
(FPCore (x y z) :precision binary64 (+ x (/ (- y x) z)))
double code(double x, double y, double z) {
return x + ((y - x) / z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + ((y - x) / z)
end function
public static double code(double x, double y, double z) {
return x + ((y - x) / z);
}
def code(x, y, z): return x + ((y - x) / z)
function code(x, y, z) return Float64(x + Float64(Float64(y - x) / z)) end
function tmp = code(x, y, z) tmp = x + ((y - x) / z); end
code[x_, y_, z_] := N[(x + N[(N[(y - x), $MachinePrecision] / z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \frac{y - x}{z}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ x (/ (- y x) z)))
double code(double x, double y, double z) {
return x + ((y - x) / z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + ((y - x) / z)
end function
public static double code(double x, double y, double z) {
return x + ((y - x) / z);
}
def code(x, y, z): return x + ((y - x) / z)
function code(x, y, z) return Float64(x + Float64(Float64(y - x) / z)) end
function tmp = code(x, y, z) tmp = x + ((y - x) / z); end
code[x_, y_, z_] := N[(x + N[(N[(y - x), $MachinePrecision] / z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \frac{y - x}{z}
\end{array}
(FPCore (x y z) :precision binary64 (+ (/ (- y x) z) x))
double code(double x, double y, double z) {
return ((y - x) / z) + x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((y - x) / z) + x
end function
public static double code(double x, double y, double z) {
return ((y - x) / z) + x;
}
def code(x, y, z): return ((y - x) / z) + x
function code(x, y, z) return Float64(Float64(Float64(y - x) / z) + x) end
function tmp = code(x, y, z) tmp = ((y - x) / z) + x; end
code[x_, y_, z_] := N[(N[(N[(y - x), $MachinePrecision] / z), $MachinePrecision] + x), $MachinePrecision]
\begin{array}{l}
\\
\frac{y - x}{z} + x
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y z) :precision binary64 (let* ((t_0 (- x (/ x z)))) (if (<= z -1e+21) t_0 (if (<= z 8e+69) (/ (- y x) z) t_0))))
double code(double x, double y, double z) {
double t_0 = x - (x / z);
double tmp;
if (z <= -1e+21) {
tmp = t_0;
} else if (z <= 8e+69) {
tmp = (y - x) / z;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = x - (x / z)
if (z <= (-1d+21)) then
tmp = t_0
else if (z <= 8d+69) then
tmp = (y - x) / z
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = x - (x / z);
double tmp;
if (z <= -1e+21) {
tmp = t_0;
} else if (z <= 8e+69) {
tmp = (y - x) / z;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = x - (x / z) tmp = 0 if z <= -1e+21: tmp = t_0 elif z <= 8e+69: tmp = (y - x) / z else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(x - Float64(x / z)) tmp = 0.0 if (z <= -1e+21) tmp = t_0; elseif (z <= 8e+69) tmp = Float64(Float64(y - x) / z); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = x - (x / z); tmp = 0.0; if (z <= -1e+21) tmp = t_0; elseif (z <= 8e+69) tmp = (y - x) / z; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(x - N[(x / z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[z, -1e+21], t$95$0, If[LessEqual[z, 8e+69], N[(N[(y - x), $MachinePrecision] / z), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x - \frac{x}{z}\\
\mathbf{if}\;z \leq -1 \cdot 10^{+21}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;z \leq 8 \cdot 10^{+69}:\\
\;\;\;\;\frac{y - x}{z}\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if z < -1e21 or 8.0000000000000006e69 < z Initial program 100.0%
Taylor expanded in x around inf
distribute-lft-out--N/A
*-rgt-identityN/A
associate-*r/N/A
*-rgt-identityN/A
lower--.f64N/A
lower-/.f6473.3
Applied rewrites73.3%
if -1e21 < z < 8.0000000000000006e69Initial program 99.9%
Taylor expanded in z around 0
lower-/.f64N/A
lower--.f6491.9
Applied rewrites91.9%
(FPCore (x y z) :precision binary64 (let* ((t_0 (- x (/ x z)))) (if (<= x -8e-162) t_0 (if (<= x 1.15e-39) (/ y z) t_0))))
double code(double x, double y, double z) {
double t_0 = x - (x / z);
double tmp;
if (x <= -8e-162) {
tmp = t_0;
} else if (x <= 1.15e-39) {
