
(FPCore (x y) :precision binary64 (/ (- x y) (- 2.0 (+ x y))))
double code(double x, double y) {
return (x - y) / (2.0 - (x + y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x - y) / (2.0d0 - (x + y))
end function
public static double code(double x, double y) {
return (x - y) / (2.0 - (x + y));
}
def code(x, y): return (x - y) / (2.0 - (x + y))
function code(x, y) return Float64(Float64(x - y) / Float64(2.0 - Float64(x + y))) end
function tmp = code(x, y) tmp = (x - y) / (2.0 - (x + y)); end
code[x_, y_] := N[(N[(x - y), $MachinePrecision] / N[(2.0 - N[(x + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{2 - \left(x + y\right)}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 14 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ (- x y) (- 2.0 (+ x y))))
double code(double x, double y) {
return (x - y) / (2.0 - (x + y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x - y) / (2.0d0 - (x + y))
end function
public static double code(double x, double y) {
return (x - y) / (2.0 - (x + y));
}
def code(x, y): return (x - y) / (2.0 - (x + y))
function code(x, y) return Float64(Float64(x - y) / Float64(2.0 - Float64(x + y))) end
function tmp = code(x, y) tmp = (x - y) / (2.0 - (x + y)); end
code[x_, y_] := N[(N[(x - y), $MachinePrecision] / N[(2.0 - N[(x + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{2 - \left(x + y\right)}
\end{array}
(FPCore (x y) :precision binary64 (let* ((t_0 (- 2.0 (+ y x)))) (- (/ x t_0) (/ y t_0))))
double code(double x, double y) {
double t_0 = 2.0 - (y + x);
return (x / t_0) - (y / t_0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
t_0 = 2.0d0 - (y + x)
code = (x / t_0) - (y / t_0)
end function
public static double code(double x, double y) {
double t_0 = 2.0 - (y + x);
return (x / t_0) - (y / t_0);
}
def code(x, y): t_0 = 2.0 - (y + x) return (x / t_0) - (y / t_0)
function code(x, y) t_0 = Float64(2.0 - Float64(y + x)) return Float64(Float64(x / t_0) - Float64(y / t_0)) end
function tmp = code(x, y) t_0 = 2.0 - (y + x); tmp = (x / t_0) - (y / t_0); end
code[x_, y_] := Block[{t$95$0 = N[(2.0 - N[(y + x), $MachinePrecision]), $MachinePrecision]}, N[(N[(x / t$95$0), $MachinePrecision] - N[(y / t$95$0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := 2 - \left(y + x\right)\\
\frac{x}{t\_0} - \frac{y}{t\_0}
\end{array}
\end{array}
Initial program 99.9%
lift-/.f64N/A
lift--.f64N/A
div-subN/A
lower--.f64N/A
lower-/.f64N/A
lift-+.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-/.f6499.9
lift-+.f64N/A
+-commutativeN/A
lower-+.f6499.9
Applied rewrites99.9%
(FPCore (x y)
:precision binary64
(let* ((t_0 (/ (- x y) (- 2.0 (+ x y)))))
(if (<= t_0 -0.01)
-1.0
(if (<= t_0 -1e-100) (* 0.5 x) (if (<= t_0 0.005) (* -0.5 y) 1.0)))))
double code(double x, double y) {
double t_0 = (x - y) / (2.0 - (x + y));
double tmp;
if (t_0 <= -0.01) {
tmp = -1.0;
} else if (t_0 <= -1e-100) {
tmp = 0.5 * x;
} else if (t_0 <= 0.005) {
tmp = -0.5 * y;
} else {
tmp = 1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = (x - y) / (2.0d0 - (x + y))
if (t_0 <= (-0.01d0)) then
tmp = -1.0d0
else if (t_0 <= (-1d-100)) then
tmp = 0.5d0 * x
else if (t_0 <= 0.005d0) then
tmp = (-0.5d0) * y
else
tmp = 1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = (x - y) / (2.0 - (x + y));
double tmp;
if (t_0 <= -0.01) {
tmp = -1.0;
} else if (t_0 <= -1e-100) {
tmp = 0.5 * x;
} else if (t_0 <= 0.005) {
tmp = -0.5 * y;
} else {
tmp = 1.0;
}
return tmp;
}
