
(FPCore (x y z) :precision binary64 (+ (* x y) (* z (- 1.0 y))))
double code(double x, double y, double z) {
return (x * y) + (z * (1.0 - y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * y) + (z * (1.0d0 - y))
end function
public static double code(double x, double y, double z) {
return (x * y) + (z * (1.0 - y));
}
def code(x, y, z): return (x * y) + (z * (1.0 - y))
function code(x, y, z) return Float64(Float64(x * y) + Float64(z * Float64(1.0 - y))) end
function tmp = code(x, y, z) tmp = (x * y) + (z * (1.0 - y)); end
code[x_, y_, z_] := N[(N[(x * y), $MachinePrecision] + N[(z * N[(1.0 - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y + z \cdot \left(1 - y\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (* x y) (* z (- 1.0 y))))
double code(double x, double y, double z) {
return (x * y) + (z * (1.0 - y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * y) + (z * (1.0d0 - y))
end function
public static double code(double x, double y, double z) {
return (x * y) + (z * (1.0 - y));
}
def code(x, y, z): return (x * y) + (z * (1.0 - y))
function code(x, y, z) return Float64(Float64(x * y) + Float64(z * Float64(1.0 - y))) end
function tmp = code(x, y, z) tmp = (x * y) + (z * (1.0 - y)); end
code[x_, y_, z_] := N[(N[(x * y), $MachinePrecision] + N[(z * N[(1.0 - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y + z \cdot \left(1 - y\right)
\end{array}
(FPCore (x y z) :precision binary64 (fma (- x z) y z))
double code(double x, double y, double z) {
return fma((x - z), y, z);
}
function code(x, y, z) return fma(Float64(x - z), y, z) end
code[x_, y_, z_] := N[(N[(x - z), $MachinePrecision] * y + z), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(x - z, y, z\right)
\end{array}
Initial program 96.9%
Taylor expanded in x around 0
+-commutativeN/A
distribute-rgt-out--N/A
unsub-negN/A
*-lft-identityN/A
mul-1-negN/A
+-commutativeN/A
+-commutativeN/A
mul-1-negN/A
unsub-negN/A
associate-+l-N/A
*-commutativeN/A
distribute-lft-out--N/A
unsub-negN/A
mul-1-negN/A
sub-negN/A
mul-1-negN/A
+-commutativeN/A
mul-1-negN/A
*-commutativeN/A
distribute-lft-neg-inN/A
lower-fma.f64N/A
Applied rewrites100.0%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* (- x z) y))) (if (<= y -0.35) t_0 (if (<= y 420000000.0) (fma (- z) y z) t_0))))
double code(double x, double y, double z) {
double t_0 = (x - z) * y;
double tmp;
if (y <= -0.35) {
tmp = t_0;
} else if (y <= 420000000.0) {
tmp = fma(-z, y, z);
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y, z) t_0 = Float64(Float64(x - z) * y) tmp = 0.0 if (y <= -0.35) tmp = t_0; elseif (y <= 420000000.0) tmp = fma(Float64(-z), y, z); else tmp = t_0; end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(x - z), $MachinePrecision] * y), $MachinePrecision]}, If[LessEqual[y, -0.35], t$95$0, If[LessEqual[y, 420000000.0], N[((-z) * y + z), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(x - z\right) \cdot y\\
\mathbf{if}\;y \leq -0.35:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 420000000:\\
\;\;\;\;\mathsf{fma}\left(-z, y, z\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if y < -0.34999999999999998 or 4.2e8 < y Initial program 92.8%
Taylor expanded in y around inf
*-commutativeN/A
remove-double-negN/A
mul-1-negN/A
mul-1-negN/A
distribute-neg-inN/A
+-commutativeN/A
lower-*.f64N/A
+-commutativeN/A
distribute-neg-inN/A
mul-1-negN/A
remove-double-negN/A
unsub-negN/A
lower--.f64100.0
Applied rewrites100.0%
if -0.34999999999999998 < y < 4.2e8Initial program 100.0%
Taylor expanded in x around 0
*-commutativeN/A
lower-*.f64N/A
lower--.f6471.3
Applied rewrites71.3%
Applied rewrites71.3%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* (- x z) y))) (if (<= y -0.35) t_0 (if (<= y 420000000.0) (* (- 1.0 y) z) t_0))))
double code(double x, double y, double z) {
double t_0 = (x - z) * y;
double tmp;
if (y <= -0.35) {
tmp = t_0;
} else if (y <= 420000000.0) {
tmp = (1.0 - y) * z;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = (x - z) * y
if (y <= (-0.35d0)) then
tmp = t_0
else if (y <= 420000000.0d0) then
tmp = (1.0d0 - y) * z
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (x - z) * y;
double tmp;
if (y <= -0.35) {
tmp = t_0;
} else if (y <= 420000000.0) {
tmp = (1.0 - y) * z;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = (x - z) * y tmp = 0 if y <= -0.35: tmp = t_0 elif y <= 420000000.0: tmp = (1.0 - y) * z else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(Float64(x - z) * y) tmp = 0.0 if (y <= -0.35) tmp = t_0; elseif (y <= 420000000.0) tmp = Float64(Float64(1.0 - y) * z); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = (x - z) * y; tmp = 0.0; if (y <= -0.35) tmp = t_0; elseif (y <= 420000000.0) tmp = (1.0 - y) * z; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(x - z), $MachinePrecision] * y), $MachinePrecision]}, If[LessEqual[y, -0.35], t$95$0, If[LessEqual[y, 420000000.0], N[(N[(1.0 - y), $MachinePrecision] * z), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(x - z\right) \cdot y\\
