
(FPCore (x y z t) :precision binary64 (* (/ 1.0 3.0) (acos (* (/ (* 3.0 (/ x (* y 27.0))) (* z 2.0)) (sqrt t)))))
double code(double x, double y, double z, double t) {
return (1.0 / 3.0) * acos((((3.0 * (x / (y * 27.0))) / (z * 2.0)) * sqrt(t)));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (1.0d0 / 3.0d0) * acos((((3.0d0 * (x / (y * 27.0d0))) / (z * 2.0d0)) * sqrt(t)))
end function
public static double code(double x, double y, double z, double t) {
return (1.0 / 3.0) * Math.acos((((3.0 * (x / (y * 27.0))) / (z * 2.0)) * Math.sqrt(t)));
}
def code(x, y, z, t): return (1.0 / 3.0) * math.acos((((3.0 * (x / (y * 27.0))) / (z * 2.0)) * math.sqrt(t)))
function code(x, y, z, t) return Float64(Float64(1.0 / 3.0) * acos(Float64(Float64(Float64(3.0 * Float64(x / Float64(y * 27.0))) / Float64(z * 2.0)) * sqrt(t)))) end
function tmp = code(x, y, z, t) tmp = (1.0 / 3.0) * acos((((3.0 * (x / (y * 27.0))) / (z * 2.0)) * sqrt(t))); end
code[x_, y_, z_, t_] := N[(N[(1.0 / 3.0), $MachinePrecision] * N[ArcCos[N[(N[(N[(3.0 * N[(x / N[(y * 27.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(z * 2.0), $MachinePrecision]), $MachinePrecision] * N[Sqrt[t], $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{3} \cdot \cos^{-1} \left(\frac{3 \cdot \frac{x}{y \cdot 27}}{z \cdot 2} \cdot \sqrt{t}\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (* (/ 1.0 3.0) (acos (* (/ (* 3.0 (/ x (* y 27.0))) (* z 2.0)) (sqrt t)))))
double code(double x, double y, double z, double t) {
return (1.0 / 3.0) * acos((((3.0 * (x / (y * 27.0))) / (z * 2.0)) * sqrt(t)));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (1.0d0 / 3.0d0) * acos((((3.0d0 * (x / (y * 27.0d0))) / (z * 2.0d0)) * sqrt(t)))
end function
public static double code(double x, double y, double z, double t) {
return (1.0 / 3.0) * Math.acos((((3.0 * (x / (y * 27.0))) / (z * 2.0)) * Math.sqrt(t)));
}
def code(x, y, z, t): return (1.0 / 3.0) * math.acos((((3.0 * (x / (y * 27.0))) / (z * 2.0)) * math.sqrt(t)))
function code(x, y, z, t) return Float64(Float64(1.0 / 3.0) * acos(Float64(Float64(Float64(3.0 * Float64(x / Float64(y * 27.0))) / Float64(z * 2.0)) * sqrt(t)))) end
function tmp = code(x, y, z, t) tmp = (1.0 / 3.0) * acos((((3.0 * (x / (y * 27.0))) / (z * 2.0)) * sqrt(t))); end
code[x_, y_, z_, t_] := N[(N[(1.0 / 3.0), $MachinePrecision] * N[ArcCos[N[(N[(N[(3.0 * N[(x / N[(y * 27.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(z * 2.0), $MachinePrecision]), $MachinePrecision] * N[Sqrt[t], $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{3} \cdot \cos^{-1} \left(\frac{3 \cdot \frac{x}{y \cdot 27}}{z \cdot 2} \cdot \sqrt{t}\right)
\end{array}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. (FPCore (x y z t) :precision binary64 (pow (/ 3.0 (acos (* 0.05555555555555555 (* (/ (/ (sqrt t) z) y) x)))) -1.0))
assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
return pow((3.0 / acos((0.05555555555555555 * (((sqrt(t) / z) / y) * x)))), -1.0);
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (3.0d0 / acos((0.05555555555555555d0 * (((sqrt(t) / z) / y) * x)))) ** (-1.0d0)
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
return Math.pow((3.0 / Math.acos((0.05555555555555555 * (((Math.sqrt(t) / z) / y) * x)))), -1.0);
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): return math.pow((3.0 / math.acos((0.05555555555555555 * (((math.sqrt(t) / z) / y) * x)))), -1.0)
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) return Float64(3.0 / acos(Float64(0.05555555555555555 * Float64(Float64(Float64(sqrt(t) / z) / y) * x)))) ^ -1.0 end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp = code(x, y, z, t)