tmp = y / z;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = x - (x / z)
if (x <= (-8d-162)) then
tmp = t_0
else if (x <= 1.15d-39) then
tmp = y / z
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = x - (x / z);
double tmp;
if (x <= -8e-162) {
tmp = t_0;
} else if (x <= 1.15e-39) {
tmp = y / z;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = x - (x / z) tmp = 0 if x <= -8e-162: tmp = t_0 elif x <= 1.15e-39: tmp = y / z else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(x - Float64(x / z)) tmp = 0.0 if (x <= -8e-162) tmp = t_0; elseif (x <= 1.15e-39) tmp = Float64(y / z); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = x - (x / z); tmp = 0.0; if (x <= -8e-162) tmp = t_0; elseif (x <= 1.15e-39) tmp = y / z; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(x - N[(x / z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[x, -8e-162], t$95$0, If[LessEqual[x, 1.15e-39], N[(y / z), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x - \frac{x}{z}\\
\mathbf{if}\;x \leq -8 \cdot 10^{-162}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x \leq 1.15 \cdot 10^{-39}:\\
\;\;\;\;\frac{y}{z}\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if x < -7.99999999999999963e-162 or 1.15000000000000004e-39 < x Initial program 100.0%
Taylor expanded in x around inf
distribute-lft-out--N/A
*-rgt-identityN/A
associate-*r/N/A
*-rgt-identityN/A
lower--.f64N/A
lower-/.f6480.6
Applied rewrites80.6%
if -7.99999999999999963e-162 < x < 1.15000000000000004e-39Initial program 100.0%
Taylor expanded in x around 0
lower-/.f6474.4
Applied rewrites74.4%
(FPCore (x y z) :precision binary64 (if (<= y -5.6e+62) (/ y z) (if (<= y 4.1e-204) (/ (- x) z) (/ y z))))
double code(double x, double y, double z) {
double tmp;
if (y <= -5.6e+62) {
tmp = y / z;
} else if (y <= 4.1e-204) {
tmp = -x / z;
} else {
tmp = y / z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-5.6d+62)) then
tmp = y / z
else if (y <= 4.1d-204) then
tmp = -x / z
else
tmp = y / z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= -5.6e+62) {
tmp = y / z;
} else if (y <= 4.1e-204) {
tmp = -x / z;
} else {
tmp = y / z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= -5.6e+62: tmp = y / z elif y <= 4.1e-204: tmp = -x / z else: tmp = y / z return tmp
function code(x, y, z) tmp = 0.0 if (y <= -5.6e+62) tmp = Float64(y / z); elseif (y <= 4.1e-204) tmp = Float64(Float64(-x) / z); else tmp = Float64(y / z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= -5.6e+62) tmp = y / z; elseif (y <= 4.1e-204) tmp = -x / z; else tmp = y / z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, -5.6e+62], N[(y / z), $MachinePrecision], If[LessEqual[y, 4.1e-204], N[((-x) / z), $MachinePrecision], N[(y / z), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -5.6 \cdot 10^{+62}:\\
\;\;\;\;\frac{y}{z}\\
\mathbf{elif}\;y \leq 4.1 \cdot 10^{-204}:\\
\;\;\;\;\frac{-x}{z}\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{z}\\
\end{array}
\end{array}
if y < -5.60000000000000029e62 or 4.1000000000000001e-204 < y Initial program 100.0%
Taylor expanded in x around 0
lower-/.f6457.8
Applied rewrites57.8%
if -5.60000000000000029e62 < y < 4.1000000000000001e-204Initial program 100.0%
Taylor expanded in z around 0
lower-/.f64N/A
lower--.f6448.9
Applied rewrites48.9%
Taylor expanded in x around inf
Applied rewrites38.0%
(FPCore (x y z) :precision binary64 (/ y z))
double code(double x, double y, double z) {
return y / z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y / z
end function
public static double code(double x, double y, double z) {
return y / z;
}
def code(x, y, z): return y / z
function code(x, y, z) return Float64(y / z) end
function tmp = code(x, y, z) tmp = y / z; end
code[x_, y_, z_] := N[(y / z), $MachinePrecision]
\begin{array}{l}
\\
\frac{y}{z}
\end{array}
Initial program 100.0%
Taylor expanded in x around 0
lower-/.f6442.5
Applied rewrites42.5%
herbie shell --seed 2024303
(FPCore (x y z)
:name "Statistics.Sample:$swelfordMean from math-functions-0.1.5.2"
:precision binary64
(+ x (/ (- y x) z)))