
(FPCore (x y z) :precision binary64 (+ x (* (- y x) z)))
double code(double x, double y, double z) {
return x + ((y - x) * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + ((y - x) * z)
end function
public static double code(double x, double y, double z) {
return x + ((y - x) * z);
}
def code(x, y, z): return x + ((y - x) * z)
function code(x, y, z) return Float64(x + Float64(Float64(y - x) * z)) end
function tmp = code(x, y, z) tmp = x + ((y - x) * z); end
code[x_, y_, z_] := N[(x + N[(N[(y - x), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \left(y - x\right) \cdot z
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ x (* (- y x) z)))
double code(double x, double y, double z) {
return x + ((y - x) * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + ((y - x) * z)
end function
public static double code(double x, double y, double z) {
return x + ((y - x) * z);
}
def code(x, y, z): return x + ((y - x) * z)
function code(x, y, z) return Float64(x + Float64(Float64(y - x) * z)) end
function tmp = code(x, y, z) tmp = x + ((y - x) * z); end
code[x_, y_, z_] := N[(x + N[(N[(y - x), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \left(y - x\right) \cdot z
\end{array}
(FPCore (x y z) :precision binary64 (fma (- y x) z x))
double code(double x, double y, double z) {
return fma((y - x), z, x);
}
function code(x, y, z) return fma(Float64(y - x), z, x) end
code[x_, y_, z_] := N[(N[(y - x), $MachinePrecision] * z + x), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(y - x, z, x\right)
\end{array}
Initial program 100.0%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
lower-fma.f64100.0
Applied rewrites100.0%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* (- z) x)))
(if (<= z -4.2e+151)
t_0
(if (<= z -1.12e-10)
(* z y)
(if (<= z 4.4e-21) (* 1.0 x) (if (<= z 1.85e+51) (* z y) t_0))))))
double code(double x, double y, double z) {
double t_0 = -z * x;
double tmp;
if (z <= -4.2e+151) {
tmp = t_0;
} else if (z <= -1.12e-10) {
tmp = z * y;
} else if (z <= 4.4e-21) {
tmp = 1.0 * x;
} else if (z <= 1.85e+51) {
tmp = z * y;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = -z * x
if (z <= (-4.2d+151)) then
tmp = t_0
else if (z <= (-1.12d-10)) then
tmp = z * y
else if (z <= 4.4d-21) then
tmp = 1.0d0 * x
else if (z <= 1.85d+51) then
tmp = z * y
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = -z * x;
double tmp;
if (z <= -4.2e+151) {
tmp = t_0;
} else if (z <= -1.12e-10) {
tmp = z * y;
} else if (z <= 4.4e-21) {
tmp = 1.0 * x;
} else if (z <= 1.85e+51) {
tmp = z * y;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = -z * x tmp = 0 if z <= -4.2e+151: tmp = t_0 elif z <= -1.12e-10: tmp = z * y elif z <= 4.4e-21: tmp = 1.0 * x elif z <= 1.85e+51: tmp = z * y else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(Float64(-z) * x) tmp = 0.0 if (z <= -4.2e+151) tmp = t_0; elseif (z <= -1.12e-10) tmp = Float64(z * y); elseif (z <= 4.4e-21) tmp = Float64(1.0 * x); elseif (z <= 1.85e+51) tmp = Float64(z * y); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = -z * x; tmp = 0.0; if (z <= -4.2e+151) tmp = t_0; elseif (z <= -1.12e-10) tmp = z * y; elseif (z <= 4.4e-21) tmp = 1.0 * x; elseif (z <= 1.85e+51) tmp = z * y; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[((-z) * x), $MachinePrecision]}, If[LessEqual[z, -4.2e+151], t$95$0, If[LessEqual[z, -1.12e-10], N[(z * y), $MachinePrecision], If[LessEqual[z, 4.4e-21], N[(1.0 * x), $MachinePrecision], If[LessEqual[z, 1.85e+51], N[(z * y), $MachinePrecision], t$95$0]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(-z\right) \cdot x\\
\mathbf{if}\;z \leq -4.2 \cdot 10^{+151}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;z \leq -1.12 \cdot 10^{-10}:\\
\;\;\;\;z \cdot y\\
\mathbf{elif}\;z \leq 4.4 \cdot 10^{-21}:\\
\;\;\;\;1 \cdot x\\
\mathbf{elif}\;z \leq 1.85 \cdot 10^{+51}:\\
\;\;\;\;z \cdot y\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if z < -4.2000000000000001e151 or 1.8500000000000001e51 < z Initial program 100.0%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
mul-1-negN/A
unsub-negN/A
lower--.f6465.1
Applied rewrites65.1%
Taylor expanded in z around inf
Applied rewrites65.1%
if -4.2000000000000001e151 < z < -1.12e-10 or 4.4000000000000001e-21 < z < 1.8500000000000001e51Initial program 100.0%
Taylor expanded in x around 0
*-commutativeN/A
lower-*.f6464.5
Applied rewrites64.5%
