
(FPCore (x) :precision binary64 (- (/ 1.0 (sqrt x)) (/ 1.0 (sqrt (+ x 1.0)))))
double code(double x) {
return (1.0 / sqrt(x)) - (1.0 / sqrt((x + 1.0)));
}
real(8) function code(x)
real(8), intent (in) :: x
code = (1.0d0 / sqrt(x)) - (1.0d0 / sqrt((x + 1.0d0)))
end function
public static double code(double x) {
return (1.0 / Math.sqrt(x)) - (1.0 / Math.sqrt((x + 1.0)));
}
def code(x): return (1.0 / math.sqrt(x)) - (1.0 / math.sqrt((x + 1.0)))
function code(x) return Float64(Float64(1.0 / sqrt(x)) - Float64(1.0 / sqrt(Float64(x + 1.0)))) end
function tmp = code(x) tmp = (1.0 / sqrt(x)) - (1.0 / sqrt((x + 1.0))); end
code[x_] := N[(N[(1.0 / N[Sqrt[x], $MachinePrecision]), $MachinePrecision] - N[(1.0 / N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{\sqrt{x}} - \frac{1}{\sqrt{x + 1}}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x) :precision binary64 (- (/ 1.0 (sqrt x)) (/ 1.0 (sqrt (+ x 1.0)))))
double code(double x) {
return (1.0 / sqrt(x)) - (1.0 / sqrt((x + 1.0)));
}
real(8) function code(x)
real(8), intent (in) :: x
code = (1.0d0 / sqrt(x)) - (1.0d0 / sqrt((x + 1.0d0)))
end function
public static double code(double x) {
return (1.0 / Math.sqrt(x)) - (1.0 / Math.sqrt((x + 1.0)));
}
def code(x): return (1.0 / math.sqrt(x)) - (1.0 / math.sqrt((x + 1.0)))
function code(x) return Float64(Float64(1.0 / sqrt(x)) - Float64(1.0 / sqrt(Float64(x + 1.0)))) end
function tmp = code(x) tmp = (1.0 / sqrt(x)) - (1.0 / sqrt((x + 1.0))); end
code[x_] := N[(N[(1.0 / N[Sqrt[x], $MachinePrecision]), $MachinePrecision] - N[(1.0 / N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{\sqrt{x}} - \frac{1}{\sqrt{x + 1}}
\end{array}
(FPCore (x) :precision binary64 (let* ((t_0 (sqrt (+ x 1.0)))) (/ (- (sqrt (pow x -1.0))) (* (+ (sqrt x) t_0) (- t_0)))))
double code(double x) {
double t_0 = sqrt((x + 1.0));
return -sqrt(pow(x, -1.0)) / ((sqrt(x) + t_0) * -t_0);
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: t_0
t_0 = sqrt((x + 1.0d0))
code = -sqrt((x ** (-1.0d0))) / ((sqrt(x) + t_0) * -t_0)
end function
public static double code(double x) {
double t_0 = Math.sqrt((x + 1.0));
return -Math.sqrt(Math.pow(x, -1.0)) / ((Math.sqrt(x) + t_0) * -t_0);
}
def code(x): t_0 = math.sqrt((x + 1.0)) return -math.sqrt(math.pow(x, -1.0)) / ((math.sqrt(x) + t_0) * -t_0)
function code(x) t_0 = sqrt(Float64(x + 1.0)) return Float64(Float64(-sqrt((x ^ -1.0))) / Float64(Float64(sqrt(x) + t_0) * Float64(-t_0))) end
function tmp = code(x) t_0 = sqrt((x + 1.0)); tmp = -sqrt((x ^ -1.0)) / ((sqrt(x) + t_0) * -t_0); end
code[x_] := Block[{t$95$0 = N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision]}, N[((-N[Sqrt[N[Power[x, -1.0], $MachinePrecision]], $MachinePrecision]) / N[(N[(N[Sqrt[x], $MachinePrecision] + t$95$0), $MachinePrecision] * (-t$95$0)), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \sqrt{x + 1}\\
\frac{-\sqrt{{x}^{-1}}}{\left(\sqrt{x} + t\_0\right) \cdot \left(-t\_0\right)}
\end{array}
\end{array}
Initial program 40.1%
lift--.f64N/A
lift-/.f64N/A
lift-/.f64N/A
frac-subN/A
div-invN/A
metadata-evalN/A
div-invN/A
*-lft-identityN/A
flip--N/A
metadata-evalN/A
frac-timesN/A
frac-2negN/A
metadata-evalN/A
lift-/.f64N/A
associate-*r/N/A
Applied rewrites41.6%
Taylor expanded in x around 0
mul-1-negN/A
lower-neg.f64N/A
lower-sqrt.f64N/A
lower-/.f6499.4
Applied rewrites99.4%
Final simplification99.4%
(FPCore (x) :precision binary64 (/ (- (sqrt (pow x -1.0))) (fma -2.0 x -1.5)))
double code(double x) {
return -sqrt(pow(x, -1.0)) / fma(-2.0, x, -1.5);
}
