
Time bar (total: 12.2s)
| 1× | search |
| Probability | Valid | Unknown | Precondition | Infinite | Domain | Can't | Iter |
|---|---|---|---|---|---|---|---|
| 0% | 0% | 99.9% | 0.1% | 0% | 0% | 0% | 0 |
| 100% | 99.9% | 0% | 0.1% | 0% | 0% | 0% | 1 |
Compiled 25 to 14 computations (44% saved)
| 1.3s | 8 256× | 0 | valid |
ival-sinu: 492.0ms (45.3% of total)ival-cosu: 188.0ms (17.3% of total)ival-mult: 185.0ms (17% of total)ival-pow2: 164.0ms (15.1% of total)ival-sub: 44.0ms (4% of total)ival-true: 6.0ms (0.6% of total)exact: 5.0ms (0.5% of total)ival-assert: 3.0ms (0.3% of total)| Ground Truth | Overpredictions | Example | Underpredictions | Example | Subexpression |
|---|---|---|---|---|---|
| 117 | 0 | - | 0 | - | (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
| 116 | 1 | (-84.90320850946468 -2.0068988159963777e-143 49761.7534924159) | 0 | - | (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
| 30 | 0 | - | 1 | (1.6625529006883342e-86 -1.9198503040492342e+102 -4.433836866939041e-308) | (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 12 | 0 | - | 0 | - | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 0 | 0 | - | 0 | - | (pow.f64 b #s(literal 2 binary64)) |
| 0 | 0 | - | 0 | - | (/.f64 angle #s(literal 180 binary64)) |
| 0 | 0 | - | 0 | - | a |
| 0 | 0 | - | 0 | - | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 0 | 1 | (2.3739210205796254e-227 1.2594915892642714e-162 -1.6130068987689153e+121) | 0 | - | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| 0 | 0 | - | 0 | - | #s(literal 180 binary64) |
| 0 | 0 | - | 0 | - | angle |
| 0 | 0 | - | 0 | - | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 0 | 0 | - | 0 | - | (pow.f64 a #s(literal 2 binary64)) |
| 0 | 0 | - | 0 | - | #s(literal 2 binary64) |
| 0 | 0 | - | 0 | - | b |
| 0 | 0 | - | 0 | - | (PI.f64) |
| Operator | Subexpression | Explanation | Count | |
|---|---|---|---|---|
cos.f64 | (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) | sensitivity | 117 | 0 |
sin.f64 | (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) | sensitivity | 117 | 0 |
*.f64 | (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | n*o | 29 | 0 |
-.f64 | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) | nan-rescue | 12 | 0 |
| ↳ | (pow.f64 b #s(literal 2 binary64)) | overflow | 59 | |
| ↳ | (pow.f64 a #s(literal 2 binary64)) | overflow | 59 | |
*.f64 | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) | n*u | 1 | 0 |
| Predicted + | Predicted - | |
|---|---|---|
| + | 115 | 1 |
| - | 34 | 106 |
| Predicted + | Predicted Maybe | Predicted - | |
|---|---|---|---|
| + | 115 | 0 | 1 |
| - | 34 | 0 | 106 |
| number | freq |
|---|---|
| 0 | 107 |
| 1 | 31 |
| 2 | 109 |
| 3 | 9 |
| Predicted + | Predicted Maybe | Predicted - | |
|---|---|---|---|
| + | 1 | 0 | 0 |
| - | 0 | 0 | 0 |
| 98.0ms | 512× | 0 | valid |
Compiled 288 to 68 computations (76.4% saved)
ival-mult: 11.0ms (21.3% of total)ival-cosu: 11.0ms (21.3% of total)ival-sinu: 11.0ms (21.3% of total)ival-pow2: 9.0ms (17.4% of total)ival-div: 4.0ms (7.7% of total)ival-pi: 2.0ms (3.9% of total)ival-sub: 2.0ms (3.9% of total)exact: 1.0ms (1.9% of total)ival-assert: 0.0ms (0% of total)ival-true: 0.0ms (0% of total)| 1× | egg-herbie |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 57 | 218 |
| 1 | 182 | 207 |
| 2 | 770 | 207 |
| 3 | 2982 | 207 |
| 4 | 7289 | 207 |
| 0 | 16 | 23 |
| 0 | 27 | 23 |
| 1 | 57 | 23 |
| 2 | 179 | 23 |
| 3 | 669 | 23 |
| 4 | 3084 | 23 |
| 5 | 7326 | 23 |
| 0 | 8555 | 23 |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| 1× | node limit |
| Inputs |
|---|
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| Outputs |
|---|
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (-.f64 b a) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (+.f64 a b) #s(literal 2 binary64)))) |
(abs b)
(abs a)
(negabs angle)
Compiled 23 to 16 computations (30.4% saved)
Compiled 0 to 3 computations (-∞% saved)
| Status | Accuracy | Program |
|---|---|---|
| ▶ | 58.5% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
Compiled 23 to 16 computations (30.4% saved)
| 1× | egg-herbie |
Found 4 expressions of interest:
| New | Metric | Score | Program |
|---|---|---|---|
| cost-diff | 128 | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) | |
| cost-diff | 384 | (/.f64 angle #s(literal 180 binary64)) | |
| cost-diff | 6144 | (pow.f64 a #s(literal 2 binary64)) | |
| cost-diff | 6144 | (pow.f64 b #s(literal 2 binary64)) |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 16 | 87 |
| 0 | 27 | 87 |
| 1 | 57 | 87 |
| 2 | 179 | 87 |
| 3 | 669 | 87 |
| 4 | 3084 | 87 |
| 5 | 7326 | 87 |
| 0 | 8555 | 87 |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| Inputs |
|---|
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
#s(literal 2 binary64) |
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
(pow.f64 b #s(literal 2 binary64)) |
b |
(pow.f64 a #s(literal 2 binary64)) |
a |
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(PI.f64) |
(/.f64 angle #s(literal 180 binary64)) |
angle |
#s(literal 180 binary64) |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
| Outputs |
|---|
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (-.f64 b a) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (+.f64 a b) #s(literal 2 binary64)))) |
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 (+.f64 a b) #s(literal -2 binary64)) (-.f64 a b))) |
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
(*.f64 (*.f64 (+.f64 a b) #s(literal -2 binary64)) (-.f64 a b)) |
#s(literal 2 binary64) |
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
(*.f64 (-.f64 b a) (+.f64 a b)) |
(pow.f64 b #s(literal 2 binary64)) |
(*.f64 b b) |
b |
(pow.f64 a #s(literal 2 binary64)) |
(*.f64 a a) |
a |
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)) |
(PI.f64) |
(/.f64 angle #s(literal 180 binary64)) |
(*.f64 angle #s(literal 1/180 binary64)) |
angle |
#s(literal 180 binary64) |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) |
Found 4 expressions of interest:
| New | Metric | Score | Program |
|---|---|---|---|
| accuracy | 2.6992063649812352 | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) | |
| accuracy | 7.012668082279723 | (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| accuracy | 25.245159119079375 | (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) | |
| accuracy | 25.64371983115216 | (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
| 67.0ms | 256× | 0 | valid |
Compiled 176 to 34 computations (80.7% saved)
ival-pi: 32.0ms (56.7% of total)ival-mult: 6.0ms (10.6% of total)ival-sinu: 6.0ms (10.6% of total)ival-cosu: 5.0ms (8.9% of total)ival-pow2: 5.0ms (8.9% of total)ival-div: 2.0ms (3.5% of total)ival-sub: 1.0ms (1.8% of total)ival-assert: 0.0ms (0% of total)ival-true: 0.0ms (0% of total)exact: 0.0ms (0% of total)| Inputs |
|---|
(pow.f64 b #s(literal 2 binary64)) |
(pow.f64 a #s(literal 2 binary64)) |
(/.f64 angle #s(literal 180 binary64)) |
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| Outputs |
|---|
(pow a 2) |
(pow b 2) |
(+ (* -1 (pow a 2)) (pow b 2)) |
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(* -1 (pow a 2)) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))) |
(- (pow b 2) (pow a 2)) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(* 1/180 angle) |
1 |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(* 1/180 (* angle (PI))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) |
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (- (pow b 2) (pow a 2))))) (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (- (pow b 2) (pow a 2))))) (* 1/11337408000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))) |
(cos (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
9 calls:
| Time | Variable | Point | Expression | |
|---|---|---|---|---|
| 5.0ms | b | @ | -inf | ((pow b 2) (pow a 2) (/ angle 180) (- (pow b 2) (pow a 2)) (cos (* (PI) (/ angle 180))) (sin (* (PI) (/ angle 180))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180))))) |
| 2.0ms | angle | @ | -inf | ((pow b 2) (pow a 2) (/ angle 180) (- (pow b 2) (pow a 2)) (cos (* (PI) (/ angle 180))) (sin (* (PI) (/ angle 180))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180))))) |
| 2.0ms | a | @ | 0 | ((pow b 2) (pow a 2) (/ angle 180) (- (pow b 2) (pow a 2)) (cos (* (PI) (/ angle 180))) (sin (* (PI) (/ angle 180))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180))))) |
| 2.0ms | angle | @ | 0 | ((pow b 2) (pow a 2) (/ angle 180) (- (pow b 2) (pow a 2)) (cos (* (PI) (/ angle 180))) (sin (* (PI) (/ angle 180))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180))))) |
| 2.0ms | b | @ | inf | ((pow b 2) (pow a 2) (/ angle 180) (- (pow b 2) (pow a 2)) (cos (* (PI) (/ angle 180))) (sin (* (PI) (/ angle 180))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180))))) |
| 1× | egg-herbie |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 130 | 502 |
| 1 | 444 | 483 |
| 2 | 2138 | 447 |
| 3 | 7655 | 447 |
| 0 | 8025 | 427 |
| 1× | iter limit |
| 1× | node limit |
| Inputs |
|---|
(pow a 2) |
(pow b 2) |
(+ (* -1 (pow a 2)) (pow b 2)) |
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(* -1 (pow a 2)) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))) |
(- (pow b 2) (pow a 2)) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(* 1/180 angle) |
1 |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(* 1/180 (* angle (PI))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) |
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (- (pow b 2) (pow a 2))))) (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (- (pow b 2) (pow a 2))))) (* 1/11337408000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))) |
(cos (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
| Outputs |
|---|
(pow a 2) |
(*.f64 a a) |
(pow b 2) |
(*.f64 b b) |
(+ (* -1 (pow a 2)) (pow b 2)) |
(*.f64 (+.f64 a b) (-.f64 b a)) |
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 a b) (-.f64 b a))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(* -1 (pow a 2)) |
(*.f64 (neg.f64 a) a) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(*.f64 (fma.f64 (/.f64 b a) (/.f64 b a) #s(literal -1 binary64)) (*.f64 a a)) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))) |
(*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (-.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 b b)) (*.f64 a a)))) a) a) |
(- (pow b 2) (pow a 2)) |
(*.f64 (+.f64 a b) (-.f64 b a)) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(*.f64 (fma.f64 (/.f64 (neg.f64 a) b) (/.f64 a b) #s(literal 1 binary64)) (*.f64 b b)) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 b b)) (*.f64 a a) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 b b)) |
(* 1/180 angle) |
(*.f64 #s(literal 1/180 binary64) angle) |
1 |
#s(literal 1 binary64) |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(fma.f64 (*.f64 (*.f64 angle angle) #s(literal -1/64800 binary64)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(fma.f64 (fma.f64 (*.f64 #s(literal -1/64800 binary64) (PI.f64)) (PI.f64) (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64)) angle) angle)) (*.f64 angle angle) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(fma.f64 (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/64800 binary64)) (PI.f64)) (PI.f64) (fma.f64 (pow.f64 angle #s(literal 4 binary64)) (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64))) #s(literal 1 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(*.f64 (*.f64 (PI.f64) (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64))) angle) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(fma.f64 (pow.f64 angle #s(literal 3 binary64)) (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64)) angle) angle (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/34992000 binary64))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(fma.f64 (pow.f64 angle #s(literal 3 binary64)) (fma.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/34992000 binary64))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) |
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a))) |
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (- (pow b 2) (pow a 2))))) (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))))) |
(*.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (fma.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/90 binary64) (PI.f64)))) angle) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))) |
(*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (-.f64 b a))) (PI.f64) (*.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (fma.f64 (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 #s(literal -1/17496000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))))) (*.f64 angle angle))) angle) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (- (pow b 2) (pow a 2))))) (* 1/11337408000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))) |
(*.f64 (fma.f64 (pow.f64 angle #s(literal 4 binary64)) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (fma.f64 #s(literal 1/11337408000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (*.f64 #s(literal -1/15427944806400000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 7 binary64))))) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (fma.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/90 binary64) (PI.f64))))) angle) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 a b) (-.f64 b a))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
Useful iterations: 2 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 15 | 44 |
| 0 | 25 | 44 |
| 1 | 99 | 44 |
| 2 | 705 | 36 |
| 0 | 8667 | 36 |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| Inputs |
|---|
(pow.f64 b #s(literal 2 binary64)) |
(pow.f64 a #s(literal 2 binary64)) |
(/.f64 angle #s(literal 180 binary64)) |
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| Outputs |
|---|
(*.f64 (*.f64 b (sqrt.f64 b)) (sqrt.f64 b)) |
(*.f64 (neg.f64 (neg.f64 b)) (neg.f64 (neg.f64 b))) |
(*.f64 (pow.f64 (neg.f64 b) #s(literal 1 binary64)) (pow.f64 (neg.f64 b) #s(literal 1 binary64))) |
(*.f64 (sqrt.f64 b) (*.f64 (sqrt.f64 b) b)) |
(*.f64 (neg.f64 b) (neg.f64 b)) |
(*.f64 b b) |
(pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 b)) |
(pow.f64 (neg.f64 b) #s(literal 2 binary64)) |
(pow.f64 (*.f64 b b) #s(literal 1 binary64)) |
(pow.f64 b #s(literal 2 binary64)) |
(/.f64 (-.f64 (*.f64 (cosh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (cosh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))) (*.f64 (sinh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))))) (-.f64 (cosh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))))) |
(/.f64 (+.f64 (pow.f64 (cosh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) #s(literal 3 binary64)) (pow.f64 (sinh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) #s(literal 3 binary64))) (fma.f64 (cosh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (cosh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (-.f64 (*.f64 (sinh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))) (*.f64 (cosh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))))))) |
(neg.f64 (*.f64 (neg.f64 b) b)) |
(sqrt.f64 (pow.f64 b #s(literal 4 binary64))) |
(fabs.f64 (*.f64 (neg.f64 b) b)) |
(fabs.f64 (*.f64 b b)) |
(exp.f64 (*.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)) #s(literal 1 binary64))) |
(exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) |
(+.f64 (cosh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))) |
(*.f64 (*.f64 a (sqrt.f64 a)) (sqrt.f64 a)) |
(*.f64 (neg.f64 (neg.f64 a)) (neg.f64 (neg.f64 a))) |
(*.f64 (pow.f64 (neg.f64 a) #s(literal 1 binary64)) (pow.f64 (neg.f64 a) #s(literal 1 binary64))) |
(*.f64 (sqrt.f64 a) (*.f64 (sqrt.f64 a) a)) |
(*.f64 (neg.f64 a) (neg.f64 a)) |
(*.f64 a a) |
(pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 a)) |
(pow.f64 (neg.f64 a) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a a) #s(literal 1 binary64)) |
(pow.f64 a #s(literal 2 binary64)) |
(/.f64 (-.f64 (*.f64 (cosh.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) (cosh.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))) (*.f64 (sinh.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) (-.f64 (cosh.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) |
(/.f64 (+.f64 (pow.f64 (cosh.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) #s(literal 3 binary64)) (pow.f64 (sinh.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) #s(literal 3 binary64))) (fma.f64 (cosh.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) (cosh.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) (-.f64 (*.f64 (sinh.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))) (*.f64 (cosh.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))))) |
(neg.f64 (*.f64 (neg.f64 a) a)) |
(sqrt.f64 (pow.f64 a #s(literal 4 binary64))) |
(fabs.f64 (*.f64 (neg.f64 a) a)) |
(fabs.f64 (*.f64 a a)) |
(exp.f64 (*.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)) #s(literal 1 binary64))) |
(exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) |
(+.f64 (cosh.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))) |
(*.f64 (pow.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal -1/2 binary64)) (pow.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal -1/2 binary64))) |
(*.f64 (*.f64 #s(literal 1 binary64) (neg.f64 angle)) #s(literal -1/180 binary64)) |
(*.f64 #s(literal -1 binary64) (*.f64 #s(literal -1/180 binary64) angle)) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle #s(literal 1 binary64))) |
(*.f64 #s(literal 1/180 binary64) (pow.f64 (pow.f64 angle #s(literal -1 binary64)) #s(literal -1 binary64))) |
(*.f64 #s(literal 1/180 binary64) angle) |
(*.f64 (neg.f64 angle) #s(literal -1/180 binary64)) |
(*.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) angle)) |
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)) |
(*.f64 angle #s(literal 1/180 binary64)) |
(pow.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal -1 binary64)) |
(/.f64 #s(literal -1 binary64) (/.f64 #s(literal -180 binary64) angle)) |
(/.f64 (neg.f64 angle) #s(literal -180 binary64)) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) |
(/.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)) |
(/.f64 angle #s(literal 180 binary64)) |
(neg.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) #s(literal 1 binary64))) |
(neg.f64 (*.f64 #s(literal -1/180 binary64) angle)) |
(-.f64 #s(literal 0 binary64) (*.f64 #s(literal -1/180 binary64) angle)) |
(exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) angle)) #s(literal -1 binary64))) |
(*.f64 (fma.f64 #s(literal -1 binary64) b (neg.f64 a)) (-.f64 (neg.f64 b) (neg.f64 a))) |
(*.f64 (fma.f64 #s(literal -1 binary64) b a) (-.f64 (neg.f64 b) a)) |
(*.f64 (-.f64 b a) (+.f64 b a)) |
(*.f64 (+.f64 b a) (-.f64 b a)) |
(*.f64 (neg.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64)))) (/.f64 #s(literal 1 binary64) (neg.f64 (fma.f64 a a (*.f64 b b))))) |
(*.f64 (neg.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64)))) (/.f64 #s(literal 1 binary64) (neg.f64 (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64)))))) |
