
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (cos (* 6.28318530718 u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * cosf((6.28318530718f * u2));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * cos((6.28318530718e0 * u2))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * cos(Float32(Float32(6.28318530718) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * cos((single(6.28318530718) * u2)); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \cos \left(6.28318530718 \cdot u2\right)
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (cos (* 6.28318530718 u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * cosf((6.28318530718f * u2));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * cos((6.28318530718e0 * u2))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * cos(Float32(Float32(6.28318530718) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * cos((single(6.28318530718) * u2)); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \cos \left(6.28318530718 \cdot u2\right)
\end{array}
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (cos (* 6.28318530718 u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * cosf((6.28318530718f * u2));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * cos((6.28318530718e0 * u2))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * cos(Float32(Float32(6.28318530718) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * cos((single(6.28318530718) * u2)); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \cos \left(6.28318530718 \cdot u2\right)
\end{array}
Initial program 99.2%
(FPCore (cosTheta_i u1 u2) :precision binary32 (if (<= (* 6.28318530718 u2) 0.0012000000569969416) (sqrt (/ u1 (- 1.0 u1))) (* (sqrt (+ (* u1 u1) u1)) (cos (* 6.28318530718 u2)))))
float code(float cosTheta_i, float u1, float u2) {
float tmp;
if ((6.28318530718f * u2) <= 0.0012000000569969416f) {
tmp = sqrtf((u1 / (1.0f - u1)));
} else {
tmp = sqrtf(((u1 * u1) + u1)) * cosf((6.28318530718f * u2));
}
return tmp;
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
real(4) :: tmp
if ((6.28318530718e0 * u2) <= 0.0012000000569969416e0) then
tmp = sqrt((u1 / (1.0e0 - u1)))
else
tmp = sqrt(((u1 * u1) + u1)) * cos((6.28318530718e0 * u2))
end if
code = tmp
end function
function code(cosTheta_i, u1, u2) tmp = Float32(0.0) if (Float32(Float32(6.28318530718) * u2) <= Float32(0.0012000000569969416)) tmp = sqrt(Float32(u1 / Float32(Float32(1.0) - u1))); else tmp = Float32(sqrt(Float32(Float32(u1 * u1) + u1)) * cos(Float32(Float32(6.28318530718) * u2))); end return tmp end
function tmp_2 = code(cosTheta_i, u1, u2) tmp = single(0.0); if ((single(6.28318530718) * u2) <= single(0.0012000000569969416)) tmp = sqrt((u1 / (single(1.0) - u1))); else tmp = sqrt(((u1 * u1) + u1)) * cos((single(6.28318530718) * u2)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;6.28318530718 \cdot u2 \leq 0.0012000000569969416:\\
\;\;\;\;\sqrt{\frac{u1}{1 - u1}}\\
\mathbf{else}:\\
\;\;\;\;\sqrt{u1 \cdot u1 + u1} \cdot \cos \left(6.28318530718 \cdot u2\right)\\
\end{array}
\end{array}
if (*.f32 #s(literal 314159265359/50000000000 binary32) u2) < 0.00120000006Initial program 99.6%
Taylor expanded in u2 around 0
lower-sqrt.f32N/A
lower-/.f32N/A
lower--.f3299.4
Applied rewrites99.4%
if 0.00120000006 < (*.f32 #s(literal 314159265359/50000000000 binary32) u2) Initial program 98.4%
Taylor expanded in u1 around 0
*-commutativeN/A
lower-*.f32N/A
lower-+.f3283.5
Applied rewrites83.5%
Applied rewrites83.7%