\mathbf{if}\;y \leq -0.35:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 420000000:\\
\;\;\;\;\left(1 - y\right) \cdot z\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if y < -0.34999999999999998 or 4.2e8 < y Initial program 92.8%
Taylor expanded in y around inf
*-commutativeN/A
remove-double-negN/A
mul-1-negN/A
mul-1-negN/A
distribute-neg-inN/A
+-commutativeN/A
lower-*.f64N/A
+-commutativeN/A
distribute-neg-inN/A
mul-1-negN/A
remove-double-negN/A
unsub-negN/A
lower--.f64100.0
Applied rewrites100.0%
if -0.34999999999999998 < y < 4.2e8Initial program 100.0%
Taylor expanded in x around 0
*-commutativeN/A
lower-*.f64N/A
lower--.f6471.3
Applied rewrites71.3%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* (- z) y))) (if (<= y -33000000.0) t_0 (if (<= y 1.0) (* 1.0 z) t_0))))
double code(double x, double y, double z) {
double t_0 = -z * y;
double tmp;
if (y <= -33000000.0) {
tmp = t_0;
} else if (y <= 1.0) {
tmp = 1.0 * z;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = -z * y
if (y <= (-33000000.0d0)) then
tmp = t_0
else if (y <= 1.0d0) then
tmp = 1.0d0 * z
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = -z * y;
double tmp;
if (y <= -33000000.0) {
tmp = t_0;
} else if (y <= 1.0) {
tmp = 1.0 * z;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = -z * y tmp = 0 if y <= -33000000.0: tmp = t_0 elif y <= 1.0: tmp = 1.0 * z else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(Float64(-z) * y) tmp = 0.0 if (y <= -33000000.0) tmp = t_0; elseif (y <= 1.0) tmp = Float64(1.0 * z); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = -z * y; tmp = 0.0; if (y <= -33000000.0) tmp = t_0; elseif (y <= 1.0) tmp = 1.0 * z; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[((-z) * y), $MachinePrecision]}, If[LessEqual[y, -33000000.0], t$95$0, If[LessEqual[y, 1.0], N[(1.0 * z), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(-z\right) \cdot y\\
\mathbf{if}\;y \leq -33000000:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 1:\\
\;\;\;\;1 \cdot z\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if y < -3.3e7 or 1 < y Initial program 92.9%
Taylor expanded in y around inf
*-commutativeN/A
remove-double-negN/A
mul-1-negN/A
mul-1-negN/A
distribute-neg-inN/A
+-commutativeN/A
lower-*.f64N/A
+-commutativeN/A
distribute-neg-inN/A
mul-1-negN/A
remove-double-negN/A
unsub-negN/A
lower--.f6498.6
Applied rewrites98.6%
Taylor expanded in x around 0
Applied rewrites43.6%
if -3.3e7 < y < 1Initial program 100.0%
Taylor expanded in x around 0
*-commutativeN/A
lower-*.f64N/A
lower--.f6470.7
Applied rewrites70.7%
Taylor expanded in y around 0
Applied rewrites69.1%
(FPCore (x y z) :precision binary64 (* (- 1.0 y) z))
double code(double x, double y, double z) {
return (1.0 - y) * z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (1.0d0 - y) * z
end function
public static double code(double x, double y, double z) {
return (1.0 - y) * z;
}
def code(x, y, z): return (1.0 - y) * z
function code(x, y, z) return Float64(Float64(1.0 - y) * z) end
function tmp = code(x, y, z) tmp = (1.0 - y) * z; end
code[x_, y_, z_] := N[(N[(1.0 - y), $MachinePrecision] * z), $MachinePrecision]
\begin{array}{l}
\\
\left(1 - y\right) \cdot z
\end{array}
Initial program 96.9%
Taylor expanded in x around 0
*-commutativeN/A
lower-*.f64N/A
lower--.f6459.1
Applied rewrites59.1%
(FPCore (x y z) :precision binary64 (* 1.0 z))
double code(double x, double y, double z) {
return 1.0 * z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 1.0d0 * z
end function
public static double code(double x, double y, double z) {
return 1.0 * z;
}
def code(x, y, z): return 1.0 * z
function code(x, y, z) return Float64(1.0 * z) end
function tmp = code(x, y, z) tmp = 1.0 * z; end
code[x_, y_, z_] := N[(1.0 * z), $MachinePrecision]
\begin{array}{l}
\\
1 \cdot z
\end{array}
Initial program 96.9%
Taylor expanded in x around 0
*-commutativeN/A
lower-*.f64N/A
lower--.f6459.1
Applied rewrites59.1%
Taylor expanded in y around 0
Applied rewrites39.9%
(FPCore (x y z) :precision binary64 (- z (* (- z x) y)))
double code(double x, double y, double z) {
return z - ((z - x) * y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = z - ((z - x) * y)
end function
public static double code(double x, double y, double z) {
return z - ((z - x) * y);
}
def code(x, y, z): return z - ((z - x) * y)
function code(x, y, z) return Float64(z - Float64(Float64(z - x) * y)) end
function tmp = code(x, y, z) tmp = z - ((z - x) * y); end
code[x_, y_, z_] := N[(z - N[(N[(z - x), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
z - \left(z - x\right) \cdot y
\end{array}
herbie shell --seed 2024304
(FPCore (x y z)
:name "Diagrams.TwoD.Segment:bezierClip from diagrams-lib-1.3.0.3"
:precision binary64
:alt
(! :herbie-platform default (- z (* (- z x) y)))
(+ (* x y) (* z (- 1.0 y))))