def code(x, y): t_0 = (x - y) / (2.0 - (x + y)) tmp = 0 if t_0 <= -0.01: tmp = -1.0 elif t_0 <= -1e-100: tmp = 0.5 * x elif t_0 <= 0.005: tmp = -0.5 * y else: tmp = 1.0 return tmp
function code(x, y) t_0 = Float64(Float64(x - y) / Float64(2.0 - Float64(x + y))) tmp = 0.0 if (t_0 <= -0.01) tmp = -1.0; elseif (t_0 <= -1e-100) tmp = Float64(0.5 * x); elseif (t_0 <= 0.005) tmp = Float64(-0.5 * y); else tmp = 1.0; end return tmp end
function tmp_2 = code(x, y) t_0 = (x - y) / (2.0 - (x + y)); tmp = 0.0; if (t_0 <= -0.01) tmp = -1.0; elseif (t_0 <= -1e-100) tmp = 0.5 * x; elseif (t_0 <= 0.005) tmp = -0.5 * y; else tmp = 1.0; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(N[(x - y), $MachinePrecision] / N[(2.0 - N[(x + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -0.01], -1.0, If[LessEqual[t$95$0, -1e-100], N[(0.5 * x), $MachinePrecision], If[LessEqual[t$95$0, 0.005], N[(-0.5 * y), $MachinePrecision], 1.0]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x - y}{2 - \left(x + y\right)}\\
\mathbf{if}\;t\_0 \leq -0.01:\\
\;\;\;\;-1\\
\mathbf{elif}\;t\_0 \leq -1 \cdot 10^{-100}:\\
\;\;\;\;0.5 \cdot x\\
\mathbf{elif}\;t\_0 \leq 0.005:\\
\;\;\;\;-0.5 \cdot y\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 #s(literal 2 binary64) (+.f64 x y))) < -0.0100000000000000002Initial program 99.9%
Taylor expanded in x around inf
Applied rewrites94.9%
if -0.0100000000000000002 < (/.f64 (-.f64 x y) (-.f64 #s(literal 2 binary64) (+.f64 x y))) < -1e-100Initial program 100.0%
Taylor expanded in y around 0
lower-/.f64N/A
lower--.f6460.0
Applied rewrites60.0%
Taylor expanded in x around 0
Applied rewrites60.0%
if -1e-100 < (/.f64 (-.f64 x y) (-.f64 #s(literal 2 binary64) (+.f64 x y))) < 0.0050000000000000001Initial program 99.9%
Taylor expanded in x around 0
mul-1-negN/A
distribute-neg-frac2N/A
mul-1-negN/A
lower-/.f64N/A
mul-1-negN/A
sub-negN/A
distribute-neg-inN/A
mul-1-negN/A
mul-1-negN/A
associate-*r*N/A
metadata-evalN/A
*-lft-identityN/A
lower-+.f64N/A
metadata-eval58.4
Applied rewrites58.4%
Taylor expanded in y around 0
Applied rewrites55.6%
if 0.0050000000000000001 < (/.f64 (-.f64 x y) (-.f64 #s(literal 2 binary64) (+.f64 x y))) Initial program 99.9%
Taylor expanded in y around inf
Applied rewrites96.1%
(FPCore (x y)
:precision binary64
(let* ((t_0 (/ (- x y) (- 2.0 (+ x y)))))
(if (<= t_0 -0.5)
(/ x (- 2.0 x))
(if (<= t_0 2e-7) (/ (- x y) 2.0) (/ y (+ -2.0 y))))))
double code(double x, double y) {
double t_0 = (x - y) / (2.0 - (x + y));
double tmp;
if (t_0 <= -0.5) {
tmp = x / (2.0 - x);
} else if (t_0 <= 2e-7) {
tmp = (x - y) / 2.0;
} else {
tmp = y / (-2.0 + y);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = (x - y) / (2.0d0 - (x + y))
if (t_0 <= (-0.5d0)) then
tmp = x / (2.0d0 - x)
else if (t_0 <= 2d-7) then
tmp = (x - y) / 2.0d0
else
tmp = y / ((-2.0d0) + y)
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = (x - y) / (2.0 - (x + y));
double tmp;
if (t_0 <= -0.5) {
tmp = x / (2.0 - x);
} else if (t_0 <= 2e-7) {
tmp = (x - y) / 2.0;
} else {
tmp = y / (-2.0 + y);
}
return tmp;
}
def code(x, y): t_0 = (x - y) / (2.0 - (x + y)) tmp = 0 if t_0 <= -0.5: tmp = x / (2.0 - x) elif t_0 <= 2e-7: tmp = (x - y) / 2.0 else: tmp = y / (-2.0 + y) return tmp
function code(x, y) t_0 = Float64(Float64(x - y) / Float64(2.0 - Float64(x + y))) tmp = 0.0 if (t_0 <= -0.5) tmp = Float64(x / Float64(2.0 - x)); elseif (t_0 <= 2e-7) tmp = Float64(Float64(x - y) / 2.0); else tmp = Float64(y / Float64(-2.0 + y)); end return tmp end
