Diagrams.Solve.Polynomial:cubForm from diagrams-solve-0.1, D

Percentage Accurate: 98.0% → 98.7%
Time: 15.7s
Alternatives: 4
Speedup: 1.2×

Specification

?
\[\begin{array}{l} \\ \frac{1}{3} \cdot \cos^{-1} \left(\frac{3 \cdot \frac{x}{y \cdot 27}}{z \cdot 2} \cdot \sqrt{t}\right) \end{array} \]
(FPCore (x y z t)
 :precision binary64
 (* (/ 1.0 3.0) (acos (* (/ (* 3.0 (/ x (* y 27.0))) (* z 2.0)) (sqrt t)))))
double code(double x, double y, double z, double t) {
	return (1.0 / 3.0) * acos((((3.0 * (x / (y * 27.0))) / (z * 2.0)) * sqrt(t)));
}
real(8) function code(x, y, z, t)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    code = (1.0d0 / 3.0d0) * acos((((3.0d0 * (x / (y * 27.0d0))) / (z * 2.0d0)) * sqrt(t)))
end function
public static double code(double x, double y, double z, double t) {
	return (1.0 / 3.0) * Math.acos((((3.0 * (x / (y * 27.0))) / (z * 2.0)) * Math.sqrt(t)));
}
def code(x, y, z, t):
	return (1.0 / 3.0) * math.acos((((3.0 * (x / (y * 27.0))) / (z * 2.0)) * math.sqrt(t)))
function code(x, y, z, t)
	return Float64(Float64(1.0 / 3.0) * acos(Float64(Float64(Float64(3.0 * Float64(x / Float64(y * 27.0))) / Float64(z * 2.0)) * sqrt(t))))
end
function tmp = code(x, y, z, t)
	tmp = (1.0 / 3.0) * acos((((3.0 * (x / (y * 27.0))) / (z * 2.0)) * sqrt(t)));
end
code[x_, y_, z_, t_] := N[(N[(1.0 / 3.0), $MachinePrecision] * N[ArcCos[N[(N[(N[(3.0 * N[(x / N[(y * 27.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(z * 2.0), $MachinePrecision]), $MachinePrecision] * N[Sqrt[t], $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\frac{1}{3} \cdot \cos^{-1} \left(\frac{3 \cdot \frac{x}{y \cdot 27}}{z \cdot 2} \cdot \sqrt{t}\right)
\end{array}

Sampling outcomes in binary64 precision:

Local Percentage Accuracy vs ?

The average percentage accuracy by input value. Horizontal axis shows value of an input variable; the variable is choosen in the title. Vertical axis is accuracy; higher is better. Red represent the original program, while blue represents Herbie's suggestion. These can be toggled with buttons below the plot. The line is an average while dots represent individual samples.

Accuracy vs Speed?

Herbie found 4 alternatives:

AlternativeAccuracySpeedup
The accuracy (vertical axis) and speed (horizontal axis) of each alternatives. Up and to the right is better. The red square shows the initial program, and each blue circle shows an alternative.The line shows the best available speed-accuracy tradeoffs.

Initial Program: 98.0% accurate, 1.0× speedup?