function code(x) return Float64(Float64(-sqrt((x ^ -1.0))) / fma(-2.0, x, -1.5)) end
code[x_] := N[((-N[Sqrt[N[Power[x, -1.0], $MachinePrecision]], $MachinePrecision]) / N[(-2.0 * x + -1.5), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{-\sqrt{{x}^{-1}}}{\mathsf{fma}\left(-2, x, -1.5\right)}
\end{array}
Initial program 40.1%
lift--.f64N/A
lift-/.f64N/A
lift-/.f64N/A
frac-subN/A
div-invN/A
metadata-evalN/A
div-invN/A
*-lft-identityN/A
flip--N/A
metadata-evalN/A
frac-timesN/A
frac-2negN/A
metadata-evalN/A
lift-/.f64N/A
associate-*r/N/A
Applied rewrites41.6%
Taylor expanded in x around 0
mul-1-negN/A
lower-neg.f64N/A
lower-sqrt.f64N/A
lower-/.f6499.4
Applied rewrites99.4%
lift-+.f64N/A
lift-sqrt.f64N/A
rem-square-sqrtN/A
lift-sqrt.f64N/A
lift-sqrt.f64N/A
sqrt-prodN/A
lower-fma.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f6499.4
lift-+.f64N/A
+-commutativeN/A
lower-+.f6499.4
Applied rewrites99.4%
Taylor expanded in x around inf
mul-1-negN/A
distribute-lft-inN/A
distribute-neg-inN/A
*-commutativeN/A
associate-*l*N/A
unpow2N/A
associate-*r*N/A
lft-mult-inverseN/A
*-lft-identityN/A
mul-1-negN/A
*-commutativeN/A
associate-*r*N/A
*-commutativeN/A
associate-*r*N/A
metadata-evalN/A
lower-fma.f64N/A
Applied rewrites98.5%
Final simplification98.5%
(FPCore (x) :precision binary64 (/ (* 0.5 (sqrt (pow x -1.0))) x))
double code(double x) {
return (0.5 * sqrt(pow(x, -1.0))) / x;
}
real(8) function code(x)
real(8), intent (in) :: x
code = (0.5d0 * sqrt((x ** (-1.0d0)))) / x
end function
public static double code(double x) {
return (0.5 * Math.sqrt(Math.pow(x, -1.0))) / x;
}
def code(x): return (0.5 * math.sqrt(math.pow(x, -1.0))) / x
function code(x) return Float64(Float64(0.5 * sqrt((x ^ -1.0))) / x) end
function tmp = code(x) tmp = (0.5 * sqrt((x ^ -1.0))) / x; end
code[x_] := N[(N[(0.5 * N[Sqrt[N[Power[x, -1.0], $MachinePrecision]], $MachinePrecision]), $MachinePrecision] / x), $MachinePrecision]
\begin{array}{l}
\\
\frac{0.5 \cdot \sqrt{{x}^{-1}}}{x}
\end{array}
Initial program 40.1%
Taylor expanded in x around inf
Applied rewrites83.2%
Taylor expanded in x around inf
Applied rewrites98.3%
Taylor expanded in x around inf
Applied rewrites97.2%
Final simplification97.2%
(FPCore (x) :precision binary64 (sqrt (pow x -1.0)))
double code(double x) {
return sqrt(pow(x, -1.0));
}
real(8) function code(x)
real(8), intent (in) :: x
code = sqrt((x ** (-1.0d0)))
end function
public static double code(double x) {
return Math.sqrt(Math.pow(x, -1.0));
}
def code(x): return math.sqrt(math.pow(x, -1.0))
function code(x) return sqrt((x ^ -1.0)) end
function tmp = code(x) tmp = sqrt((x ^ -1.0)); end
code[x_] := N[Sqrt[N[Power[x, -1.0], $MachinePrecision]], $MachinePrecision]
\begin{array}{l}
\\
\sqrt{{x}^{-1}}
\end{array}
Initial program 40.1%
Taylor expanded in x around 0
lower-sqrt.f64N/A
lower-/.f645.6
Applied rewrites5.6%
Final simplification5.6%
(FPCore (x) :precision binary64 (let* ((t_0 (sqrt (+ 1.0 x)))) (/ (- (/ -1.0 (sqrt x))) (* (+ t_0 (sqrt x)) t_0))))
double code(double x) {
double t_0 = sqrt((1.0 + x));
return -(-1.0 / sqrt(x)) / ((t_0 + sqrt(x)) * t_0);
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: t_0
t_0 = sqrt((1.0d0 + x))
code = -((-1.0d0) / sqrt(x)) / ((t_0 + sqrt(x)) * t_0)
end function
public static double code(double x) {
double t_0 = Math.sqrt((1.0 + x));
return -(-1.0 / Math.sqrt(x)) / ((t_0 + Math.sqrt(x)) * t_0);
}
def code(x): t_0 = math.sqrt((1.0 + x)) return -(-1.0 / math.sqrt(x)) / ((t_0 + math.sqrt(x)) * t_0)