function tmp_2 = code(x, y) t_0 = (x - y) / (2.0 - (x + y)); tmp = 0.0; if (t_0 <= -0.5) tmp = x / (2.0 - x); elseif (t_0 <= 2e-7) tmp = (x - y) / 2.0; else tmp = y / (-2.0 + y); end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(N[(x - y), $MachinePrecision] / N[(2.0 - N[(x + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -0.5], N[(x / N[(2.0 - x), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$0, 2e-7], N[(N[(x - y), $MachinePrecision] / 2.0), $MachinePrecision], N[(y / N[(-2.0 + y), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x - y}{2 - \left(x + y\right)}\\
\mathbf{if}\;t\_0 \leq -0.5:\\
\;\;\;\;\frac{x}{2 - x}\\
\mathbf{elif}\;t\_0 \leq 2 \cdot 10^{-7}:\\
\;\;\;\;\frac{x - y}{2}\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{-2 + y}\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 #s(literal 2 binary64) (+.f64 x y))) < -0.5Initial program 99.9%
Taylor expanded in y around 0
lower-/.f64N/A
lower--.f6496.9
Applied rewrites96.9%
if -0.5 < (/.f64 (-.f64 x y) (-.f64 #s(literal 2 binary64) (+.f64 x y))) < 1.9999999999999999e-7Initial program 100.0%
Taylor expanded in x around 0
lower--.f6498.3
Applied rewrites98.3%
Taylor expanded in y around 0
Applied rewrites97.0%
if 1.9999999999999999e-7 < (/.f64 (-.f64 x y) (-.f64 #s(literal 2 binary64) (+.f64 x y))) Initial program 99.9%
Taylor expanded in x around 0
mul-1-negN/A
distribute-neg-frac2N/A
mul-1-negN/A
lower-/.f64N/A
mul-1-negN/A
sub-negN/A
distribute-neg-inN/A
mul-1-negN/A
mul-1-negN/A
associate-*r*N/A
metadata-evalN/A
*-lft-identityN/A
lower-+.f64N/A
metadata-eval97.2
Applied rewrites97.2%
(FPCore (x y)
:precision binary64
(let* ((t_0 (/ (- x y) (- 2.0 (+ x y)))))
(if (<= t_0 -1e-100)
(/ x (- 2.0 x))
(if (<= t_0 0.005) (* (fma -0.25 y -0.5) y) 1.0))))
double code(double x, double y) {
double t_0 = (x - y) / (2.0 - (x + y));
double tmp;
if (t_0 <= -1e-100) {
tmp = x / (2.0 - x);
} else if (t_0 <= 0.005) {
tmp = fma(-0.25, y, -0.5) * y;
} else {
tmp = 1.0;
}
return tmp;
}
function code(x, y) t_0 = Float64(Float64(x - y) / Float64(2.0 - Float64(x + y))) tmp = 0.0 if (t_0 <= -1e-100) tmp = Float64(x / Float64(2.0 - x)); elseif (t_0 <= 0.005) tmp = Float64(fma(-0.25, y, -0.5) * y); else tmp = 1.0; end return tmp end
code[x_, y_] := Block[{t$95$0 = N[(N[(x - y), $MachinePrecision] / N[(2.0 - N[(x + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -1e-100], N[(x / N[(2.0 - x), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$0, 0.005], N[(N[(-0.25 * y + -0.5), $MachinePrecision] * y), $MachinePrecision], 1.0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x - y}{2 - \left(x + y\right)}\\
\mathbf{if}\;t\_0 \leq -1 \cdot 10^{-100}:\\
\;\;\;\;\frac{x}{2 - x}\\
\mathbf{elif}\;t\_0 \leq 0.005:\\
\;\;\;\;\mathsf{fma}\left(-0.25, y, -0.5\right) \cdot y\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 #s(literal 2 binary64) (+.f64 x y))) < -1e-100Initial program 99.9%
Taylor expanded in y around 0
lower-/.f64N/A
lower--.f6489.2
Applied rewrites89.2%
if -1e-100 < (/.f64 (-.f64 x y) (-.f64 #s(literal 2 binary64) (+.f64 x y))) < 0.0050000000000000001Initial program 99.9%
Taylor expanded in x around 0
mul-1-negN/A
distribute-neg-frac2N/A
mul-1-negN/A
lower-/.f64N/A
mul-1-negN/A
sub-negN/A
distribute-neg-inN/A
mul-1-negN/A
mul-1-negN/A
associate-*r*N/A
metadata-evalN/A
*-lft-identityN/A
lower-+.f64N/A
metadata-eval58.4
Applied rewrites58.4%
Taylor expanded in y around 0
Applied rewrites56.3%