(*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (pow.f64 (fma.f64 a a (*.f64 b b)) #s(literal -1 binary64)))) |
(*.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (pow.f64 (fma.f64 a a (*.f64 b b)) #s(literal -1 binary64))) |
(*.f64 (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (pow.f64 (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))) #s(literal -1 binary64)))) |
(*.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) (pow.f64 (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))) #s(literal -1 binary64))) |
(*.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 b a))) |
(pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal -1 binary64)) |
(/.f64 (-.f64 (*.f64 (/.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 a a (*.f64 b b))) (/.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 a a (*.f64 b b)))) (*.f64 (/.f64 (pow.f64 a #s(literal 4 binary64)) (fma.f64 a a (*.f64 b b))) (/.f64 (pow.f64 a #s(literal 4 binary64)) (fma.f64 a a (*.f64 b b))))) (+.f64 (/.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 a a (*.f64 b b))) (/.f64 (pow.f64 a #s(literal 4 binary64)) (fma.f64 a a (*.f64 b b))))) |
(/.f64 (-.f64 (*.f64 (/.f64 (pow.f64 b #s(literal 6 binary64)) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64)))) (/.f64 (pow.f64 b #s(literal 6 binary64)) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))))) (*.f64 (/.f64 (pow.f64 a #s(literal 6 binary64)) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64)))) (/.f64 (pow.f64 a #s(literal 6 binary64)) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64)))))) (+.f64 (/.f64 (pow.f64 b #s(literal 6 binary64)) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64)))) (/.f64 (pow.f64 a #s(literal 6 binary64)) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64)))))) |
(/.f64 (-.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 b #s(literal 4 binary64))) (-.f64 (*.f64 (neg.f64 a) a) (*.f64 b b))) |
(/.f64 (-.f64 (pow.f64 (/.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 a a (*.f64 b b))) #s(literal 3 binary64)) (pow.f64 (/.f64 (pow.f64 a #s(literal 4 binary64)) (fma.f64 a a (*.f64 b b))) #s(literal 3 binary64))) (fma.f64 (/.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 a a (*.f64 b b))) (/.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 a a (*.f64 b b))) (fma.f64 (/.f64 (pow.f64 a #s(literal 4 binary64)) (fma.f64 a a (*.f64 b b))) (/.f64 (pow.f64 a #s(literal 4 binary64)) (fma.f64 a a (*.f64 b b))) (*.f64 (/.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 a a (*.f64 b b))) (/.f64 (pow.f64 a #s(literal 4 binary64)) (fma.f64 a a (*.f64 b b))))))) |
(/.f64 (-.f64 (pow.f64 (/.f64 (pow.f64 b #s(literal 6 binary64)) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64)))) #s(literal 3 binary64)) (pow.f64 (/.f64 (pow.f64 a #s(literal 6 binary64)) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64)))) #s(literal 3 binary64))) (fma.f64 (/.f64 (pow.f64 b #s(literal 6 binary64)) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64)))) (/.f64 (pow.f64 b #s(literal 6 binary64)) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64)))) (fma.f64 (/.f64 (pow.f64 a #s(literal 6 binary64)) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64)))) (/.f64 (pow.f64 a #s(literal 6 binary64)) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64)))) (*.f64 (/.f64 (pow.f64 b #s(literal 6 binary64)) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64)))) (/.f64 (pow.f64 a #s(literal 6 binary64)) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64)))))))) |
(/.f64 (fma.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 6 binary64)) (pow.f64 b #s(literal 6 binary64))) (+.f64 (pow.f64 a #s(literal 4 binary64)) (-.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (*.f64 (neg.f64 a) a) (*.f64 b b))))) |
(/.f64 (neg.f64 (neg.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))))) (neg.f64 (neg.f64 (fma.f64 a a (*.f64 b b))))) |
(/.f64 (neg.f64 (neg.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))))) (neg.f64 (neg.f64 (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64)))))) |
(/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 8 binary64)) (pow.f64 a #s(literal 8 binary64))) #s(literal 1 binary64)) (*.f64 (+.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (fma.f64 a a (*.f64 b b)))) |
(/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 12 binary64)) (pow.f64 a #s(literal 12 binary64))) #s(literal 1 binary64)) (*.f64 (+.f64 (pow.f64 b #s(literal 8 binary64)) (+.f64 (pow.f64 a #s(literal 8 binary64)) (pow.f64 (*.f64 b a) #s(literal 4 binary64)))) (fma.f64 a a (*.f64 b b)))) |
(/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 12 binary64)) (pow.f64 a #s(literal 12 binary64))) #s(literal 1 binary64)) (*.f64 (+.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))))) |
(/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 18 binary64)) (pow.f64 a #s(literal 18 binary64))) #s(literal 1 binary64)) (*.f64 (+.f64 (pow.f64 b #s(literal 12 binary64)) (+.f64 (pow.f64 a #s(literal 12 binary64)) (pow.f64 (*.f64 b a) #s(literal 6 binary64)))) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))))) |
(/.f64 (-.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 a a (*.f64 b b))) (*.f64 (fma.f64 a a (*.f64 b b)) (pow.f64 a #s(literal 4 binary64)))) (pow.f64 (fma.f64 a a (*.f64 b b)) #s(literal 2 binary64))) |
(/.f64 (-.f64 (*.f64 (pow.f64 b #s(literal 6 binary64)) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64)))) (*.f64 (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))) (pow.f64 a #s(literal 6 binary64)))) (pow.f64 (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))) #s(literal 2 binary64))) |
(/.f64 (neg.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64)))) (neg.f64 (fma.f64 a a (*.f64 b b)))) |
(/.f64 (neg.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64)))) (neg.f64 (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))))) |
(/.f64 #s(literal -1 binary64) (neg.f64 (/.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 b a))))) |
(/.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (fma.f64 a a (*.f64 b b))) |
(/.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64)))) |
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 1 binary64))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 b a)))) |
(neg.f64 (/.f64 (neg.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64)))) (fma.f64 a a (*.f64 b b)))) |
(neg.f64 (/.f64 (neg.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64)))) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))))) |
(neg.f64 (/.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (neg.f64 (fma.f64 a a (*.f64 b b))))) |
(neg.f64 (/.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) (neg.f64 (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64)))))) |
(fma.f64 (*.f64 #s(literal -1 binary64) (neg.f64 a)) (neg.f64 a) (*.f64 b b)) |
(fma.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b)) |
(fma.f64 (*.f64 b (sqrt.f64 b)) (sqrt.f64 b) (*.f64 (neg.f64 a) a)) |
(fma.f64 (neg.f64 (neg.f64 a)) (neg.f64 a) (*.f64 b b)) |
(fma.f64 (neg.f64 (neg.f64 b)) (neg.f64 (neg.f64 b)) (*.f64 (neg.f64 a) a)) |
(fma.f64 (pow.f64 (neg.f64 b) #s(literal 1 binary64)) (pow.f64 (neg.f64 b) #s(literal 1 binary64)) (*.f64 (neg.f64 a) a)) |
(fma.f64 (sqrt.f64 a) (*.f64 (sqrt.f64 a) (neg.f64 a)) (*.f64 b b)) |
(fma.f64 (sqrt.f64 b) (*.f64 (sqrt.f64 b) b) (*.f64 (neg.f64 a) a)) |
(fma.f64 (neg.f64 a) (neg.f64 (neg.f64 a)) (*.f64 b b)) |
(fma.f64 (neg.f64 a) a (*.f64 b b)) |
(fma.f64 (neg.f64 b) (neg.f64 b) (*.f64 (neg.f64 a) a)) |
(fma.f64 #s(literal -1 binary64) (*.f64 a a) (*.f64 b b)) |
(fma.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (fma.f64 a a (*.f64 b b)) #s(literal -1 binary64)) (neg.f64 (/.f64 (pow.f64 a #s(literal 4 binary64)) (fma.f64 a a (*.f64 b b))))) |
(fma.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (fma.f64 a a (*.f64 b b)) #s(literal -1 binary64)) (/.f64 (neg.f64 (pow.f64 a #s(literal 4 binary64))) (fma.f64 a a (*.f64 b b)))) |
(fma.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))) #s(literal -1 binary64)) (neg.f64 (/.f64 (pow.f64 a #s(literal 6 binary64)) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64)))))) |
(fma.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))) #s(literal -1 binary64)) (/.f64 (neg.f64 (pow.f64 a #s(literal 6 binary64))) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))))) |
(fma.f64 a (neg.f64 a) (*.f64 b b)) |
(fma.f64 b b (*.f64 (neg.f64 a) a)) |
(-.f64 (-.f64 (*.f64 b b) (cosh.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))) (sinh.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))) |
(-.f64 (fma.f64 b b #s(literal 0 binary64)) (*.f64 a a)) |
(-.f64 (/.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 a a (*.f64 b b))) (/.f64 (pow.f64 a #s(literal 4 binary64)) (fma.f64 a a (*.f64 b b)))) |
(-.f64 (/.f64 (pow.f64 b #s(literal 6 binary64)) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64)))) (/.f64 (pow.f64 a #s(literal 6 binary64)) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))))) |
(-.f64 #s(literal 0 binary64) (-.f64 (*.f64 a a) (*.f64 b b))) |
(-.f64 (*.f64 (neg.f64 a) a) (*.f64 (neg.f64 b) b)) |
(-.f64 (*.f64 b b) (*.f64 (neg.f64 (neg.f64 a)) a)) |
(-.f64 (*.f64 b b) (*.f64 #s(literal 1 binary64) (*.f64 a a))) |
(-.f64 (*.f64 b b) (*.f64 a a)) |
(+.f64 (fma.f64 (neg.f64 a) a (cosh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))) (sinh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))) |
(+.f64 (/.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 a a (*.f64 b b))) (neg.f64 (/.f64 (pow.f64 a #s(literal 4 binary64)) (fma.f64 a a (*.f64 b b))))) |
(+.f64 (/.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 a a (*.f64 b b))) (/.f64 (neg.f64 (pow.f64 a #s(literal 4 binary64))) (fma.f64 a a (*.f64 b b)))) |
(+.f64 (/.f64 (pow.f64 b #s(literal 6 binary64)) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64)))) (neg.f64 (/.f64 (pow.f64 a #s(literal 6 binary64)) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64)))))) |
(+.f64 (/.f64 (pow.f64 b #s(literal 6 binary64)) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64)))) (/.f64 (neg.f64 (pow.f64 a #s(literal 6 binary64))) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))))) |
(+.f64 (cosh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (-.f64 (sinh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (*.f64 a a))) |
(+.f64 (cosh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (+.f64 (sinh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (*.f64 (neg.f64 a) a))) |
(+.f64 (*.f64 (neg.f64 a) a) (*.f64 b b)) |
(+.f64 (*.f64 b b) (*.f64 (neg.f64 a) a)) |
(/.f64 (-.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1 binary64)))) (-.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1 binary64)))) |
(/.f64 (+.f64 (pow.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 3 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1 binary64)) #s(literal 3 binary64))) (fma.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (-.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1 binary64))) (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1 binary64)))))) |
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (+.f64 b a)) (-.f64 b a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1 binary64))) |
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64)))) (pow.f64 (fma.f64 a a (*.f64 b b)) #s(literal -1 binary64)) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1 binary64))) |
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64)))) (pow.f64 (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))) #s(literal -1 binary64)) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1 binary64))) |
(fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1 binary64))) |
(fma.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1 binary64))) |
(fma.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1 binary64))) |
(fma.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1 binary64))) |
(fma.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1 binary64))) |
(fma.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (*.f64 (pow.f64 (fma.f64 a a (*.f64 b b)) #s(literal -1 binary64)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1 binary64))) |
(fma.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1 binary64))) |
(fma.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) (*.f64 (pow.f64 (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))) #s(literal -1 binary64)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1 binary64))) |
(fma.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) |
(fma.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) |
(fma.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1 binary64))) |
(fma.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1 binary64))) |
(fma.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1 binary64))) |
(fma.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1 binary64))) |
(sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) |
(sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64)))) |
(-.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) |
(-.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1 binary64)) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (sin.f64 #s(literal 0 binary64)))) |
(-.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 (neg.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 1 binary64))) |
(cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) |
(+.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) |
(+.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) |
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1 binary64))) |
(+.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1 binary64))) |
(neg.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) |
(fma.f64 (sin.f64 #s(literal 0 binary64)) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) |
(fma.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (sin.f64 #s(literal 0 binary64)))) |
(sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) |
(+.f64 (*.f64 (sin.f64 #s(literal 0 binary64)) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) |
(+.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (sin.f64 #s(literal 0 binary64)))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (+.f64 b a)) (-.f64 b a)) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64)))) (pow.f64 (fma.f64 a a (*.f64 b b)) #s(literal -1 binary64))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64)))) (pow.f64 (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))) #s(literal -1 binary64))) |
(*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 (-.f64 b a) (+.f64 b a))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 b a))) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 2 binary64)) |
(*.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (*.f64 (pow.f64 (fma.f64 a a (*.f64 b b)) #s(literal -1 binary64)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) |
(*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) |
(*.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) (*.f64 (pow.f64 (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))) #s(literal -1 binary64)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) |
(*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 0 binary64)) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))) |
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 (-.f64 b a) (+.f64 b a)))) |
(/.f64 (-.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 (-.f64 b a) (+.f64 b a)))) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 (-.f64 b a) (+.f64 b a))))) (-.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 (-.f64 b a) (+.f64 b a))))) |
(/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 3 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 3 binary64))) (fma.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 (-.f64 b a) (+.f64 b a))) (-.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 (-.f64 b a) (+.f64 b a)))) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 (-.f64 b a) (+.f64 b a))))))) |
(/.f64 (fma.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) (fma.f64 a a (*.f64 b b))) |
(/.f64 (fma.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64)))) |
(/.f64 (fma.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (fma.f64 a a (*.f64 b b)) (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (pow.f64 (fma.f64 a a (*.f64 b b)) #s(literal 2 binary64))) |
(/.f64 (fma.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))) (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 (fma.f64 a a (*.f64 b b)) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))))) |
(/.f64 (fma.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (fma.f64 a a (*.f64 b b)) (*.f64 (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))) (*.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))) (fma.f64 a a (*.f64 b b)))) |
(/.f64 (fma.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))) (*.f64 (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))) (*.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (pow.f64 (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))) #s(literal 2 binary64))) |
(/.f64 (+.f64 (sin.f64 (*.f64 (PI.f64) (-.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1/2 binary64)))) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) |
(/.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 b a)))) |
(fma.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (+.f64 b a)) (-.f64 b a) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 (-.f64 b a) (+.f64 b a)))) |
(fma.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64)))) (pow.f64 (fma.f64 a a (*.f64 b b)) #s(literal -1 binary64)) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 (-.f64 b a) (+.f64 b a)))) |
(fma.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64)))) (pow.f64 (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))) #s(literal -1 binary64)) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 (-.f64 b a) (+.f64 b a)))) |
(fma.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (pow.f64 (fma.f64 a a (*.f64 b b)) #s(literal -1 binary64)) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 (-.f64 b a) (+.f64 b a)))) |
(fma.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (pow.f64 (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))) #s(literal -1 binary64)) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 (-.f64 b a) (+.f64 b a)))) |
(fma.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (*.f64 (neg.f64 a) a) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (*.f64 b b))) |
(fma.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (*.f64 (neg.f64 a) a))) |
(fma.f64 (fma.f64 (neg.f64 a) a (*.f64 #s(literal 2 binary64) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) |
(fma.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 (*.f64 (neg.f64 a) (*.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) |
