
(FPCore (x y z) :precision binary64 (+ x (/ (- y x) z)))
double code(double x, double y, double z) {
return x + ((y - x) / z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + ((y - x) / z)
end function
public static double code(double x, double y, double z) {
return x + ((y - x) / z);
}
def code(x, y, z): return x + ((y - x) / z)
function code(x, y, z) return Float64(x + Float64(Float64(y - x) / z)) end
function tmp = code(x, y, z) tmp = x + ((y - x) / z); end
code[x_, y_, z_] := N[(x + N[(N[(y - x), $MachinePrecision] / z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \frac{y - x}{z}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ x (/ (- y x) z)))
double code(double x, double y, double z) {
return x + ((y - x) / z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + ((y - x) / z)
end function
public static double code(double x, double y, double z) {
return x + ((y - x) / z);
}
def code(x, y, z): return x + ((y - x) / z)
function code(x, y, z) return Float64(x + Float64(Float64(y - x) / z)) end
function tmp = code(x, y, z) tmp = x + ((y - x) / z); end
code[x_, y_, z_] := N[(x + N[(N[(y - x), $MachinePrecision] / z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \frac{y - x}{z}
\end{array}
(FPCore (x y z) :precision binary64 (+ x (/ (- y x) z)))
double code(double x, double y, double z) {
return x + ((y - x) / z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + ((y - x) / z)
end function
public static double code(double x, double y, double z) {
return x + ((y - x) / z);
}
def code(x, y, z): return x + ((y - x) / z)
function code(x, y, z) return Float64(x + Float64(Float64(y - x) / z)) end
function tmp = code(x, y, z) tmp = x + ((y - x) / z); end
code[x_, y_, z_] := N[(x + N[(N[(y - x), $MachinePrecision] / z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \frac{y - x}{z}
\end{array}
Initial program 100.0%
(FPCore (x y z) :precision binary64 (if (or (<= z -1e+21) (not (<= z 8e+69))) (- x (/ x z)) (/ (- y x) z)))
double code(double x, double y, double z) {
double tmp;
if ((z <= -1e+21) || !(z <= 8e+69)) {
tmp = x - (x / z);
} else {
tmp = (y - x) / z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-1d+21)) .or. (.not. (z <= 8d+69))) then
tmp = x - (x / z)
else
tmp = (y - x) / z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -1e+21) || !(z <= 8e+69)) {
tmp = x - (x / z);
} else {
tmp = (y - x) / z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -1e+21) or not (z <= 8e+69): tmp = x - (x / z) else: tmp = (y - x) / z return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -1e+21) || !(z <= 8e+69)) tmp = Float64(x - Float64(x / z)); else tmp = Float64(Float64(y - x) / z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -1e+21) || ~((z <= 8e+69))) tmp = x - (x / z); else tmp = (y - x) / z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -1e+21], N[Not[LessEqual[z, 8e+69]], $MachinePrecision]], N[(x - N[(x / z), $MachinePrecision]), $MachinePrecision], N[(N[(y - x), $MachinePrecision] / z), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -1 \cdot 10^{+21} \lor \neg \left(z \leq 8 \cdot 10^{+69}\right):\\
\;\;\;\;x - \frac{x}{z}\\
\mathbf{else}:\\
\;\;\;\;\frac{y - x}{z}\\
\end{array}
\end{array}
if z < -1e21 or 8.0000000000000006e69 < z Initial program 100.0%
Taylor expanded in x around inf
distribute-rgt-out--N/A
*-lft-identityN/A
associate-*l/N/A
*-lft-identityN/A
lower--.f64N/A
lower-/.f6473.3
Applied rewrites73.3%
if -1e21 < z < 8.0000000000000006e69Initial program 99.9%
Taylor expanded in z around 0
lower-/.f64N/A
lower--.f6491.9
Applied rewrites91.9%
Final simplification82.7%
(FPCore (x y z) :precision binary64 (if (or (<= x -8e-162) (not (<= x 1.15e-39))) (- x (/ x z)) (/ y z)))
double code(double x, double y, double z) {
double tmp;
if ((x <= -8e-162) || !(x <= 1.15e-39)) {
tmp = x - (x / z);
} else {