\[\begin{array}{l} \\ \frac{1}{3} \cdot \cos^{-1} \left(\frac{3 \cdot \frac{x}{y \cdot 27}}{z \cdot 2} \cdot \sqrt{t}\right) \end{array} \]
(FPCore (x y z t)
 :precision binary64
 (* (/ 1.0 3.0) (acos (* (/ (* 3.0 (/ x (* y 27.0))) (* z 2.0)) (sqrt t)))))
double code(double x, double y, double z, double t) {
	return (1.0 / 3.0) * acos((((3.0 * (x / (y * 27.0))) / (z * 2.0)) * sqrt(t)));
}
real(8) function code(x, y, z, t)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    code = (1.0d0 / 3.0d0) * acos((((3.0d0 * (x / (y * 27.0d0))) / (z * 2.0d0)) * sqrt(t)))
end function
public static double code(double x, double y, double z, double t) {
	return (1.0 / 3.0) * Math.acos((((3.0 * (x / (y * 27.0))) / (z * 2.0)) * Math.sqrt(t)));
}
def code(x, y, z, t):
	return (1.0 / 3.0) * math.acos((((3.0 * (x / (y * 27.0))) / (z * 2.0)) * math.sqrt(t)))
function code(x, y, z, t)
	return Float64(Float64(1.0 / 3.0) * acos(Float64(Float64(Float64(3.0 * Float64(x / Float64(y * 27.0))) / Float64(z * 2.0)) * sqrt(t))))
end
function tmp = code(x, y, z, t)
	tmp = (1.0 / 3.0) * acos((((3.0 * (x / (y * 27.0))) / (z * 2.0)) * sqrt(t)));
end
code[x_, y_, z_, t_] := N[(N[(1.0 / 3.0), $MachinePrecision] * N[ArcCos[N[(N[(N[(3.0 * N[(x / N[(y * 27.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(z * 2.0), $MachinePrecision]), $MachinePrecision] * N[Sqrt[t], $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\frac{1}{3} \cdot \cos^{-1} \left(\frac{3 \cdot \frac{x}{y \cdot 27}}{z \cdot 2} \cdot \sqrt{t}\right)
\end{array}

Alternative 1: 98.7% accurate, 0.7× speedup?

\[\begin{array}{l} [x, y, z, t] = \mathsf{sort}([x, y, z, t])\\ \\ {\left(\frac{3}{\cos^{-1} \left(0.05555555555555555 \cdot \left(\frac{\frac{\sqrt{t}}{z}}{y} \cdot x\right)\right)}\right)}^{-1} \end{array} \]
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
(FPCore (x y z t)
 :precision binary64
 (pow (/ 3.0 (acos (* 0.05555555555555555 (* (/ (/ (sqrt t) z) y) x)))) -1.0))
assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
	return pow((3.0 / acos((0.05555555555555555 * (((sqrt(t) / z) / y) * x)))), -1.0);
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    code = (3.0d0 / acos((0.05555555555555555d0 * (((sqrt(t) / z) / y) * x)))) ** (-1.0d0)
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
	return Math.pow((3.0 / Math.acos((0.05555555555555555 * (((Math.sqrt(t) / z) / y) * x)))), -1.0);
}
[x, y, z, t] = sort([x, y, z, t])
def code(x, y, z, t):
	return math.pow((3.0 / math.acos((0.05555555555555555 * (((math.sqrt(t) / z) / y) * x)))), -1.0)
x, y, z, t = sort([x, y, z, t])
function code(x, y, z, t)
	return Float64(3.0 / acos(Float64(0.05555555555555555 * Float64(Float64(Float64(sqrt(t) / z) / y) * x)))) ^ -1.0
end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp = code(x, y, z, t)
	tmp = (3.0 / acos((0.05555555555555555 * (((sqrt(t) / z) / y) * x)))) ^ -1.0;
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_] := N[Power[N[(3.0 / N[ArcCos[N[(0.05555555555555555 * N[(N[(N[(N[Sqrt[t], $MachinePrecision] / z), $MachinePrecision] / y), $MachinePrecision] * x), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], -1.0], $MachinePrecision]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
{\left(\frac{3}{\cos^{-1} \left(0.05555555555555555 \cdot \left(\frac{\frac{\sqrt{t}}{z}}{y} \cdot x\right)\right)}\right)}^{-1}
\end{array}
Derivation
  1. Initial program 98.4%

    \[\frac{1}{3} \cdot \cos^{-1} \left(\frac{3 \cdot \frac{x}{y \cdot 27}}{z \cdot 2} \cdot \sqrt{t}\right) \]
  2. Add Preprocessing
  3. Taylor expanded in x around 0

    \[\leadsto \color{blue}{\frac{1}{3} \cdot \cos^{-1} \left(\frac{1}{18} \cdot \left(\sqrt{t} \cdot \frac{x}{y \cdot z}\right)\right)} \]
  4. Step-by-step derivation
    1. *-commutativeN/A