if 0.0050000000000000001 < (/.f64 (-.f64 x y) (-.f64 #s(literal 2 binary64) (+.f64 x y))) Initial program 99.9%
Taylor expanded in y around inf
Applied rewrites96.1%
(FPCore (x y) :precision binary64 (let* ((t_0 (/ (- x y) (- 2.0 (+ x y))))) (if (<= t_0 -0.5) -1.0 (if (<= t_0 0.005) (* (fma -0.25 y -0.5) y) 1.0))))
double code(double x, double y) {
double t_0 = (x - y) / (2.0 - (x + y));
double tmp;
if (t_0 <= -0.5) {
tmp = -1.0;
} else if (t_0 <= 0.005) {
tmp = fma(-0.25, y, -0.5) * y;
} else {
tmp = 1.0;
}
return tmp;
}
function code(x, y) t_0 = Float64(Float64(x - y) / Float64(2.0 - Float64(x + y))) tmp = 0.0 if (t_0 <= -0.5) tmp = -1.0; elseif (t_0 <= 0.005) tmp = Float64(fma(-0.25, y, -0.5) * y); else tmp = 1.0; end return tmp end
code[x_, y_] := Block[{t$95$0 = N[(N[(x - y), $MachinePrecision] / N[(2.0 - N[(x + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -0.5], -1.0, If[LessEqual[t$95$0, 0.005], N[(N[(-0.25 * y + -0.5), $MachinePrecision] * y), $MachinePrecision], 1.0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x - y}{2 - \left(x + y\right)}\\
\mathbf{if}\;t\_0 \leq -0.5:\\
\;\;\;\;-1\\
\mathbf{elif}\;t\_0 \leq 0.005:\\
\;\;\;\;\mathsf{fma}\left(-0.25, y, -0.5\right) \cdot y\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 #s(literal 2 binary64) (+.f64 x y))) < -0.5Initial program 99.9%
Taylor expanded in x around inf
Applied rewrites95.8%
if -0.5 < (/.f64 (-.f64 x y) (-.f64 #s(literal 2 binary64) (+.f64 x y))) < 0.0050000000000000001Initial program 100.0%
Taylor expanded in x around 0
mul-1-negN/A
distribute-neg-frac2N/A
mul-1-negN/A
lower-/.f64N/A
mul-1-negN/A
sub-negN/A
distribute-neg-inN/A
mul-1-negN/A
mul-1-negN/A
associate-*r*N/A
metadata-evalN/A
*-lft-identityN/A
lower-+.f64N/A
metadata-eval53.3
Applied rewrites53.3%
Taylor expanded in y around 0
Applied rewrites50.8%
if 0.0050000000000000001 < (/.f64 (-.f64 x y) (-.f64 #s(literal 2 binary64) (+.f64 x y))) Initial program 99.9%
Taylor expanded in y around inf
Applied rewrites96.1%
(FPCore (x y) :precision binary64 (let* ((t_0 (/ (- x y) (- 2.0 (+ x y))))) (if (<= t_0 -0.01) -1.0 (if (<= t_0 2e-7) (* 0.5 x) 1.0))))
double code(double x, double y) {
double t_0 = (x - y) / (2.0 - (x + y));
double tmp;
if (t_0 <= -0.01) {
tmp = -1.0;
} else if (t_0 <= 2e-7) {
tmp = 0.5 * x;
} else {
tmp = 1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = (x - y) / (2.0d0 - (x + y))
if (t_0 <= (-0.01d0)) then
tmp = -1.0d0
else if (t_0 <= 2d-7) then
tmp = 0.5d0 * x
else
tmp = 1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = (x - y) / (2.0 - (x + y));
double tmp;
if (t_0 <= -0.01) {
tmp = -1.0;
} else if (t_0 <= 2e-7) {
tmp = 0.5 * x;
} else {
tmp = 1.0;
}
return tmp;
}
def code(x, y): t_0 = (x - y) / (2.0 - (x + y)) tmp = 0 if t_0 <= -0.01: tmp = -1.0 elif t_0 <= 2e-7: tmp = 0.5 * x else: tmp = 1.0 return tmp
function code(x, y) t_0 = Float64(Float64(x - y) / Float64(2.0 - Float64(x + y))) tmp = 0.0 if (t_0 <= -0.01) tmp = -1.0; elseif (t_0 <= 2e-7) tmp = Float64(0.5 * x); else tmp = 1.0; end return tmp end
function tmp_2 = code(x, y) t_0 = (x - y) / (2.0 - (x + y)); tmp = 0.0; if (t_0 <= -0.01) tmp = -1.0; elseif (t_0 <= 2e-7) tmp = 0.5 * x; else tmp = 1.0; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(N[(x - y), $MachinePrecision] / N[(2.0 - N[(x + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -0.01], -1.0, If[LessEqual[t$95$0, 2e-7], N[(0.5 * x), $MachinePrecision], 1.0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x - y}{2 - \left(x + y\right)}\\
