{x \cdot \left(y - z\right)}{y}\\ \mathbf{if}\;t\_0 \leq 0:\\ \;\;\;\;\frac{-x}{y} \cdot z\\ \mathbf{elif}\;t\_0 \leq 2 \cdot 10^{+287}:\\ \;\;\;\;\frac{x}{1}\\ \mathbf{else}:\\ \;\;\;\;\frac{z}{y} \cdot \left(-x\right)\\ \end{array} \end{array} \]
        (FPCore (x y z)
         :precision binary64
         (let* ((t_0 (/ (* x (- y z)) y)))
           (if (<= t_0 0.0)
             (* (/ (- x) y) z)
             (if (<= t_0 2e+287) (/ x 1.0) (* (/ z y) (- x))))))
        double code(double x, double y, double z) {
        	double t_0 = (x * (y - z)) / y;
        	double tmp;
        	if (t_0 <= 0.0) {
        		tmp = (-x / y) * z;
        	} else if (t_0 <= 2e+287) {
        		tmp = x / 1.0;
        	} else {
        		tmp = (z / y) * -x;
        	}
        	return tmp;
        }
        
        real(8) function code(x, y, z)
            real(8), intent (in) :: x
            real(8), intent (in) :: y
            real(8), intent (in) :: z
            real(8) :: t_0
            real(8) :: tmp
            t_0 = (x * (y - z)) / y
            if (t_0 <= 0.0d0) then
                tmp = (-x / y) * z
            else if (t_0 <= 2d+287) then
                tmp = x / 1.0d0
            else
                tmp = (z / y) * -x
            end if
            code = tmp
        end function
        
        public static double code(double x, double y, double z) {
        	double t_0 = (x * (y - z)) / y;
        	double tmp;
        	if (t_0 <= 0.0) {
        		tmp = (-x / y) * z;
        	} else if (t_0 <= 2e+287) {
        		tmp = x / 1.0;
        	} else {
        		tmp = (z / y) * -x;
        	}
        	return tmp;
        }
        
        def code(x, y, z):
        	t_0 = (x * (y - z)) / y
        	tmp = 0
        	if t_0 <= 0.0:
        		tmp = (-x / y) * z
        	elif t_0 <= 2e+287:
        		tmp = x / 1.0
        	else:
        		tmp = (z / y) * -x
        	return tmp
        
        function code(x, y, z)
        	t_0 = Float64(Float64(x * Float64(y - z)) / y)
        	tmp = 0.0
        	if (t_0 <= 0.0)
        		tmp = Float64(Float64(Float64(-x) / y) * z);
        	elseif (t_0 <= 2e+287)
        		tmp = Float64(x / 1.0);
        	else
        		tmp = Float64(Float64(z / y) * Float64(-x));
        	end
        	return tmp
        end
        
        function tmp_2 = code(x, y, z)
        	t_0 = (x * (y - z)) / y;
        	tmp = 0.0;
        	if (t_0 <= 0.0)
        		tmp = (-x / y) * z;
        	elseif (t_0 <= 2e+287)
        		tmp = x / 1.0;
        	else
        		tmp = (z / y) * -x;
        	end
        	tmp_2 = tmp;
        end
        
        code[x_, y_, z_] := Block[{t$95$0 = N[(N[(x * N[(y - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]}, If[LessEqual[t$95$0, 0.0], N[(N[((-x) / y), $MachinePrecision] * z), $MachinePrecision], If[LessEqual[t$95$0, 2e+287], N[(x / 1.0), $MachinePrecision], N[(N[(z / y), $MachinePrecision] * (-x)), $MachinePrecision]]]]
        
        \begin{array}{l}
        
        \\
        \begin{array}{l}
        t_0 := \frac{x \cdot \left(y - z\right)}{y}\\
        \mathbf{if}\;t\_0 \leq 0:\\
        \;\;\;\;\frac{-x}{y} \cdot z\\
        
