bug366, discussion (missed optimization)

Percentage Accurate: 53.7% → 99.5%
Time: 3.6s
Alternatives: 2
Speedup: 24.0×

Specification

?
\[\begin{array}{l} \\ \sqrt{a \cdot a - b \cdot b} \end{array} \]
(FPCore (a b) :precision binary64 (sqrt (- (* a a) (* b b))))
double code(double a, double b) {
	return sqrt(((a * a) - (b * b)));
}
real(8) function code(a, b)
    real(8), intent (in) :: a
    real(8), intent (in) :: b
    code = sqrt(((a * a) - (b * b)))
end function
public static double code(double a, double b) {
	return Math.sqrt(((a * a) - (b * b)));
}
def code(a, b):
	return math.sqrt(((a * a) - (b * b)))
function code(a, b)
	return sqrt(Float64(Float64(a * a) - Float64(b * b)))
end
function tmp = code(a, b)
	tmp = sqrt(((a * a) - (b * b)));
end
code[a_, b_] := N[Sqrt[N[(N[(a * a), $MachinePrecision] - N[(b * b), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]
\begin{array}{l}

\\
\sqrt{a \cdot a - b \cdot b}
\end{array}

Sampling outcomes in binary64 precision:

Local Percentage Accuracy vs ?

The average percentage accuracy by input value. Horizontal axis shows value of an input variable; the variable is choosen in the title. Vertical axis is accuracy; higher is better. Red represent the original program, while blue represents Herbie's suggestion. These can be toggled with buttons below the plot. The line is an average while dots represent individual samples.

Accuracy vs Speed?

Herbie found 2 alternatives:

AlternativeAccuracySpeedup
The accuracy (vertical axis) and speed (horizontal axis) of each alternatives. Up and to the right is better. The red square shows the initial program, and each blue circle shows an alternative.The line shows the best available speed-accuracy tradeoffs.

Initial Program: 53.7% accurate, 1.0× speedup?

\[\begin{array}{l} \\ \sqrt{a \cdot a - b \cdot b} \end{array} \]
(FPCore (a b) :precision binary64 (sqrt (- (* a a) (* b b))))
double code(double a, double b) {
	return sqrt(((a * a) - (b * b)));
}
real(8) function code(a, b)
    real(8), intent (in) :: a
    real(8), intent (in) :: b
    code = sqrt(((a * a) - (b * b)))
end function
public static double code(double a, double b) {
	return Math.sqrt(((a * a) - (b * b)));
}
def code(a, b):
	return math.sqrt(((a * a) - (b * b)))
function code(a, b)
	return sqrt(Float64(Float64(a * a) - Float64(b * b)))
end
function tmp = code(a, b)
	tmp = sqrt(((a * a) - (b * b)));
end
code[a_, b_] := N[Sqrt[N[(N[(a * a), $MachinePrecision] - N[(b * b), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]
\begin{array}{l}

\\
\sqrt{a \cdot a - b \cdot b}
\end{array}

Alternative 1: 99.5% accurate, 1.0× speedup?

\[\begin{array}{l} a_m = \left|a\right| \\ \mathsf{fma}\left(\frac{b}{a\_m} \cdot b, -0.5, a\_m\right) \end{array} \]
a_m = (fabs.f64 a)
(FPCore (a_m b) :precision binary64 (fma (* (/ b a_m) b) -0.5 a_m))
a_m = fabs(a);
double code(double a_m, double b) {
	return fma(((b / a_m) * b), -0.5, a_m);
}
a_m = abs(a)
function code(a_m, b)
	return fma(Float64(Float64(b / a_m) * b), -0.5, a_m)
end
a_m = N[Abs[a], $MachinePrecision]
code[a$95$m_, b_] := N[(N[(N[(b / a$95$m), $MachinePrecision] * b), $MachinePrecision] * -0.5 + a$95$m), $MachinePrecision]
\begin{array}{l}
a_m = \left|a\right|

\\
\mathsf{fma}\left(\frac{b}{a\_m} \cdot b, -0.5, a\_m\right)
\end{array}
Derivation
  1. Initial program 50.7%

    \[\sqrt{a \cdot a - b \cdot b} \]
  2. Add Preprocessing
  3. Taylor expanded in b around 0

    \[\leadsto \color{blue}{a + \frac{-1}{2} \cdot \frac{{b}^{2}}{a}} \]
  4. Step-by-step derivation
    1. +-commutativeN/A

      \[\leadsto \color{blue}{\frac{-1}{2} \cdot \frac{{b}^{2}}{a} + a} \]
    2. *-commutativeN/A

      \[\leadsto \color{blue}{\frac{{b}^{2}}{a} \cdot \frac{-1}{2}} + a \]
    3. lower-fma.f64N/A