\mathbf{if}\;t\_0 \leq -0.01:\\
\;\;\;\;-1\\
\mathbf{elif}\;t\_0 \leq 2 \cdot 10^{-7}:\\
\;\;\;\;0.5 \cdot x\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 #s(literal 2 binary64) (+.f64 x y))) < -0.0100000000000000002Initial program 99.9%
Taylor expanded in x around inf
Applied rewrites94.9%
if -0.0100000000000000002 < (/.f64 (-.f64 x y) (-.f64 #s(literal 2 binary64) (+.f64 x y))) < 1.9999999999999999e-7Initial program 100.0%
Taylor expanded in y around 0
lower-/.f64N/A
lower--.f6446.9
Applied rewrites46.9%
Taylor expanded in x around 0
Applied rewrites45.8%
if 1.9999999999999999e-7 < (/.f64 (-.f64 x y) (-.f64 #s(literal 2 binary64) (+.f64 x y))) Initial program 99.9%
Taylor expanded in y around inf
Applied rewrites94.6%
(FPCore (x y) :precision binary64 (if (<= (/ (- x y) (- 2.0 (+ x y))) -0.5) (- (/ (fma 2.0 y -2.0) x) 1.0) (/ (- x y) (- 2.0 y))))
double code(double x, double y) {
double tmp;
if (((x - y) / (2.0 - (x + y))) <= -0.5) {
tmp = (fma(2.0, y, -2.0) / x) - 1.0;
} else {
tmp = (x - y) / (2.0 - y);
}
return tmp;
}
function code(x, y) tmp = 0.0 if (Float64(Float64(x - y) / Float64(2.0 - Float64(x + y))) <= -0.5) tmp = Float64(Float64(fma(2.0, y, -2.0) / x) - 1.0); else tmp = Float64(Float64(x - y) / Float64(2.0 - y)); end return tmp end
code[x_, y_] := If[LessEqual[N[(N[(x - y), $MachinePrecision] / N[(2.0 - N[(x + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], -0.5], N[(N[(N[(2.0 * y + -2.0), $MachinePrecision] / x), $MachinePrecision] - 1.0), $MachinePrecision], N[(N[(x - y), $MachinePrecision] / N[(2.0 - y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{x - y}{2 - \left(x + y\right)} \leq -0.5:\\
\;\;\;\;\frac{\mathsf{fma}\left(2, y, -2\right)}{x} - 1\\
\mathbf{else}:\\
\;\;\;\;\frac{x - y}{2 - y}\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 #s(literal 2 binary64) (+.f64 x y))) < -0.5Initial program 99.9%
Taylor expanded in x around inf
+-commutativeN/A
associate--r+N/A
associate-*r/N/A
associate-*r/N/A
metadata-evalN/A
div-subN/A
lower--.f64N/A
lower-/.f64N/A
sub-negN/A
lower-fma.f64N/A
metadata-eval97.4
Applied rewrites97.4%
if -0.5 < (/.f64 (-.f64 x y) (-.f64 #s(literal 2 binary64) (+.f64 x y))) Initial program 99.9%
Taylor expanded in x around 0
lower--.f6497.8
Applied rewrites97.8%
(FPCore (x y) :precision binary64 (if (<= (/ (- x y) (- 2.0 (+ x y))) 0.1) (/ (- x y) (- 2.0 x)) (- 1.0 (/ (fma 2.0 x -2.0) y))))
double code(double x, double y) {
double tmp;
if (((x - y) / (2.0 - (x + y))) <= 0.1) {
tmp = (x - y) / (2.0 - x);
} else {
tmp = 1.0 - (fma(2.0, x, -2.0) / y);
}
return tmp;
}
function code(x, y) tmp = 0.0 if (Float64(Float64(x - y) / Float64(2.0 - Float64(x + y))) <= 0.1) tmp = Float64(Float64(x - y) / Float64(2.0 - x)); else tmp = Float64(1.0 - Float64(fma(2.0, x, -2.0) / y)); end return tmp end
code[x_, y_] := If[LessEqual[N[(N[(x - y), $MachinePrecision] / N[(2.0 - N[(x + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], 0.1], N[(N[(x - y), $MachinePrecision] / N[(2.0 - x), $MachinePrecision]), $MachinePrecision], N[(1.0 - N[(N[(2.0 * x + -2.0), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{x - y}{2 - \left(x + y\right)} \leq 0.1:\\
\;\;\;\;\frac{x - y}{2 - x}\\
\mathbf{else}:\\
\;\;\;\;1 - \frac{\mathsf{fma}\left(2, x, -2\right)}{y}\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 #s(literal 2 binary64) (+.f64 x y))) < 0.10000000000000001Initial program 99.9%
Taylor expanded in y around 0
lower--.f6496.7
Applied rewrites96.7%
