
(FPCore (x y z t a) :precision binary64 (/ (- x (* y z)) (- t (* a z))))
double code(double x, double y, double z, double t, double a) {
return (x - (y * z)) / (t - (a * z));
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = (x - (y * z)) / (t - (a * z))
end function
public static double code(double x, double y, double z, double t, double a) {
return (x - (y * z)) / (t - (a * z));
}
def code(x, y, z, t, a): return (x - (y * z)) / (t - (a * z))
function code(x, y, z, t, a) return Float64(Float64(x - Float64(y * z)) / Float64(t - Float64(a * z))) end
function tmp = code(x, y, z, t, a) tmp = (x - (y * z)) / (t - (a * z)); end
code[x_, y_, z_, t_, a_] := N[(N[(x - N[(y * z), $MachinePrecision]), $MachinePrecision] / N[(t - N[(a * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y \cdot z}{t - a \cdot z}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a) :precision binary64 (/ (- x (* y z)) (- t (* a z))))
double code(double x, double y, double z, double t, double a) {
return (x - (y * z)) / (t - (a * z));
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = (x - (y * z)) / (t - (a * z))
end function
public static double code(double x, double y, double z, double t, double a) {
return (x - (y * z)) / (t - (a * z));
}
def code(x, y, z, t, a): return (x - (y * z)) / (t - (a * z))
function code(x, y, z, t, a) return Float64(Float64(x - Float64(y * z)) / Float64(t - Float64(a * z))) end
function tmp = code(x, y, z, t, a) tmp = (x - (y * z)) / (t - (a * z)); end
code[x_, y_, z_, t_, a_] := N[(N[(x - N[(y * z), $MachinePrecision]), $MachinePrecision] / N[(t - N[(a * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y \cdot z}{t - a \cdot z}
\end{array}
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (- t (* a z))))
(if (<= (/ (- x (* z y)) t_1) INFINITY)
(fma (/ z (fma a z (- t))) y (/ x t_1))
(/ y a))))
double code(double x, double y, double z, double t, double a) {
double t_1 = t - (a * z);
double tmp;
if (((x - (z * y)) / t_1) <= ((double) INFINITY)) {
tmp = fma((z / fma(a, z, -t)), y, (x / t_1));
} else {
tmp = y / a;
}
return tmp;
}
function code(x, y, z, t, a) t_1 = Float64(t - Float64(a * z)) tmp = 0.0 if (Float64(Float64(x - Float64(z * y)) / t_1) <= Inf) tmp = fma(Float64(z / fma(a, z, Float64(-t))), y, Float64(x / t_1)); else tmp = Float64(y / a); end return tmp end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(t - N[(a * z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(N[(x - N[(z * y), $MachinePrecision]), $MachinePrecision] / t$95$1), $MachinePrecision], Infinity], N[(N[(z / N[(a * z + (-t)), $MachinePrecision]), $MachinePrecision] * y + N[(x / t$95$1), $MachinePrecision]), $MachinePrecision], N[(y / a), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := t - a \cdot z\\
\mathbf{if}\;\frac{x - z \cdot y}{t\_1} \leq \infty:\\
\;\;\;\;\mathsf{fma}\left(\frac{z}{\mathsf{fma}\left(a, z, -t\right)}, y, \frac{x}{t\_1}\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{a}\\
\end{array}
\end{array}
if (/.f64 (-.f64 x (*.f64 y z)) (-.f64 t (*.f64 a z))) < +inf.0Initial program 91.6%
Taylor expanded in x around 0
*-commutativeN/A
associate-*l/N/A
associate-*l*N/A
lower-fma.f64N/A
Applied rewrites93.2%
if +inf.0 < (/.f64 (-.f64 x (*.f64 y z)) (-.f64 t (*.f64 a z))) Initial program 0.0%
Taylor expanded in z around inf
lower-/.f64100.0
Applied rewrites100.0%
Final simplification93.6%
(FPCore (x y z t a) :precision binary64 (let* ((t_1 (/ (- x (* z y)) (- t (* a z))))) (if (<= t_1 INFINITY) t_1 (/ y a))))
double code(double x, double y, double z, double t, double a) {
double t_1 = (x - (z * y)) / (t - (a * z));
double tmp;
if (t_1 <= ((double) INFINITY)) {
tmp = t_1;
} else {
tmp = y / a;
}
return tmp;
}
public static double code(double x, double y, double z, double t, double a) {
