
(FPCore (x y z) :precision binary64 (* (/ 1.0 2.0) (+ x (* y (sqrt z)))))
double code(double x, double y, double z) {
return (1.0 / 2.0) * (x + (y * sqrt(z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (1.0d0 / 2.0d0) * (x + (y * sqrt(z)))
end function
public static double code(double x, double y, double z) {
return (1.0 / 2.0) * (x + (y * Math.sqrt(z)));
}
def code(x, y, z): return (1.0 / 2.0) * (x + (y * math.sqrt(z)))
function code(x, y, z) return Float64(Float64(1.0 / 2.0) * Float64(x + Float64(y * sqrt(z)))) end
function tmp = code(x, y, z) tmp = (1.0 / 2.0) * (x + (y * sqrt(z))); end
code[x_, y_, z_] := N[(N[(1.0 / 2.0), $MachinePrecision] * N[(x + N[(y * N[Sqrt[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{2} \cdot \left(x + y \cdot \sqrt{z}\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (* (/ 1.0 2.0) (+ x (* y (sqrt z)))))
double code(double x, double y, double z) {
return (1.0 / 2.0) * (x + (y * sqrt(z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (1.0d0 / 2.0d0) * (x + (y * sqrt(z)))
end function
public static double code(double x, double y, double z) {
return (1.0 / 2.0) * (x + (y * Math.sqrt(z)));
}
def code(x, y, z): return (1.0 / 2.0) * (x + (y * math.sqrt(z)))
function code(x, y, z) return Float64(Float64(1.0 / 2.0) * Float64(x + Float64(y * sqrt(z)))) end
function tmp = code(x, y, z) tmp = (1.0 / 2.0) * (x + (y * sqrt(z))); end
code[x_, y_, z_] := N[(N[(1.0 / 2.0), $MachinePrecision] * N[(x + N[(y * N[Sqrt[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{2} \cdot \left(x + y \cdot \sqrt{z}\right)
\end{array}
(FPCore (x y z) :precision binary64 (* (fma (sqrt z) y x) 0.5))
double code(double x, double y, double z) {
return fma(sqrt(z), y, x) * 0.5;
}
function code(x, y, z) return Float64(fma(sqrt(z), y, x) * 0.5) end
code[x_, y_, z_] := N[(N[(N[Sqrt[z], $MachinePrecision] * y + x), $MachinePrecision] * 0.5), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\sqrt{z}, y, x\right) \cdot 0.5
\end{array}
Initial program 99.8%
lift-*.f64N/A
*-commutativeN/A
lower-*.f6499.8
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f6499.8
lift-/.f64N/A
metadata-eval99.8
Applied rewrites99.8%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* y (sqrt z))))
(if (or (<= t_0 -1e+98) (not (<= t_0 1e-14)))
(* 0.5 (* (sqrt z) y))
(* 0.5 x))))
double code(double x, double y, double z) {
double t_0 = y * sqrt(z);
double tmp;
if ((t_0 <= -1e+98) || !(t_0 <= 1e-14)) {
tmp = 0.5 * (sqrt(z) * y);
} else {
tmp = 0.5 * x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = y * sqrt(z)
if ((t_0 <= (-1d+98)) .or. (.not. (t_0 <= 1d-14))) then
tmp = 0.5d0 * (sqrt(z) * y)
else
tmp = 0.5d0 * x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = y * Math.sqrt(z);
double tmp;
if ((t_0 <= -1e+98) || !(t_0 <= 1e-14)) {
tmp = 0.5 * (Math.sqrt(z) * y);
} else {
tmp = 0.5 * x;
}
return tmp;
}
def code(x, y, z): t_0 = y * math.sqrt(z) tmp = 0 if (t_0 <= -1e+98) or not (t_0 <= 1e-14): tmp = 0.5 * (math.sqrt(z) * y) else: tmp = 0.5 * x return tmp
function code(x, y, z) t_0 = Float64(y * sqrt(z)) tmp = 0.0 if ((t_0 <= -1e+98) || !(t_0 <= 1e-14)) tmp = Float64(0.5 * Float64(sqrt(z) * y)); else tmp = Float64(0.5 * x); end return tmp end
function tmp_2 = code(x, y, z) t_0 = y * sqrt(z); tmp = 0.0; if ((t_0 <= -1e+98) || ~((t_0 <= 1e-14))) tmp = 0.5 * (sqrt(z) * y); else tmp = 0.5 * x; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(y * N[Sqrt[z], $MachinePrecision]), $MachinePrecision]}, If[Or[LessEqual[t$95$0, -1e+98], N[Not[LessEqual[t$95$0, 1e-14]], $MachinePrecision]], N[(0.5 * N[(N[Sqrt[z], $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision], N[(0.5 * x), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := y \cdot \sqrt{z}\\
\mathbf{if}\;t\_0 \leq -1 \cdot 10^{+98} \lor \neg \left(t\_0 \leq 10^{-14}\right):\\
\;\;\;\;0.5 \cdot \left(\sqrt{z} \cdot y\right)\\
\mathbf{else}:\\
\;\;\;\;0.5 \cdot x\\
\end{array}
\end{array}
if (*.f64 y (sqrt.f64 z)) < -9.99999999999999998e97 or 9.99999999999999999e-15 < (*.f64 y (sqrt.f64 z)) Initial program 99.7%
Taylor expanded in x around 0
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-sqrt.f6483.8
Applied rewrites83.8%
if -9.99999999999999998e97 < (*.f64 y (sqrt.f64 z)) < 9.99999999999999999e-15Initial program 99.9%
Taylor expanded in x around inf
lower-*.f6479.8
Applied rewrites79.8%
Final simplification81.4%
(FPCore (x y z) :precision binary64 (* 0.5 x))
double code(double x, double y, double z) {
return 0.5 * x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 0.5d0 * x
end function
public static double code(double x, double y, double z) {
return 0.5 * x;
}
def code(x, y, z): return 0.5 * x
function code(x, y, z) return Float64(0.5 * x) end
function tmp = code(x, y, z) tmp = 0.5 * x; end
code[x_, y_, z_] := N[(0.5 * x), $MachinePrecision]
\begin{array}{l}
\\
0.5 \cdot x
\end{array}
Initial program 99.8%
Taylor expanded in x around inf
lower-*.f6455.2
Applied rewrites55.2%
herbie shell --seed 2024307
(FPCore (x y z)
:name "Diagrams.Solve.Polynomial:quadForm from diagrams-solve-0.1, B"
:precision binary64
(* (/ 1.0 2.0) (+ x (* y (sqrt z)))))