        \mathbf{elif}\;t\_0 \leq 2 \cdot 10^{+287}:\\
        \;\;\;\;\frac{x}{1}\\
        
        \mathbf{else}:\\
        \;\;\;\;\frac{z}{y} \cdot \left(-x\right)\\
        
        
        \end{array}
        \end{array}
        
        Derivation
        1. Split input into 3 regimes
        2. if (/.f64 (*.f64 x (-.f64 y z)) y) < -0.0

          1. Initial program 81.6%

            \[\frac{x \cdot \left(y - z\right)}{y} \]
          2. Add Preprocessing
          3. Taylor expanded in y around 0

            \[\leadsto \color{blue}{-1 \cdot \frac{x \cdot z}{y}} \]
          4. Step-by-step derivation
            1. associate-*l/N/A

              \[\leadsto -1 \cdot \color{blue}{\left(\frac{x}{y} \cdot z\right)} \]
            2. associate-*l*N/A

              \[\leadsto \color{blue}{\left(-1 \cdot \frac{x}{y}\right) \cdot z} \]
            3. lower-*.f64N/A

              \[\leadsto \color{blue}{\left(-1 \cdot \frac{x}{y}\right) \cdot z} \]
            4. associate-*r/N/A

              \[\leadsto \color{blue}{\frac{-1 \cdot x}{y}} \cdot z \]
            5. lower-/.f64N/A

              \[\leadsto \color{blue}{\frac{-1 \cdot x}{y}} \cdot z \]
            6. mul-1-negN/A

              \[\leadsto \frac{\color{blue}{\mathsf{neg}\left(x\right)}}{y} \cdot z \]
            7. lower-neg.f6454.3

              \[\leadsto \frac{\color{blue}{-x}}{y} \cdot z \]
          5. Applied rewrites54.3%

            \[\leadsto \color{blue}{\frac{-x}{y} \cdot z} \]

          if -0.0 < (/.f64 (*.f64 x (-.f64 y z)) y) < 2.0000000000000002e287

          1. Initial program 99.5%

            \[\frac{x \cdot \left(y - z\right)}{y} \]
          2. Add Preprocessing
          3. Step-by-step derivation
            1. lift-/.f64N/A

              \[\leadsto \color{blue}{\frac{x \cdot \left(y - z\right)}{y}} \]
            2. lift-*.f64N/A

              \[\leadsto \frac{\color{blue}{x \cdot \left(y - z\right)}}{y} \]
            3. associate-/l*N/A

              \[\leadsto \color{blue}{x \cdot \frac{y - z}{y}} \]
            4. clear-numN/A

              \[\leadsto x \cdot \color{blue}{\frac{1}{\frac{y}{y - z}}} \]
            5. un-div-invN/A

              \[\leadsto \color{blue}{\frac{x}{\frac{y}{y - z}}} \]
            6. lower-/.f64N/A

              \[\leadsto \color{blue}{\frac{x}{\frac{y}{y - z}}} \]
            7. lower-/.f6491.9

              \[\leadsto \frac{x}{\color{blue}{\frac{y}{y - z}}} \]
          4. Applied rewrites91.9%

            \[\leadsto \color{blue}{\frac{x}{\frac{y}{y - z}}} \]
          5. Taylor expanded in y around inf

            \[\leadsto \frac{x}{\color{blue}{1}} \]
          6. Step-by-step derivation
            1. Applied rewrites71.6%

              \[\leadsto \frac{x}{\color{blue}{1}} \]

            if 2.0000000000000002e287 < (/.f64 (*.f64 x (-.f64 y z)) y)