function code(x) t_0 = sqrt(Float64(1.0 + x)) return Float64(Float64(-Float64(-1.0 / sqrt(x))) / Float64(Float64(t_0 + sqrt(x)) * t_0)) end
function tmp = code(x) t_0 = sqrt((1.0 + x)); tmp = -(-1.0 / sqrt(x)) / ((t_0 + sqrt(x)) * t_0); end
code[x_] := Block[{t$95$0 = N[Sqrt[N[(1.0 + x), $MachinePrecision]], $MachinePrecision]}, N[((-N[(-1.0 / N[Sqrt[x], $MachinePrecision]), $MachinePrecision]) / N[(N[(t$95$0 + N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * t$95$0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \sqrt{1 + x}\\
\frac{-\frac{-1}{\sqrt{x}}}{\left(t\_0 + \sqrt{x}\right) \cdot t\_0}
\end{array}
\end{array}
Initial program 40.1%
lift--.f64N/A
lift-/.f64N/A
lift-/.f64N/A
frac-subN/A
div-invN/A
metadata-evalN/A
div-invN/A
*-lft-identityN/A
flip--N/A
metadata-evalN/A
frac-timesN/A
frac-2negN/A
metadata-evalN/A
lift-/.f64N/A
associate-*r/N/A
Applied rewrites41.6%
Taylor expanded in x around 0
mul-1-negN/A
lower-neg.f64N/A
lower-sqrt.f64N/A
lower-/.f6499.4
Applied rewrites99.4%
lift-/.f64N/A
frac-2negN/A
lower-/.f64N/A
Applied rewrites99.2%
(FPCore (x) :precision binary64 (/ (* 0.5 (sqrt x)) (* x x)))
double code(double x) {
return (0.5 * sqrt(x)) / (x * x);
}
real(8) function code(x)
real(8), intent (in) :: x
code = (0.5d0 * sqrt(x)) / (x * x)
end function
public static double code(double x) {
return (0.5 * Math.sqrt(x)) / (x * x);
}
def code(x): return (0.5 * math.sqrt(x)) / (x * x)
function code(x) return Float64(Float64(0.5 * sqrt(x)) / Float64(x * x)) end
function tmp = code(x) tmp = (0.5 * sqrt(x)) / (x * x); end
code[x_] := N[(N[(0.5 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] / N[(x * x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{0.5 \cdot \sqrt{x}}{x \cdot x}
\end{array}
Initial program 40.1%
Taylor expanded in x around inf
Applied rewrites83.2%
Taylor expanded in x around inf
Applied rewrites82.1%
(FPCore (x) :precision binary64 (sqrt (/ x (* x x))))
double code(double x) {
return sqrt((x / (x * x)));
}
real(8) function code(x)
real(8), intent (in) :: x
code = sqrt((x / (x * x)))
end function
public static double code(double x) {
return Math.sqrt((x / (x * x)));
}
def code(x): return math.sqrt((x / (x * x)))
function code(x) return sqrt(Float64(x / Float64(x * x))) end
function tmp = code(x) tmp = sqrt((x / (x * x))); end
code[x_] := N[Sqrt[N[(x / N[(x * x), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]
\begin{array}{l}
\\
\sqrt{\frac{x}{x \cdot x}}
\end{array}
Initial program 40.1%
Taylor expanded in x around 0
lower-sqrt.f64N/A
lower-/.f645.6
Applied rewrites5.6%
Applied rewrites38.0%
(FPCore (x) :precision binary64 (- (pow x -0.5) (pow (+ x 1.0) -0.5)))
double code(double x) {
return pow(x, -0.5) - pow((x + 1.0), -0.5);
}
real(8) function code(x)
real(8), intent (in) :: x
code = (x ** (-0.5d0)) - ((x + 1.0d0) ** (-0.5d0))
end function
public static double code(double x) {
return Math.pow(x, -0.5) - Math.pow((x + 1.0), -0.5);
}
def code(x): return math.pow(x, -0.5) - math.pow((x + 1.0), -0.5)
function code(x) return Float64((x ^ -0.5) - (Float64(x + 1.0) ^ -0.5)) end
function tmp = code(x) tmp = (x ^ -0.5) - ((x + 1.0) ^ -0.5); end
code[x_] := N[(N[Power[x, -0.5], $MachinePrecision] - N[Power[N[(x + 1.0), $MachinePrecision], -0.5], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{x}^{-0.5} - {\left(x + 1\right)}^{-0.5}
\end{array}
herbie shell --seed 2024303
(FPCore (x)
:name "2isqrt (example 3.6)"
:precision binary64
:pre (and (> x 1.0) (< x 1e+308))
:alt
(! :herbie-platform default (- (pow x -1/2) (pow (+ x 1) -1/2)))
(- (/ 1.0 (sqrt x)) (/ 1.0 (sqrt (+ x 1.0)))))