double t_1 = (x - (z * y)) / (t - (a * z));
double tmp;
if (t_1 <= Double.POSITIVE_INFINITY) {
tmp = t_1;
} else {
tmp = y / a;
}
return tmp;
}
def code(x, y, z, t, a): t_1 = (x - (z * y)) / (t - (a * z)) tmp = 0 if t_1 <= math.inf: tmp = t_1 else: tmp = y / a return tmp
function code(x, y, z, t, a) t_1 = Float64(Float64(x - Float64(z * y)) / Float64(t - Float64(a * z))) tmp = 0.0 if (t_1 <= Inf) tmp = t_1; else tmp = Float64(y / a); end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = (x - (z * y)) / (t - (a * z)); tmp = 0.0; if (t_1 <= Inf) tmp = t_1; else tmp = y / a; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(x - N[(z * y), $MachinePrecision]), $MachinePrecision] / N[(t - N[(a * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, Infinity], t$95$1, N[(y / a), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x - z \cdot y}{t - a \cdot z}\\
\mathbf{if}\;t\_1 \leq \infty:\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{a}\\
\end{array}
\end{array}
if (/.f64 (-.f64 x (*.f64 y z)) (-.f64 t (*.f64 a z))) < +inf.0Initial program 91.6%
if +inf.0 < (/.f64 (-.f64 x (*.f64 y z)) (-.f64 t (*.f64 a z))) Initial program 0.0%
Taylor expanded in z around inf
lower-/.f64100.0
Applied rewrites100.0%
Final simplification92.1%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (/ (- y (/ x z)) a)))
(if (<= z -43000000000.0)
t_1
(if (<= z 4.8e+36)
(/ x (- t (* a z)))
(if (<= z 4.8e+163) (* (/ z (fma a z (- t))) y) t_1)))))
double code(double x, double y, double z, double t, double a) {
double t_1 = (y - (x / z)) / a;
double tmp;
if (z <= -43000000000.0) {
tmp = t_1;
} else if (z <= 4.8e+36) {
tmp = x / (t - (a * z));
} else if (z <= 4.8e+163) {
tmp = (z / fma(a, z, -t)) * y;
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t, a) t_1 = Float64(Float64(y - Float64(x / z)) / a) tmp = 0.0 if (z <= -43000000000.0) tmp = t_1; elseif (z <= 4.8e+36) tmp = Float64(x / Float64(t - Float64(a * z))); elseif (z <= 4.8e+163) tmp = Float64(Float64(z / fma(a, z, Float64(-t))) * y); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(y - N[(x / z), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision]}, If[LessEqual[z, -43000000000.0], t$95$1, If[LessEqual[z, 4.8e+36], N[(x / N[(t - N[(a * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[z, 4.8e+163], N[(N[(z / N[(a * z + (-t)), $MachinePrecision]), $MachinePrecision] * y), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{y - \frac{x}{z}}{a}\\
\mathbf{if}\;z \leq -43000000000:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;z \leq 4.8 \cdot 10^{+36}:\\
\;\;\;\;\frac{x}{t - a \cdot z}\\
\mathbf{elif}\;z \leq 4.8 \cdot 10^{+163}:\\
\;\;\;\;\frac{z}{\mathsf{fma}\left(a, z, -t\right)} \cdot y\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if z < -4.3e10 or 4.7999999999999997e163 < z Initial program 70.7%
Taylor expanded in t around 0
associate-*r/N/A
*-commutativeN/A
associate-/r*N/A
associate-*r/N/A
lower-/.f64N/A
div-subN/A
sub-negN/A
distribute-lft-inN/A
associate-/l*N/A
*-inversesN/A
*-rgt-identityN/A
neg-mul-1N/A
remove-double-negN/A
+-commutativeN/A
mul-1-negN/A
unsub-negN/A
lower--.f64N/A
lower-/.f6482.3
Applied rewrites82.3%
if -4.3e10 < z < 4.79999999999999985e36Initial program 98.4%
Taylor expanded in x around inf
lower-/.f64N/A
lower--.f64N/A
lower-*.f6471.2
Applied rewrites71.2%
if 4.79999999999999985e36 < z < 4.7999999999999997e163Initial program 84.0%
Taylor expanded in x around 0
mul-1-negN/A
distribute-neg-frac2N/A
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
sub-negN/A
mul-1-negN/A
+-commutativeN/A
distribute-neg-inN/A
associate-*r*N/A
distribute-lft-neg-outN/A
mul-1-negN/A
remove-double-negN/A
mul-1-negN/A
lower-fma.f64N/A
mul-1-negN/A
lower-neg.f6464.0
