
(FPCore (x y z) :precision binary64 (* (+ x y) (- 1.0 z)))
double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + y) * (1.0d0 - z)
end function
public static double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
def code(x, y, z): return (x + y) * (1.0 - z)
function code(x, y, z) return Float64(Float64(x + y) * Float64(1.0 - z)) end
function tmp = code(x, y, z) tmp = (x + y) * (1.0 - z); end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) \cdot \left(1 - z\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (* (+ x y) (- 1.0 z)))
double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + y) * (1.0d0 - z)
end function
public static double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
def code(x, y, z): return (x + y) * (1.0 - z)
function code(x, y, z) return Float64(Float64(x + y) * Float64(1.0 - z)) end
function tmp = code(x, y, z) tmp = (x + y) * (1.0 - z); end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) \cdot \left(1 - z\right)
\end{array}
(FPCore (x y z) :precision binary64 (* (- 1.0 z) (+ y x)))
double code(double x, double y, double z) {
return (1.0 - z) * (y + x);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (1.0d0 - z) * (y + x)
end function
public static double code(double x, double y, double z) {
return (1.0 - z) * (y + x);
}
def code(x, y, z): return (1.0 - z) * (y + x)
function code(x, y, z) return Float64(Float64(1.0 - z) * Float64(y + x)) end
function tmp = code(x, y, z) tmp = (1.0 - z) * (y + x); end
code[x_, y_, z_] := N[(N[(1.0 - z), $MachinePrecision] * N[(y + x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(1 - z\right) \cdot \left(y + x\right)
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* (- z) (+ y x)))) (if (<= (- 1.0 z) -10000000000.0) t_0 (if (<= (- 1.0 z) 2.0) (+ y x) t_0))))
double code(double x, double y, double z) {
double t_0 = -z * (y + x);
double tmp;
if ((1.0 - z) <= -10000000000.0) {
tmp = t_0;
} else if ((1.0 - z) <= 2.0) {
tmp = y + x;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = -z * (y + x)
if ((1.0d0 - z) <= (-10000000000.0d0)) then
tmp = t_0
else if ((1.0d0 - z) <= 2.0d0) then
tmp = y + x
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = -z * (y + x);
double tmp;
if ((1.0 - z) <= -10000000000.0) {
tmp = t_0;
} else if ((1.0 - z) <= 2.0) {
tmp = y + x;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = -z * (y + x) tmp = 0 if (1.0 - z) <= -10000000000.0: tmp = t_0 elif (1.0 - z) <= 2.0: tmp = y + x else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(Float64(-z) * Float64(y + x)) tmp = 0.0 if (Float64(1.0 - z) <= -10000000000.0) tmp = t_0; elseif (Float64(1.0 - z) <= 2.0) tmp = Float64(y + x); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = -z * (y + x); tmp = 0.0; if ((1.0 - z) <= -10000000000.0) tmp = t_0; elseif ((1.0 - z) <= 2.0) tmp = y + x; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[((-z) * N[(y + x), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(1.0 - z), $MachinePrecision], -10000000000.0], t$95$0, If[LessEqual[N[(1.0 - z), $MachinePrecision], 2.0], N[(y + x), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(-z\right) \cdot \left(y + x\right)\\
\mathbf{if}\;1 - z \leq -10000000000:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;1 - z \leq 2:\\
\;\;\;\;y + x\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if (-.f64 #s(literal 1 binary64) z) < -1e10 or 2 < (-.f64 #s(literal 1 binary64) z) Initial program 99.9%