(fma.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) |
(fma.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 (-.f64 b a) (+.f64 b a)))) |
(fma.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (*.f64 (pow.f64 (fma.f64 a a (*.f64 b b)) #s(literal -1 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 (-.f64 b a) (+.f64 b a)))) |
(fma.f64 (*.f64 (neg.f64 a) a) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (*.f64 (*.f64 b b) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))) |
(fma.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) (*.f64 (pow.f64 (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))) #s(literal -1 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 (-.f64 b a) (+.f64 b a)))) |
(fma.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (fma.f64 (neg.f64 a) a (*.f64 #s(literal 2 binary64) (*.f64 b b))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 (neg.f64 a) a))) |
(fma.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 (neg.f64 a) (*.f64 a #s(literal 2 binary64))))) |
(fma.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 #s(literal 2 binary64) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 #s(literal -2 binary64) (*.f64 a a)))) |
(fma.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 (-.f64 b a) (+.f64 b a)))) |
(fma.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 b b) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 b b)))) |
(fma.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 (-.f64 b a) (+.f64 b a)))) |
(fma.f64 (*.f64 b b) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))) |
(fma.f64 (*.f64 b b) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 (fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) |
(-.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 (neg.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 (-.f64 b a) (+.f64 b a)))) |
(-.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 (neg.f64 (*.f64 (-.f64 b a) (+.f64 b a))) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) |
(+.f64 (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))) (*.f64 (*.f64 b b) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))) |
(+.f64 (*.f64 (*.f64 b b) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))) (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))) |
(+.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 #s(literal 2 binary64) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) |
(+.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 (*.f64 (neg.f64 a) (*.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) |
(+.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) |
(+.f64 (*.f64 (*.f64 b b) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 (fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) |
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (*.f64 (neg.f64 a) a)) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (*.f64 b b))) |
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (*.f64 b b)) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (*.f64 (neg.f64 a) a))) |
(+.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (fma.f64 (neg.f64 a) a (*.f64 #s(literal 2 binary64) (*.f64 b b)))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 (neg.f64 a) a))) |
(+.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 (*.f64 b b) #s(literal 2 binary64))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 (neg.f64 a) (*.f64 a #s(literal 2 binary64))))) |
(+.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 #s(literal -2 binary64) (*.f64 a a)))) |
(+.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 b b)))) |
(+.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 (-.f64 b a) (+.f64 b a)))) |
Compiled 9 703 to 1 286 computations (86.7% saved)
33 alts after pruning (33 fresh and 0 done)
| Pruned | Kept | Total | |
|---|---|---|---|
| New | 242 | 33 | 275 |
| Fresh | 0 | 0 | 0 |
| Picked | 1 | 0 | 1 |
| Done | 0 | 0 | 0 |
| Total | 243 | 33 | 276 |
| Status | Accuracy | Program |
|---|---|---|
| 61.4% | (*.f64 (fma.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 (-.f64 b a) (+.f64 b a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 12.5% | (*.f64 (/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 3 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 3 binary64))) (fma.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 (-.f64 b a) (+.f64 b a))) (-.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 (-.f64 b a) (+.f64 b a)))) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 (-.f64 b a) (+.f64 b a))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| ▶ | 61.4% | (*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 b a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| ▶ | 71.6% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 59.2% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 20.4% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (fma.f64 a a (*.f64 b b)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 57.6% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 b)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 57.5% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 56.6% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64))))) | |
| ▶ | 57.2% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))))) |
| 59.1% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) | |
| 58.9% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))))) | |
| 59.6% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) (pow.f64 (pow.f64 angle #s(literal -1 binary64)) #s(literal -1 binary64)))))) | |
| 57.8% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) angle)) #s(literal -1 binary64)))))) | |
| 54.8% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) | |
| 58.1% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 56.6% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (*.f64 (pow.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal -1/2 binary64)) (pow.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal -1/2 binary64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| ▶ | 58.6% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) (pow.f64 (pow.f64 angle #s(literal -1 binary64)) #s(literal -1 binary64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 58.8% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) angle)) #s(literal -1 binary64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 55.3% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 51.1% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (sqrt.f64 (pow.f64 a #s(literal 4 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 57.6% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 57.7% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 39.3% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 (neg.f64 a) a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 38.2% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 16.3% | (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 0 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 45.9% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (-.f64 b a))) (PI.f64) (*.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (fma.f64 (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 #s(literal -1/17496000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))))) (*.f64 angle angle))) angle)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 55.1% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (fma.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/90 binary64) (PI.f64)))) angle)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 39.1% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| ▶ | 58.4% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 47.3% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (-.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 b b)) (*.f64 a a)))) a) a)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 61.1% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 a b) (-.f64 b a))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 38.3% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
Compiled 2 172 to 1 488 computations (31.5% saved)
| 1× | egg-herbie |
Found 20 expressions of interest:
| New | Metric | Score | Program |
|---|---|---|---|
| cost-diff | 384 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) | |
| cost-diff | 6144 | (pow.f64 a #s(literal 2 binary64)) | |
| cost-diff | 6144 | (pow.f64 b #s(literal 2 binary64)) | |
| cost-diff | 12928 | (pow.f64 (pow.f64 angle #s(literal -1 binary64)) #s(literal -1 binary64)) | |
| cost-diff | 128 | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) | |
| cost-diff | 384 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) | |
| cost-diff | 6144 | (pow.f64 a #s(literal 2 binary64)) | |
| cost-diff | 6144 | (pow.f64 b #s(literal 2 binary64)) | |
| cost-diff | 0 | (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) | |
| cost-diff | 0 | (*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 b a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| cost-diff | 384 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) | |
| cost-diff | 1472 | (/.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 b a)))) | |
| cost-diff | 0 | (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a))) | |
| cost-diff | 0 | #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))) | |
| cost-diff | 0 | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| cost-diff | 384 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) | |
| cost-diff | 0 | (+.f64 b a) | |
| cost-diff | 0 | (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) | |
| cost-diff | 0 | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| cost-diff | 384 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 62 | 556 |
| 0 | 102 | 526 |
| 1 | 202 | 526 |
| 2 | 739 | 526 |
| 3 | 3775 | 526 |
| 0 | 8258 | 526 |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| Inputs |
|---|
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) |
(+.f64 b a) |
b |
a |
(*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) |
(-.f64 b a) |
(*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) |
#s(literal 2 binary64) |
(sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) |
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)) |
(PI.f64) |
(*.f64 #s(literal 1/180 binary64) angle) |
#s(literal 1/180 binary64) |
angle |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(/.f64 angle #s(literal 180 binary64)) |
#s(literal 180 binary64) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))) |
(*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) |
(*.f64 #s(literal 1/90 binary64) angle) |
#s(literal 1/90 binary64) |
angle |
(PI.f64) |
(*.f64 (+.f64 a b) (-.f64 b a)) |
(+.f64 a b) |
a |
b |
(-.f64 b a) |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(/.f64 angle #s(literal 180 binary64)) |
#s(literal 180 binary64) |
(*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 b a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(/.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 b a)))) |
(*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) |
(sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) |
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)) |
(PI.f64) |
(*.f64 #s(literal 1/180 binary64) angle) |
#s(literal 1/180 binary64) |
angle |
#s(literal 2 binary64) |
(/.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 b a))) |
#s(literal 1 binary64) |
(*.f64 (-.f64 b a) (+.f64 b a)) |
(-.f64 b a) |
b |
a |
(+.f64 b a) |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(/.f64 angle #s(literal 180 binary64)) |
#s(literal 180 binary64) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
#s(literal 2 binary64) |
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
(pow.f64 b #s(literal 2 binary64)) |
b |
(pow.f64 a #s(literal 2 binary64)) |
a |
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(PI.f64) |
(/.f64 angle #s(literal 180 binary64)) |
angle |
#s(literal 180 binary64) |
(sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) |
(*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))) |
(fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) |
#s(literal -1/180 binary64) |
#s(literal 1/2 binary64) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) (pow.f64 (pow.f64 angle #s(literal -1 binary64)) #s(literal -1 binary64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) (pow.f64 (pow.f64 angle #s(literal -1 binary64)) #s(literal -1 binary64)))))) |
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
#s(literal 2 binary64) |
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
(pow.f64 b #s(literal 2 binary64)) |
b |
(pow.f64 a #s(literal 2 binary64)) |
a |
(sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) (pow.f64 (pow.f64 angle #s(literal -1 binary64)) #s(literal -1 binary64))))) |
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) (pow.f64 (pow.f64 angle #s(literal -1 binary64)) #s(literal -1 binary64)))) |
(PI.f64) |
(*.f64 #s(literal 1/180 binary64) (pow.f64 (pow.f64 angle #s(literal -1 binary64)) #s(literal -1 binary64))) |
#s(literal 1/180 binary64) |
(pow.f64 (pow.f64 angle #s(literal -1 binary64)) #s(literal -1 binary64)) |
(pow.f64 angle #s(literal -1 binary64)) |
angle |
#s(literal -1 binary64) |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(/.f64 angle #s(literal 180 binary64)) |
#s(literal 180 binary64) |
| Outputs |
|---|
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (*.f64 #s(literal 2 binary64) (-.f64 b a))) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (+.f64 a b))) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (+.f64 a b)) |
(+.f64 b a) |
(+.f64 a b) |
b |
a |
(*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) |
(-.f64 b a) |
(*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) |
(*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) |
#s(literal 2 binary64) |
(sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) |
(sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) |
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)) |
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)) |
(PI.f64) |
(*.f64 #s(literal 1/180 binary64) angle) |
(*.f64 angle #s(literal 1/180 binary64)) |
#s(literal 1/180 binary64) |
angle |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)) |
(/.f64 angle #s(literal 180 binary64)) |
#s(literal 180 binary64) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (-.f64 b a) #s(literal 1/90 binary64)) (*.f64 angle (*.f64 (PI.f64) (+.f64 a b))))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (-.f64 b a) #s(literal 1/90 binary64)) (*.f64 angle (*.f64 (PI.f64) (+.f64 a b))))) |
(*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a))) |
(*.f64 (*.f64 (-.f64 b a) #s(literal 1/90 binary64)) (*.f64 angle (*.f64 (PI.f64) (+.f64 a b)))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) |
(*.f64 #s(literal 1/90 binary64) angle) |
#s(literal 1/90 binary64) |
angle |
(PI.f64) |
(*.f64 (+.f64 a b) (-.f64 b a)) |
(*.f64 (-.f64 b a) (+.f64 a b)) |
(+.f64 a b) |
a |
b |
(-.f64 b a) |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)) |
(/.f64 angle #s(literal 180 binary64)) |
#s(literal 180 binary64) |
(*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 b a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (*.f64 #s(literal 2 binary64) (-.f64 b a))) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (+.f64 a b))) |
(/.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 b a)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (+.f64 a b)) |
(*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) |
(*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) |
(sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) |
(sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) |
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)) |
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)) |
(PI.f64) |
(*.f64 #s(literal 1/180 binary64) angle) |
(*.f64 angle #s(literal 1/180 binary64)) |
#s(literal 1/180 binary64) |
angle |
#s(literal 2 binary64) |
(/.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 b a))) |
(/.f64 (/.f64 #s(literal 1 binary64) (+.f64 a b)) (-.f64 b a)) |
#s(literal 1 binary64) |
(*.f64 (-.f64 b a) (+.f64 b a)) |
(*.f64 (-.f64 b a) (+.f64 a b)) |
(-.f64 b a) |
b |
a |
(+.f64 b a) |
(+.f64 a b) |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)) |
(/.f64 angle #s(literal 180 binary64)) |
#s(literal 180 binary64) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (*.f64 #s(literal 2 binary64) (-.f64 b a))) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (+.f64 a b))) |
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (+.f64 a b)) |
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
(*.f64 (*.f64 (+.f64 a b) #s(literal 2 binary64)) (-.f64 b a)) |
#s(literal 2 binary64) |
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
(*.f64 (-.f64 b a) (+.f64 a b)) |
(pow.f64 b #s(literal 2 binary64)) |
(*.f64 b b) |
b |
(pow.f64 a #s(literal 2 binary64)) |
(*.f64 a a) |
a |
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)) |
(PI.f64) |
(/.f64 angle #s(literal 180 binary64)) |
angle |
#s(literal 180 binary64) |
(sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) |
(cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) |
(*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))) |
(*.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (PI.f64)) |
(fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) |
#s(literal -1/180 binary64) |
#s(literal 1/2 binary64) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) (pow.f64 (pow.f64 angle #s(literal -1 binary64)) #s(literal -1 binary64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (*.f64 #s(literal 2 binary64) (-.f64 b a))) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (+.f64 a b))) |
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) (pow.f64 (pow.f64 angle #s(literal -1 binary64)) #s(literal -1 binary64)))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (+.f64 a b)) |
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
(*.f64 (*.f64 (+.f64 a b) #s(literal 2 binary64)) (-.f64 b a)) |
#s(literal 2 binary64) |
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
(*.f64 (-.f64 b a) (+.f64 a b)) |
(pow.f64 b #s(literal 2 binary64)) |
(*.f64 b b) |
b |
(pow.f64 a #s(literal 2 binary64)) |
(*.f64 a a) |
a |
(sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) (pow.f64 (pow.f64 angle #s(literal -1 binary64)) #s(literal -1 binary64))))) |
(sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) |
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) (pow.f64 (pow.f64 angle #s(literal -1 binary64)) #s(literal -1 binary64)))) |
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)) |
(PI.f64) |
(*.f64 #s(literal 1/180 binary64) (pow.f64 (pow.f64 angle #s(literal -1 binary64)) #s(literal -1 binary64))) |
(*.f64 angle #s(literal 1/180 binary64)) |
#s(literal 1/180 binary64) |
(pow.f64 (pow.f64 angle #s(literal -1 binary64)) #s(literal -1 binary64)) |
angle |
