ab-angle->ABCF A

Time bar (total: 10.6s)

start0.0ms (0%)

Memory
0.1MiB live, 0.1MiB allocated

analyze0.0ms (0%)

Memory
0.7MiB live, 0.7MiB allocated
Algorithm
search
Search
ProbabilityValidUnknownPreconditionInfiniteDomainCan'tIter
0%0%99.9%0.1%0%0%0%0
100%99.9%0%0.1%0%0%0%1
Compiler

Compiled 23 to 12 computations (47.8% saved)

sample1.2s (11.7%)

Memory
14.6MiB live, 1 980.3MiB allocated
Samples
969.0ms8 256×0valid
Precisions
Click to see histograms. Total time spent on operations: 757.0ms
ival-sinu: 238.0ms (31.4% of total)
ival-cosu: 196.0ms (25.9% of total)
ival-pow2: 163.0ms (21.5% of total)
ival-mult: 114.0ms (15.1% of total)
ival-add: 36.0ms (4.8% of total)
ival-true: 6.0ms (0.8% of total)
ival-assert: 3.0ms (0.4% of total)
Bogosity

explain211.0ms (2%)

Memory
26.4MiB live, 273.3MiB allocated
FPErrors
Click to see full error table
Ground TruthOverpredictionsExampleUnderpredictionsExampleSubexpression
1360-0-(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
1360-0-(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
00-0-(/.f64 angle #s(literal 180 binary64))
00-0-a
00-0-(pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
00-0-(*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
00-0-(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
00-0-(pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
00-0-#s(literal 180 binary64)
00-0-angle
00-0-#s(literal 2 binary64)
00-0-(*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
00-0-b
00-0-(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
00-0-(PI.f64)
Explanations
Click to see full explanations table
OperatorSubexpressionExplanationCount
cos.f64(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))sensitivity1360
sin.f64(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))sensitivity1360
Confusion
Predicted +Predicted -
+670
-69120
Precision
0.49264705882352944
Recall
1.0
Confusion?
Predicted +Predicted MaybePredicted -
+6700
-690120
Precision?
0.49264705882352944
Recall?
1.0
Freqs
test
numberfreq
0120
2136
Total Confusion?
Predicted +Predicted MaybePredicted -
+100
-000
Precision?
1.0
Recall?
1.0
Samples
79.0ms512×0valid
Compiler

Compiled 274 to 64 computations (76.6% saved)

Precisions
Click to see histograms. Total time spent on operations: 57.0ms
ival-sinu: 13.0ms (22.8% of total)
ival-cosu: 12.0ms (21% of total)
ival-mult: 11.0ms (19.3% of total)
ival-pow2: 10.0ms (17.5% of total)
ival-div: 4.0ms (7% of total)
ival-pi: 3.0ms (5.3% of total)
ival-add: 2.0ms (3.5% of total)
exact: 1.0ms (1.8% of total)
ival-assert: 0.0ms (0% of total)
ival-true: 0.0ms (0% of total)

preprocess171.0ms (1.6%)

Memory
-22.5MiB live, 52.8MiB allocated
Algorithm
egg-herbie
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
058198
1126192
2360192
31070192
41730192
52387192
63263192
73709192
84041192
94236192
104323192
114401192
125029192
135243192
145293192
155309192
165309192
175309192
185309192
195319192
01521
02521
13321
26121
38221
08221
Stop Event
iter limit
saturated
iter limit
saturated
Calls
Call 1
Inputs
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
Outputs
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
Symmetry

(abs angle)

(abs b)

(abs a)

Compiler

Compiled 21 to 15 computations (28.6% saved)

eval0.0ms (0%)

Memory
0.1MiB live, 0.1MiB allocated
Compiler

Compiled 0 to 3 computations (-∞% saved)

prune1.0ms (0%)

Memory
0.7MiB live, 0.7MiB allocated
Alt Table
Click to see full alt table
StatusAccuracyProgram
79.6%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
Compiler

Compiled 21 to 15 computations (28.6% saved)

simplify4.0ms (0%)

Memory
3.6MiB live, 3.6MiB allocated
Algorithm
egg-herbie
Localize:

Found 4 expressions of interest:

NewMetricScoreProgram
cost-diff0
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
cost-diff0
(*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
cost-diff0
(pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
cost-diff0
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
01583
02583
13383
26183
38283
08283
Stop Event
iter limit
saturated
iter limit
Calls
Call 1
Inputs
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
(*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
a
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
(PI.f64)
#s(literal 2 binary64)
(pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
(*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
b
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
Outputs
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
(pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64))
(*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)
a
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
(PI.f64)
#s(literal 2 binary64)
(pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
(pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64))
(*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)
b
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))

localize55.0ms (0.5%)

Memory
18.8MiB live, 60.4MiB allocated
Localize:

Found 4 expressions of interest:

NewMetricScoreProgram
accuracy0.26171875
(*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
accuracy0.35546875
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
accuracy28.84866413619748
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
accuracy29.373961734118314
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
Samples
45.0ms256×0valid
Compiler

Compiled 168 to 32 computations (81% saved)

Precisions
Click to see histograms. Total time spent on operations: 26.0ms
ival-sinu: 7.0ms (26.6% of total)
ival-cosu: 6.0ms (22.8% of total)
ival-mult: 5.0ms (19% of total)
ival-pow2: 5.0ms (19% of total)
ival-div: 2.0ms (7.6% of total)
ival-pi: 1.0ms (3.8% of total)
ival-add: 1.0ms (3.8% of total)
ival-assert: 0.0ms (0% of total)
ival-true: 0.0ms (0% of total)
exact: 0.0ms (0% of total)

series22.0ms (0.2%)

Memory
-6.3MiB live, 31.2MiB allocated
Counts
6 → 28
Calls
Call 1
Inputs
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
(*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
Outputs
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* a (sin (* 1/180 (* angle (PI)))))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(pow b 2)
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))
(* 1/180 (* a (* angle (PI))))
(* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI)))))
(* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5))))))))
(* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5)))))))))
(* 1/180 (* angle (PI)))
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
1
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))
(sin (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
Calls

9 calls:

TimeVariablePointExpression
5.0ms
a
@inf
((+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI))) (* (/ angle 180) (PI)))
4.0ms
angle
@0
((+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI))) (* (/ angle 180) (PI)))
3.0ms
a
@0
((+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI))) (* (/ angle 180) (PI)))
2.0ms
angle
@inf
((+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI))) (* (/ angle 180) (PI)))
2.0ms
angle
@-inf
((+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI))) (* (/ angle 180) (PI)))

simplify249.0ms (2.4%)

Memory
13.9MiB live, 162.8MiB allocated
Algorithm
egg-herbie
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
0179651
1558639
22165607
34152607
44813607
55171607
66266607
77371607
87685607
08628568
Stop Event
iter limit
node limit
Counts
28 → 28
Calls
Call 1
Inputs
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* a (sin (* 1/180 (* angle (PI)))))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(pow b 2)
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))
(* 1/180 (* a (* angle (PI))))
(* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI)))))
(* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5))))))))
(* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5)))))))))
(* 1/180 (* angle (PI)))
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
1
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))
(sin (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
Outputs
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a))
(* a (sin (* 1/180 (* angle (PI)))))
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a)
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b)))
(pow b 2)
(*.f64 b b)
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))
(fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 a a) (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)))) (*.f64 angle angle) (*.f64 b b))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2))
(fma.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) a) a (*.f64 (*.f64 b b) #s(literal 1/3149280000 binary64)))) (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 a a) (*.f64 #s(literal -1/32400 binary64) (*.f64 b b))))) (*.f64 angle angle) (*.f64 b b))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2))
(fma.f64 (fma.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 (*.f64 a a) #s(literal 1/765275040000000 binary64) (*.f64 (*.f64 b b) #s(literal -1/765275040000000 binary64)))) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) a) a (*.f64 (*.f64 b b) #s(literal 1/3149280000 binary64))))) (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 a a) (*.f64 #s(literal -1/32400 binary64) (*.f64 b b))))) (*.f64 angle angle) (*.f64 b b))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 (*.f64 angle angle) a))) (*.f64 (PI.f64) (PI.f64)))
(* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))
(*.f64 (*.f64 (*.f64 (*.f64 a a) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) angle) angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) angle) angle)
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))
(*.f64 (fma.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (PI.f64)) (PI.f64) (*.f64 (*.f64 a (*.f64 (*.f64 angle angle) a)) (fma.f64 (*.f64 (*.f64 #s(literal 1/765275040000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) angle) angle (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64))))) (*.f64 angle angle))
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))
(*.f64 (fma.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (PI.f64)) (PI.f64) (*.f64 (*.f64 (*.f64 a a) (fma.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 (*.f64 #s(literal -1/347128758144000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64))) angle) angle (*.f64 #s(literal 1/765275040000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))) (*.f64 angle angle))) (*.f64 angle angle))
(* 1/180 (* a (* angle (PI))))
(*.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle) a)
(* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI)))))
(*.f64 (*.f64 a (*.f64 (PI.f64) (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)))) angle)
(* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5))))))))
(*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) a) (PI.f64) (*.f64 (*.f64 a (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64)) angle) angle (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/34992000 binary64)))) (*.f64 angle angle))) angle)
(* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5)))))))))
(*.f64 (fma.f64 (pow.f64 angle #s(literal 4 binary64)) (*.f64 a (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64)))) (*.f64 a (*.f64 (PI.f64) (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64))))) angle)
(* 1/180 (* angle (PI)))
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(*.f64 (*.f64 (PI.f64) (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64))) angle)
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(fma.f64 (pow.f64 angle #s(literal 3 binary64)) (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64)) angle) angle (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/34992000 binary64))) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
(fma.f64 (pow.f64 angle #s(literal 3 binary64)) (fma.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/34992000 binary64))) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
1
#s(literal 1 binary64)
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
(fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))
(fma.f64 (fma.f64 (*.f64 (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) angle) angle (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))
(fma.f64 (pow.f64 angle #s(literal 4 binary64)) (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 angle angle) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))

rewrite208.0ms (2%)

Memory
-18.3MiB live, 141.3MiB allocated
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
01556
02556
18756
248356
3434356
0825456
Stop Event
iter limit
node limit
iter limit
Counts
6 → 207
Calls
Call 1
Inputs
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
(*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
Outputs
(*.f64 (/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 6 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 6 binary64)))) (+.f64 (+.f64 (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 4 binary64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 4 binary64))))
(*.f64 (/.f64 (+.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 6 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 6 binary64))) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 8 binary64)) (pow.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)) a) #s(literal 2 binary64))) #s(literal 2 binary64)))) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)) a) #s(literal 2 binary64)))))
(*.f64 (/.f64 (+.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 6 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 6 binary64))) (+.f64 (pow.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)) a) #s(literal 2 binary64))) #s(literal 3 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 12 binary64)))) (fma.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)) a) #s(literal 2 binary64))) (-.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)) a) #s(literal 2 binary64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 4 binary64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 8 binary64))))
(*.f64 (/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 4 binary64)))) (+.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64))))
(*.f64 (/.f64 (+.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64))) (fma.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a))) (fma.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)))
(*.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 4 binary64))) (pow.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64))) #s(literal -1 binary64)))
(*.f64 (pow.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64))) #s(literal -1 binary64)) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 4 binary64))))
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(/.f64 (*.f64 #s(literal -1 binary64) (PI.f64)) (/.f64 #s(literal -180 binary64) angle))
(/.f64 (*.f64 (PI.f64) #s(literal -1 binary64)) (/.f64 #s(literal -180 binary64) angle))
(/.f64 (neg.f64 (*.f64 (neg.f64 angle) (PI.f64))) #s(literal 180 binary64))
(/.f64 (neg.f64 (PI.f64)) (/.f64 #s(literal -180 binary64) angle))
(/.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (pow.f64 angle #s(literal -1 binary64)))
(/.f64 (*.f64 (neg.f64 angle) (PI.f64)) #s(literal -180 binary64))
(/.f64 #s(literal -1 binary64) (neg.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)) #s(literal 1 binary64)))
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))
(neg.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))
(neg.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))
(neg.f64 (*.f64 (*.f64 angle #s(literal -1/180 binary64)) (PI.f64)))
(exp.f64 (*.f64 (log.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))) #s(literal -1 binary64)))

eval43.0ms (0.4%)

Memory
21.0MiB live, 57.4MiB allocated
Compiler

Compiled 10 856 to 1 191 computations (89% saved)

prune146.0ms (1.4%)

Memory
-16.8MiB live, 112.6MiB allocated
Pruning

51 alts after pruning (51 fresh and 0 done)

PrunedKeptTotal
New23651287
Fresh000
Picked101
Done000
Total23751288
Accuracy
81.3%
Counts
288 → 51
Alt Table
Click to see full alt table
StatusAccuracyProgram
14.9%
(fma.f64 (pow.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) (/.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))) (neg.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64))))))
60.0%
(fma.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 3/2 binary64)) (sqrt.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))
74.8%
(fma.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) a) a (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))
79.5%
(fma.f64 (*.f64 (pow.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 2 binary64)) b) b (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)))
72.9%
(fma.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))
57.4%
(fma.f64 (exp.f64 (fma.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64) (log.f64 a))) a (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))
66.8%
(fma.f64 (exp.f64 (log.f64 (*.f64 (*.f64 b b) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)))
56.8%
(/.f64 (/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 4 binary64))) (fma.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a))) (fma.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a (*.f64 (neg.f64 b) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))))
79.3%
(/.f64 #s(literal 1 binary64) (pow.f64 (+.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64))) #s(literal -1 binary64)))
60.0%
(+.f64 (pow.f64 (pow.f64 (sqrt.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) #s(literal 2 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
79.5%
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))
79.6%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
79.8%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (pow.f64 angle #s(literal -1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
79.6%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
79.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
79.3%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
79.7%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
79.3%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64)) (/.f64 (cbrt.f64 (PI.f64)) (pow.f64 angle #s(literal -1 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
79.3%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (pow.f64 angle #s(literal -1 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
79.4%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (pow.f64 angle #s(literal -1 binary64))))) #s(literal 2 binary64)))
79.6%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))) #s(literal 2 binary64)))
79.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.7%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle #s(literal -1/180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
79.4%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) angle)) (cbrt.f64 (PI.f64))))) #s(literal 2 binary64)))
79.2%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))) #s(literal -1 binary64))))) #s(literal 2 binary64)))
79.9%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
79.3%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) angle) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
79.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
79.3%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
79.6%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
79.6%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
79.3%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) angle)) (cbrt.f64 (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
79.6%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
78.6%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (exp.f64 (*.f64 (log.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))) #s(literal -1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
73.1%
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
59.9%
(+.f64 (pow.f64 (sqrt.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) #s(literal 4 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
78.6%
(+.f64 (pow.f64 (exp.f64 (*.f64 (log.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64))) #s(literal 1/2 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
59.0%
(+.f64 (pow.f64 (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
59.0%
(+.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
78.5%
(+.f64 (pow.f64 (E.f64) (log.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
59.0%
(+.f64 (exp.f64 (*.f64 (log.f64 (sqrt.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a))) #s(literal 4 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
78.6%
(+.f64 (exp.f64 (log.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
45.9%
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 (*.f64 a a) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) angle) angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) angle) angle)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
67.8%
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 (*.f64 angle angle) a))) (*.f64 (PI.f64) (PI.f64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
77.1%
(exp.f64 (*.f64 (log.f64 (pow.f64 (+.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64))) #s(literal -1 binary64))) #s(literal -1 binary64)))
26.7%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (fma.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 (*.f64 a a) #s(literal 1/765275040000000 binary64) (*.f64 (*.f64 b b) #s(literal -1/765275040000000 binary64)))) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) a) a (*.f64 (*.f64 b b) #s(literal 1/3149280000 binary64))))) (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 a a) (*.f64 #s(literal -1/32400 binary64) (*.f64 b b))))) (*.f64 angle angle) (*.f64 b b)))
26.5%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) a) a (*.f64 (*.f64 b b) #s(literal 1/3149280000 binary64)))) (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 a a) (*.f64 #s(literal -1/32400 binary64) (*.f64 b b))))) (*.f64 angle angle) (*.f64 b b)))
69.8%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b))))
35.7%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 a a) (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)))) (*.f64 angle angle) (*.f64 b b)))
55.5%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b)))
55.9%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
Compiler

Compiled 3 014 to 2 230 computations (26% saved)

simplify14.0ms (0.1%)

Memory
19.8MiB live, 19.8MiB allocated
Algorithm
egg-herbie
Localize:

Found 18 expressions of interest:

NewMetricScoreProgram
cost-diff0
(log.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
cost-diff0
(fma.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64) (log.f64 a))
cost-diff192
(fma.f64 (exp.f64 (fma.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64) (log.f64 a))) a (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))
cost-diff12800
(exp.f64 (fma.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64) (log.f64 a)))
cost-diff0
(*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
cost-diff0
(pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
cost-diff0
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64)))
cost-diff1600
(*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)))
cost-diff0
(sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
cost-diff0
(pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64))
cost-diff0
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b))))
cost-diff320
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b)))
cost-diff0
(*.f64 b b)
cost-diff0
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
cost-diff0
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
cost-diff0
(*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
cost-diff0
(pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
cost-diff0
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
061478
0104474
1153470
2261454
3339454
4392454
5443454
6447451
7448451
0448449
Stop Event
iter limit
saturated
iter limit
Calls
Call 1
Inputs
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
(*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
a
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
(PI.f64)
#s(literal 2 binary64)
(pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))
(*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)))
b
#s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))
#s(literal 1 binary64)
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
(*.f64 b b)
b
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b))))
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b)))
(pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64))
(sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)
(*.f64 (PI.f64) #s(literal 1/180 binary64))
(PI.f64)
#s(literal 1/180 binary64)
angle
#s(literal 2 binary64)
(*.f64 a a)
a
(*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b))
(pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64))
(cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
(*.f64 b b)
b
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
(*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
a
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
(PI.f64)
#s(literal 2 binary64)
(pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64))
(*.f64 b (cos.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)))))
b
(cos.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))))
(*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)))
(*.f64 (sqrt.f64 (PI.f64)) angle)
(sqrt.f64 (PI.f64))
(/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))
(fma.f64 (exp.f64 (fma.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64) (log.f64 a))) a (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))
(exp.f64 (fma.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64) (log.f64 a)))
(fma.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64) (log.f64 a))
(log.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(PI.f64)
(*.f64 #s(literal 1/180 binary64) angle)
#s(literal 1/180 binary64)
angle
#s(literal 2 binary64)
(log.f64 a)
a
(pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64))
(*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)
(cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))
(/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))
(*.f64 (PI.f64) angle)
#s(literal -180 binary64)
b
Outputs
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
(pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64))
(*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)
a
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
(PI.f64)
#s(literal 2 binary64)
(pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))
(pow.f64 (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b) #s(literal 2 binary64))
(*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)))
(*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b)
b
#s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))
#s(literal 1 binary64)
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
(*.f64 b b)
b
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) b) b (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64))))
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b)))
(fma.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) b) b (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64)))
(pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64))
(pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64))
(sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)
(*.f64 (PI.f64) #s(literal 1/180 binary64))
(*.f64 #s(literal 1/180 binary64) (PI.f64))
(PI.f64)
#s(literal 1/180 binary64)
angle
#s(literal 2 binary64)
(*.f64 a a)
a
(*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b))
(*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b))
(pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64))
(pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64))
(cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
(cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))
(*.f64 b b)
b
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
(pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64))
(*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)
a
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
(PI.f64)
#s(literal 2 binary64)
(pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64))
(*.f64 b (cos.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)))))
(*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)
b
(cos.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))))
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(*.f64 (sqrt.f64 (PI.f64)) angle)
(sqrt.f64 (PI.f64))
(/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))
(fma.f64 (exp.f64 (fma.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64) (log.f64 a))) a (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))
(exp.f64 (fma.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64) (log.f64 a)))
(*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) a)
(fma.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64) (log.f64 a))
(fma.f64 (log.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64) (log.f64 a))
(log.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(log.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))
(sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)
(PI.f64)
(*.f64 #s(literal 1/180 binary64) angle)
#s(literal 1/180 binary64)
angle
#s(literal 2 binary64)
(log.f64 a)
a
(pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64))
(*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)
(cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))
(/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))
(*.f64 (PI.f64) angle)
#s(literal -180 binary64)
b

localize701.0ms (6.6%)

Memory
12.3MiB live, 319.6MiB allocated
Localize:

Found 18 expressions of interest:

NewMetricScoreProgram
accuracy3.0373180914181144
(exp.f64 (fma.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64) (log.f64 a)))
accuracy14.315417800890975
(sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
accuracy14.590091655181684
(cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))
accuracy16.952712269370817
(PI.f64)
accuracy0.7265625
(sqrt.f64 (PI.f64))
accuracy14.315417800890975
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
accuracy14.590091655181684
(cos.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))))
accuracy16.952712269370817
(PI.f64)
accuracy6.077586315798379
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b)))
accuracy14.315417800890975
(sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
accuracy14.590091655181684
(cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
accuracy16.952712269370817
(PI.f64)
accuracy0.0
(*.f64 b b)
accuracy18.20836292006563
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
accuracy0.26953125
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
accuracy14.315417800890975
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
accuracy14.637592741023765
#s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))
accuracy16.952712269370817
(PI.f64)
Samples
273.0ms122×0valid
145.0ms5exit
112.0ms61×1valid
92.0ms57×1invalid
6.0ms2valid
6.0ms10×0invalid
Compiler

Compiled 926 to 117 computations (87.4% saved)

Precisions
Click to see histograms. Total time spent on operations: 593.0ms
ival-pow2: 248.0ms (41.8% of total)
ival-sinu: 155.0ms (26.1% of total)
ival-mult: 39.0ms (6.6% of total)
ival-cos: 27.0ms (4.6% of total)
ival-add: 26.0ms (4.4% of total)
ival-sin: 22.0ms (3.7% of total)
ival-log: 18.0ms (3% of total)
ival-sqrt: 15.0ms (2.5% of total)
ival-cosu: 10.0ms (1.7% of total)
adjust: 9.0ms (1.5% of total)
const: 9.0ms (1.5% of total)
ival-div: 7.0ms (1.2% of total)
ival-exp: 6.0ms (1% of total)
ival-pi: 1.0ms (0.2% of total)
exact: 1.0ms (0.2% of total)
ival-assert: 0.0ms (0% of total)
ival-true: 0.0ms (0% of total)

series233.0ms (2.2%)

Memory
-36.6MiB live, 309.2MiB allocated
Counts
24 → 65
Calls
Call 1
Inputs
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
(*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
(*.f64 b b)
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b))))
(pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64))
(sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
(*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64)))
(exp.f64 (fma.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64) (log.f64 a)))
(fma.f64 (exp.f64 (fma.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64) (log.f64 a))) a (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))
(fma.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64) (log.f64 a))
(log.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(PI.f64)
#s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
(cos.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))))
(sqrt.f64 (PI.f64))
(cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))
(sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
Outputs
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* a (sin (* 1/180 (* angle (PI)))))
(exp (+ (log a) (* 2 (log (sin (* 1/180 (* angle (PI))))))))
(* (pow b 2) (pow (cos (* -1/180 (* angle (PI)))) 2))
(+ (* a (exp (+ (log a) (* 2 (log (sin (* 1/180 (* angle (PI))))))))) (* (pow b 2) (pow (cos (* -1/180 (* angle (PI)))) 2)))
(+ (log a) (* 2 (log (sin (* 1/180 (* angle (PI)))))))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(exp (+ (* -1 (log (/ 1 a))) (* 2 (log (sin (* 1/180 (* angle (PI))))))))
(* a (exp (+ (* -1 (log (/ 1 a))) (* 2 (log (sin (* 1/180 (* angle (PI)))))))))
(* a (+ (exp (+ (* -1 (log (/ 1 a))) (* 2 (log (sin (* 1/180 (* angle (PI)))))))) (/ (* (pow b 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) a)))
(+ (* -1 (log (/ 1 a))) (* 2 (log (sin (* 1/180 (* angle (PI)))))))
(exp (+ (log -1) (+ (* -1 (log (/ -1 a))) (* 2 (log (sin (* 1/180 (* angle (PI)))))))))
(* a (exp (+ (log -1) (+ (* -1 (log (/ -1 a))) (* 2 (log (sin (* 1/180 (* angle (PI))))))))))
(* -1 (* a (+ (* -1 (exp (+ (log -1) (+ (* -1 (log (/ -1 a))) (* 2 (log (sin (* 1/180 (* angle (PI)))))))))) (* -1 (/ (* (pow b 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) a)))))
(+ (log -1) (+ (* -1 (log (/ -1 a))) (* 2 (log (sin (* 1/180 (* angle (PI))))))))
(pow b 2)
(* a (exp (+ (log a) (* 2 (log (sin (* 1/180 (* angle (PI)))))))))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* a (exp (+ (log a) (* 2 (log (sin (* 1/180 (* angle (PI))))))))) (pow b 2)) (pow (cos (* -1/180 (* angle (PI)))) 2)))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))
(* 1/180 (* a (* angle (PI))))
(* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI)))))
(* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5))))))))
(* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5)))))))))
(* 1/180 (* angle (PI)))
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
(* 1/32400 (* (pow angle 2) (pow (PI) 2)))
(* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* 1/32400 (pow (PI) 2))))
(* (pow angle 2) (+ (* 1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/3149280000 (pow (PI) 4)) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))
(* (pow angle 2) (+ (* 1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/3149280000 (pow (PI) 4)) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (+ (* 1/1224440064000000 (pow (PI) 6)) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8)))))))))))
(exp (+ (log a) (* 2 (+ (log angle) (log (* 1/180 (PI)))))))
(+ (exp (+ (log a) (* 2 (+ (log angle) (log (* 1/180 (PI))))))) (* -1/97200 (* (pow angle 2) (* (pow (PI) 2) (exp (+ (log a) (* 2 (+ (log angle) (log (* 1/180 (PI)))))))))))
(+ (exp (+ (log a) (* 2 (+ (log angle) (log (* 1/180 (PI))))))) (* (pow angle 2) (+ (* -1/97200 (* (pow (PI) 2) (exp (+ (log a) (* 2 (+ (log angle) (log (* 1/180 (PI))))))))) (* (pow angle 2) (* (exp (+ (log a) (* 2 (+ (log angle) (log (* 1/180 (PI))))))) (+ (* 1/18895680000 (pow (PI) 4)) (* 1/12 (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4))))))))))
(+ (exp (+ (log a) (* 2 (+ (log angle) (log (* 1/180 (PI))))))) (* (pow angle 2) (+ (* -1/97200 (* (pow (PI) 2) (exp (+ (log a) (* 2 (+ (log angle) (log (* 1/180 (PI))))))))) (* (pow angle 2) (+ (* (exp (+ (log a) (* 2 (+ (log angle) (log (* 1/180 (PI))))))) (+ (* 1/18895680000 (pow (PI) 4)) (* 1/12 (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4)))))) (* (pow angle 2) (* (exp (+ (log a) (* 2 (+ (log angle) (log (* 1/180 (PI))))))) (+ (* -1/1166400 (* (pow (PI) 2) (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4))))) (+ (* -1/5509980288000000 (pow (PI) 6)) (* 1/360 (+ (* -1/30611001600000 (pow (PI) 6)) (+ (* -1/238085568000000 (pow (PI) 6)) (* 1/34012224000000 (pow (PI) 6))))))))))))))
(+ (* a (exp (+ (log a) (* 2 (+ (log angle) (log (* 1/180 (PI)))))))) (pow b 2))
(+ (* a (exp (+ (log a) (* 2 (+ (log angle) (log (* 1/180 (PI)))))))) (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* -1/97200 (* a (* (pow (PI) 2) (exp (+ (log a) (* 2 (+ (log angle) (log (* 1/180 (PI)))))))))))) (pow b 2)))
(+ (* a (exp (+ (log a) (* 2 (+ (log angle) (log (* 1/180 (PI)))))))) (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* -1/97200 (* a (* (pow (PI) 2) (exp (+ (log a) (* 2 (+ (log angle) (log (* 1/180 (PI)))))))))) (* (pow angle 2) (+ (* a (* (exp (+ (log a) (* 2 (+ (log angle) (log (* 1/180 (PI))))))) (+ (* 1/18895680000 (pow (PI) 4)) (* 1/12 (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4))))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2)))
(+ (* a (exp (+ (log a) (* 2 (+ (log angle) (log (* 1/180 (PI)))))))) (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* -1/97200 (* a (* (pow (PI) 2) (exp (+ (log a) (* 2 (+ (log angle) (log (* 1/180 (PI)))))))))) (* (pow angle 2) (+ (* a (* (exp (+ (log a) (* 2 (+ (log angle) (log (* 1/180 (PI))))))) (+ (* 1/18895680000 (pow (PI) 4)) (* 1/12 (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4))))))) (+ (* (pow angle 2) (+ (* a (* (exp (+ (log a) (* 2 (+ (log angle) (log (* 1/180 (PI))))))) (+ (* -1/1166400 (* (pow (PI) 2) (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4))))) (+ (* -1/5509980288000000 (pow (PI) 6)) (* 1/360 (+ (* -1/30611001600000 (pow (PI) 6)) (+ (* -1/238085568000000 (pow (PI) 6)) (* 1/34012224000000 (pow (PI) 6))))))))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2)))
(+ (log a) (* 2 (+ (log angle) (log (* 1/180 (PI))))))
(+ (log a) (+ (* -1/97200 (* (pow angle 2) (pow (PI) 2))) (* 2 (+ (log angle) (log (* 1/180 (PI)))))))
(+ (log a) (+ (* 2 (+ (log angle) (log (* 1/180 (PI))))) (* (pow angle 2) (+ (* -1/97200 (pow (PI) 2)) (* 1/12 (* (pow angle 2) (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4)))))))))
(+ (log a) (+ (* 2 (+ (log angle) (log (* 1/180 (PI))))) (* (pow angle 2) (+ (* -1/97200 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/360 (* (pow angle 2) (+ (* -1/30611001600000 (pow (PI) 6)) (+ (* -1/238085568000000 (pow (PI) 6)) (* 1/34012224000000 (pow (PI) 6)))))) (* 1/12 (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4))))))))))
(+ (log angle) (log (* 1/180 (PI))))
(+ (log angle) (+ (log (* 1/180 (PI))) (* -1/194400 (* (pow angle 2) (pow (PI) 2)))))
(+ (log angle) (+ (log (* 1/180 (PI))) (* (pow angle 2) (+ (* -1/194400 (pow (PI) 2)) (* 1/24 (* (pow angle 2) (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4)))))))))
(+ (log angle) (+ (log (* 1/180 (PI))) (* (pow angle 2) (+ (* -1/194400 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/720 (* (pow angle 2) (+ (* -1/30611001600000 (pow (PI) 6)) (+ (* -1/238085568000000 (pow (PI) 6)) (* 1/34012224000000 (pow (PI) 6)))))) (* 1/24 (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4))))))))))
1
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))
(sin (* 1/180 (* angle (PI))))
(pow (sin (* 1/180 (* angle (PI)))) 2)
(log (sin (* 1/180 (* angle (PI)))))
(cos (* 1/180 (* angle (PI))))
(cos (* -1/180 (* angle (PI))))
Calls

9 calls:

