
(FPCore (s u) :precision binary32 (* s (log (/ 1.0 (- 1.0 (* 4.0 u))))))
float code(float s, float u) {
return s * logf((1.0f / (1.0f - (4.0f * u))));
}
real(4) function code(s, u)
real(4), intent (in) :: s
real(4), intent (in) :: u
code = s * log((1.0e0 / (1.0e0 - (4.0e0 * u))))
end function
function code(s, u) return Float32(s * log(Float32(Float32(1.0) / Float32(Float32(1.0) - Float32(Float32(4.0) * u))))) end
function tmp = code(s, u) tmp = s * log((single(1.0) / (single(1.0) - (single(4.0) * u)))); end
\begin{array}{l}
\\
s \cdot \log \left(\frac{1}{1 - 4 \cdot u}\right)
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (s u) :precision binary32 (* s (log (/ 1.0 (- 1.0 (* 4.0 u))))))
float code(float s, float u) {
return s * logf((1.0f / (1.0f - (4.0f * u))));
}
real(4) function code(s, u)
real(4), intent (in) :: s
real(4), intent (in) :: u
code = s * log((1.0e0 / (1.0e0 - (4.0e0 * u))))
end function
function code(s, u) return Float32(s * log(Float32(Float32(1.0) / Float32(Float32(1.0) - Float32(Float32(4.0) * u))))) end
function tmp = code(s, u) tmp = s * log((single(1.0) / (single(1.0) - (single(4.0) * u)))); end
\begin{array}{l}
\\
s \cdot \log \left(\frac{1}{1 - 4 \cdot u}\right)
\end{array}
(FPCore (s u) :precision binary32 (if (<= (* 4.0 u) 0.0031999999191612005) (* s (+ (* (* 8.0 u) u) (* 4.0 u))) (* s (log (/ 1.0 (- 1.0 (* 4.0 u)))))))
float code(float s, float u) {
float tmp;
if ((4.0f * u) <= 0.0031999999191612005f) {
tmp = s * (((8.0f * u) * u) + (4.0f * u));
} else {
tmp = s * logf((1.0f / (1.0f - (4.0f * u))));
}
return tmp;
}
real(4) function code(s, u)
real(4), intent (in) :: s
real(4), intent (in) :: u
real(4) :: tmp
if ((4.0e0 * u) <= 0.0031999999191612005e0) then
tmp = s * (((8.0e0 * u) * u) + (4.0e0 * u))
else
tmp = s * log((1.0e0 / (1.0e0 - (4.0e0 * u))))
end if
code = tmp
end function
function code(s, u) tmp = Float32(0.0) if (Float32(Float32(4.0) * u) <= Float32(0.0031999999191612005)) tmp = Float32(s * Float32(Float32(Float32(Float32(8.0) * u) * u) + Float32(Float32(4.0) * u))); else tmp = Float32(s * log(Float32(Float32(1.0) / Float32(Float32(1.0) - Float32(Float32(4.0) * u))))); end return tmp end
function tmp_2 = code(s, u) tmp = single(0.0); if ((single(4.0) * u) <= single(0.0031999999191612005)) tmp = s * (((single(8.0) * u) * u) + (single(4.0) * u)); else tmp = s * log((single(1.0) / (single(1.0) - (single(4.0) * u)))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;4 \cdot u \leq 0.0031999999191612005:\\
\;\;\;\;s \cdot \left(\left(8 \cdot u\right) \cdot u + 4 \cdot u\right)\\
\mathbf{else}:\\
\;\;\;\;s \cdot \log \left(\frac{1}{1 - 4 \cdot u}\right)\\
\end{array}
\end{array}
if (*.f32 #s(literal 4 binary32) u) < 0.00319999992Initial program 48.5%
lift-log.f32N/A
lift-/.f32N/A
log-divN/A
flip--N/A
clear-numN/A
lower-/.f32N/A
metadata-evalN/A
+-lft-identityN/A
lower-/.f32N/A
Applied rewrites61.3%
Taylor expanded in u around 0