            1. Initial program 75.7%

              \[\frac{x \cdot \left(y - z\right)}{y} \]
            2. Add Preprocessing
            3. Taylor expanded in y around 0

              \[\leadsto \color{blue}{-1 \cdot \frac{x \cdot z}{y}} \]
            4. Step-by-step derivation
              1. associate-*l/N/A

                \[\leadsto -1 \cdot \color{blue}{\left(\frac{x}{y} \cdot z\right)} \]
              2. associate-*l*N/A

                \[\leadsto \color{blue}{\left(-1 \cdot \frac{x}{y}\right) \cdot z} \]
              3. lower-*.f64N/A

                \[\leadsto \color{blue}{\left(-1 \cdot \frac{x}{y}\right) \cdot z} \]
              4. associate-*r/N/A

                \[\leadsto \color{blue}{\frac{-1 \cdot x}{y}} \cdot z \]
              5. lower-/.f64N/A

                \[\leadsto \color{blue}{\frac{-1 \cdot x}{y}} \cdot z \]
              6. mul-1-negN/A

                \[\leadsto \frac{\color{blue}{\mathsf{neg}\left(x\right)}}{y} \cdot z \]
              7. lower-neg.f6478.4

                \[\leadsto \frac{\color{blue}{-x}}{y} \cdot z \]
            5. Applied rewrites78.4%

              \[\leadsto \color{blue}{\frac{-x}{y} \cdot z} \]
            6. Step-by-step derivation
              1. Applied rewrites76.8%

                \[\leadsto \frac{z}{y} \cdot \color{blue}{\left(-x\right)} \]
            7. Recombined 3 regimes into one program.
            8. Add Preprocessing

            Alternative 5: 88.1% accurate, 0.4× speedup?

            \[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;\frac{x \cdot \left(y - z\right)}{y} \leq -1 \cdot 10^{+118}:\\ \;\;\;\;\frac{-x}{y} \cdot z\\ \mathbf{else}:\\ \;\;\;\;\frac{y - z}{y} \cdot x\\ \end{array} \end{array} \]
            (FPCore (x y z)
             :precision binary64
             (if (<= (/ (* x (- y z)) y) -1e+118) (* (/ (- x) y) z) (* (/ (- y z) y) x)))
            double code(double x, double y, double z) {
            	double tmp;
            	if (((x * (y - z)) / y) <= -1e+118) {
            		tmp = (-x / y) * z;
            	} else {
            		tmp = ((y - z) / y) * x;
            	}
            	return tmp;
            }
            
            real(8) function code(x, y, z)
                real(8), intent (in) :: x
                real(8), intent (in) :: y
                real(8), intent (in) :: z
                real(8) :: tmp
                if (((x * (y - z)) / y) <= (-1d+118)) then
                    tmp = (-x / y) * z
                else
                    tmp = ((y - z) / y) * x
                end if
                code = tmp
            end function
            
            public static double code(double x, double y, double z) {
            	double tmp;
            	if (((x * (y - z)) / y) <= -1e+118) {
            		tmp = (-x / y) * z;
            	} else {
            		tmp = ((y - z) / y) * x;
            	}
            	return tmp;
            }
            
            def code(x, y, z):
            	tmp = 0
            	if ((x * (y - z)) / y) <= -1e+118:
            		tmp = (-x / y) * z
            	else:
            		tmp = ((y - z) / y) * x
            	return tmp
            
            function code(x, y, z)
            	tmp = 0.0
            	if (Float64(Float64(x * Float64(y - z)) / y) <= -1e+118)
            		tmp = Float64(Float64(Float64(-x) / y) * z);
            	else
            		tmp = Float64(Float64(Float64(y - z) / y) * x);
            	end
            	return tmp
            end
            
            function tmp_2 = code(x, y, z)
            	tmp = 0.0;
            	if (((x * (y - z)) / y) <= -1e+118)
            		tmp = (-x / y) * z;
            	else
            		tmp = ((y - z) / y) * x;
            	end
            	tmp_2 = tmp;
            end
            
            code[x_, y_, z_] := If[LessEqual[N[(N[(x * N[(y - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision], -1e+118], N[(N[((-x) / y), $MachinePrecision] * z), $MachinePrecision], N[(N[(N[(y - z), $MachinePrecision] / y), $MachinePrecision] * x), $MachinePrecision]]
            
            \begin{array}{l}
            
            \\
            \begin{array}{l}
            \mathbf{if}\;\frac{x \cdot \left(y - z\right)}{y} \leq -1 \cdot 10^{+118}:\\
            \;\;\;\;\frac{-x}{y} \cdot z\\
            