TimeVariablePointExpression
79.0ms
a
@0
((+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) (sin (* (/ angle 180) (PI))) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (* b b) (+ (* (pow (sin (* (* (PI) 1/180) angle)) 2) (* a a)) (* (pow (cos (* (* (PI) 1/180) angle)) 2) (* b b))) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (sin (* (* (PI) 1/180) angle)) 2) (sin (* (* (PI) 1/180) angle)) (* (* (sqrt (PI)) angle) (/ (sqrt (PI)) 180)) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (* (sqrt (PI)) angle) (/ (sqrt (PI)) 180)))) 2)) (exp (+ (* (log (sin (* (PI) (* 1/180 angle)))) 2) (log a))) (+ (* (exp (+ (* (log (sin (* (PI) (* 1/180 angle)))) 2) (log a))) a) (pow (* (cos (/ (* (PI) angle) -180)) b) 2)) (+ (* (log (sin (* (PI) (* 1/180 angle)))) 2) (log a)) (log (sin (* (PI) (* 1/180 angle)))) (PI) (cos (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (cos (* (* (PI) 1/180) angle)) (cos (* (* (sqrt (PI)) angle) (/ (sqrt (PI)) 180))) (sqrt (PI)) (cos (/ (* (PI) angle) -180)) (sin (* (PI) (* 1/180 angle))))
57.0ms
angle
@inf
((+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) (sin (* (/ angle 180) (PI))) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (* b b) (+ (* (pow (sin (* (* (PI) 1/180) angle)) 2) (* a a)) (* (pow (cos (* (* (PI) 1/180) angle)) 2) (* b b))) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (sin (* (* (PI) 1/180) angle)) 2) (sin (* (* (PI) 1/180) angle)) (* (* (sqrt (PI)) angle) (/ (sqrt (PI)) 180)) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (* (sqrt (PI)) angle) (/ (sqrt (PI)) 180)))) 2)) (exp (+ (* (log (sin (* (PI) (* 1/180 angle)))) 2) (log a))) (+ (* (exp (+ (* (log (sin (* (PI) (* 1/180 angle)))) 2) (log a))) a) (pow (* (cos (/ (* (PI) angle) -180)) b) 2)) (+ (* (log (sin (* (PI) (* 1/180 angle)))) 2) (log a)) (log (sin (* (PI) (* 1/180 angle)))) (PI) (cos (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (cos (* (* (PI) 1/180) angle)) (cos (* (* (sqrt (PI)) angle) (/ (sqrt (PI)) 180))) (sqrt (PI)) (cos (/ (* (PI) angle) -180)) (sin (* (PI) (* 1/180 angle))))
25.0ms
angle
@-inf
((+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) (sin (* (/ angle 180) (PI))) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (* b b) (+ (* (pow (sin (* (* (PI) 1/180) angle)) 2) (* a a)) (* (pow (cos (* (* (PI) 1/180) angle)) 2) (* b b))) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (sin (* (* (PI) 1/180) angle)) 2) (sin (* (* (PI) 1/180) angle)) (* (* (sqrt (PI)) angle) (/ (sqrt (PI)) 180)) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (* (sqrt (PI)) angle) (/ (sqrt (PI)) 180)))) 2)) (exp (+ (* (log (sin (* (PI) (* 1/180 angle)))) 2) (log a))) (+ (* (exp (+ (* (log (sin (* (PI) (* 1/180 angle)))) 2) (log a))) a) (pow (* (cos (/ (* (PI) angle) -180)) b) 2)) (+ (* (log (sin (* (PI) (* 1/180 angle)))) 2) (log a)) (log (sin (* (PI) (* 1/180 angle)))) (PI) (cos (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (cos (* (* (PI) 1/180) angle)) (cos (* (* (sqrt (PI)) angle) (/ (sqrt (PI)) 180))) (sqrt (PI)) (cos (/ (* (PI) angle) -180)) (sin (* (PI) (* 1/180 angle))))
22.0ms
a
@-inf
((+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) (sin (* (/ angle 180) (PI))) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (* b b) (+ (* (pow (sin (* (* (PI) 1/180) angle)) 2) (* a a)) (* (pow (cos (* (* (PI) 1/180) angle)) 2) (* b b))) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (sin (* (* (PI) 1/180) angle)) 2) (sin (* (* (PI) 1/180) angle)) (* (* (sqrt (PI)) angle) (/ (sqrt (PI)) 180)) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (* (sqrt (PI)) angle) (/ (sqrt (PI)) 180)))) 2)) (exp (+ (* (log (sin (* (PI) (* 1/180 angle)))) 2) (log a))) (+ (* (exp (+ (* (log (sin (* (PI) (* 1/180 angle)))) 2) (log a))) a) (pow (* (cos (/ (* (PI) angle) -180)) b) 2)) (+ (* (log (sin (* (PI) (* 1/180 angle)))) 2) (log a)) (log (sin (* (PI) (* 1/180 angle)))) (PI) (cos (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (cos (* (* (PI) 1/180) angle)) (cos (* (* (sqrt (PI)) angle) (/ (sqrt (PI)) 180))) (sqrt (PI)) (cos (/ (* (PI) angle) -180)) (sin (* (PI) (* 1/180 angle))))
22.0ms
a
@inf
((+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) (sin (* (/ angle 180) (PI))) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (* b b) (+ (* (pow (sin (* (* (PI) 1/180) angle)) 2) (* a a)) (* (pow (cos (* (* (PI) 1/180) angle)) 2) (* b b))) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (sin (* (* (PI) 1/180) angle)) 2) (sin (* (* (PI) 1/180) angle)) (* (* (sqrt (PI)) angle) (/ (sqrt (PI)) 180)) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (* (sqrt (PI)) angle) (/ (sqrt (PI)) 180)))) 2)) (exp (+ (* (log (sin (* (PI) (* 1/180 angle)))) 2) (log a))) (+ (* (exp (+ (* (log (sin (* (PI) (* 1/180 angle)))) 2) (log a))) a) (pow (* (cos (/ (* (PI) angle) -180)) b) 2)) (+ (* (log (sin (* (PI) (* 1/180 angle)))) 2) (log a)) (log (sin (* (PI) (* 1/180 angle)))) (PI) (cos (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (cos (* (* (PI) 1/180) angle)) (cos (* (* (sqrt (PI)) angle) (/ (sqrt (PI)) 180))) (sqrt (PI)) (cos (/ (* (PI) angle) -180)) (sin (* (PI) (* 1/180 angle))))

simplify284.0ms (2.7%)

Memory
-14.8MiB live, 295.4MiB allocated
Algorithm
egg-herbie
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
03481843
111201744
245851580
080911486
Stop Event
iter limit
node limit
Counts
65 → 65
Calls
Call 1
Inputs
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* a (sin (* 1/180 (* angle (PI)))))
(exp (+ (log a) (* 2 (log (sin (* 1/180 (* angle (PI))))))))
(* (pow b 2) (pow (cos (* -1/180 (* angle (PI)))) 2))
(+ (* a (exp (+ (log a) (* 2 (log (sin (* 1/180 (* angle (PI))))))))) (* (pow b 2) (pow (cos (* -1/180 (* angle (PI)))) 2)))
(+ (log a) (* 2 (log (sin (* 1/180 (* angle (PI)))))))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(exp (+ (* -1 (log (/ 1 a))) (* 2 (log (sin (* 1/180 (* angle (PI))))))))
(* a (exp (+ (* -1 (log (/ 1 a))) (* 2 (log (sin (* 1/180 (* angle (PI)))))))))
(* a (+ (exp (+ (* -1 (log (/ 1 a))) (* 2 (log (sin (* 1/180 (* angle (PI)))))))) (/ (* (pow b 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) a)))
(+ (* -1 (log (/ 1 a))) (* 2 (log (sin (* 1/180 (* angle (PI)))))))
(exp (+ (log -1) (+ (* -1 (log (/ -1 a))) (* 2 (log (sin (* 1/180 (* angle (PI)))))))))
(* a (exp (+ (log -1) (+ (* -1 (log (/ -1 a))) (* 2 (log (sin (* 1/180 (* angle (PI))))))))))
(* -1 (* a (+ (* -1 (exp (+ (log -1) (+ (* -1 (log (/ -1 a))) (* 2 (log (sin (* 1/180 (* angle (PI)))))))))) (* -1 (/ (* (pow b 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) a)))))
(+ (log -1) (+ (* -1 (log (/ -1 a))) (* 2 (log (sin (* 1/180 (* angle (PI))))))))
(pow b 2)
(* a (exp (+ (log a) (* 2 (log (sin (* 1/180 (* angle (PI)))))))))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* a (exp (+ (log a) (* 2 (log (sin (* 1/180 (* angle (PI))))))))) (pow b 2)) (pow (cos (* -1/180 (* angle (PI)))) 2)))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))
(* 1/180 (* a (* angle (PI))))
(* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI)))))
(* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5))))))))
(* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5)))))))))
(* 1/180 (* angle (PI)))
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
(* 1/32400 (* (pow angle 2) (pow (PI) 2)))
(* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* 1/32400 (pow (PI) 2))))
(* (pow angle 2) (+ (* 1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/3149280000 (pow (PI) 4)) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))
(* (pow angle 2) (+ (* 1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/3149280000 (pow (PI) 4)) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (+ (* 1/1224440064000000 (pow (PI) 6)) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8)))))))))))
(exp (+ (log a) (* 2 (+ (log angle) (log (* 1/180 (PI)))))))
(+ (exp (+ (log a) (* 2 (+ (log angle) (log (* 1/180 (PI))))))) (* -1/97200 (* (pow angle 2) (* (pow (PI) 2) (exp (+ (log a) (* 2 (+ (log angle) (log (* 1/180 (PI)))))))))))
(+ (exp (+ (log a) (* 2 (+ (log angle) (log (* 1/180 (PI))))))) (* (pow angle 2) (+ (* -1/97200 (* (pow (PI) 2) (exp (+ (log a) (* 2 (+ (log angle) (log (* 1/180 (PI))))))))) (* (pow angle 2) (* (exp (+ (log a) (* 2 (+ (log angle) (log (* 1/180 (PI))))))) (+ (* 1/18895680000 (pow (PI) 4)) (* 1/12 (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4))))))))))
(+ (exp (+ (log a) (* 2 (+ (log angle) (log (* 1/180 (PI))))))) (* (pow angle 2) (+ (* -1/97200 (* (pow (PI) 2) (exp (+ (log a) (* 2 (+ (log angle) (log (* 1/180 (PI))))))))) (* (pow angle 2) (+ (* (exp (+ (log a) (* 2 (+ (log angle) (log (* 1/180 (PI))))))) (+ (* 1/18895680000 (pow (PI) 4)) (* 1/12 (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4)))))) (* (pow angle 2) (* (exp (+ (log a) (* 2 (+ (log angle) (log (* 1/180 (PI))))))) (+ (* -1/1166400 (* (pow (PI) 2) (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4))))) (+ (* -1/5509980288000000 (pow (PI) 6)) (* 1/360 (+ (* -1/30611001600000 (pow (PI) 6)) (+ (* -1/238085568000000 (pow (PI) 6)) (* 1/34012224000000 (pow (PI) 6))))))))))))))
(+ (* a (exp (+ (log a) (* 2 (+ (log angle) (log (* 1/180 (PI)))))))) (pow b 2))
(+ (* a (exp (+ (log a) (* 2 (+ (log angle) (log (* 1/180 (PI)))))))) (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* -1/97200 (* a (* (pow (PI) 2) (exp (+ (log a) (* 2 (+ (log angle) (log (* 1/180 (PI)))))))))))) (pow b 2)))
(+ (* a (exp (+ (log a) (* 2 (+ (log angle) (log (* 1/180 (PI)))))))) (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* -1/97200 (* a (* (pow (PI) 2) (exp (+ (log a) (* 2 (+ (log angle) (log (* 1/180 (PI)))))))))) (* (pow angle 2) (+ (* a (* (exp (+ (log a) (* 2 (+ (log angle) (log (* 1/180 (PI))))))) (+ (* 1/18895680000 (pow (PI) 4)) (* 1/12 (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4))))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2)))
(+ (* a (exp (+ (log a) (* 2 (+ (log angle) (log (* 1/180 (PI)))))))) (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* -1/97200 (* a (* (pow (PI) 2) (exp (+ (log a) (* 2 (+ (log angle) (log (* 1/180 (PI)))))))))) (* (pow angle 2) (+ (* a (* (exp (+ (log a) (* 2 (+ (log angle) (log (* 1/180 (PI))))))) (+ (* 1/18895680000 (pow (PI) 4)) (* 1/12 (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4))))))) (+ (* (pow angle 2) (+ (* a (* (exp (+ (log a) (* 2 (+ (log angle) (log (* 1/180 (PI))))))) (+ (* -1/1166400 (* (pow (PI) 2) (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4))))) (+ (* -1/5509980288000000 (pow (PI) 6)) (* 1/360 (+ (* -1/30611001600000 (pow (PI) 6)) (+ (* -1/238085568000000 (pow (PI) 6)) (* 1/34012224000000 (pow (PI) 6))))))))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2)))
(+ (log a) (* 2 (+ (log angle) (log (* 1/180 (PI))))))
(+ (log a) (+ (* -1/97200 (* (pow angle 2) (pow (PI) 2))) (* 2 (+ (log angle) (log (* 1/180 (PI)))))))
(+ (log a) (+ (* 2 (+ (log angle) (log (* 1/180 (PI))))) (* (pow angle 2) (+ (* -1/97200 (pow (PI) 2)) (* 1/12 (* (pow angle 2) (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4)))))))))
(+ (log a) (+ (* 2 (+ (log angle) (log (* 1/180 (PI))))) (* (pow angle 2) (+ (* -1/97200 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/360 (* (pow angle 2) (+ (* -1/30611001600000 (pow (PI) 6)) (+ (* -1/238085568000000 (pow (PI) 6)) (* 1/34012224000000 (pow (PI) 6)))))) (* 1/12 (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4))))))))))
(+ (log angle) (log (* 1/180 (PI))))
(+ (log angle) (+ (log (* 1/180 (PI))) (* -1/194400 (* (pow angle 2) (pow (PI) 2)))))
(+ (log angle) (+ (log (* 1/180 (PI))) (* (pow angle 2) (+ (* -1/194400 (pow (PI) 2)) (* 1/24 (* (pow angle 2) (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4)))))))))
(+ (log angle) (+ (log (* 1/180 (PI))) (* (pow angle 2) (+ (* -1/194400 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/720 (* (pow angle 2) (+ (* -1/30611001600000 (pow (PI) 6)) (+ (* -1/238085568000000 (pow (PI) 6)) (* 1/34012224000000 (pow (PI) 6)))))) (* 1/24 (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4))))))))))
1
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))
(sin (* 1/180 (* angle (PI))))
(pow (sin (* 1/180 (* angle (PI)))) 2)
(log (sin (* 1/180 (* angle (PI)))))
(cos (* 1/180 (* angle (PI))))
(cos (* -1/180 (* angle (PI))))
Outputs
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 a a))
(* a (sin (* 1/180 (* angle (PI)))))
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a)
(exp (+ (log a) (* 2 (log (sin (* 1/180 (* angle (PI))))))))
(*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) a)
(* (pow b 2) (pow (cos (* -1/180 (* angle (PI)))) 2))
(*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 b b))
(+ (* a (exp (+ (log a) (* 2 (log (sin (* 1/180 (* angle (PI))))))))) (* (pow b 2) (pow (cos (* -1/180 (* angle (PI)))) 2)))
(fma.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 a a)))
(+ (log a) (* 2 (log (sin (* 1/180 (* angle (PI)))))))
(fma.f64 (log.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64) (log.f64 a))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(*.f64 (fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 (/.f64 b a) (/.f64 b a)) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64))) (*.f64 a a))
(exp (+ (* -1 (log (/ 1 a))) (* 2 (log (sin (* 1/180 (* angle (PI))))))))
(*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) a)
(* a (exp (+ (* -1 (log (/ 1 a))) (* 2 (log (sin (* 1/180 (* angle (PI)))))))))
(*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 a a))
(* a (+ (exp (+ (* -1 (log (/ 1 a))) (* 2 (log (sin (* 1/180 (* angle (PI)))))))) (/ (* (pow b 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) a)))
(*.f64 (fma.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) a) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) a)) a)
(+ (* -1 (log (/ 1 a))) (* 2 (log (sin (* 1/180 (* angle (PI)))))))
(fma.f64 (log.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64) (log.f64 a))
(exp (+ (log -1) (+ (* -1 (log (/ -1 a))) (* 2 (log (sin (* 1/180 (* angle (PI)))))))))
(*.f64 (neg.f64 (pow.f64 (/.f64 #s(literal -1 binary64) a) #s(literal -1 binary64))) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)))
(* a (exp (+ (log -1) (+ (* -1 (log (/ -1 a))) (* 2 (log (sin (* 1/180 (* angle (PI))))))))))
(*.f64 (*.f64 (neg.f64 (pow.f64 (/.f64 #s(literal -1 binary64) a) #s(literal -1 binary64))) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64))) a)
(* -1 (* a (+ (* -1 (exp (+ (log -1) (+ (* -1 (log (/ -1 a))) (* 2 (log (sin (* 1/180 (* angle (PI)))))))))) (* -1 (/ (* (pow b 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) a)))))
(*.f64 (fma.f64 (neg.f64 (pow.f64 (/.f64 #s(literal -1 binary64) a) #s(literal -1 binary64))) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) a))) a)
(+ (log -1) (+ (* -1 (log (/ -1 a))) (* 2 (log (sin (* 1/180 (* angle (PI))))))))
(fma.f64 (log.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64) (-.f64 (log.f64 #s(literal -1 binary64)) (log.f64 (/.f64 #s(literal -1 binary64) a))))
(pow b 2)
(*.f64 b b)
(* a (exp (+ (log a) (* 2 (log (sin (* 1/180 (* angle (PI)))))))))
(*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 a a))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(*.f64 (fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 (/.f64 a b) (/.f64 a b)) (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64))) (*.f64 b b))
(* (pow b 2) (+ (/ (* a (exp (+ (log a) (* 2 (log (sin (* 1/180 (* angle (PI))))))))) (pow b 2)) (pow (cos (* -1/180 (* angle (PI)))) 2)))
(*.f64 (fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 (/.f64 a b) (/.f64 a b)) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))) (*.f64 b b))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))
(fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 a a) (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)))) (*.f64 angle angle) (*.f64 b b))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2))
(fma.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/3149280000 binary64) (*.f64 b b) (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)))) (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 a a) (*.f64 #s(literal -1/32400 binary64) (*.f64 b b))))) (*.f64 angle angle) (*.f64 b b))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2))
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(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
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(* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))
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(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))
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(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))
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(* 1/180 (* a (* angle (PI))))
(*.f64 (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64)) angle)
(* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI)))))
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(* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5))))))))
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(* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5)))))))))
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(* 1/180 (* angle (PI)))
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
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(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(fma.f64 (pow.f64 angle #s(literal 3 binary64)) (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64)) angle) angle (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/34992000 binary64))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
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(* 1/32400 (* (pow angle 2) (pow (PI) 2)))
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(* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* 1/32400 (pow (PI) 2))))
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(* (pow angle 2) (+ (* 1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/3149280000 (pow (PI) 4)) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))
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(* (pow angle 2) (+ (* 1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/3149280000 (pow (PI) 4)) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (+ (* 1/1224440064000000 (pow (PI) 6)) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8)))))))))))
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(exp (+ (log a) (* 2 (+ (log angle) (log (* 1/180 (PI)))))))
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(+ (* a (exp (+ (log a) (* 2 (+ (log angle) (log (* 1/180 (PI)))))))) (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* -1/97200 (* a (* (pow (PI) 2) (exp (+ (log a) (* 2 (+ (log angle) (log (* 1/180 (PI)))))))))) (* (pow angle 2) (+ (* a (* (exp (+ (log a) (* 2 (+ (log angle) (log (* 1/180 (PI))))))) (+ (* 1/18895680000 (pow (PI) 4)) (* 1/12 (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4))))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2)))
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(+ (log a) (* 2 (+ (log angle) (log (* 1/180 (PI))))))
(fma.f64 (+.f64 (log.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64))) (log.f64 angle)) #s(literal 2 binary64) (log.f64 a))
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(+ (log angle) (log (* 1/180 (PI))))
(+.f64 (log.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64))) (log.f64 angle))
(+ (log angle) (+ (log (* 1/180 (PI))) (* -1/194400 (* (pow angle 2) (pow (PI) 2)))))
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(+ (log angle) (+ (log (* 1/180 (PI))) (* (pow angle 2) (+ (* -1/194400 (pow (PI) 2)) (* 1/24 (* (pow angle 2) (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4)))))))))
(fma.f64 (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/188956800000 binary64)) angle) angle (*.f64 #s(literal -1/194400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) (+.f64 (log.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64))) (log.f64 angle)))
(+ (log angle) (+ (log (* 1/180 (PI))) (* (pow angle 2) (+ (* -1/194400 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/720 (* (pow angle 2) (+ (* -1/30611001600000 (pow (PI) 6)) (+ (* -1/238085568000000 (pow (PI) 6)) (* 1/34012224000000 (pow (PI) 6)))))) (* 1/24 (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4))))))))))
(fma.f64 (fma.f64 (*.f64 #s(literal -1/194400 binary64) (PI.f64)) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal 1/720 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/133923132000000 binary64))) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/188956800000 binary64))) (*.f64 angle angle))) (*.f64 angle angle) (+.f64 (log.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64))) (log.f64 angle)))
1
#s(literal 1 binary64)
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
(fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))
(fma.f64 (fma.f64 (*.f64 (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) angle) angle (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))
(fma.f64 (pow.f64 angle #s(literal 4 binary64)) (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 angle angle) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))
(pow (sin (* 1/180 (* angle (PI)))) 2)
(pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64))
(log (sin (* 1/180 (* angle (PI)))))
(log.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))
(cos (* -1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))

rewrite208.0ms (2%)

Memory
27.9MiB live, 350.9MiB allocated
Iterations

Useful iterations: 1 (0.0ms)

IterNodesCost
061291
0104270
1325268
21650268
08574268
Stop Event
iter limit
node limit
iter limit
Counts
24 → 640
Calls
Call 1
Inputs
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
(*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
(*.f64 b b)
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b))))
(pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64))
(sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
(*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64)))
(exp.f64 (fma.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64) (log.f64 a)))
(fma.f64 (exp.f64 (fma.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64) (log.f64 a))) a (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))
(fma.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64) (log.f64 a))
(log.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(PI.f64)
#s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
(cos.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))))
(sqrt.f64 (PI.f64))
(cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))
(sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
Outputs
(*.f64 (/.f64 (+.f64 (pow.f64 (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64))) (fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b))) (fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b)))
(*.f64 (-.f64 (pow.f64 (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 4 binary64))) (/.f64 #s(literal 1 binary64) (-.f64 (pow.f64 (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64)))))
(*.f64 (neg.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 4 binary64)) (pow.f64 (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b) #s(literal 4 binary64)))) (/.f64 #s(literal 1 binary64) (neg.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64)) (pow.f64 (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b) #s(literal 2 binary64))))))
(*.f64 (neg.f64 (+.f64 (pow.f64 (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b) #s(literal 6 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 6 binary64)))) (/.f64 #s(literal 1 binary64) (neg.f64 (-.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 4 binary64)) (pow.f64 (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b) #s(literal 4 binary64))) (pow.f64 (*.f64 (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a)) #s(literal 2 binary64))))))
(*.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 4 binary64)) (pow.f64 (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b) #s(literal 4 binary64))) (pow.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64)) (pow.f64 (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b) #s(literal 2 binary64))) #s(literal -1 binary64)))
(*.f64 (+.f64 (pow.f64 (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b) #s(literal 6 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 6 binary64))) (/.f64 #s(literal 1 binary64) (+.f64 (pow.f64 (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a)) #s(literal 2 binary64))))))
(*.f64 (+.f64 (pow.f64 (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b) #s(literal 6 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 6 binary64))) (pow.f64 (-.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 4 binary64)) (pow.f64 (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b) #s(literal 4 binary64))) (pow.f64 (*.f64 (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a)) #s(literal 2 binary64))) #s(literal -1 binary64)))
(*.f64 #s(literal 1 binary64) (+.f64 (pow.f64 (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64))))
(pow.f64 (/.f64 #s(literal 1 binary64) (+.f64 (pow.f64 (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64)))) #s(literal -1 binary64))
(/.f64 (-.f64 (*.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64)) (pow.f64 (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b) #s(literal 2 binary64)))) (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64)) (pow.f64 (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b) #s(literal 2 binary64))))) (*.f64 (/.f64 (pow.f64 (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64)) (pow.f64 (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b) #s(literal 2 binary64)))) (/.f64 (pow.f64 (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64)) (pow.f64 (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b) #s(literal 2 binary64)))))) (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64)) (pow.f64 (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b) #s(literal 2 binary64)))) (/.f64 (pow.f64 (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64)) (pow.f64 (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b) #s(literal 2 binary64))))))
(/.f64 (-.f64 (pow.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64)) (pow.f64 (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b) #s(literal 2 binary64)))) #s(literal 3 binary64)) (pow.f64 (/.f64 (pow.f64 (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64)) (pow.f64 (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b) #s(literal 2 binary64)))) #s(literal 3 binary64))) (fma.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64)) (pow.f64 (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b) #s(literal 2 binary64)))) (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64)) (pow.f64 (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b) #s(literal 2 binary64)))) (fma.f64 (/.f64 (pow.f64 (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64)) (pow.f64 (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b) #s(literal 2 binary64)))) (/.f64 (pow.f64 (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64)) (pow.f64 (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b) #s(literal 2 binary64)))) (*.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64)) (pow.f64 (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b) #s(literal 2 binary64)))) (/.f64 (pow.f64 (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64)) (pow.f64 (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b) #s(literal 2 binary64))))))))
(/.f64 (neg.f64 (-.f64 (pow.f64 (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 4 binary64)))) (neg.f64 (-.f64 (pow.f64 (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64)))))
(/.f64 (neg.f64 (neg.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 4 binary64)) (pow.f64 (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b) #s(literal 4 binary64))))) (neg.f64 (neg.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64)) (pow.f64 (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b) #s(literal 2 binary64))))))
(/.f64 (neg.f64 (neg.f64 (+.f64 (pow.f64 (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b) #s(literal 6 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 6 binary64))))) (neg.f64 (neg.f64 (-.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 4 binary64)) (pow.f64 (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b) #s(literal 4 binary64))) (pow.f64 (*.f64 (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a)) #s(literal 2 binary64))))))
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(*.f64 (pow.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 4 binary64)) #s(literal 1/2 binary64)) (cbrt.f64 (PI.f64)))
(*.f64 (pow.f64 (cbrt.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (cbrt.f64 (PI.f64))) #s(literal 3 binary64)))
(*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)))
(*.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (sqrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))))
(*.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (pow.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)) #s(literal 1/2 binary64)))
(*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (pow.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) #s(literal 2 binary64)))
(*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (cbrt.f64 (PI.f64)))
(*.f64 (cbrt.f64 (PI.f64)) (sqrt.f64 (*.f64 (cbrt.f64 (PI.f64)) (PI.f64))))
(*.f64 (cbrt.f64 (PI.f64)) (pow.f64 (*.f64 (cbrt.f64 (PI.f64)) (PI.f64)) #s(literal 1/2 binary64)))
(*.f64 (cbrt.f64 (PI.f64)) (log.f64 (exp.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)))))
(*.f64 (cbrt.f64 (PI.f64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)))
(*.f64 (sqrt.f64 (PI.f64)) (log.f64 (exp.f64 (sqrt.f64 (PI.f64)))))
(*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))
(*.f64 #s(literal 1 binary64) (PI.f64))
(*.f64 (PI.f64) (log.f64 (E.f64)))
(*.f64 (PI.f64) #s(literal 1 binary64))
(pow.f64 (E.f64) (log.f64 (PI.f64)))
(pow.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(pow.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/2 binary64))
(pow.f64 (cbrt.f64 (PI.f64)) #s(literal 3 binary64))
(pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))
(pow.f64 (PI.f64) #s(literal 1 binary64))
(cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)))
(sqrt.f64 (*.f64 (PI.f64) (PI.f64)))
(fabs.f64 (PI.f64))
(exp.f64 (*.f64 (log.f64 (sqrt.f64 (PI.f64))) #s(literal 2 binary64)))
(exp.f64 (*.f64 (log.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) #s(literal 1/3 binary64)))
(exp.f64 (*.f64 (log.f64 (*.f64 (PI.f64) (PI.f64))) #s(literal 1/2 binary64)))
(exp.f64 (*.f64 (log.f64 (cbrt.f64 (PI.f64))) #s(literal 3 binary64)))
(exp.f64 (log.f64 (PI.f64)))
(log.f64 (exp.f64 (PI.f64)))
(PI.f64)
(*.f64 (pow.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) (pow.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) #s(literal 1/2 binary64)))
(pow.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) #s(literal 1 binary64))
#s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))
(exp.f64 (*.f64 (log.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 1 binary64)))
(*.f64 (/.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64)) (/.f64 (cbrt.f64 (PI.f64)) (pow.f64 angle #s(literal -1 binary64))))
(*.f64 (/.f64 (cbrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (pow.f64 angle #s(literal -1 binary64))))
(*.f64 (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) angle)) #s(literal -1/180 binary64))
(*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (neg.f64 (sqrt.f64 (PI.f64)))) #s(literal -1/180 binary64))
(*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))
(*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))
(*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64)) angle) (/.f64 #s(literal 1 binary64) (pow.f64 (PI.f64) #s(literal -1/2 binary64))))
(*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64)) angle) (sqrt.f64 (PI.f64)))
(*.f64 (*.f64 (neg.f64 (PI.f64)) angle) #s(literal -1/180 binary64))
(*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)))
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))
(*.f64 (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64)) (/.f64 angle (pow.f64 (PI.f64) #s(literal -1/2 binary64))))
(*.f64 (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (pow.f64 angle #s(literal -1 binary64))))
(*.f64 (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64)) (*.f64 (sqrt.f64 (PI.f64)) angle))
(*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64)))
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)))
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) (*.f64 (sqrt.f64 (PI.f64)) angle)))
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64)) angle))
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (/.f64 #s(literal 1 binary64) (pow.f64 angle #s(literal -1 binary64))))
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)
(*.f64 #s(literal 1/180 binary64) (/.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (pow.f64 (PI.f64) #s(literal -1/2 binary64))))
(*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (pow.f64 angle #s(literal -1 binary64))))
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))
(*.f64 #s(literal 1 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (/.f64 (sqrt.f64 (PI.f64)) (pow.f64 (PI.f64) #s(literal -1/2 binary64))))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))
(pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal -1 binary64))
(/.f64 (neg.f64 (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) angle))) #s(literal 180 binary64))
(/.f64 (neg.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (neg.f64 (sqrt.f64 (PI.f64))))) #s(literal 180 binary64))
(/.f64 (neg.f64 (*.f64 (sqrt.f64 (PI.f64)) angle)) (neg.f64 (/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64)))))
(/.f64 (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) angle)) #s(literal -180 binary64))
(/.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (neg.f64 (sqrt.f64 (PI.f64)))) #s(literal -180 binary64))
(/.f64 (neg.f64 (PI.f64)) (neg.f64 (/.f64 #s(literal 180 binary64) angle)))
(/.f64 #s(literal -1 binary64) (neg.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))
(/.f64 (*.f64 (neg.f64 (PI.f64)) angle) #s(literal -180 binary64))
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))
(/.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64))))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) angle))))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (neg.f64 (sqrt.f64 (PI.f64))))))
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) angle)))
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal 1 binary64)))
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))
(-.f64 #s(literal 0 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))
(*.f64 (pow.f64 (sqrt.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 1 binary64)) (pow.f64 (sqrt.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 1 binary64)))
(*.f64 (sqrt.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (sqrt.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(pow.f64 (sqrt.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))
(pow.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) #s(literal 1/2 binary64))
(pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64))
(cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))
(cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))
(exp.f64 (log.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(*.f64 (pow.f64 (sqrt.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 1 binary64)) (pow.f64 (sqrt.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 1 binary64)))
(*.f64 (sqrt.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (sqrt.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(pow.f64 (sqrt.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))
(pow.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) #s(literal 1/2 binary64))
(pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64))
(cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))
(cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))
(exp.f64 (log.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(*.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) #s(literal 1 binary64)) (pow.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) #s(literal 1 binary64)))
(*.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (pow.f64 (PI.f64) #s(literal 1/4 binary64)))
(*.f64 #s(literal -1 binary64) (neg.f64 (sqrt.f64 (PI.f64))))
(*.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (cbrt.f64 (PI.f64)))
(*.f64 (cbrt.f64 (PI.f64)) (fabs.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64))))
(*.f64 (cbrt.f64 (PI.f64)) (pow.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) #s(literal 1 binary64)))
(*.f64 (cbrt.f64 (PI.f64)) (pow.f64 (PI.f64) #s(literal 1/6 binary64)))
(*.f64 (sqrt.f64 (PI.f64)) #s(literal 1 binary64))
(*.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64)))
(pow.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) #s(literal 2 binary64))
(pow.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal 1/6 binary64))
(pow.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/4 binary64))
(pow.f64 (cbrt.f64 (PI.f64)) #s(literal 3/2 binary64))
(pow.f64 (sqrt.f64 (PI.f64)) #s(literal 1 binary64))
(pow.f64 (PI.f64) #s(literal 1/2 binary64))
(neg.f64 (neg.f64 (sqrt.f64 (PI.f64))))
(sqrt.f64 (PI.f64))
(-.f64 #s(literal 0 binary64) (neg.f64 (sqrt.f64 (PI.f64))))
(fabs.f64 (neg.f64 (sqrt.f64 (PI.f64))))
(fabs.f64 (sqrt.f64 (PI.f64)))
(exp.f64 (*.f64 (log.f64 (sqrt.f64 (PI.f64))) #s(literal 1 binary64)))
(exp.f64 (log.f64 (sqrt.f64 (PI.f64))))
(*.f64 (pow.f64 (sqrt.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 1 binary64)) (pow.f64 (sqrt.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 1 binary64)))
(*.f64 (sqrt.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (sqrt.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(pow.f64 (sqrt.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))
(pow.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) #s(literal 1/2 binary64))
(pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64))
(cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))
(cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))
(exp.f64 (log.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(*.f64 (pow.f64 (sqrt.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 1 binary64)) (pow.f64 (sqrt.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 1 binary64)))
(*.f64 (sqrt.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) (sqrt.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))
(pow.f64 (sqrt.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))
(pow.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) #s(literal 1/2 binary64))
(pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 1 binary64))
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))
(exp.f64 (log.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))

eval149.0ms (1.4%)

Memory
22.0MiB live, 355.6MiB allocated
Compiler

Compiled 37 277 to 4 103 computations (89% saved)

prune165.0ms (1.6%)

Memory
-31.1MiB live, 299.7MiB allocated
Pruning

91 alts after pruning (89 fresh and 2 done)

