
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (sin (* 6.28318530718 u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * sinf((6.28318530718f * u2));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * sin((6.28318530718e0 * u2))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * sin(Float32(Float32(6.28318530718) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * sin((single(6.28318530718) * u2)); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \sin \left(6.28318530718 \cdot u2\right)
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (sin (* 6.28318530718 u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * sinf((6.28318530718f * u2));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * sin((6.28318530718e0 * u2))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * sin(Float32(Float32(6.28318530718) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * sin((single(6.28318530718) * u2)); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \sin \left(6.28318530718 \cdot u2\right)
\end{array}
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sin (* u2 6.28318530718)) (sqrt (/ u1 (/ (- (* u1 u1) 1.0) (- -1.0 u1))))))
float code(float cosTheta_i, float u1, float u2) {
return sinf((u2 * 6.28318530718f)) * sqrtf((u1 / (((u1 * u1) - 1.0f) / (-1.0f - u1))));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sin((u2 * 6.28318530718e0)) * sqrt((u1 / (((u1 * u1) - 1.0e0) / ((-1.0e0) - u1))))
end function
function code(cosTheta_i, u1, u2) return Float32(sin(Float32(u2 * Float32(6.28318530718))) * sqrt(Float32(u1 / Float32(Float32(Float32(u1 * u1) - Float32(1.0)) / Float32(Float32(-1.0) - u1))))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sin((u2 * single(6.28318530718))) * sqrt((u1 / (((u1 * u1) - single(1.0)) / (single(-1.0) - u1)))); end
\begin{array}{l}
\\
\sin \left(u2 \cdot 6.28318530718\right) \cdot \sqrt{\frac{u1}{\frac{u1 \cdot u1 - 1}{-1 - u1}}}
\end{array}
Initial program 98.3%
lift--.f32N/A
sub-negN/A
+-commutativeN/A
flip-+N/A
sqr-negN/A
lower-/.f32N/A
metadata-evalN/A
lower--.f32N/A
lower-*.f32N/A
lower--.f32N/A
lower-neg.f3298.3
Applied rewrites98.3%
Final simplification98.3%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ -1.0 (/ (- u1 1.0) u1))) (sin (* u2 6.28318530718))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((-1.0f / ((u1 - 1.0f) / u1))) * sinf((u2 * 6.28318530718f));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt(((-1.0e0) / ((u1 - 1.0e0) / u1))) * sin((u2 * 6.28318530718e0))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(Float32(-1.0) / Float32(Float32(u1 - Float32(1.0)) / u1))) * sin(Float32(u2 * Float32(6.28318530718)))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((single(-1.0) / ((u1 - single(1.0)) / u1))) * sin((u2 * single(6.28318530718))); end
\begin{array}{l}
\\
\sqrt{\frac{-1}{\frac{u1 - 1}{u1}}} \cdot \sin \left(u2 \cdot 6.28318530718\right)
\end{array}
Initial program 98.3%
Applied rewrites98.3%
Final simplification98.3%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (sin (* u2 6.28318530718))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * sinf((u2 * 6.28318530718f));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * sin((u2 * 6.28318530718e0))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * sin(Float32(u2 * Float32(6.28318530718)))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * sin((u2 * single(6.28318530718))); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \sin \left(u2 \cdot 6.28318530718\right)
\end{array}
Initial program 98.3%
Final simplification98.3%