            \mathbf{else}:\\
            \;\;\;\;\frac{y - z}{y} \cdot x\\
            
            
            \end{array}
            \end{array}
            
            Derivation
            1. Split input into 2 regimes
            2. if (/.f64 (*.f64 x (-.f64 y z)) y) < -9.99999999999999967e117

              1. Initial program 80.8%

                \[\frac{x \cdot \left(y - z\right)}{y} \]
              2. Add Preprocessing
              3. Taylor expanded in y around 0

                \[\leadsto \color{blue}{-1 \cdot \frac{x \cdot z}{y}} \]
              4. Step-by-step derivation
                1. associate-*l/N/A

                  \[\leadsto -1 \cdot \color{blue}{\left(\frac{x}{y} \cdot z\right)} \]
                2. associate-*l*N/A

                  \[\leadsto \color{blue}{\left(-1 \cdot \frac{x}{y}\right) \cdot z} \]
                3. lower-*.f64N/A

                  \[\leadsto \color{blue}{\left(-1 \cdot \frac{x}{y}\right) \cdot z} \]
                4. associate-*r/N/A

                  \[\leadsto \color{blue}{\frac{-1 \cdot x}{y}} \cdot z \]
                5. lower-/.f64N/A

                  \[\leadsto \color{blue}{\frac{-1 \cdot x}{y}} \cdot z \]
                6. mul-1-negN/A

                  \[\leadsto \frac{\color{blue}{\mathsf{neg}\left(x\right)}}{y} \cdot z \]
                7. lower-neg.f6467.6

                  \[\leadsto \frac{\color{blue}{-x}}{y} \cdot z \]
              5. Applied rewrites67.6%

                \[\leadsto \color{blue}{\frac{-x}{y} \cdot z} \]

              if -9.99999999999999967e117 < (/.f64 (*.f64 x (-.f64 y z)) y)

              1. Initial program 88.1%

                \[\frac{x \cdot \left(y - z\right)}{y} \]
              2. Add Preprocessing
              3. Step-by-step derivation
                1. lift-/.f64N/A

                  \[\leadsto \color{blue}{\frac{x \cdot \left(y - z\right)}{y}} \]
                2. lift-*.f64N/A

                  \[\leadsto \frac{\color{blue}{x \cdot \left(y - z\right)}}{y} \]
                3. associate-/l*N/A

                  \[\leadsto \color{blue}{x \cdot \frac{y - z}{y}} \]
                4. *-commutativeN/A

                  \[\leadsto \color{blue}{\frac{y - z}{y} \cdot x} \]
                5. lower-*.f64N/A

                  \[\leadsto \color{blue}{\frac{y - z}{y} \cdot x} \]
                6. lower-/.f6496.0

                  \[\leadsto \color{blue}{\frac{y - z}{y}} \cdot x \]
              4. Applied rewrites96.0%

                \[\leadsto \color{blue}{\frac{y - z}{y} \cdot x} \]
            3. Recombined 2 regimes into one program.
            4. Add Preprocessing

            Alternative 6: 95.8% accurate, 0.6× speedup?