if 0.10000000000000001 < (/.f64 (-.f64 x y) (-.f64 #s(literal 2 binary64) (+.f64 x y))) Initial program 99.9%
Taylor expanded in y around inf
associate--l+N/A
mul-1-negN/A
distribute-neg-frac2N/A
mul-1-negN/A
distribute-neg-frac2N/A
div-subN/A
sub-negN/A
mul-1-negN/A
+-commutativeN/A
associate--r+N/A
*-lft-identityN/A
distribute-rgt-out--N/A
metadata-evalN/A
*-commutativeN/A
distribute-neg-frac2N/A
unsub-negN/A
lower--.f64N/A
lower-/.f64N/A
sub-negN/A
lower-fma.f64N/A
metadata-eval98.9
Applied rewrites98.9%
(FPCore (x y) :precision binary64 (if (<= (/ (- x y) (- 2.0 (+ x y))) -0.5) (/ (- x y) (- 2.0 x)) (/ (- x y) (- 2.0 y))))
double code(double x, double y) {
double tmp;
if (((x - y) / (2.0 - (x + y))) <= -0.5) {
tmp = (x - y) / (2.0 - x);
} else {
tmp = (x - y) / (2.0 - y);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (((x - y) / (2.0d0 - (x + y))) <= (-0.5d0)) then
tmp = (x - y) / (2.0d0 - x)
else
tmp = (x - y) / (2.0d0 - y)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (((x - y) / (2.0 - (x + y))) <= -0.5) {
tmp = (x - y) / (2.0 - x);
} else {
tmp = (x - y) / (2.0 - y);
}
return tmp;
}
def code(x, y): tmp = 0 if ((x - y) / (2.0 - (x + y))) <= -0.5: tmp = (x - y) / (2.0 - x) else: tmp = (x - y) / (2.0 - y) return tmp
function code(x, y) tmp = 0.0 if (Float64(Float64(x - y) / Float64(2.0 - Float64(x + y))) <= -0.5) tmp = Float64(Float64(x - y) / Float64(2.0 - x)); else tmp = Float64(Float64(x - y) / Float64(2.0 - y)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (((x - y) / (2.0 - (x + y))) <= -0.5) tmp = (x - y) / (2.0 - x); else tmp = (x - y) / (2.0 - y); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[N[(N[(x - y), $MachinePrecision] / N[(2.0 - N[(x + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], -0.5], N[(N[(x - y), $MachinePrecision] / N[(2.0 - x), $MachinePrecision]), $MachinePrecision], N[(N[(x - y), $MachinePrecision] / N[(2.0 - y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{x - y}{2 - \left(x + y\right)} \leq -0.5:\\
\;\;\;\;\frac{x - y}{2 - x}\\
\mathbf{else}:\\
\;\;\;\;\frac{x - y}{2 - y}\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 #s(literal 2 binary64) (+.f64 x y))) < -0.5Initial program 99.9%
Taylor expanded in y around 0
lower--.f6497.0
Applied rewrites97.0%
if -0.5 < (/.f64 (-.f64 x y) (-.f64 #s(literal 2 binary64) (+.f64 x y))) Initial program 99.9%
Taylor expanded in x around 0
lower--.f6497.8
Applied rewrites97.8%
(FPCore (x y) :precision binary64 (if (<= (/ (- x y) (- 2.0 (+ x y))) 2e-7) (/ (- x y) (- 2.0 x)) (/ y (+ -2.0 y))))
double code(double x, double y) {
double tmp;
if (((x - y) / (2.0 - (x + y))) <= 2e-7) {
tmp = (x - y) / (2.0 - x);
} else {
tmp = y / (-2.0 + y);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (((x - y) / (2.0d0 - (x + y))) <= 2d-7) then
tmp = (x - y) / (2.0d0 - x)
else
tmp = y / ((-2.0d0) + y)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (((x - y) / (2.0 - (x + y))) <= 2e-7) {
tmp = (x - y) / (2.0 - x);
} else {
tmp = y / (-2.0 + y);
}
return tmp;
}
def code(x, y): tmp = 0 if ((x - y) / (2.0 - (x + y))) <= 2e-7: tmp = (x - y) / (2.0 - x) else: tmp = y / (-2.0 + y) return tmp
