
(FPCore (s u) :precision binary32 (* s (log (/ 1.0 (- 1.0 (* 4.0 u))))))
float code(float s, float u) {
return s * logf((1.0f / (1.0f - (4.0f * u))));
}
real(4) function code(s, u)
real(4), intent (in) :: s
real(4), intent (in) :: u
code = s * log((1.0e0 / (1.0e0 - (4.0e0 * u))))
end function
function code(s, u) return Float32(s * log(Float32(Float32(1.0) / Float32(Float32(1.0) - Float32(Float32(4.0) * u))))) end
function tmp = code(s, u) tmp = s * log((single(1.0) / (single(1.0) - (single(4.0) * u)))); end
\begin{array}{l}
\\
s \cdot \log \left(\frac{1}{1 - 4 \cdot u}\right)
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (s u) :precision binary32 (* s (log (/ 1.0 (- 1.0 (* 4.0 u))))))
float code(float s, float u) {
return s * logf((1.0f / (1.0f - (4.0f * u))));
}
real(4) function code(s, u)
real(4), intent (in) :: s
real(4), intent (in) :: u
code = s * log((1.0e0 / (1.0e0 - (4.0e0 * u))))
end function
function code(s, u) return Float32(s * log(Float32(Float32(1.0) / Float32(Float32(1.0) - Float32(Float32(4.0) * u))))) end
function tmp = code(s, u) tmp = s * log((single(1.0) / (single(1.0) - (single(4.0) * u)))); end
\begin{array}{l}
\\
s \cdot \log \left(\frac{1}{1 - 4 \cdot u}\right)
\end{array}
(FPCore (s u) :precision binary32 (if (<= (- 1.0 (* 4.0 u)) 0.9998599886894226) (* s (log (/ 1.0 (- 1.0 (exp (log (* u 4.0))))))) (* s (* 4.0 u))))
float code(float s, float u) {
float tmp;
if ((1.0f - (4.0f * u)) <= 0.9998599886894226f) {
tmp = s * logf((1.0f / (1.0f - expf(logf((u * 4.0f))))));
} else {
tmp = s * (4.0f * u);
}
return tmp;
}
real(4) function code(s, u)
real(4), intent (in) :: s
real(4), intent (in) :: u
real(4) :: tmp
if ((1.0e0 - (4.0e0 * u)) <= 0.9998599886894226e0) then
tmp = s * log((1.0e0 / (1.0e0 - exp(log((u * 4.0e0))))))
else
tmp = s * (4.0e0 * u)
end if
code = tmp
end function
function code(s, u) tmp = Float32(0.0) if (Float32(Float32(1.0) - Float32(Float32(4.0) * u)) <= Float32(0.9998599886894226)) tmp = Float32(s * log(Float32(Float32(1.0) / Float32(Float32(1.0) - exp(log(Float32(u * Float32(4.0)))))))); else tmp = Float32(s * Float32(Float32(4.0) * u)); end return tmp end
function tmp_2 = code(s, u) tmp = single(0.0); if ((single(1.0) - (single(4.0) * u)) <= single(0.9998599886894226)) tmp = s * log((single(1.0) / (single(1.0) - exp(log((u * single(4.0))))))); else tmp = s * (single(4.0) * u); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;1 - 4 \cdot u \leq 0.9998599886894226:\\
\;\;\;\;s \cdot \log \left(\frac{1}{1 - e^{\log \left(u \cdot 4\right)}}\right)\\
\mathbf{else}:\\
\;\;\;\;s \cdot \left(4 \cdot u\right)\\
\end{array}
\end{array}
if (-.f32 #s(literal 1 binary32) (*.f32 #s(literal 4 binary32) u)) < 0.999859989Initial program 84.3%
rem-exp-logN/A
lower-exp.f32N/A
lower-log.f3284.3
lift-*.f32N/A
*-commutativeN/A
lower-*.f3284.3
Applied rewrites84.3%
if 0.999859989 < (-.f32 #s(literal 1 binary32) (*.f32 #s(literal 4 binary32) u)) Initial program 45.0%
Taylor expanded in u around 0
lower-*.f3290.8
Applied rewrites90.8%
(FPCore (s u) :precision binary32 (if (<= (* s (log (/ 1.0 (- 1.0 (* 4.0 u))))) 2.0000000390829628e-24) (* s (* 4.0 u)) (/ (* (* s s) (/ -1.0 s)) (- 0.5 (/ 0.25 u)))))
float code(float s, float u) {
float tmp;
if ((s * logf((1.0f / (1.0f - (4.0f * u))))) <= 2.0000000390829628e-24f) {
tmp = s * (4.0f * u);
} else {
tmp = ((s * s) * (-1.0f / s)) / (0.5f - (0.25f / u));
}
return tmp;
}
real(4) function code(s, u)
real(4), intent (in) :: s
real(4), intent (in) :: u
real(4) :: tmp
if ((s * log((1.0e0 / (1.0e0 - (4.0e0 * u))))) <= 2.0000000390829628e-24) then
tmp = s * (4.0e0 * u)
else
tmp = ((s * s) * ((-1.0e0) / s)) / (0.5e0 - (0.25e0 / u))
end if
code = tmp
end function
function code(s, u) tmp = Float32(0.0) if (Float32(s * log(Float32(Float32(1.0) / Float32(Float32(1.0) - Float32(Float32(4.0) * u))))) <= Float32(2.0000000390829628e-24)) tmp = Float32(s * Float32(Float32(4.0) * u)); else tmp = Float32(Float32(Float32(s * s) * Float32(Float32(-1.0) / s)) / Float32(Float32(0.5) - Float32(Float32(0.25) / u))); end return tmp end
