
(FPCore (s u) :precision binary32 (* s (log (/ 1.0 (- 1.0 (* 4.0 u))))))
float code(float s, float u) {
return s * logf((1.0f / (1.0f - (4.0f * u))));
}
real(4) function code(s, u)
real(4), intent (in) :: s
real(4), intent (in) :: u
code = s * log((1.0e0 / (1.0e0 - (4.0e0 * u))))
end function
function code(s, u) return Float32(s * log(Float32(Float32(1.0) / Float32(Float32(1.0) - Float32(Float32(4.0) * u))))) end
function tmp = code(s, u) tmp = s * log((single(1.0) / (single(1.0) - (single(4.0) * u)))); end
\begin{array}{l}
\\
s \cdot \log \left(\frac{1}{1 - 4 \cdot u}\right)
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (s u) :precision binary32 (* s (log (/ 1.0 (- 1.0 (* 4.0 u))))))
float code(float s, float u) {
return s * logf((1.0f / (1.0f - (4.0f * u))));
}
real(4) function code(s, u)
real(4), intent (in) :: s
real(4), intent (in) :: u
code = s * log((1.0e0 / (1.0e0 - (4.0e0 * u))))
end function
function code(s, u) return Float32(s * log(Float32(Float32(1.0) / Float32(Float32(1.0) - Float32(Float32(4.0) * u))))) end
function tmp = code(s, u) tmp = s * log((single(1.0) / (single(1.0) - (single(4.0) * u)))); end
\begin{array}{l}
\\
s \cdot \log \left(\frac{1}{1 - 4 \cdot u}\right)
\end{array}
(FPCore (s u) :precision binary32 (if (<= (* u 4.0) 0.0001500000071246177) (* (* (/ -0.25 u) (* -16.0 (* u u))) s) (* (log (/ 1.0 (- 1.0 (exp (log (* u 4.0)))))) s)))
float code(float s, float u) {
float tmp;
if ((u * 4.0f) <= 0.0001500000071246177f) {
tmp = ((-0.25f / u) * (-16.0f * (u * u))) * s;
} else {
tmp = logf((1.0f / (1.0f - expf(logf((u * 4.0f)))))) * s;
}
return tmp;
}
real(4) function code(s, u)
real(4), intent (in) :: s
real(4), intent (in) :: u
real(4) :: tmp
if ((u * 4.0e0) <= 0.0001500000071246177e0) then
tmp = (((-0.25e0) / u) * ((-16.0e0) * (u * u))) * s
else
tmp = log((1.0e0 / (1.0e0 - exp(log((u * 4.0e0)))))) * s
end if
code = tmp
end function
function code(s, u) tmp = Float32(0.0) if (Float32(u * Float32(4.0)) <= Float32(0.0001500000071246177)) tmp = Float32(Float32(Float32(Float32(-0.25) / u) * Float32(Float32(-16.0) * Float32(u * u))) * s); else tmp = Float32(log(Float32(Float32(1.0) / Float32(Float32(1.0) - exp(log(Float32(u * Float32(4.0))))))) * s); end return tmp end
function tmp_2 = code(s, u) tmp = single(0.0); if ((u * single(4.0)) <= single(0.0001500000071246177)) tmp = ((single(-0.25) / u) * (single(-16.0) * (u * u))) * s; else tmp = log((single(1.0) / (single(1.0) - exp(log((u * single(4.0))))))) * s; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;u \cdot 4 \leq 0.0001500000071246177:\\
\;\;\;\;\left(\frac{-0.25}{u} \cdot \left(-16 \cdot \left(u \cdot u\right)\right)\right) \cdot s\\
\mathbf{else}:\\
\;\;\;\;\log \left(\frac{1}{1 - e^{\log \left(u \cdot 4\right)}}\right) \cdot s\\
\end{array}
\end{array}
if (*.f32 #s(literal 4 binary32) u) < 1.50000007e-4Initial program 46.2%
lift-log.f32N/A
lift-/.f32N/A
log-divN/A
flip--N/A
div-invN/A
lower-*.f32N/A
Applied rewrites71.5%
unpow1N/A
metadata-evalN/A
pow-prod-upN/A
lift-pow.f32N/A
inv-powN/A
un-div-invN/A
lower-/.f3271.8
Applied rewrites72.5%
Taylor expanded in u around 0
*-commutativeN/A
lower-*.f32N/A
unpow2N/A
lower-*.f3291.2
Applied rewrites91.2%
Taylor expanded in u around 0
lower-/.f3291.8
Applied rewrites91.8%
if 1.50000007e-4 < (*.f32 #s(literal 4 binary32) u) Initial program 86.2%
rem-exp-logN/A
lower-exp.f32N/A
lower-log.f3286.3
lift-*.f32N/A
*-commutativeN/A
lower-*.f3286.3
Applied rewrites86.3%
Final simplification89.5%
(FPCore (s u) :precision binary32 (if (<= (* u 4.0) 0.0001500000071246177) (* (* (/ -0.25 u) (* -16.0 (* u u))) s) (* (log (/ 1.0 (- 1.0 (* u 4.0)))) s)))
float code(float s, float u) {
float tmp;