PrunedKeptTotal
New81258870
Fresh153146
Picked325
Done000
Total83091921
Accuracy
81.6%
Counts
921 → 91
Alt Table
Click to see full alt table
StatusAccuracyProgram
60.0%
(fma.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 3/2 binary64)) (sqrt.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))
75.2%
(fma.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) a) a (pow.f64 (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b) #s(literal 2 binary64)))
74.8%
(fma.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) a) a (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))
79.5%
(fma.f64 (*.f64 (pow.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 2 binary64)) b) b (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)))
78.6%
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) a (pow.f64 (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b) #s(literal 2 binary64)))
80.0%
(fma.f64 (*.f64 (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b) #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) b (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64)))
73.4%
(fma.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (pow.f64 (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b) #s(literal 2 binary64)))
72.9%
(fma.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))
59.9%
(fma.f64 (exp.f64 (fma.f64 (log.f64 (sin.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64) (log.f64 a))) a (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))
59.8%
(fma.f64 (exp.f64 (fma.f64 (log.f64 (sin.f64 (*.f64 (*.f64 (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))) (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64)))) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64) (log.f64 a))) a (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))
56.0%
(fma.f64 (exp.f64 (fma.f64 (log.f64 (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64) (log.f64 a))) a (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))
61.0%
(fma.f64 (exp.f64 (fma.f64 (log.f64 (sin.f64 (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64) (log.f64 a))) a (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))
62.7%
(fma.f64 (exp.f64 (fma.f64 (log.f64 (sin.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64) (log.f64 a))) a (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))
57.5%
(fma.f64 (exp.f64 (fma.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64) (log.f64 a))) a (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))
57.5%
(fma.f64 (exp.f64 (fma.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64) (log.f64 a))) a (pow.f64 (*.f64 #s(approx (cos (/ (* (PI) angle) -180)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) b) #s(literal 2 binary64)))
58.7%
(fma.f64 (exp.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (fma.f64 (log.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64) (log.f64 a))))) a (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))
66.8%
(fma.f64 (exp.f64 (log.f64 (*.f64 (*.f64 b b) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)))
67.8%
(fma.f64 #s(approx (exp (+ (* (log (sin (* (PI) (* 1/180 angle)))) 2) (log a))) (*.f64 (*.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal 2 binary64)) (*.f64 angle angle)) a)) a (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))
79.3%
(/.f64 #s(literal 1 binary64) (pow.f64 (+.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64))) #s(literal -1 binary64)))
19.4%
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 (pow.f64 (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64))) (-.f64 (pow.f64 (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 4 binary64)))))
79.8%
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 (pow.f64 (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64)))))
61.2%
(+.f64 (pow.f64 (pow.f64 (sqrt.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a)) #s(literal 2 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
60.0%
(+.f64 (pow.f64 (pow.f64 (sqrt.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) #s(literal 2 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
79.5%
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.5%
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))
61.2%
(+.f64 (pow.f64 (*.f64 a (pow.f64 (sqrt.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
79.8%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (pow.f64 angle #s(literal -1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
79.3%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (pow.f64 angle #s(literal -1 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
79.4%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
79.6%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (cbrt.f64 (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
79.6%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))) (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
79.8%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
79.7%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
79.9%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
79.4%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (pow.f64 angle #s(literal -1 binary64))))) #s(literal 2 binary64)))
79.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))
79.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64)) angle) (/.f64 #s(literal 1 binary64) (pow.f64 (PI.f64) #s(literal -1/2 binary64)))))) #s(literal 2 binary64)))
79.4%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))))) #s(literal 2 binary64)))
79.0%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)))) angle) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.4%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (/.f64 (sqrt.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)))) #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64)) (/.f64 angle (pow.f64 (PI.f64) #s(literal -1/2 binary64)))))) #s(literal 2 binary64)))
79.7%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle #s(literal -1/180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
79.2%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))) #s(literal -1 binary64))))) #s(literal 2 binary64)))
79.9%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
79.3%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) angle) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
79.3%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
79.6%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
79.3%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) angle)) (cbrt.f64 (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
78.6%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (exp.f64 (*.f64 (log.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))) #s(literal -1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
73.1%
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
72.9%
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64)))
73.4%
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
59.9%
(+.f64 (pow.f64 (sqrt.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) #s(literal 4 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
78.6%
(+.f64 (pow.f64 (exp.f64 (*.f64 (log.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64))) #s(literal 1/2 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
59.0%
(+.f64 (pow.f64 (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
59.0%
(+.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
78.5%
(+.f64 (pow.f64 (E.f64) (log.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
73.4%
(+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
59.0%
(+.f64 (exp.f64 (*.f64 (log.f64 (sqrt.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a))) #s(literal 4 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
78.9%
(+.f64 (exp.f64 (log.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64)))) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
78.6%
(+.f64 (exp.f64 (log.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
46.0%
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 (*.f64 a a) (fma.f64 (*.f64 #s(literal 1/32400 binary64) (PI.f64)) (PI.f64) (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64)) angle) angle))) angle) angle)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
61.9%
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 a a) (PI.f64)) (PI.f64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64)))
62.1%
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 a a) (PI.f64)) (PI.f64)))) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
67.8%
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 (*.f64 angle angle) a))) (*.f64 (PI.f64) (PI.f64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
77.1%
(exp.f64 (*.f64 (log.f64 (pow.f64 (+.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64))) #s(literal -1 binary64))) #s(literal -1 binary64)))
26.5%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) a) a (*.f64 (*.f64 b b) #s(literal 1/3149280000 binary64)))) (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 a a) (*.f64 #s(literal -1/32400 binary64) (*.f64 b b))))) (*.f64 angle angle) (*.f64 b b)))
69.8%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (*.f64 (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))) (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b))))
69.7%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b))))
69.9%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b))))
69.9%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b))))
54.7%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (pow.f64 (pow.f64 (sqrt.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) #s(literal 2 binary64)) (*.f64 b b))))
69.6%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b))))
69.8%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b))))
69.7%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b))))
69.7%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b))))
68.6%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))))))
64.3%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))))) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))) (*.f64 a a) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b))))
64.3%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (-.f64 #s(literal 1 binary64) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))) (*.f64 a a) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b))))
64.3%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 a a) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b))))
79.6%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) b) b (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64))))
35.7%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 a a) (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)))) (*.f64 angle angle) (*.f64 b b)))
79.4%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64))))))
79.6%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 2 binary64))))
55.5%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b)))
55.9%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
54.6%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))))
62.1%
#s(approx (+ (* (exp (+ (* (log (sin (* (PI) (* 1/180 angle)))) 2) (log a))) a) (pow (* (cos (/ (* (PI) angle) -180)) b) 2)) (fma.f64 (*.f64 a a) (*.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal 2 binary64)) (*.f64 angle angle)) (*.f64 b b)))
33.4%
#s(approx (+ (* (exp (+ (* (log (sin (* (PI) (* 1/180 angle)))) 2) (log a))) a) (pow (* (cos (/ (* (PI) angle) -180)) b) 2)) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 a a)))
55.6%
#s(approx (+ (* (exp (+ (* (log (sin (* (PI) (* 1/180 angle)))) 2) (log a))) a) (pow (* (cos (/ (* (PI) angle) -180)) b) 2)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 b b)))
36.4%
#s(approx (+ (* (exp (+ (* (log (sin (* (PI) (* 1/180 angle)))) 2) (log a))) a) (pow (* (cos (/ (* (PI) angle) -180)) b) 2)) (*.f64 (*.f64 (neg.f64 (pow.f64 (/.f64 #s(literal -1 binary64) a) #s(literal -1 binary64))) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64))) a))
Compiler

Compiled 6 032 to 4 536 computations (24.8% saved)

simplify195.0ms (1.9%)

Memory
35.0MiB live, 188.0MiB allocated
Algorithm
egg-herbie
Localize:

Found 20 expressions of interest:

NewMetricScoreProgram
cost-diff0
(fma.f64 (log.f64 (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64) (log.f64 a))
cost-diff192
(fma.f64 (exp.f64 (fma.f64 (log.f64 (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64) (log.f64 a))) a (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))
cost-diff1600
(*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))
cost-diff12800
(exp.f64 (fma.f64 (log.f64 (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64) (log.f64 a)))
cost-diff0
(*.f64 a (sin.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (pow.f64 angle #s(literal -1 binary64)))))
cost-diff0
(pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (pow.f64 angle #s(literal -1 binary64))))) #s(literal 2 binary64))
cost-diff0
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (pow.f64 angle #s(literal -1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
cost-diff6848
(/.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (pow.f64 angle #s(literal -1 binary64)))
cost-diff0
(*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))
cost-diff0
(pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))
cost-diff0
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64)))
cost-diff1600
(*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)))
cost-diff0
(*.f64 (PI.f64) (PI.f64))
cost-diff0
(*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 a a) (*.f64 #s(literal -1/32400 binary64) (*.f64 b b))))
cost-diff0
(fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 a a) (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)))) (*.f64 angle angle) (*.f64 b b))
cost-diff0
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 a a) (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)))) (*.f64 angle angle) (*.f64 b b)))
cost-diff0
#s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))
cost-diff0
(*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b)
cost-diff0
(*.f64 (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b) #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)))
cost-diff0
(fma.f64 (*.f64 (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b) #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) b (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64)))
Iterations

Useful iterations: 2 (0.0ms)

IterNodesCost
076607
0134587
1215547
2456544
31003544
41535544
52508544
64026544
75245544
86967544
08199544
Stop Event
iter limit
node limit
iter limit
Calls
Call 1
Inputs
(fma.f64 (*.f64 (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b) #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) b (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64)))
(*.f64 (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b) #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)))
(*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b)
#s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))
#s(literal 1 binary64)
b
(pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64))
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a)
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)
(*.f64 #s(literal 1/180 binary64) (PI.f64))
#s(literal 1/180 binary64)
(PI.f64)
angle
a
#s(literal 2 binary64)
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 a a) (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)))) (*.f64 angle angle) (*.f64 b b)))
(fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 a a) (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)))) (*.f64 angle angle) (*.f64 b b))
(*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 a a) (*.f64 #s(literal -1/32400 binary64) (*.f64 b b))))
(*.f64 (PI.f64) (PI.f64))
(PI.f64)
(fma.f64 #s(literal 1/32400 binary64) (*.f64 a a) (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)))
#s(literal 1/32400 binary64)
(*.f64 a a)
a
(*.f64 #s(literal -1/32400 binary64) (*.f64 b b))
#s(literal -1/32400 binary64)
(*.f64 b b)
b
(*.f64 angle angle)
angle
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))
(*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))
a
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)
(*.f64 #s(literal 1/180 binary64) (PI.f64))
#s(literal 1/180 binary64)
(PI.f64)
angle
#s(literal 2 binary64)
(pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64))
(*.f64 b (cos.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)))))
b
(cos.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))))
(*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)))
(*.f64 (sqrt.f64 (PI.f64)) angle)
(sqrt.f64 (PI.f64))
(/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))
#s(literal 180 binary64)
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (pow.f64 angle #s(literal -1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (pow.f64 angle #s(literal -1 binary64))))) #s(literal 2 binary64))
(*.f64 a (sin.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (pow.f64 angle #s(literal -1 binary64)))))
a
(sin.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (pow.f64 angle #s(literal -1 binary64))))
(/.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (pow.f64 angle #s(literal -1 binary64)))
(*.f64 #s(literal 1/180 binary64) (PI.f64))
#s(literal 1/180 binary64)
(PI.f64)
(pow.f64 angle #s(literal -1 binary64))
angle
#s(literal -1 binary64)
#s(literal 2 binary64)
(pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
(*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
b
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(/.f64 angle #s(literal 180 binary64))
#s(literal 180 binary64)
(fma.f64 (exp.f64 (fma.f64 (log.f64 (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64) (log.f64 a))) a (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))
(exp.f64 (fma.f64 (log.f64 (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64) (log.f64 a)))
(fma.f64 (log.f64 (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64) (log.f64 a))
(log.f64 (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (*.f64 #s(literal 1/180 binary64) angle))))
(sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (*.f64 #s(literal 1/180 binary64) angle)))
(*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))
(sqrt.f64 (PI.f64))
(PI.f64)
(*.f64 #s(literal 1/180 binary64) angle)
#s(literal 1/180 binary64)
angle
#s(literal 2 binary64)
(log.f64 a)
a
(pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64))
(*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)
(cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))
(/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))
(*.f64 (PI.f64) angle)
#s(literal -180 binary64)
b
Outputs
(fma.f64 (*.f64 (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b) #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) b (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64)))
(fma.f64 (*.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) b) #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #s(literal 2 binary64)))
(*.f64 (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b) #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)))
(*.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)))
(*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b)
(*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)))
#s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))
#s(literal 1 binary64)
b
(pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64))
(pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #s(literal 2 binary64))
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a)
(*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))
(sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)
(*.f64 #s(literal 1/180 binary64) (PI.f64))
(*.f64 (PI.f64) #s(literal 1/180 binary64))
#s(literal 1/180 binary64)
(PI.f64)
angle
a
#s(literal 2 binary64)
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 a a) (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) angle) (PI.f64)) (*.f64 (fma.f64 (*.f64 a a) #s(literal 1/32400 binary64) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))) angle) (*.f64 b b)))
(fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 a a) (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)))) (*.f64 angle angle) (*.f64 b b))
(fma.f64 (*.f64 (*.f64 (PI.f64) angle) (PI.f64)) (*.f64 (fma.f64 (*.f64 a a) #s(literal 1/32400 binary64) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))) angle) (*.f64 b b))
(*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 a a) (*.f64 #s(literal -1/32400 binary64) (*.f64 b b))))
(*.f64 (*.f64 (fma.f64 (*.f64 a a) #s(literal 1/32400 binary64) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))) (PI.f64)) (PI.f64))
(*.f64 (PI.f64) (PI.f64))
(PI.f64)
(fma.f64 #s(literal 1/32400 binary64) (*.f64 a a) (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)))
(fma.f64 (*.f64 a a) #s(literal 1/32400 binary64) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))
#s(literal 1/32400 binary64)
(*.f64 a a)
a
(*.f64 #s(literal -1/32400 binary64) (*.f64 b b))
(*.f64 (*.f64 b b) #s(literal -1/32400 binary64))
#s(literal -1/32400 binary64)
(*.f64 b b)
b
(*.f64 angle angle)
angle
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a) #s(literal 2 binary64)))
(pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))
(pow.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a) #s(literal 2 binary64))
(*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))
(*.f64 #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a)
a
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)
(*.f64 #s(literal 1/180 binary64) (PI.f64))
(*.f64 (PI.f64) #s(literal 1/180 binary64))
#s(literal 1/180 binary64)
(PI.f64)
angle
#s(literal 2 binary64)
(pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))
(*.f64 b (cos.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)))))
(*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b)
b
(cos.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))))
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(*.f64 (sqrt.f64 (PI.f64)) angle)
(sqrt.f64 (PI.f64))
(/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))
#s(literal 180 binary64)
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (pow.f64 angle #s(literal -1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (pow.f64 angle #s(literal -1 binary64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #s(literal 2 binary64))
(*.f64 a (sin.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (pow.f64 angle #s(literal -1 binary64)))))
(*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))
a
(sin.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (pow.f64 angle #s(literal -1 binary64))))
(sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
(/.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (pow.f64 angle #s(literal -1 binary64)))
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)
(*.f64 #s(literal 1/180 binary64) (PI.f64))
(*.f64 (PI.f64) #s(literal 1/180 binary64))
#s(literal 1/180 binary64)
(PI.f64)
(pow.f64 angle #s(literal -1 binary64))
angle
#s(literal -1 binary64)
#s(literal 2 binary64)
(pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
(pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))
(*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b)
b
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(/.f64 angle #s(literal 180 binary64))
#s(literal 180 binary64)
(fma.f64 (exp.f64 (fma.f64 (log.f64 (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64) (log.f64 a))) a (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #s(literal 2 binary64)))
(exp.f64 (fma.f64 (log.f64 (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64) (log.f64 a)))
(*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) a)
(fma.f64 (log.f64 (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64) (log.f64 a))
(fma.f64 (log.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #s(literal 2 binary64) (log.f64 a))
(log.f64 (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (*.f64 #s(literal 1/180 binary64) angle))))
(log.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))
(sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (*.f64 #s(literal 1/180 binary64) angle)))
(sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
(*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)
(*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))
(PI.f64)
(sqrt.f64 (PI.f64))
(PI.f64)
(*.f64 #s(literal 1/180 binary64) angle)
#s(literal 1/180 binary64)
angle
#s(literal 2 binary64)
(log.f64 a)
a
(pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64))
(*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)
(cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))
(/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))
(*.f64 (PI.f64) angle)
#s(literal -180 binary64)
b

localize518.0ms (4.9%)

Memory
30.8MiB live, 880.0MiB allocated
Localize:

Found 20 expressions of interest:

NewMetricScoreProgram
accuracy3.0373180914181144
(exp.f64 (fma.f64 (log.f64 (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64) (log.f64 a)))
accuracy14.315417800890975
(sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (*.f64 #s(literal 1/180 binary64) angle)))
accuracy14.590091655181684
(cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))
accuracy16.952712269370817
(PI.f64)
accuracy0.26953125
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
accuracy14.315417800890975
(sin.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (pow.f64 angle #s(literal -1 binary64))))
accuracy14.590091655181684
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
accuracy16.952712269370817
(PI.f64)
accuracy0.7265625
(sqrt.f64 (PI.f64))
accuracy14.590091655181684
(cos.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))))
accuracy15.871445275170174
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))
accuracy16.952712269370817
(PI.f64)
accuracy2.6304012703160176
(fma.f64 #s(literal 1/32400 binary64) (*.f64 a a) (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)))
accuracy13.860117789062805
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 a a) (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)))) (*.f64 angle angle) (*.f64 b b)))
accuracy16.952712269370817
(PI.f64)
accuracy17.78799364162751
(fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 a a) (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)))) (*.f64 angle angle) (*.f64 b b))
accuracy0.1875
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a)
accuracy14.315417800890975
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))
accuracy14.637592741023765
#s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))
accuracy16.952712269370817
(PI.f64)
Samples
174.0ms58×1invalid
157.0ms64×1valid
70.0ms122×0valid
25.0ms3exit
7.0ms0invalid
Compiler

Compiled 1 167 to 150 computations (87.1% saved)

Precisions
Click to see histograms. Total time spent on operations: 381.0ms
ival-mult: 100.0ms (26.3% of total)
ival-sin: 72.0ms (18.9% of total)
ival-pow2: 53.0ms (13.9% of total)
ival-log: 37.0ms (9.7% of total)
ival-cos: 20.0ms (5.3% of total)
const: 17.0ms (4.5% of total)
ival-sinu: 16.0ms (4.2% of total)
ival-add: 13.0ms (3.4% of total)
ival-cosu: 12.0ms (3.2% of total)
adjust: 12.0ms (3.2% of total)
ival-div: 9.0ms (2.4% of total)
ival-sqrt: 7.0ms (1.8% of total)
ival-exp: 6.0ms (1.6% of total)
ival-pow: 4.0ms (1.1% of total)
ival-pi: 2.0ms (0.5% of total)
exact: 1.0ms (0.3% of total)
ival-assert: 0.0ms (0% of total)
ival-true: 0.0ms (0% of total)

series421.0ms (4%)

Memory
-35.7MiB live, 407.2MiB allocated
Counts
32 → 83
Calls
Call 1
Inputs
(fma.f64 (*.f64 (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b) #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) b (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64)))
(*.f64 (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b) #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)))
(*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b)
#s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 a a) (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)))) (*.f64 angle angle) (*.f64 b b)))
(fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 a a) (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)))) (*.f64 angle angle) (*.f64 b b))
(*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 a a) (*.f64 #s(literal -1/32400 binary64) (*.f64 b b))))
(*.f64 (PI.f64) (PI.f64))
(*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))
(*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))
(/.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (pow.f64 angle #s(literal -1 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (pow.f64 angle #s(literal -1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (pow.f64 angle #s(literal -1 binary64))))) #s(literal 2 binary64))
(*.f64 a (sin.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (pow.f64 angle #s(literal -1 binary64)))))
(exp.f64 (fma.f64 (log.f64 (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64) (log.f64 a)))
(*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))
(fma.f64 (exp.f64 (fma.f64 (log.f64 (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64) (log.f64 a))) a (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))
(fma.f64 (log.f64 (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64) (log.f64 a))
(PI.f64)
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a)
(fma.f64 #s(literal 1/32400 binary64) (*.f64 a a) (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)))
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))
(cos.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))))
(sqrt.f64 (PI.f64))
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(sin.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (pow.f64 angle #s(literal -1 binary64))))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))
(sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (*.f64 #s(literal 1/180 binary64) angle)))
Outputs
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow b 2))
(+ (* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow b 2)))
(* -1/32400 (* (pow b 2) (pow (PI) 2)))
(+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* a (sin (* 1/180 (* angle (PI)))))
(exp (+ (log a) (* 2 (log (sin (* 1/180 (* angle (PI))))))))
(* (pow b 2) (pow (cos (* -1/180 (* angle (PI)))) 2))
(+ (* a (exp (+ (log a) (* 2 (log (sin (* 1/180 (* angle (PI))))))))) (* (pow b 2) (pow (cos (* -1/180 (* angle (PI)))) 2)))
(+ (log a) (* 2 (log (sin (* 1/180 (* angle (PI)))))))
(* -1/32400 (pow b 2))
(+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* (pow a 2) (+ (* -1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow b 2) (pow a 2)))))
(* 1/32400 (* (pow a 2) (pow (PI) 2)))
(* (pow a 2) (+ (* -1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2))) (* 1/32400 (pow (PI) 2))))
(exp (+ (* -1 (log (/ 1 a))) (* 2 (log (sin (* 1/180 (* angle (PI))))))))
(* a (exp (+ (* -1 (log (/ 1 a))) (* 2 (log (sin (* 1/180 (* angle (PI)))))))))
(* a (+ (exp (+ (* -1 (log (/ 1 a))) (* 2 (log (sin (* 1/180 (* angle (PI)))))))) (/ (* (pow b 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) a)))
(+ (* -1 (log (/ 1 a))) (* 2 (log (sin (* 1/180 (* angle (PI)))))))
(* 1/32400 (pow a 2))
(* (pow a 2) (+ 1/32400 (* -1/32400 (/ (pow b 2) (pow a 2)))))
(exp (+ (log -1) (+ (* -1 (log (/ -1 a))) (* 2 (log (sin (* 1/180 (* angle (PI)))))))))
(* a (exp (+ (log -1) (+ (* -1 (log (/ -1 a))) (* 2 (log (sin (* 1/180 (* angle (PI))))))))))
(* -1 (* a (+ (* -1 (exp (+ (log -1) (+ (* -1 (log (/ -1 a))) (* 2 (log (sin (* 1/180 (* angle (PI)))))))))) (* -1 (/ (* (pow b 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) a)))))
(+ (log -1) (+ (* -1 (log (/ -1 a))) (* 2 (log (sin (* 1/180 (* angle (PI))))))))
(* b (pow (cos (* 1/180 (* angle (PI)))) 2))
(* b (cos (* 1/180 (* angle (PI)))))
(+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (* (pow b 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))))
(* a (exp (+ (log a) (* 2 (log (sin (* 1/180 (* angle (PI)))))))))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2)))))
(* (pow b 2) (+ 1 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))))))
(* (pow b 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2)))))
(* (pow b 2) (+ (/ (* a (exp (+ (log a) (* 2 (log (sin (* 1/180 (* angle (PI))))))))) (pow b 2)) (pow (cos (* -1/180 (* angle (PI)))) 2)))
(* (pow b 2) (- (* 1/32400 (/ (pow a 2) (pow b 2))) 1/32400))
(pow b 2)
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2))
b
(+ b (* -1/32400 (* (pow angle 2) (* b (pow (PI) 2)))))
(+ b (* (pow angle 2) (+ (* -1/32400 (* b (pow (PI) 2))) (* (pow angle 2) (* b (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))
(+ b (* (pow angle 2) (+ (* -1/32400 (* b (pow (PI) 2))) (* (pow angle 2) (+ (* b (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (* b (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))))))))
(+ b (* -1/64800 (* (pow angle 2) (* b (pow (PI) 2)))))
(+ b (* (pow angle 2) (+ (* -1/64800 (* b (pow (PI) 2))) (* 1/25194240000 (* (pow angle 2) (* b (pow (PI) 4)))))))
(+ b (* (pow angle 2) (+ (* -1/64800 (* b (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (* b (pow (PI) 6)))) (* 1/25194240000 (* b (pow (PI) 4))))))))
1
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))
(+ (* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2))))) (pow b 2))
(* 1/180 (* angle (PI)))
(* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))
(* 1/180 (* a (* angle (PI))))
(* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI)))))
(* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5))))))))
(* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5)))))))))
(exp (+ (log a) (* 2 (+ (log angle) (log (* 1/180 (PI)))))))
(+ (exp (+ (log a) (* 2 (+ (log angle) (log (* 1/180 (PI))))))) (* -1/97200 (* (pow angle 2) (* (pow (PI) 2) (exp (+ (log a) (* 2 (+ (log angle) (log (* 1/180 (PI)))))))))))
(+ (exp (+ (log a) (* 2 (+ (log angle) (log (* 1/180 (PI))))))) (* (pow angle 2) (+ (* -1/97200 (* (pow (PI) 2) (exp (+ (log a) (* 2 (+ (log angle) (log (* 1/180 (PI))))))))) (* (pow angle 2) (* (exp (+ (log a) (* 2 (+ (log angle) (log (* 1/180 (PI))))))) (+ (* 1/18895680000 (pow (PI) 4)) (* 1/12 (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4))))))))))
(+ (exp (+ (log a) (* 2 (+ (log angle) (log (* 1/180 (PI))))))) (* (pow angle 2) (+ (* -1/97200 (* (pow (PI) 2) (exp (+ (log a) (* 2 (+ (log angle) (log (* 1/180 (PI))))))))) (* (pow angle 2) (+ (* (exp (+ (log a) (* 2 (+ (log angle) (log (* 1/180 (PI))))))) (+ (* 1/18895680000 (pow (PI) 4)) (* 1/12 (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4)))))) (* (pow angle 2) (* (exp (+ (log a) (* 2 (+ (log angle) (log (* 1/180 (PI))))))) (+ (* -1/1166400 (* (pow (PI) 2) (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4))))) (+ (* -1/5509980288000000 (pow (PI) 6)) (* 1/360 (+ (* -1/30611001600000 (pow (PI) 6)) (+ (* -1/238085568000000 (pow (PI) 6)) (* 1/34012224000000 (pow (PI) 6))))))))))))))
(+ (* a (exp (+ (log a) (* 2 (+ (log angle) (log (* 1/180 (PI)))))))) (pow b 2))
(+ (* a (exp (+ (log a) (* 2 (+ (log angle) (log (* 1/180 (PI)))))))) (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* -1/97200 (* a (* (pow (PI) 2) (exp (+ (log a) (* 2 (+ (log angle) (log (* 1/180 (PI)))))))))))) (pow b 2)))
(+ (* a (exp (+ (log a) (* 2 (+ (log angle) (log (* 1/180 (PI)))))))) (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* -1/97200 (* a (* (pow (PI) 2) (exp (+ (log a) (* 2 (+ (log angle) (log (* 1/180 (PI)))))))))) (* (pow angle 2) (+ (* a (* (exp (+ (log a) (* 2 (+ (log angle) (log (* 1/180 (PI))))))) (+ (* 1/18895680000 (pow (PI) 4)) (* 1/12 (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4))))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2)))
(+ (* a (exp (+ (log a) (* 2 (+ (log angle) (log (* 1/180 (PI)))))))) (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* -1/97200 (* a (* (pow (PI) 2) (exp (+ (log a) (* 2 (+ (log angle) (log (* 1/180 (PI)))))))))) (* (pow angle 2) (+ (* a (* (exp (+ (log a) (* 2 (+ (log angle) (log (* 1/180 (PI))))))) (+ (* 1/18895680000 (pow (PI) 4)) (* 1/12 (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4))))))) (+ (* (pow angle 2) (+ (* a (* (exp (+ (log a) (* 2 (+ (log angle) (log (* 1/180 (PI))))))) (+ (* -1/1166400 (* (pow (PI) 2) (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4))))) (+ (* -1/5509980288000000 (pow (PI) 6)) (* 1/360 (+ (* -1/30611001600000 (pow (PI) 6)) (+ (* -1/238085568000000 (pow (PI) 6)) (* 1/34012224000000 (pow (PI) 6))))))))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2)))
(+ (log a) (* 2 (+ (log angle) (log (* 1/180 (PI))))))
(+ (log a) (+ (* -1/97200 (* (pow angle 2) (pow (PI) 2))) (* 2 (+ (log angle) (log (* 1/180 (PI)))))))
(+ (log a) (+ (* 2 (+ (log angle) (log (* 1/180 (PI))))) (* (pow angle 2) (+ (* -1/97200 (pow (PI) 2)) (* 1/12 (* (pow angle 2) (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4)))))))))
(+ (log a) (+ (* 2 (+ (log angle) (log (* 1/180 (PI))))) (* (pow angle 2) (+ (* -1/97200 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/360 (* (pow angle 2) (+ (* -1/30611001600000 (pow (PI) 6)) (+ (* -1/238085568000000 (pow (PI) 6)) (* 1/34012224000000 (pow (PI) 6)))))) (* 1/12 (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4))))))))))
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
(cos (* 1/180 (* angle (PI))))
(* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2)))))
(* (pow angle 2) (+ (* (pow (PI) 2) (+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2)))) (/ (pow b 2) (pow angle 2))))
(sin (* 1/180 (* angle (PI))))
(cos (* -1/180 (* angle (PI))))
Calls

9 calls:

TimeVariablePointExpression
261.0ms
angle
@inf
((+ (* (* (* (cos (* (/ angle 180) (PI))) b) (cos (* (/ angle 180) (PI)))) b) (pow (* (sin (* (* 1/180 (PI)) angle)) a) 2)) (* (* (cos (* (/ angle 180) (PI))) b) (cos (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b) (cos (* (/ angle 180) (PI))) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* (PI) (PI)) (* (* (sqrt (PI)) angle) (/ (sqrt (PI)) 180)) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (* (sqrt (PI)) angle) (/ (sqrt (PI)) 180)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) (/ (* 1/180 (PI)) (pow angle -1)) (+ (pow (* a (sin (/ (* 1/180 (PI)) (pow angle -1)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (/ (* 1/180 (PI)) (pow angle -1)))) 2) (* a (sin (/ (* 1/180 (PI)) (pow angle -1)))) (exp (+ (* (log (sin (* (* (sqrt (PI)) (sqrt (PI))) (* 1/180 angle)))) 2) (log a))) (* (sqrt (PI)) (sqrt (PI))) (+ (* (exp (+ (* (log (sin (* (* (sqrt (PI)) (sqrt (PI))) (* 1/180 angle)))) 2) (log a))) a) (pow (* (cos (/ (* (PI) angle) -180)) b) 2)) (+ (* (log (sin (* (* (sqrt (PI)) (sqrt (PI))) (* 1/180 angle)))) 2) (log a)) (PI) (sin (* (* 1/180 (PI)) angle)) (* (sin (* (* 1/180 (PI)) angle)) a) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b))) (sin (* (/ angle 180) (PI))) (cos (* (* (sqrt (PI)) angle) (/ (sqrt (PI)) 180))) (sqrt (PI)) (cos (* (/ angle 180) (PI))) (sin (/ (* 1/180 (PI)) (pow angle -1))) (* (/ angle 180) (PI)) (cos (/ (* (PI) angle) -180)) (sin (* (* (sqrt (PI)) (sqrt (PI))) (* 1/180 angle))))
56.0ms
a
@inf
((+ (* (* (* (cos (* (/ angle 180) (PI))) b) (cos (* (/ angle 180) (PI)))) b) (pow (* (sin (* (* 1/180 (PI)) angle)) a) 2)) (* (* (cos (* (/ angle 180) (PI))) b) (cos (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b) (cos (* (/ angle 180) (PI))) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* (PI) (PI)) (* (* (sqrt (PI)) angle) (/ (sqrt (PI)) 180)) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (* (sqrt (PI)) angle) (/ (sqrt (PI)) 180)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) (/ (* 1/180 (PI)) (pow angle -1)) (+ (pow (* a (sin (/ (* 1/180 (PI)) (pow angle -1)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (/ (* 1/180 (PI)) (pow angle -1)))) 2) (* a (sin (/ (* 1/180 (PI)) (pow angle -1)))) (exp (+ (* (log (sin (* (* (sqrt (PI)) (sqrt (PI))) (* 1/180 angle)))) 2) (log a))) (* (sqrt (PI)) (sqrt (PI))) (+ (* (exp (+ (* (log (sin (* (* (sqrt (PI)) (sqrt (PI))) (* 1/180 angle)))) 2) (log a))) a) (pow (* (cos (/ (* (PI) angle) -180)) b) 2)) (+ (* (log (sin (* (* (sqrt (PI)) (sqrt (PI))) (* 1/180 angle)))) 2) (log a)) (PI) (sin (* (* 1/180 (PI)) angle)) (* (sin (* (* 1/180 (PI)) angle)) a) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b))) (sin (* (/ angle 180) (PI))) (cos (* (* (sqrt (PI)) angle) (/ (sqrt (PI)) 180))) (sqrt (PI)) (cos (* (/ angle 180) (PI))) (sin (/ (* 1/180 (PI)) (pow angle -1))) (* (/ angle 180) (PI)) (cos (/ (* (PI) angle) -180)) (sin (* (* (sqrt (PI)) (sqrt (PI))) (* 1/180 angle))))
25.0ms
a
@0
((+ (* (* (* (cos (* (/ angle 180) (PI))) b) (cos (* (/ angle 180) (PI)))) b) (pow (* (sin (* (* 1/180 (PI)) angle)) a) 2)) (* (* (cos (* (/ angle 180) (PI))) b) (cos (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b) (cos (* (/ angle 180) (PI))) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* (PI) (PI)) (* (* (sqrt (PI)) angle) (/ (sqrt (PI)) 180)) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (* (sqrt (PI)) angle) (/ (sqrt (PI)) 180)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) (/ (* 1/180 (PI)) (pow angle -1)) (+ (pow (* a (sin (/ (* 1/180 (PI)) (pow angle -1)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (/ (* 1/180 (PI)) (pow angle -1)))) 2) (* a (sin (/ (* 1/180 (PI)) (pow angle -1)))) (exp (+ (* (log (sin (* (* (sqrt (PI)) (sqrt (PI))) (* 1/180 angle)))) 2) (log a))) (* (sqrt (PI)) (sqrt (PI))) (+ (* (exp (+ (* (log (sin (* (* (sqrt (PI)) (sqrt (PI))) (* 1/180 angle)))) 2) (log a))) a) (pow (* (cos (/ (* (PI) angle) -180)) b) 2)) (+ (* (log (sin (* (* (sqrt (PI)) (sqrt (PI))) (* 1/180 angle)))) 2) (log a)) (PI) (sin (* (* 1/180 (PI)) angle)) (* (sin (* (* 1/180 (PI)) angle)) a) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b))) (sin (* (/ angle 180) (PI))) (cos (* (* (sqrt (PI)) angle) (/ (sqrt (PI)) 180))) (sqrt (PI)) (cos (* (/ angle 180) (PI))) (sin (/ (* 1/180 (PI)) (pow angle -1))) (* (/ angle 180) (PI)) (cos (/ (* (PI) angle) -180)) (sin (* (* (sqrt (PI)) (sqrt (PI))) (* 1/180 angle))))
22.0ms
angle
@-inf
((+ (* (* (* (cos (* (/ angle 180) (PI))) b) (cos (* (/ angle 180) (PI)))) b) (pow (* (sin (* (* 1/180 (PI)) angle)) a) 2)) (* (* (cos (* (/ angle 180) (PI))) b) (cos (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b) (cos (* (/ angle 180) (PI))) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* (PI) (PI)) (* (* (sqrt (PI)) angle) (/ (sqrt (PI)) 180)) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (* (sqrt (PI)) angle) (/ (sqrt (PI)) 180)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) (/ (* 1/180 (PI)) (pow angle -1)) (+ (pow (* a (sin (/ (* 1/180 (PI)) (pow angle -1)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (/ (* 1/180 (PI)) (pow angle -1)))) 2) (* a (sin (/ (* 1/180 (PI)) (pow angle -1)))) (exp (+ (* (log (sin (* (* (sqrt (PI)) (sqrt (PI))) (* 1/180 angle)))) 2) (log a))) (* (sqrt (PI)) (sqrt (PI))) (+ (* (exp (+ (* (log (sin (* (* (sqrt (PI)) (sqrt (PI))) (* 1/180 angle)))) 2) (log a))) a) (pow (* (cos (/ (* (PI) angle) -180)) b) 2)) (+ (* (log (sin (* (* (sqrt (PI)) (sqrt (PI))) (* 1/180 angle)))) 2) (log a)) (PI) (sin (* (* 1/180 (PI)) angle)) (* (sin (* (* 1/180 (PI)) angle)) a) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b))) (sin (* (/ angle 180) (PI))) (cos (* (* (sqrt (PI)) angle) (/ (sqrt (PI)) 180))) (sqrt (PI)) (cos (* (/ angle 180) (PI))) (sin (/ (* 1/180 (PI)) (pow angle -1))) (* (/ angle 180) (PI)) (cos (/ (* (PI) angle) -180)) (sin (* (* (sqrt (PI)) (sqrt (PI))) (* 1/180 angle))))
20.0ms
a
@-inf
((+ (* (* (* (cos (* (/ angle 180) (PI))) b) (cos (* (/ angle 180) (PI)))) b) (pow (* (sin (* (* 1/180 (PI)) angle)) a) 2)) (* (* (cos (* (/ angle 180) (PI))) b) (cos (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b) (cos (* (/ angle 180) (PI))) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* (PI) (PI)) (* (* (sqrt (PI)) angle) (/ (sqrt (PI)) 180)) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (* (sqrt (PI)) angle) (/ (sqrt (PI)) 180)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) (/ (* 1/180 (PI)) (pow angle -1)) (+ (pow (* a (sin (/ (* 1/180 (PI)) (pow angle -1)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (/ (* 1/180 (PI)) (pow angle -1)))) 2) (* a (sin (/ (* 1/180 (PI)) (pow angle -1)))) (exp (+ (* (log (sin (* (* (sqrt (PI)) (sqrt (PI))) (* 1/180 angle)))) 2) (log a))) (* (sqrt (PI)) (sqrt (PI))) (+ (* (exp (+ (* (log (sin (* (* (sqrt (PI)) (sqrt (PI))) (* 1/180 angle)))) 2) (log a))) a) (pow (* (cos (/ (* (PI) angle) -180)) b) 2)) (+ (* (log (sin (* (* (sqrt (PI)) (sqrt (PI))) (* 1/180 angle)))) 2) (log a)) (PI) (sin (* (* 1/180 (PI)) angle)) (* (sin (* (* 1/180 (PI)) angle)) a) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b))) (sin (* (/ angle 180) (PI))) (cos (* (* (sqrt (PI)) angle) (/ (sqrt (PI)) 180))) (sqrt (PI)) (cos (* (/ angle 180) (PI))) (sin (/ (* 1/180 (PI)) (pow angle -1))) (* (/ angle 180) (PI)) (cos (/ (* (PI) angle) -180)) (sin (* (* (sqrt (PI)) (sqrt (PI))) (* 1/180 angle))))

simplify279.0ms (2.6%)