function tmp_2 = code(s, u) tmp = single(0.0); if ((s * log((single(1.0) / (single(1.0) - (single(4.0) * u))))) <= single(2.0000000390829628e-24)) tmp = s * (single(4.0) * u); else tmp = ((s * s) * (single(-1.0) / s)) / (single(0.5) - (single(0.25) / u)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;s \cdot \log \left(\frac{1}{1 - 4 \cdot u}\right) \leq 2.0000000390829628 \cdot 10^{-24}:\\
\;\;\;\;s \cdot \left(4 \cdot u\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{\left(s \cdot s\right) \cdot \frac{-1}{s}}{0.5 - \frac{0.25}{u}}\\
\end{array}
\end{array}
if (*.f32 s (log.f32 (/.f32 #s(literal 1 binary32) (-.f32 #s(literal 1 binary32) (*.f32 #s(literal 4 binary32) u))))) < 2.00000004e-24Initial program 58.5%
Taylor expanded in u around 0
lower-*.f3279.4
Applied rewrites79.4%
if 2.00000004e-24 < (*.f32 s (log.f32 (/.f32 #s(literal 1 binary32) (-.f32 #s(literal 1 binary32) (*.f32 #s(literal 4 binary32) u))))) Initial program 66.3%
Applied rewrites44.8%
lift-*.f32N/A
lift-/.f32N/A
un-div-invN/A
frac-2negN/A
lift-/.f32N/A
distribute-neg-fracN/A
lift-neg.f32N/A
remove-double-negN/A
lift-pow.f32N/A
lift-pow.f32N/A
pow-divN/A
metadata-evalN/A
metadata-evalN/A
Applied rewrites66.7%
lift-neg.f32N/A
neg-sub0N/A
metadata-evalN/A
flip--N/A
div-invN/A
metadata-evalN/A
+-lft-identityN/A
lower-*.f32N/A
metadata-evalN/A
metadata-evalN/A
metadata-evalN/A
sub0-negN/A
lower-neg.f32N/A
lower-*.f32N/A
lower-/.f3266.6
Applied rewrites66.6%
Taylor expanded in u around 0
div-subN/A
associate-/l*N/A
*-inversesN/A
metadata-evalN/A
metadata-evalN/A
associate-*r/N/A
lower--.f32N/A
associate-*r/N/A
metadata-evalN/A
lower-/.f3286.8
Applied rewrites86.8%
Final simplification82.9%
(FPCore (s u) :precision binary32 (let* ((t_0 (- 1.0 (* 4.0 u)))) (if (<= t_0 0.9998599886894226) (* s (log (/ 1.0 t_0))) (* s (* 4.0 u)))))
float code(float s, float u) {
float t_0 = 1.0f - (4.0f * u);
float tmp;
if (t_0 <= 0.9998599886894226f) {
tmp = s * logf((1.0f / t_0));
} else {
tmp = s * (4.0f * u);
}
return tmp;
}
real(4) function code(s, u)
real(4), intent (in) :: s
real(4), intent (in) :: u
real(4) :: t_0
real(4) :: tmp
t_0 = 1.0e0 - (4.0e0 * u)
if (t_0 <= 0.9998599886894226e0) then
tmp = s * log((1.0e0 / t_0))
else
tmp = s * (4.0e0 * u)
end if
code = tmp
end function
function code(s, u) t_0 = Float32(Float32(1.0) - Float32(Float32(4.0) * u)) tmp = Float32(0.0) if (t_0 <= Float32(0.9998599886894226)) tmp = Float32(s * log(Float32(Float32(1.0) / t_0))); else tmp = Float32(s * Float32(Float32(4.0) * u)); end return tmp end
function tmp_2 = code(s, u) t_0 = single(1.0) - (single(4.0) * u); tmp = single(0.0); if (t_0 <= single(0.9998599886894226)) tmp = s * log((single(1.0) / t_0)); else tmp = s * (single(4.0) * u); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := 1 - 4 \cdot u\\
\mathbf{if}\;t\_0 \leq 0.9998599886894226:\\
\;\;\;\;s \cdot \log \left(\frac{1}{t\_0}\right)\\
\mathbf{else}:\\
\;\;\;\;s \cdot \left(4 \cdot u\right)\\
\end{array}
\end{array}
if (-.f32 #s(literal 1 binary32) (*.f32 #s(literal 4 binary32) u)) < 0.999859989Initial program 84.3%
if 0.999859989 < (-.f32 #s(literal 1 binary32) (*.f32 #s(literal 4 binary32) u)) Initial program 45.0%
Taylor expanded in u around 0
lower-*.f3290.8
Applied rewrites90.8%
(FPCore (s u) :precision binary32 (* s (* 4.0 u)))
float code(float s, float u) {
return s * (4.0f * u);
}
real(4) function code(s, u)
real(4), intent (in) :: s
real(4), intent (in) :: u
code = s * (4.0e0 * u)
end function
function code(s, u) return Float32(s * Float32(Float32(4.0) * u)) end
function tmp = code(s, u) tmp = s * (single(4.0) * u); end
\begin{array}{l}
\\
s \cdot \left(4 \cdot u\right)
\end{array}
Initial program 62.2%
Taylor expanded in u around 0
lower-*.f3273.6
Applied rewrites73.6%
herbie shell --seed 2024307
(FPCore (s u)
:name "Disney BSSRDF, sample scattering profile, lower"
:precision binary32
:pre (and (and (<= 0.0 s) (<= s 256.0)) (and (<= 2.328306437e-10 u) (<= u 0.25)))
(* s (log (/ 1.0 (- 1.0 (* 4.0 u))))))