      \[\leadsto \color{blue}{\cos^{-1} \left(\frac{1}{18} \cdot \left(\sqrt{t} \cdot \frac{x}{y \cdot z}\right)\right) \cdot \frac{1}{3}} \]
    2. lower-*.f64N/A

      \[\leadsto \color{blue}{\cos^{-1} \left(\frac{1}{18} \cdot \left(\sqrt{t} \cdot \frac{x}{y \cdot z}\right)\right) \cdot \frac{1}{3}} \]
  5. Applied rewrites96.9%

    \[\leadsto \color{blue}{\cos^{-1} \left(\left(\frac{\frac{\sqrt{t}}{z}}{y} \cdot x\right) \cdot 0.05555555555555555\right) \cdot 0.3333333333333333} \]
  6. Step-by-step derivation
    1. Applied rewrites96.9%

      \[\leadsto \left(\left(\left(\mathsf{PI}\left(\right) \cdot \mathsf{PI}\left(\right)\right) \cdot 0.25 - {\sin^{-1} \left(0.05555555555555555 \cdot \left(\frac{\frac{\sqrt{t}}{z}}{y} \cdot x\right)\right)}^{2}\right) \cdot {\left(\mathsf{fma}\left(0.5, \mathsf{PI}\left(\right), \sin^{-1} \left(0.05555555555555555 \cdot \left(\frac{\frac{\sqrt{t}}{z}}{y} \cdot x\right)\right)\right)\right)}^{-1}\right) \cdot 0.3333333333333333 \]
    2. Step-by-step derivation
      1. Applied rewrites98.4%

        \[\leadsto {\left({\cos^{-1} \left(\left(x \cdot \frac{\frac{\sqrt{t}}{z}}{y}\right) \cdot 0.05555555555555555\right)}^{-1} \cdot 3\right)}^{\color{blue}{-1}} \]
      2. Step-by-step derivation
        1. Applied rewrites98.4%

          \[\leadsto {\left(\frac{3}{\cos^{-1} \left(0.05555555555555555 \cdot \left(\frac{\frac{\sqrt{t}}{z}}{y} \cdot x\right)\right)}\right)}^{-1} \]
        2. Add Preprocessing

        Alternative 2: 97.2% accurate, 1.1× speedup?

        \[\begin{array}{l} [x, y, z, t] = \mathsf{sort}([x, y, z, t])\\ \\ \frac{\cos^{-1} \left(0.05555555555555555 \cdot \left(\frac{\frac{\sqrt{t}}{z}}{y} \cdot x\right)\right)}{3} \end{array} \]
        NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
        (FPCore (x y z t)
         :precision binary64
         (/ (acos (* 0.05555555555555555 (* (/ (/ (sqrt t) z) y) x))) 3.0))
        assert(x < y && y < z && z < t);
        double code(double x, double y, double z, double t) {
        	return acos((0.05555555555555555 * (((sqrt(t) / z) / y) * x))) / 3.0;
        }
        
        NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
        real(8) function code(x, y, z, t)
            real(8), intent (in) :: x
            real(8), intent (in) :: y
            real(8), intent (in) :: z
            real(8), intent (in) :: t
            code = acos((0.05555555555555555d0 * (((sqrt(t) / z) / y) * x))) / 3.0d0
        end function
        
        assert x < y && y < z && z < t;
        public static double code(double x, double y, double z, double t) {
        	return Math.acos((0.05555555555555555 * (((Math.sqrt(t) / z) / y) * x))) / 3.0;
        }
        
        [x, y, z, t] = sort([x, y, z, t])
        def code(x, y, z, t):
        	return math.acos((0.05555555555555555 * (((math.sqrt(t) / z) / y) * x))) / 3.0
        
        x, y, z, t = sort([x, y, z, t])
        function code(x, y, z, t)
        	return Float64(acos(Float64(0.05555555555555555 * Float64(Float64(Float64(sqrt(t) / z) / y) * x))) / 3.0)
        end
        
        x, y, z, t = num2cell(sort([x, y, z, t])){:}
        function tmp = code(x, y, z, t)
        	tmp = acos((0.05555555555555555 * (((sqrt(t) / z) / y) * x))) / 3.0;
        end
        
        NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
        code[x_, y_, z_, t_] := N[(N[ArcCos[N[(0.05555555555555555 * N[(N[(N[(N[Sqrt[t], $MachinePrecision] / z), $MachinePrecision] / y), $MachinePrecision] * x), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] / 3.0), $MachinePrecision]
        
        \begin{array}{l}
        [x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
        \\
        \frac{\cos^{-1} \left(0.05555555555555555 \cdot \left(\frac{\frac{\sqrt{t}}{z}}{y} \cdot x\right)\right)}{3}
        \end{array}
        
        Derivation
        1. Initial program 98.4%

          \[\frac{1}{3} \cdot \cos^{-1} \left(\frac{3 \cdot \frac{x}{y \cdot 27}}{z \cdot 2} \cdot \sqrt{t}\right) \]
        2. Add Preprocessing
        3. Taylor expanded in x around 0

          \[\leadsto \color{blue}{\frac{1}{3} \cdot \cos^{-1} \left(\frac{1}{18} \cdot \left(\sqrt{t} \cdot \frac{x}{y \cdot z}\right)\right)} \]
        4. Step-by-step derivation
          1. *-commutativeN/A

            \[\leadsto \color{blue}{\cos^{-1} \left(\frac{1}{18} \cdot \left(\sqrt{t} \cdot \frac{x}{y \cdot z}\right)\right) \cdot \frac{1}{3}} \]
          2. lower-*.f64N/A

            \[\leadsto \color{blue}{\cos^{-1} \left(\frac{1}{18} \cdot \left(\sqrt{t} \cdot \frac{x}{y \cdot z}\right)\right) \cdot \frac{1}{3}} \]
        5. Applied rewrites96.9%

          \[\leadsto \color{blue}{\cos^{-1} \left(\left(\frac{\frac{\sqrt{t}}{z}}{y} \cdot x\right) \cdot 0.05555555555555555\right) \cdot 0.3333333333333333} \]
        6. Step-by-step derivation
          1. Applied rewrites96.9%

            \[\leadsto \left(\left(\left(\mathsf{PI}\left(\right) \cdot \mathsf{PI}\left(\right)\right) \cdot 0.25 - {\sin^{-1} \left(0.05555555555555555 \cdot \left(\frac{\frac{\sqrt{t}}{z}}{y} \cdot x\right)\right)}^{2}\right) \cdot {\left(\mathsf{fma}\left(0.5, \mathsf{PI}\left(\right), \sin^{-1} \left(0.05555555555555555 \cdot \left(\frac{\frac{\sqrt{t}}{z}}{y} \cdot x\right)\right)\right)\right)}^{-1}\right) \cdot 0.3333333333333333 \]
          2. Step-by-step derivation
            1. Applied rewrites96.9%

              \[\leadsto \frac{1}{\color{blue}{{\cos^{-1} \left(\left(x \cdot \frac{\frac{\sqrt{t}}{z}}{y}\right) \cdot 0.05555555555555555\right)}^{-1} \cdot 3}} \]
            2. Step-by-step derivation
              1. Applied rewrites96.9%

                \[\leadsto \frac{\cos^{-1} \left(0.05555555555555555 \cdot \left(\frac{\frac{\sqrt{t}}{z}}{y} \cdot x\right)\right)}{\color{blue}{3}} \]
              2. Add Preprocessing

              Alternative 3: 97.2% accurate, 1.1× speedup?

              \[\begin{array}{l} [x, y, z, t] = \mathsf{sort}([x, y, z, t])\\ \\ \cos^{-1} \left(\left(\frac{\frac{\sqrt{t}}{z}}{y} \cdot x\right) \cdot 0.05555555555555555\right) \cdot 0.3333333333333333 \end{array} \]
              NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
              (FPCore (x y z t)
               :precision binary64
               (*
                (acos (* (* (/ (/ (sqrt t) z) y) x) 0.05555555555555555))
                0.3333333333333333))
              assert(x < y && y < z && z < t);
              double code(double x, double y, double z, double t) {
              	return acos(((((sqrt(t) / z) / y) * x) * 0.05555555555555555)) * 0.3333333333333333;
              }
              
              NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
              real(8) function code(x, y, z, t)
                  real(8), intent (in) :: x
                  real(8), intent (in) :: y
                  real(8), intent (in) :: z
                  real(8), intent (in) :: t
                  code = acos(((((sqrt(t) / z) / y) * x) * 0.05555555555555555d0)) * 0.3333333333333333d0
              end function
              
              assert x < y && y < z && z < t;
              public static double code(double x, double y, double z, double t) {
              	return Math.acos(((((Math.sqrt(t) / z) / y) * x) * 0.05555555555555555)) * 0.3333333333333333;
              }
              
              [x, y, z, t] = sort([x, y, z, t])
              def code(x, y, z, t):
              	return math.acos(((((math.sqrt(t) / z) / y) * x) * 0.05555555555555555)) * 0.3333333333333333
              
              x, y, z, t = sort([x, y, z, t])
              function code(x, y, z, t)
              	return Float64(acos(Float64(Float64(Float64(Float64(sqrt(t) / z) / y) * x) * 0.05555555555555555)) * 0.3333333333333333)
              end
              
              x, y, z, t = num2cell(sort([x, y, z, t])){:}
              function tmp = code(x, y, z, t)
              	tmp = acos(((((sqrt(t) / z) / y) * x) * 0.05555555555555555)) * 0.3333333333333333;
              end
              
              NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
              code[x_, y_, z_, t_] := N[(N[ArcCos[N[(N[(N[(N[(N[Sqrt[t], $MachinePrecision] / z), $MachinePrecision] / y), $MachinePrecision] * x), $MachinePrecision] * 0.05555555555555555), $MachinePrecision]], $MachinePrecision] * 0.3333333333333333), $MachinePrecision]
              
              \begin{array}{l}
              [x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
              \\
              \cos^{-1} \left(\left(\frac{\frac{\sqrt{t}}{z}}{y} \cdot x\right) \cdot 0.05555555555555555\right) \cdot 0.3333333333333333
              \end{array}
              
              Derivation
              1. Initial program 98.4%

                \[\frac{1}{3} \cdot \cos^{-1} \left(\frac{3 \cdot \frac{x}{y \cdot 27}}{z \cdot 2} \cdot \sqrt{t}\right) \]
              2. Add Preprocessing
              3. Taylor expanded in x around 0

                \[\leadsto \color{blue}{\frac{1}{3} \cdot \cos^{-1} \left(\frac{1}{18} \cdot \left(\sqrt{t} \cdot \frac{x}{y \cdot z}\right)\right)} \]
              4. Step-by-step derivation
                1. *-commutativeN/A

                  \[\leadsto \color{blue}{\cos^{-1} \left(\frac{1}{18} \cdot \left(\sqrt{t} \cdot \frac{x}{y \cdot z}\right)\right) \cdot \frac{1}{3}} \]
                2. lower-*.f64N/A

                  \[\leadsto \color{blue}{\cos^{-1} \left(\frac{1}{18} \cdot \left(\sqrt{t} \cdot \frac{x}{y \cdot z}\right)\right) \cdot \frac{1}{3}} \]
              5. Applied rewrites96.9%

                \[\leadsto \color{blue}{\cos^{-1} \left(\left(\frac{\frac{\sqrt{t}}{z}}{y} \cdot x\right) \cdot 0.05555555555555555\right) \cdot 0.3333333333333333} \]
              6. Add Preprocessing

              Alternative 4: 98.1% accurate, 1.2× speedup?

              \[\begin{array}{l} [x, y, z, t] = \mathsf{sort}([x, y, z, t])\\ \\ 0.3333333333333333 \cdot \cos^{-1} \left(\left(\frac{x}{z \cdot y} \cdot 0.05555555555555555\right) \cdot \sqrt{t}\right) \end{array} \]
              NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
              (FPCore (x y z t)
               :precision binary64
               (*
                0.3333333333333333
                (acos (* (* (/ x (* z y)) 0.05555555555555555) (sqrt t)))))
              assert(x < y && y < z && z < t);
              double code(double x, double y, double z, double t) {
              	return 0.3333333333333333 * acos((((x / (z * y)) * 0.05555555555555555) * sqrt(t)));
              }
              
              NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
              real(8) function code(x, y, z, t)
                  real(8), intent (in) :: x
                  real(8), intent (in) :: y
                  real(8), intent (in) :: z
                  real(8), intent (in) :: t
                  code = 0.3333333333333333d0 * acos((((x / (z * y)) * 0.05555555555555555d0) * sqrt(t)))
              end function
              
              assert x < y && y < z && z < t;
              public static double code(double x, double y, double z, double t) {
              	return 0.3333333333333333 * Math.acos((((x / (z * y)) * 0.05555555555555555) * Math.sqrt(t)));
              }
              
              [x, y, z, t] = sort([x, y, z, t])
              def code(x, y, z, t):
              	return 0.3333333333333333 * math.acos((((x / (z * y)) * 0.05555555555555555) * math.sqrt(t)))
              
              x, y, z, t = sort([x, y, z, t])
              function code(x, y, z, t)
              	return Float64(0.3333333333333333 * acos(Float64(Float64(Float64(x / Float64(z * y)) * 0.05555555555555555) * sqrt(t))))
              end
              
              x, y, z, t = num2cell(sort([x, y, z, t])){:}
              function tmp = code(x, y, z, t)
              	tmp = 0.3333333333333333 * acos((((x / (z * y)) * 0.05555555555555555) * sqrt(t)));
              end
              
              NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
              code[x_, y_, z_, t_] := N[(0.3333333333333333 * N[ArcCos[N[(N[(N[(x / N[(z * y), $MachinePrecision]), $MachinePrecision] * 0.05555555555555555), $MachinePrecision] * N[Sqrt[t], $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
              
              \begin{array}{l}
              [x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
              \\
              0.3333333333333333 \cdot \cos^{-1} \left(\left(\frac{x}{z \cdot y} \cdot 0.05555555555555555\right) \cdot \sqrt{t}\right)
              \end{array}
              
              Derivation
              1. Initial program 98.4%

                \[\frac{1}{3} \cdot \cos^{-1} \left(\frac{3 \cdot \frac{x}{y \cdot 27}}{z \cdot 2} \cdot \sqrt{t}\right) \]
              2. Add Preprocessing
              3. Taylor expanded in x around 0

                \[\leadsto \frac{1}{3} \cdot \cos^{-1} \left(\color{blue}{\left(\frac{1}{18} \cdot \frac{x}{y \cdot z}\right)} \cdot \sqrt{t}\right) \]
              4. Step-by-step derivation
                1. *-commutativeN/A

                  \[\leadsto \frac{1}{3} \cdot \cos^{-1} \left(\color{blue}{\left(\frac{x}{y \cdot z} \cdot \frac{1}{18}\right)} \cdot \sqrt{t}\right) \]
                2. lower-*.f64N/A

                  \[\leadsto \frac{1}{3} \cdot \cos^{-1} \left(\color{blue}{\left(\frac{x}{y \cdot z} \cdot \frac{1}{18}\right)} \cdot \sqrt{t}\right) \]
                3. lower-/.f64N/A

                  \[\leadsto \frac{1}{3} \cdot \cos^{-1} \left(\left(\color{blue}{\frac{x}{y \cdot z}} \cdot \frac{1}{18}\right) \cdot \sqrt{t}\right) \]
                4. *-commutativeN/A

                  \[\leadsto \frac{1}{3} \cdot \cos^{-1} \left(\left(\frac{x}{\color{blue}{z \cdot y}} \cdot \frac{1}{18}\right) \cdot \sqrt{t}\right) \]
                5. lower-*.f6498.1

                  \[\leadsto \frac{1}{3} \cdot \cos^{-1} \left(\left(\frac{x}{\color{blue}{z \cdot y}} \cdot 0.05555555555555555\right) \cdot \sqrt{t}\right) \]
              5. Applied rewrites98.1%

