
(FPCore (x y z) :precision binary64 (+ 1.0 (/ (* 4.0 (- (+ x (* y 0.75)) z)) y)))
double code(double x, double y, double z) {
return 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 1.0d0 + ((4.0d0 * ((x + (y * 0.75d0)) - z)) / y)
end function
public static double code(double x, double y, double z) {
return 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y);
}
def code(x, y, z): return 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y)
function code(x, y, z) return Float64(1.0 + Float64(Float64(4.0 * Float64(Float64(x + Float64(y * 0.75)) - z)) / y)) end
function tmp = code(x, y, z) tmp = 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y); end
code[x_, y_, z_] := N[(1.0 + N[(N[(4.0 * N[(N[(x + N[(y * 0.75), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ 1.0 (/ (* 4.0 (- (+ x (* y 0.75)) z)) y)))
double code(double x, double y, double z) {
return 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 1.0d0 + ((4.0d0 * ((x + (y * 0.75d0)) - z)) / y)
end function
public static double code(double x, double y, double z) {
return 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y);
}
def code(x, y, z): return 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y)
function code(x, y, z) return Float64(1.0 + Float64(Float64(4.0 * Float64(Float64(x + Float64(y * 0.75)) - z)) / y)) end
function tmp = code(x, y, z) tmp = 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y); end
code[x_, y_, z_] := N[(1.0 + N[(N[(4.0 * N[(N[(x + N[(y * 0.75), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y}
\end{array}
(FPCore (x y z) :precision binary64 (fma (/ (- x z) y) 4.0 4.0))
double code(double x, double y, double z) {
return fma(((x - z) / y), 4.0, 4.0);
}
function code(x, y, z) return fma(Float64(Float64(x - z) / y), 4.0, 4.0) end
code[x_, y_, z_] := N[(N[(N[(x - z), $MachinePrecision] / y), $MachinePrecision] * 4.0 + 4.0), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\frac{x - z}{y}, 4, 4\right)
\end{array}
Initial program 99.6%
Taylor expanded in x around 0
+-commutativeN/A
associate-+l+N/A
*-commutativeN/A
div-subN/A
associate-/l*N/A
*-inversesN/A
metadata-evalN/A
+-commutativeN/A
sub-negN/A
distribute-rgt-inN/A
metadata-evalN/A
associate-+r+N/A
metadata-evalN/A
distribute-rgt1-inN/A
distribute-rgt-inN/A
associate-+l+N/A
sub-negN/A
div-subN/A
Applied rewrites100.0%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* (/ z y) -4.0))
(t_1 (/ (* 4.0 (- (+ x (* y 0.75)) z)) y))
(t_2 (* (/ x y) 4.0)))
(if (<= t_1 -1e+255)
t_0
(if (<= t_1 -4000000000000.0)
t_2
(if (<= t_1 1.25e+31) 4.0 (if (<= t_1 1e+158) t_2 t_0))))))
double code(double x, double y, double z) {
double t_0 = (z / y) * -4.0;
double t_1 = (4.0 * ((x + (y * 0.75)) - z)) / y;
double t_2 = (x / y) * 4.0;
double tmp;
if (t_1 <= -1e+255) {
tmp = t_0;
} else if (t_1 <= -4000000000000.0) {
tmp = t_2;
} else if (t_1 <= 1.25e+31) {
tmp = 4.0;
} else if (t_1 <= 1e+158) {
tmp = t_2;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_0 = (z / y) * (-4.0d0)
t_1 = (4.0d0 * ((x + (y * 0.75d0)) - z)) / y
t_2 = (x / y) * 4.0d0
if (t_1 <= (-1d+255)) then
tmp = t_0
else if (t_1 <= (-4000000000000.0d0)) then
tmp = t_2
else if (t_1 <= 1.25d+31) then
tmp = 4.0d0
else if (t_1 <= 1d+158) then
tmp = t_2
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (z / y) * -4.0;