(FPCore (cosTheta_i u1 u2) :precision binary32 (if (<= (* u2 6.28318530718) 0.012000000104308128) (* (sqrt (/ (* (- -1.0 u1) u1) (- (* u1 u1) 1.0))) (* u2 6.28318530718)) (* (sqrt u1) (sin (* u2 6.28318530718)))))
float code(float cosTheta_i, float u1, float u2) {
float tmp;
if ((u2 * 6.28318530718f) <= 0.012000000104308128f) {
tmp = sqrtf((((-1.0f - u1) * u1) / ((u1 * u1) - 1.0f))) * (u2 * 6.28318530718f);
} else {
tmp = sqrtf(u1) * sinf((u2 * 6.28318530718f));
}
return tmp;
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
real(4) :: tmp
if ((u2 * 6.28318530718e0) <= 0.012000000104308128e0) then
tmp = sqrt(((((-1.0e0) - u1) * u1) / ((u1 * u1) - 1.0e0))) * (u2 * 6.28318530718e0)
else
tmp = sqrt(u1) * sin((u2 * 6.28318530718e0))
end if
code = tmp
end function
function code(cosTheta_i, u1, u2) tmp = Float32(0.0) if (Float32(u2 * Float32(6.28318530718)) <= Float32(0.012000000104308128)) tmp = Float32(sqrt(Float32(Float32(Float32(Float32(-1.0) - u1) * u1) / Float32(Float32(u1 * u1) - Float32(1.0)))) * Float32(u2 * Float32(6.28318530718))); else tmp = Float32(sqrt(u1) * sin(Float32(u2 * Float32(6.28318530718)))); end return tmp end
function tmp_2 = code(cosTheta_i, u1, u2) tmp = single(0.0); if ((u2 * single(6.28318530718)) <= single(0.012000000104308128)) tmp = sqrt((((single(-1.0) - u1) * u1) / ((u1 * u1) - single(1.0)))) * (u2 * single(6.28318530718)); else tmp = sqrt(u1) * sin((u2 * single(6.28318530718))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;u2 \cdot 6.28318530718 \leq 0.012000000104308128:\\
\;\;\;\;\sqrt{\frac{\left(-1 - u1\right) \cdot u1}{u1 \cdot u1 - 1}} \cdot \left(u2 \cdot 6.28318530718\right)\\
\mathbf{else}:\\
\;\;\;\;\sqrt{u1} \cdot \sin \left(u2 \cdot 6.28318530718\right)\\
\end{array}
\end{array}
if (*.f32 #s(literal 314159265359/50000000000 binary32) u2) < 0.0120000001Initial program 98.4%
Taylor expanded in u2 around 0
*-commutativeN/A
associate-*l*N/A
*-commutativeN/A
lower-*.f32N/A
Applied rewrites96.4%
Applied rewrites77.1%
Applied rewrites96.4%
if 0.0120000001 < (*.f32 #s(literal 314159265359/50000000000 binary32) u2) Initial program 98.0%
Taylor expanded in u1 around 0
lower-sqrt.f3276.1
Applied rewrites76.1%
Final simplification92.2%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ (* (- -1.0 u1) u1) (- (* u1 u1) 1.0))) (* u2 6.28318530718)))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((((-1.0f - u1) * u1) / ((u1 * u1) - 1.0f))) * (u2 * 6.28318530718f);
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt(((((-1.0e0) - u1) * u1) / ((u1 * u1) - 1.0e0))) * (u2 * 6.28318530718e0)
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(Float32(Float32(Float32(-1.0) - u1) * u1) / Float32(Float32(u1 * u1) - Float32(1.0)))) * Float32(u2 * Float32(6.28318530718))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((((single(-1.0) - u1) * u1) / ((u1 * u1) - single(1.0)))) * (u2 * single(6.28318530718)); end
\begin{array}{l}
\\
\sqrt{\frac{\left(-1 - u1\right) \cdot u1}{u1 \cdot u1 - 1}} \cdot \left(u2 \cdot 6.28318530718\right)
\end{array}
Initial program 98.3%
Taylor expanded in u2 around 0
*-commutativeN/A
associate-*l*N/A
*-commutativeN/A
lower-*.f32N/A
Applied rewrites84.9%
Applied rewrites72.7%
Applied rewrites85.0%
Final simplification85.0%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (* u2 6.28318530718)))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * (u2 * 6.28318530718f);
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * (u2 * 6.28318530718e0)
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * Float32(u2 * Float32(6.28318530718))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * (u2 * single(6.28318530718)); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \left(u2 \cdot 6.28318530718\right)