                \[\leadsto \frac{1}{3} \cdot \cos^{-1} \left(\color{blue}{\left(\frac{x}{z \cdot y} \cdot 0.05555555555555555\right)} \cdot \sqrt{t}\right) \]
              6. Step-by-step derivation
                1. lift-/.f64N/A

                  \[\leadsto \color{blue}{\frac{1}{3}} \cdot \cos^{-1} \left(\left(\frac{x}{z \cdot y} \cdot \frac{1}{18}\right) \cdot \sqrt{t}\right) \]
                2. metadata-eval98.1

                  \[\leadsto \color{blue}{0.3333333333333333} \cdot \cos^{-1} \left(\left(\frac{x}{z \cdot y} \cdot 0.05555555555555555\right) \cdot \sqrt{t}\right) \]
              7. Applied rewrites98.1%

                \[\leadsto \color{blue}{0.3333333333333333} \cdot \cos^{-1} \left(\left(\frac{x}{z \cdot y} \cdot 0.05555555555555555\right) \cdot \sqrt{t}\right) \]
              8. Add Preprocessing

              Developer Target 1: 98.1% accurate, 1.0× speedup?

              \[\begin{array}{l} \\ \frac{\cos^{-1} \left(\frac{\frac{x}{27}}{y \cdot z} \cdot \frac{\sqrt{t}}{\frac{2}{3}}\right)}{3} \end{array} \]
              (FPCore (x y z t)
               :precision binary64
               (/ (acos (* (/ (/ x 27.0) (* y z)) (/ (sqrt t) (/ 2.0 3.0)))) 3.0))
              double code(double x, double y, double z, double t) {
              	return acos((((x / 27.0) / (y * z)) * (sqrt(t) / (2.0 / 3.0)))) / 3.0;
              }
              
              real(8) function code(x, y, z, t)
                  real(8), intent (in) :: x
                  real(8), intent (in) :: y
                  real(8), intent (in) :: z
                  real(8), intent (in) :: t
                  code = acos((((x / 27.0d0) / (y * z)) * (sqrt(t) / (2.0d0 / 3.0d0)))) / 3.0d0
              end function
              
              public static double code(double x, double y, double z, double t) {
              	return Math.acos((((x / 27.0) / (y * z)) * (Math.sqrt(t) / (2.0 / 3.0)))) / 3.0;
              }
              
              def code(x, y, z, t):
              	return math.acos((((x / 27.0) / (y * z)) * (math.sqrt(t) / (2.0 / 3.0)))) / 3.0
              
              function code(x, y, z, t)
              	return Float64(acos(Float64(Float64(Float64(x / 27.0) / Float64(y * z)) * Float64(sqrt(t) / Float64(2.0 / 3.0)))) / 3.0)
              end
              
              function tmp = code(x, y, z, t)
              	tmp = acos((((x / 27.0) / (y * z)) * (sqrt(t) / (2.0 / 3.0)))) / 3.0;
              end
              
              code[x_, y_, z_, t_] := N[(N[ArcCos[N[(N[(N[(x / 27.0), $MachinePrecision] / N[(y * z), $MachinePrecision]), $MachinePrecision] * N[(N[Sqrt[t], $MachinePrecision] / N[(2.0 / 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] / 3.0), $MachinePrecision]
              
              \begin{array}{l}
              
              \\
              \frac{\cos^{-1} \left(\frac{\frac{x}{27}}{y \cdot z} \cdot \frac{\sqrt{t}}{\frac{2}{3}}\right)}{3}
              \end{array}
              

              Reproduce

              ?
              herbie shell --seed 2024307 
              (FPCore (x y z t)
                :name "Diagrams.Solve.Polynomial:cubForm  from diagrams-solve-0.1, D"
                :precision binary64
              
                :alt
                (! :herbie-platform default (/ (acos (* (/ (/ x 27) (* y z)) (/ (sqrt t) (/ 2 3)))) 3))
              
                (* (/ 1.0 3.0) (acos (* (/ (* 3.0 (/ x (* y 27.0))) (* z 2.0)) (sqrt t)))))