double t_1 = (4.0 * ((x + (y * 0.75)) - z)) / y;
double t_2 = (x / y) * 4.0;
double tmp;
if (t_1 <= -1e+255) {
tmp = t_0;
} else if (t_1 <= -4000000000000.0) {
tmp = t_2;
} else if (t_1 <= 1.25e+31) {
tmp = 4.0;
} else if (t_1 <= 1e+158) {
tmp = t_2;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = (z / y) * -4.0 t_1 = (4.0 * ((x + (y * 0.75)) - z)) / y t_2 = (x / y) * 4.0 tmp = 0 if t_1 <= -1e+255: tmp = t_0 elif t_1 <= -4000000000000.0: tmp = t_2 elif t_1 <= 1.25e+31: tmp = 4.0 elif t_1 <= 1e+158: tmp = t_2 else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(Float64(z / y) * -4.0) t_1 = Float64(Float64(4.0 * Float64(Float64(x + Float64(y * 0.75)) - z)) / y) t_2 = Float64(Float64(x / y) * 4.0) tmp = 0.0 if (t_1 <= -1e+255) tmp = t_0; elseif (t_1 <= -4000000000000.0) tmp = t_2; elseif (t_1 <= 1.25e+31) tmp = 4.0; elseif (t_1 <= 1e+158) tmp = t_2; else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = (z / y) * -4.0; t_1 = (4.0 * ((x + (y * 0.75)) - z)) / y; t_2 = (x / y) * 4.0; tmp = 0.0; if (t_1 <= -1e+255) tmp = t_0; elseif (t_1 <= -4000000000000.0) tmp = t_2; elseif (t_1 <= 1.25e+31) tmp = 4.0; elseif (t_1 <= 1e+158) tmp = t_2; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(z / y), $MachinePrecision] * -4.0), $MachinePrecision]}, Block[{t$95$1 = N[(N[(4.0 * N[(N[(x + N[(y * 0.75), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]}, Block[{t$95$2 = N[(N[(x / y), $MachinePrecision] * 4.0), $MachinePrecision]}, If[LessEqual[t$95$1, -1e+255], t$95$0, If[LessEqual[t$95$1, -4000000000000.0], t$95$2, If[LessEqual[t$95$1, 1.25e+31], 4.0, If[LessEqual[t$95$1, 1e+158], t$95$2, t$95$0]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{z}{y} \cdot -4\\
t_1 := \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y}\\
t_2 := \frac{x}{y} \cdot 4\\
\mathbf{if}\;t\_1 \leq -1 \cdot 10^{+255}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;t\_1 \leq -4000000000000:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 1.25 \cdot 10^{+31}:\\
\;\;\;\;4\\
\mathbf{elif}\;t\_1 \leq 10^{+158}:\\
\;\;\;\;t\_2\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) < -9.99999999999999988e254 or 9.99999999999999953e157 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) Initial program 98.9%
Taylor expanded in x around 0
div-subN/A
associate-/l*N/A
*-inversesN/A
metadata-evalN/A
+-commutativeN/A
sub-negN/A
+-commutativeN/A
distribute-rgt-inN/A
*-commutativeN/A
*-lft-identityN/A
associate-*l/N/A
distribute-rgt-neg-inN/A
associate-*l*N/A
*-commutativeN/A
metadata-evalN/A
associate-+l+N/A
metadata-evalN/A
Applied rewrites64.6%
Taylor expanded in y around 0
Applied rewrites63.4%
if -9.99999999999999988e254 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) < -4e12 or 1.25000000000000007e31 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) < 9.99999999999999953e157Initial program 100.0%
Taylor expanded in x around 0
+-commutativeN/A
associate-+l+N/A
*-commutativeN/A
div-subN/A
associate-/l*N/A
*-inversesN/A
metadata-evalN/A
+-commutativeN/A
sub-negN/A
distribute-rgt-inN/A
metadata-evalN/A
associate-+r+N/A
metadata-evalN/A
distribute-rgt1-inN/A
distribute-rgt-inN/A
associate-+l+N/A
sub-negN/A
div-subN/A
Applied rewrites100.0%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
lower-/.f6464.3
Applied rewrites64.3%