function code(x, y) tmp = 0.0 if (Float64(Float64(x - y) / Float64(2.0 - Float64(x + y))) <= 2e-7) tmp = Float64(Float64(x - y) / Float64(2.0 - x)); else tmp = Float64(y / Float64(-2.0 + y)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (((x - y) / (2.0 - (x + y))) <= 2e-7) tmp = (x - y) / (2.0 - x); else tmp = y / (-2.0 + y); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[N[(N[(x - y), $MachinePrecision] / N[(2.0 - N[(x + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], 2e-7], N[(N[(x - y), $MachinePrecision] / N[(2.0 - x), $MachinePrecision]), $MachinePrecision], N[(y / N[(-2.0 + y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{x - y}{2 - \left(x + y\right)} \leq 2 \cdot 10^{-7}:\\
\;\;\;\;\frac{x - y}{2 - x}\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{-2 + y}\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 #s(literal 2 binary64) (+.f64 x y))) < 1.9999999999999999e-7Initial program 99.9%
Taylor expanded in y around 0
lower--.f6497.5
Applied rewrites97.5%
if 1.9999999999999999e-7 < (/.f64 (-.f64 x y) (-.f64 #s(literal 2 binary64) (+.f64 x y))) Initial program 99.9%
Taylor expanded in x around 0
mul-1-negN/A
distribute-neg-frac2N/A
mul-1-negN/A
lower-/.f64N/A
mul-1-negN/A
sub-negN/A
distribute-neg-inN/A
mul-1-negN/A
mul-1-negN/A
associate-*r*N/A
metadata-evalN/A
*-lft-identityN/A
lower-+.f64N/A
metadata-eval97.2
Applied rewrites97.2%
(FPCore (x y) :precision binary64 (if (<= (/ (- x y) (- 2.0 (+ x y))) -1e-100) (/ x (- 2.0 x)) (/ y (+ -2.0 y))))
double code(double x, double y) {
double tmp;
if (((x - y) / (2.0 - (x + y))) <= -1e-100) {
tmp = x / (2.0 - x);
} else {
tmp = y / (-2.0 + y);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (((x - y) / (2.0d0 - (x + y))) <= (-1d-100)) then
tmp = x / (2.0d0 - x)
else
tmp = y / ((-2.0d0) + y)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (((x - y) / (2.0 - (x + y))) <= -1e-100) {
tmp = x / (2.0 - x);
} else {
tmp = y / (-2.0 + y);
}
return tmp;
}
def code(x, y): tmp = 0 if ((x - y) / (2.0 - (x + y))) <= -1e-100: tmp = x / (2.0 - x) else: tmp = y / (-2.0 + y) return tmp
function code(x, y) tmp = 0.0 if (Float64(Float64(x - y) / Float64(2.0 - Float64(x + y))) <= -1e-100) tmp = Float64(x / Float64(2.0 - x)); else tmp = Float64(y / Float64(-2.0 + y)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (((x - y) / (2.0 - (x + y))) <= -1e-100) tmp = x / (2.0 - x); else tmp = y / (-2.0 + y); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[N[(N[(x - y), $MachinePrecision] / N[(2.0 - N[(x + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], -1e-100], N[(x / N[(2.0 - x), $MachinePrecision]), $MachinePrecision], N[(y / N[(-2.0 + y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{x - y}{2 - \left(x + y\right)} \leq -1 \cdot 10^{-100}:\\
\;\;\;\;\frac{x}{2 - x}\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{-2 + y}\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 #s(literal 2 binary64) (+.f64 x y))) < -1e-100Initial program 99.9%
Taylor expanded in y around 0
lower-/.f64N/A
lower--.f6489.2
Applied rewrites89.2%
if -1e-100 < (/.f64 (-.f64 x y) (-.f64 #s(literal 2 binary64) (+.f64 x y))) Initial program 99.9%
Taylor expanded in x around 0
mul-1-negN/A
distribute-neg-frac2N/A
mul-1-negN/A
lower-/.f64N/A
mul-1-negN/A
sub-negN/A
distribute-neg-inN/A
mul-1-negN/A
mul-1-negN/A
associate-*r*N/A
metadata-evalN/A
*-lft-identityN/A
lower-+.f64N/A
metadata-eval84.9
Applied rewrites84.9%
(FPCore (x y) :precision binary64 (if (<= (/ (- x y) (- 2.0 (+ x y))) -5e-311) -1.0 1.0))
double code(double x, double y) {
double tmp;
if (((x - y) / (2.0 - (x + y))) <= -5e-311) {
tmp = -1.0;
} else {
tmp = 1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (((x - y) / (2.0d0 - (x + y))) <= (-5d-311)) then
tmp = -1.0d0
else