Taylor expanded in z around inf
mul-1-negN/A
lower-neg.f6499.1
Applied rewrites99.1%
if -1e10 < (-.f64 #s(literal 1 binary64) z) < 2Initial program 100.0%
Taylor expanded in z around inf
mul-1-negN/A
lower-neg.f643.2
Applied rewrites3.2%
lift-*.f64N/A
*-commutativeN/A
lift-+.f64N/A
+-commutativeN/A
distribute-lft-inN/A
lower-fma.f64N/A
lower-*.f643.2
Applied rewrites3.2%
Taylor expanded in z around 0
lower-+.f6499.8
Applied rewrites99.8%
Final simplification99.5%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* (- 1.0 z) x)))
(if (<= z -1.2e-6)
t_0
(if (<= z 1.25e-5) (+ y x) (if (<= z 5.1e+193) t_0 (* (- z) y))))))
double code(double x, double y, double z) {
double t_0 = (1.0 - z) * x;
double tmp;
if (z <= -1.2e-6) {
tmp = t_0;
} else if (z <= 1.25e-5) {
tmp = y + x;
} else if (z <= 5.1e+193) {
tmp = t_0;
} else {
tmp = -z * y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = (1.0d0 - z) * x
if (z <= (-1.2d-6)) then
tmp = t_0
else if (z <= 1.25d-5) then
tmp = y + x
else if (z <= 5.1d+193) then
tmp = t_0
else
tmp = -z * y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (1.0 - z) * x;
double tmp;
if (z <= -1.2e-6) {
tmp = t_0;
} else if (z <= 1.25e-5) {
tmp = y + x;
} else if (z <= 5.1e+193) {
tmp = t_0;
} else {
tmp = -z * y;
}
return tmp;
}
def code(x, y, z): t_0 = (1.0 - z) * x tmp = 0 if z <= -1.2e-6: tmp = t_0 elif z <= 1.25e-5: tmp = y + x elif z <= 5.1e+193: tmp = t_0 else: tmp = -z * y return tmp
function code(x, y, z) t_0 = Float64(Float64(1.0 - z) * x) tmp = 0.0 if (z <= -1.2e-6) tmp = t_0; elseif (z <= 1.25e-5) tmp = Float64(y + x); elseif (z <= 5.1e+193) tmp = t_0; else tmp = Float64(Float64(-z) * y); end return tmp end
function tmp_2 = code(x, y, z) t_0 = (1.0 - z) * x; tmp = 0.0; if (z <= -1.2e-6) tmp = t_0; elseif (z <= 1.25e-5) tmp = y + x; elseif (z <= 5.1e+193) tmp = t_0; else tmp = -z * y; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(1.0 - z), $MachinePrecision] * x), $MachinePrecision]}, If[LessEqual[z, -1.2e-6], t$95$0, If[LessEqual[z, 1.25e-5], N[(y + x), $MachinePrecision], If[LessEqual[z, 5.1e+193], t$95$0, N[((-z) * y), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(1 - z\right) \cdot x\\
\mathbf{if}\;z \leq -1.2 \cdot 10^{-6}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;z \leq 1.25 \cdot 10^{-5}:\\
\;\;\;\;y + x\\
\mathbf{elif}\;z \leq 5.1 \cdot 10^{+193}:\\
\;\;\;\;t\_0\\
\mathbf{else}:\\
\;\;\;\;\left(-z\right) \cdot y\\
\end{array}
\end{array}
if z < -1.1999999999999999e-6 or 1.25000000000000006e-5 < z < 5.09999999999999999e193Initial program 99.9%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
lower--.f6455.1
Applied rewrites55.1%
if -1.1999999999999999e-6 < z < 1.25000000000000006e-5Initial program 100.0%
Taylor expanded in z around inf
mul-1-negN/A
lower-neg.f643.2
Applied rewrites3.2%
lift-*.f64N/A
*-commutativeN/A
lift-+.f64N/A
+-commutativeN/A
distribute-lft-inN/A
lower-fma.f64N/A
lower-*.f643.2
Applied rewrites3.2%
Taylor expanded in z around 0
lower-+.f6499.8
Applied rewrites99.8%
if 5.09999999999999999e193 < z Initial program 99.9%
Taylor expanded in x around 0
*-commutativeN/A
lower-*.f64N/A
lower--.f6449.4
Applied rewrites49.4%
Taylor expanded in z around inf
Applied rewrites49.4%
Final simplification79.4%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* (- z) x)))
(if (<= z -12.5)
t_0
(if (<= z 1.0) (+ y x) (if (<= z 5.1e+193) t_0 (* (- z) y))))))
double code(double x, double y, double z) {
