
(FPCore (x) :precision binary64 (- (/ 1.0 (sqrt x)) (/ 1.0 (sqrt (+ x 1.0)))))
double code(double x) {
return (1.0 / sqrt(x)) - (1.0 / sqrt((x + 1.0)));
}
real(8) function code(x)
real(8), intent (in) :: x
code = (1.0d0 / sqrt(x)) - (1.0d0 / sqrt((x + 1.0d0)))
end function
public static double code(double x) {
return (1.0 / Math.sqrt(x)) - (1.0 / Math.sqrt((x + 1.0)));
}
def code(x): return (1.0 / math.sqrt(x)) - (1.0 / math.sqrt((x + 1.0)))
function code(x) return Float64(Float64(1.0 / sqrt(x)) - Float64(1.0 / sqrt(Float64(x + 1.0)))) end
function tmp = code(x) tmp = (1.0 / sqrt(x)) - (1.0 / sqrt((x + 1.0))); end
code[x_] := N[(N[(1.0 / N[Sqrt[x], $MachinePrecision]), $MachinePrecision] - N[(1.0 / N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{\sqrt{x}} - \frac{1}{\sqrt{x + 1}}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x) :precision binary64 (- (/ 1.0 (sqrt x)) (/ 1.0 (sqrt (+ x 1.0)))))
double code(double x) {
return (1.0 / sqrt(x)) - (1.0 / sqrt((x + 1.0)));
}
real(8) function code(x)
real(8), intent (in) :: x
code = (1.0d0 / sqrt(x)) - (1.0d0 / sqrt((x + 1.0d0)))
end function
public static double code(double x) {
return (1.0 / Math.sqrt(x)) - (1.0 / Math.sqrt((x + 1.0)));
}
def code(x): return (1.0 / math.sqrt(x)) - (1.0 / math.sqrt((x + 1.0)))
function code(x) return Float64(Float64(1.0 / sqrt(x)) - Float64(1.0 / sqrt(Float64(x + 1.0)))) end
function tmp = code(x) tmp = (1.0 / sqrt(x)) - (1.0 / sqrt((x + 1.0))); end
code[x_] := N[(N[(1.0 / N[Sqrt[x], $MachinePrecision]), $MachinePrecision] - N[(1.0 / N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{\sqrt{x}} - \frac{1}{\sqrt{x + 1}}
\end{array}
(FPCore (x) :precision binary64 (/ (/ (- 1.0) (sqrt (+ 1.0 x))) (fma -2.0 x -0.5)))
double code(double x) {
return (-1.0 / sqrt((1.0 + x))) / fma(-2.0, x, -0.5);
}
function code(x) return Float64(Float64(Float64(-1.0) / sqrt(Float64(1.0 + x))) / fma(-2.0, x, -0.5)) end
code[x_] := N[(N[((-1.0) / N[Sqrt[N[(1.0 + x), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] / N[(-2.0 * x + -0.5), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\frac{-1}{\sqrt{1 + x}}}{\mathsf{fma}\left(-2, x, -0.5\right)}
\end{array}
Initial program 38.0%
lift--.f64N/A
lift-/.f64N/A
lift-/.f64N/A
frac-subN/A
div-invN/A
metadata-evalN/A
div-invN/A
*-lft-identityN/A
flip--N/A
metadata-evalN/A
frac-timesN/A
frac-2negN/A
metadata-evalN/A
lift-/.f64N/A
associate-*l/N/A
neg-mul-1N/A
Applied rewrites40.1%
Taylor expanded in x around inf
mul-1-negN/A
lower-neg.f64N/A
distribute-rgt-inN/A
associate-*l*N/A
lft-mult-inverseN/A
metadata-evalN/A
lower-fma.f64N/A
associate-*r/N/A
metadata-evalN/A
lower-/.f64N/A
unpow2N/A
lower-*.f6439.3
Applied rewrites39.3%
Taylor expanded in x around 0
Applied rewrites84.0%
lift-*.f64N/A
lift-/.f64N/A
frac-2negN/A
metadata-evalN/A
un-div-invN/A
lower-/.f64N/A
lower-neg.f6484.0
lift-+.f64N/A
+-commutativeN/A
lower-+.f6484.0
Applied rewrites98.8%
Final simplification98.8%
(FPCore (x) :precision binary64 (sqrt (pow x -1.0)))
double code(double x) {
return sqrt(pow(x, -1.0));
}
real(8) function code(x)
real(8), intent (in) :: x
code = sqrt((x ** (-1.0d0)))
end function
public static double code(double x) {
return Math.sqrt(Math.pow(x, -1.0));
}
def code(x): return math.sqrt(math.pow(x, -1.0))
function code(x) return sqrt((x ^ -1.0)) end
function tmp = code(x) tmp = sqrt((x ^ -1.0)); end
code[x_] := N[Sqrt[N[Power[x, -1.0], $MachinePrecision]], $MachinePrecision]
\begin{array}{l}
\\
\sqrt{{x}^{-1}}
\end{array}
Initial program 38.0%
Taylor expanded in x around 0
lower-sqrt.f64N/A
lower-/.f645.7
Applied rewrites5.7%
Final simplification5.7%
(FPCore (x) :precision binary64 (/ (* (/ -1.0 (sqrt x)) -0.5) x))