Applied rewrites64.0%
Applied rewrites79.5%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (* (/ z (fma a z (- t))) y)))
(if (<= z -3.4e+206)
(/ y a)
(if (<= z -1.15e+65) t_1 (if (<= z 4.8e+36) (/ x (- t (* a z))) t_1)))))
double code(double x, double y, double z, double t, double a) {
double t_1 = (z / fma(a, z, -t)) * y;
double tmp;
if (z <= -3.4e+206) {
tmp = y / a;
} else if (z <= -1.15e+65) {
tmp = t_1;
} else if (z <= 4.8e+36) {
tmp = x / (t - (a * z));
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t, a) t_1 = Float64(Float64(z / fma(a, z, Float64(-t))) * y) tmp = 0.0 if (z <= -3.4e+206) tmp = Float64(y / a); elseif (z <= -1.15e+65) tmp = t_1; elseif (z <= 4.8e+36) tmp = Float64(x / Float64(t - Float64(a * z))); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(z / N[(a * z + (-t)), $MachinePrecision]), $MachinePrecision] * y), $MachinePrecision]}, If[LessEqual[z, -3.4e+206], N[(y / a), $MachinePrecision], If[LessEqual[z, -1.15e+65], t$95$1, If[LessEqual[z, 4.8e+36], N[(x / N[(t - N[(a * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{z}{\mathsf{fma}\left(a, z, -t\right)} \cdot y\\
\mathbf{if}\;z \leq -3.4 \cdot 10^{+206}:\\
\;\;\;\;\frac{y}{a}\\
\mathbf{elif}\;z \leq -1.15 \cdot 10^{+65}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;z \leq 4.8 \cdot 10^{+36}:\\
\;\;\;\;\frac{x}{t - a \cdot z}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if z < -3.39999999999999999e206Initial program 57.7%
Taylor expanded in z around inf
lower-/.f6488.8
Applied rewrites88.8%
if -3.39999999999999999e206 < z < -1.15e65 or 4.79999999999999985e36 < z Initial program 76.3%
Taylor expanded in x around 0
mul-1-negN/A
distribute-neg-frac2N/A
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
sub-negN/A
mul-1-negN/A
+-commutativeN/A
distribute-neg-inN/A
associate-*r*N/A
distribute-lft-neg-outN/A
mul-1-negN/A
remove-double-negN/A
mul-1-negN/A
lower-fma.f64N/A
mul-1-negN/A
lower-neg.f6458.2
Applied rewrites58.2%
Applied rewrites69.8%
if -1.15e65 < z < 4.79999999999999985e36Initial program 97.9%
Taylor expanded in x around inf
lower-/.f64N/A
lower--.f64N/A
lower-*.f6471.0
Applied rewrites71.0%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (/ x (- t (* a z)))))
(if (<= x -3.25e-66)
t_1
(if (<= x 1.65e-70) (* (/ y (fma a z (- t))) z) t_1))))
double code(double x, double y, double z, double t, double a) {
double t_1 = x / (t - (a * z));
double tmp;
if (x <= -3.25e-66) {
tmp = t_1;
} else if (x <= 1.65e-70) {
tmp = (y / fma(a, z, -t)) * z;
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t, a) t_1 = Float64(x / Float64(t - Float64(a * z))) tmp = 0.0 if (x <= -3.25e-66) tmp = t_1; elseif (x <= 1.65e-70) tmp = Float64(Float64(y / fma(a, z, Float64(-t))) * z); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(x / N[(t - N[(a * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[x, -3.25e-66], t$95$1, If[LessEqual[x, 1.65e-70], N[(N[(y / N[(a * z + (-t)), $MachinePrecision]), $MachinePrecision] * z), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x}{t - a \cdot z}\\
\mathbf{if}\;x \leq -3.25 \cdot 10^{-66}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;x \leq 1.65 \cdot 10^{-70}:\\
\;\;\;\;\frac{y}{\mathsf{fma}\left(a, z, -t\right)} \cdot z\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if x < -3.25000000000000012e-66 or 1.65000000000000008e-70 < x Initial program 86.0%
Taylor expanded in x around inf
lower-/.f64N/A
lower--.f64N/A
lower-*.f6464.9
Applied rewrites64.9%
if -3.25000000000000012e-66 < x < 1.65000000000000008e-70Initial program 86.6%
Taylor expanded in x around 0
mul-1-negN/A
distribute-neg-frac2N/A
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
sub-negN/A
mul-1-negN/A
+-commutativeN/A
distribute-neg-inN/A
associate-*r*N/A