(pow.f64 angle #s(literal -1 binary64)) |
angle |
#s(literal -1 binary64) |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)) |
(/.f64 angle #s(literal 180 binary64)) |
#s(literal 180 binary64) |
Found 20 expressions of interest:
| New | Metric | Score | Program |
|---|---|---|---|
| accuracy | 2.2782342661097363 | (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) | |
| accuracy | 2.303564823324351 | (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) (pow.f64 (pow.f64 angle #s(literal -1 binary64)) #s(literal -1 binary64))))) | |
| accuracy | 6.922824332279723 | (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) (pow.f64 (pow.f64 angle #s(literal -1 binary64)) #s(literal -1 binary64)))))) | |
| accuracy | 24.944705196359962 | (PI.f64) | |
| accuracy | 2.1959757326854623 | (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) | |
| accuracy | 2.303564823324351 | (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) | |
| accuracy | 6.922824332279723 | (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| accuracy | 24.944705196359962 | (PI.f64) | |
| accuracy | 2.2782342661097363 | (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) | |
| accuracy | 2.303564823324351 | (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) | |
| accuracy | 6.430935048443673 | (/.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 b a)))) | |
| accuracy | 24.944705196359962 | (PI.f64) | |
| accuracy | 2.2782342661097363 | (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) | |
| accuracy | 2.691962449030029 | #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))) | |
| accuracy | 6.67473915595681 | (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a))) | |
| accuracy | 24.944705196359962 | (PI.f64) | |
| accuracy | 0.1640625 | (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) | |
| accuracy | 2.2782342661097363 | (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) | |
| accuracy | 2.303564823324351 | (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) | |
| accuracy | 24.944705196359962 | (PI.f64) |
| 95.0ms | 144× | 0 | valid |
| 89.0ms | 103× | 2 | exit |
| 14.0ms | 9× | 2 | valid |
Compiled 1 090 to 119 computations (89.1% saved)
ival-mult: 40.0ms (27.5% of total)ival-div: 29.0ms (20% of total)ival-sinu: 25.0ms (17.2% of total)adjust: 13.0ms (8.9% of total)const: 12.0ms (8.3% of total)ival-pow: 7.0ms (4.8% of total)ival-cosu: 6.0ms (4.1% of total)ival-add: 5.0ms (3.4% of total)ival-pow2: 5.0ms (3.4% of total)ival-sub: 3.0ms (2.1% of total)ival-pi: 1.0ms (0.7% of total)exact: 1.0ms (0.7% of total)ival-assert: 0.0ms (0% of total)ival-true: 0.0ms (0% of total)| Inputs |
|---|
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) |
(+.f64 b a) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))) |
(*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a))) |
(/.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 b a)))) |
(*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 b a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) |
(pow.f64 b #s(literal 2 binary64)) |
(pow.f64 a #s(literal 2 binary64)) |
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
(pow.f64 (pow.f64 angle #s(literal -1 binary64)) #s(literal -1 binary64)) |
(PI.f64) |
(sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) |
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) (pow.f64 (pow.f64 angle #s(literal -1 binary64)) #s(literal -1 binary64)))))) |
(sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) (pow.f64 (pow.f64 angle #s(literal -1 binary64)) #s(literal -1 binary64))))) |
| Outputs |
|---|
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(+ (* 2 (* a (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(+ (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* a (+ (* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))))) |
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
(+ (* 2 (* a (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(+ (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) (* a (+ (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))))) |
b |
(+ a b) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(+ (* 1/90 (* a (* angle (* (PI) (+ b (* -1 b)))))) (* 1/90 (* angle (* (pow b 2) (PI))))) |
(+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* -1/90 (* a (* angle (PI)))) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))))) |
(pow a 2) |
(pow b 2) |
(+ (* -1 (pow a 2)) (pow b 2)) |
(* 2 (* b (sin (* 1/180 (* angle (PI)))))) |
(+ (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (* 2 (* b (sin (* 1/180 (* angle (PI))))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (+ (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))) |
a |
(* a (+ 1 (/ b a))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)))) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2)))))) |
(* -1 (pow a 2)) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(* -2 (* a (sin (* 1/180 (* angle (PI)))))) |
(* a (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* b (sin (* 1/180 (* angle (PI))))) a)))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) a)))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) a)) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) a)))) |
(* -1 (* a (- (* -1 (/ b a)) 1))) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* -1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)))) |
(* (pow a 2) (+ (* -1 (/ (+ (* -1/90 (/ (* angle (* (pow b 2) (PI))) a)) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))) a)) (* -1/90 (* angle (PI))))) |
(* -1 (* a (+ (* -2 (/ (* b (sin (* 1/180 (* angle (PI))))) a)) (* 2 (sin (* 1/180 (* angle (PI)))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* b (+ (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* b (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* b (+ (* 2 (* b (sin (* 1/180 (* angle (PI)))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))) |
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* 1/90 (* angle (* b (* (PI) (+ a (* -1 a))))))) |
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (* angle (* b (PI)))) (* 1/90 (* angle (* (PI) (+ a (* -1 a)))))))) |
(- (pow b 2) (pow a 2)) |
(* (pow b 2) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b)))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b))))) |
(* (pow b 2) (+ (* 2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b)))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (+ (* 2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b))))) |
(* b (+ 1 (/ a b))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))) |
(* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b))))) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(* b (+ (* -2 (/ (* a (sin (* 1/180 (* angle (PI))))) b)) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))) (* 2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) b))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) (* 2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) b))) b)) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(* -1 (* b (- (* -1 (/ a b)) 1))) |
(* (pow b 2) (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ a (* -1 a))))) (* 1/90 (/ (* (pow a 2) (* angle (PI))) b))) b)) (* 1/90 (* angle (PI))))) |
(* -1 (* b (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* a (sin (* 1/180 (* angle (PI))))) b))))) |
(* 1/180 (* angle (PI))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a))))))))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))))))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (* -1/30855889612800000000 (* (pow (PI) 7) (* (+ a b) (- b a))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a))))))))))))) |
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))) (* 1/90 (* (PI) (* (+ a b) (- b a)))))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (* (+ a b) (- b a))))))))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (* (+ a b) (- b a))))) (* 1/11337408000000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))))) |
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))))) |
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (- (pow b 2) (pow a 2))))) (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (- (pow b 2) (pow a 2))))) (* 1/11337408000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))) |
(* 1/90 (* angle (PI))) |
(* angle (+ (* -1/17496000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI)))) |
(* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/17496000 (pow (PI) 3)) (* 1/11337408000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/17496000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (pow (PI) 7))) (* 1/11337408000000 (pow (PI) 5)))))))) |
angle |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
1 |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(* 1/90 (* angle (* (PI) (- b a)))) |
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (- b a)))) (* 1/90 (* (PI) (- b a))))) |
(* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- b a))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (- b a)))))))) |
(* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- b a))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (- b a)))) (* 1/11337408000000 (* (pow (PI) 5) (- b a))))))))) |
(sin (* 1/2 (PI))) |
(+ (sin (* 1/2 (PI))) (* -1/180 (* angle (* (PI) (cos (* 1/2 (PI))))))) |
(+ (sin (* 1/2 (PI))) (* angle (+ (* -1/180 (* (PI) (cos (* 1/2 (PI))))) (* -1/64800 (* angle (* (pow (PI) 2) (sin (* 1/2 (PI))))))))) |
(+ (sin (* 1/2 (PI))) (* angle (+ (* -1/180 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* 1/34992000 (* angle (* (pow (PI) 3) (cos (* 1/2 (PI))))))))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
(* 2 (sin (* 1/180 (* angle (PI))))) |
(sin (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- b a))) |
(sin (* (PI) (- 1/2 (* 1/180 angle)))) |
(sin (* (PI) (+ 1/2 (* -1/180 angle)))) |
9 calls:
| Time | Variable | Point | Expression | |
|---|---|---|---|---|
| 7.0ms | b | @ | inf | ((* (PI) (/ angle 180)) (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (+ b a) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* (* (* 1/90 angle) (PI)) (* (+ a b) (- b a))) (/ (* (sin (* (PI) (* 1/180 angle))) 2) (/ 1 (* (- b a) (+ b a)))) (* (/ (* (sin (* (PI) (* 1/180 angle))) 2) (/ 1 (* (- b a) (+ b a)))) (cos (* (PI) (/ angle 180)))) (* (sin (* (PI) (* 1/180 angle))) 2) (pow b 2) (pow a 2) (- (pow b 2) (pow a 2)) (pow (pow angle -1) -1) (PI) (sin (* (PI) (* 1/180 angle))) (cos (* (PI) (/ angle 180))) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle))))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (* (PI) (/ angle 180))) (sin (* (PI) (+ (* -1/180 angle) 1/2))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (* 1/180 (pow (pow angle -1) -1))))) (sin (* (PI) (* 1/180 (pow (pow angle -1) -1))))) |
| 7.0ms | angle | @ | 0 | ((* (PI) (/ angle 180)) (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (+ b a) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* (* (* 1/90 angle) (PI)) (* (+ a b) (- b a))) (/ (* (sin (* (PI) (* 1/180 angle))) 2) (/ 1 (* (- b a) (+ b a)))) (* (/ (* (sin (* (PI) (* 1/180 angle))) 2) (/ 1 (* (- b a) (+ b a)))) (cos (* (PI) (/ angle 180)))) (* (sin (* (PI) (* 1/180 angle))) 2) (pow b 2) (pow a 2) (- (pow b 2) (pow a 2)) (pow (pow angle -1) -1) (PI) (sin (* (PI) (* 1/180 angle))) (cos (* (PI) (/ angle 180))) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle))))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (* (PI) (/ angle 180))) (sin (* (PI) (+ (* -1/180 angle) 1/2))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (* 1/180 (pow (pow angle -1) -1))))) (sin (* (PI) (* 1/180 (pow (pow angle -1) -1))))) |
| 6.0ms | b | @ | 0 | ((* (PI) (/ angle 180)) (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (+ b a) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* (* (* 1/90 angle) (PI)) (* (+ a b) (- b a))) (/ (* (sin (* (PI) (* 1/180 angle))) 2) (/ 1 (* (- b a) (+ b a)))) (* (/ (* (sin (* (PI) (* 1/180 angle))) 2) (/ 1 (* (- b a) (+ b a)))) (cos (* (PI) (/ angle 180)))) (* (sin (* (PI) (* 1/180 angle))) 2) (pow b 2) (pow a 2) (- (pow b 2) (pow a 2)) (pow (pow angle -1) -1) (PI) (sin (* (PI) (* 1/180 angle))) (cos (* (PI) (/ angle 180))) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle))))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (* (PI) (/ angle 180))) (sin (* (PI) (+ (* -1/180 angle) 1/2))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (* 1/180 (pow (pow angle -1) -1))))) (sin (* (PI) (* 1/180 (pow (pow angle -1) -1))))) |
| 5.0ms | angle | @ | inf | ((* (PI) (/ angle 180)) (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (+ b a) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* (* (* 1/90 angle) (PI)) (* (+ a b) (- b a))) (/ (* (sin (* (PI) (* 1/180 angle))) 2) (/ 1 (* (- b a) (+ b a)))) (* (/ (* (sin (* (PI) (* 1/180 angle))) 2) (/ 1 (* (- b a) (+ b a)))) (cos (* (PI) (/ angle 180)))) (* (sin (* (PI) (* 1/180 angle))) 2) (pow b 2) (pow a 2) (- (pow b 2) (pow a 2)) (pow (pow angle -1) -1) (PI) (sin (* (PI) (* 1/180 angle))) (cos (* (PI) (/ angle 180))) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle))))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (* (PI) (/ angle 180))) (sin (* (PI) (+ (* -1/180 angle) 1/2))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (* 1/180 (pow (pow angle -1) -1))))) (sin (* (PI) (* 1/180 (pow (pow angle -1) -1))))) |
| 4.0ms | angle | @ | -inf | ((* (PI) (/ angle 180)) (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (+ b a) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* (* (* 1/90 angle) (PI)) (* (+ a b) (- b a))) (/ (* (sin (* (PI) (* 1/180 angle))) 2) (/ 1 (* (- b a) (+ b a)))) (* (/ (* (sin (* (PI) (* 1/180 angle))) 2) (/ 1 (* (- b a) (+ b a)))) (cos (* (PI) (/ angle 180)))) (* (sin (* (PI) (* 1/180 angle))) 2) (pow b 2) (pow a 2) (- (pow b 2) (pow a 2)) (pow (pow angle -1) -1) (PI) (sin (* (PI) (* 1/180 angle))) (cos (* (PI) (/ angle 180))) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle))))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (* (PI) (/ angle 180))) (sin (* (PI) (+ (* -1/180 angle) 1/2))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (* 1/180 (pow (pow angle -1) -1))))) (sin (* (PI) (* 1/180 (pow (pow angle -1) -1))))) |
| 1× | egg-herbie |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 542 | 3036 |
| 1 | 2184 | 2737 |
| 0 | 9073 | 2645 |
| 1× | iter limit |
| 1× | node limit |
| Inputs |
|---|
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(+ (* 2 (* a (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(+ (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* a (+ (* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))))) |
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
(+ (* 2 (* a (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(+ (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) (* a (+ (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))))) |
b |
(+ a b) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(+ (* 1/90 (* a (* angle (* (PI) (+ b (* -1 b)))))) (* 1/90 (* angle (* (pow b 2) (PI))))) |
(+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* -1/90 (* a (* angle (PI)))) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))))) |
(pow a 2) |
(pow b 2) |
(+ (* -1 (pow a 2)) (pow b 2)) |
(* 2 (* b (sin (* 1/180 (* angle (PI)))))) |
(+ (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (* 2 (* b (sin (* 1/180 (* angle (PI))))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (+ (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))) |
a |
(* a (+ 1 (/ b a))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)))) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2)))))) |
(* -1 (pow a 2)) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(* -2 (* a (sin (* 1/180 (* angle (PI)))))) |
(* a (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* b (sin (* 1/180 (* angle (PI))))) a)))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) a)))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) a)) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) a)))) |
(* -1 (* a (- (* -1 (/ b a)) 1))) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* -1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)))) |
(* (pow a 2) (+ (* -1 (/ (+ (* -1/90 (/ (* angle (* (pow b 2) (PI))) a)) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))) a)) (* -1/90 (* angle (PI))))) |
(* -1 (* a (+ (* -2 (/ (* b (sin (* 1/180 (* angle (PI))))) a)) (* 2 (sin (* 1/180 (* angle (PI)))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* b (+ (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* b (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* b (+ (* 2 (* b (sin (* 1/180 (* angle (PI)))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))) |
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* 1/90 (* angle (* b (* (PI) (+ a (* -1 a))))))) |
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (* angle (* b (PI)))) (* 1/90 (* angle (* (PI) (+ a (* -1 a)))))))) |
(- (pow b 2) (pow a 2)) |
(* (pow b 2) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b)))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b))))) |
(* (pow b 2) (+ (* 2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b)))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (+ (* 2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b))))) |
(* b (+ 1 (/ a b))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))) |
(* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b))))) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(* b (+ (* -2 (/ (* a (sin (* 1/180 (* angle (PI))))) b)) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))) (* 2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) b))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) (* 2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) b))) b)) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(* -1 (* b (- (* -1 (/ a b)) 1))) |
(* (pow b 2) (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ a (* -1 a))))) (* 1/90 (/ (* (pow a 2) (* angle (PI))) b))) b)) (* 1/90 (* angle (PI))))) |
(* -1 (* b (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* a (sin (* 1/180 (* angle (PI))))) b))))) |
(* 1/180 (* angle (PI))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a))))))))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))))))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (* -1/30855889612800000000 (* (pow (PI) 7) (* (+ a b) (- b a))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a))))))))))))) |
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))) (* 1/90 (* (PI) (* (+ a b) (- b a)))))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (* (+ a b) (- b a))))))))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (* (+ a b) (- b a))))) (* 1/11337408000000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))))) |
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))))) |
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (- (pow b 2) (pow a 2))))) (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (- (pow b 2) (pow a 2))))) (* 1/11337408000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))) |