tmp = 1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (((x - y) / (2.0 - (x + y))) <= -5e-311) {
tmp = -1.0;
} else {
tmp = 1.0;
}
return tmp;
}
def code(x, y): tmp = 0 if ((x - y) / (2.0 - (x + y))) <= -5e-311: tmp = -1.0 else: tmp = 1.0 return tmp
function code(x, y) tmp = 0.0 if (Float64(Float64(x - y) / Float64(2.0 - Float64(x + y))) <= -5e-311) tmp = -1.0; else tmp = 1.0; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (((x - y) / (2.0 - (x + y))) <= -5e-311) tmp = -1.0; else tmp = 1.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[N[(N[(x - y), $MachinePrecision] / N[(2.0 - N[(x + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], -5e-311], -1.0, 1.0]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{x - y}{2 - \left(x + y\right)} \leq -5 \cdot 10^{-311}:\\
\;\;\;\;-1\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 #s(literal 2 binary64) (+.f64 x y))) < -5.00000000000023e-311Initial program 99.9%
Taylor expanded in x around inf
Applied rewrites71.2%
if -5.00000000000023e-311 < (/.f64 (-.f64 x y) (-.f64 #s(literal 2 binary64) (+.f64 x y))) Initial program 99.9%
Taylor expanded in y around inf
Applied rewrites73.1%
(FPCore (x y) :precision binary64 (/ (- x y) (- 2.0 (+ x y))))
double code(double x, double y) {
return (x - y) / (2.0 - (x + y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x - y) / (2.0d0 - (x + y))
end function
public static double code(double x, double y) {
return (x - y) / (2.0 - (x + y));
}
def code(x, y): return (x - y) / (2.0 - (x + y))
function code(x, y) return Float64(Float64(x - y) / Float64(2.0 - Float64(x + y))) end
function tmp = code(x, y) tmp = (x - y) / (2.0 - (x + y)); end
code[x_, y_] := N[(N[(x - y), $MachinePrecision] / N[(2.0 - N[(x + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{2 - \left(x + y\right)}
\end{array}
Initial program 99.9%
(FPCore (x y) :precision binary64 -1.0)
double code(double x, double y) {
return -1.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = -1.0d0
end function
public static double code(double x, double y) {
return -1.0;
}
def code(x, y): return -1.0
function code(x, y) return -1.0 end
function tmp = code(x, y) tmp = -1.0; end
code[x_, y_] := -1.0
\begin{array}{l}
\\
-1
\end{array}
Initial program 99.9%
Taylor expanded in x around inf
Applied rewrites33.2%
(FPCore (x y) :precision binary64 (let* ((t_0 (- 2.0 (+ x y)))) (- (/ x t_0) (/ y t_0))))
double code(double x, double y) {
double t_0 = 2.0 - (x + y);
return (x / t_0) - (y / t_0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
t_0 = 2.0d0 - (x + y)
code = (x / t_0) - (y / t_0)
end function
public static double code(double x, double y) {
double t_0 = 2.0 - (x + y);
return (x / t_0) - (y / t_0);
}
def code(x, y): t_0 = 2.0 - (x + y) return (x / t_0) - (y / t_0)
function code(x, y) t_0 = Float64(2.0 - Float64(x + y)) return Float64(Float64(x / t_0) - Float64(y / t_0)) end
function tmp = code(x, y) t_0 = 2.0 - (x + y); tmp = (x / t_0) - (y / t_0); end
code[x_, y_] := Block[{t$95$0 = N[(2.0 - N[(x + y), $MachinePrecision]), $MachinePrecision]}, N[(N[(x / t$95$0), $MachinePrecision] - N[(y / t$95$0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := 2 - \left(x + y\right)\\
\frac{x}{t\_0} - \frac{y}{t\_0}
\end{array}
\end{array}
herbie shell --seed 2024302
(FPCore (x y)
:name "Data.Colour.RGB:hslsv from colour-2.3.3, C"
:precision binary64
:alt
(! :herbie-platform default (- (/ x (- 2 (+ x y))) (/ y (- 2 (+ x y)))))
(/ (- x y) (- 2.0 (+ x y))))