(FPCore (cosTheta_i u1 u2) :precision binary32 (if (<= (* 6.28318530718 u2) 0.0012000000569969416) (sqrt (/ u1 (- 1.0 u1))) (* (sqrt (* (+ 1.0 u1) u1)) (cos (* 6.28318530718 u2)))))
float code(float cosTheta_i, float u1, float u2) {
float tmp;
if ((6.28318530718f * u2) <= 0.0012000000569969416f) {
tmp = sqrtf((u1 / (1.0f - u1)));
} else {
tmp = sqrtf(((1.0f + u1) * u1)) * cosf((6.28318530718f * u2));
}
return tmp;
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
real(4) :: tmp
if ((6.28318530718e0 * u2) <= 0.0012000000569969416e0) then
tmp = sqrt((u1 / (1.0e0 - u1)))
else
tmp = sqrt(((1.0e0 + u1) * u1)) * cos((6.28318530718e0 * u2))
end if
code = tmp
end function
function code(cosTheta_i, u1, u2) tmp = Float32(0.0) if (Float32(Float32(6.28318530718) * u2) <= Float32(0.0012000000569969416)) tmp = sqrt(Float32(u1 / Float32(Float32(1.0) - u1))); else tmp = Float32(sqrt(Float32(Float32(Float32(1.0) + u1) * u1)) * cos(Float32(Float32(6.28318530718) * u2))); end return tmp end
function tmp_2 = code(cosTheta_i, u1, u2) tmp = single(0.0); if ((single(6.28318530718) * u2) <= single(0.0012000000569969416)) tmp = sqrt((u1 / (single(1.0) - u1))); else tmp = sqrt(((single(1.0) + u1) * u1)) * cos((single(6.28318530718) * u2)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;6.28318530718 \cdot u2 \leq 0.0012000000569969416:\\
\;\;\;\;\sqrt{\frac{u1}{1 - u1}}\\
\mathbf{else}:\\
\;\;\;\;\sqrt{\left(1 + u1\right) \cdot u1} \cdot \cos \left(6.28318530718 \cdot u2\right)\\
\end{array}
\end{array}
if (*.f32 #s(literal 314159265359/50000000000 binary32) u2) < 0.00120000006Initial program 99.6%
Taylor expanded in u2 around 0
lower-sqrt.f32N/A
lower-/.f32N/A
lower--.f3299.4
Applied rewrites99.4%
if 0.00120000006 < (*.f32 #s(literal 314159265359/50000000000 binary32) u2) Initial program 98.4%
Taylor expanded in u1 around 0
*-commutativeN/A
lower-*.f32N/A
lower-+.f3283.5
Applied rewrites83.5%
(FPCore (cosTheta_i u1 u2) :precision binary32 (if (<= (* 6.28318530718 u2) 0.004999999888241291) (sqrt (/ u1 (- 1.0 u1))) (* (sqrt u1) (cos (* 6.28318530718 u2)))))
float code(float cosTheta_i, float u1, float u2) {
float tmp;
if ((6.28318530718f * u2) <= 0.004999999888241291f) {
tmp = sqrtf((u1 / (1.0f - u1)));
} else {
tmp = sqrtf(u1) * cosf((6.28318530718f * u2));
}
return tmp;
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
real(4) :: tmp
if ((6.28318530718e0 * u2) <= 0.004999999888241291e0) then
tmp = sqrt((u1 / (1.0e0 - u1)))
else
tmp = sqrt(u1) * cos((6.28318530718e0 * u2))
end if
code = tmp
end function
function code(cosTheta_i, u1, u2) tmp = Float32(0.0) if (Float32(Float32(6.28318530718) * u2) <= Float32(0.004999999888241291)) tmp = sqrt(Float32(u1 / Float32(Float32(1.0) - u1))); else tmp = Float32(sqrt(u1) * cos(Float32(Float32(6.28318530718) * u2))); end return tmp end
function tmp_2 = code(cosTheta_i, u1, u2) tmp = single(0.0); if ((single(6.28318530718) * u2) <= single(0.004999999888241291)) tmp = sqrt((u1 / (single(1.0) - u1))); else tmp = sqrt(u1) * cos((single(6.28318530718) * u2)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;6.28318530718 \cdot u2 \leq 0.004999999888241291:\\
\;\;\;\;\sqrt{\frac{u1}{1 - u1}}\\
\mathbf{else}:\\
\;\;\;\;\sqrt{u1} \cdot \cos \left(6.28318530718 \cdot u2\right)\\
\end{array}
\end{array}
if (*.f32 #s(literal 314159265359/50000000000 binary32) u2) < 0.00499999989Initial program 99.6%
Taylor expanded in u2 around 0
lower-sqrt.f32N/A
lower-/.f32N/A
lower--.f3298.1
Applied rewrites98.1%