double t_0 = -z * x;
double tmp;
if (z <= -12.5) {
tmp = t_0;
} else if (z <= 1.0) {
tmp = y + x;
} else if (z <= 5.1e+193) {
tmp = t_0;
} else {
tmp = -z * y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = -z * x
if (z <= (-12.5d0)) then
tmp = t_0
else if (z <= 1.0d0) then
tmp = y + x
else if (z <= 5.1d+193) then
tmp = t_0
else
tmp = -z * y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = -z * x;
double tmp;
if (z <= -12.5) {
tmp = t_0;
} else if (z <= 1.0) {
tmp = y + x;
} else if (z <= 5.1e+193) {
tmp = t_0;
} else {
tmp = -z * y;
}
return tmp;
}
def code(x, y, z): t_0 = -z * x tmp = 0 if z <= -12.5: tmp = t_0 elif z <= 1.0: tmp = y + x elif z <= 5.1e+193: tmp = t_0 else: tmp = -z * y return tmp
function code(x, y, z) t_0 = Float64(Float64(-z) * x) tmp = 0.0 if (z <= -12.5) tmp = t_0; elseif (z <= 1.0) tmp = Float64(y + x); elseif (z <= 5.1e+193) tmp = t_0; else tmp = Float64(Float64(-z) * y); end return tmp end
function tmp_2 = code(x, y, z) t_0 = -z * x; tmp = 0.0; if (z <= -12.5) tmp = t_0; elseif (z <= 1.0) tmp = y + x; elseif (z <= 5.1e+193) tmp = t_0; else tmp = -z * y; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[((-z) * x), $MachinePrecision]}, If[LessEqual[z, -12.5], t$95$0, If[LessEqual[z, 1.0], N[(y + x), $MachinePrecision], If[LessEqual[z, 5.1e+193], t$95$0, N[((-z) * y), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(-z\right) \cdot x\\
\mathbf{if}\;z \leq -12.5:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;z \leq 1:\\
\;\;\;\;y + x\\
\mathbf{elif}\;z \leq 5.1 \cdot 10^{+193}:\\
\;\;\;\;t\_0\\
\mathbf{else}:\\
\;\;\;\;\left(-z\right) \cdot y\\
\end{array}
\end{array}
if z < -12.5 or 1 < z < 5.09999999999999999e193Initial program 99.9%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
lower--.f6455.1
Applied rewrites55.1%
Taylor expanded in z around inf
Applied rewrites54.4%
if -12.5 < z < 1Initial program 100.0%
Taylor expanded in z around inf
mul-1-negN/A
lower-neg.f643.2
Applied rewrites3.2%
lift-*.f64N/A
*-commutativeN/A
lift-+.f64N/A
+-commutativeN/A
distribute-lft-inN/A
lower-fma.f64N/A
lower-*.f643.2
Applied rewrites3.2%
Taylor expanded in z around 0
lower-+.f6499.8
Applied rewrites99.8%
if 5.09999999999999999e193 < z Initial program 99.9%
Taylor expanded in x around 0
*-commutativeN/A
lower-*.f64N/A
lower--.f6449.4
Applied rewrites49.4%
Taylor expanded in z around inf
Applied rewrites49.4%
Final simplification79.2%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* (- z) x))) (if (<= z -12.5) t_0 (if (<= z 1.0) (+ y x) t_0))))
double code(double x, double y, double z) {
double t_0 = -z * x;
double tmp;
if (z <= -12.5) {
tmp = t_0;
} else if (z <= 1.0) {
tmp = y + x;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = -z * x
if (z <= (-12.5d0)) then
tmp = t_0
else if (z <= 1.0d0) then
tmp = y + x
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = -z * x;
double tmp;
if (z <= -12.5) {
tmp = t_0;
} else if (z <= 1.0) {
tmp = y + x;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = -z * x tmp = 0 if z <= -12.5: tmp = t_0 elif z <= 1.0: tmp = y + x else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(Float64(-z) * x) tmp = 0.0 if (z <= -12.5) tmp = t_0; elseif (z <= 1.0) tmp = Float64(y + x); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = -z * x; tmp = 0.0; if (z <= -12.5) tmp = t_0; elseif (z <= 1.0) tmp = y + x; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[((-z) * x), $MachinePrecision]}, If[LessEqual[z, -12.5], t$95$0, If[LessEqual[z, 1.0], N[(y + x), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(-z\right) \cdot x\\