            \[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;y \leq -1 \cdot 10^{-298} \lor \neg \left(y \leq 5 \cdot 10^{-55}\right):\\ \;\;\;\;\frac{y - z}{y} \cdot x\\ \mathbf{else}:\\ \;\;\;\;\frac{x \cdot \left(y - z\right)}{y}\\ \end{array} \end{array} \]
            (FPCore (x y z)
             :precision binary64
             (if (or (<= y -1e-298) (not (<= y 5e-55)))
               (* (/ (- y z) y) x)
               (/ (* x (- y z)) y)))
            double code(double x, double y, double z) {
            	double tmp;
            	if ((y <= -1e-298) || !(y <= 5e-55)) {
            		tmp = ((y - z) / y) * x;
            	} else {
            		tmp = (x * (y - z)) / y;
            	}
            	return tmp;
            }
            
            real(8) function code(x, y, z)
                real(8), intent (in) :: x
                real(8), intent (in) :: y
                real(8), intent (in) :: z
                real(8) :: tmp
                if ((y <= (-1d-298)) .or. (.not. (y <= 5d-55))) then
                    tmp = ((y - z) / y) * x
                else
                    tmp = (x * (y - z)) / y
                end if
                code = tmp
            end function
            
            public static double code(double x, double y, double z) {
            	double tmp;
            	if ((y <= -1e-298) || !(y <= 5e-55)) {
            		tmp = ((y - z) / y) * x;
            	} else {
            		tmp = (x * (y - z)) / y;
            	}
            	return tmp;
            }
            
            def code(x, y, z):
            	tmp = 0
            	if (y <= -1e-298) or not (y <= 5e-55):
            		tmp = ((y - z) / y) * x
            	else:
            		tmp = (x * (y - z)) / y
            	return tmp
            
            function code(x, y, z)
            	tmp = 0.0
            	if ((y <= -1e-298) || !(y <= 5e-55))
            		tmp = Float64(Float64(Float64(y - z) / y) * x);
            	else
            		tmp = Float64(Float64(x * Float64(y - z)) / y);
            	end
            	return tmp
            end
            
            function tmp_2 = code(x, y, z)
            	tmp = 0.0;
            	if ((y <= -1e-298) || ~((y <= 5e-55)))
            		tmp = ((y - z) / y) * x;
            	else
            		tmp = (x * (y - z)) / y;
            	end
            	tmp_2 = tmp;
            end
            
            code[x_, y_, z_] := If[Or[LessEqual[y, -1e-298], N[Not[LessEqual[y, 5e-55]], $MachinePrecision]], N[(N[(N[(y - z), $MachinePrecision] / y), $MachinePrecision] * x), $MachinePrecision], N[(N[(x * N[(y - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]]
            
            \begin{array}{l}
            
            \\
            \begin{array}{l}
            \mathbf{if}\;y \leq -1 \cdot 10^{-298} \lor \neg \left(y \leq 5 \cdot 10^{-55}\right):\\
            \;\;\;\;\frac{y - z}{y} \cdot x\\
            
            \mathbf{else}:\\
            \;\;\;\;\frac{x \cdot \left(y - z\right)}{y}\\
            
            
            \end{array}
            \end{array}
            
            Derivation
            1. Split input into 2 regimes
            2. if y < -9.99999999999999912e-299 or 5.0000000000000002e-55 < y

              1. Initial program 82.3%

                \[\frac{x \cdot \left(y - z\right)}{y} \]
              2. Add Preprocessing
              3. Step-by-step derivation
                1. lift-/.f64N/A

                  \[\leadsto \color{blue}{\frac{x \cdot \left(y - z\right)}{y}} \]
                2. lift-*.f64N/A

                  \[\leadsto \frac{\color{blue}{x \cdot \left(y - z\right)}}{y} \]
                3. associate-/l*N/A

                  \[\leadsto \color{blue}{x \cdot \frac{y - z}{y}} \]
                4. *-commutativeN/A

                  \[\leadsto \color{blue}{\frac{y - z}{y} \cdot x} \]
                5. lower-*.f64N/A

                  \[\leadsto \color{blue}{\frac{y - z}{y} \cdot x} \]
                6. lower-/.f6499.4

                  \[\leadsto \color{blue}{\frac{y - z}{y}} \cdot x \]
              4. Applied rewrites99.4%