if -4e12 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) < 1.25000000000000007e31Initial program 99.9%
Taylor expanded in y around inf
Applied rewrites93.1%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* (/ z y) -4.0))
(t_1 (/ (* 4.0 (- (+ x (* y 0.75)) z)) y))
(t_2 (* x (/ 4.0 y))))
(if (<= t_1 -1e+255)
t_0
(if (<= t_1 -4000000000000.0)
t_2
(if (<= t_1 1.25e+31) 4.0 (if (<= t_1 1e+158) t_2 t_0))))))
double code(double x, double y, double z) {
double t_0 = (z / y) * -4.0;
double t_1 = (4.0 * ((x + (y * 0.75)) - z)) / y;
double t_2 = x * (4.0 / y);
double tmp;
if (t_1 <= -1e+255) {
tmp = t_0;
} else if (t_1 <= -4000000000000.0) {
tmp = t_2;
} else if (t_1 <= 1.25e+31) {
tmp = 4.0;
} else if (t_1 <= 1e+158) {
tmp = t_2;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_0 = (z / y) * (-4.0d0)
t_1 = (4.0d0 * ((x + (y * 0.75d0)) - z)) / y
t_2 = x * (4.0d0 / y)
if (t_1 <= (-1d+255)) then
tmp = t_0
else if (t_1 <= (-4000000000000.0d0)) then
tmp = t_2
else if (t_1 <= 1.25d+31) then
tmp = 4.0d0
else if (t_1 <= 1d+158) then
tmp = t_2
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (z / y) * -4.0;
double t_1 = (4.0 * ((x + (y * 0.75)) - z)) / y;
double t_2 = x * (4.0 / y);
double tmp;
if (t_1 <= -1e+255) {
tmp = t_0;
} else if (t_1 <= -4000000000000.0) {
tmp = t_2;
} else if (t_1 <= 1.25e+31) {
tmp = 4.0;
} else if (t_1 <= 1e+158) {
tmp = t_2;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = (z / y) * -4.0 t_1 = (4.0 * ((x + (y * 0.75)) - z)) / y t_2 = x * (4.0 / y) tmp = 0 if t_1 <= -1e+255: tmp = t_0 elif t_1 <= -4000000000000.0: tmp = t_2 elif t_1 <= 1.25e+31: tmp = 4.0 elif t_1 <= 1e+158: tmp = t_2 else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(Float64(z / y) * -4.0) t_1 = Float64(Float64(4.0 * Float64(Float64(x + Float64(y * 0.75)) - z)) / y) t_2 = Float64(x * Float64(4.0 / y)) tmp = 0.0 if (t_1 <= -1e+255) tmp = t_0; elseif (t_1 <= -4000000000000.0) tmp = t_2; elseif (t_1 <= 1.25e+31) tmp = 4.0; elseif (t_1 <= 1e+158) tmp = t_2; else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = (z / y) * -4.0; t_1 = (4.0 * ((x + (y * 0.75)) - z)) / y; t_2 = x * (4.0 / y); tmp = 0.0; if (t_1 <= -1e+255) tmp = t_0; elseif (t_1 <= -4000000000000.0) tmp = t_2; elseif (t_1 <= 1.25e+31) tmp = 4.0; elseif (t_1 <= 1e+158) tmp = t_2; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(z / y), $MachinePrecision] * -4.0), $MachinePrecision]}, Block[{t$95$1 = N[(N[(4.0 * N[(N[(x + N[(y * 0.75), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]}, Block[{t$95$2 = N[(x * N[(4.0 / y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -1e+255], t$95$0, If[LessEqual[t$95$1, -4000000000000.0], t$95$2, If[LessEqual[t$95$1, 1.25e+31], 4.0, If[LessEqual[t$95$1, 1e+158], t$95$2, t$95$0]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{z}{y} \cdot -4\\
t_1 := \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y}\\
t_2 := x \cdot \frac{4}{y}\\
\mathbf{if}\;t\_1 \leq -1 \cdot 10^{+255}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;t\_1 \leq -4000000000000:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 1.25 \cdot 10^{+31}:\\
\;\;\;\;4\\
\mathbf{elif}\;t\_1 \leq 10^{+158}:\\
\;\;\;\;t\_2\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) < -9.99999999999999988e254 or 9.99999999999999953e157 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) Initial program 98.9%