Memory
31.7MiB live, 476.6MiB allocated
Algorithm
egg-herbie
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
03962172
112782059
251061883
089551768
Stop Event
iter limit
node limit
Counts
83 → 82
Calls
Call 1
Inputs
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow b 2))
(+ (* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow b 2)))
(* -1/32400 (* (pow b 2) (pow (PI) 2)))
(+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* a (sin (* 1/180 (* angle (PI)))))
(exp (+ (log a) (* 2 (log (sin (* 1/180 (* angle (PI))))))))
(* (pow b 2) (pow (cos (* -1/180 (* angle (PI)))) 2))
(+ (* a (exp (+ (log a) (* 2 (log (sin (* 1/180 (* angle (PI))))))))) (* (pow b 2) (pow (cos (* -1/180 (* angle (PI)))) 2)))
(+ (log a) (* 2 (log (sin (* 1/180 (* angle (PI)))))))
(* -1/32400 (pow b 2))
(+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* (pow a 2) (+ (* -1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow b 2) (pow a 2)))))
(* 1/32400 (* (pow a 2) (pow (PI) 2)))
(* (pow a 2) (+ (* -1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2))) (* 1/32400 (pow (PI) 2))))
(exp (+ (* -1 (log (/ 1 a))) (* 2 (log (sin (* 1/180 (* angle (PI))))))))
(* a (exp (+ (* -1 (log (/ 1 a))) (* 2 (log (sin (* 1/180 (* angle (PI)))))))))
(* a (+ (exp (+ (* -1 (log (/ 1 a))) (* 2 (log (sin (* 1/180 (* angle (PI)))))))) (/ (* (pow b 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) a)))
(+ (* -1 (log (/ 1 a))) (* 2 (log (sin (* 1/180 (* angle (PI)))))))
(* 1/32400 (pow a 2))
(* (pow a 2) (+ 1/32400 (* -1/32400 (/ (pow b 2) (pow a 2)))))
(exp (+ (log -1) (+ (* -1 (log (/ -1 a))) (* 2 (log (sin (* 1/180 (* angle (PI)))))))))
(* a (exp (+ (log -1) (+ (* -1 (log (/ -1 a))) (* 2 (log (sin (* 1/180 (* angle (PI))))))))))
(* -1 (* a (+ (* -1 (exp (+ (log -1) (+ (* -1 (log (/ -1 a))) (* 2 (log (sin (* 1/180 (* angle (PI)))))))))) (* -1 (/ (* (pow b 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) a)))))
(+ (log -1) (+ (* -1 (log (/ -1 a))) (* 2 (log (sin (* 1/180 (* angle (PI))))))))
(* b (pow (cos (* 1/180 (* angle (PI)))) 2))
(* b (cos (* 1/180 (* angle (PI)))))
(+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (* (pow b 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))))
(* a (exp (+ (log a) (* 2 (log (sin (* 1/180 (* angle (PI)))))))))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2)))))
(* (pow b 2) (+ 1 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))))))
(* (pow b 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2)))))
(* (pow b 2) (+ (/ (* a (exp (+ (log a) (* 2 (log (sin (* 1/180 (* angle (PI))))))))) (pow b 2)) (pow (cos (* -1/180 (* angle (PI)))) 2)))
(* (pow b 2) (- (* 1/32400 (/ (pow a 2) (pow b 2))) 1/32400))
(pow b 2)
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2))
b
(+ b (* -1/32400 (* (pow angle 2) (* b (pow (PI) 2)))))
(+ b (* (pow angle 2) (+ (* -1/32400 (* b (pow (PI) 2))) (* (pow angle 2) (* b (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))
(+ b (* (pow angle 2) (+ (* -1/32400 (* b (pow (PI) 2))) (* (pow angle 2) (+ (* b (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (* b (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))))))))
(+ b (* -1/64800 (* (pow angle 2) (* b (pow (PI) 2)))))
(+ b (* (pow angle 2) (+ (* -1/64800 (* b (pow (PI) 2))) (* 1/25194240000 (* (pow angle 2) (* b (pow (PI) 4)))))))
(+ b (* (pow angle 2) (+ (* -1/64800 (* b (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (* b (pow (PI) 6)))) (* 1/25194240000 (* b (pow (PI) 4))))))))
1
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))
(+ (* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2))))) (pow b 2))
(* 1/180 (* angle (PI)))
(* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))
(* 1/180 (* a (* angle (PI))))
(* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI)))))
(* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5))))))))
(* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5)))))))))
(exp (+ (log a) (* 2 (+ (log angle) (log (* 1/180 (PI)))))))
(+ (exp (+ (log a) (* 2 (+ (log angle) (log (* 1/180 (PI))))))) (* -1/97200 (* (pow angle 2) (* (pow (PI) 2) (exp (+ (log a) (* 2 (+ (log angle) (log (* 1/180 (PI)))))))))))
(+ (exp (+ (log a) (* 2 (+ (log angle) (log (* 1/180 (PI))))))) (* (pow angle 2) (+ (* -1/97200 (* (pow (PI) 2) (exp (+ (log a) (* 2 (+ (log angle) (log (* 1/180 (PI))))))))) (* (pow angle 2) (* (exp (+ (log a) (* 2 (+ (log angle) (log (* 1/180 (PI))))))) (+ (* 1/18895680000 (pow (PI) 4)) (* 1/12 (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4))))))))))
(+ (exp (+ (log a) (* 2 (+ (log angle) (log (* 1/180 (PI))))))) (* (pow angle 2) (+ (* -1/97200 (* (pow (PI) 2) (exp (+ (log a) (* 2 (+ (log angle) (log (* 1/180 (PI))))))))) (* (pow angle 2) (+ (* (exp (+ (log a) (* 2 (+ (log angle) (log (* 1/180 (PI))))))) (+ (* 1/18895680000 (pow (PI) 4)) (* 1/12 (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4)))))) (* (pow angle 2) (* (exp (+ (log a) (* 2 (+ (log angle) (log (* 1/180 (PI))))))) (+ (* -1/1166400 (* (pow (PI) 2) (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4))))) (+ (* -1/5509980288000000 (pow (PI) 6)) (* 1/360 (+ (* -1/30611001600000 (pow (PI) 6)) (+ (* -1/238085568000000 (pow (PI) 6)) (* 1/34012224000000 (pow (PI) 6))))))))))))))
(+ (* a (exp (+ (log a) (* 2 (+ (log angle) (log (* 1/180 (PI)))))))) (pow b 2))
(+ (* a (exp (+ (log a) (* 2 (+ (log angle) (log (* 1/180 (PI)))))))) (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* -1/97200 (* a (* (pow (PI) 2) (exp (+ (log a) (* 2 (+ (log angle) (log (* 1/180 (PI)))))))))))) (pow b 2)))
(+ (* a (exp (+ (log a) (* 2 (+ (log angle) (log (* 1/180 (PI)))))))) (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* -1/97200 (* a (* (pow (PI) 2) (exp (+ (log a) (* 2 (+ (log angle) (log (* 1/180 (PI)))))))))) (* (pow angle 2) (+ (* a (* (exp (+ (log a) (* 2 (+ (log angle) (log (* 1/180 (PI))))))) (+ (* 1/18895680000 (pow (PI) 4)) (* 1/12 (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4))))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2)))
(+ (* a (exp (+ (log a) (* 2 (+ (log angle) (log (* 1/180 (PI)))))))) (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* -1/97200 (* a (* (pow (PI) 2) (exp (+ (log a) (* 2 (+ (log angle) (log (* 1/180 (PI)))))))))) (* (pow angle 2) (+ (* a (* (exp (+ (log a) (* 2 (+ (log angle) (log (* 1/180 (PI))))))) (+ (* 1/18895680000 (pow (PI) 4)) (* 1/12 (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4))))))) (+ (* (pow angle 2) (+ (* a (* (exp (+ (log a) (* 2 (+ (log angle) (log (* 1/180 (PI))))))) (+ (* -1/1166400 (* (pow (PI) 2) (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4))))) (+ (* -1/5509980288000000 (pow (PI) 6)) (* 1/360 (+ (* -1/30611001600000 (pow (PI) 6)) (+ (* -1/238085568000000 (pow (PI) 6)) (* 1/34012224000000 (pow (PI) 6))))))))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2)))
(+ (log a) (* 2 (+ (log angle) (log (* 1/180 (PI))))))
(+ (log a) (+ (* -1/97200 (* (pow angle 2) (pow (PI) 2))) (* 2 (+ (log angle) (log (* 1/180 (PI)))))))
(+ (log a) (+ (* 2 (+ (log angle) (log (* 1/180 (PI))))) (* (pow angle 2) (+ (* -1/97200 (pow (PI) 2)) (* 1/12 (* (pow angle 2) (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4)))))))))
(+ (log a) (+ (* 2 (+ (log angle) (log (* 1/180 (PI))))) (* (pow angle 2) (+ (* -1/97200 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/360 (* (pow angle 2) (+ (* -1/30611001600000 (pow (PI) 6)) (+ (* -1/238085568000000 (pow (PI) 6)) (* 1/34012224000000 (pow (PI) 6)))))) (* 1/12 (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4))))))))))
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
(cos (* 1/180 (* angle (PI))))
(* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2)))))
(* (pow angle 2) (+ (* (pow (PI) 2) (+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2)))) (/ (pow b 2) (pow angle 2))))
(sin (* 1/180 (* angle (PI))))
(cos (* -1/180 (* angle (PI))))
Outputs
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b)))
(+ (* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow b 2))
(*.f64 (fma.f64 (*.f64 (*.f64 angle angle) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) b) b)
(+ (* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow b 2)))
(fma.f64 (*.f64 (*.f64 angle angle) (fma.f64 #s(literal 1/32400 binary64) (*.f64 a a) (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)))) (*.f64 (PI.f64) (PI.f64)) (*.f64 b b))
(* -1/32400 (* (pow b 2) (pow (PI) 2)))
(*.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (PI.f64)) (PI.f64))
(+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))
(*.f64 (*.f64 (fma.f64 #s(literal 1/32400 binary64) (*.f64 a a) (*.f64 #s(literal -1/32400 binary64) (*.f64 b b))) (PI.f64)) (PI.f64))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 a a))
(* a (sin (* 1/180 (* angle (PI)))))
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a)
(exp (+ (log a) (* 2 (log (sin (* 1/180 (* angle (PI))))))))
(*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) a)
(* (pow b 2) (pow (cos (* -1/180 (* angle (PI)))) 2))
(*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 b b))
(+ (* a (exp (+ (log a) (* 2 (log (sin (* 1/180 (* angle (PI))))))))) (* (pow b 2) (pow (cos (* -1/180 (* angle (PI)))) 2)))
(fma.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 a a)))
(+ (log a) (* 2 (log (sin (* 1/180 (* angle (PI)))))))
(fma.f64 (log.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64) (log.f64 a))
(* -1/32400 (pow b 2))
(*.f64 #s(literal -1/32400 binary64) (*.f64 b b))
(+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2)))
(fma.f64 #s(literal 1/32400 binary64) (*.f64 a a) (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(*.f64 (fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 (/.f64 b a) (/.f64 b a)) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64))) (*.f64 a a))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 a a) (PI.f64)) (PI.f64)))
(* (pow a 2) (+ (* -1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow b 2) (pow a 2)))))
(*.f64 (fma.f64 (/.f64 b a) (/.f64 b a) (*.f64 (*.f64 angle angle) (fma.f64 (/.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (PI.f64)) a) (/.f64 (PI.f64) a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))) (*.f64 a a))
(* 1/32400 (* (pow a 2) (pow (PI) 2)))
(*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (PI.f64)) (PI.f64))
(* (pow a 2) (+ (* -1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2))) (* 1/32400 (pow (PI) 2))))
(*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (PI.f64)) a) (/.f64 (PI.f64) a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 a a))
(exp (+ (* -1 (log (/ 1 a))) (* 2 (log (sin (* 1/180 (* angle (PI))))))))
(*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) a)
(* a (exp (+ (* -1 (log (/ 1 a))) (* 2 (log (sin (* 1/180 (* angle (PI)))))))))
(*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 a a))
(* a (+ (exp (+ (* -1 (log (/ 1 a))) (* 2 (log (sin (* 1/180 (* angle (PI)))))))) (/ (* (pow b 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) a)))
(*.f64 (fma.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) a) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) a)) a)
(+ (* -1 (log (/ 1 a))) (* 2 (log (sin (* 1/180 (* angle (PI)))))))
(fma.f64 (log.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64) (log.f64 a))
(* 1/32400 (pow a 2))
(*.f64 #s(literal 1/32400 binary64) (*.f64 a a))
(* (pow a 2) (+ 1/32400 (* -1/32400 (/ (pow b 2) (pow a 2)))))
(*.f64 (fma.f64 (/.f64 (*.f64 #s(literal -1/32400 binary64) b) a) (/.f64 b a) #s(literal 1/32400 binary64)) (*.f64 a a))
(exp (+ (log -1) (+ (* -1 (log (/ -1 a))) (* 2 (log (sin (* 1/180 (* angle (PI)))))))))
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b
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1
#s(literal 1 binary64)
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(* 1/180 (* angle (PI)))
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(* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))
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(* 1/180 (* a (* angle (PI))))
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(+ (* a (exp (+ (log a) (* 2 (+ (log angle) (log (* 1/180 (PI)))))))) (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* -1/97200 (* a (* (pow (PI) 2) (exp (+ (log a) (* 2 (+ (log angle) (log (* 1/180 (PI)))))))))) (* (pow angle 2) (+ (* a (* (exp (+ (log a) (* 2 (+ (log angle) (log (* 1/180 (PI))))))) (+ (* 1/18895680000 (pow (PI) 4)) (* 1/12 (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4))))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2)))
(fma.f64 (fma.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) (PI.f64)) #s(literal -1/32400 binary64) (fma.f64 a (*.f64 (*.f64 (*.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal 2 binary64)) (*.f64 angle angle)) a) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/23619600000 binary64)) (*.f64 #s(literal -1/97200 binary64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) b) b) (*.f64 angle angle)))) (*.f64 angle angle) (fma.f64 (*.f64 a a) (*.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal 2 binary64)) (*.f64 angle angle)) (*.f64 b b)))
(+ (* a (exp (+ (log a) (* 2 (+ (log angle) (log (* 1/180 (PI)))))))) (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* -1/97200 (* a (* (pow (PI) 2) (exp (+ (log a) (* 2 (+ (log angle) (log (* 1/180 (PI)))))))))) (* (pow angle 2) (+ (* a (* (exp (+ (log a) (* 2 (+ (log angle) (log (* 1/180 (PI))))))) (+ (* 1/18895680000 (pow (PI) 4)) (* 1/12 (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4))))))) (+ (* (pow angle 2) (+ (* a (* (exp (+ (log a) (* 2 (+ (log angle) (log (* 1/180 (PI))))))) (+ (* -1/1166400 (* (pow (PI) 2) (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4))))) (+ (* -1/5509980288000000 (pow (PI) 6)) (* 1/360 (+ (* -1/30611001600000 (pow (PI) 6)) (+ (* -1/238085568000000 (pow (PI) 6)) (* 1/34012224000000 (pow (PI) 6))))))))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2)))
(fma.f64 (fma.f64 (*.f64 (fma.f64 (*.f64 (*.f64 a a) (*.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal 2 binary64)) (*.f64 angle angle))) (fma.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/23619600000 binary64) (*.f64 (fma.f64 (*.f64 #s(literal -1/1166400 binary64) (*.f64 #s(literal -1/7873200000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal -1/5509980288000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/48212327520000000 binary64)))) (*.f64 angle angle))) (*.f64 (*.f64 b b) (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/765275040000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))) angle) angle (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 #s(literal -1/97200 binary64) a) (*.f64 (*.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal 2 binary64)) (*.f64 angle angle)) a) (*.f64 #s(literal -1/32400 binary64) (*.f64 b b))))) (*.f64 angle angle) (fma.f64 (*.f64 a a) (*.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal 2 binary64)) (*.f64 angle angle)) (*.f64 b b)))
(+ (log a) (* 2 (+ (log angle) (log (* 1/180 (PI))))))
(fma.f64 (+.f64 (log.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64))) (log.f64 angle)) #s(literal 2 binary64) (log.f64 a))
(+ (log a) (+ (* -1/97200 (* (pow angle 2) (pow (PI) 2))) (* 2 (+ (log angle) (log (* 1/180 (PI)))))))
(fma.f64 (*.f64 (*.f64 #s(literal -1/97200 binary64) (*.f64 (PI.f64) (PI.f64))) angle) angle (fma.f64 (+.f64 (log.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64))) (log.f64 angle)) #s(literal 2 binary64) (log.f64 a)))
(+ (log a) (+ (* 2 (+ (log angle) (log (* 1/180 (PI))))) (* (pow angle 2) (+ (* -1/97200 (pow (PI) 2)) (* 1/12 (* (pow angle 2) (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4)))))))))
(fma.f64 (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/94478400000 binary64)) angle) angle (*.f64 #s(literal -1/97200 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) (fma.f64 (+.f64 (log.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64))) (log.f64 angle)) #s(literal 2 binary64) (log.f64 a)))
(+ (log a) (+ (* 2 (+ (log angle) (log (* 1/180 (PI))))) (* (pow angle 2) (+ (* -1/97200 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/360 (* (pow angle 2) (+ (* -1/30611001600000 (pow (PI) 6)) (+ (* -1/238085568000000 (pow (PI) 6)) (* 1/34012224000000 (pow (PI) 6)))))) (* 1/12 (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4))))))))))
(fma.f64 (fma.f64 (*.f64 #s(literal -1/97200 binary64) (PI.f64)) (PI.f64) (*.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/48212327520000000 binary64)) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/94478400000 binary64))) (*.f64 angle angle))) (*.f64 angle angle) (fma.f64 (+.f64 (log.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64))) (log.f64 angle)) #s(literal 2 binary64) (log.f64 a)))
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(*.f64 (*.f64 (PI.f64) (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64))) angle)
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(fma.f64 (pow.f64 angle #s(literal 3 binary64)) (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64)) angle) angle (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/34992000 binary64))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
(fma.f64 (pow.f64 angle #s(literal 3 binary64)) (fma.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/34992000 binary64))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))
(* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2)))))
(*.f64 (fma.f64 #s(literal 1/32400 binary64) (*.f64 a a) (*.f64 #s(literal -1/32400 binary64) (*.f64 b b))) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle))
(* (pow angle 2) (+ (* (pow (PI) 2) (+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2)))) (/ (pow b 2) (pow angle 2))))
(*.f64 (fma.f64 (*.f64 (fma.f64 #s(literal 1/32400 binary64) (*.f64 a a) (*.f64 #s(literal -1/32400 binary64) (*.f64 b b))) (PI.f64)) (PI.f64) (*.f64 (/.f64 b angle) (/.f64 b angle))) (*.f64 angle angle))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))
(cos (* -1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))

rewrite187.0ms (1.8%)

Memory
-26.2MiB live, 376.5MiB allocated
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
076419
0134408
1428364
22535355
08704353
Stop Event
iter limit
node limit
iter limit
Counts
32 → 927
Calls
Call 1
Inputs
(fma.f64 (*.f64 (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b) #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) b (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64)))
(*.f64 (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b) #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)))
(*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b)
#s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 a a) (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)))) (*.f64 angle angle) (*.f64 b b)))
(fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 a a) (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)))) (*.f64 angle angle) (*.f64 b b))
(*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 a a) (*.f64 #s(literal -1/32400 binary64) (*.f64 b b))))
(*.f64 (PI.f64) (PI.f64))
(*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))
(*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))
(/.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (pow.f64 angle #s(literal -1 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (pow.f64 angle #s(literal -1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (pow.f64 angle #s(literal -1 binary64))))) #s(literal 2 binary64))
(*.f64 a (sin.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (pow.f64 angle #s(literal -1 binary64)))))
(exp.f64 (fma.f64 (log.f64 (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64) (log.f64 a)))
(*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))
(fma.f64 (exp.f64 (fma.f64 (log.f64 (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64) (log.f64 a))) a (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))
(fma.f64 (log.f64 (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64) (log.f64 a))
(PI.f64)
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a)
(fma.f64 #s(literal 1/32400 binary64) (*.f64 a a) (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)))
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))
(cos.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))))
(sqrt.f64 (PI.f64))
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(sin.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (pow.f64 angle #s(literal -1 binary64))))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))
(sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (*.f64 #s(literal 1/180 binary64) angle)))
Outputs
(*.f64 (/.f64 (+.f64 (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a) #s(literal 2 binary64))) (fma.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a))) (/.f64 (-.f64 (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a) #s(literal 2 binary64))) (-.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a))))
(*.f64 (-.f64 (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 4 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a) #s(literal 4 binary64))) (pow.f64 (-.f64 (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a) #s(literal 2 binary64))) #s(literal -1 binary64)))
(*.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a) #s(literal 6 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 6 binary64))) (pow.f64 (+.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a) (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 4 binary64))) #s(literal -1 binary64)))
(pow.f64 (/.f64 (-.f64 (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a) #s(literal 2 binary64))) (-.f64 (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 4 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a) #s(literal 4 binary64)))) #s(literal -1 binary64))
(pow.f64 (/.f64 (+.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a) (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 4 binary64))) (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a) #s(literal 6 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 6 binary64)))) #s(literal -1 binary64))
(/.f64 (neg.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a) #s(literal 4 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 4 binary64)))) (neg.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))))
(/.f64 (neg.f64 (neg.f64 (-.f64 (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 4 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a) #s(literal 4 binary64))))) (neg.f64 (neg.f64 (-.f64 (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a) #s(literal 2 binary64))))))
(/.f64 (neg.f64 (neg.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a) #s(literal 6 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 6 binary64))))) (neg.f64 (neg.f64 (+.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a) (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 4 binary64))))))
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(/.f64 (neg.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (neg.f64 (sqrt.f64 (PI.f64))))) #s(literal 180 binary64))
(/.f64 (neg.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 1 binary64))) (neg.f64 (/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64)))))
(/.f64 (neg.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal 1 binary64))) (/.f64 #s(literal -1 binary64) angle))
(/.f64 (neg.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)))) (neg.f64 (neg.f64 (/.f64 #s(literal -1 binary64) angle))))
(/.f64 (neg.f64 (*.f64 (sqrt.f64 (PI.f64)) angle)) (neg.f64 (/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64)))))
(/.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (pow.f64 angle #s(literal 1/2 binary64))) (*.f64 #s(literal 1 binary64) (pow.f64 angle #s(literal -1/2 binary64))))
(/.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal -1 binary64)) (*.f64 #s(literal 1 binary64) (/.f64 #s(literal -1 binary64) angle)))
(/.f64 (*.f64 (pow.f64 angle #s(literal 1/2 binary64)) (PI.f64)) (*.f64 (pow.f64 angle #s(literal -1/2 binary64)) #s(literal 180 binary64)))
(/.f64 (*.f64 #s(literal -1 binary64) (PI.f64)) (*.f64 (/.f64 #s(literal -1 binary64) angle) #s(literal 180 binary64)))
(/.f64 (/.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (pow.f64 angle #s(literal -1/2 binary64))) (pow.f64 angle #s(literal -1/2 binary64)))
(/.f64 (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) angle)) #s(literal -180 binary64))
(/.f64 (*.f64 #s(literal 1 binary64) (*.f64 (sqrt.f64 (PI.f64)) angle)) (/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64))))
(/.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (neg.f64 (sqrt.f64 (PI.f64)))) #s(literal -180 binary64))
(/.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64))))
(/.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal 1 binary64)) (*.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal -1 binary64) angle) #s(literal -1 binary64))))
(/.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal 1 binary64)) (pow.f64 angle #s(literal -1 binary64)))
(/.f64 (neg.f64 (PI.f64)) (neg.f64 (/.f64 #s(literal 180 binary64) angle)))
(/.f64 (neg.f64 (*.f64 (neg.f64 angle) (PI.f64))) #s(literal 180 binary64))
(/.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64))) (neg.f64 (/.f64 #s(literal -1 binary64) angle)))
(/.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (/.f64 #s(literal -1 binary64) angle))
(/.f64 (*.f64 (neg.f64 angle) (PI.f64)) #s(literal -180 binary64))
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))
(/.f64 #s(literal -1 binary64) (neg.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))
(/.f64 #s(literal -1 binary64) (neg.f64 (/.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle) #s(literal -1 binary64)) #s(literal 1 binary64))))
(/.f64 #s(literal -1 binary64) (neg.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle) #s(literal -1 binary64))))
(/.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64))))
(/.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (pow.f64 angle #s(literal -1 binary64)))
(/.f64 (PI.f64) (*.f64 (/.f64 (/.f64 #s(literal -1 binary64) angle) #s(literal -1 binary64)) #s(literal 180 binary64)))
(/.f64 (PI.f64) (*.f64 (pow.f64 angle #s(literal -1 binary64)) #s(literal 180 binary64)))
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))
(/.f64 #s(literal 1 binary64) (neg.f64 (neg.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle) #s(literal -1 binary64)))))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))
(/.f64 #s(literal 1 binary64) (/.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle) #s(literal -1 binary64)) #s(literal 1 binary64)))
(/.f64 #s(literal 1 binary64) (pow.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle) #s(literal -1 binary64)))
(neg.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))
(-.f64 (/.f64 #s(literal 0 binary64) (/.f64 #s(literal -1 binary64) angle)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))
(-.f64 #s(literal 0 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))
(exp.f64 (*.f64 (log.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle) #s(literal -1 binary64))) #s(literal -1 binary64)))
(pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64))
(cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))
(cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
(exp.f64 (*.f64 (log.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 1 binary64)))
(pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 1 binary64))
(neg.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))
(sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
(exp.f64 (*.f64 (log.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #s(literal 1 binary64)))
(exp.f64 (log.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))

eval129.0ms (1.2%)

Memory
24.7MiB live, 413.1MiB allocated
Compiler

Compiled 33 589 to 3 743 computations (88.9% saved)

prune138.0ms (1.3%)

Memory
-5.1MiB live, 445.6MiB allocated
Pruning

100 alts after pruning (96 fresh and 4 done)