distribute-lft-neg-outN/A
mul-1-negN/A
remove-double-negN/A
mul-1-negN/A
lower-fma.f64N/A
mul-1-negN/A
lower-neg.f6477.4
Applied rewrites77.4%
Applied rewrites78.4%
(FPCore (x y z t a) :precision binary64 (if (<= z -1.55e+65) (/ y a) (if (<= z 6e+27) (/ x (- t (* a z))) (/ y a))))
double code(double x, double y, double z, double t, double a) {
double tmp;
if (z <= -1.55e+65) {
tmp = y / a;
} else if (z <= 6e+27) {
tmp = x / (t - (a * z));
} else {
tmp = y / a;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if (z <= (-1.55d+65)) then
tmp = y / a
else if (z <= 6d+27) then
tmp = x / (t - (a * z))
else
tmp = y / a
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if (z <= -1.55e+65) {
tmp = y / a;
} else if (z <= 6e+27) {
tmp = x / (t - (a * z));
} else {
tmp = y / a;
}
return tmp;
}
def code(x, y, z, t, a): tmp = 0 if z <= -1.55e+65: tmp = y / a elif z <= 6e+27: tmp = x / (t - (a * z)) else: tmp = y / a return tmp
function code(x, y, z, t, a) tmp = 0.0 if (z <= -1.55e+65) tmp = Float64(y / a); elseif (z <= 6e+27) tmp = Float64(x / Float64(t - Float64(a * z))); else tmp = Float64(y / a); end return tmp end
function tmp_2 = code(x, y, z, t, a) tmp = 0.0; if (z <= -1.55e+65) tmp = y / a; elseif (z <= 6e+27) tmp = x / (t - (a * z)); else tmp = y / a; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := If[LessEqual[z, -1.55e+65], N[(y / a), $MachinePrecision], If[LessEqual[z, 6e+27], N[(x / N[(t - N[(a * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(y / a), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -1.55 \cdot 10^{+65}:\\
\;\;\;\;\frac{y}{a}\\
\mathbf{elif}\;z \leq 6 \cdot 10^{+27}:\\
\;\;\;\;\frac{x}{t - a \cdot z}\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{a}\\
\end{array}
\end{array}
if z < -1.54999999999999995e65 or 5.99999999999999953e27 < z Initial program 70.4%
Taylor expanded in z around inf
lower-/.f6464.6
Applied rewrites64.6%
if -1.54999999999999995e65 < z < 5.99999999999999953e27Initial program 99.2%
Taylor expanded in x around inf
lower-/.f64N/A
lower--.f64N/A
lower-*.f6471.7
Applied rewrites71.7%
(FPCore (x y z t a) :precision binary64 (if (<= z -1.15e+63) (/ y a) (if (<= z 2.9e-6) (/ x t) (/ y a))))
double code(double x, double y, double z, double t, double a) {
double tmp;
if (z <= -1.15e+63) {
tmp = y / a;
} else if (z <= 2.9e-6) {
tmp = x / t;
} else {
tmp = y / a;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if (z <= (-1.15d+63)) then
tmp = y / a
else if (z <= 2.9d-6) then
tmp = x / t
else
tmp = y / a
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if (z <= -1.15e+63) {
tmp = y / a;
} else if (z <= 2.9e-6) {
tmp = x / t;
} else {
tmp = y / a;
}
return tmp;
}
def code(x, y, z, t, a): tmp = 0 if z <= -1.15e+63: tmp = y / a elif z <= 2.9e-6: tmp = x / t else: tmp = y / a return tmp
function code(x, y, z, t, a) tmp = 0.0 if (z <= -1.15e+63) tmp = Float64(y / a); elseif (z <= 2.9e-6) tmp = Float64(x / t); else tmp = Float64(y / a); end return tmp end
function tmp_2 = code(x, y, z, t, a) tmp = 0.0; if (z <= -1.15e+63) tmp = y / a; elseif (z <= 2.9e-6) tmp = x / t; else tmp = y / a; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := If[LessEqual[z, -1.15e+63], N[(y / a), $MachinePrecision], If[LessEqual[z, 2.9e-6], N[(x / t), $MachinePrecision], N[(y / a), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -1.15 \cdot 10^{+63}:\\
\;\;\;\;\frac{y}{a}\\
\mathbf{elif}\;z \leq 2.9 \cdot 10^{-6}:\\
\;\;\;\;\frac{x}{t}\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{a}\\
\end{array}
\end{array}
if z < -1.14999999999999997e63 or 2.9000000000000002e-6 < z Initial program 72.3%
Taylor expanded in z around inf
lower-/.f6462.3
Applied rewrites62.3%
if -1.14999999999999997e63 < z < 2.9000000000000002e-6Initial program 99.1%