Taylor expanded in x around 0
div-subN/A
associate-/l*N/A
*-inversesN/A
metadata-evalN/A
+-commutativeN/A
sub-negN/A
+-commutativeN/A
distribute-rgt-inN/A
*-commutativeN/A
*-lft-identityN/A
associate-*l/N/A
distribute-rgt-neg-inN/A
associate-*l*N/A
*-commutativeN/A
metadata-evalN/A
associate-+l+N/A
metadata-evalN/A
Applied rewrites64.6%
Taylor expanded in y around 0
Applied rewrites63.4%
if -9.99999999999999988e254 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) < -4e12 or 1.25000000000000007e31 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) < 9.99999999999999953e157Initial program 100.0%
Taylor expanded in x around 0
+-commutativeN/A
associate-+l+N/A
*-commutativeN/A
div-subN/A
associate-/l*N/A
*-inversesN/A
metadata-evalN/A
+-commutativeN/A
sub-negN/A
distribute-rgt-inN/A
metadata-evalN/A
associate-+r+N/A
metadata-evalN/A
distribute-rgt1-inN/A
distribute-rgt-inN/A
associate-+l+N/A
sub-negN/A
div-subN/A
Applied rewrites100.0%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
lower-/.f6464.3
Applied rewrites64.3%
Applied rewrites64.0%
if -4e12 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) < 1.25000000000000007e31Initial program 99.9%
Taylor expanded in y around inf
Applied rewrites93.1%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (/ (* 4.0 (- (+ x (* y 0.75)) z)) y)))
(if (or (<= t_0 -2e+40) (not (<= t_0 20000.0)))
(* (- z x) (/ -4.0 y))
(fma (/ x y) 4.0 4.0))))
double code(double x, double y, double z) {
double t_0 = (4.0 * ((x + (y * 0.75)) - z)) / y;
double tmp;
if ((t_0 <= -2e+40) || !(t_0 <= 20000.0)) {
tmp = (z - x) * (-4.0 / y);
} else {
tmp = fma((x / y), 4.0, 4.0);
}
return tmp;
}
function code(x, y, z) t_0 = Float64(Float64(4.0 * Float64(Float64(x + Float64(y * 0.75)) - z)) / y) tmp = 0.0 if ((t_0 <= -2e+40) || !(t_0 <= 20000.0)) tmp = Float64(Float64(z - x) * Float64(-4.0 / y)); else tmp = fma(Float64(x / y), 4.0, 4.0); end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(4.0 * N[(N[(x + N[(y * 0.75), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]}, If[Or[LessEqual[t$95$0, -2e+40], N[Not[LessEqual[t$95$0, 20000.0]], $MachinePrecision]], N[(N[(z - x), $MachinePrecision] * N[(-4.0 / y), $MachinePrecision]), $MachinePrecision], N[(N[(x / y), $MachinePrecision] * 4.0 + 4.0), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y}\\
\mathbf{if}\;t\_0 \leq -2 \cdot 10^{+40} \lor \neg \left(t\_0 \leq 20000\right):\\
\;\;\;\;\left(z - x\right) \cdot \frac{-4}{y}\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(\frac{x}{y}, 4, 4\right)\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) < -2.00000000000000006e40 or 2e4 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) Initial program 99.3%
Taylor expanded in x around 0
+-commutativeN/A
associate-+l+N/A
*-commutativeN/A
div-subN/A
associate-/l*N/A
*-inversesN/A
metadata-evalN/A
+-commutativeN/A
sub-negN/A
distribute-rgt-inN/A
metadata-evalN/A
associate-+r+N/A
metadata-evalN/A
distribute-rgt1-inN/A
distribute-rgt-inN/A
associate-+l+N/A
sub-negN/A
div-subN/A
Applied rewrites100.0%
Taylor expanded in y around 0
Applied rewrites98.7%
if -2.00000000000000006e40 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) < 2e4Initial program 99.9%
Taylor expanded in x around 0
+-commutativeN/A
associate-+l+N/A
*-commutativeN/A
div-subN/A