tmp = (3.0 / acos((0.05555555555555555 * (((sqrt(t) / z) / y) * x)))) ^ -1.0;
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. code[x_, y_, z_, t_] := N[Power[N[(3.0 / N[ArcCos[N[(0.05555555555555555 * N[(N[(N[(N[Sqrt[t], $MachinePrecision] / z), $MachinePrecision] / y), $MachinePrecision] * x), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], -1.0], $MachinePrecision]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
{\left(\frac{3}{\cos^{-1} \left(0.05555555555555555 \cdot \left(\frac{\frac{\sqrt{t}}{z}}{y} \cdot x\right)\right)}\right)}^{-1}
\end{array}
Initial program 98.4%
Taylor expanded in x around 0
*-commutativeN/A
lower-*.f64N/A
Applied rewrites96.9%
Applied rewrites96.9%
Applied rewrites98.4%
Applied rewrites98.4%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. (FPCore (x y z t) :precision binary64 (/ (acos (* 0.05555555555555555 (* (/ (/ (sqrt t) z) y) x))) 3.0))
assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
return acos((0.05555555555555555 * (((sqrt(t) / z) / y) * x))) / 3.0;
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = acos((0.05555555555555555d0 * (((sqrt(t) / z) / y) * x))) / 3.0d0
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
return Math.acos((0.05555555555555555 * (((Math.sqrt(t) / z) / y) * x))) / 3.0;
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): return math.acos((0.05555555555555555 * (((math.sqrt(t) / z) / y) * x))) / 3.0
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) return Float64(acos(Float64(0.05555555555555555 * Float64(Float64(Float64(sqrt(t) / z) / y) * x))) / 3.0) end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp = code(x, y, z, t)
tmp = acos((0.05555555555555555 * (((sqrt(t) / z) / y) * x))) / 3.0;
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. code[x_, y_, z_, t_] := N[(N[ArcCos[N[(0.05555555555555555 * N[(N[(N[(N[Sqrt[t], $MachinePrecision] / z), $MachinePrecision] / y), $MachinePrecision] * x), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] / 3.0), $MachinePrecision]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\frac{\cos^{-1} \left(0.05555555555555555 \cdot \left(\frac{\frac{\sqrt{t}}{z}}{y} \cdot x\right)\right)}{3}
\end{array}
Initial program 98.4%
Taylor expanded in x around 0
*-commutativeN/A
lower-*.f64N/A
Applied rewrites96.9%
Applied rewrites96.9%
Applied rewrites96.9%
Applied rewrites96.9%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. (FPCore (x y z t) :precision binary64 (* (acos (* (* (/ (/ (sqrt t) z) y) x) 0.05555555555555555)) 0.3333333333333333))
assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
return acos(((((sqrt(t) / z) / y) * x) * 0.05555555555555555)) * 0.3333333333333333;
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = acos(((((sqrt(t) / z) / y) * x) * 0.05555555555555555d0)) * 0.3333333333333333d0
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
return Math.acos(((((Math.sqrt(t) / z) / y) * x) * 0.05555555555555555)) * 0.3333333333333333;
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): return math.acos(((((math.sqrt(t) / z) / y) * x) * 0.05555555555555555)) * 0.3333333333333333
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) return Float64(acos(Float64(Float64(Float64(Float64(sqrt(t) / z) / y) * x) * 0.05555555555555555)) * 0.3333333333333333) end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp = code(x, y, z, t)
tmp = acos(((((sqrt(t) / z) / y) * x) * 0.05555555555555555)) * 0.3333333333333333;