if ((u * 4.0f) <= 0.0001500000071246177f) {
tmp = ((-0.25f / u) * (-16.0f * (u * u))) * s;
} else {
tmp = logf((1.0f / (1.0f - (u * 4.0f)))) * s;
}
return tmp;
}
real(4) function code(s, u)
real(4), intent (in) :: s
real(4), intent (in) :: u
real(4) :: tmp
if ((u * 4.0e0) <= 0.0001500000071246177e0) then
tmp = (((-0.25e0) / u) * ((-16.0e0) * (u * u))) * s
else
tmp = log((1.0e0 / (1.0e0 - (u * 4.0e0)))) * s
end if
code = tmp
end function
function code(s, u) tmp = Float32(0.0) if (Float32(u * Float32(4.0)) <= Float32(0.0001500000071246177)) tmp = Float32(Float32(Float32(Float32(-0.25) / u) * Float32(Float32(-16.0) * Float32(u * u))) * s); else tmp = Float32(log(Float32(Float32(1.0) / Float32(Float32(1.0) - Float32(u * Float32(4.0))))) * s); end return tmp end
function tmp_2 = code(s, u) tmp = single(0.0); if ((u * single(4.0)) <= single(0.0001500000071246177)) tmp = ((single(-0.25) / u) * (single(-16.0) * (u * u))) * s; else tmp = log((single(1.0) / (single(1.0) - (u * single(4.0))))) * s; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;u \cdot 4 \leq 0.0001500000071246177:\\
\;\;\;\;\left(\frac{-0.25}{u} \cdot \left(-16 \cdot \left(u \cdot u\right)\right)\right) \cdot s\\
\mathbf{else}:\\
\;\;\;\;\log \left(\frac{1}{1 - u \cdot 4}\right) \cdot s\\
\end{array}
\end{array}
if (*.f32 #s(literal 4 binary32) u) < 1.50000007e-4Initial program 46.2%
lift-log.f32N/A
lift-/.f32N/A
log-divN/A
flip--N/A
div-invN/A
lower-*.f32N/A
Applied rewrites71.7%
unpow1N/A
metadata-evalN/A
pow-prod-upN/A
lift-pow.f32N/A
inv-powN/A
un-div-invN/A
lower-/.f3271.4
Applied rewrites72.0%
Taylor expanded in u around 0
*-commutativeN/A
lower-*.f32N/A
unpow2N/A
lower-*.f3291.2
Applied rewrites91.2%
Taylor expanded in u around 0
lower-/.f3291.8
Applied rewrites91.8%
if 1.50000007e-4 < (*.f32 #s(literal 4 binary32) u) Initial program 86.2%
Final simplification89.5%
(FPCore (s u) :precision binary32 (* (* (/ -0.25 u) (* -16.0 (* u u))) s))
float code(float s, float u) {
return ((-0.25f / u) * (-16.0f * (u * u))) * s;
}
real(4) function code(s, u)
real(4), intent (in) :: s
real(4), intent (in) :: u
code = (((-0.25e0) / u) * ((-16.0e0) * (u * u))) * s
end function
function code(s, u) return Float32(Float32(Float32(Float32(-0.25) / u) * Float32(Float32(-16.0) * Float32(u * u))) * s) end
function tmp = code(s, u) tmp = ((single(-0.25) / u) * (single(-16.0) * (u * u))) * s; end
\begin{array}{l}
\\
\left(\frac{-0.25}{u} \cdot \left(-16 \cdot \left(u \cdot u\right)\right)\right) \cdot s
\end{array}
Initial program 63.1%
lift-log.f32N/A
lift-/.f32N/A
log-divN/A
flip--N/A
div-invN/A
lower-*.f32N/A
Applied rewrites45.9%
unpow1N/A
metadata-evalN/A
pow-prod-upN/A
lift-pow.f32N/A
inv-powN/A
un-div-invN/A
lower-/.f3245.1
Applied rewrites46.8%
Taylor expanded in u around 0
*-commutativeN/A
lower-*.f32N/A
unpow2N/A
lower-*.f3273.4
Applied rewrites73.4%
Taylor expanded in u around 0
lower-/.f3273.6
Applied rewrites73.6%
Final simplification73.6%
(FPCore (s u) :precision binary32 (* (* u 4.0) s))
float code(float s, float u) {
return (u * 4.0f) * s;
}
real(4) function code(s, u)
real(4), intent (in) :: s
real(4), intent (in) :: u
code = (u * 4.0e0) * s
end function
function code(s, u) return Float32(Float32(u * Float32(4.0)) * s) end
function tmp = code(s, u) tmp = (u * single(4.0)) * s; end
\begin{array}{l}
\\
\left(u \cdot 4\right) \cdot s
\end{array}
Initial program 63.1%
Taylor expanded in u around 0
lower-*.f3273.6
Applied rewrites73.6%
Final simplification73.6%
herbie shell --seed 2024304
(FPCore (s u)
:name "Disney BSSRDF, sample scattering profile, lower"
:precision binary32
:pre (and (and (<= 0.0 s) (<= s 256.0)) (and (<= 2.328306437e-10 u) (<= u 0.25)))
(* s (log (/ 1.0 (- 1.0 (* 4.0 u))))))