\end{array}
Initial program 98.3%
Taylor expanded in u2 around 0
*-commutativeN/A
associate-*l*N/A
*-commutativeN/A
lower-*.f32N/A
Applied rewrites84.9%
Final simplification84.9%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (* (sqrt u1) u2) 6.28318530718))
float code(float cosTheta_i, float u1, float u2) {
return (sqrtf(u1) * u2) * 6.28318530718f;
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = (sqrt(u1) * u2) * 6.28318530718e0
end function
function code(cosTheta_i, u1, u2) return Float32(Float32(sqrt(u1) * u2) * Float32(6.28318530718)) end
function tmp = code(cosTheta_i, u1, u2) tmp = (sqrt(u1) * u2) * single(6.28318530718); end
\begin{array}{l}
\\
\left(\sqrt{u1} \cdot u2\right) \cdot 6.28318530718
\end{array}
Initial program 98.3%
Taylor expanded in u2 around 0
*-commutativeN/A
associate-*l*N/A
*-commutativeN/A
lower-*.f32N/A
Applied rewrites84.9%
Taylor expanded in u1 around 0
Applied rewrites67.9%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (* (sqrt u1) 6.28318530718) u2))
float code(float cosTheta_i, float u1, float u2) {
return (sqrtf(u1) * 6.28318530718f) * u2;
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = (sqrt(u1) * 6.28318530718e0) * u2
end function
function code(cosTheta_i, u1, u2) return Float32(Float32(sqrt(u1) * Float32(6.28318530718)) * u2) end
function tmp = code(cosTheta_i, u1, u2) tmp = (sqrt(u1) * single(6.28318530718)) * u2; end
\begin{array}{l}
\\
\left(\sqrt{u1} \cdot 6.28318530718\right) \cdot u2
\end{array}
Initial program 98.3%
Taylor expanded in u2 around 0
*-commutativeN/A
associate-*l*N/A
*-commutativeN/A
lower-*.f32N/A
Applied rewrites84.9%
Taylor expanded in u1 around 0
Applied rewrites67.9%
Applied rewrites67.8%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* u2 6.28318530718))
float code(float cosTheta_i, float u1, float u2) {
return u2 * 6.28318530718f;
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = u2 * 6.28318530718e0
end function
function code(cosTheta_i, u1, u2) return Float32(u2 * Float32(6.28318530718)) end
function tmp = code(cosTheta_i, u1, u2) tmp = u2 * single(6.28318530718); end
\begin{array}{l}
\\
u2 \cdot 6.28318530718
\end{array}
Initial program 98.3%
Taylor expanded in u2 around 0
*-commutativeN/A
associate-*l*N/A
*-commutativeN/A
lower-*.f32N/A
Applied rewrites84.9%
Applied rewrites71.5%
Applied rewrites66.2%
Taylor expanded in u1 around inf
Applied rewrites19.1%
Final simplification19.1%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* -6.28318530718 u2))
float code(float cosTheta_i, float u1, float u2) {
return -6.28318530718f * u2;
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = (-6.28318530718e0) * u2
end function
function code(cosTheta_i, u1, u2) return Float32(Float32(-6.28318530718) * u2) end
function tmp = code(cosTheta_i, u1, u2) tmp = single(-6.28318530718) * u2; end
\begin{array}{l}
\\
-6.28318530718 \cdot u2
\end{array}
Initial program 98.3%
Taylor expanded in u2 around 0
*-commutativeN/A
associate-*l*N/A
*-commutativeN/A
lower-*.f32N/A
Applied rewrites84.9%
Applied rewrites70.6%
Applied rewrites66.2%
Taylor expanded in u1 around -inf
Applied rewrites4.4%
herbie shell --seed 2024304
(FPCore (cosTheta_i u1 u2)
:name "Trowbridge-Reitz Sample, near normal, slope_y"
:precision binary32
:pre (and (and (and (> cosTheta_i 0.9999) (<= cosTheta_i 1.0)) (and (<= 2.328306437e-10 u1) (<= u1 1.0))) (and (<= 2.328306437e-10 u2) (<= u2 1.0)))
(* (sqrt (/ u1 (- 1.0 u1))) (sin (* 6.28318530718 u2))))