associate-/l*N/A
*-inversesN/A
metadata-evalN/A
+-commutativeN/A
sub-negN/A
distribute-rgt-inN/A
metadata-evalN/A
associate-+r+N/A
metadata-evalN/A
distribute-rgt1-inN/A
distribute-rgt-inN/A
associate-+l+N/A
sub-negN/A
div-subN/A
Applied rewrites100.0%
Taylor expanded in x around inf
Applied rewrites98.6%
Final simplification98.7%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (/ (* 4.0 (- (+ x (* y 0.75)) z)) y)))
(if (or (<= t_0 -4000000000000.0) (not (<= t_0 20000.0)))
(* (/ z y) -4.0)
4.0)))
double code(double x, double y, double z) {
double t_0 = (4.0 * ((x + (y * 0.75)) - z)) / y;
double tmp;
if ((t_0 <= -4000000000000.0) || !(t_0 <= 20000.0)) {
tmp = (z / y) * -4.0;
} else {
tmp = 4.0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = (4.0d0 * ((x + (y * 0.75d0)) - z)) / y
if ((t_0 <= (-4000000000000.0d0)) .or. (.not. (t_0 <= 20000.0d0))) then
tmp = (z / y) * (-4.0d0)
else
tmp = 4.0d0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (4.0 * ((x + (y * 0.75)) - z)) / y;
double tmp;
if ((t_0 <= -4000000000000.0) || !(t_0 <= 20000.0)) {
tmp = (z / y) * -4.0;
} else {
tmp = 4.0;
}
return tmp;
}
def code(x, y, z): t_0 = (4.0 * ((x + (y * 0.75)) - z)) / y tmp = 0 if (t_0 <= -4000000000000.0) or not (t_0 <= 20000.0): tmp = (z / y) * -4.0 else: tmp = 4.0 return tmp
function code(x, y, z) t_0 = Float64(Float64(4.0 * Float64(Float64(x + Float64(y * 0.75)) - z)) / y) tmp = 0.0 if ((t_0 <= -4000000000000.0) || !(t_0 <= 20000.0)) tmp = Float64(Float64(z / y) * -4.0); else tmp = 4.0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = (4.0 * ((x + (y * 0.75)) - z)) / y; tmp = 0.0; if ((t_0 <= -4000000000000.0) || ~((t_0 <= 20000.0))) tmp = (z / y) * -4.0; else tmp = 4.0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(4.0 * N[(N[(x + N[(y * 0.75), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]}, If[Or[LessEqual[t$95$0, -4000000000000.0], N[Not[LessEqual[t$95$0, 20000.0]], $MachinePrecision]], N[(N[(z / y), $MachinePrecision] * -4.0), $MachinePrecision], 4.0]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y}\\
\mathbf{if}\;t\_0 \leq -4000000000000 \lor \neg \left(t\_0 \leq 20000\right):\\
\;\;\;\;\frac{z}{y} \cdot -4\\
\mathbf{else}:\\
\;\;\;\;4\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) < -4e12 or 2e4 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) Initial program 99.3%
Taylor expanded in x around 0
div-subN/A
associate-/l*N/A
*-inversesN/A
metadata-evalN/A
+-commutativeN/A
sub-negN/A
+-commutativeN/A
distribute-rgt-inN/A
*-commutativeN/A
*-lft-identityN/A
associate-*l/N/A
distribute-rgt-neg-inN/A
associate-*l*N/A
*-commutativeN/A
metadata-evalN/A
associate-+l+N/A
metadata-evalN/A
Applied rewrites54.9%
Taylor expanded in y around 0
Applied rewrites53.7%
if -4e12 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) < 2e4Initial program 99.9%
Taylor expanded in y around inf
Applied rewrites96.2%
Final simplification71.5%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (/ (* 4.0 (- (+ x (* y 0.75)) z)) y)))
(if (or (<= t_0 -4000000000000.0) (not (<= t_0 20000.0)))
(* z (/ -4.0 y))
4.0)))
double code(double x, double y, double z) {
double t_0 = (4.0 * ((x + (y * 0.75)) - z)) / y;
double tmp;
if ((t_0 <= -4000000000000.0) || !(t_0 <= 20000.0)) {
tmp = z * (-4.0 / y);
} else {