tmp = y / z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-8d-162)) .or. (.not. (x <= 1.15d-39))) then
tmp = x - (x / z)
else
tmp = y / z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -8e-162) || !(x <= 1.15e-39)) {
tmp = x - (x / z);
} else {
tmp = y / z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -8e-162) or not (x <= 1.15e-39): tmp = x - (x / z) else: tmp = y / z return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -8e-162) || !(x <= 1.15e-39)) tmp = Float64(x - Float64(x / z)); else tmp = Float64(y / z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -8e-162) || ~((x <= 1.15e-39))) tmp = x - (x / z); else tmp = y / z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -8e-162], N[Not[LessEqual[x, 1.15e-39]], $MachinePrecision]], N[(x - N[(x / z), $MachinePrecision]), $MachinePrecision], N[(y / z), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -8 \cdot 10^{-162} \lor \neg \left(x \leq 1.15 \cdot 10^{-39}\right):\\
\;\;\;\;x - \frac{x}{z}\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{z}\\
\end{array}
\end{array}
if x < -7.99999999999999963e-162 or 1.15000000000000004e-39 < x Initial program 100.0%
Taylor expanded in x around inf
distribute-rgt-out--N/A
*-lft-identityN/A
associate-*l/N/A
*-lft-identityN/A
lower--.f64N/A
lower-/.f6480.6
Applied rewrites80.6%
if -7.99999999999999963e-162 < x < 1.15000000000000004e-39Initial program 100.0%
Taylor expanded in x around 0
lower-/.f6474.4
Applied rewrites74.4%
Final simplification78.3%
(FPCore (x y z) :precision binary64 (if (or (<= y -5.6e+62) (not (<= y 4.1e-204))) (/ y z) (/ (- x) z)))
double code(double x, double y, double z) {
double tmp;
if ((y <= -5.6e+62) || !(y <= 4.1e-204)) {
tmp = y / z;
} else {
tmp = -x / z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-5.6d+62)) .or. (.not. (y <= 4.1d-204))) then
tmp = y / z
else
tmp = -x / z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -5.6e+62) || !(y <= 4.1e-204)) {
tmp = y / z;
} else {
tmp = -x / z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -5.6e+62) or not (y <= 4.1e-204): tmp = y / z else: tmp = -x / z return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -5.6e+62) || !(y <= 4.1e-204)) tmp = Float64(y / z); else tmp = Float64(Float64(-x) / z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -5.6e+62) || ~((y <= 4.1e-204))) tmp = y / z; else tmp = -x / z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -5.6e+62], N[Not[LessEqual[y, 4.1e-204]], $MachinePrecision]], N[(y / z), $MachinePrecision], N[((-x) / z), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -5.6 \cdot 10^{+62} \lor \neg \left(y \leq 4.1 \cdot 10^{-204}\right):\\
\;\;\;\;\frac{y}{z}\\
\mathbf{else}:\\
\;\;\;\;\frac{-x}{z}\\
\end{array}
\end{array}
if y < -5.60000000000000029e62 or 4.1000000000000001e-204 < y Initial program 100.0%
Taylor expanded in x around 0
lower-/.f6457.8
Applied rewrites57.8%
if -5.60000000000000029e62 < y < 4.1000000000000001e-204Initial program 100.0%
Taylor expanded in z around 0
lower-/.f64N/A
lower--.f6448.9
Applied rewrites48.9%
Taylor expanded in x around inf
Applied rewrites38.0%
Final simplification50.9%
(FPCore (x y z) :precision binary64 (/ y z))
double code(double x, double y, double z) {
return y / z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y / z
end function
public static double code(double x, double y, double z) {
return y / z;
}
def code(x, y, z): return y / z
function code(x, y, z) return Float64(y / z) end
function tmp = code(x, y, z) tmp = y / z; end
code[x_, y_, z_] := N[(y / z), $MachinePrecision]
\begin{array}{l}
\\
\frac{y}{z}
\end{array}
Initial program 100.0%
Taylor expanded in x around 0
lower-/.f6442.5
Applied rewrites42.5%
herbie shell --seed 2024303
(FPCore (x y z)
:name "Statistics.Sample:$swelfordMean from math-functions-0.1.5.2"
:precision binary64
(+ x (/ (- y x) z)))