                \[\leadsto \color{blue}{\frac{y - z}{y} \cdot x} \]

              if -9.99999999999999912e-299 < y < 5.0000000000000002e-55

              1. Initial program 98.3%

                \[\frac{x \cdot \left(y - z\right)}{y} \]
              2. Add Preprocessing
            3. Recombined 2 regimes into one program.
            4. Final simplification99.2%

              \[\leadsto \begin{array}{l} \mathbf{if}\;y \leq -1 \cdot 10^{-298} \lor \neg \left(y \leq 5 \cdot 10^{-55}\right):\\ \;\;\;\;\frac{y - z}{y} \cdot x\\ \mathbf{else}:\\ \;\;\;\;\frac{x \cdot \left(y - z\right)}{y}\\ \end{array} \]
            5. Add Preprocessing

            Alternative 7: 49.8% accurate, 1.7× speedup?

            \[\begin{array}{l} \\ \frac{x}{1} \end{array} \]
            (FPCore (x y z) :precision binary64 (/ x 1.0))
            double code(double x, double y, double z) {
            	return x / 1.0;
            }
            
            real(8) function code(x, y, z)
                real(8), intent (in) :: x
                real(8), intent (in) :: y
                real(8), intent (in) :: z
                code = x / 1.0d0
            end function
            
            public static double code(double x, double y, double z) {
            	return x / 1.0;
            }
            
            def code(x, y, z):
            	return x / 1.0
            
            function code(x, y, z)
            	return Float64(x / 1.0)
            end
            
            function tmp = code(x, y, z)
            	tmp = x / 1.0;
            end
            
            code[x_, y_, z_] := N[(x / 1.0), $MachinePrecision]
            
            \begin{array}{l}
            
            \\
            \frac{x}{1}
            \end{array}
            
            Derivation
            1. Initial program 86.3%

              \[\frac{x \cdot \left(y - z\right)}{y} \]
            2. Add Preprocessing
            3. Step-by-step derivation
              1. lift-/.f64N/A

                \[\leadsto \color{blue}{\frac{x \cdot \left(y - z\right)}{y}} \]
              2. lift-*.f64N/A

                \[\leadsto \frac{\color{blue}{x \cdot \left(y - z\right)}}{y} \]
              3. associate-/l*N/A

                \[\leadsto \color{blue}{x \cdot \frac{y - z}{y}} \]
              4. clear-numN/A

                \[\leadsto x \cdot \color{blue}{\frac{1}{\frac{y}{y - z}}} \]
              5. un-div-invN/A

                \[\leadsto \color{blue}{\frac{x}{\frac{y}{y - z}}} \]
              6. lower-/.f64N/A

                \[\leadsto \color{blue}{\frac{x}{\frac{y}{y - z}}} \]
              7. lower-/.f6495.8

                \[\leadsto \frac{x}{\color{blue}{\frac{y}{y - z}}} \]
            4. Applied rewrites95.8%

              \[\leadsto \color{blue}{\frac{x}{\frac{y}{y - z}}} \]
            5. Taylor expanded in y around inf

              \[\leadsto \frac{x}{\color{blue}{1}} \]
            6. Step-by-step derivation
              1. Applied rewrites50.1%

                \[\leadsto \frac{x}{\color{blue}{1}} \]
              2. Add Preprocessing

              Developer Target 1: 95.9% accurate, 0.5× speedup?