lower-/.f3286.3
Applied rewrites86.3%
Taylor expanded in u around 0
*-commutativeN/A
lower-*.f32N/A
+-commutativeN/A
lower-fma.f3286.5
Applied rewrites86.0%
Applied rewrites98.3%
if 0.00319999992 < (*.f32 #s(literal 4 binary32) u) Initial program 91.3%
(FPCore (s u) :precision binary32 (* s (+ (* (* 8.0 u) u) (* 4.0 u))))
float code(float s, float u) {
return s * (((8.0f * u) * u) + (4.0f * u));
}
real(4) function code(s, u)
real(4), intent (in) :: s
real(4), intent (in) :: u
code = s * (((8.0e0 * u) * u) + (4.0e0 * u))
end function
function code(s, u) return Float32(s * Float32(Float32(Float32(Float32(8.0) * u) * u) + Float32(Float32(4.0) * u))) end
function tmp = code(s, u) tmp = s * (((single(8.0) * u) * u) + (single(4.0) * u)); end
\begin{array}{l}
\\
s \cdot \left(\left(8 \cdot u\right) \cdot u + 4 \cdot u\right)
\end{array}
Initial program 60.7%
lift-log.f32N/A
lift-/.f32N/A
log-divN/A
flip--N/A
clear-numN/A
lower-/.f32N/A
metadata-evalN/A
+-lft-identityN/A
lower-/.f32N/A
Applied rewrites48.9%
Taylor expanded in u around 0
lower-/.f3273.8
Applied rewrites73.8%
Taylor expanded in u around 0
*-commutativeN/A
lower-*.f32N/A
+-commutativeN/A
lower-fma.f3273.9
Applied rewrites73.5%
Applied rewrites86.5%
(FPCore (s u) :precision binary32 (* s (* (+ (* 8.0 u) 4.0) u)))
float code(float s, float u) {
return s * (((8.0f * u) + 4.0f) * u);
}
real(4) function code(s, u)
real(4), intent (in) :: s
real(4), intent (in) :: u
code = s * (((8.0e0 * u) + 4.0e0) * u)
end function
function code(s, u) return Float32(s * Float32(Float32(Float32(Float32(8.0) * u) + Float32(4.0)) * u)) end
function tmp = code(s, u) tmp = s * (((single(8.0) * u) + single(4.0)) * u); end
\begin{array}{l}
\\
s \cdot \left(\left(8 \cdot u + 4\right) \cdot u\right)
\end{array}
Initial program 60.7%
lift-log.f32N/A
lift-/.f32N/A
log-divN/A
flip--N/A
clear-numN/A
lower-/.f32N/A
metadata-evalN/A
+-lft-identityN/A
lower-/.f32N/A
Applied rewrites48.3%
Taylor expanded in u around 0
lower-/.f3273.8
Applied rewrites73.8%
Taylor expanded in u around 0
*-commutativeN/A
lower-*.f32N/A
+-commutativeN/A
lower-fma.f3273.9
Applied rewrites73.5%
Applied rewrites86.2%
(FPCore (s u) :precision binary32 (* s (* 4.0 u)))
float code(float s, float u) {
return s * (4.0f * u);
}
real(4) function code(s, u)
real(4), intent (in) :: s
real(4), intent (in) :: u
code = s * (4.0e0 * u)
end function
function code(s, u) return Float32(s * Float32(Float32(4.0) * u)) end
function tmp = code(s, u) tmp = s * (single(4.0) * u); end
\begin{array}{l}
\\
s \cdot \left(4 \cdot u\right)
\end{array}
Initial program 60.7%
Taylor expanded in u around 0
lower-*.f3273.9
Applied rewrites73.9%
herbie shell --seed 2024299
(FPCore (s u)
:name "Disney BSSRDF, sample scattering profile, lower"
:precision binary32
:pre (and (and (<= 0.0 s) (<= s 256.0)) (and (<= 2.328306437e-10 u) (<= u 0.25)))
(* s (log (/ 1.0 (- 1.0 (* 4.0 u))))))