double code(double x) {
return ((-1.0 / sqrt(x)) * -0.5) / x;
}
real(8) function code(x)
real(8), intent (in) :: x
code = (((-1.0d0) / sqrt(x)) * (-0.5d0)) / x
end function
public static double code(double x) {
return ((-1.0 / Math.sqrt(x)) * -0.5) / x;
}
def code(x): return ((-1.0 / math.sqrt(x)) * -0.5) / x
function code(x) return Float64(Float64(Float64(-1.0 / sqrt(x)) * -0.5) / x) end
function tmp = code(x) tmp = ((-1.0 / sqrt(x)) * -0.5) / x; end
code[x_] := N[(N[(N[(-1.0 / N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * -0.5), $MachinePrecision] / x), $MachinePrecision]
\begin{array}{l}
\\
\frac{\frac{-1}{\sqrt{x}} \cdot -0.5}{x}
\end{array}
Initial program 38.0%
Taylor expanded in x around inf
div-subN/A
*-commutativeN/A
associate-/l*N/A
*-commutativeN/A
associate-/l*N/A
distribute-rgt-out--N/A
lower-*.f64N/A
unpow2N/A
associate-/r*N/A
lower-/.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower-sqrt.f64N/A
lower-/.f64N/A
lower-sqrt.f6484.9
Applied rewrites84.9%
Applied rewrites97.8%
Taylor expanded in x around inf
Applied rewrites97.7%
Applied rewrites97.8%
(FPCore (x) :precision binary64 (/ (/ 0.5 x) (sqrt x)))
double code(double x) {
return (0.5 / x) / sqrt(x);
}
real(8) function code(x)
real(8), intent (in) :: x
code = (0.5d0 / x) / sqrt(x)
end function
public static double code(double x) {
return (0.5 / x) / Math.sqrt(x);
}
def code(x): return (0.5 / x) / math.sqrt(x)
function code(x) return Float64(Float64(0.5 / x) / sqrt(x)) end
function tmp = code(x) tmp = (0.5 / x) / sqrt(x); end
code[x_] := N[(N[(0.5 / x), $MachinePrecision] / N[Sqrt[x], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\frac{0.5}{x}}{\sqrt{x}}
\end{array}
Initial program 38.0%
lift--.f64N/A
lift-/.f64N/A
clear-numN/A
lift-/.f64N/A
frac-subN/A
div-invN/A
metadata-evalN/A
*-rgt-identityN/A
*-commutativeN/A
associate-/r*N/A
lower-/.f64N/A
Applied rewrites38.0%
Taylor expanded in x around inf
lower-/.f6497.8
Applied rewrites97.8%
(FPCore (x) :precision binary64 (sqrt (/ x (* x x))))
double code(double x) {
return sqrt((x / (x * x)));
}
real(8) function code(x)
real(8), intent (in) :: x
code = sqrt((x / (x * x)))
end function
public static double code(double x) {
return Math.sqrt((x / (x * x)));
}
def code(x): return math.sqrt((x / (x * x)))
function code(x) return sqrt(Float64(x / Float64(x * x))) end
function tmp = code(x) tmp = sqrt((x / (x * x))); end
code[x_] := N[Sqrt[N[(x / N[(x * x), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]
\begin{array}{l}
\\
\sqrt{\frac{x}{x \cdot x}}
\end{array}
Initial program 38.0%
Taylor expanded in x around 0
lower-sqrt.f64N/A
lower-/.f645.7
Applied rewrites5.7%
Applied rewrites5.7%
Applied rewrites36.5%
(FPCore (x) :precision binary64 (- (pow x -0.5) (pow (+ x 1.0) -0.5)))
double code(double x) {
return pow(x, -0.5) - pow((x + 1.0), -0.5);
}
real(8) function code(x)
real(8), intent (in) :: x
code = (x ** (-0.5d0)) - ((x + 1.0d0) ** (-0.5d0))
end function
public static double code(double x) {
return Math.pow(x, -0.5) - Math.pow((x + 1.0), -0.5);
}
def code(x): return math.pow(x, -0.5) - math.pow((x + 1.0), -0.5)
function code(x) return Float64((x ^ -0.5) - (Float64(x + 1.0) ^ -0.5)) end
function tmp = code(x) tmp = (x ^ -0.5) - ((x + 1.0) ^ -0.5); end
code[x_] := N[(N[Power[x, -0.5], $MachinePrecision] - N[Power[N[(x + 1.0), $MachinePrecision], -0.5], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{x}^{-0.5} - {\left(x + 1\right)}^{-0.5}
\end{array}
herbie shell --seed 2024302
(FPCore (x)
:name "2isqrt (example 3.6)"
:precision binary64
:pre (and (> x 1.0) (< x 1e+308))
:alt
(! :herbie-platform default (- (pow x -1/2) (pow (+ x 1) -1/2)))
(- (/ 1.0 (sqrt x)) (/ 1.0 (sqrt (+ x 1.0)))))