(* 1/90 (* angle (PI))) |
(* angle (+ (* -1/17496000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI)))) |
(* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/17496000 (pow (PI) 3)) (* 1/11337408000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/17496000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (pow (PI) 7))) (* 1/11337408000000 (pow (PI) 5)))))))) |
angle |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
1 |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(* 1/90 (* angle (* (PI) (- b a)))) |
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (- b a)))) (* 1/90 (* (PI) (- b a))))) |
(* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- b a))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (- b a)))))))) |
(* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- b a))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (- b a)))) (* 1/11337408000000 (* (pow (PI) 5) (- b a))))))))) |
(sin (* 1/2 (PI))) |
(+ (sin (* 1/2 (PI))) (* -1/180 (* angle (* (PI) (cos (* 1/2 (PI))))))) |
(+ (sin (* 1/2 (PI))) (* angle (+ (* -1/180 (* (PI) (cos (* 1/2 (PI))))) (* -1/64800 (* angle (* (pow (PI) 2) (sin (* 1/2 (PI))))))))) |
(+ (sin (* 1/2 (PI))) (* angle (+ (* -1/180 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* 1/34992000 (* angle (* (pow (PI) 3) (cos (* 1/2 (PI))))))))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
(* 2 (sin (* 1/180 (* angle (PI))))) |
(sin (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- b a))) |
(sin (* (PI) (- 1/2 (* 1/180 angle)))) |
(sin (* (PI) (+ 1/2 (* -1/180 angle)))) |
| Outputs |
|---|
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))) |
(+ (* 2 (* a (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(fma.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) |
(+ (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* a (+ (* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))))) |
(fma.f64 (fma.f64 (*.f64 #s(literal -2 binary64) a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))) a (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) |
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(+ (* 2 (* a (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 0 binary64) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(+ (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) (* a (+ (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))))) |
(fma.f64 (fma.f64 (*.f64 #s(literal -2 binary64) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) a (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
b |
(+ a b) |
(+.f64 a b) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 #s(literal 2 binary64) (*.f64 b b)))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 #s(literal 2 binary64) (*.f64 b b)))) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64)) |
(+ (* 1/90 (* a (* angle (* (PI) (+ b (* -1 b)))))) (* 1/90 (* angle (* (pow b 2) (PI))))) |
(*.f64 #s(literal 1/90 binary64) (fma.f64 (*.f64 angle (*.f64 b b)) (PI.f64) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)) a))) |
(+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* -1/90 (* a (* angle (PI)))) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))))) |
(fma.f64 (*.f64 #s(literal -1/90 binary64) (-.f64 (*.f64 (*.f64 (PI.f64) angle) a) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)))) a (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64))) |
(pow a 2) |
(*.f64 a a) |
(pow b 2) |
(*.f64 b b) |
(+ (* -1 (pow a 2)) (pow b 2)) |
(fma.f64 (neg.f64 a) a (*.f64 b b)) |
(* 2 (* b (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 #s(literal 2 binary64) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(+ (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (* 2 (* b (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (fma.f64 #s(literal 2 binary64) b (*.f64 #s(literal -2 binary64) a))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)))) |
(*.f64 (fma.f64 (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 #s(literal 0 binary64) a)))) (*.f64 a a)) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))) |
(*.f64 (fma.f64 #s(literal -2 binary64) (-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 a a)))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 #s(literal 0 binary64) a)))) (*.f64 a a)) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)))) |
(*.f64 (fma.f64 #s(literal -2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 #s(literal 0 binary64) a))) (*.f64 a a)) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (+ (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))) |
(*.f64 (fma.f64 #s(literal -2 binary64) (-.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 b b)) (*.f64 a a))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 #s(literal 0 binary64) a))) (*.f64 a a)) |
a |
(* a (+ 1 (/ b a))) |
(fma.f64 (/.f64 b a) a a) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(*.f64 (*.f64 #s(literal -2 binary64) (-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 a a))))) (*.f64 a a)) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))) |
(*.f64 (*.f64 #s(literal -2 binary64) (-.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 b b)) (*.f64 a a)))) (*.f64 a a)) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (-.f64 (*.f64 (PI.f64) angle) (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)) a))) (*.f64 a a)) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2)))))) |
(*.f64 (fma.f64 (*.f64 #s(literal -1/90 binary64) angle) (PI.f64) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (fma.f64 #s(literal 0 binary64) (/.f64 (PI.f64) a) (/.f64 (/.f64 (*.f64 (PI.f64) (*.f64 b b)) a) a))))) (*.f64 a a)) |
(* -1 (pow a 2)) |
(*.f64 (neg.f64 a) a) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(*.f64 (fma.f64 (/.f64 b a) (/.f64 b a) #s(literal -1 binary64)) (*.f64 a a)) |
(* -2 (* a (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 #s(literal -2 binary64) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(* a (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* b (sin (* 1/180 (* angle (PI))))) a)))) |
(*.f64 (*.f64 #s(literal -2 binary64) (-.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 b a)))) a) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)))) |
(*.f64 (*.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 #s(literal 0 binary64) a))))) (*.f64 a a)) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) a)))) |
(*.f64 (-.f64 (*.f64 (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (/.f64 (fma.f64 (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a)) #s(literal -2 binary64) (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))) a)) (*.f64 a a)) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)))) |
(*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 #s(literal 0 binary64) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 a a)) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) a)) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) a)))) |
(*.f64 (fma.f64 #s(literal -2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 (fma.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 (*.f64 b b) a)) #s(literal -2 binary64))) (neg.f64 a))) (*.f64 a a)) |
(* -1 (* a (- (* -1 (/ b a)) 1))) |
(*.f64 (neg.f64 a) (fma.f64 (/.f64 b a) #s(literal -1 binary64) #s(literal -1 binary64))) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* -1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (*.f64 #s(literal 0 binary64) (/.f64 (PI.f64) a))))) (*.f64 a a)) |
(* (pow a 2) (+ (* -1 (/ (+ (* -1/90 (/ (* angle (* (pow b 2) (PI))) a)) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))) a)) (* -1/90 (* angle (PI))))) |
(*.f64 (fma.f64 (*.f64 #s(literal -1/90 binary64) angle) (PI.f64) (/.f64 (*.f64 #s(literal -1/90 binary64) (-.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) a) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)))) (neg.f64 a))) (*.f64 a a)) |
(* -1 (* a (+ (* -2 (/ (* b (sin (* 1/180 (* angle (PI))))) a)) (* 2 (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (neg.f64 a) (*.f64 #s(literal -2 binary64) (-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))) |
(fma.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* b (+ (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))))) |
(fma.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (+.f64 b #s(literal 0 binary64)))) b (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* b (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))) |
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 0 binary64) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* b (+ (* 2 (* b (sin (* 1/180 (* angle (PI)))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))) |
(fma.f64 (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 b #s(literal 0 binary64)))) b (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* 1/90 (* angle (* b (* (PI) (+ a (* -1 a))))))) |
(*.f64 #s(literal -1/90 binary64) (-.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) (*.f64 (*.f64 angle b) (*.f64 #s(literal 0 binary64) (PI.f64))))) |
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (* angle (* b (PI)))) (* 1/90 (* angle (* (PI) (+ a (* -1 a)))))))) |
(fma.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (fma.f64 #s(literal 0 binary64) (PI.f64) (*.f64 (PI.f64) b))) b)) |
(- (pow b 2) (pow a 2)) |
(fma.f64 (neg.f64 a) a (*.f64 b b)) |
(* (pow b 2) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b)))) |
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 #s(literal 0 binary64) b))))) (*.f64 b b)) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) b) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 #s(literal 0 binary64) b)))))) (*.f64 b b)) |
(* (pow b 2) (+ (* 2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b)))) |
(*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 #s(literal 0 binary64) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 b b)) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (+ (* 2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b))))) |
(*.f64 (fma.f64 #s(literal 0 binary64) (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) (*.f64 #s(literal -2 binary64) (-.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 a a)) (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 b b)) |
(* b (+ 1 (/ a b))) |
(fma.f64 (/.f64 a b) b b) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 #s(literal -2 binary64) (-.f64 (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 b b))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) (*.f64 b b)) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 #s(literal -2 binary64) (-.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 a a)) (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 b b)) |
(* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (*.f64 #s(literal 0 binary64) (/.f64 (PI.f64) b))))) (*.f64 b b)) |
(* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b))))) |
(*.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (*.f64 #s(literal 0 binary64) (/.f64 (PI.f64) b)))) (*.f64 (/.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) b) (/.f64 (*.f64 (PI.f64) angle) b))) (*.f64 b b)) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(*.f64 (-.f64 #s(literal 1 binary64) (*.f64 (/.f64 a b) (/.f64 a b))) (*.f64 b b)) |
(* b (+ (* -2 (/ (* a (sin (* 1/180 (* angle (PI))))) b)) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 #s(literal -2 binary64) (-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 a b)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) b) |
(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))) (* 2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) b))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) b) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 #s(literal 0 binary64) b)))))) (*.f64 b b)) |
(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) (* 2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) b))) b)) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (fma.f64 #s(literal 0 binary64) (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) (*.f64 #s(literal -2 binary64) (-.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 a a)) (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 b b)) |
(* -1 (* b (- (* -1 (/ a b)) 1))) |
(*.f64 (fma.f64 (/.f64 a b) #s(literal -1 binary64) #s(literal -1 binary64)) (neg.f64 b)) |
(* (pow b 2) (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ a (* -1 a))))) (* 1/90 (/ (* (pow a 2) (* angle (PI))) b))) b)) (* 1/90 (* angle (PI))))) |
(*.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (*.f64 #s(literal 0 binary64) (/.f64 (PI.f64) b)))) (*.f64 (/.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) b) (/.f64 (*.f64 (PI.f64) angle) b))) (*.f64 b b)) |
(* -1 (* b (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* a (sin (* 1/180 (* angle (PI))))) b))))) |
(*.f64 (*.f64 #s(literal -2 binary64) (-.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 a b)))) (neg.f64 b)) |
(* 1/180 (* angle (PI))) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(*.f64 (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (PI.f64)) angle) #s(literal 1/90 binary64)) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a))))))))) |
(*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (fma.f64 (neg.f64 a) a (*.f64 b b)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (fma.f64 (neg.f64 a) a (*.f64 b b))) #s(literal -1/4374000 binary64)))) angle) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))))))) |
(*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (fma.f64 (neg.f64 a) a (*.f64 b b)) (*.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (fma.f64 (neg.f64 a) a (*.f64 b b))) #s(literal 1/1417176000000 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (fma.f64 (neg.f64 a) a (*.f64 b b))) #s(literal -1/4374000 binary64))) (*.f64 angle angle))) angle) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (* -1/30855889612800000000 (* (pow (PI) 7) (* (+ a b) (- b a))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a))))))))))))) |
(*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (fma.f64 (neg.f64 a) a (*.f64 b b))) #s(literal -29/30855889612800000000 binary64) (*.f64 (*.f64 #s(literal -1/881596846080000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64))) (fma.f64 (neg.f64 a) a (*.f64 b b)))) (*.f64 angle angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (fma.f64 (neg.f64 a) a (*.f64 b b))) #s(literal 1/1417176000000 binary64)))) (*.f64 angle angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (fma.f64 (neg.f64 a) a (*.f64 b b))) #s(literal -1/4374000 binary64))) (*.f64 angle angle) (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (PI.f64)) #s(literal 1/90 binary64))) angle) |
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))) (* 1/90 (* (PI) (* (+ a b) (- b a)))))) |
(*.f64 (fma.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (fma.f64 (neg.f64 a) a (*.f64 b b))) (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (PI.f64)) #s(literal 1/90 binary64))) angle) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (* (+ a b) (- b a))))))))) |
(*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (fma.f64 (neg.f64 a) a (*.f64 b b))) (*.f64 (*.f64 #s(literal -1/17496000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (fma.f64 (neg.f64 a) a (*.f64 b b)))) (*.f64 angle angle) (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (PI.f64)) #s(literal 1/90 binary64))) angle) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (* (+ a b) (- b a))))) (* 1/11337408000000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))))) |
(*.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/15427944806400000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (fma.f64 (neg.f64 a) a (*.f64 b b))) (*.f64 (*.f64 #s(literal 1/11337408000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))) (fma.f64 (neg.f64 a) a (*.f64 b b)))) (*.f64 angle angle) (*.f64 (*.f64 #s(literal -1/17496000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (fma.f64 (neg.f64 a) a (*.f64 b b)))) (*.f64 angle angle) (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (PI.f64)) #s(literal 1/90 binary64))) angle) |
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (PI.f64)) angle) #s(literal 1/90 binary64)) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))) |
(*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (fma.f64 (neg.f64 a) a (*.f64 b b)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (fma.f64 (neg.f64 a) a (*.f64 b b))) #s(literal -1/4374000 binary64)))) angle) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))) |
(*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (fma.f64 (neg.f64 a) a (*.f64 b b)) (*.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (fma.f64 (neg.f64 a) a (*.f64 b b))) #s(literal 1/1417176000000 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (fma.f64 (neg.f64 a) a (*.f64 b b))) #s(literal -1/4374000 binary64))) (*.f64 angle angle))) angle) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))))) |
(*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (fma.f64 (neg.f64 a) a (*.f64 b b))) #s(literal -29/30855889612800000000 binary64) (*.f64 (*.f64 #s(literal -1/881596846080000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64))) (fma.f64 (neg.f64 a) a (*.f64 b b)))) (*.f64 angle angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (fma.f64 (neg.f64 a) a (*.f64 b b))) #s(literal 1/1417176000000 binary64)))) (*.f64 angle angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (fma.f64 (neg.f64 a) a (*.f64 b b))) #s(literal -1/4374000 binary64))) (*.f64 angle angle) (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (PI.f64)) #s(literal 1/90 binary64))) angle) |
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (- (pow b 2) (pow a 2))))) (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))))) |
(*.f64 (fma.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (fma.f64 (neg.f64 a) a (*.f64 b b))) (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (PI.f64)) #s(literal 1/90 binary64))) angle) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))) |
(*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (fma.f64 (neg.f64 a) a (*.f64 b b))) (*.f64 (*.f64 #s(literal -1/17496000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (fma.f64 (neg.f64 a) a (*.f64 b b)))) (*.f64 angle angle) (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (PI.f64)) #s(literal 1/90 binary64))) angle) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (- (pow b 2) (pow a 2))))) (* 1/11337408000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))) |
(*.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/15427944806400000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (fma.f64 (neg.f64 a) a (*.f64 b b))) (*.f64 (*.f64 #s(literal 1/11337408000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))) (fma.f64 (neg.f64 a) a (*.f64 b b)))) (*.f64 angle angle) (*.f64 (*.f64 #s(literal -1/17496000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (fma.f64 (neg.f64 a) a (*.f64 b b)))) (*.f64 angle angle) (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (PI.f64)) #s(literal 1/90 binary64))) angle) |