PrunedKeptTotal
New73532767
Fresh206484
Picked325
Done022
Total758100858
Accuracy
81.6%
Counts
858 → 100
Alt Table
Click to see full alt table
StatusAccuracyProgram
60.0%
(fma.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 3/2 binary64)) (sqrt.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))
62.2%
(fma.f64 (pow.f64 #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 2 binary64)))
75.2%
(fma.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) a) a (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
74.8%
(fma.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) a) a (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))
71.5%
(fma.f64 (*.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) a (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 2 binary64)))
74.5%
(fma.f64 (*.f64 (*.f64 #s(approx (cos (* (/ angle 180) (PI))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) b) #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) b (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64)))
80.0%
(fma.f64 (*.f64 (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b) #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) b (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64)))
80.0%
(fma.f64 (*.f64 (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b) #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) b (pow.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) a) #s(literal 2 binary64)))
71.8%
(fma.f64 (*.f64 (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b) #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) b (pow.f64 (*.f64 #s(approx (sin (* (* 1/180 (PI)) angle)) (*.f64 (*.f64 (PI.f64) (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64))) angle)) a) #s(literal 2 binary64)))
73.4%
(fma.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (pow.f64 (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b) #s(literal 2 binary64)))
72.9%
(fma.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))
59.9%
(fma.f64 (exp.f64 (fma.f64 (log.f64 (sin.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64) (log.f64 a))) a (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))
59.8%
(fma.f64 (exp.f64 (fma.f64 (log.f64 (sin.f64 (*.f64 (*.f64 (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))) (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64)))) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64) (log.f64 a))) a (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))
56.0%
(fma.f64 (exp.f64 (fma.f64 (log.f64 (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64) (log.f64 a))) a (pow.f64 (*.f64 #s(approx (cos (/ (* (PI) angle) -180)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) b) #s(literal 2 binary64)))
61.0%
(fma.f64 (exp.f64 (fma.f64 (log.f64 (sin.f64 (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64) (log.f64 a))) a (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))
62.7%
(fma.f64 (exp.f64 (fma.f64 (log.f64 (sin.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64) (log.f64 a))) a (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))
57.5%
(fma.f64 (exp.f64 (fma.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64) (log.f64 a))) a (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))
57.5%
(fma.f64 (exp.f64 (fma.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64) (log.f64 a))) a (pow.f64 (*.f64 #s(approx (cos (/ (* (PI) angle) -180)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) b) #s(literal 2 binary64)))
58.7%
(fma.f64 (exp.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (fma.f64 (log.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64) (log.f64 a))))) a (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))
66.8%
(fma.f64 (exp.f64 (log.f64 (*.f64 (*.f64 b b) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)))
79.5%
(fma.f64 #s(approx (* (* (cos (* (/ angle 180) (PI))) b) (cos (* (/ angle 180) (PI)))) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) b)) b (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64)))
67.8%
(fma.f64 #s(approx (exp (+ (* (log (sin (* (* (sqrt (PI)) (sqrt (PI))) (* 1/180 angle)))) 2) (log a))) (*.f64 (*.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal 2 binary64)) (*.f64 angle angle)) a)) a (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))
79.3%
(/.f64 #s(literal 1 binary64) (pow.f64 (+.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64))) #s(literal -1 binary64)))
19.4%
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 (pow.f64 (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64))) (-.f64 (pow.f64 (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 4 binary64)))))
79.8%
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 (pow.f64 (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64)))))
61.2%
(+.f64 (pow.f64 (pow.f64 (sqrt.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a)) #s(literal 2 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
60.0%
(+.f64 (pow.f64 (pow.f64 (sqrt.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) #s(literal 2 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
79.6%
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 2 binary64)))
79.6%
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
79.5%
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.5%
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))
61.2%
(+.f64 (pow.f64 (*.f64 a (pow.f64 (sqrt.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
79.8%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (pow.f64 angle #s(literal -1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
79.3%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (pow.f64 angle #s(literal -1 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
79.4%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
79.6%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (cbrt.f64 (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
79.6%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))) (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
79.8%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
79.7%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
79.9%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
79.4%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (pow.f64 angle #s(literal -1 binary64))))) #s(literal 2 binary64)))
79.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64)) angle) (/.f64 #s(literal 1 binary64) (pow.f64 (PI.f64) #s(literal -1/2 binary64)))))) #s(literal 2 binary64)))
79.4%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))))) #s(literal 2 binary64)))
79.4%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (/.f64 (sqrt.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)))) #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.7%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle #s(literal -1/180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
79.2%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))) #s(literal -1 binary64))))) #s(literal 2 binary64)))
79.9%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
79.3%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) angle) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
79.3%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
79.3%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) angle)) (cbrt.f64 (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
78.6%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (exp.f64 (*.f64 (log.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))) #s(literal -1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
73.0%
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))
73.1%
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)))
72.6%
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (exp.f64 (*.f64 (log.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle) #s(literal -1 binary64))) #s(literal -1 binary64))))) #s(literal 2 binary64)))
59.9%
(+.f64 (pow.f64 (sqrt.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) #s(literal 4 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
78.6%
(+.f64 (pow.f64 (exp.f64 (*.f64 (log.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64))) #s(literal 1/2 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
59.0%
(+.f64 (pow.f64 (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
59.0%
(+.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
78.5%
(+.f64 (pow.f64 (E.f64) (log.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
73.4%
(+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
71.4%
(+.f64 (*.f64 (*.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64)))
59.0%
(+.f64 (exp.f64 (*.f64 (log.f64 (sqrt.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a))) #s(literal 4 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
78.9%
(+.f64 (exp.f64 (log.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64)))) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
78.6%
(+.f64 (exp.f64 (log.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
61.9%
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 a a) (PI.f64)) (PI.f64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64)))
67.8%
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 (*.f64 angle angle) a))) (*.f64 (PI.f64) (PI.f64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
77.1%
(exp.f64 (*.f64 (log.f64 (pow.f64 (+.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64))) #s(literal -1 binary64))) #s(literal -1 binary64)))
35.7%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (fma.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)) (PI.f64)) (PI.f64) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle) (*.f64 b b)))
35.7%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) a) a (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))) (pow.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) (*.f64 b b)))
69.8%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (*.f64 (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))) (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b))))
69.7%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b))))
69.9%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b))))
69.9%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b))))
69.6%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b))))
69.8%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b))))
69.7%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b))))
69.7%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b))))
68.6%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))))))
64.3%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))))) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))) (*.f64 a a) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b))))
64.3%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (-.f64 #s(literal 1 binary64) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))) (*.f64 a a) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b))))
64.3%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 a a) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b))))
40.0%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) a) a (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) angle)) angle (*.f64 b b)))
35.7%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 4 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 a a) (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)))) (*.f64 angle angle) (*.f64 b b)))
62.1%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(approx (+ (* 1/32400 (* a a)) (* -1/32400 (* b b))) (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)))) (*.f64 angle angle) (*.f64 b b)))
35.7%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) a) a (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))) (PI.f64)) (*.f64 b b)))
35.7%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) a) a (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))) (PI.f64)))) (*.f64 angle angle) (*.f64 b b)))
35.7%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (PI.f64) (*.f64 (*.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) a) a (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))) (PI.f64)) (*.f64 angle angle)) (*.f64 b b)))
62.1%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 #s(approx (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (PI.f64)) (PI.f64))) (*.f64 angle angle) (*.f64 b b)))
79.4%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64))))))
55.5%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b)))
55.9%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
54.6%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))))
28.8%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (fma.f64 (/.f64 b a) (/.f64 b a) (*.f64 (*.f64 angle angle) (fma.f64 (/.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (PI.f64)) a) (/.f64 (PI.f64) a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))) (*.f64 a a))))
29.0%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (fma.f64 (*.f64 (fma.f64 #s(literal 1/32400 binary64) (*.f64 a a) (*.f64 #s(literal -1/32400 binary64) (*.f64 b b))) (PI.f64)) (PI.f64) (*.f64 (/.f64 b angle) (/.f64 b angle))) (*.f64 angle angle))))
33.6%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) (*.f64 (*.f64 (PI.f64) angle) a)) (/.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (fma.f64 (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) (PI.f64)) (PI.f64) #s(literal 1 binary64))) (*.f64 b b))))
22.7%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (fma.f64 #s(literal 1/32400 binary64) (*.f64 a a) (*.f64 #s(literal -1/32400 binary64) (*.f64 b b))) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle))))
33.9%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 a a) (PI.f64)) (PI.f64)))))
33.4%
#s(approx (+ (* (exp (+ (* (log (sin (* (* (sqrt (PI)) (sqrt (PI))) (* 1/180 angle)))) 2) (log a))) a) (pow (* (cos (/ (* (PI) angle) -180)) b) 2)) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 a a)))
55.6%
#s(approx (+ (* (exp (+ (* (log (sin (* (* (sqrt (PI)) (sqrt (PI))) (* 1/180 angle)))) 2) (log a))) a) (pow (* (cos (/ (* (PI) angle) -180)) b) 2)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 b b)))
36.4%
#s(approx (+ (* (exp (+ (* (log (sin (* (* (sqrt (PI)) (sqrt (PI))) (* 1/180 angle)))) 2) (log a))) a) (pow (* (cos (/ (* (PI) angle) -180)) b) 2)) (*.f64 (*.f64 (neg.f64 (pow.f64 (/.f64 #s(literal -1 binary64) a) #s(literal -1 binary64))) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64))) a))
Compiler

Compiled 7 114 to 5 139 computations (27.8% saved)

simplify186.0ms (1.8%)

Memory
-7.9MiB live, 221.2MiB allocated
Algorithm
egg-herbie
Localize:

Found 20 expressions of interest:

NewMetricScoreProgram
cost-diff0
(fma.f64 (log.f64 (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64) (log.f64 a))
cost-diff0
(fma.f64 (exp.f64 (fma.f64 (log.f64 (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64) (log.f64 a))) a (pow.f64 (*.f64 #s(approx (cos (/ (* (PI) angle) -180)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) b) #s(literal 2 binary64)))
cost-diff1600
(*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))
cost-diff12800
(exp.f64 (fma.f64 (log.f64 (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64) (log.f64 a)))
cost-diff0
(pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64))
cost-diff0
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b)))
cost-diff0
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b))))
cost-diff1600
(*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))
cost-diff0
(sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
cost-diff0
(pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64))
cost-diff0
(*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) a)
cost-diff0
(fma.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) a) a (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
cost-diff0
(*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle))
cost-diff0
(*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 a a) (PI.f64)) (PI.f64)))
cost-diff0
#s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 a a) (PI.f64)) (PI.f64))))
cost-diff0
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 a a) (PI.f64)) (PI.f64)))))
cost-diff0
(pow.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) a) #s(literal 2 binary64))
cost-diff0
#s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))
cost-diff0
(*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b)
cost-diff0
(*.f64 (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b) #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)))
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
083693
0135623
1238621
2531621
31588621
42476621
53316621
66196619
77485619
08005615
Stop Event
iter limit
node limit
iter limit
Calls
Call 1
Inputs
(fma.f64 (*.f64 (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b) #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) b (pow.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) a) #s(literal 2 binary64)))
(*.f64 (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b) #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)))
(*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b)
#s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))
#s(literal 1 binary64)
b
(pow.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) a) #s(literal 2 binary64))
(*.f64 (neg.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) a)
(neg.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))
(sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))
(*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))
#s(literal -1/180 binary64)
(*.f64 (PI.f64) angle)
(PI.f64)
angle
a
#s(literal 2 binary64)
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 a a) (PI.f64)) (PI.f64)))))
#s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 a a) (PI.f64)) (PI.f64))))
(*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 a a) (PI.f64)) (PI.f64)))
(*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle))
#s(literal 1/32400 binary64)
(*.f64 angle angle)
angle
(*.f64 (*.f64 (*.f64 a a) (PI.f64)) (PI.f64))
(*.f64 (*.f64 a a) (PI.f64))
(*.f64 a a)
a
(PI.f64)
(fma.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) a) a (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
(*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) a)
(pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64))
(sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)
(*.f64 (PI.f64) #s(literal 1/180 binary64))
(PI.f64)
#s(literal 1/180 binary64)
angle
#s(literal 2 binary64)
a
(pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))
(*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)))
b
#s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))
#s(literal 1 binary64)
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b))))
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b)))
(pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64))
(sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)
(*.f64 (PI.f64) #s(literal 1/180 binary64))
(PI.f64)
#s(literal 1/180 binary64)
angle
#s(literal 2 binary64)
(*.f64 a a)
a
(*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b))
(pow.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64))
(cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/180 binary64)) angle))
(*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/180 binary64)) angle)
(*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/180 binary64))
(*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))
(sqrt.f64 (PI.f64))
(*.f64 b b)
b
(fma.f64 (exp.f64 (fma.f64 (log.f64 (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64) (log.f64 a))) a (pow.f64 (*.f64 #s(approx (cos (/ (* (PI) angle) -180)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) b) #s(literal 2 binary64)))
(exp.f64 (fma.f64 (log.f64 (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64) (log.f64 a)))
(fma.f64 (log.f64 (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64) (log.f64 a))
(log.f64 (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (*.f64 #s(literal 1/180 binary64) angle))))
(sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (*.f64 #s(literal 1/180 binary64) angle)))
(*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))
(sqrt.f64 (PI.f64))
(PI.f64)
(*.f64 #s(literal 1/180 binary64) angle)
#s(literal 1/180 binary64)
angle
#s(literal 2 binary64)
(log.f64 a)
a
(pow.f64 (*.f64 #s(approx (cos (/ (* (PI) angle) -180)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) b) #s(literal 2 binary64))
(*.f64 #s(approx (cos (/ (* (PI) angle) -180)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) b)
#s(approx (cos (/ (* (PI) angle) -180)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))
(cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))
(*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))
#s(literal -1/180 binary64)
(*.f64 (PI.f64) angle)
b
Outputs
(fma.f64 (*.f64 (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b) #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) b (pow.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) a) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 (neg.f64 a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) #s(literal 2 binary64)))
(*.f64 (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b) #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)))
(*.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)))
(*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b)
(*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)))
#s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))
#s(literal 1 binary64)
b
(pow.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) a) #s(literal 2 binary64))
(pow.f64 (*.f64 (neg.f64 a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) #s(literal 2 binary64))
(*.f64 (neg.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) a)
(*.f64 (neg.f64 a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))
(neg.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))
(neg.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))
(sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))
(*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))
(*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))
#s(literal -1/180 binary64)
(*.f64 (PI.f64) angle)
(PI.f64)
angle
a
#s(literal 2 binary64)
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 a a) (PI.f64)) (PI.f64)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (PI.f64)) #s(literal 1/32400 binary64)) a) a)))
#s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 a a) (PI.f64)) (PI.f64))))
#s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (PI.f64)) #s(literal 1/32400 binary64)) a) a))
(*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 a a) (PI.f64)) (PI.f64)))
(*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (PI.f64)) #s(literal 1/32400 binary64)) a) a)
(*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle))
(*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))
#s(literal 1/32400 binary64)
(*.f64 angle angle)
angle
(*.f64 (*.f64 (*.f64 a a) (PI.f64)) (PI.f64))
(*.f64 (*.f64 a a) (PI.f64))
(*.f64 a a)
a
(PI.f64)
(fma.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) a) a (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
(*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) a)
(*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) a)
(pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64))
(pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64))
(sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)
(*.f64 (PI.f64) #s(literal 1/180 binary64))
(*.f64 #s(literal 1/180 binary64) (PI.f64))
(PI.f64)
#s(literal 1/180 binary64)
angle
#s(literal 2 binary64)
a
(pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))
(*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)))
b
#s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))
#s(literal 1 binary64)
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) a) a (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)))))
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b)))
(fma.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) a) a (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64))))
(pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64))
(pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64))
(sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)
(*.f64 (PI.f64) #s(literal 1/180 binary64))
(*.f64 #s(literal 1/180 binary64) (PI.f64))
(PI.f64)
#s(literal 1/180 binary64)
angle
#s(literal 2 binary64)
(*.f64 a a)
a
(*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b))
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)))
(pow.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64))
(pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64))
(cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/180 binary64)) angle))
(cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))
(*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/180 binary64)) angle)
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)
(*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/180 binary64))
(*.f64 #s(literal 1/180 binary64) (PI.f64))
(*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))
(PI.f64)
(sqrt.f64 (PI.f64))
(*.f64 b b)
b
(fma.f64 (exp.f64 (fma.f64 (log.f64 (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64) (log.f64 a))) a (pow.f64 (*.f64 #s(approx (cos (/ (* (PI) angle) -180)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) b) #s(literal 2 binary64)))
(fma.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) a) a (pow.f64 (*.f64 #s(approx (cos (/ (* (PI) angle) -180)) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) b) #s(literal 2 binary64)))
(exp.f64 (fma.f64 (log.f64 (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64) (log.f64 a)))
(*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) a)
(fma.f64 (log.f64 (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64) (log.f64 a))
(fma.f64 (log.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64) (log.f64 a))
(log.f64 (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (*.f64 #s(literal 1/180 binary64) angle))))
(log.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))
(sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (*.f64 #s(literal 1/180 binary64) angle)))
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))
(*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)
(*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))
(PI.f64)
(sqrt.f64 (PI.f64))
(PI.f64)
(*.f64 #s(literal 1/180 binary64) angle)
#s(literal 1/180 binary64)
angle
#s(literal 2 binary64)
(log.f64 a)
a
(pow.f64 (*.f64 #s(approx (cos (/ (* (PI) angle) -180)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) b) #s(literal 2 binary64))
(pow.f64 (*.f64 #s(approx (cos (/ (* (PI) angle) -180)) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) b) #s(literal 2 binary64))
(*.f64 #s(approx (cos (/ (* (PI) angle) -180)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) b)
(*.f64 #s(approx (cos (/ (* (PI) angle) -180)) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) b)
#s(approx (cos (/ (* (PI) angle) -180)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))
#s(approx (cos (/ (* (PI) angle) -180)) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))
(cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))
(cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))
(*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))
(*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))
#s(literal -1/180 binary64)
(*.f64 (PI.f64) angle)
b

localize902.0ms (8.5%)

Memory
12.3MiB live, 458.2MiB allocated
Localize:

Found 20 expressions of interest:

NewMetricScoreProgram
accuracy3.0373180914181144
(exp.f64 (fma.f64 (log.f64 (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64) (log.f64 a)))
accuracy14.315417800890975
(sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (*.f64 #s(literal 1/180 binary64) angle)))
accuracy14.590091655181684
(cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))
accuracy16.952712269370817
(PI.f64)
accuracy6.077586315798379
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b)))
accuracy14.315417800890975
(sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
accuracy14.590091655181684
(cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/180 binary64)) angle))
accuracy16.952712269370817
(PI.f64)
accuracy3.6250764873457517
(*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) a)
accuracy14.315417800890975
(sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
accuracy14.637592741023765
#s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))
accuracy16.952712269370817
(PI.f64)
accuracy11.91074642683194
(*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 a a) (PI.f64)) (PI.f64)))
accuracy13.860117789062805
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 a a) (PI.f64)) (PI.f64)))))
accuracy16.952712269370817
(PI.f64)
accuracy25.200864517621962
#s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 a a) (PI.f64)) (PI.f64))))
accuracy0.20703125
(*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))
accuracy14.315417800890975
(sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))
accuracy14.637592741023765
#s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))
accuracy16.952712269370817
(PI.f64)
Samples
310.0ms63×1valid
163.0ms123×0valid
143.0ms58×1invalid
48.0ms0invalid
23.0ms3exit
Compiler

Compiled 1 266 to 160 computations (87.4% saved)

Precisions
Click to see histograms. Total time spent on operations: 611.0ms
ival-mult: 180.0ms (29.4% of total)
ival-sin: 179.0ms (29.3% of total)
ival-add: 117.0ms (19.1% of total)
ival-cos: 25.0ms (4.1% of total)
const: 23.0ms (3.8% of total)
ival-pow2: 21.0ms (3.4% of total)
ival-log: 17.0ms (2.8% of total)
ival-cosu: 12.0ms (2% of total)
ival-sinu: 11.0ms (1.8% of total)
adjust: 11.0ms (1.8% of total)
ival-exp: 6.0ms (1% of total)
ival-sqrt: 3.0ms (0.5% of total)
ival-div: 3.0ms (0.5% of total)
ival-neg: 2.0ms (0.3% of total)
ival-pi: 2.0ms (0.3% of total)
ival-assert: 0.0ms (0% of total)
ival-true: 0.0ms (0% of total)
exact: 0.0ms (0% of total)

series283.0ms (2.7%)

Memory
4.3MiB live, 164.2MiB allocated
Counts
24 → 85
Calls
Call 1
Inputs
(*.f64 (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b) #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)))
(*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b)
#s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))
(pow.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) a) #s(literal 2 binary64))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 a a) (PI.f64)) (PI.f64)))))
#s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 a a) (PI.f64)) (PI.f64))))
(*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 a a) (PI.f64)) (PI.f64)))
(*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle))
(fma.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) a) a (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
(*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) a)
(pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64))
(sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
(*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b))))
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b)))
(exp.f64 (fma.f64 (log.f64 (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64) (log.f64 a)))
(fma.f64 (exp.f64 (fma.f64 (log.f64 (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64) (log.f64 a))) a (pow.f64 (*.f64 #s(approx (cos (/ (* (PI) angle) -180)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) b) #s(literal 2 binary64)))
(fma.f64 (log.f64 (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64) (log.f64 a))
(PI.f64)
(sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))
(*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))
(cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/180 binary64)) angle))
(cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))
(sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (*.f64 #s(literal 1/180 binary64) angle)))
Outputs
(* (pow a 2) (pow (sin (* -1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow b 2))
(+ (* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow b 2)))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* a (pow (sin (* 1/180 (* angle (PI)))) 2))
(exp (+ (log a) (* 2 (log (sin (* 1/180 (* angle (PI))))))))
(* (pow b 2) (pow (cos (* -1/180 (* angle (PI)))) 2))
(+ (* a (exp (+ (log a) (* 2 (log (sin (* 1/180 (* angle (PI))))))))) (* (pow b 2) (pow (cos (* -1/180 (* angle (PI)))) 2)))
(+ (log a) (* 2 (log (sin (* 1/180 (* angle (PI)))))))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (* -1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow b 2) (pow a 2)))))
(exp (+ (* -1 (log (/ 1 a))) (* 2 (log (sin (* 1/180 (* angle (PI))))))))
(* a (exp (+ (* -1 (log (/ 1 a))) (* 2 (log (sin (* 1/180 (* angle (PI)))))))))
(* a (+ (exp (+ (* -1 (log (/ 1 a))) (* 2 (log (sin (* 1/180 (* angle (PI)))))))) (/ (* (pow b 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) a)))
(+ (* -1 (log (/ 1 a))) (* 2 (log (sin (* 1/180 (* angle (PI)))))))
(exp (+ (log -1) (+ (* -1 (log (/ -1 a))) (* 2 (log (sin (* 1/180 (* angle (PI)))))))))
(* a (exp (+ (log -1) (+ (* -1 (log (/ -1 a))) (* 2 (log (sin (* 1/180 (* angle (PI))))))))))
(* -1 (* a (+ (* -1 (exp (+ (log -1) (+ (* -1 (log (/ -1 a))) (* 2 (log (sin (* 1/180 (* angle (PI)))))))))) (* -1 (/ (* (pow b 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) a)))))
(+ (log -1) (+ (* -1 (log (/ -1 a))) (* 2 (log (sin (* 1/180 (* angle (PI))))))))
(* b (pow (cos (* 1/180 (* angle (PI)))) 2))
(* b (cos (* 1/180 (* angle (PI)))))
(+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (* (pow b 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))))
(* a (exp (+ (log a) (* 2 (log (sin (* 1/180 (* angle (PI)))))))))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2)))))
(* (pow b 2) (+ 1 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))))))
(* (pow b 2) (+ (/ (* a (exp (+ (log a) (* 2 (log (sin (* 1/180 (* angle (PI))))))))) (pow b 2)) (pow (cos (* -1/180 (* angle (PI)))) 2)))
b
(+ b (* -1/32400 (* (pow angle 2) (* b (pow (PI) 2)))))
(+ b (* (pow angle 2) (+ (* -1/32400 (* b (pow (PI) 2))) (* (pow angle 2) (* b (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))
(+ b (* (pow angle 2) (+ (* -1/32400 (* b (pow (PI) 2))) (* (pow angle 2) (+ (* b (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (* b (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))))))))
(+ b (* -1/64800 (* (pow angle 2) (* b (pow (PI) 2)))))
(+ b (* (pow angle 2) (+ (* -1/64800 (* b (pow (PI) 2))) (* 1/25194240000 (* (pow angle 2) (* b (pow (PI) 4)))))))
(+ b (* (pow angle 2) (+ (* -1/64800 (* b (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (* b (pow (PI) 6)))) (* 1/25194240000 (* b (pow (PI) 4))))))))
1
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))
(* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))
(pow b 2)
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2))
(+ (* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2))))) (pow b 2))
(* 1/32400 (pow angle 2))
(* 1/32400 (* a (* (pow angle 2) (pow (PI) 2))))
(* (pow angle 2) (+ (* -1/3149280000 (* a (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* a (pow (PI) 2)))))
(* (pow angle 2) (+ (* 1/32400 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* a (pow (PI) 4))) (* a (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))
(* (pow angle 2) (+ (* 1/32400 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* a (pow (PI) 4))) (* (pow angle 2) (+ (* a (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* a (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))
(* 1/32400 (* (pow angle 2) (pow (PI) 2)))
(* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* 1/32400 (pow (PI) 2))))
(* (pow angle 2) (+ (* 1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/3149280000 (pow (PI) 4)) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))
(* (pow angle 2) (+ (* 1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/3149280000 (pow (PI) 4)) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (+ (* 1/1224440064000000 (pow (PI) 6)) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8)))))))))))
(* 1/180 (* angle (PI)))
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
(exp (+ (log a) (* 2 (+ (log angle) (log (* 1/180 (PI)))))))
(+ (exp (+ (log a) (* 2 (+ (log angle) (log (* 1/180 (PI))))))) (* -1/97200 (* (pow angle 2) (* (pow (PI) 2) (exp (+ (log a) (* 2 (+ (log angle) (log (* 1/180 (PI)))))))))))
(+ (exp (+ (log a) (* 2 (+ (log angle) (log (* 1/180 (PI))))))) (* (pow angle 2) (+ (* -1/97200 (* (pow (PI) 2) (exp (+ (log a) (* 2 (+ (log angle) (log (* 1/180 (PI))))))))) (* (pow angle 2) (* (exp (+ (log a) (* 2 (+ (log angle) (log (* 1/180 (PI))))))) (+ (* 1/18895680000 (pow (PI) 4)) (* 1/12 (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4))))))))))
(+ (exp (+ (log a) (* 2 (+ (log angle) (log (* 1/180 (PI))))))) (* (pow angle 2) (+ (* -1/97200 (* (pow (PI) 2) (exp (+ (log a) (* 2 (+ (log angle) (log (* 1/180 (PI))))))))) (* (pow angle 2) (+ (* (exp (+ (log a) (* 2 (+ (log angle) (log (* 1/180 (PI))))))) (+ (* 1/18895680000 (pow (PI) 4)) (* 1/12 (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4)))))) (* (pow angle 2) (* (exp (+ (log a) (* 2 (+ (log angle) (log (* 1/180 (PI))))))) (+ (* -1/1166400 (* (pow (PI) 2) (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4))))) (+ (* -1/5509980288000000 (pow (PI) 6)) (* 1/360 (+ (* -1/30611001600000 (pow (PI) 6)) (+ (* -1/238085568000000 (pow (PI) 6)) (* 1/34012224000000 (pow (PI) 6))))))))))))))
(+ (* a (exp (+ (log a) (* 2 (+ (log angle) (log (* 1/180 (PI)))))))) (pow b 2))
(+ (* a (exp (+ (log a) (* 2 (+ (log angle) (log (* 1/180 (PI)))))))) (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* -1/97200 (* a (* (pow (PI) 2) (exp (+ (log a) (* 2 (+ (log angle) (log (* 1/180 (PI)))))))))))) (pow b 2)))
(+ (* a (exp (+ (log a) (* 2 (+ (log angle) (log (* 1/180 (PI)))))))) (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* -1/97200 (* a (* (pow (PI) 2) (exp (+ (log a) (* 2 (+ (log angle) (log (* 1/180 (PI)))))))))) (* (pow angle 2) (+ (* a (* (exp (+ (log a) (* 2 (+ (log angle) (log (* 1/180 (PI))))))) (+ (* 1/18895680000 (pow (PI) 4)) (* 1/12 (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4))))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2)))
(+ (* a (exp (+ (log a) (* 2 (+ (log angle) (log (* 1/180 (PI)))))))) (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* -1/97200 (* a (* (pow (PI) 2) (exp (+ (log a) (* 2 (+ (log angle) (log (* 1/180 (PI)))))))))) (* (pow angle 2) (+ (* a (* (exp (+ (log a) (* 2 (+ (log angle) (log (* 1/180 (PI))))))) (+ (* 1/18895680000 (pow (PI) 4)) (* 1/12 (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4))))))) (+ (* (pow angle 2) (+ (* a (* (exp (+ (log a) (* 2 (+ (log angle) (log (* 1/180 (PI))))))) (+ (* -1/1166400 (* (pow (PI) 2) (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4))))) (+ (* -1/5509980288000000 (pow (PI) 6)) (* 1/360 (+ (* -1/30611001600000 (pow (PI) 6)) (+ (* -1/238085568000000 (pow (PI) 6)) (* 1/34012224000000 (pow (PI) 6))))))))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2)))
(+ (log a) (* 2 (+ (log angle) (log (* 1/180 (PI))))))
(+ (log a) (+ (* -1/97200 (* (pow angle 2) (pow (PI) 2))) (* 2 (+ (log angle) (log (* 1/180 (PI)))))))
(+ (log a) (+ (* 2 (+ (log angle) (log (* 1/180 (PI))))) (* (pow angle 2) (+ (* -1/97200 (pow (PI) 2)) (* 1/12 (* (pow angle 2) (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4)))))))))
(+ (log a) (+ (* 2 (+ (log angle) (log (* 1/180 (PI))))) (* (pow angle 2) (+ (* -1/97200 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/360 (* (pow angle 2) (+ (* -1/30611001600000 (pow (PI) 6)) (+ (* -1/238085568000000 (pow (PI) 6)) (* 1/34012224000000 (pow (PI) 6)))))) (* 1/12 (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4))))))))))
(* -1/180 (* angle (PI)))
(* angle (+ (* -1/180 (PI)) (* 1/34992000 (* (pow angle 2) (pow (PI) 3)))))
(* angle (+ (* -1/180 (PI)) (* (pow angle 2) (+ (* -1/22674816000000 (* (pow angle 2) (pow (PI) 5))) (* 1/34992000 (pow (PI) 3))))))
(* angle (+ (* -1/180 (PI)) (* (pow angle 2) (+ (* 1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/22674816000000 (pow (PI) 5)) (* 1/30855889612800000000 (* (pow angle 2) (pow (PI) 7)))))))))
(cos (* 1/180 (* angle (PI))))
(* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2)))))
(* (pow angle 2) (+ (* (pow (PI) 2) (+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2)))) (/ (pow b 2) (pow angle 2))))
(pow (sin (* 1/180 (* angle (PI)))) 2)
(sin (* 1/180 (* angle (PI))))
(sin (* -1/180 (* angle (PI))))
(cos (* -1/180 (* angle (PI))))
Calls

9 calls:

TimeVariablePointExpression
96.0ms
angle
@inf
((* (* (cos (* (/ angle 180) (PI))) b) (cos (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b) (cos (* (/ angle 180) (PI))) (pow (* (neg (sin (* -1/180 (* (PI) angle)))) a) 2) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (* (* 1/32400 (* angle angle)) (* (* (* a a) (PI)) (PI))) (* 1/32400 (* angle angle)) (+ (* (* (pow (sin (* (* (PI) 1/180) angle)) 2) a) a) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (* (pow (sin (* (* (PI) 1/180) angle)) 2) a) (pow (sin (* (* (PI) 1/180) angle)) 2) (sin (* (* (PI) 1/180) angle)) (* (sqrt (PI)) (sqrt (PI))) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (+ (* (pow (sin (* (* (PI) 1/180) angle)) 2) (* a a)) (* (pow (cos (* (* (* (sqrt (PI)) (sqrt (PI))) 1/180) angle)) 2) (* b b))) (exp (+ (* (log (sin (* (* (sqrt (PI)) (sqrt (PI))) (* 1/180 angle)))) 2) (log a))) (+ (* (exp (+ (* (log (sin (* (* (sqrt (PI)) (sqrt (PI))) (* 1/180 angle)))) 2) (log a))) a) (pow (* (cos (/ (* (PI) angle) -180)) b) 2)) (+ (* (log (sin (* (* (sqrt (PI)) (sqrt (PI))) (* 1/180 angle)))) 2) (log a)) (PI) (sin (* -1/180 (* (PI) angle))) (* -1/180 (* (PI) angle)) (cos (* (* (* (sqrt (PI)) (sqrt (PI))) 1/180) angle)) (cos (* -1/180 (* (PI) angle))) (sin (* (* (sqrt (PI)) (sqrt (PI))) (* 1/180 angle))))
85.0ms
b
@0
((* (* (cos (* (/ angle 180) (PI))) b) (cos (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b) (cos (* (/ angle 180) (PI))) (pow (* (neg (sin (* -1/180 (* (PI) angle)))) a) 2) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (* (* 1/32400 (* angle angle)) (* (* (* a a) (PI)) (PI))) (* 1/32400 (* angle angle)) (+ (* (* (pow (sin (* (* (PI) 1/180) angle)) 2) a) a) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (* (pow (sin (* (* (PI) 1/180) angle)) 2) a) (pow (sin (* (* (PI) 1/180) angle)) 2) (sin (* (* (PI) 1/180) angle)) (* (sqrt (PI)) (sqrt (PI))) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (+ (* (pow (sin (* (* (PI) 1/180) angle)) 2) (* a a)) (* (pow (cos (* (* (* (sqrt (PI)) (sqrt (PI))) 1/180) angle)) 2) (* b b))) (exp (+ (* (log (sin (* (* (sqrt (PI)) (sqrt (PI))) (* 1/180 angle)))) 2) (log a))) (+ (* (exp (+ (* (log (sin (* (* (sqrt (PI)) (sqrt (PI))) (* 1/180 angle)))) 2) (log a))) a) (pow (* (cos (/ (* (PI) angle) -180)) b) 2)) (+ (* (log (sin (* (* (sqrt (PI)) (sqrt (PI))) (* 1/180 angle)))) 2) (log a)) (PI) (sin (* -1/180 (* (PI) angle))) (* -1/180 (* (PI) angle)) (cos (* (* (* (sqrt (PI)) (sqrt (PI))) 1/180) angle)) (cos (* -1/180 (* (PI) angle))) (sin (* (* (sqrt (PI)) (sqrt (PI))) (* 1/180 angle))))
25.0ms
a
@0
((* (* (cos (* (/ angle 180) (PI))) b) (cos (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b) (cos (* (/ angle 180) (PI))) (pow (* (neg (sin (* -1/180 (* (PI) angle)))) a) 2) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (* (* 1/32400 (* angle angle)) (* (* (* a a) (PI)) (PI))) (* 1/32400 (* angle angle)) (+ (* (* (pow (sin (* (* (PI) 1/180) angle)) 2) a) a) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (* (pow (sin (* (* (PI) 1/180) angle)) 2) a) (pow (sin (* (* (PI) 1/180) angle)) 2) (sin (* (* (PI) 1/180) angle)) (* (sqrt (PI)) (sqrt (PI))) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (+ (* (pow (sin (* (* (PI) 1/180) angle)) 2) (* a a)) (* (pow (cos (* (* (* (sqrt (PI)) (sqrt (PI))) 1/180) angle)) 2) (* b b))) (exp (+ (* (log (sin (* (* (sqrt (PI)) (sqrt (PI))) (* 1/180 angle)))) 2) (log a))) (+ (* (exp (+ (* (log (sin (* (* (sqrt (PI)) (sqrt (PI))) (* 1/180 angle)))) 2) (log a))) a) (pow (* (cos (/ (* (PI) angle) -180)) b) 2)) (+ (* (log (sin (* (* (sqrt (PI)) (sqrt (PI))) (* 1/180 angle)))) 2) (log a)) (PI) (sin (* -1/180 (* (PI) angle))) (* -1/180 (* (PI) angle)) (cos (* (* (* (sqrt (PI)) (sqrt (PI))) 1/180) angle)) (cos (* -1/180 (* (PI) angle))) (sin (* (* (sqrt (PI)) (sqrt (PI))) (* 1/180 angle))))
24.0ms
a
@inf
((* (* (cos (* (/ angle 180) (PI))) b) (cos (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b) (cos (* (/ angle 180) (PI))) (pow (* (neg (sin (* -1/180 (* (PI) angle)))) a) 2) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (* (* 1/32400 (* angle angle)) (* (* (* a a) (PI)) (PI))) (* 1/32400 (* angle angle)) (+ (* (* (pow (sin (* (* (PI) 1/180) angle)) 2) a) a) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (* (pow (sin (* (* (PI) 1/180) angle)) 2) a) (pow (sin (* (* (PI) 1/180) angle)) 2) (sin (* (* (PI) 1/180) angle)) (* (sqrt (PI)) (sqrt (PI))) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (+ (* (pow (sin (* (* (PI) 1/180) angle)) 2) (* a a)) (* (pow (cos (* (* (* (sqrt (PI)) (sqrt (PI))) 1/180) angle)) 2) (* b b))) (exp (+ (* (log (sin (* (* (sqrt (PI)) (sqrt (PI))) (* 1/180 angle)))) 2) (log a))) (+ (* (exp (+ (* (log (sin (* (* (sqrt (PI)) (sqrt (PI))) (* 1/180 angle)))) 2) (log a))) a) (pow (* (cos (/ (* (PI) angle) -180)) b) 2)) (+ (* (log (sin (* (* (sqrt (PI)) (sqrt (PI))) (* 1/180 angle)))) 2) (log a)) (PI) (sin (* -1/180 (* (PI) angle))) (* -1/180 (* (PI) angle)) (cos (* (* (* (sqrt (PI)) (sqrt (PI))) 1/180) angle)) (cos (* -1/180 (* (PI) angle))) (sin (* (* (sqrt (PI)) (sqrt (PI))) (* 1/180 angle))))
17.0ms
a
@-inf
((* (* (cos (* (/ angle 180) (PI))) b) (cos (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b) (cos (* (/ angle 180) (PI))) (pow (* (neg (sin (* -1/180 (* (PI) angle)))) a) 2) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (* (* 1/32400 (* angle angle)) (* (* (* a a) (PI)) (PI))) (* 1/32400 (* angle angle)) (+ (* (* (pow (sin (* (* (PI) 1/180) angle)) 2) a) a) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (* (pow (sin (* (* (PI) 1/180) angle)) 2) a) (pow (sin (* (* (PI) 1/180) angle)) 2) (sin (* (* (PI) 1/180) angle)) (* (sqrt (PI)) (sqrt (PI))) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (+ (* (pow (sin (* (* (PI) 1/180) angle)) 2) (* a a)) (* (pow (cos (* (* (* (sqrt (PI)) (sqrt (PI))) 1/180) angle)) 2) (* b b))) (exp (+ (* (log (sin (* (* (sqrt (PI)) (sqrt (PI))) (* 1/180 angle)))) 2) (log a))) (+ (* (exp (+ (* (log (sin (* (* (sqrt (PI)) (sqrt (PI))) (* 1/180 angle)))) 2) (log a))) a) (pow (* (cos (/ (* (PI) angle) -180)) b) 2)) (+ (* (log (sin (* (* (sqrt (PI)) (sqrt (PI))) (* 1/180 angle)))) 2) (log a)) (PI) (sin (* -1/180 (* (PI) angle))) (* -1/180 (* (PI) angle)) (cos (* (* (* (sqrt (PI)) (sqrt (PI))) 1/180) angle)) (cos (* -1/180 (* (PI) angle))) (sin (* (* (sqrt (PI)) (sqrt (PI))) (* 1/180 angle))))

simplify370.0ms (3.5%)