if -1.12e-10 < z < 4.4000000000000001e-21Initial program 100.0%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
mul-1-negN/A
unsub-negN/A
lower--.f6469.8
Applied rewrites69.8%
Taylor expanded in z around 0
Applied rewrites69.8%
(FPCore (x y z) :precision binary64 (if (or (<= z -1.12e-10) (not (<= z 4.4e-21))) (* z (- y x)) (* 1.0 x)))
double code(double x, double y, double z) {
double tmp;
if ((z <= -1.12e-10) || !(z <= 4.4e-21)) {
tmp = z * (y - x);
} else {
tmp = 1.0 * x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-1.12d-10)) .or. (.not. (z <= 4.4d-21))) then
tmp = z * (y - x)
else
tmp = 1.0d0 * x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -1.12e-10) || !(z <= 4.4e-21)) {
tmp = z * (y - x);
} else {
tmp = 1.0 * x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -1.12e-10) or not (z <= 4.4e-21): tmp = z * (y - x) else: tmp = 1.0 * x return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -1.12e-10) || !(z <= 4.4e-21)) tmp = Float64(z * Float64(y - x)); else tmp = Float64(1.0 * x); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -1.12e-10) || ~((z <= 4.4e-21))) tmp = z * (y - x); else tmp = 1.0 * x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -1.12e-10], N[Not[LessEqual[z, 4.4e-21]], $MachinePrecision]], N[(z * N[(y - x), $MachinePrecision]), $MachinePrecision], N[(1.0 * x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -1.12 \cdot 10^{-10} \lor \neg \left(z \leq 4.4 \cdot 10^{-21}\right):\\
\;\;\;\;z \cdot \left(y - x\right)\\
\mathbf{else}:\\
\;\;\;\;1 \cdot x\\
\end{array}
\end{array}
if z < -1.12e-10 or 4.4000000000000001e-21 < z Initial program 100.0%
Taylor expanded in x around 0
*-commutativeN/A
lower-*.f6450.4
Applied rewrites50.4%
Taylor expanded in z around inf
lower-*.f64N/A
lower--.f6497.3
Applied rewrites97.3%
if -1.12e-10 < z < 4.4000000000000001e-21Initial program 100.0%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
mul-1-negN/A
unsub-negN/A
lower--.f6469.8
Applied rewrites69.8%
Taylor expanded in z around 0
Applied rewrites69.8%
Final simplification85.5%
(FPCore (x y z) :precision binary64 (if (or (<= z -1.12e-10) (not (<= z 4.4e-21))) (* z y) (* 1.0 x)))
double code(double x, double y, double z) {
double tmp;
if ((z <= -1.12e-10) || !(z <= 4.4e-21)) {
tmp = z * y;
} else {
tmp = 1.0 * x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-1.12d-10)) .or. (.not. (z <= 4.4d-21))) then
tmp = z * y
else
tmp = 1.0d0 * x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -1.12e-10) || !(z <= 4.4e-21)) {
tmp = z * y;
} else {
tmp = 1.0 * x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -1.12e-10) or not (z <= 4.4e-21): tmp = z * y else: tmp = 1.0 * x return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -1.12e-10) || !(z <= 4.4e-21)) tmp = Float64(z * y); else tmp = Float64(1.0 * x); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -1.12e-10) || ~((z <= 4.4e-21))) tmp = z * y; else tmp = 1.0 * x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -1.12e-10], N[Not[LessEqual[z, 4.4e-21]], $MachinePrecision]], N[(z * y), $MachinePrecision], N[(1.0 * x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -1.12 \cdot 10^{-10} \lor \neg \left(z \leq 4.4 \cdot 10^{-21}\right):\\
\;\;\;\;z \cdot y\\
\mathbf{else}:\\
\;\;\;\;1 \cdot x\\
\end{array}
\end{array}
if z < -1.12e-10 or 4.4000000000000001e-21 < z Initial program 100.0%
Taylor expanded in x around 0
*-commutativeN/A
lower-*.f6450.4
Applied rewrites50.4%
if -1.12e-10 < z < 4.4000000000000001e-21Initial program 100.0%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
mul-1-negN/A
unsub-negN/A
lower--.f6469.8
Applied rewrites69.8%
Taylor expanded in z around 0
Applied rewrites69.8%
Final simplification58.7%
(FPCore (x y z) :precision binary64 (* z y))
double code(double x, double y, double z) {
return z * y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = z * y
end function
public static double code(double x, double y, double z) {
return z * y;
}
def code(x, y, z): return z * y
function code(x, y, z) return Float64(z * y) end
function tmp = code(x, y, z) tmp = z * y; end
code[x_, y_, z_] := N[(z * y), $MachinePrecision]
\begin{array}{l}
\\
z \cdot y
\end{array}
Initial program 100.0%
Taylor expanded in x around 0
*-commutativeN/A
lower-*.f6442.7
Applied rewrites42.7%
herbie shell --seed 2024307
(FPCore (x y z)
:name "Diagrams.ThreeD.Shapes:frustum from diagrams-lib-1.3.0.3, B"
:precision binary64
(+ x (* (- y x) z)))