(* 1/90 (* angle (PI))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)) |
(* angle (+ (* -1/17496000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI)))) |
(*.f64 (fma.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/90 binary64) (PI.f64))) angle) |
(* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/17496000 (pow (PI) 3)) (* 1/11337408000000 (* (pow angle 2) (pow (PI) 5))))))) |
(*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 #s(literal -1/17496000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 angle angle) (*.f64 #s(literal 1/90 binary64) (PI.f64))) angle) |
(* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/17496000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (pow (PI) 7))) (* 1/11337408000000 (pow (PI) 5)))))))) |
(*.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/15427944806400000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 #s(literal 1/11337408000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))) (*.f64 angle angle) (*.f64 #s(literal -1/17496000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 angle angle) (*.f64 #s(literal 1/90 binary64) (PI.f64))) angle) |
angle |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(*.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle) |
1 |
#s(literal 1 binary64) |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(fma.f64 (fma.f64 (*.f64 #s(literal 1/25194240000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64))) (*.f64 angle angle) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64))) (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64))) (*.f64 angle angle) #s(literal 1 binary64)) |
(* 1/90 (* angle (* (PI) (- b a)))) |
(*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) angle) #s(literal 1/90 binary64)) |
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (- b a)))) (* 1/90 (* (PI) (- b a))))) |
(*.f64 (fma.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 b a)) (*.f64 (*.f64 (-.f64 b a) (PI.f64)) #s(literal 1/90 binary64))) angle) |
(* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- b a))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (- b a)))))))) |
(*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 b a)) (*.f64 (*.f64 #s(literal -1/17496000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (-.f64 b a))) (*.f64 angle angle) (*.f64 (*.f64 (-.f64 b a) (PI.f64)) #s(literal 1/90 binary64))) angle) |
(* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- b a))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (- b a)))) (* 1/11337408000000 (* (pow (PI) 5) (- b a))))))))) |
(*.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/15427944806400000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 b a)) (*.f64 (*.f64 #s(literal 1/11337408000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))) (-.f64 b a))) (*.f64 angle angle) (*.f64 (*.f64 #s(literal -1/17496000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (-.f64 b a))) (*.f64 angle angle) (*.f64 (*.f64 (-.f64 b a) (PI.f64)) #s(literal 1/90 binary64))) angle) |
(sin (* 1/2 (PI))) |
(sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) |
(+ (sin (* 1/2 (PI))) (* -1/180 (* angle (* (PI) (cos (* 1/2 (PI))))))) |
(fma.f64 (*.f64 #s(literal -1/180 binary64) angle) (*.f64 (cos.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64))) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) |
(+ (sin (* 1/2 (PI))) (* angle (+ (* -1/180 (* (PI) (cos (* 1/2 (PI))))) (* -1/64800 (* angle (* (pow (PI) 2) (sin (* 1/2 (PI))))))))) |
(fma.f64 (fma.f64 (*.f64 #s(literal -1/64800 binary64) angle) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (cos.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64))))) angle (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) |
(+ (sin (* 1/2 (PI))) (* angle (+ (* -1/180 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* 1/34992000 (* angle (* (pow (PI) 3) (cos (* 1/2 (PI))))))))))) |
(fma.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (cos.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64))) (*.f64 (fma.f64 (*.f64 #s(literal 1/34992000 binary64) angle) (*.f64 (cos.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64))) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) angle)) angle (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))) |
(*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
(*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) |
(* 2 (sin (* 1/180 (* angle (PI))))) |
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- b a))) |
(*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) |
(sin (* (PI) (- 1/2 (* 1/180 angle)))) |
(cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) |
(sin (* (PI) (+ 1/2 (* -1/180 angle)))) |
(cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) |
Useful iterations: 2 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 60 | 280 |
| 0 | 97 | 266 |
| 1 | 303 | 264 |
| 2 | 2176 | 249 |
| 0 | 8354 | 249 |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| Inputs |
|---|
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) |
(+.f64 b a) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))) |
(*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a))) |
(/.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 b a)))) |
(*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 b a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) |
(pow.f64 b #s(literal 2 binary64)) |
(pow.f64 a #s(literal 2 binary64)) |
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
(pow.f64 (pow.f64 angle #s(literal -1 binary64)) #s(literal -1 binary64)) |
(PI.f64) |
(sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) |
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) (pow.f64 (pow.f64 angle #s(literal -1 binary64)) #s(literal -1 binary64)))))) |
(sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) (pow.f64 (pow.f64 angle #s(literal -1 binary64)) #s(literal -1 binary64))))) |
| Outputs |
|---|
(*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) |
(*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))) |
(*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)) (PI.f64)) |
(*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (sqrt.f64 angle)) (sqrt.f64 angle)) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) |
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) |
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) |
(*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) |
(*.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) #s(literal 1 binary64)) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)) |
(pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))) #s(literal -1 binary64)) |
(/.f64 (+.f64 (pow.f64 (*.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/180 binary64) angle)) #s(literal 3 binary64)) (*.f64 (pow.f64 (*.f64 angle (PI.f64)) #s(literal 3 binary64)) #s(literal 1/5832000 binary64))) (fma.f64 (*.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/180 binary64) angle)) (*.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/180 binary64) angle)) (-.f64 (pow.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/180 binary64) angle)) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) |
(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 0 binary64)) #s(literal 3 binary64)) (*.f64 (pow.f64 (*.f64 angle (PI.f64)) #s(literal 3 binary64)) #s(literal 1/5832000 binary64))) (fma.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 0 binary64)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 0 binary64)) (-.f64 (pow.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 0 binary64)) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) |
(/.f64 (fma.f64 (pow.f64 (*.f64 angle (PI.f64)) #s(literal 3 binary64)) #s(literal 1/5832000 binary64) (pow.f64 (*.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/180 binary64) angle)) #s(literal 3 binary64))) (+.f64 (pow.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) #s(literal 2 binary64)) (-.f64 (*.f64 (*.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/180 binary64) angle)) (*.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) (*.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/180 binary64) angle)))))) |
(/.f64 (fma.f64 (pow.f64 (*.f64 angle (PI.f64)) #s(literal 3 binary64)) #s(literal 1/5832000 binary64) (pow.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 0 binary64)) #s(literal 3 binary64))) (+.f64 (pow.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) #s(literal 2 binary64)) (-.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 0 binary64)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 0 binary64))) (*.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 0 binary64)))))) |
(/.f64 (neg.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal 1 binary64))) (neg.f64 (pow.f64 angle #s(literal -1 binary64)))) |
(/.f64 (neg.f64 (neg.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64)) |
(/.f64 (neg.f64 (*.f64 (neg.f64 angle) (PI.f64))) #s(literal 180 binary64)) |
(/.f64 (neg.f64 (*.f64 (PI.f64) (neg.f64 angle))) #s(literal 180 binary64)) |
(/.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal 1 binary64)) (pow.f64 angle #s(literal -1 binary64))) |
(/.f64 (neg.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64))) (neg.f64 (pow.f64 angle #s(literal -1 binary64)))) |
(/.f64 (neg.f64 (*.f64 angle (PI.f64))) #s(literal -180 binary64)) |
(/.f64 (*.f64 (neg.f64 angle) (PI.f64)) #s(literal -180 binary64)) |
(/.f64 (*.f64 (PI.f64) (neg.f64 angle)) #s(literal -180 binary64)) |
(/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) |
(/.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (pow.f64 angle #s(literal -1 binary64))) |
(/.f64 (neg.f64 (PI.f64)) (neg.f64 (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 1 binary64)))) |
(/.f64 (neg.f64 (PI.f64)) (neg.f64 (*.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)))) |
(/.f64 (neg.f64 (PI.f64)) (neg.f64 (/.f64 #s(literal 180 binary64) angle))) |
(/.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)) #s(literal -1 binary64)) |
(/.f64 #s(literal -1 binary64) (neg.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))) |
(/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) #s(literal 1 binary64)) |
(/.f64 (PI.f64) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 1 binary64))) |
(/.f64 (PI.f64) (*.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))) |
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) |
(neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) |
(fma.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)) (/.f64 (*.f64 #s(literal 0 binary64) angle) #s(literal 180 binary64))) |
(fma.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)) (/.f64 (*.f64 angle #s(literal 0 binary64)) #s(literal 180 binary64))) |
(fma.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)) (/.f64 (*.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/180 binary64) angle)) #s(literal 1 binary64))) |
(fma.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)) (/.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 0 binary64)) #s(literal 1 binary64))) |
(fma.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)) (/.f64 #s(literal 0 binary64) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 1 binary64)))) |
(fma.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)) (/.f64 #s(literal 0 binary64) (*.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)))) |
(fma.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)) (/.f64 #s(literal 0 binary64) (/.f64 #s(literal 180 binary64) angle))) |
(fma.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)) (*.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/180 binary64) angle))) |
(fma.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)) (/.f64 (*.f64 #s(literal 0 binary64) angle) #s(literal 180 binary64))) |
(fma.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)) (/.f64 (*.f64 angle #s(literal 0 binary64)) #s(literal 180 binary64))) |
(fma.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)) (/.f64 (*.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/180 binary64) angle)) #s(literal 1 binary64))) |
(fma.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)) (/.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 0 binary64)) #s(literal 1 binary64))) |
(fma.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)) (/.f64 #s(literal 0 binary64) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 1 binary64)))) |
(fma.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)) (/.f64 #s(literal 0 binary64) (*.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)))) |
(fma.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)) (/.f64 #s(literal 0 binary64) (/.f64 #s(literal 180 binary64) angle))) |
(fma.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)) (*.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/180 binary64) angle))) |
(fma.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)) (PI.f64) (/.f64 (*.f64 #s(literal 0 binary64) angle) #s(literal 180 binary64))) |
(fma.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)) (PI.f64) (/.f64 (*.f64 angle #s(literal 0 binary64)) #s(literal 180 binary64))) |
(fma.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)) (PI.f64) (/.f64 (*.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/180 binary64) angle)) #s(literal 1 binary64))) |
(fma.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)) (PI.f64) (/.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 0 binary64)) #s(literal 1 binary64))) |
(fma.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)) (PI.f64) (/.f64 #s(literal 0 binary64) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 1 binary64)))) |
(fma.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)) (PI.f64) (/.f64 #s(literal 0 binary64) (*.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)))) |
(fma.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)) (PI.f64) (/.f64 #s(literal 0 binary64) (/.f64 #s(literal 180 binary64) angle))) |
(fma.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)) (PI.f64) (*.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/180 binary64) angle))) |
(fma.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (sqrt.f64 angle)) (sqrt.f64 angle) (/.f64 (*.f64 #s(literal 0 binary64) angle) #s(literal 180 binary64))) |
(fma.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (sqrt.f64 angle)) (sqrt.f64 angle) (/.f64 (*.f64 angle #s(literal 0 binary64)) #s(literal 180 binary64))) |
(fma.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (sqrt.f64 angle)) (sqrt.f64 angle) (/.f64 (*.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/180 binary64) angle)) #s(literal 1 binary64))) |
(fma.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (sqrt.f64 angle)) (sqrt.f64 angle) (/.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 0 binary64)) #s(literal 1 binary64))) |
(fma.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (sqrt.f64 angle)) (sqrt.f64 angle) (/.f64 #s(literal 0 binary64) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 1 binary64)))) |
(fma.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (sqrt.f64 angle)) (sqrt.f64 angle) (/.f64 #s(literal 0 binary64) (*.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)))) |
(fma.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (sqrt.f64 angle)) (sqrt.f64 angle) (/.f64 #s(literal 0 binary64) (/.f64 #s(literal 180 binary64) angle))) |
(fma.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (sqrt.f64 angle)) (sqrt.f64 angle) (*.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/180 binary64) angle))) |
(fma.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (sqrt.f64 angle)) (sqrt.f64 angle) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64) (/.f64 (*.f64 #s(literal 0 binary64) angle) #s(literal 180 binary64))) |
(fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64) (/.f64 (*.f64 angle #s(literal 0 binary64)) #s(literal 180 binary64))) |
(fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64) (/.f64 (*.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/180 binary64) angle)) #s(literal 1 binary64))) |
(fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64) (/.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 0 binary64)) #s(literal 1 binary64))) |
(fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64) (/.f64 #s(literal 0 binary64) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 1 binary64)))) |
(fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64) (/.f64 #s(literal 0 binary64) (*.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)))) |
(fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64) (/.f64 #s(literal 0 binary64) (/.f64 #s(literal 180 binary64) angle))) |
(fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64) (*.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/180 binary64) angle))) |
(fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (/.f64 (*.f64 #s(literal 0 binary64) angle) #s(literal 180 binary64))) |
(fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (/.f64 (*.f64 angle #s(literal 0 binary64)) #s(literal 180 binary64))) |
(fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (/.f64 (*.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/180 binary64) angle)) #s(literal 1 binary64))) |
(fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (/.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 0 binary64)) #s(literal 1 binary64))) |
(fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (/.f64 #s(literal 0 binary64) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 1 binary64)))) |
(fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (/.f64 #s(literal 0 binary64) (*.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)))) |
(fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (/.f64 #s(literal 0 binary64) (/.f64 #s(literal 180 binary64) angle))) |
(fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (*.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/180 binary64) angle))) |
(fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)) (/.f64 (*.f64 #s(literal 0 binary64) angle) #s(literal 180 binary64))) |
(fma.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)) (/.f64 (*.f64 angle #s(literal 0 binary64)) #s(literal 180 binary64))) |
(fma.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)) (/.f64 (*.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/180 binary64) angle)) #s(literal 1 binary64))) |
(fma.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)) (/.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 0 binary64)) #s(literal 1 binary64))) |
(fma.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)) (/.f64 #s(literal 0 binary64) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 1 binary64)))) |
(fma.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)) (/.f64 #s(literal 0 binary64) (*.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)))) |