              \[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;z < -2.060202331921739 \cdot 10^{+104}:\\ \;\;\;\;x - \frac{z \cdot x}{y}\\ \mathbf{elif}\;z < 1.6939766013828526 \cdot 10^{+213}:\\ \;\;\;\;\frac{x}{\frac{y}{y - z}}\\ \mathbf{else}:\\ \;\;\;\;\left(y - z\right) \cdot \frac{x}{y}\\ \end{array} \end{array} \]
              (FPCore (x y z)
               :precision binary64
               (if (< z -2.060202331921739e+104)
                 (- x (/ (* z x) y))
                 (if (< z 1.6939766013828526e+213) (/ x (/ y (- y z))) (* (- y z) (/ x y)))))
              double code(double x, double y, double z) {
              	double tmp;
              	if (z < -2.060202331921739e+104) {
              		tmp = x - ((z * x) / y);
              	} else if (z < 1.6939766013828526e+213) {
              		tmp = x / (y / (y - z));
              	} else {
              		tmp = (y - z) * (x / y);
              	}
              	return tmp;
              }
              
              real(8) function code(x, y, z)
                  real(8), intent (in) :: x
                  real(8), intent (in) :: y
                  real(8), intent (in) :: z
                  real(8) :: tmp
                  if (z < (-2.060202331921739d+104)) then
                      tmp = x - ((z * x) / y)
                  else if (z < 1.6939766013828526d+213) then
                      tmp = x / (y / (y - z))
                  else
                      tmp = (y - z) * (x / y)
                  end if
                  code = tmp
              end function
              
              public static double code(double x, double y, double z) {
              	double tmp;
              	if (z < -2.060202331921739e+104) {
              		tmp = x - ((z * x) / y);
              	} else if (z < 1.6939766013828526e+213) {
              		tmp = x / (y / (y - z));
              	} else {
              		tmp = (y - z) * (x / y);
              	}
              	return tmp;
              }
              
              def code(x, y, z):
              	tmp = 0
              	if z < -2.060202331921739e+104:
              		tmp = x - ((z * x) / y)
              	elif z < 1.6939766013828526e+213:
              		tmp = x / (y / (y - z))
              	else:
              		tmp = (y - z) * (x / y)
              	return tmp
              
              function code(x, y, z)
              	tmp = 0.0
              	if (z < -2.060202331921739e+104)
              		tmp = Float64(x - Float64(Float64(z * x) / y));
              	elseif (z < 1.6939766013828526e+213)
              		tmp = Float64(x / Float64(y / Float64(y - z)));
              	else
              		tmp = Float64(Float64(y - z) * Float64(x / y));
              	end
              	return tmp
              end
              
              function tmp_2 = code(x, y, z)
              	tmp = 0.0;
              	if (z < -2.060202331921739e+104)
              		tmp = x - ((z * x) / y);
              	elseif (z < 1.6939766013828526e+213)
              		tmp = x / (y / (y - z));
              	else
              		tmp = (y - z) * (x / y);
              	end
              	tmp_2 = tmp;
              end
              
              code[x_, y_, z_] := If[Less[z, -2.060202331921739e+104], N[(x - N[(N[(z * x), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision], If[Less[z, 1.6939766013828526e+213], N[(x / N[(y / N[(y - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(y - z), $MachinePrecision] * N[(x / y), $MachinePrecision]), $MachinePrecision]]]
              
              \begin{array}{l}
              
              \\
              \begin{array}{l}
              \mathbf{if}\;z < -2.060202331921739 \cdot 10^{+104}:\\
              \;\;\;\;x - \frac{z \cdot x}{y}\\
              
              \mathbf{elif}\;z < 1.6939766013828526 \cdot 10^{+213}:\\
              \;\;\;\;\frac{x}{\frac{y}{y - z}}\\
              
              \mathbf{else}:\\
              \;\;\;\;\left(y - z\right) \cdot \frac{x}{y}\\
              
              
              \end{array}
              \end{array}
              

              Reproduce

              ?
              herbie shell --seed 2024307 
              (FPCore (x y z)
                :name "Diagrams.Backend.Cairo.Internal:setTexture from diagrams-cairo-1.3.0.3"
                :precision binary64
              
                :alt
                (! :herbie-platform default (if (< z -206020233192173900000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (- x (/ (* z x) y)) (if (< z 1693976601382852600000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (/ x (/ y (- y z))) (* (- y z) (/ x y)))))
              
                (/ (* x (- y z)) y))