Memory
3.1MiB live, 154.9MiB allocated
Algorithm
egg-herbie
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
04162259
113562152
255021978
083841857
Stop Event
iter limit
node limit
Counts
85 → 84
Calls
Call 1
Inputs
(* (pow a 2) (pow (sin (* -1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow b 2))
(+ (* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow b 2)))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* a (pow (sin (* 1/180 (* angle (PI)))) 2))
(exp (+ (log a) (* 2 (log (sin (* 1/180 (* angle (PI))))))))
(* (pow b 2) (pow (cos (* -1/180 (* angle (PI)))) 2))
(+ (* a (exp (+ (log a) (* 2 (log (sin (* 1/180 (* angle (PI))))))))) (* (pow b 2) (pow (cos (* -1/180 (* angle (PI)))) 2)))
(+ (log a) (* 2 (log (sin (* 1/180 (* angle (PI)))))))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (* -1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow b 2) (pow a 2)))))
(exp (+ (* -1 (log (/ 1 a))) (* 2 (log (sin (* 1/180 (* angle (PI))))))))
(* a (exp (+ (* -1 (log (/ 1 a))) (* 2 (log (sin (* 1/180 (* angle (PI)))))))))
(* a (+ (exp (+ (* -1 (log (/ 1 a))) (* 2 (log (sin (* 1/180 (* angle (PI)))))))) (/ (* (pow b 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) a)))
(+ (* -1 (log (/ 1 a))) (* 2 (log (sin (* 1/180 (* angle (PI)))))))
(exp (+ (log -1) (+ (* -1 (log (/ -1 a))) (* 2 (log (sin (* 1/180 (* angle (PI)))))))))
(* a (exp (+ (log -1) (+ (* -1 (log (/ -1 a))) (* 2 (log (sin (* 1/180 (* angle (PI))))))))))
(* -1 (* a (+ (* -1 (exp (+ (log -1) (+ (* -1 (log (/ -1 a))) (* 2 (log (sin (* 1/180 (* angle (PI)))))))))) (* -1 (/ (* (pow b 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) a)))))
(+ (log -1) (+ (* -1 (log (/ -1 a))) (* 2 (log (sin (* 1/180 (* angle (PI))))))))
(* b (pow (cos (* 1/180 (* angle (PI)))) 2))
(* b (cos (* 1/180 (* angle (PI)))))
(+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (* (pow b 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))))
(* a (exp (+ (log a) (* 2 (log (sin (* 1/180 (* angle (PI)))))))))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2)))))
(* (pow b 2) (+ 1 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))))))
(* (pow b 2) (+ (/ (* a (exp (+ (log a) (* 2 (log (sin (* 1/180 (* angle (PI))))))))) (pow b 2)) (pow (cos (* -1/180 (* angle (PI)))) 2)))
b
(+ b (* -1/32400 (* (pow angle 2) (* b (pow (PI) 2)))))
(+ b (* (pow angle 2) (+ (* -1/32400 (* b (pow (PI) 2))) (* (pow angle 2) (* b (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))
(+ b (* (pow angle 2) (+ (* -1/32400 (* b (pow (PI) 2))) (* (pow angle 2) (+ (* b (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (* b (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))))))))
(+ b (* -1/64800 (* (pow angle 2) (* b (pow (PI) 2)))))
(+ b (* (pow angle 2) (+ (* -1/64800 (* b (pow (PI) 2))) (* 1/25194240000 (* (pow angle 2) (* b (pow (PI) 4)))))))
(+ b (* (pow angle 2) (+ (* -1/64800 (* b (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (* b (pow (PI) 6)))) (* 1/25194240000 (* b (pow (PI) 4))))))))
1
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))
(* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))
(pow b 2)
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2))
(+ (* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2))))) (pow b 2))
(* 1/32400 (pow angle 2))
(* 1/32400 (* a (* (pow angle 2) (pow (PI) 2))))
(* (pow angle 2) (+ (* -1/3149280000 (* a (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* a (pow (PI) 2)))))
(* (pow angle 2) (+ (* 1/32400 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* a (pow (PI) 4))) (* a (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))
(* (pow angle 2) (+ (* 1/32400 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* a (pow (PI) 4))) (* (pow angle 2) (+ (* a (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* a (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))
(* 1/32400 (* (pow angle 2) (pow (PI) 2)))
(* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* 1/32400 (pow (PI) 2))))
(* (pow angle 2) (+ (* 1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/3149280000 (pow (PI) 4)) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))
(* (pow angle 2) (+ (* 1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/3149280000 (pow (PI) 4)) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (+ (* 1/1224440064000000 (pow (PI) 6)) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8)))))))))))
(* 1/180 (* angle (PI)))
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
(exp (+ (log a) (* 2 (+ (log angle) (log (* 1/180 (PI)))))))
(+ (exp (+ (log a) (* 2 (+ (log angle) (log (* 1/180 (PI))))))) (* -1/97200 (* (pow angle 2) (* (pow (PI) 2) (exp (+ (log a) (* 2 (+ (log angle) (log (* 1/180 (PI)))))))))))
(+ (exp (+ (log a) (* 2 (+ (log angle) (log (* 1/180 (PI))))))) (* (pow angle 2) (+ (* -1/97200 (* (pow (PI) 2) (exp (+ (log a) (* 2 (+ (log angle) (log (* 1/180 (PI))))))))) (* (pow angle 2) (* (exp (+ (log a) (* 2 (+ (log angle) (log (* 1/180 (PI))))))) (+ (* 1/18895680000 (pow (PI) 4)) (* 1/12 (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4))))))))))
(+ (exp (+ (log a) (* 2 (+ (log angle) (log (* 1/180 (PI))))))) (* (pow angle 2) (+ (* -1/97200 (* (pow (PI) 2) (exp (+ (log a) (* 2 (+ (log angle) (log (* 1/180 (PI))))))))) (* (pow angle 2) (+ (* (exp (+ (log a) (* 2 (+ (log angle) (log (* 1/180 (PI))))))) (+ (* 1/18895680000 (pow (PI) 4)) (* 1/12 (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4)))))) (* (pow angle 2) (* (exp (+ (log a) (* 2 (+ (log angle) (log (* 1/180 (PI))))))) (+ (* -1/1166400 (* (pow (PI) 2) (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4))))) (+ (* -1/5509980288000000 (pow (PI) 6)) (* 1/360 (+ (* -1/30611001600000 (pow (PI) 6)) (+ (* -1/238085568000000 (pow (PI) 6)) (* 1/34012224000000 (pow (PI) 6))))))))))))))
(+ (* a (exp (+ (log a) (* 2 (+ (log angle) (log (* 1/180 (PI)))))))) (pow b 2))
(+ (* a (exp (+ (log a) (* 2 (+ (log angle) (log (* 1/180 (PI)))))))) (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* -1/97200 (* a (* (pow (PI) 2) (exp (+ (log a) (* 2 (+ (log angle) (log (* 1/180 (PI)))))))))))) (pow b 2)))
(+ (* a (exp (+ (log a) (* 2 (+ (log angle) (log (* 1/180 (PI)))))))) (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* -1/97200 (* a (* (pow (PI) 2) (exp (+ (log a) (* 2 (+ (log angle) (log (* 1/180 (PI)))))))))) (* (pow angle 2) (+ (* a (* (exp (+ (log a) (* 2 (+ (log angle) (log (* 1/180 (PI))))))) (+ (* 1/18895680000 (pow (PI) 4)) (* 1/12 (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4))))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2)))
(+ (* a (exp (+ (log a) (* 2 (+ (log angle) (log (* 1/180 (PI)))))))) (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* -1/97200 (* a (* (pow (PI) 2) (exp (+ (log a) (* 2 (+ (log angle) (log (* 1/180 (PI)))))))))) (* (pow angle 2) (+ (* a (* (exp (+ (log a) (* 2 (+ (log angle) (log (* 1/180 (PI))))))) (+ (* 1/18895680000 (pow (PI) 4)) (* 1/12 (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4))))))) (+ (* (pow angle 2) (+ (* a (* (exp (+ (log a) (* 2 (+ (log angle) (log (* 1/180 (PI))))))) (+ (* -1/1166400 (* (pow (PI) 2) (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4))))) (+ (* -1/5509980288000000 (pow (PI) 6)) (* 1/360 (+ (* -1/30611001600000 (pow (PI) 6)) (+ (* -1/238085568000000 (pow (PI) 6)) (* 1/34012224000000 (pow (PI) 6))))))))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2)))
(+ (log a) (* 2 (+ (log angle) (log (* 1/180 (PI))))))
(+ (log a) (+ (* -1/97200 (* (pow angle 2) (pow (PI) 2))) (* 2 (+ (log angle) (log (* 1/180 (PI)))))))
(+ (log a) (+ (* 2 (+ (log angle) (log (* 1/180 (PI))))) (* (pow angle 2) (+ (* -1/97200 (pow (PI) 2)) (* 1/12 (* (pow angle 2) (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4)))))))))
(+ (log a) (+ (* 2 (+ (log angle) (log (* 1/180 (PI))))) (* (pow angle 2) (+ (* -1/97200 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/360 (* (pow angle 2) (+ (* -1/30611001600000 (pow (PI) 6)) (+ (* -1/238085568000000 (pow (PI) 6)) (* 1/34012224000000 (pow (PI) 6)))))) (* 1/12 (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4))))))))))
(* -1/180 (* angle (PI)))
(* angle (+ (* -1/180 (PI)) (* 1/34992000 (* (pow angle 2) (pow (PI) 3)))))
(* angle (+ (* -1/180 (PI)) (* (pow angle 2) (+ (* -1/22674816000000 (* (pow angle 2) (pow (PI) 5))) (* 1/34992000 (pow (PI) 3))))))
(* angle (+ (* -1/180 (PI)) (* (pow angle 2) (+ (* 1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/22674816000000 (pow (PI) 5)) (* 1/30855889612800000000 (* (pow angle 2) (pow (PI) 7)))))))))
(cos (* 1/180 (* angle (PI))))
(* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2)))))
(* (pow angle 2) (+ (* (pow (PI) 2) (+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2)))) (/ (pow b 2) (pow angle 2))))
(pow (sin (* 1/180 (* angle (PI)))) 2)
(sin (* 1/180 (* angle (PI))))
(sin (* -1/180 (* angle (PI))))
(cos (* -1/180 (* angle (PI))))
Outputs
(* (pow a 2) (pow (sin (* -1/180 (* angle (PI)))) 2))
(*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 a a))
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b)))
(+ (* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow b 2))
(*.f64 (fma.f64 (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) b) b) b)
(+ (* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow b 2)))
(fma.f64 (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 (PI.f64) (PI.f64)) (*.f64 b b))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 (*.f64 angle angle) a))) (*.f64 (PI.f64) (PI.f64)))
(* a (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) a)
(exp (+ (log a) (* 2 (log (sin (* 1/180 (* angle (PI))))))))
(*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) a)
(* (pow b 2) (pow (cos (* -1/180 (* angle (PI)))) 2))
(*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b))
(+ (* a (exp (+ (log a) (* 2 (log (sin (* 1/180 (* angle (PI))))))))) (* (pow b 2) (pow (cos (* -1/180 (* angle (PI)))) 2)))
(fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 a a)))
(+ (log a) (* 2 (log (sin (* 1/180 (* angle (PI)))))))
(fma.f64 (log.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64) (log.f64 a))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 a a))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(*.f64 (fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 (/.f64 b a) (/.f64 b a)) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64))) (*.f64 a a))
(* (pow a 2) (+ (* -1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow b 2) (pow a 2)))))
(*.f64 (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 (*.f64 (PI.f64) (/.f64 b a)) (*.f64 (PI.f64) (/.f64 b a))) #s(literal -1/32400 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 (/.f64 b a) (/.f64 b a))) (*.f64 a a))
(exp (+ (* -1 (log (/ 1 a))) (* 2 (log (sin (* 1/180 (* angle (PI))))))))
(*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) a)
(* a (exp (+ (* -1 (log (/ 1 a))) (* 2 (log (sin (* 1/180 (* angle (PI)))))))))
(*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 a a))
(* a (+ (exp (+ (* -1 (log (/ 1 a))) (* 2 (log (sin (* 1/180 (* angle (PI)))))))) (/ (* (pow b 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) a)))
(*.f64 (fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (/.f64 (*.f64 b b) a) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) a)) a)
(+ (* -1 (log (/ 1 a))) (* 2 (log (sin (* 1/180 (* angle (PI)))))))
(fma.f64 (log.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64) (log.f64 a))
(exp (+ (log -1) (+ (* -1 (log (/ -1 a))) (* 2 (log (sin (* 1/180 (* angle (PI)))))))))
(*.f64 (neg.f64 (pow.f64 (/.f64 #s(literal -1 binary64) a) #s(literal -1 binary64))) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)))
(* a (exp (+ (log -1) (+ (* -1 (log (/ -1 a))) (* 2 (log (sin (* 1/180 (* angle (PI))))))))))
(*.f64 (neg.f64 a) (*.f64 (pow.f64 (/.f64 #s(literal -1 binary64) a) #s(literal -1 binary64)) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64))))
(* -1 (* a (+ (* -1 (exp (+ (log -1) (+ (* -1 (log (/ -1 a))) (* 2 (log (sin (* 1/180 (* angle (PI)))))))))) (* -1 (/ (* (pow b 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) a)))))
(*.f64 (fma.f64 (neg.f64 (pow.f64 (/.f64 #s(literal -1 binary64) a) #s(literal -1 binary64))) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (/.f64 (*.f64 b b) a))) a)
(+ (log -1) (+ (* -1 (log (/ -1 a))) (* 2 (log (sin (* 1/180 (* angle (PI))))))))
(fma.f64 (log.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64) (-.f64 (log.f64 #s(literal -1 binary64)) (log.f64 (/.f64 #s(literal -1 binary64) a))))
(* b (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) b)
(* b (cos (* 1/180 (* angle (PI)))))
(*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b)
(+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (* (pow b 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))))
(fma.f64 (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 (PI.f64) (PI.f64)) (*.f64 b b))
(* a (exp (+ (log a) (* 2 (log (sin (* 1/180 (* angle (PI)))))))))
(*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 a a))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(*.f64 (fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 (/.f64 a b) (/.f64 a b)) (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64))) (*.f64 b b))
(* (pow b 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2)))))
(*.f64 (fma.f64 (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) b) b) b)
(* (pow b 2) (+ 1 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))))))
(*.f64 (fma.f64 (/.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 (*.f64 angle angle) a))) b) (/.f64 (*.f64 (PI.f64) (PI.f64)) b) (fma.f64 (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) (PI.f64)) (PI.f64) #s(literal 1 binary64))) (*.f64 b b))
(* (pow b 2) (+ (/ (* a (exp (+ (log a) (* 2 (log (sin (* 1/180 (* angle (PI))))))))) (pow b 2)) (pow (cos (* -1/180 (* angle (PI)))) 2)))
(*.f64 (fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 (/.f64 a b) (/.f64 a b)) (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64))) (*.f64 b b))
b
(+ b (* -1/32400 (* (pow angle 2) (* b (pow (PI) 2)))))
(fma.f64 (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) b) b)
(+ b (* (pow angle 2) (+ (* -1/32400 (* b (pow (PI) 2))) (* (pow angle 2) (* b (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))
(fma.f64 (*.f64 (*.f64 angle angle) b) (fma.f64 (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) b)
(+ b (* (pow angle 2) (+ (* -1/32400 (* b (pow (PI) 2))) (* (pow angle 2) (+ (* b (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (* b (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))))))))
(fma.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) b) (PI.f64)) (PI.f64) (*.f64 (*.f64 (*.f64 angle angle) b) (fma.f64 (*.f64 #s(literal -1/765275040000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 angle angle) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))) (*.f64 angle angle) b)
(+ b (* -1/64800 (* (pow angle 2) (* b (pow (PI) 2)))))
(fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) b) b)
(+ b (* (pow angle 2) (+ (* -1/64800 (* b (pow (PI) 2))) (* 1/25194240000 (* (pow angle 2) (* b (pow (PI) 4)))))))
(fma.f64 (*.f64 b (fma.f64 (*.f64 (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) angle) angle (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 angle angle) b)
(+ b (* (pow angle 2) (+ (* -1/64800 (* b (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (* b (pow (PI) 6)))) (* 1/25194240000 (* b (pow (PI) 4))))))))
(fma.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/64800 binary64) b) (PI.f64)) (PI.f64) (*.f64 (*.f64 b (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 angle angle) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 angle angle))) (*.f64 angle angle) b)
1
#s(literal 1 binary64)
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
(fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))
(fma.f64 (fma.f64 (*.f64 (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) angle) angle (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))
(fma.f64 (fma.f64 (*.f64 #s(literal -1/64800 binary64) (PI.f64)) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 angle angle) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 angle angle))) (*.f64 angle angle) #s(literal 1 binary64))
(* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))
(*.f64 (*.f64 (*.f64 (*.f64 a a) (fma.f64 (*.f64 #s(literal 1/32400 binary64) (PI.f64)) (PI.f64) (*.f64 (*.f64 (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) angle) angle))) angle) angle)
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))
(*.f64 (fma.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (PI.f64)) (PI.f64) (*.f64 (*.f64 a (*.f64 (*.f64 angle angle) a)) (fma.f64 (*.f64 (*.f64 #s(literal 1/765275040000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) angle) angle (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))) (*.f64 angle angle))
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))
(*.f64 (fma.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (PI.f64)) (PI.f64) (*.f64 (*.f64 (*.f64 a a) (fma.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/347128758144000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64))) angle) angle (*.f64 #s(literal 1/765275040000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 angle angle) (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 angle angle))) (*.f64 angle angle))
(pow b 2)
(*.f64 b b)
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))
(fma.f64 (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 (PI.f64) (PI.f64)) (*.f64 b b))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2))
(fma.f64 (fma.f64 (*.f64 (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))) (PI.f64)) (PI.f64) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/3149280000 binary64) (*.f64 b b) (*.f64 (*.f64 #s(literal -1/3149280000 binary64) a) a))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 b b))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2))
(fma.f64 (fma.f64 (*.f64 (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))) (PI.f64)) (PI.f64) (*.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 #s(literal -1/765275040000000 binary64) (*.f64 b b) (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 a a)))) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/3149280000 binary64) (*.f64 b b) (*.f64 (*.f64 #s(literal -1/3149280000 binary64) a) a)))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 b b))
(+ (* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2))))) (pow b 2))
(fma.f64 (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 (PI.f64) (PI.f64)) (*.f64 b b))
(* 1/32400 (pow angle 2))
(*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))
(* 1/32400 (* a (* (pow angle 2) (pow (PI) 2))))
(*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) #s(literal 1/32400 binary64)) angle) angle)
(* (pow angle 2) (+ (* -1/3149280000 (* a (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* a (pow (PI) 2)))))
(*.f64 (*.f64 (*.f64 a (fma.f64 (*.f64 #s(literal 1/32400 binary64) (PI.f64)) (PI.f64) (*.f64 (*.f64 (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) angle) angle))) angle) angle)
(* (pow angle 2) (+ (* 1/32400 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* a (pow (PI) 4))) (* a (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))
(*.f64 (fma.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) a) (PI.f64)) (PI.f64) (*.f64 (*.f64 (*.f64 angle angle) a) (fma.f64 (*.f64 (*.f64 #s(literal 1/765275040000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) angle) angle (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))) (*.f64 angle angle))
(* (pow angle 2) (+ (* 1/32400 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* a (pow (PI) 4))) (* (pow angle 2) (+ (* a (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* a (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))
(*.f64 (fma.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) a) (PI.f64)) (PI.f64) (*.f64 (*.f64 a (fma.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/347128758144000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64))) angle) angle (*.f64 #s(literal 1/765275040000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 angle angle) (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 angle angle))) (*.f64 angle angle))
(* 1/32400 (* (pow angle 2) (pow (PI) 2)))
(*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) angle) angle)
(* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* 1/32400 (pow (PI) 2))))
(*.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) (PI.f64)) (PI.f64) (*.f64 (*.f64 (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) angle) angle)) (*.f64 angle angle))
(* (pow angle 2) (+ (* 1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/3149280000 (pow (PI) 4)) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))
(*.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) (PI.f64)) (PI.f64) (*.f64 (fma.f64 (*.f64 (*.f64 #s(literal 1/765275040000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) angle) angle (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 angle angle))) (*.f64 angle angle))
(* (pow angle 2) (+ (* 1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/3149280000 (pow (PI) 4)) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (+ (* 1/1224440064000000 (pow (PI) 6)) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8)))))))))))
(*.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) (PI.f64)) (PI.f64) (*.f64 (fma.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/347128758144000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64))) angle) angle (*.f64 #s(literal 1/765275040000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 angle angle) (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 angle angle))) (*.f64 angle angle))
(* 1/180 (* angle (PI)))
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(*.f64 (*.f64 (PI.f64) (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64))) angle)
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(fma.f64 (pow.f64 angle #s(literal 3 binary64)) (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64)) angle) angle (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/34992000 binary64))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
(fma.f64 (pow.f64 angle #s(literal 3 binary64)) (fma.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/34992000 binary64))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))
(exp (+ (log a) (* 2 (+ (log angle) (log (* 1/180 (PI)))))))
(*.f64 (*.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal 2 binary64)) (*.f64 angle angle)) a)
(+ (exp (+ (log a) (* 2 (+ (log angle) (log (* 1/180 (PI))))))) (* -1/97200 (* (pow angle 2) (* (pow (PI) 2) (exp (+ (log a) (* 2 (+ (log angle) (log (* 1/180 (PI)))))))))))
(*.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/97200 binary64) (*.f64 (PI.f64) (PI.f64))) angle) angle #s(literal 1 binary64)) (*.f64 (*.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal 2 binary64)) (*.f64 angle angle)) a))
(+ (exp (+ (log a) (* 2 (+ (log angle) (log (* 1/180 (PI))))))) (* (pow angle 2) (+ (* -1/97200 (* (pow (PI) 2) (exp (+ (log a) (* 2 (+ (log angle) (log (* 1/180 (PI))))))))) (* (pow angle 2) (* (exp (+ (log a) (* 2 (+ (log angle) (log (* 1/180 (PI))))))) (+ (* 1/18895680000 (pow (PI) 4)) (* 1/12 (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4))))))))))
(fma.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal 2 binary64)) (*.f64 angle angle)) a) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/23619600000 binary64)) (*.f64 #s(literal -1/97200 binary64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 angle angle) (*.f64 (*.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal 2 binary64)) (*.f64 angle angle)) a))
(+ (exp (+ (log a) (* 2 (+ (log angle) (log (* 1/180 (PI))))))) (* (pow angle 2) (+ (* -1/97200 (* (pow (PI) 2) (exp (+ (log a) (* 2 (+ (log angle) (log (* 1/180 (PI))))))))) (* (pow angle 2) (+ (* (exp (+ (log a) (* 2 (+ (log angle) (log (* 1/180 (PI))))))) (+ (* 1/18895680000 (pow (PI) 4)) (* 1/12 (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4)))))) (* (pow angle 2) (* (exp (+ (log a) (* 2 (+ (log angle) (log (* 1/180 (PI))))))) (+ (* -1/1166400 (* (pow (PI) 2) (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4))))) (+ (* -1/5509980288000000 (pow (PI) 6)) (* 1/360 (+ (* -1/30611001600000 (pow (PI) 6)) (+ (* -1/238085568000000 (pow (PI) 6)) (* 1/34012224000000 (pow (PI) 6))))))))))))))
(fma.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/97200 binary64) (*.f64 (PI.f64) (PI.f64))) angle) angle #s(literal 1 binary64)) (*.f64 (*.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal 2 binary64)) (*.f64 angle angle)) a) (*.f64 (pow.f64 angle #s(literal 4 binary64)) (*.f64 (*.f64 (*.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal 2 binary64)) (*.f64 angle angle)) a) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/1166400 binary64) (*.f64 #s(literal -1/7873200000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal -1/5509980288000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/48212327520000000 binary64)))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/23619600000 binary64))))))
(+ (* a (exp (+ (log a) (* 2 (+ (log angle) (log (* 1/180 (PI)))))))) (pow b 2))
(fma.f64 (*.f64 a a) (*.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal 2 binary64)) (*.f64 angle angle)) (*.f64 b b))
(+ (* a (exp (+ (log a) (* 2 (+ (log angle) (log (* 1/180 (PI)))))))) (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* -1/97200 (* a (* (pow (PI) 2) (exp (+ (log a) (* 2 (+ (log angle) (log (* 1/180 (PI)))))))))))) (pow b 2)))
(fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 #s(literal -1/97200 binary64) a) (*.f64 (*.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal 2 binary64)) (*.f64 angle angle)) a) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))) (*.f64 angle angle) (fma.f64 (*.f64 a a) (*.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal 2 binary64)) (*.f64 angle angle)) (*.f64 b b)))
(+ (* a (exp (+ (log a) (* 2 (+ (log angle) (log (* 1/180 (PI)))))))) (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* -1/97200 (* a (* (pow (PI) 2) (exp (+ (log a) (* 2 (+ (log angle) (log (* 1/180 (PI)))))))))) (* (pow angle 2) (+ (* a (* (exp (+ (log a) (* 2 (+ (log angle) (log (* 1/180 (PI))))))) (+ (* 1/18895680000 (pow (PI) 4)) (* 1/12 (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4))))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2)))
(fma.f64 (fma.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) (PI.f64)) #s(literal -1/32400 binary64) (fma.f64 a (*.f64 (*.f64 (*.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal 2 binary64)) (*.f64 angle angle)) a) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/23619600000 binary64)) (*.f64 #s(literal -1/97200 binary64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) b) b) angle) angle))) (*.f64 angle angle) (fma.f64 (*.f64 a a) (*.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal 2 binary64)) (*.f64 angle angle)) (*.f64 b b)))
(+ (* a (exp (+ (log a) (* 2 (+ (log angle) (log (* 1/180 (PI)))))))) (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* -1/97200 (* a (* (pow (PI) 2) (exp (+ (log a) (* 2 (+ (log angle) (log (* 1/180 (PI)))))))))) (* (pow angle 2) (+ (* a (* (exp (+ (log a) (* 2 (+ (log angle) (log (* 1/180 (PI))))))) (+ (* 1/18895680000 (pow (PI) 4)) (* 1/12 (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4))))))) (+ (* (pow angle 2) (+ (* a (* (exp (+ (log a) (* 2 (+ (log angle) (log (* 1/180 (PI))))))) (+ (* -1/1166400 (* (pow (PI) 2) (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4))))) (+ (* -1/5509980288000000 (pow (PI) 6)) (* 1/360 (+ (* -1/30611001600000 (pow (PI) 6)) (+ (* -1/238085568000000 (pow (PI) 6)) (* 1/34012224000000 (pow (PI) 6))))))))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2)))
(fma.f64 (fma.f64 (*.f64 (fma.f64 (*.f64 (*.f64 a a) (*.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal 2 binary64)) (*.f64 angle angle))) (fma.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/23619600000 binary64) (*.f64 (fma.f64 (*.f64 #s(literal -1/1166400 binary64) (*.f64 #s(literal -1/7873200000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal -1/5509980288000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/48212327520000000 binary64)))) (*.f64 angle angle))) (*.f64 (*.f64 b b) (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/765275040000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))) angle) angle (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 #s(literal -1/97200 binary64) a) (*.f64 (*.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal 2 binary64)) (*.f64 angle angle)) a) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))))) (*.f64 angle angle) (fma.f64 (*.f64 a a) (*.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal 2 binary64)) (*.f64 angle angle)) (*.f64 b b)))
(+ (log a) (* 2 (+ (log angle) (log (* 1/180 (PI))))))
(fma.f64 (+.f64 (log.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64))) (log.f64 angle)) #s(literal 2 binary64) (log.f64 a))
(+ (log a) (+ (* -1/97200 (* (pow angle 2) (pow (PI) 2))) (* 2 (+ (log angle) (log (* 1/180 (PI)))))))
(fma.f64 (*.f64 (*.f64 #s(literal -1/97200 binary64) (*.f64 (PI.f64) (PI.f64))) angle) angle (fma.f64 (+.f64 (log.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64))) (log.f64 angle)) #s(literal 2 binary64) (log.f64 a)))
(+ (log a) (+ (* 2 (+ (log angle) (log (* 1/180 (PI))))) (* (pow angle 2) (+ (* -1/97200 (pow (PI) 2)) (* 1/12 (* (pow angle 2) (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4)))))))))
(fma.f64 (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/94478400000 binary64)) angle) angle (*.f64 #s(literal -1/97200 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) (fma.f64 (+.f64 (log.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64))) (log.f64 angle)) #s(literal 2 binary64) (log.f64 a)))
(+ (log a) (+ (* 2 (+ (log angle) (log (* 1/180 (PI))))) (* (pow angle 2) (+ (* -1/97200 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/360 (* (pow angle 2) (+ (* -1/30611001600000 (pow (PI) 6)) (+ (* -1/238085568000000 (pow (PI) 6)) (* 1/34012224000000 (pow (PI) 6)))))) (* 1/12 (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4))))))))))
(fma.f64 (fma.f64 (*.f64 #s(literal -1/97200 binary64) (PI.f64)) (PI.f64) (*.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/48212327520000000 binary64)) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/94478400000 binary64))) (*.f64 angle angle))) (*.f64 angle angle) (fma.f64 (+.f64 (log.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64))) (log.f64 angle)) #s(literal 2 binary64) (log.f64 a)))
(* -1/180 (* angle (PI)))
(*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle)
(* angle (+ (* -1/180 (PI)) (* 1/34992000 (* (pow angle 2) (pow (PI) 3)))))
(*.f64 (*.f64 (PI.f64) (fma.f64 (*.f64 #s(literal 1/34992000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal -1/180 binary64))) angle)
(* angle (+ (* -1/180 (PI)) (* (pow angle 2) (+ (* -1/22674816000000 (* (pow angle 2) (pow (PI) 5))) (* 1/34992000 (pow (PI) 3))))))
(fma.f64 (pow.f64 angle #s(literal 3 binary64)) (fma.f64 (*.f64 (*.f64 #s(literal -1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))) angle) angle (*.f64 #s(literal 1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))
(* angle (+ (* -1/180 (PI)) (* (pow angle 2) (+ (* 1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/22674816000000 (pow (PI) 5)) (* 1/30855889612800000000 (* (pow angle 2) (pow (PI) 7)))))))))
(fma.f64 (pow.f64 angle #s(literal 3 binary64)) (fma.f64 (fma.f64 (*.f64 #s(literal 1/30855889612800000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 angle angle) (*.f64 #s(literal -1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))) (*.f64 angle angle) (*.f64 #s(literal 1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))
(* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2)))))
(*.f64 (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle))
(* (pow angle 2) (+ (* (pow (PI) 2) (+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2)))) (/ (pow b 2) (pow angle 2))))
(*.f64 (fma.f64 (*.f64 (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))) (PI.f64)) (PI.f64) (*.f64 (/.f64 b angle) (/.f64 b angle))) (*.f64 angle angle))
(pow (sin (* 1/180 (* angle (PI)))) 2)
(pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))
(sin (* -1/180 (* angle (PI))))
(sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))
(cos (* -1/180 (* angle (PI))))
(cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))

rewrite205.0ms (1.9%)