tmp = 4.0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = (4.0d0 * ((x + (y * 0.75d0)) - z)) / y
if ((t_0 <= (-4000000000000.0d0)) .or. (.not. (t_0 <= 20000.0d0))) then
tmp = z * ((-4.0d0) / y)
else
tmp = 4.0d0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (4.0 * ((x + (y * 0.75)) - z)) / y;
double tmp;
if ((t_0 <= -4000000000000.0) || !(t_0 <= 20000.0)) {
tmp = z * (-4.0 / y);
} else {
tmp = 4.0;
}
return tmp;
}
def code(x, y, z): t_0 = (4.0 * ((x + (y * 0.75)) - z)) / y tmp = 0 if (t_0 <= -4000000000000.0) or not (t_0 <= 20000.0): tmp = z * (-4.0 / y) else: tmp = 4.0 return tmp
function code(x, y, z) t_0 = Float64(Float64(4.0 * Float64(Float64(x + Float64(y * 0.75)) - z)) / y) tmp = 0.0 if ((t_0 <= -4000000000000.0) || !(t_0 <= 20000.0)) tmp = Float64(z * Float64(-4.0 / y)); else tmp = 4.0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = (4.0 * ((x + (y * 0.75)) - z)) / y; tmp = 0.0; if ((t_0 <= -4000000000000.0) || ~((t_0 <= 20000.0))) tmp = z * (-4.0 / y); else tmp = 4.0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(4.0 * N[(N[(x + N[(y * 0.75), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]}, If[Or[LessEqual[t$95$0, -4000000000000.0], N[Not[LessEqual[t$95$0, 20000.0]], $MachinePrecision]], N[(z * N[(-4.0 / y), $MachinePrecision]), $MachinePrecision], 4.0]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y}\\
\mathbf{if}\;t\_0 \leq -4000000000000 \lor \neg \left(t\_0 \leq 20000\right):\\
\;\;\;\;z \cdot \frac{-4}{y}\\
\mathbf{else}:\\
\;\;\;\;4\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) < -4e12 or 2e4 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) Initial program 99.3%
Taylor expanded in x around 0
div-subN/A
associate-/l*N/A
*-inversesN/A
metadata-evalN/A
+-commutativeN/A
sub-negN/A
+-commutativeN/A
distribute-rgt-inN/A
*-commutativeN/A
*-lft-identityN/A
associate-*l/N/A
distribute-rgt-neg-inN/A
associate-*l*N/A
*-commutativeN/A
metadata-evalN/A
associate-+l+N/A
metadata-evalN/A
Applied rewrites54.9%
Taylor expanded in y around 0
Applied rewrites53.7%
Applied rewrites53.6%
if -4e12 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) < 2e4Initial program 99.9%
Taylor expanded in y around inf
Applied rewrites96.2%
Final simplification71.4%
(FPCore (x y z) :precision binary64 (if (or (<= x -2.1e+24) (not (<= x 1.65e+99))) (fma (/ x y) 4.0 4.0) (fma -4.0 (/ z y) 4.0)))
double code(double x, double y, double z) {
double tmp;
if ((x <= -2.1e+24) || !(x <= 1.65e+99)) {
tmp = fma((x / y), 4.0, 4.0);
} else {
tmp = fma(-4.0, (z / y), 4.0);
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if ((x <= -2.1e+24) || !(x <= 1.65e+99)) tmp = fma(Float64(x / y), 4.0, 4.0); else tmp = fma(-4.0, Float64(z / y), 4.0); end return tmp end
code[x_, y_, z_] := If[Or[LessEqual[x, -2.1e+24], N[Not[LessEqual[x, 1.65e+99]], $MachinePrecision]], N[(N[(x / y), $MachinePrecision] * 4.0 + 4.0), $MachinePrecision], N[(-4.0 * N[(z / y), $MachinePrecision] + 4.0), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -2.1 \cdot 10^{+24} \lor \neg \left(x \leq 1.65 \cdot 10^{+99}\right):\\
\;\;\;\;\mathsf{fma}\left(\frac{x}{y}, 4, 4\right)\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(-4, \frac{z}{y}, 4\right)\\
\end{array}
\end{array}
if x < -2.1000000000000001e24 or 1.65e99 < x Initial program 100.0%
Taylor expanded in x around 0
+-commutativeN/A