Taylor expanded in z around 0
lower-/.f6453.2
Applied rewrites53.2%
(FPCore (x y z t a) :precision binary64 (/ x t))
double code(double x, double y, double z, double t, double a) {
return x / t;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = x / t
end function
public static double code(double x, double y, double z, double t, double a) {
return x / t;
}
def code(x, y, z, t, a): return x / t
function code(x, y, z, t, a) return Float64(x / t) end
function tmp = code(x, y, z, t, a) tmp = x / t; end
code[x_, y_, z_, t_, a_] := N[(x / t), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{t}
\end{array}
Initial program 86.2%
Taylor expanded in z around 0
lower-/.f6432.9
Applied rewrites32.9%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (- t (* a z))) (t_2 (- (/ x t_1) (/ y (- (/ t z) a)))))
(if (< z -32113435955957344.0)
t_2
(if (< z 3.5139522372978296e-86) (* (- x (* y z)) (/ 1.0 t_1)) t_2))))
double code(double x, double y, double z, double t, double a) {
double t_1 = t - (a * z);
double t_2 = (x / t_1) - (y / ((t / z) - a));
double tmp;
if (z < -32113435955957344.0) {
tmp = t_2;
} else if (z < 3.5139522372978296e-86) {
tmp = (x - (y * z)) * (1.0 / t_1);
} else {
tmp = t_2;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = t - (a * z)
t_2 = (x / t_1) - (y / ((t / z) - a))
if (z < (-32113435955957344.0d0)) then
tmp = t_2
else if (z < 3.5139522372978296d-86) then
tmp = (x - (y * z)) * (1.0d0 / t_1)
else
tmp = t_2
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = t - (a * z);
double t_2 = (x / t_1) - (y / ((t / z) - a));
double tmp;
if (z < -32113435955957344.0) {
tmp = t_2;
} else if (z < 3.5139522372978296e-86) {
tmp = (x - (y * z)) * (1.0 / t_1);
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z, t, a): t_1 = t - (a * z) t_2 = (x / t_1) - (y / ((t / z) - a)) tmp = 0 if z < -32113435955957344.0: tmp = t_2 elif z < 3.5139522372978296e-86: tmp = (x - (y * z)) * (1.0 / t_1) else: tmp = t_2 return tmp
function code(x, y, z, t, a) t_1 = Float64(t - Float64(a * z)) t_2 = Float64(Float64(x / t_1) - Float64(y / Float64(Float64(t / z) - a))) tmp = 0.0 if (z < -32113435955957344.0) tmp = t_2; elseif (z < 3.5139522372978296e-86) tmp = Float64(Float64(x - Float64(y * z)) * Float64(1.0 / t_1)); else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = t - (a * z); t_2 = (x / t_1) - (y / ((t / z) - a)); tmp = 0.0; if (z < -32113435955957344.0) tmp = t_2; elseif (z < 3.5139522372978296e-86) tmp = (x - (y * z)) * (1.0 / t_1); else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(t - N[(a * z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(x / t$95$1), $MachinePrecision] - N[(y / N[(N[(t / z), $MachinePrecision] - a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[Less[z, -32113435955957344.0], t$95$2, If[Less[z, 3.5139522372978296e-86], N[(N[(x - N[(y * z), $MachinePrecision]), $MachinePrecision] * N[(1.0 / t$95$1), $MachinePrecision]), $MachinePrecision], t$95$2]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := t - a \cdot z\\
t_2 := \frac{x}{t\_1} - \frac{y}{\frac{t}{z} - a}\\
\mathbf{if}\;z < -32113435955957344:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;z < 3.5139522372978296 \cdot 10^{-86}:\\
\;\;\;\;\left(x - y \cdot z\right) \cdot \frac{1}{t\_1}\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
herbie shell --seed 2024304
(FPCore (x y z t a)
:name "Diagrams.Solve.Tridiagonal:solveTriDiagonal from diagrams-solve-0.1, A"
:precision binary64
:alt
(! :herbie-platform default (if (< z -32113435955957344) (- (/ x (- t (* a z))) (/ y (- (/ t z) a))) (if (< z 4392440296622287/125000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (* (- x (* y z)) (/ 1 (- t (* a z)))) (- (/ x (- t (* a z))) (/ y (- (/ t z) a))))))
(/ (- x (* y z)) (- t (* a z))))