if 0.00499999989 < (*.f32 #s(literal 314159265359/50000000000 binary32) u2) Initial program 98.2%
Taylor expanded in u1 around 0
lower-sqrt.f3270.4
Applied rewrites70.4%
(FPCore (cosTheta_i u1 u2) :precision binary32 (sqrt (/ u1 (- 1.0 u1))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1)));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1)))
end function
function code(cosTheta_i, u1, u2) return sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}}
\end{array}
Initial program 99.2%
Taylor expanded in u2 around 0
lower-sqrt.f32N/A
lower-/.f32N/A
lower--.f3281.6
Applied rewrites81.6%
(FPCore (cosTheta_i u1 u2) :precision binary32 (sqrt (+ (* u1 u1) u1)))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf(((u1 * u1) + u1));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt(((u1 * u1) + u1))
end function
function code(cosTheta_i, u1, u2) return sqrt(Float32(Float32(u1 * u1) + u1)) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt(((u1 * u1) + u1)); end
\begin{array}{l}
\\
\sqrt{u1 \cdot u1 + u1}
\end{array}
Initial program 99.2%
Taylor expanded in u2 around 0
lower-sqrt.f32N/A
lower-/.f32N/A
lower--.f3281.6
Applied rewrites81.6%
Taylor expanded in u1 around 0
Applied rewrites72.6%
Applied rewrites72.7%
(FPCore (cosTheta_i u1 u2) :precision binary32 (sqrt (* (+ 1.0 u1) u1)))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf(((1.0f + u1) * u1));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt(((1.0e0 + u1) * u1))
end function
function code(cosTheta_i, u1, u2) return sqrt(Float32(Float32(Float32(1.0) + u1) * u1)) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt(((single(1.0) + u1) * u1)); end
\begin{array}{l}
\\
\sqrt{\left(1 + u1\right) \cdot u1}
\end{array}
Initial program 99.2%
Taylor expanded in u2 around 0
lower-sqrt.f32N/A
lower-/.f32N/A
lower--.f3281.6
Applied rewrites81.6%
Taylor expanded in u1 around 0
Applied rewrites72.6%
(FPCore (cosTheta_i u1 u2) :precision binary32 (sqrt u1))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf(u1);
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt(u1)
end function
function code(cosTheta_i, u1, u2) return sqrt(u1) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt(u1); end
\begin{array}{l}
\\
\sqrt{u1}
\end{array}
Initial program 99.2%
Taylor expanded in u2 around 0
lower-sqrt.f32N/A
lower-/.f32N/A
lower--.f3281.6
Applied rewrites81.6%
Taylor expanded in u1 around 0
Applied rewrites72.6%
Taylor expanded in u1 around inf
Applied rewrites-0.0%
Taylor expanded in u1 around 0
Applied rewrites64.0%
(FPCore (cosTheta_i u1 u2) :precision binary32 (sqrt -1.0))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf(-1.0f);
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((-1.0e0))
end function
function code(cosTheta_i, u1, u2) return sqrt(Float32(-1.0)) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt(single(-1.0)); end
\begin{array}{l}
\\
\sqrt{-1}
\end{array}
Initial program 99.2%
Taylor expanded in u2 around 0
lower-sqrt.f32N/A
lower-/.f32N/A
lower--.f3281.6
Applied rewrites81.6%
Taylor expanded in u1 around 0
Applied rewrites72.6%
Taylor expanded in u1 around inf
Applied rewrites-0.0%
herbie shell --seed 2024305
(FPCore (cosTheta_i u1 u2)
:name "Trowbridge-Reitz Sample, near normal, slope_x"
:precision binary32
:pre (and (and (and (> cosTheta_i 0.9999) (<= cosTheta_i 1.0)) (and (<= 2.328306437e-10 u1) (<= u1 1.0))) (and (<= 2.328306437e-10 u2) (<= u2 1.0)))
(* (sqrt (/ u1 (- 1.0 u1))) (cos (* 6.28318530718 u2))))