associate-+l+N/A
*-commutativeN/A
div-subN/A
associate-/l*N/A
*-inversesN/A
metadata-evalN/A
+-commutativeN/A
sub-negN/A
distribute-rgt-inN/A
metadata-evalN/A
associate-+r+N/A
metadata-evalN/A
distribute-rgt1-inN/A
distribute-rgt-inN/A
associate-+l+N/A
sub-negN/A
div-subN/A
Applied rewrites100.0%
Taylor expanded in x around inf
Applied rewrites88.3%
if -2.1000000000000001e24 < x < 1.65e99Initial program 99.4%
Taylor expanded in x around 0
div-subN/A
associate-/l*N/A
*-inversesN/A
metadata-evalN/A
+-commutativeN/A
sub-negN/A
+-commutativeN/A
distribute-rgt-inN/A
*-commutativeN/A
*-lft-identityN/A
associate-*l/N/A
distribute-rgt-neg-inN/A
associate-*l*N/A
*-commutativeN/A
metadata-evalN/A
associate-+l+N/A
metadata-evalN/A
Applied rewrites92.9%
Final simplification91.2%
(FPCore (x y z) :precision binary64 (if (or (<= x -4.3e+108) (not (<= x 1.62e+143))) (* (/ x y) 4.0) (fma -4.0 (/ z y) 4.0)))
double code(double x, double y, double z) {
double tmp;
if ((x <= -4.3e+108) || !(x <= 1.62e+143)) {
tmp = (x / y) * 4.0;
} else {
tmp = fma(-4.0, (z / y), 4.0);
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if ((x <= -4.3e+108) || !(x <= 1.62e+143)) tmp = Float64(Float64(x / y) * 4.0); else tmp = fma(-4.0, Float64(z / y), 4.0); end return tmp end
code[x_, y_, z_] := If[Or[LessEqual[x, -4.3e+108], N[Not[LessEqual[x, 1.62e+143]], $MachinePrecision]], N[(N[(x / y), $MachinePrecision] * 4.0), $MachinePrecision], N[(-4.0 * N[(z / y), $MachinePrecision] + 4.0), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -4.3 \cdot 10^{+108} \lor \neg \left(x \leq 1.62 \cdot 10^{+143}\right):\\
\;\;\;\;\frac{x}{y} \cdot 4\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(-4, \frac{z}{y}, 4\right)\\
\end{array}
\end{array}
if x < -4.29999999999999996e108 or 1.62e143 < x Initial program 100.0%
Taylor expanded in x around 0
+-commutativeN/A
associate-+l+N/A
*-commutativeN/A
div-subN/A
associate-/l*N/A
*-inversesN/A
metadata-evalN/A
+-commutativeN/A
sub-negN/A
distribute-rgt-inN/A
metadata-evalN/A
associate-+r+N/A
metadata-evalN/A
distribute-rgt1-inN/A
distribute-rgt-inN/A
associate-+l+N/A
sub-negN/A
div-subN/A
Applied rewrites100.0%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
lower-/.f6472.9
Applied rewrites72.9%
if -4.29999999999999996e108 < x < 1.62e143Initial program 99.4%
Taylor expanded in x around 0
div-subN/A
associate-/l*N/A
*-inversesN/A
metadata-evalN/A
+-commutativeN/A
sub-negN/A
+-commutativeN/A
distribute-rgt-inN/A
*-commutativeN/A
*-lft-identityN/A
associate-*l/N/A
distribute-rgt-neg-inN/A
associate-*l*N/A
*-commutativeN/A
metadata-evalN/A
associate-+l+N/A
metadata-evalN/A
Applied rewrites90.1%
Final simplification85.2%
(FPCore (x y z) :precision binary64 4.0)
double code(double x, double y, double z) {
return 4.0;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 4.0d0
end function
public static double code(double x, double y, double z) {
return 4.0;
}
def code(x, y, z): return 4.0
function code(x, y, z) return 4.0 end
function tmp = code(x, y, z) tmp = 4.0; end
code[x_, y_, z_] := 4.0
\begin{array}{l}
\\
4
\end{array}
Initial program 99.6%
Taylor expanded in y around inf
Applied rewrites42.2%
herbie shell --seed 2024299
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, A"
:precision binary64
(+ 1.0 (/ (* 4.0 (- (+ x (* y 0.75)) z)) y)))