\mathbf{if}\;z \leq -12.5:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;z \leq 1:\\
\;\;\;\;y + x\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if z < -12.5 or 1 < z Initial program 99.9%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
lower--.f6456.3
Applied rewrites56.3%
Taylor expanded in z around inf
Applied rewrites55.8%
if -12.5 < z < 1Initial program 100.0%
Taylor expanded in z around inf
mul-1-negN/A
lower-neg.f643.2
Applied rewrites3.2%
lift-*.f64N/A
*-commutativeN/A
lift-+.f64N/A
+-commutativeN/A
distribute-lft-inN/A
lower-fma.f64N/A
lower-*.f643.2
Applied rewrites3.2%
Taylor expanded in z around 0
lower-+.f6499.8
Applied rewrites99.8%
Final simplification80.2%
(FPCore (x y z) :precision binary64 (if (<= (+ y x) -1e-283) (* (- 1.0 z) x) (* (- 1.0 z) y)))
double code(double x, double y, double z) {
double tmp;
if ((y + x) <= -1e-283) {
tmp = (1.0 - z) * x;
} else {
tmp = (1.0 - z) * y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y + x) <= (-1d-283)) then
tmp = (1.0d0 - z) * x
else
tmp = (1.0d0 - z) * y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y + x) <= -1e-283) {
tmp = (1.0 - z) * x;
} else {
tmp = (1.0 - z) * y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y + x) <= -1e-283: tmp = (1.0 - z) * x else: tmp = (1.0 - z) * y return tmp
function code(x, y, z) tmp = 0.0 if (Float64(y + x) <= -1e-283) tmp = Float64(Float64(1.0 - z) * x); else tmp = Float64(Float64(1.0 - z) * y); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y + x) <= -1e-283) tmp = (1.0 - z) * x; else tmp = (1.0 - z) * y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[N[(y + x), $MachinePrecision], -1e-283], N[(N[(1.0 - z), $MachinePrecision] * x), $MachinePrecision], N[(N[(1.0 - z), $MachinePrecision] * y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y + x \leq -1 \cdot 10^{-283}:\\
\;\;\;\;\left(1 - z\right) \cdot x\\
\mathbf{else}:\\
\;\;\;\;\left(1 - z\right) \cdot y\\
\end{array}
\end{array}
if (+.f64 x y) < -9.99999999999999947e-284Initial program 100.0%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
lower--.f6454.5
Applied rewrites54.5%
if -9.99999999999999947e-284 < (+.f64 x y) Initial program 100.0%
Taylor expanded in x around 0
*-commutativeN/A
lower-*.f64N/A
lower--.f6450.7
Applied rewrites50.7%
Final simplification52.6%
(FPCore (x y z) :precision binary64 (+ y x))
double code(double x, double y, double z) {
return y + x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y + x
end function
public static double code(double x, double y, double z) {
return y + x;
}
def code(x, y, z): return y + x
function code(x, y, z) return Float64(y + x) end
function tmp = code(x, y, z) tmp = y + x; end
code[x_, y_, z_] := N[(y + x), $MachinePrecision]
\begin{array}{l}
\\
y + x
\end{array}
Initial program 100.0%
Taylor expanded in z around inf
mul-1-negN/A
lower-neg.f6445.9
Applied rewrites45.9%
lift-*.f64N/A
*-commutativeN/A
lift-+.f64N/A
+-commutativeN/A
distribute-lft-inN/A
lower-fma.f64N/A
lower-*.f6444.0
Applied rewrites44.0%
Taylor expanded in z around 0
lower-+.f6456.8
Applied rewrites56.8%
Final simplification56.8%
herbie shell --seed 2024304
(FPCore (x y z)
:name "Optimisation.CirclePacking:place from circle-packing-0.1.0.4, H"
:precision binary64
(* (+ x y) (- 1.0 z)))