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. code[x_, y_, z_, t_] := N[(N[ArcCos[N[(N[(N[(N[(N[Sqrt[t], $MachinePrecision] / z), $MachinePrecision] / y), $MachinePrecision] * x), $MachinePrecision] * 0.05555555555555555), $MachinePrecision]], $MachinePrecision] * 0.3333333333333333), $MachinePrecision]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\cos^{-1} \left(\left(\frac{\frac{\sqrt{t}}{z}}{y} \cdot x\right) \cdot 0.05555555555555555\right) \cdot 0.3333333333333333
\end{array}
Initial program 98.4%
Taylor expanded in x around 0
*-commutativeN/A
lower-*.f64N/A
Applied rewrites96.9%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. (FPCore (x y z t) :precision binary64 (* 0.3333333333333333 (acos (* (* (/ x (* z y)) 0.05555555555555555) (sqrt t)))))
assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
return 0.3333333333333333 * acos((((x / (z * y)) * 0.05555555555555555) * sqrt(t)));
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = 0.3333333333333333d0 * acos((((x / (z * y)) * 0.05555555555555555d0) * sqrt(t)))
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
return 0.3333333333333333 * Math.acos((((x / (z * y)) * 0.05555555555555555) * Math.sqrt(t)));
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): return 0.3333333333333333 * math.acos((((x / (z * y)) * 0.05555555555555555) * math.sqrt(t)))
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) return Float64(0.3333333333333333 * acos(Float64(Float64(Float64(x / Float64(z * y)) * 0.05555555555555555) * sqrt(t)))) end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp = code(x, y, z, t)
tmp = 0.3333333333333333 * acos((((x / (z * y)) * 0.05555555555555555) * sqrt(t)));
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. code[x_, y_, z_, t_] := N[(0.3333333333333333 * N[ArcCos[N[(N[(N[(x / N[(z * y), $MachinePrecision]), $MachinePrecision] * 0.05555555555555555), $MachinePrecision] * N[Sqrt[t], $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
0.3333333333333333 \cdot \cos^{-1} \left(\left(\frac{x}{z \cdot y} \cdot 0.05555555555555555\right) \cdot \sqrt{t}\right)
\end{array}
Initial program 98.4%
Taylor expanded in x around 0
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
*-commutativeN/A
lower-*.f6498.1
Applied rewrites98.1%
lift-/.f64N/A
metadata-eval98.1
Applied rewrites98.1%
(FPCore (x y z t) :precision binary64 (/ (acos (* (/ (/ x 27.0) (* y z)) (/ (sqrt t) (/ 2.0 3.0)))) 3.0))
double code(double x, double y, double z, double t) {
return acos((((x / 27.0) / (y * z)) * (sqrt(t) / (2.0 / 3.0)))) / 3.0;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = acos((((x / 27.0d0) / (y * z)) * (sqrt(t) / (2.0d0 / 3.0d0)))) / 3.0d0
end function
public static double code(double x, double y, double z, double t) {
return Math.acos((((x / 27.0) / (y * z)) * (Math.sqrt(t) / (2.0 / 3.0)))) / 3.0;
}
def code(x, y, z, t): return math.acos((((x / 27.0) / (y * z)) * (math.sqrt(t) / (2.0 / 3.0)))) / 3.0
function code(x, y, z, t) return Float64(acos(Float64(Float64(Float64(x / 27.0) / Float64(y * z)) * Float64(sqrt(t) / Float64(2.0 / 3.0)))) / 3.0) end
function tmp = code(x, y, z, t) tmp = acos((((x / 27.0) / (y * z)) * (sqrt(t) / (2.0 / 3.0)))) / 3.0; end
code[x_, y_, z_, t_] := N[(N[ArcCos[N[(N[(N[(x / 27.0), $MachinePrecision] / N[(y * z), $MachinePrecision]), $MachinePrecision] * N[(N[Sqrt[t], $MachinePrecision] / N[(2.0 / 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] / 3.0), $MachinePrecision]
\begin{array}{l}
\\
\frac{\cos^{-1} \left(\frac{\frac{x}{27}}{y \cdot z} \cdot \frac{\sqrt{t}}{\frac{2}{3}}\right)}{3}
\end{array}
herbie shell --seed 2024307
(FPCore (x y z t)
:name "Diagrams.Solve.Polynomial:cubForm from diagrams-solve-0.1, D"
:precision binary64
:alt
(! :herbie-platform default (/ (acos (* (/ (/ x 27) (* y z)) (/ (sqrt t) (/ 2 3)))) 3))
(* (/ 1.0 3.0) (acos (* (/ (* 3.0 (/ x (* y 27.0))) (* z 2.0)) (sqrt t)))))