Memory
2.4MiB live, 249.2MiB allocated
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
082397
0131356
1416340
22134329
08413325
Stop Event
iter limit
node limit
iter limit
Counts
24 → 522
Calls
Call 1
Inputs
(*.f64 (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b) #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)))
(*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b)
#s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))
(pow.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) a) #s(literal 2 binary64))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 a a) (PI.f64)) (PI.f64)))))
#s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 a a) (PI.f64)) (PI.f64))))
(*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 a a) (PI.f64)) (PI.f64)))
(*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle))
(fma.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) a) a (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
(*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) a)
(pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64))
(sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
(*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b))))
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b)))
(exp.f64 (fma.f64 (log.f64 (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64) (log.f64 a)))
(fma.f64 (exp.f64 (fma.f64 (log.f64 (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64) (log.f64 a))) a (pow.f64 (*.f64 #s(approx (cos (/ (* (PI) angle) -180)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) b) #s(literal 2 binary64)))
(fma.f64 (log.f64 (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64) (log.f64 a))
(PI.f64)
(sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))
(*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))
(cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/180 binary64)) angle))
(cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))
(sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (*.f64 #s(literal 1/180 binary64) angle)))
Outputs
(*.f64 (pow.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) #s(literal 2 binary64)) b)
(*.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)))
(*.f64 b (pow.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) #s(literal 2 binary64)))
(*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))))
(*.f64 (exp.f64 (log.f64 b)) (exp.f64 (log.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)))))
(*.f64 (exp.f64 (log.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)))) (exp.f64 (log.f64 b)))
(*.f64 (pow.f64 (sqrt.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)))) #s(literal 1 binary64)) (pow.f64 (sqrt.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)))) #s(literal 1 binary64)))
(*.f64 (sqrt.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)))) (sqrt.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)))))
(*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)))
(*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b)
(pow.f64 (sqrt.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)))) #s(literal 2 binary64))
(pow.f64 (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)) #s(literal 1/2 binary64))
(pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 1 binary64))
(exp.f64 (log.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)))))
(pow.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) #s(literal 1 binary64))
#s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))
(exp.f64 (*.f64 (log.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 1 binary64)))
(*.f64 (pow.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 1 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))
(*.f64 (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) a) #s(literal 1 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))
(*.f64 (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) a) #s(literal 1 binary64)) (neg.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))
(*.f64 (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) (neg.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))) #s(literal 1 binary64)) a)
(*.f64 (pow.f64 (*.f64 a #s(literal -1 binary64)) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)))
(*.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) #s(literal 1 binary64)) (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) #s(literal 1 binary64)))
(*.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) a) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) a) (neg.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) (neg.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))) a)
(*.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))
(*.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) a) a)
(*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (pow.f64 (neg.f64 a) #s(literal 2 binary64)))
(*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 a a))
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 a a)) #s(literal 1 binary64)))
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (pow.f64 (*.f64 a (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a)) #s(literal 1 binary64)))
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 a a)))
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 a (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a)))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a))
(*.f64 a (pow.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a)) #s(literal 1 binary64)))
(*.f64 a (*.f64 (neg.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a)))
(*.f64 a (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) a))
(*.f64 (neg.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) (pow.f64 (*.f64 a (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a)) #s(literal 1 binary64)))
(*.f64 (neg.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) (*.f64 a (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a)))
(*.f64 #s(literal 1 binary64) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64)))
(pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a)))
(pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) #s(literal 2 binary64))
(pow.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64)) #s(literal 1 binary64))
(pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64))
(neg.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))))
(neg.f64 (*.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a)))
(exp.f64 (fma.f64 (log.f64 (neg.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))) #s(literal 2 binary64) (*.f64 (log.f64 a) #s(literal 2 binary64))))
(exp.f64 (fma.f64 (log.f64 a) #s(literal 2 binary64) (*.f64 (log.f64 (neg.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))) #s(literal 2 binary64))))
(exp.f64 (+.f64 (fma.f64 (log.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64) (log.f64 a)) (log.f64 a)))
(exp.f64 (fma.f64 (log.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64) (*.f64 (log.f64 a) #s(literal 2 binary64))))
(exp.f64 (fma.f64 (log.f64 a) #s(literal 2 binary64) (*.f64 (log.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))))
(exp.f64 (+.f64 (log.f64 a) (fma.f64 (log.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64) (log.f64 a))))
(exp.f64 (*.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a)) #s(literal 2 binary64)) #s(literal 1 binary64)))
(exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a)) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (pow.f64 (*.f64 (*.f64 a (PI.f64)) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64))))
#s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (pow.f64 (*.f64 (*.f64 a (PI.f64)) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))
(*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (pow.f64 (*.f64 angle (*.f64 a (sqrt.f64 (PI.f64)))) #s(literal 2 binary64))) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))
(*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (pow.f64 (*.f64 angle (*.f64 a (sqrt.f64 (PI.f64)))) #s(literal 2 binary64))) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))
(*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (pow.f64 (*.f64 angle (*.f64 a (sqrt.f64 (PI.f64)))) #s(literal 2 binary64))) #s(literal 1 binary64)) (PI.f64))
(*.f64 (*.f64 (pow.f64 (*.f64 a (PI.f64)) #s(literal 2 binary64)) (*.f64 #s(literal 1/32400 binary64) angle)) angle)
(*.f64 (*.f64 (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)))
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eval99.0ms (0.9%)

Memory
-15.2MiB live, 177.6MiB allocated
Compiler

Compiled 31 871 to 2 895 computations (90.9% saved)

prune132.0ms (1.2%)

Memory
21.9MiB live, 262.5MiB allocated
Pruning

104 alts after pruning (100 fresh and 4 done)

PrunedKeptTotal
New62337660
Fresh286391
Picked505
Done044
Total656104760
Accuracy
81.6%
Counts
760 → 104
Alt Table
Click to see full alt table
StatusAccuracyProgram
62.2%
(fma.f64 (pow.f64 #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 2 binary64)))
74.8%
(fma.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) a) a (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))
79.5%
(fma.f64 (*.f64 (pow.f64 #s(approx (cos (* (/ angle 180) (PI))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) b) b (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64)))
44.7%
(fma.f64 (*.f64 (/.f64 (*.f64 (-.f64 #s(literal 0 binary64) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) #s(literal 3 binary64))) (-.f64 #s(literal 0 binary64) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) #s(literal 3 binary64)))) (*.f64 (+.f64 #s(literal 0 binary64) (+.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))) (+.f64 #s(literal 0 binary64) (+.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))))) a) a (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
54.8%
(fma.f64 (*.f64 (/.f64 (*.f64 (-.f64 #s(literal 0 binary64) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64))) (-.f64 #s(literal 0 binary64) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)))) (*.f64 (+.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) (+.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))) a) a (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
67.4%
(fma.f64 (*.f64 (-.f64 #s(literal 1 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64))) a) a (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
67.4%
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))) a) a (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
79.9%
(fma.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)))) (sqrt.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))))) #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) b (pow.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) a) #s(literal 2 binary64)))
71.5%
(fma.f64 (*.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) a (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 2 binary64)))
74.5%
(fma.f64 (*.f64 (*.f64 #s(approx (cos (* (/ angle 180) (PI))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) b) #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) b (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64)))
80.0%
(fma.f64 (*.f64 (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b) #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) b (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64)))
80.0%
(fma.f64 (*.f64 (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b) #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) b (pow.f64 (*.f64 (neg.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) a) #s(literal 2 binary64)))
79.9%
(fma.f64 (*.f64 (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b) #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) b (pow.f64 (*.f64 (neg.f64 (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) (*.f64 (PI.f64) angle))))) a) #s(literal 2 binary64)))
79.7%
(fma.f64 (*.f64 (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b) #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) b (pow.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64)))))) a) #s(literal 2 binary64)))
79.9%
(fma.f64 (*.f64 (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b) #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) b (pow.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal -1/180 binary64)) (PI.f64)))) a) #s(literal 2 binary64)))
79.9%
(fma.f64 (*.f64 (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b) #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) b (pow.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64)))))) a) #s(literal 2 binary64)))
73.4%
(fma.f64 (*.f64 (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b) #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) b (pow.f64 (*.f64 (neg.f64 #s(approx (sin (* -1/180 (* (PI) angle))) (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))) a) #s(literal 2 binary64)))
71.8%
(fma.f64 (*.f64 (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b) #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) b (pow.f64 (*.f64 #s(approx (sin (* (* 1/180 (PI)) angle)) (*.f64 (*.f64 (PI.f64) (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64))) angle)) a) #s(literal 2 binary64)))
80.0%
(fma.f64 (*.f64 (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b) #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) b (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) #s(literal 2 binary64)))
75.2%
(fma.f64 (*.f64 (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b) #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) b (*.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) a) a))
77.2%
(fma.f64 (*.f64 (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b) #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) b (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) (neg.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))) a))
61.0%
(fma.f64 (*.f64 (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b) #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) b (exp.f64 (fma.f64 (log.f64 (neg.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))) #s(literal 2 binary64) (*.f64 (log.f64 a) #s(literal 2 binary64)))))
60.2%
(fma.f64 (*.f64 (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b) #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) b (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a)) #s(literal 2 binary64))))
60.0%
(fma.f64 (exp.f64 (fma.f64 (log.f64 (sin.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64) (log.f64 a))) a (pow.f64 (*.f64 #s(approx (cos (/ (* (PI) angle) -180)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) b) #s(literal 2 binary64)))
59.8%
(fma.f64 (exp.f64 (fma.f64 (log.f64 (sin.f64 (*.f64 (*.f64 (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))) (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64)))) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64) (log.f64 a))) a (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))
61.1%
(fma.f64 (exp.f64 (fma.f64 (log.f64 (sin.f64 (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64) (log.f64 a))) a (pow.f64 (*.f64 #s(approx (cos (/ (* (PI) angle) -180)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) b) #s(literal 2 binary64)))
58.6%
(fma.f64 (exp.f64 (fma.f64 (log.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64) (log.f64 a))) a (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
62.7%
(fma.f64 (exp.f64 (fma.f64 (log.f64 (sin.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64) (log.f64 a))) a (pow.f64 (*.f64 #s(approx (cos (/ (* (PI) angle) -180)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) b) #s(literal 2 binary64)))
57.5%
(fma.f64 (exp.f64 (fma.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64) (log.f64 a))) a (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))
59.7%
(fma.f64 (exp.f64 (fma.f64 (log.f64 (neg.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))) #s(literal 2 binary64) (log.f64 a))) a (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
58.7%
(fma.f64 (exp.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (fma.f64 (log.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64) (log.f64 a))))) a (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))
66.8%
(fma.f64 (exp.f64 (log.f64 (*.f64 (*.f64 b b) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)))
71.9%
(fma.f64 #s(approx (* (pow (sin (* (* (PI) 1/180) angle)) 2) a) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) #s(literal 1/32400 binary64)) angle) angle)) a (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
61.2%
(+.f64 (pow.f64 (pow.f64 (sqrt.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a)) #s(literal 2 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
60.0%
(+.f64 (pow.f64 (pow.f64 (sqrt.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) #s(literal 2 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
79.6%
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 2 binary64)))
79.6%
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
79.5%
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64)) (pow.f64 (*.f64 #s(approx (cos (* (/ angle 180) (PI))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) b) #s(literal 2 binary64)))
79.5%
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64)))
61.2%
(+.f64 (pow.f64 (*.f64 a (pow.f64 (sqrt.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
79.8%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (pow.f64 angle #s(literal -1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
79.4%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
79.6%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))) (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
79.8%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
79.7%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
79.9%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
79.4%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (pow.f64 angle #s(literal -1 binary64))))) #s(literal 2 binary64)))
79.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64)) angle) (/.f64 #s(literal 1 binary64) (pow.f64 (PI.f64) #s(literal -1/2 binary64)))))) #s(literal 2 binary64)))
79.4%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))))) #s(literal 2 binary64)))
79.4%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (/.f64 (sqrt.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)))) #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.7%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle #s(literal -1/180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
79.2%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))) #s(literal -1 binary64))))) #s(literal 2 binary64)))
79.9%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
79.3%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) angle) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
79.3%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
79.3%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) angle)) (cbrt.f64 (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
78.6%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (exp.f64 (*.f64 (log.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))) #s(literal -1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
73.0%
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))
73.1%
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)))
72.6%
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (exp.f64 (*.f64 (log.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle) #s(literal -1 binary64))) #s(literal -1 binary64))))) #s(literal 2 binary64)))
59.9%
(+.f64 (pow.f64 (sqrt.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) #s(literal 4 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
78.6%
(+.f64 (pow.f64 (exp.f64 (*.f64 (log.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64))) #s(literal 1/2 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
59.0%
(+.f64 (pow.f64 (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
59.0%
(+.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
78.5%
(+.f64 (pow.f64 (E.f64) (log.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
71.4%
(+.f64 (*.f64 (*.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64)))
59.0%
(+.f64 (exp.f64 (*.f64 (log.f64 (sqrt.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a))) #s(literal 4 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
78.9%
(+.f64 (exp.f64 (log.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64)))) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
78.6%
(+.f64 (exp.f64 (log.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
77.1%
(exp.f64 (*.f64 (log.f64 (pow.f64 (+.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64))) #s(literal -1 binary64))) #s(literal -1 binary64)))
69.8%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (*.f64 (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))) (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b))))
69.7%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b))))
69.9%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b))))
69.9%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b))))
69.6%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b))))
69.7%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b))))
69.7%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b))))
68.6%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))))))
64.3%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))))) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))) (*.f64 a a) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b))))
64.3%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (-.f64 #s(literal 1 binary64) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))) (*.f64 a a) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b))))
64.3%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))) (*.f64 a a) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b))))
40.0%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) a) a (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) angle)) angle (*.f64 b b)))
35.7%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) a) a (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))) (PI.f64)) (*.f64 b b)))
35.7%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) a) a (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))) (PI.f64)))) (*.f64 angle angle) (*.f64 b b)))
35.7%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (PI.f64) (*.f64 (*.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) a) a (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))) (PI.f64)) (*.f64 angle angle)) (*.f64 b b)))
62.1%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 #s(approx (pow (sin (* (* (PI) 1/180) angle)) 2) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) angle) angle)) (*.f64 a a) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b))))
62.1%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 #s(approx (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (PI.f64)) (PI.f64))) (*.f64 angle angle) (*.f64 b b)))
79.4%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64))))))
33.4%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 a a)))
55.5%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b)))
55.9%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
54.6%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))))
29.0%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (fma.f64 (*.f64 (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))) (PI.f64)) (PI.f64) (*.f64 (/.f64 b angle) (/.f64 b angle))) (*.f64 angle angle))))
33.6%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) (*.f64 (*.f64 (PI.f64) angle) a)) (/.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (fma.f64 (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) (PI.f64)) (PI.f64) #s(literal 1 binary64))) (*.f64 b b))))
40.9%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (pow.f64 (*.f64 (*.f64 a (PI.f64)) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64))))
33.8%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (pow.f64 (*.f64 a (PI.f64)) #s(literal 2 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))))
33.9%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) (PI.f64)) (*.f64 (*.f64 a a) (PI.f64)))))
40.7%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (pow.f64 (*.f64 angle (*.f64 a (sqrt.f64 (PI.f64)))) #s(literal 2 binary64))) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))
33.9%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) angle) angle) (*.f64 (*.f64 (*.f64 a a) (PI.f64)) (PI.f64)))))
40.8%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (pow.f64 (*.f64 angle (*.f64 a (sqrt.f64 (PI.f64)))) #s(literal 2 binary64))) (PI.f64))))
38.8%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) angle) (*.f64 angle (pow.f64 (*.f64 a (PI.f64)) #s(literal 2 binary64))))))
37.8%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) #s(approx (* (* 1/32400 (* angle angle)) (* (* (* a a) (PI)) (PI))) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 (*.f64 angle angle) a))) (*.f64 (PI.f64) (PI.f64))))))
72.1%
#s(approx (+ (* (exp (+ (* (log (sin (* (* (sqrt (PI)) (sqrt (PI))) (* 1/180 angle)))) 2) (log a))) a) (pow (* (cos (/ (* (PI) angle) -180)) b) 2)) (*.f64 (fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (/.f64 (*.f64 b b) a) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) a)) a))
55.6%
#s(approx (+ (* (exp (+ (* (log (sin (* (* (sqrt (PI)) (sqrt (PI))) (* 1/180 angle)))) 2) (log a))) a) (pow (* (cos (/ (* (PI) angle) -180)) b) 2)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 b b)))
Compiler

Compiled 10 630 to 3 738 computations (64.8% saved)

regimes301.0ms (2.9%)

Memory
-8.0MiB live, 462.5MiB allocated
Counts
179 → 1
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) #s(approx (* (* 1/32400 (* angle angle)) (* (* (* a a) (PI)) (PI))) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 (*.f64 angle angle) a))) (*.f64 (PI.f64) (PI.f64))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 a a) (PI.f64)) (PI.f64)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) angle) angle) (*.f64 (*.f64 (*.f64 a a) (PI.f64)) (PI.f64)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) (PI.f64)) (*.f64 (*.f64 a a) (PI.f64)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 #s(approx (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (PI.f64)) (PI.f64))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(approx (+ (* 1/32400 (* a a)) (* -1/32400 (* b b))) (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (fma.f64 #s(literal 1/32400 binary64) (*.f64 a a) (*.f64 #s(literal -1/32400 binary64) (*.f64 b b))) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle))))
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#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) a) a (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))) (PI.f64)) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 a a) (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) a) a (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) angle)) angle (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (fma.f64 (*.f64 (fma.f64 #s(literal 1/32400 binary64) (*.f64 a a) (*.f64 #s(literal -1/32400 binary64) (*.f64 b b))) (PI.f64)) (PI.f64) (*.f64 (/.f64 b angle) (/.f64 b angle))) (*.f64 angle angle))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (fma.f64 (*.f64 (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))) (PI.f64)) (PI.f64) (*.f64 (/.f64 b angle) (/.f64 b angle))) (*.f64 angle angle))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) a) a (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))) (PI.f64)))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) (*.f64 (*.f64 (PI.f64) angle) a)) (/.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (fma.f64 (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) (PI.f64)) (PI.f64) #s(literal 1 binary64))) (*.f64 b b))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (fma.f64 (/.f64 b a) (/.f64 b a) (*.f64 (*.f64 angle angle) (fma.f64 (/.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (PI.f64)) a) (/.f64 (PI.f64) a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))) (*.f64 a a))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (pow.f64 (*.f64 (*.f64 a (PI.f64)) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) angle) (*.f64 angle (pow.f64 (*.f64 a (PI.f64)) #s(literal 2 binary64))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (pow.f64 (*.f64 a (PI.f64)) #s(literal 2 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (pow.f64 (*.f64 angle (*.f64 a (sqrt.f64 (PI.f64)))) #s(literal 2 binary64))) (PI.f64))))
#s(approx (+ (* (exp (+ (* (log (sin (* (PI) (* 1/180 angle)))) 2) (log a))) a) (pow (* (cos (/ (* (PI) angle) -180)) b) 2)) (fma.f64 (*.f64 a a) (*.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal 2 binary64)) (*.f64 angle angle)) (*.f64 b b)))
(fma.f64 (*.f64 (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b) #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) b (pow.f64 (*.f64 (neg.f64 #s(approx (sin (* -1/180 (* (PI) angle))) (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))) a) #s(literal 2 binary64)))
(fma.f64 #s(approx (* (pow (sin (* (* (PI) 1/180) angle)) 2) a) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) #s(literal 1/32400 binary64)) angle) angle)) a (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) a) a (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))) (pow.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) (*.f64 b b)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 a a) (PI.f64)) (PI.f64)))) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (fma.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)) (PI.f64)) (PI.f64) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 4 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 a a) (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)))) (*.f64 angle angle) (*.f64 b b)))
(fma.f64 (*.f64 (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b) #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) b (pow.f64 (*.f64 #s(approx (sin (* (* 1/180 (PI)) angle)) (*.f64 (*.f64 (PI.f64) (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64))) angle)) a) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (pow.f64 (*.f64 angle (*.f64 a (sqrt.f64 (PI.f64)))) #s(literal 2 binary64))) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) a) a (*.f64 (*.f64 b b) #s(literal 1/3149280000 binary64)))) (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 a a) (*.f64 #s(literal -1/32400 binary64) (*.f64 b b))))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))))
#s(approx (+ (* (exp (+ (* (log (sin (* (PI) (* 1/180 angle)))) 2) (log a))) a) (pow (* (cos (/ (* (PI) angle) -180)) b) 2)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 b b)))
#s(approx (+ (* (exp (+ (* (log (sin (* (PI) (* 1/180 angle)))) 2) (log a))) a) (pow (* (cos (/ (* (PI) angle) -180)) b) 2)) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 a a)))
#s(approx (+ (* (exp (+ (* (log (sin (* (* (sqrt (PI)) (sqrt (PI))) (* 1/180 angle)))) 2) (log a))) a) (pow (* (cos (/ (* (PI) angle) -180)) b) 2)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 b b)))
#s(approx (+ (* (exp (+ (* (log (sin (* (* (sqrt (PI)) (sqrt (PI))) (* 1/180 angle)))) 2) (log a))) a) (pow (* (cos (/ (* (PI) angle) -180)) b) 2)) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 a a)))
(+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
(fma.f64 (*.f64 (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b) #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) b (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) #s(literal 2 binary64)))
(fma.f64 (*.f64 (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b) #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) b (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64)))
(fma.f64 (*.f64 (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b) #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) b (pow.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) a) #s(literal 2 binary64)))
(fma.f64 (*.f64 (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b) #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) b (pow.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal -1/180 binary64)) (PI.f64)))) a) #s(literal 2 binary64)))
(fma.f64 (*.f64 (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b) #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) b (*.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) a) a))
(fma.f64 (*.f64 (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b) #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) b (pow.f64 (*.f64 (neg.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))) a) a (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
(fma.f64 (*.f64 (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b) #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) b (pow.f64 (*.f64 (neg.f64 (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) (*.f64 (PI.f64) angle))))) a) #s(literal 2 binary64)))
(fma.f64 (*.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) a (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 2 binary64)))
(fma.f64 (*.f64 (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b) #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) b (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) (neg.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))) a))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 (*.f64 angle angle) a))) (*.f64 (PI.f64) (PI.f64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 (*.f64 a a) (fma.f64 (*.f64 #s(literal 1/32400 binary64) (PI.f64)) (PI.f64) (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64)) angle) angle))) angle) angle)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
(fma.f64 (*.f64 (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b) #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) b (pow.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64)))))) a) #s(literal 2 binary64)))
(fma.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)))) (sqrt.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))))) #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) b (pow.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) a) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 #s(approx (pow (sin (* (* (PI) 1/180) angle)) 2) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) angle) angle)) (*.f64 a a) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b))))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 a a) (PI.f64)) (PI.f64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64)))
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(fma.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) a) a (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
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(fma.f64 (*.f64 (-.f64 #s(literal 1 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64))) a) a (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
#s(approx (+ (* (exp (+ (* (log (sin (* (PI) (* 1/180 angle)))) 2) (log a))) a) (pow (* (cos (/ (* (PI) angle) -180)) b) 2)) (*.f64 (*.f64 (neg.f64 (pow.f64 (/.f64 #s(literal -1 binary64) a) #s(literal -1 binary64))) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64))) a))
#s(approx (+ (* (exp (+ (* (log (sin (* (* (sqrt (PI)) (sqrt (PI))) (* 1/180 angle)))) 2) (log a))) a) (pow (* (cos (/ (* (PI) angle) -180)) b) 2)) (*.f64 (*.f64 (neg.f64 (pow.f64 (/.f64 #s(literal -1 binary64) a) #s(literal -1 binary64))) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64))) a))
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)))
(fma.f64 (*.f64 (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b) #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) b (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a)) #s(literal 2 binary64))))
(fma.f64 (pow.f64 #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(fma.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (pow.f64 (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b) #s(literal 2 binary64)))
(fma.f64 (*.f64 (*.f64 #s(approx (cos (* (/ angle 180) (PI))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) b) #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) b (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64)))
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) a (pow.f64 (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b) #s(literal 2 binary64)))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 (pow.f64 (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64)))))
(fma.f64 #s(approx (exp (+ (* (log (sin (* (PI) (* 1/180 angle)))) 2) (log a))) (*.f64 (*.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal 2 binary64)) (*.f64 angle angle)) a)) a (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))
(fma.f64 #s(approx (exp (+ (* (log (sin (* (* (sqrt (PI)) (sqrt (PI))) (* 1/180 angle)))) 2) (log a))) (*.f64 (*.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal 2 binary64)) (*.f64 angle angle)) a)) a (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 a a) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b))))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 (*.f64 a a) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) angle) angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) angle) angle)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))) (*.f64 a a) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 2 binary64))))
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64)) (pow.f64 (*.f64 #s(approx (cos (* (/ angle 180) (PI))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) b) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (pow.f64 (sqrt.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (pow.f64 (sqrt.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a)) #s(literal 2 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) b) b (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64))))
(fma.f64 #s(approx (* (* (cos (* (/ angle 180) (PI))) b) (cos (* (/ angle 180) (PI)))) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) b)) b (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64)))
(fma.f64 (*.f64 (pow.f64 #s(approx (cos (* (/ angle 180) (PI))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) b) b (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64)))
(fma.f64 (*.f64 (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b) #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) b (exp.f64 (fma.f64 (log.f64 (neg.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))) #s(literal 2 binary64) (*.f64 (log.f64 a) #s(literal 2 binary64)))))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle #s(literal -1/180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b))))
(fma.f64 (*.f64 (pow.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 2 binary64)) b) b (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)))
(fma.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) a) a (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (-.f64 #s(literal 1 binary64) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))) (*.f64 a a) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b))))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (sqrt.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) #s(literal 4 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
#s(approx (+ (* (exp (+ (* (log (sin (* (* (sqrt (PI)) (sqrt (PI))) (* 1/180 angle)))) 2) (log a))) a) (pow (* (cos (/ (* (PI) angle) -180)) b) 2)) (*.f64 (fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (/.f64 (*.f64 b b) a) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) a)) a))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64))))))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))
(fma.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b))))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (exp.f64 (log.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64)))) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
(fma.f64 (exp.f64 (fma.f64 (log.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64) (log.f64 a))) a (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
(fma.f64 (exp.f64 (fma.f64 (log.f64 (neg.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))) #s(literal 2 binary64) (log.f64 a))) a (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
(fma.f64 (*.f64 (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b) #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) b (pow.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64)))))) a) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (pow.f64 angle #s(literal -1 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (pow.f64 angle #s(literal -1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (pow.f64 (sqrt.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) #s(literal 2 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(/.f64 #s(literal 1 binary64) (pow.f64 (+.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64))) #s(literal -1 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (pow.f64 (pow.f64 (sqrt.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) #s(literal 2 binary64)) (*.f64 b b))))
(+.f64 (exp.f64 (*.f64 (log.f64 (sqrt.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a))) #s(literal 4 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64)) (/.f64 angle (pow.f64 (PI.f64) #s(literal -1/2 binary64)))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64)) angle) (/.f64 #s(literal 1 binary64) (pow.f64 (PI.f64) #s(literal -1/2 binary64)))))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 3/2 binary64)) (sqrt.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (pow.f64 angle #s(literal -1 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (cbrt.f64 (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
(fma.f64 (exp.f64 (fma.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64) (log.f64 a))) a (pow.f64 (*.f64 #s(approx (cos (/ (* (PI) angle) -180)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) b) #s(literal 2 binary64)))
(+.f64 (exp.f64 (log.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (exp.f64 (*.f64 (log.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle) #s(literal -1 binary64))) #s(literal -1 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (E.f64) (log.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b))))
(fma.f64 (exp.f64 (fma.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64) (log.f64 a))) a (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (exp.f64 (*.f64 (log.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))) #s(literal -1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))) #s(literal -1 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(fma.f64 (exp.f64 (fma.f64 (log.f64 (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64) (log.f64 a))) a (pow.f64 (*.f64 #s(approx (cos (/ (* (PI) angle) -180)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) b) #s(literal 2 binary64)))
(fma.f64 (exp.f64 (log.f64 (*.f64 (*.f64 b b) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)))
(fma.f64 (exp.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (fma.f64 (log.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64) (log.f64 a))))) a (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))
(fma.f64 (exp.f64 (fma.f64 (log.f64 (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64) (log.f64 a))) a (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 (pow.f64 (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64))) (-.f64 (pow.f64 (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 4 binary64)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))))) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))) (*.f64 a a) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b))))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
(exp.f64 (*.f64 (log.f64 (pow.f64 (+.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64))) #s(literal -1 binary64))) #s(literal -1 binary64)))
(+.f64 (pow.f64 (exp.f64 (*.f64 (log.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64))) #s(literal 1/2 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) angle)) (cbrt.f64 (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) angle) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) angle)) (cbrt.f64 (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))) (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
(fma.f64 (*.f64 (/.f64 (*.f64 (-.f64 #s(literal 0 binary64) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64))) (-.f64 #s(literal 0 binary64) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)))) (*.f64 (+.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) (+.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))) a) a (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
(fma.f64 (exp.f64 (fma.f64 (log.f64 (sin.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64) (log.f64 a))) a (pow.f64 (*.f64 #s(approx (cos (/ (* (PI) angle) -180)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) b) #s(literal 2 binary64)))
(fma.f64 (exp.f64 (fma.f64 (log.f64 (sin.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64) (log.f64 a))) a (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b))))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64)) (/.f64 (cbrt.f64 (PI.f64)) (pow.f64 angle #s(literal -1 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (*.f64 (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))) (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64)))) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b))))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (/.f64 (sqrt.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)))) #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)))) angle) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64)))
(/.f64 (/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 4 binary64))) (fma.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a))) (fma.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a (*.f64 (neg.f64 b) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))))
(fma.f64 (exp.f64 (fma.f64 (log.f64 (sin.f64 (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64) (log.f64 a))) a (pow.f64 (*.f64 #s(approx (cos (/ (* (PI) angle) -180)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) b) #s(literal 2 binary64)))
(fma.f64 (exp.f64 (fma.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64) (log.f64 a))) a (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))
(fma.f64 (exp.f64 (fma.f64 (log.f64 (sin.f64 (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64) (log.f64 a))) a (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))
(fma.f64 (exp.f64 (fma.f64 (log.f64 (sin.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64) (log.f64 a))) a (pow.f64 (*.f64 #s(approx (cos (/ (* (PI) angle) -180)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) b) #s(literal 2 binary64)))
(fma.f64 (exp.f64 (fma.f64 (log.f64 (sin.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64) (log.f64 a))) a (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))
(fma.f64 (exp.f64 (fma.f64 (log.f64 (sin.f64 (*.f64 (*.f64 (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))) (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64)))) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64) (log.f64 a))) a (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))
(fma.f64 (*.f64 (/.f64 (*.f64 (-.f64 #s(literal 0 binary64) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) #s(literal 3 binary64))) (-.f64 #s(literal 0 binary64) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) #s(literal 3 binary64)))) (*.f64 (+.f64 #s(literal 0 binary64) (+.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))) (+.f64 #s(literal 0 binary64) (+.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))))) a) a (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) (/.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))) (neg.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64))))))
Outputs
(fma.f64 (*.f64 (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b) #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) b (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64)))
Calls

6 calls:

51.0ms
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
50.0ms
a
49.0ms
angle
48.0ms
(/.f64 angle #s(literal 180 binary64))
47.0ms
b
Results
AccuracySegmentsBranch
80.0%1a
80.0%1b
80.0%1angle
80.0%1(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
80.0%1(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
80.0%1(/.f64 angle #s(literal 180 binary64))
Compiler

Compiled 32 to 36 computations (-12.5% saved)

regimes79.0ms (0.8%)