(fma.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)) (/.f64 #s(literal 0 binary64) (/.f64 #s(literal 180 binary64) angle))) |
(fma.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)) (*.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/180 binary64) angle))) |
(fma.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)) (/.f64 (*.f64 #s(literal 0 binary64) angle) #s(literal 180 binary64))) |
(fma.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)) (/.f64 (*.f64 angle #s(literal 0 binary64)) #s(literal 180 binary64))) |
(fma.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)) (/.f64 (*.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/180 binary64) angle)) #s(literal 1 binary64))) |
(fma.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)) (/.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 0 binary64)) #s(literal 1 binary64))) |
(fma.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)) (/.f64 #s(literal 0 binary64) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 1 binary64)))) |
(fma.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)) (/.f64 #s(literal 0 binary64) (*.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)))) |
(fma.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)) (/.f64 #s(literal 0 binary64) (/.f64 #s(literal 180 binary64) angle))) |
(fma.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)) (*.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/180 binary64) angle))) |
(fma.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) |
(fma.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) (/.f64 (*.f64 #s(literal 0 binary64) angle) #s(literal 180 binary64))) |
(fma.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) (/.f64 (*.f64 angle #s(literal 0 binary64)) #s(literal 180 binary64))) |
(fma.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) (/.f64 (*.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/180 binary64) angle)) #s(literal 1 binary64))) |
(fma.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) (/.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 0 binary64)) #s(literal 1 binary64))) |
(fma.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) (/.f64 #s(literal 0 binary64) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 1 binary64)))) |
(fma.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) (/.f64 #s(literal 0 binary64) (*.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)))) |
(fma.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) (/.f64 #s(literal 0 binary64) (/.f64 #s(literal 180 binary64) angle))) |
(fma.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) (*.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/180 binary64) angle))) |
(fma.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 0 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) |
(fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (/.f64 (*.f64 #s(literal 0 binary64) angle) #s(literal 180 binary64))) |
(fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (/.f64 (*.f64 angle #s(literal 0 binary64)) #s(literal 180 binary64))) |
(fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (/.f64 (*.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/180 binary64) angle)) #s(literal 1 binary64))) |
(fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (/.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 0 binary64)) #s(literal 1 binary64))) |
(fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (/.f64 #s(literal 0 binary64) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 1 binary64)))) |
(fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (/.f64 #s(literal 0 binary64) (*.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)))) |
(fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (/.f64 #s(literal 0 binary64) (/.f64 #s(literal 180 binary64) angle))) |
(fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/180 binary64) angle))) |
(fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (/.f64 (*.f64 #s(literal 0 binary64) angle) #s(literal 180 binary64))) |
(fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (/.f64 (*.f64 angle #s(literal 0 binary64)) #s(literal 180 binary64))) |
(fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (/.f64 (*.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/180 binary64) angle)) #s(literal 1 binary64))) |
(fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (/.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 0 binary64)) #s(literal 1 binary64))) |
(fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (/.f64 #s(literal 0 binary64) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 1 binary64)))) |
(fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (/.f64 #s(literal 0 binary64) (*.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)))) |
(fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (/.f64 #s(literal 0 binary64) (/.f64 #s(literal 180 binary64) angle))) |
(fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/180 binary64) angle))) |
(fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) #s(literal 1 binary64) (/.f64 (*.f64 #s(literal 0 binary64) angle) #s(literal 180 binary64))) |
(fma.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) #s(literal 1 binary64) (/.f64 (*.f64 angle #s(literal 0 binary64)) #s(literal 180 binary64))) |
(fma.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) #s(literal 1 binary64) (/.f64 (*.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/180 binary64) angle)) #s(literal 1 binary64))) |
(fma.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 0 binary64)) #s(literal 1 binary64))) |
(fma.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) #s(literal 1 binary64) (/.f64 #s(literal 0 binary64) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 1 binary64)))) |
(fma.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) #s(literal 1 binary64) (/.f64 #s(literal 0 binary64) (*.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)))) |
(fma.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) #s(literal 1 binary64) (/.f64 #s(literal 0 binary64) (/.f64 #s(literal 180 binary64) angle))) |
(fma.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) #s(literal 1 binary64) (*.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/180 binary64) angle))) |
(fma.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) #s(literal 1 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)) (/.f64 (*.f64 #s(literal 0 binary64) angle) #s(literal 180 binary64))) |
(fma.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)) (/.f64 (*.f64 angle #s(literal 0 binary64)) #s(literal 180 binary64))) |
(fma.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)) (/.f64 (*.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/180 binary64) angle)) #s(literal 1 binary64))) |
(fma.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)) (/.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 0 binary64)) #s(literal 1 binary64))) |
(fma.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)) (/.f64 #s(literal 0 binary64) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 1 binary64)))) |
(fma.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)) (/.f64 #s(literal 0 binary64) (*.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)))) |
(fma.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)) (/.f64 #s(literal 0 binary64) (/.f64 #s(literal 180 binary64) angle))) |
(fma.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/180 binary64) angle))) |
(fma.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) (/.f64 (*.f64 #s(literal 0 binary64) angle) #s(literal 180 binary64))) |
(fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) (/.f64 (*.f64 angle #s(literal 0 binary64)) #s(literal 180 binary64))) |
(fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) (/.f64 (*.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/180 binary64) angle)) #s(literal 1 binary64))) |
(fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) (/.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 0 binary64)) #s(literal 1 binary64))) |
(fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) (/.f64 #s(literal 0 binary64) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 1 binary64)))) |
(fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) (/.f64 #s(literal 0 binary64) (*.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)))) |
(fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) (/.f64 #s(literal 0 binary64) (/.f64 #s(literal 180 binary64) angle))) |
(fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) (*.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/180 binary64) angle))) |
(fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 0 binary64))) |
(-.f64 (/.f64 #s(literal 0 binary64) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 1 binary64))) (/.f64 (neg.f64 (PI.f64)) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 1 binary64)))) |
(-.f64 (/.f64 #s(literal 0 binary64) (*.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))) (/.f64 (neg.f64 (PI.f64)) (*.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)))) |
(-.f64 (/.f64 #s(literal 0 binary64) (/.f64 #s(literal 180 binary64) angle)) (/.f64 (neg.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) angle))) |
(-.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) (/.f64 #s(literal 0 binary64) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 1 binary64)))) |
(-.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) (/.f64 #s(literal 0 binary64) (*.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)))) |
(-.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) (/.f64 #s(literal 0 binary64) (/.f64 #s(literal 180 binary64) angle))) |
(+.f64 (/.f64 (*.f64 #s(literal 0 binary64) angle) #s(literal 180 binary64)) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) |
(+.f64 (/.f64 (*.f64 angle #s(literal 0 binary64)) #s(literal 180 binary64)) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) |
(+.f64 (/.f64 (*.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/180 binary64) angle)) #s(literal 1 binary64)) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) |
(+.f64 (/.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 0 binary64)) #s(literal 1 binary64)) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) |
(+.f64 (/.f64 (cosh.f64 (log.f64 (PI.f64))) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 1 binary64))) (/.f64 (sinh.f64 (log.f64 (PI.f64))) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 1 binary64)))) |
(+.f64 (/.f64 (cosh.f64 (log.f64 (PI.f64))) (*.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))) (/.f64 (sinh.f64 (log.f64 (PI.f64))) (*.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)))) |
(+.f64 (/.f64 (cosh.f64 (log.f64 (PI.f64))) (/.f64 #s(literal 180 binary64) angle)) (/.f64 (sinh.f64 (log.f64 (PI.f64))) (/.f64 #s(literal 180 binary64) angle))) |
(+.f64 (/.f64 #s(literal 0 binary64) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 1 binary64))) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) |
(+.f64 (/.f64 #s(literal 0 binary64) (*.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) |
(+.f64 (/.f64 #s(literal 0 binary64) (/.f64 #s(literal 180 binary64) angle)) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) |
(+.f64 (*.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/180 binary64) angle)) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) |
(+.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 0 binary64)) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) |
(+.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) (/.f64 (*.f64 #s(literal 0 binary64) angle) #s(literal 180 binary64))) |
(+.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) (/.f64 (*.f64 angle #s(literal 0 binary64)) #s(literal 180 binary64))) |
(+.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) (/.f64 (*.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/180 binary64) angle)) #s(literal 1 binary64))) |
(+.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) (/.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 0 binary64)) #s(literal 1 binary64))) |
(+.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) (/.f64 #s(literal 0 binary64) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 1 binary64)))) |
(+.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) (/.f64 #s(literal 0 binary64) (*.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)))) |
(+.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) (/.f64 #s(literal 0 binary64) (/.f64 #s(literal 180 binary64) angle))) |
(+.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) (*.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/180 binary64) angle))) |
(+.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 0 binary64))) |
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)))) |
(log.f64 (pow.f64 (pow.f64 (pow.f64 (exp.f64 (PI.f64)) #s(literal 1/180 binary64)) angle) #s(literal 1 binary64))) |
(log.f64 (pow.f64 (pow.f64 (exp.f64 (PI.f64)) #s(literal 1/180 binary64)) angle)) |
(*.f64 (/.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (pow.f64 (-.f64 b a) #s(literal -1 binary64))) (+.f64 a b)) |
(*.f64 (/.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal -1 binary64)) (neg.f64 (*.f64 (-.f64 b a) (+.f64 a b)))) |
(*.f64 (/.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 1 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) |
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) (+.f64 a b)) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) |
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 2 binary64))) |
(*.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (*.f64 (-.f64 b a) (+.f64 a b))) |
(*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) (+.f64 a b)) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (/.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) (/.f64 (pow.f64 (+.f64 a b) #s(literal -1 binary64)) (-.f64 b a)))) |
(*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) (*.f64 (*.f64 (+.f64 a b) (*.f64 #s(literal 2 binary64) (-.f64 b a))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) |
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 #s(literal 2 binary64) (-.f64 b a))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (*.f64 (+.f64 a b) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))))) |
(*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 2 binary64)) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) |
(pow.f64 (/.f64 (/.f64 (pow.f64 (+.f64 a b) #s(literal -1 binary64)) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) #s(literal -1 binary64)) |
(/.f64 (neg.f64 (/.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 1 binary64))) (/.f64 #s(literal -1 binary64) (*.f64 (-.f64 b a) (+.f64 a b)))) |
(/.f64 (neg.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 a b)) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))))) (neg.f64 (-.f64 a b))) |
(/.f64 (neg.f64 (*.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))))) (neg.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)))) |
(/.f64 (neg.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))))) (neg.f64 (-.f64 b a))) |
(/.f64 (neg.f64 (*.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) #s(literal 2 binary64)) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))))) (/.f64 (pow.f64 (+.f64 a b) #s(literal -1 binary64)) (-.f64 b a))) |
(/.f64 (neg.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))))) (neg.f64 (/.f64 (/.f64 (/.f64 #s(literal -1 binary64) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal -2 binary64)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) |
(/.f64 (neg.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) #s(literal 2 binary64)))) (/.f64 (pow.f64 (+.f64 a b) #s(literal -1 binary64)) (-.f64 b a))) |
(/.f64 (neg.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) #s(literal 1 binary64))) (neg.f64 (/.f64 (/.f64 (/.f64 #s(literal -1 binary64) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal -2 binary64)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) |
(/.f64 (neg.f64 (neg.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) (/.f64 (pow.f64 (+.f64 a b) #s(literal -1 binary64)) (-.f64 b a))) |
(/.f64 (neg.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))) (neg.f64 (/.f64 (/.f64 (/.f64 #s(literal -1 binary64) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal -2 binary64)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) |
(/.f64 (/.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 1 binary64)) (/.f64 (pow.f64 (+.f64 a b) #s(literal -1 binary64)) (-.f64 b a))) |
(/.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 a b)) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) (-.f64 a b)) |
(/.f64 (*.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) (fma.f64 (-.f64 b a) b (*.f64 a a))) |
(/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) (-.f64 b a)) |
(/.f64 (*.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) #s(literal 2 binary64)) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))) (/.f64 #s(literal -1 binary64) (*.f64 (-.f64 b a) (+.f64 a b)))) |
(/.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))) (/.f64 (/.f64 (/.f64 #s(literal -1 binary64) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal -2 binary64)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) |
(/.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) #s(literal 2 binary64))) (/.f64 #s(literal -1 binary64) (*.f64 (-.f64 b a) (+.f64 a b)))) |
(/.f64 (neg.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) (/.f64 #s(literal -1 binary64) (*.f64 (-.f64 b a) (+.f64 a b)))) |
(/.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) #s(literal 1 binary64)) (/.f64 (/.f64 (/.f64 #s(literal -1 binary64) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal -2 binary64)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) |
(/.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (/.f64 (pow.f64 (+.f64 a b) #s(literal -1 binary64)) (-.f64 b a))) |
(/.f64 #s(literal -1 binary64) (neg.f64 (/.f64 (/.f64 (pow.f64 (+.f64 a b) #s(literal -1 binary64)) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 (pow.f64 (+.f64 a b) #s(literal -1 binary64)) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) |
(/.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) (/.f64 (/.f64 (/.f64 #s(literal -1 binary64) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal -2 binary64)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) |
(+.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 0 binary64)) (/.f64 (/.f64 (/.f64 #s(literal -1 binary64) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal -2 binary64)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (*.f64 (-.f64 b a) (+.f64 a b)))) |
(*.f64 (pow.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal -1 binary64)) #s(literal -1 binary64)) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 2 binary64))) |
(*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (pow.f64 (-.f64 b a) #s(literal -1 binary64))) (+.f64 a b)) |