      \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{{b}^{2}}{a}, \frac{-1}{2}, a\right)} \]
    4. lower-/.f64N/A

      \[\leadsto \mathsf{fma}\left(\color{blue}{\frac{{b}^{2}}{a}}, \frac{-1}{2}, a\right) \]
    5. unpow2N/A

      \[\leadsto \mathsf{fma}\left(\frac{\color{blue}{b \cdot b}}{a}, \frac{-1}{2}, a\right) \]
    6. lower-*.f6448.2

      \[\leadsto \mathsf{fma}\left(\frac{\color{blue}{b \cdot b}}{a}, -0.5, a\right) \]
  5. Applied rewrites48.2%

    \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{b \cdot b}{a}, -0.5, a\right)} \]
  6. Step-by-step derivation
    1. Applied rewrites50.5%

      \[\leadsto \mathsf{fma}\left(\frac{b}{a} \cdot b, -0.5, a\right) \]
    2. Add Preprocessing

    Alternative 2: 99.1% accurate, 24.0× speedup?

    \[\begin{array}{l} a_m = \left|a\right| \\ a\_m \end{array} \]
    a_m = (fabs.f64 a)
    (FPCore (a_m b) :precision binary64 a_m)
    a_m = fabs(a);
    double code(double a_m, double b) {
    	return a_m;
    }
    
    a_m = abs(a)
    real(8) function code(a_m, b)
        real(8), intent (in) :: a_m
        real(8), intent (in) :: b
        code = a_m
    end function
    
    a_m = Math.abs(a);
    public static double code(double a_m, double b) {
    	return a_m;
    }
    
    a_m = math.fabs(a)
    def code(a_m, b):
    	return a_m
    
    a_m = abs(a)
    function code(a_m, b)
    	return a_m
    end
    
    a_m = abs(a);
    function tmp = code(a_m, b)
    	tmp = a_m;
    end
    
    a_m = N[Abs[a], $MachinePrecision]
    code[a$95$m_, b_] := a$95$m
    
    \begin{array}{l}
    a_m = \left|a\right|
    
    \\
    a\_m
    \end{array}
    
    Derivation
    1. Initial program 50.7%

      \[\sqrt{a \cdot a - b \cdot b} \]
    2. Add Preprocessing
    3. Taylor expanded in a around -inf

      \[\leadsto \color{blue}{-1 \cdot a} \]
    4. Step-by-step derivation
      1. mul-1-negN/A

        \[\leadsto \color{blue}{\mathsf{neg}\left(a\right)} \]
      2. lower-neg.f6449.7

        \[\leadsto \color{blue}{-a} \]
    5. Applied rewrites49.7%

      \[\leadsto \color{blue}{-a} \]
    6. Step-by-step derivation
      1. Applied rewrites50.0%

        \[\leadsto \color{blue}{a} \]
      2. Add Preprocessing

      Developer Target 1: 99.2% accurate, 0.6× speedup?

      \[\begin{array}{l} \\ \sqrt{\left|a\right| + \left|b\right|} \cdot \sqrt{\left|a\right| - \left|b\right|} \end{array} \]
      (FPCore (a b)
       :precision binary64
       (* (sqrt (+ (fabs a) (fabs b))) (sqrt (- (fabs a) (fabs b)))))
      double code(double a, double b) {
      	return sqrt((fabs(a) + fabs(b))) * sqrt((fabs(a) - fabs(b)));
      }
      
      real(8) function code(a, b)
          real(8), intent (in) :: a
          real(8), intent (in) :: b
          code = sqrt((abs(a) + abs(b))) * sqrt((abs(a) - abs(b)))
      end function
      
      public static double code(double a, double b) {
      	return Math.sqrt((Math.abs(a) + Math.abs(b))) * Math.sqrt((Math.abs(a) - Math.abs(b)));
      }
      
      def code(a, b):
      	return math.sqrt((math.fabs(a) + math.fabs(b))) * math.sqrt((math.fabs(a) - math.fabs(b)))
      
      function code(a, b)
      	return Float64(sqrt(Float64(abs(a) + abs(b))) * sqrt(Float64(abs(a) - abs(b))))
      end
      
      function tmp = code(a, b)
      	tmp = sqrt((abs(a) + abs(b))) * sqrt((abs(a) - abs(b)));
      end
      
      code[a_, b_] := N[(N[Sqrt[N[(N[Abs[a], $MachinePrecision] + N[Abs[b], $MachinePrecision]), $MachinePrecision]], $MachinePrecision] * N[Sqrt[N[(N[Abs[a], $MachinePrecision] - N[Abs[b], $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
      
      \begin{array}{l}
      
      \\
      \sqrt{\left|a\right| + \left|b\right|} \cdot \sqrt{\left|a\right| - \left|b\right|}
      \end{array}
      

      Reproduce

      ?
      herbie shell --seed 2024305 
      (FPCore (a b)
        :name "bug366, discussion (missed optimization)"
        :precision binary64
      
        :alt
        (! :herbie-platform default (let* ((fa (fabs a)) (fb (fabs b))) (* (sqrt (+ fa fb)) (sqrt (- fa fb)))))
      
        (sqrt (- (* a a) (* b b))))