Memory
12.4MiB live, 92.7MiB allocated
Counts
41 → 1
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) #s(approx (* (* 1/32400 (* angle angle)) (* (* (* a a) (PI)) (PI))) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 (*.f64 angle angle) a))) (*.f64 (PI.f64) (PI.f64))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 a a) (PI.f64)) (PI.f64)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) angle) angle) (*.f64 (*.f64 (*.f64 a a) (PI.f64)) (PI.f64)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) (PI.f64)) (*.f64 (*.f64 a a) (PI.f64)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 #s(approx (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (PI.f64)) (PI.f64))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(approx (+ (* 1/32400 (* a a)) (* -1/32400 (* b b))) (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (fma.f64 #s(literal 1/32400 binary64) (*.f64 a a) (*.f64 #s(literal -1/32400 binary64) (*.f64 b b))) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (PI.f64) (*.f64 (*.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) a) a (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))) (PI.f64)) (*.f64 angle angle)) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) a) a (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))) (PI.f64)) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 a a) (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) a) a (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) angle)) angle (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (fma.f64 (*.f64 (fma.f64 #s(literal 1/32400 binary64) (*.f64 a a) (*.f64 #s(literal -1/32400 binary64) (*.f64 b b))) (PI.f64)) (PI.f64) (*.f64 (/.f64 b angle) (/.f64 b angle))) (*.f64 angle angle))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (fma.f64 (*.f64 (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))) (PI.f64)) (PI.f64) (*.f64 (/.f64 b angle) (/.f64 b angle))) (*.f64 angle angle))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) a) a (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))) (PI.f64)))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) (*.f64 (*.f64 (PI.f64) angle) a)) (/.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (fma.f64 (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) (PI.f64)) (PI.f64) #s(literal 1 binary64))) (*.f64 b b))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (fma.f64 (/.f64 b a) (/.f64 b a) (*.f64 (*.f64 angle angle) (fma.f64 (/.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (PI.f64)) a) (/.f64 (PI.f64) a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))) (*.f64 a a))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (pow.f64 (*.f64 (*.f64 a (PI.f64)) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) angle) (*.f64 angle (pow.f64 (*.f64 a (PI.f64)) #s(literal 2 binary64))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (pow.f64 (*.f64 a (PI.f64)) #s(literal 2 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (pow.f64 (*.f64 angle (*.f64 a (sqrt.f64 (PI.f64)))) #s(literal 2 binary64))) (PI.f64))))
#s(approx (+ (* (exp (+ (* (log (sin (* (PI) (* 1/180 angle)))) 2) (log a))) a) (pow (* (cos (/ (* (PI) angle) -180)) b) 2)) (fma.f64 (*.f64 a a) (*.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal 2 binary64)) (*.f64 angle angle)) (*.f64 b b)))
(fma.f64 (*.f64 (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b) #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) b (pow.f64 (*.f64 (neg.f64 #s(approx (sin (* -1/180 (* (PI) angle))) (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))) a) #s(literal 2 binary64)))
(fma.f64 #s(approx (* (pow (sin (* (* (PI) 1/180) angle)) 2) a) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) #s(literal 1/32400 binary64)) angle) angle)) a (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) a) a (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))) (pow.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) (*.f64 b b)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 a a) (PI.f64)) (PI.f64)))) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (fma.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)) (PI.f64)) (PI.f64) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 4 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 a a) (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)))) (*.f64 angle angle) (*.f64 b b)))
(fma.f64 (*.f64 (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b) #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) b (pow.f64 (*.f64 #s(approx (sin (* (* 1/180 (PI)) angle)) (*.f64 (*.f64 (PI.f64) (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64))) angle)) a) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (pow.f64 (*.f64 angle (*.f64 a (sqrt.f64 (PI.f64)))) #s(literal 2 binary64))) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) a) a (*.f64 (*.f64 b b) #s(literal 1/3149280000 binary64)))) (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 a a) (*.f64 #s(literal -1/32400 binary64) (*.f64 b b))))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))))
#s(approx (+ (* (exp (+ (* (log (sin (* (PI) (* 1/180 angle)))) 2) (log a))) a) (pow (* (cos (/ (* (PI) angle) -180)) b) 2)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 b b)))
#s(approx (+ (* (exp (+ (* (log (sin (* (PI) (* 1/180 angle)))) 2) (log a))) a) (pow (* (cos (/ (* (PI) angle) -180)) b) 2)) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 a a)))
#s(approx (+ (* (exp (+ (* (log (sin (* (* (sqrt (PI)) (sqrt (PI))) (* 1/180 angle)))) 2) (log a))) a) (pow (* (cos (/ (* (PI) angle) -180)) b) 2)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 b b)))
#s(approx (+ (* (exp (+ (* (log (sin (* (* (sqrt (PI)) (sqrt (PI))) (* 1/180 angle)))) 2) (log a))) a) (pow (* (cos (/ (* (PI) angle) -180)) b) 2)) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 a a)))
(+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
(fma.f64 (*.f64 (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b) #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) b (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) #s(literal 2 binary64)))
Outputs
(fma.f64 (*.f64 (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b) #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) b (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) #s(literal 2 binary64)))
Calls

6 calls:

16.0ms
(/.f64 angle #s(literal 180 binary64))
15.0ms
angle
12.0ms
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
12.0ms
b
11.0ms
a
Results
AccuracySegmentsBranch
80.0%1a
80.0%1(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
80.0%1angle
80.0%1(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
80.0%1(/.f64 angle #s(literal 180 binary64))
80.0%1b
Compiler

Compiled 32 to 36 computations (-12.5% saved)

regimes79.0ms (0.7%)

Memory
-6.9MiB live, 113.4MiB allocated
Counts
40 → 2
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) #s(approx (* (* 1/32400 (* angle angle)) (* (* (* a a) (PI)) (PI))) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 (*.f64 angle angle) a))) (*.f64 (PI.f64) (PI.f64))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 a a) (PI.f64)) (PI.f64)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) angle) angle) (*.f64 (*.f64 (*.f64 a a) (PI.f64)) (PI.f64)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) (PI.f64)) (*.f64 (*.f64 a a) (PI.f64)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 #s(approx (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (PI.f64)) (PI.f64))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(approx (+ (* 1/32400 (* a a)) (* -1/32400 (* b b))) (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (fma.f64 #s(literal 1/32400 binary64) (*.f64 a a) (*.f64 #s(literal -1/32400 binary64) (*.f64 b b))) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (PI.f64) (*.f64 (*.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) a) a (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))) (PI.f64)) (*.f64 angle angle)) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) a) a (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))) (PI.f64)) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 a a) (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) a) a (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) angle)) angle (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (fma.f64 (*.f64 (fma.f64 #s(literal 1/32400 binary64) (*.f64 a a) (*.f64 #s(literal -1/32400 binary64) (*.f64 b b))) (PI.f64)) (PI.f64) (*.f64 (/.f64 b angle) (/.f64 b angle))) (*.f64 angle angle))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (fma.f64 (*.f64 (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))) (PI.f64)) (PI.f64) (*.f64 (/.f64 b angle) (/.f64 b angle))) (*.f64 angle angle))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) a) a (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))) (PI.f64)))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) (*.f64 (*.f64 (PI.f64) angle) a)) (/.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (fma.f64 (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) (PI.f64)) (PI.f64) #s(literal 1 binary64))) (*.f64 b b))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (fma.f64 (/.f64 b a) (/.f64 b a) (*.f64 (*.f64 angle angle) (fma.f64 (/.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (PI.f64)) a) (/.f64 (PI.f64) a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))) (*.f64 a a))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (pow.f64 (*.f64 (*.f64 a (PI.f64)) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) angle) (*.f64 angle (pow.f64 (*.f64 a (PI.f64)) #s(literal 2 binary64))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (pow.f64 (*.f64 a (PI.f64)) #s(literal 2 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (pow.f64 (*.f64 angle (*.f64 a (sqrt.f64 (PI.f64)))) #s(literal 2 binary64))) (PI.f64))))
#s(approx (+ (* (exp (+ (* (log (sin (* (PI) (* 1/180 angle)))) 2) (log a))) a) (pow (* (cos (/ (* (PI) angle) -180)) b) 2)) (fma.f64 (*.f64 a a) (*.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal 2 binary64)) (*.f64 angle angle)) (*.f64 b b)))
(fma.f64 (*.f64 (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b) #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) b (pow.f64 (*.f64 (neg.f64 #s(approx (sin (* -1/180 (* (PI) angle))) (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))) a) #s(literal 2 binary64)))
(fma.f64 #s(approx (* (pow (sin (* (* (PI) 1/180) angle)) 2) a) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) #s(literal 1/32400 binary64)) angle) angle)) a (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) a) a (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))) (pow.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) (*.f64 b b)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 a a) (PI.f64)) (PI.f64)))) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (fma.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)) (PI.f64)) (PI.f64) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 4 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 a a) (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)))) (*.f64 angle angle) (*.f64 b b)))
(fma.f64 (*.f64 (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b) #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) b (pow.f64 (*.f64 #s(approx (sin (* (* 1/180 (PI)) angle)) (*.f64 (*.f64 (PI.f64) (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64))) angle)) a) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (pow.f64 (*.f64 angle (*.f64 a (sqrt.f64 (PI.f64)))) #s(literal 2 binary64))) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) a) a (*.f64 (*.f64 b b) #s(literal 1/3149280000 binary64)))) (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 a a) (*.f64 #s(literal -1/32400 binary64) (*.f64 b b))))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))))
#s(approx (+ (* (exp (+ (* (log (sin (* (PI) (* 1/180 angle)))) 2) (log a))) a) (pow (* (cos (/ (* (PI) angle) -180)) b) 2)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 b b)))
#s(approx (+ (* (exp (+ (* (log (sin (* (PI) (* 1/180 angle)))) 2) (log a))) a) (pow (* (cos (/ (* (PI) angle) -180)) b) 2)) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 a a)))
#s(approx (+ (* (exp (+ (* (log (sin (* (* (sqrt (PI)) (sqrt (PI))) (* 1/180 angle)))) 2) (log a))) a) (pow (* (cos (/ (* (PI) angle) -180)) b) 2)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 b b)))
#s(approx (+ (* (exp (+ (* (log (sin (* (* (sqrt (PI)) (sqrt (PI))) (* 1/180 angle)))) 2) (log a))) a) (pow (* (cos (/ (* (PI) angle) -180)) b) 2)) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 a a)))
(+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
Outputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
(fma.f64 (*.f64 (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b) #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) b (pow.f64 (*.f64 #s(approx (sin (* (* 1/180 (PI)) angle)) (*.f64 (*.f64 (PI.f64) (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64))) angle)) a) #s(literal 2 binary64)))
Calls

6 calls:

14.0ms
b
14.0ms
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
14.0ms
a
11.0ms
(/.f64 angle #s(literal 180 binary64))
11.0ms
angle
Results
AccuracySegmentsBranch
77.1%2a
73.4%1angle
76.5%2(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
73.4%1(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
73.4%1(/.f64 angle #s(literal 180 binary64))
73.4%1b
Compiler

Compiled 32 to 36 computations (-12.5% saved)

regimes11.0ms (0.1%)

Memory
-15.2MiB live, 23.9MiB allocated
Counts
28 → 2
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) #s(approx (* (* 1/32400 (* angle angle)) (* (* (* a a) (PI)) (PI))) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 (*.f64 angle angle) a))) (*.f64 (PI.f64) (PI.f64))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 a a) (PI.f64)) (PI.f64)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) angle) angle) (*.f64 (*.f64 (*.f64 a a) (PI.f64)) (PI.f64)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) (PI.f64)) (*.f64 (*.f64 a a) (PI.f64)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 #s(approx (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (PI.f64)) (PI.f64))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(approx (+ (* 1/32400 (* a a)) (* -1/32400 (* b b))) (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (fma.f64 #s(literal 1/32400 binary64) (*.f64 a a) (*.f64 #s(literal -1/32400 binary64) (*.f64 b b))) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (PI.f64) (*.f64 (*.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) a) a (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))) (PI.f64)) (*.f64 angle angle)) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) a) a (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))) (PI.f64)) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 a a) (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) a) a (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) angle)) angle (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (fma.f64 (*.f64 (fma.f64 #s(literal 1/32400 binary64) (*.f64 a a) (*.f64 #s(literal -1/32400 binary64) (*.f64 b b))) (PI.f64)) (PI.f64) (*.f64 (/.f64 b angle) (/.f64 b angle))) (*.f64 angle angle))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (fma.f64 (*.f64 (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))) (PI.f64)) (PI.f64) (*.f64 (/.f64 b angle) (/.f64 b angle))) (*.f64 angle angle))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) a) a (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))) (PI.f64)))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) (*.f64 (*.f64 (PI.f64) angle) a)) (/.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (fma.f64 (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) (PI.f64)) (PI.f64) #s(literal 1 binary64))) (*.f64 b b))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (fma.f64 (/.f64 b a) (/.f64 b a) (*.f64 (*.f64 angle angle) (fma.f64 (/.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (PI.f64)) a) (/.f64 (PI.f64) a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))) (*.f64 a a))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (pow.f64 (*.f64 (*.f64 a (PI.f64)) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) angle) (*.f64 angle (pow.f64 (*.f64 a (PI.f64)) #s(literal 2 binary64))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (pow.f64 (*.f64 a (PI.f64)) #s(literal 2 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (pow.f64 (*.f64 angle (*.f64 a (sqrt.f64 (PI.f64)))) #s(literal 2 binary64))) (PI.f64))))
#s(approx (+ (* (exp (+ (* (log (sin (* (PI) (* 1/180 angle)))) 2) (log a))) a) (pow (* (cos (/ (* (PI) angle) -180)) b) 2)) (fma.f64 (*.f64 a a) (*.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal 2 binary64)) (*.f64 angle angle)) (*.f64 b b)))
(fma.f64 (*.f64 (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b) #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) b (pow.f64 (*.f64 (neg.f64 #s(approx (sin (* -1/180 (* (PI) angle))) (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))) a) #s(literal 2 binary64)))
(fma.f64 #s(approx (* (pow (sin (* (* (PI) 1/180) angle)) 2) a) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) #s(literal 1/32400 binary64)) angle) angle)) a (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) a) a (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))) (pow.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) (*.f64 b b)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 a a) (PI.f64)) (PI.f64)))) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (fma.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)) (PI.f64)) (PI.f64) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 4 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 a a) (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)))) (*.f64 angle angle) (*.f64 b b)))
Outputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
(fma.f64 (*.f64 (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b) #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) b (pow.f64 (*.f64 (neg.f64 #s(approx (sin (* -1/180 (* (PI) angle))) (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))) a) #s(literal 2 binary64)))
Calls

1 calls:

9.0ms
a
Results
AccuracySegmentsBranch
77.0%2a
Compiler

Compiled 1 to 3 computations (-200% saved)

regimes43.0ms (0.4%)

Memory
-6.5MiB live, 72.1MiB allocated
Counts
22 → 3
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) #s(approx (* (* 1/32400 (* angle angle)) (* (* (* a a) (PI)) (PI))) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 (*.f64 angle angle) a))) (*.f64 (PI.f64) (PI.f64))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 a a) (PI.f64)) (PI.f64)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) angle) angle) (*.f64 (*.f64 (*.f64 a a) (PI.f64)) (PI.f64)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) (PI.f64)) (*.f64 (*.f64 a a) (PI.f64)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 #s(approx (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (PI.f64)) (PI.f64))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(approx (+ (* 1/32400 (* a a)) (* -1/32400 (* b b))) (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (fma.f64 #s(literal 1/32400 binary64) (*.f64 a a) (*.f64 #s(literal -1/32400 binary64) (*.f64 b b))) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (PI.f64) (*.f64 (*.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) a) a (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))) (PI.f64)) (*.f64 angle angle)) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) a) a (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))) (PI.f64)) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 a a) (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) a) a (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) angle)) angle (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (fma.f64 (*.f64 (fma.f64 #s(literal 1/32400 binary64) (*.f64 a a) (*.f64 #s(literal -1/32400 binary64) (*.f64 b b))) (PI.f64)) (PI.f64) (*.f64 (/.f64 b angle) (/.f64 b angle))) (*.f64 angle angle))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (fma.f64 (*.f64 (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))) (PI.f64)) (PI.f64) (*.f64 (/.f64 b angle) (/.f64 b angle))) (*.f64 angle angle))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) a) a (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))) (PI.f64)))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) (*.f64 (*.f64 (PI.f64) angle) a)) (/.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (fma.f64 (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) (PI.f64)) (PI.f64) #s(literal 1 binary64))) (*.f64 b b))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (fma.f64 (/.f64 b a) (/.f64 b a) (*.f64 (*.f64 angle angle) (fma.f64 (/.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (PI.f64)) a) (/.f64 (PI.f64) a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))) (*.f64 a a))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (pow.f64 (*.f64 (*.f64 a (PI.f64)) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) angle) (*.f64 angle (pow.f64 (*.f64 a (PI.f64)) #s(literal 2 binary64))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (pow.f64 (*.f64 a (PI.f64)) #s(literal 2 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (pow.f64 (*.f64 angle (*.f64 a (sqrt.f64 (PI.f64)))) #s(literal 2 binary64))) (PI.f64))))
#s(approx (+ (* (exp (+ (* (log (sin (* (PI) (* 1/180 angle)))) 2) (log a))) a) (pow (* (cos (/ (* (PI) angle) -180)) b) 2)) (fma.f64 (*.f64 a a) (*.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal 2 binary64)) (*.f64 angle angle)) (*.f64 b b)))
Outputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
#s(approx (+ (* (exp (+ (* (log (sin (* (PI) (* 1/180 angle)))) 2) (log a))) a) (pow (* (cos (/ (* (PI) angle) -180)) b) 2)) (fma.f64 (*.f64 a a) (*.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal 2 binary64)) (*.f64 angle angle)) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (pow.f64 (*.f64 (*.f64 a (PI.f64)) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64))))
Calls

6 calls:

7.0ms
(/.f64 angle #s(literal 180 binary64))
7.0ms
b
7.0ms
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
7.0ms
a
7.0ms
angle
Results
AccuracySegmentsBranch
69.4%3b
64.2%2angle
64.2%2(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
64.2%2(/.f64 angle #s(literal 180 binary64))
65.7%2(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
73.3%3a
Compiler

Compiled 32 to 36 computations (-12.5% saved)

regimes8.0ms (0.1%)

Memory
11.9MiB live, 11.9MiB allocated
Counts
21 → 3
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) #s(approx (* (* 1/32400 (* angle angle)) (* (* (* a a) (PI)) (PI))) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 (*.f64 angle angle) a))) (*.f64 (PI.f64) (PI.f64))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 a a) (PI.f64)) (PI.f64)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) angle) angle) (*.f64 (*.f64 (*.f64 a a) (PI.f64)) (PI.f64)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) (PI.f64)) (*.f64 (*.f64 a a) (PI.f64)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 #s(approx (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (PI.f64)) (PI.f64))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(approx (+ (* 1/32400 (* a a)) (* -1/32400 (* b b))) (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (fma.f64 #s(literal 1/32400 binary64) (*.f64 a a) (*.f64 #s(literal -1/32400 binary64) (*.f64 b b))) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (PI.f64) (*.f64 (*.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) a) a (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))) (PI.f64)) (*.f64 angle angle)) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) a) a (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))) (PI.f64)) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 a a) (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) a) a (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) angle)) angle (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (fma.f64 (*.f64 (fma.f64 #s(literal 1/32400 binary64) (*.f64 a a) (*.f64 #s(literal -1/32400 binary64) (*.f64 b b))) (PI.f64)) (PI.f64) (*.f64 (/.f64 b angle) (/.f64 b angle))) (*.f64 angle angle))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (fma.f64 (*.f64 (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))) (PI.f64)) (PI.f64) (*.f64 (/.f64 b angle) (/.f64 b angle))) (*.f64 angle angle))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) a) a (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))) (PI.f64)))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) (*.f64 (*.f64 (PI.f64) angle) a)) (/.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (fma.f64 (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) (PI.f64)) (PI.f64) #s(literal 1 binary64))) (*.f64 b b))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (fma.f64 (/.f64 b a) (/.f64 b a) (*.f64 (*.f64 angle angle) (fma.f64 (/.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (PI.f64)) a) (/.f64 (PI.f64) a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))) (*.f64 a a))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (pow.f64 (*.f64 (*.f64 a (PI.f64)) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) angle) (*.f64 angle (pow.f64 (*.f64 a (PI.f64)) #s(literal 2 binary64))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (pow.f64 (*.f64 a (PI.f64)) #s(literal 2 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (pow.f64 (*.f64 angle (*.f64 a (sqrt.f64 (PI.f64)))) #s(literal 2 binary64))) (PI.f64))))
Outputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 #s(approx (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (PI.f64)) (PI.f64))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (pow.f64 (*.f64 (*.f64 a (PI.f64)) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64))))
Calls

1 calls:

6.0ms
a
Results
AccuracySegmentsBranch
73.3%3a
Compiler

Compiled 1 to 3 computations (-200% saved)

regimes7.0ms (0.1%)

Memory
10.1MiB live, 10.1MiB allocated
Counts
17 → 3
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) #s(approx (* (* 1/32400 (* angle angle)) (* (* (* a a) (PI)) (PI))) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 (*.f64 angle angle) a))) (*.f64 (PI.f64) (PI.f64))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 a a) (PI.f64)) (PI.f64)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) angle) angle) (*.f64 (*.f64 (*.f64 a a) (PI.f64)) (PI.f64)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) (PI.f64)) (*.f64 (*.f64 a a) (PI.f64)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 #s(approx (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (PI.f64)) (PI.f64))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(approx (+ (* 1/32400 (* a a)) (* -1/32400 (* b b))) (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (fma.f64 #s(literal 1/32400 binary64) (*.f64 a a) (*.f64 #s(literal -1/32400 binary64) (*.f64 b b))) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (PI.f64) (*.f64 (*.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) a) a (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))) (PI.f64)) (*.f64 angle angle)) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) a) a (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))) (PI.f64)) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 a a) (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) a) a (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) angle)) angle (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (fma.f64 (*.f64 (fma.f64 #s(literal 1/32400 binary64) (*.f64 a a) (*.f64 #s(literal -1/32400 binary64) (*.f64 b b))) (PI.f64)) (PI.f64) (*.f64 (/.f64 b angle) (/.f64 b angle))) (*.f64 angle angle))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (fma.f64 (*.f64 (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))) (PI.f64)) (PI.f64) (*.f64 (/.f64 b angle) (/.f64 b angle))) (*.f64 angle angle))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) a) a (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))) (PI.f64)))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) (*.f64 (*.f64 (PI.f64) angle) a)) (/.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (fma.f64 (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) (PI.f64)) (PI.f64) #s(literal 1 binary64))) (*.f64 b b))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (fma.f64 (/.f64 b a) (/.f64 b a) (*.f64 (*.f64 angle angle) (fma.f64 (/.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (PI.f64)) a) (/.f64 (PI.f64) a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))) (*.f64 a a))))
Outputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 #s(approx (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (PI.f64)) (PI.f64))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) #s(approx (* (* 1/32400 (* angle angle)) (* (* (* a a) (PI)) (PI))) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 (*.f64 angle angle) a))) (*.f64 (PI.f64) (PI.f64))))))
Calls

1 calls:

5.0ms
a
Results
AccuracySegmentsBranch
70.3%3a
Compiler

Compiled 1 to 3 computations (-200% saved)

regimes5.0ms (0%)

Memory
8.7MiB live, 8.7MiB allocated
Counts
5 → 2
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) #s(approx (* (* 1/32400 (* angle angle)) (* (* (* a a) (PI)) (PI))) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 (*.f64 angle angle) a))) (*.f64 (PI.f64) (PI.f64))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 a a) (PI.f64)) (PI.f64)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) angle) angle) (*.f64 (*.f64 (*.f64 a a) (PI.f64)) (PI.f64)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) (PI.f64)) (*.f64 (*.f64 a a) (PI.f64)))))
Outputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) #s(approx (* (* 1/32400 (* angle angle)) (* (* (* a a) (PI)) (PI))) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 (*.f64 angle angle) a))) (*.f64 (PI.f64) (PI.f64))))))
Calls

2 calls:

2.0ms
b
2.0ms
a
Results
AccuracySegmentsBranch
62.0%2b
67.2%2a
Compiler

Compiled 2 to 6 computations (-200% saved)

regimes11.0ms (0.1%)

Memory
-33.1MiB live, 15.8MiB allocated
Accuracy

Total -0.0b remaining (-0%)

Threshold costs -0b (-0%)

Counts
1 → 1
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
Outputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
Calls

6 calls:

5.0ms
(/.f64 angle #s(literal 180 binary64))
1.0ms
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
1.0ms
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
1.0ms
a
1.0ms
angle
Results
AccuracySegmentsBranch
55.9%1b
55.9%1angle
55.9%1(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
55.9%1(/.f64 angle #s(literal 180 binary64))
55.9%1(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
55.9%1a
Compiler

Compiled 32 to 36 computations (-12.5% saved)

bsearch16.0ms (0.2%)

Memory
19.4MiB live, 19.4MiB allocated
Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
15.0ms
1324198.0509884264
20959094.72905936
Samples
11.0ms96×0valid
Compiler

Compiled 450 to 310 computations (31.1% saved)

Precisions
Click to see histograms. Total time spent on operations: 8.0ms
ival-sinu: 3.0ms (35.8% of total)
ival-cosu: 2.0ms (23.8% of total)
ival-pow2: 2.0ms (23.8% of total)
ival-mult: 1.0ms (11.9% of total)
ival-true: 0.0ms (0% of total)
ival-add: 0.0ms (0% of total)
ival-assert: 0.0ms (0% of total)

bsearch1.0ms (0%)

Memory
1.7MiB live, 1.7MiB allocated
Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
1.0ms
1324198.0509884264
20959094.72905936
Compiler

Compiled 402 to 286 computations (28.9% saved)

bsearch24.0ms (0.2%)

Memory
-11.8MiB live, 27.4MiB allocated
Algorithm
binary-search
Stop Event
narrow-enough
narrow-enough
Steps
TimeLeftRight
21.0ms
4.61759843113874e+136
2.1194619095050243e+139
1.0ms
1324198.0509884264
20959094.72905936
Samples
15.0ms128×0valid
Compiler

Compiled 1 216 to 896 computations (26.3% saved)

Precisions
Click to see histograms. Total time spent on operations: 12.0ms
ival-sinu: 4.0ms (33.4% of total)
ival-cosu: 3.0ms (25.1% of total)
ival-mult: 2.0ms (16.7% of total)
ival-pow2: 2.0ms (16.7% of total)
ival-add: 1.0ms (8.4% of total)
ival-true: 0.0ms (0% of total)
ival-assert: 0.0ms (0% of total)

bsearch3.0ms (0%)

Memory
4.3MiB live, 4.3MiB allocated
Algorithm
binary-search
Stop Event
narrow-enough
narrow-enough
Steps
TimeLeftRight
1.0ms
4.61759843113874e+136
2.1194619095050243e+139
1.0ms
1324198.0509884264
20959094.72905936
Compiler

Compiled 1 370 to 924 computations (32.6% saved)

bsearch24.0ms (0.2%)

Memory
-11.2MiB live, 27.6MiB allocated
Algorithm
binary-search
Stop Event
narrow-enough
narrow-enough
Steps
TimeLeftRight
21.0ms
2.1569705641694525e+151
6.624004915699448e+154
1.0ms
1324198.0509884264
20959094.72905936
Samples
16.0ms128×0valid
Compiler

Compiled 1 514 to 972 computations (35.8% saved)

Precisions
Click to see histograms. Total time spent on operations: 12.0ms
ival-sinu: 4.0ms (32.6% of total)
ival-mult: 3.0ms (24.4% of total)
ival-cosu: 3.0ms (24.4% of total)
ival-pow2: 2.0ms (16.3% of total)
ival-add: 1.0ms (8.1% of total)
ival-true: 0.0ms (0% of total)
ival-assert: 0.0ms (0% of total)

bsearch19.0ms (0.2%)

Memory
24.9MiB live, 24.8MiB allocated
Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
17.0ms
1.5800296055942426e+134
3.21148059214652e+136
Samples
13.0ms112×0valid
Compiler

Compiled 710 to 443 computations (37.6% saved)

Precisions
Click to see histograms. Total time spent on operations: 10.0ms
ival-sinu: 3.0ms (30.4% of total)
ival-cosu: 3.0ms (30.4% of total)
ival-pow2: 2.0ms (20.3% of total)
ival-mult: 1.0ms (10.1% of total)
ival-true: 0.0ms (0% of total)
ival-add: 0.0ms (0% of total)
ival-assert: 0.0ms (0% of total)

simplify72.0ms (0.7%)

Memory
-20.1MiB live, 59.8MiB allocated
Algorithm
egg-herbie
Iterations

Useful iterations: 6 (0.0ms)

IterNodesCost
0132764
1205761
2403761
3884761
41161761
51402761
61765759
72052759
82890759
95435759
106803759
Stop Event
node limit
Calls
Call 1
Inputs
(fma.f64 (*.f64 (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b) #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) b (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64)))
(fma.f64 (*.f64 (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b) #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) b (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) #s(literal 2 binary64)))
(if (<=.f64 a #s(literal 4500000 binary64)) #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) (fma.f64 (*.f64 (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b) #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) b (pow.f64 (*.f64 #s(approx (sin (* (* 1/180 (PI)) angle)) (*.f64 (*.f64 (PI.f64) (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64))) angle)) a) #s(literal 2 binary64))))
(if (<=.f64 a #s(literal 4500000 binary64)) #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) (fma.f64 (*.f64 (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b) #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) b (pow.f64 (*.f64 (neg.f64 #s(approx (sin (* -1/180 (* (PI) angle))) (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))) a) #s(literal 2 binary64))))
(if (<=.f64 a #s(literal 4500000 binary64)) #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) (if (<=.f64 a #s(literal 17499999999999998922087421585464709002484449829365605100453777548825024409106801736005544932706865158996090234437430503648318523540305346560 binary64)) #s(approx (+ (* (exp (+ (* (log (sin (* (PI) (* 1/180 angle)))) 2) (log a))) a) (pow (* (cos (/ (* (PI) angle) -180)) b) 2)) (fma.f64 (*.f64 a a) (*.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal 2 binary64)) (*.f64 angle angle)) (*.f64 b b))) #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (pow.f64 (*.f64 (*.f64 a (PI.f64)) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64))))))
(if (<=.f64 a #s(literal 4500000 binary64)) #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) (if (<=.f64 a #s(literal 17499999999999998922087421585464709002484449829365605100453777548825024409106801736005544932706865158996090234437430503648318523540305346560 binary64)) #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 #s(approx (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (PI.f64)) (PI.f64))) (*.f64 angle angle) (*.f64 b b))) #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (pow.f64 (*.f64 (*.f64 a (PI.f64)) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64))))))
(if (<=.f64 a #s(literal 4500000 binary64)) #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) (if (<=.f64 a #s(literal 13500000000000000275507010685175621526490118987092636456657125042259125821644957267949903389666459196246900088209596760608108317076954234449082739494748160 binary64)) #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 #s(approx (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (PI.f64)) (PI.f64))) (*.f64 angle angle) (*.f64 b b))) #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) #s(approx (* (* 1/32400 (* angle angle)) (* (* (* a a) (PI)) (PI))) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 (*.f64 angle angle) a))) (*.f64 (PI.f64) (PI.f64))))))))
(if (<=.f64 a #s(literal 7000000000000000539760922794863513311619388604878706788150889123318050587970638753685723851415035244345088927106796821358920071169179648 binary64)) #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) #s(approx (* (* 1/32400 (* angle angle)) (* (* (* a a) (PI)) (PI))) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 (*.f64 angle angle) a))) (*.f64 (PI.f64) (PI.f64)))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
Outputs
(fma.f64 (*.f64 (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b) #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) b (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64)))
(fma.f64 (*.f64 (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b) #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) b (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) #s(literal 2 binary64)))
(if (<=.f64 a #s(literal 4500000 binary64)) #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) (fma.f64 (*.f64 (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b) #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) b (pow.f64 (*.f64 #s(approx (sin (* (* 1/180 (PI)) angle)) (*.f64 (*.f64 (PI.f64) (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64))) angle)) a) #s(literal 2 binary64))))
(if (<=.f64 a #s(literal 4500000 binary64)) #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) (fma.f64 (*.f64 (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b) #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) b (pow.f64 (*.f64 (neg.f64 #s(approx (sin (* -1/180 (* (PI) angle))) (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))) a) #s(literal 2 binary64))))
(if (<=.f64 a #s(literal 4500000 binary64)) #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) (fma.f64 (*.f64 (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b) #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) b (pow.f64 (*.f64 #s(approx (sin (* -1/180 (* (PI) angle))) (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle)) (neg.f64 a)) #s(literal 2 binary64))))
(if (<=.f64 a #s(literal 4500000 binary64)) #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) (if (<=.f64 a #s(literal 17499999999999998922087421585464709002484449829365605100453777548825024409106801736005544932706865158996090234437430503648318523540305346560 binary64)) #s(approx (+ (* (exp (+ (* (log (sin (* (PI) (* 1/180 angle)))) 2) (log a))) a) (pow (* (cos (/ (* (PI) angle) -180)) b) 2)) (fma.f64 (*.f64 a a) (*.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal 2 binary64)) (*.f64 angle angle)) (*.f64 b b))) #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (pow.f64 (*.f64 (*.f64 a (PI.f64)) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64))))))
(if (<=.f64 a #s(literal 4500000 binary64)) #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) (if (<=.f64 a #s(literal 17499999999999998922087421585464709002484449829365605100453777548825024409106801736005544932706865158996090234437430503648318523540305346560 binary64)) #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 #s(approx (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (PI.f64)) (PI.f64))) (*.f64 angle angle) (*.f64 b b))) #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (pow.f64 (*.f64 (*.f64 a (PI.f64)) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64))))))
(if (<=.f64 a #s(literal 4500000 binary64)) #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) (if (<=.f64 a #s(literal 13500000000000000275507010685175621526490118987092636456657125042259125821644957267949903389666459196246900088209596760608108317076954234449082739494748160 binary64)) #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 #s(approx (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (PI.f64)) (PI.f64))) (*.f64 angle angle) (*.f64 b b))) #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) #s(approx (* (* 1/32400 (* angle angle)) (* (* (* a a) (PI)) (PI))) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 (*.f64 angle angle) a))) (*.f64 (PI.f64) (PI.f64))))))))
(if (<=.f64 a #s(literal 7000000000000000539760922794863513311619388604878706788150889123318050587970638753685723851415035244345088927106796821358920071169179648 binary64)) #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) #s(approx (* (* 1/32400 (* angle angle)) (* (* (* a a) (PI)) (PI))) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 (*.f64 angle angle) a))) (*.f64 (PI.f64) (PI.f64)))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))

soundness1.6s (15.5%)

Memory
36.8MiB live, 972.1MiB allocated
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
03962172
112782059
251061883
089551768
082397
0131356
1416340
22134329
08413325
061291
0104270
1325268
21650268
08574268
0179651
1558639
22165607
34152607
44813607
55171607
66266607
77371607
87685607
08628568
01556
02556
18756
248356
3434356
0825456
04162259
113562152
255021978
083841857
076419
0134408
1428364
22535355
08704353
03481843
111201744
245851580
080911486
Stop Event
fuel
iter limit
node limit
iter limit
node limit
iter limit
iter limit
node limit
iter limit
node limit
iter limit
iter limit
node limit
iter limit
node limit
iter limit
iter limit
node limit
iter limit
iter limit
node limit
Compiler

Compiled 1 246 to 523 computations (58% saved)

preprocess72.0ms (0.7%)

Memory
-9.9MiB live, 101.9MiB allocated
Remove

(abs a)

(abs b)

(abs angle)

Compiler

Compiled 1 756 to 428 computations (75.6% saved)

end0.0ms (0%)

Memory
0.0MiB live, 0.0MiB allocated

Profiling

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