(*.f64 (/.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) #s(literal 2 binary64)) #s(literal 1 binary64)) (neg.f64 (*.f64 (-.f64 b a) (+.f64 a b)))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 #s(literal 2 binary64) (-.f64 b a))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (-.f64 b a)) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (+.f64 a b)) (-.f64 b a)) |
(*.f64 (/.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) #s(literal -1 binary64)) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 2 binary64))) |
(*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) |
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (+.f64 a b))) |
(*.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) #s(literal 2 binary64)) (pow.f64 (/.f64 #s(literal -1 binary64) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal -1 binary64))) |
(*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64))) |
(*.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 a b) (*.f64 #s(literal 2 binary64) (-.f64 b a))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (+.f64 a b)) |
(*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 2 binary64))) |
(*.f64 #s(literal 2 binary64) (pow.f64 (/.f64 (/.f64 (pow.f64 (+.f64 a b) #s(literal -1 binary64)) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal -1 binary64))) |
(*.f64 #s(literal 2 binary64) (/.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (/.f64 (pow.f64 (+.f64 a b) #s(literal -1 binary64)) (-.f64 b a)))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) |
(*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)))) |
(*.f64 (-.f64 b a) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (+.f64 a b))) |
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) |
(pow.f64 (/.f64 (/.f64 (/.f64 (/.f64 #s(literal -1 binary64) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal -2 binary64)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 1 binary64)) #s(literal -1 binary64)) |
(pow.f64 (/.f64 (/.f64 (/.f64 #s(literal -1 binary64) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal -2 binary64)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal -1 binary64)) |
(/.f64 (+.f64 (pow.f64 (*.f64 a (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 3 binary64)) (pow.f64 (*.f64 b (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 3 binary64))) (fma.f64 (*.f64 a (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) (*.f64 a (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) (-.f64 (*.f64 (*.f64 b (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) (*.f64 b (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) (*.f64 (*.f64 a (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) (*.f64 b (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))))))) |
(/.f64 (+.f64 (pow.f64 (*.f64 b (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 3 binary64)) (pow.f64 (*.f64 a (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 3 binary64))) (fma.f64 (*.f64 b (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) (*.f64 b (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) (-.f64 (*.f64 (*.f64 a (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) (*.f64 a (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) (*.f64 (*.f64 b (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) (*.f64 a (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))))))) |
(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 (-.f64 b a) b) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64))) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 (-.f64 b a) a) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64))) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 (-.f64 b a) b) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 (*.f64 (-.f64 b a) b) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (-.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) a) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 (*.f64 (-.f64 b a) a) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) b) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 (*.f64 (-.f64 b a) a) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64))))))) |
(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) a) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) b) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) a) (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) a) (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) b) (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) b)) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) a) (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) b))))) |
(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) b) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) a) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) b) (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) b) (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) a) (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) a)) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) b) (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) a))))) |
(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) b)) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) a)) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) b)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) b)) (-.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) a)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) a))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) b)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) a)))))) |
(/.f64 (+.f64 (pow.f64 (/.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (/.f64 (pow.f64 (+.f64 a b) #s(literal -1 binary64)) (-.f64 b a))) #s(literal 3 binary64)) (pow.f64 (/.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (/.f64 (pow.f64 (+.f64 a b) #s(literal -1 binary64)) (-.f64 b a))) #s(literal 3 binary64))) (fma.f64 (/.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (/.f64 (pow.f64 (+.f64 a b) #s(literal -1 binary64)) (-.f64 b a))) (/.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (/.f64 (pow.f64 (+.f64 a b) #s(literal -1 binary64)) (-.f64 b a))) (-.f64 (*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (/.f64 (pow.f64 (+.f64 a b) #s(literal -1 binary64)) (-.f64 b a))) (/.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (/.f64 (pow.f64 (+.f64 a b) #s(literal -1 binary64)) (-.f64 b a)))) (*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (/.f64 (pow.f64 (+.f64 a b) #s(literal -1 binary64)) (-.f64 b a))) (/.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (/.f64 (pow.f64 (+.f64 a b) #s(literal -1 binary64)) (-.f64 b a))))))) |
(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (-.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))))) |
(/.f64 (fma.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) (fma.f64 a a (*.f64 b b))) |
(/.f64 (fma.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64)))) |
(/.f64 (neg.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 a b)) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) (neg.f64 (-.f64 a b))) |
(/.f64 (neg.f64 (*.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) (neg.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)))) |
(/.f64 (neg.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) (neg.f64 (-.f64 b a))) |
(/.f64 (neg.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (*.f64 (+.f64 a b) (-.f64 a b)))) (neg.f64 (-.f64 a b))) |
(/.f64 (neg.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))))) (neg.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)))) |
(/.f64 (neg.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (*.f64 (-.f64 b a) (+.f64 a b)))) (neg.f64 (-.f64 b a))) |
(/.f64 (neg.f64 (neg.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) #s(literal 2 binary64)))) (/.f64 #s(literal -1 binary64) (*.f64 (-.f64 b a) (+.f64 a b)))) |
(/.f64 (neg.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 #s(literal 2 binary64) (-.f64 b a))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) #s(literal -1 binary64)) |
(/.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 a b)) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) (-.f64 a b)) |
(/.f64 (*.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) (fma.f64 (-.f64 b a) b (*.f64 a a))) |
(/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) (-.f64 b a)) |
(/.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (*.f64 (+.f64 a b) (-.f64 a b))) (-.f64 a b)) |
(/.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64)))) (fma.f64 (-.f64 b a) b (*.f64 a a))) |
(/.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (*.f64 (-.f64 b a) (+.f64 a b))) (-.f64 b a)) |
(/.f64 (neg.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) #s(literal 2 binary64))) (/.f64 (pow.f64 (+.f64 a b) #s(literal -1 binary64)) (-.f64 b a))) |
(/.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) #s(literal 2 binary64)) (/.f64 #s(literal -1 binary64) (*.f64 (-.f64 b a) (+.f64 a b)))) |
(/.f64 #s(literal -1 binary64) (neg.f64 (/.f64 (/.f64 (/.f64 (/.f64 #s(literal -1 binary64) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal -2 binary64)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 1 binary64)))) |
(/.f64 #s(literal -1 binary64) (neg.f64 (/.f64 (/.f64 (/.f64 #s(literal -1 binary64) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal -2 binary64)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) |
(/.f64 #s(literal 1 binary64) (neg.f64 (neg.f64 (/.f64 (/.f64 (/.f64 #s(literal -1 binary64) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal -2 binary64)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 (/.f64 (/.f64 #s(literal -1 binary64) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal -2 binary64)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 1 binary64))) |
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 (/.f64 #s(literal -1 binary64) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal -2 binary64)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) |
(/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (/.f64 (pow.f64 (+.f64 a b) #s(literal -1 binary64)) (-.f64 b a))) |
(/.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 #s(literal 2 binary64) (-.f64 b a))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 1 binary64)) |
(neg.f64 (/.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) #s(literal 2 binary64)) (/.f64 (pow.f64 (+.f64 a b) #s(literal -1 binary64)) (-.f64 b a)))) |
(fma.f64 (*.f64 (-.f64 b a) b) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (*.f64 (-.f64 b a) a) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)))) |
(fma.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) |
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) b) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) a))) |
(fma.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) a (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) b)) |
(fma.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) b (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) a)) |
(fma.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) |
(fma.f64 a (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (*.f64 b (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) |
(fma.f64 b (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (*.f64 a (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) |
(-.f64 (/.f64 #s(literal 0 binary64) (/.f64 #s(literal -1 binary64) (*.f64 (-.f64 b a) (+.f64 a b)))) (/.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) #s(literal 2 binary64)) (/.f64 (pow.f64 (+.f64 a b) #s(literal -1 binary64)) (-.f64 b a)))) |
(exp.f64 (*.f64 (log.f64 (/.f64 (/.f64 (/.f64 #s(literal -1 binary64) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal -2 binary64)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) #s(literal -1 binary64))) |
(+.f64 (/.f64 (/.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) #s(literal -1 binary64)) (/.f64 (pow.f64 (+.f64 a b) #s(literal -1 binary64)) (-.f64 b a))) (/.f64 (/.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) #s(literal -1 binary64)) (/.f64 (pow.f64 (+.f64 a b) #s(literal -1 binary64)) (-.f64 b a)))) |
(+.f64 (/.f64 (*.f64 a (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 1 binary64)) (/.f64 (*.f64 b (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 1 binary64))) |
(+.f64 (/.f64 (*.f64 b (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 1 binary64)) (/.f64 (*.f64 a (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 1 binary64))) |
(+.f64 (/.f64 (*.f64 (*.f64 (-.f64 b a) b) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64))) #s(literal 1 binary64)) (/.f64 (*.f64 (*.f64 (-.f64 b a) a) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64))) #s(literal 1 binary64))) |
(+.f64 (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) a) #s(literal 1 binary64)) (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) b) #s(literal 1 binary64))) |
(+.f64 (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) b) #s(literal 1 binary64)) (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) a) #s(literal 1 binary64))) |
(+.f64 (/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) b)) #s(literal 1 binary64)) (/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) a)) #s(literal 1 binary64))) |
(+.f64 (/.f64 (/.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (/.f64 (pow.f64 (+.f64 a b) #s(literal -1 binary64)) (-.f64 b a))) #s(literal 1 binary64)) (/.f64 (/.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (/.f64 (pow.f64 (+.f64 a b) #s(literal -1 binary64)) (-.f64 b a))) #s(literal 1 binary64))) |
(+.f64 (/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 1 binary64)) (/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 1 binary64))) |
(+.f64 (*.f64 a (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) (*.f64 b (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) |
(+.f64 (*.f64 b (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) (*.f64 a (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) |
(+.f64 (*.f64 (*.f64 (-.f64 b a) b) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 (*.f64 (-.f64 b a) a) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)))) |
(+.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) a) (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) b)) |
(+.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) b) (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) a)) |
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) b)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) a))) |
(+.f64 (/.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (/.f64 (pow.f64 (+.f64 a b) #s(literal -1 binary64)) (-.f64 b a))) (/.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (/.f64 (pow.f64 (+.f64 a b) #s(literal -1 binary64)) (-.f64 b a)))) |
(+.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) |
(*.f64 (/.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (fma.f64 a (+.f64 a b) (*.f64 b b))) |
(*.f64 (*.f64 (+.f64 a b) (-.f64 a b)) (pow.f64 (-.f64 a b) #s(literal -1 binary64))) |
(*.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (pow.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) #s(literal -1 binary64))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (pow.f64 (-.f64 b a) #s(literal -1 binary64))) |
(*.f64 #s(literal 1 binary64) (+.f64 a b)) |
(pow.f64 (pow.f64 (+.f64 a b) #s(literal -1 binary64)) #s(literal -1 binary64)) |
(pow.f64 (/.f64 (-.f64 a b) (*.f64 (+.f64 a b) (-.f64 a b))) #s(literal -1 binary64)) |
(pow.f64 (/.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64)))) #s(literal -1 binary64)) |
(pow.f64 (/.f64 (-.f64 b a) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal -1 binary64)) |
(/.f64 (+.f64 (pow.f64 (/.f64 (pow.f64 a #s(literal 3 binary64)) (fma.f64 (-.f64 b a) b (*.f64 a a))) #s(literal 3 binary64)) (pow.f64 (/.f64 (pow.f64 b #s(literal 3 binary64)) (fma.f64 (-.f64 b a) b (*.f64 a a))) #s(literal 3 binary64))) (fma.f64 (/.f64 (pow.f64 a #s(literal 3 binary64)) (fma.f64 (-.f64 b a) b (*.f64 a a))) (/.f64 (pow.f64 a #s(literal 3 binary64)) (fma.f64 (-.f64 b a) b (*.f64 a a))) (-.f64 (*.f64 (/.f64 (pow.f64 b #s(literal 3 binary64)) (fma.f64 (-.f64 b a) b (*.f64 a a))) (/.f64 (pow.f64 b #s(literal 3 binary64)) (fma.f64 (-.f64 b a) b (*.f64 a a)))) (*.f64 (/.f64 (pow.f64 a #s(literal 3 binary64)) (fma.f64 (-.f64 b a) b (*.f64 a a))) (/.f64 (pow.f64 b #s(literal 3 binary64)) (fma.f64 (-.f64 b a) b (*.f64 a a))))))) |
(/.f64 (+.f64 (pow.f64 (/.f64 (pow.f64 b #s(literal 3 binary64)) (fma.f64 (-.f64 b a) b (*.f64 a a))) #s(literal 3 binary64)) (pow.f64 (/.f64 (pow.f64 a #s(literal 3 binary64)) (fma.f64 (-.f64 b a) b (*.f64 a a))) #s(literal 3 binary64))) (fma.f64 (/.f64 (pow.f64 b #s(literal 3 binary64)) (fma.f64 (-.f64 b a) b (*.f64 a a))) (/.f64 (pow.f64 b #s(literal 3 binary64)) (fma.f64 (-.f64 b a) b (*.f64 a a))) (-.f64 (*.f64 (/.f64 (pow.f64 a #s(literal 3 binary64)) (fma.f64 (-.f64 b a) b (*.f64 a a))) (/.f64 (pow.f64 a #s(literal 3 binary64)) (fma.f64 (-.f64 b a) b (*.f64 a a)))) (*.f64 (/.f64 (pow.f64 b #s(literal 3 binary64)) (fma.f64 (-.f64 b a) b (*.f64 a a))) (/.f64 (pow.f64 a #s(literal 3 binary64)) (fma.f64 (-.f64 b a) b (*.f64 a a))))))) |
(/.f64 (+.f64 (pow.f64 (/.f64 (*.f64 b b) (-.f64 b a)) #s(literal 3 binary64)) (pow.f64 (/.f64 (*.f64 (neg.f64 a) a) (-.f64 b a)) #s(literal 3 binary64))) (fma.f64 (/.f64 (*.f64 b b) (-.f64 b a)) (/.f64 (*.f64 b b) (-.f64 b a)) (-.f64 (*.f64 (/.f64 (*.f64 (neg.f64 a) a) (-.f64 b a)) (/.f64 (*.f64 (neg.f64 a) a) (-.f64 b a))) (*.f64 (/.f64 (*.f64 b b) (-.f64 b a)) (/.f64 (*.f64 (neg.f64 a) a) (-.f64 b a)))))) |
(/.f64 (neg.f64 (neg.f64 (*.f64 (+.f64 a b) (-.f64 a b)))) (neg.f64 (neg.f64 (-.f64 a b)))) |
(/.f64 (neg.f64 (neg.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))))) (neg.f64 (neg.f64 (fma.f64 (-.f64 b a) b (*.f64 a a))))) |
(/.f64 (neg.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64)))) (neg.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (-.f64 b a)))) |
(/.f64 (neg.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64)))) (neg.f64 (*.f64 (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))) (-.f64 b a)))) |
(/.f64 (neg.f64 (neg.f64 (*.f64 (-.f64 b a) (+.f64 a b)))) (neg.f64 (neg.f64 (-.f64 b a)))) |
(/.f64 (neg.f64 (*.f64 (+.f64 a b) (-.f64 a b))) (neg.f64 (-.f64 a b))) |
(/.f64 (neg.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64)))) (neg.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)))) |
(/.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (*.f64 (fma.f64 a a (*.f64 b b)) (-.f64 b a))) |
(/.f64 (*.f64 (+.f64 a b) (-.f64 a b)) (-.f64 a b)) |
(/.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) (*.f64 (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))) (-.f64 b a))) |
(/.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (fma.f64 (-.f64 b a) b (*.f64 a a))) |
(/.f64 (neg.f64 (*.f64 (-.f64 b a) (+.f64 a b))) (neg.f64 (-.f64 b a))) |
(/.f64 #s(literal -1 binary64) (neg.f64 (/.f64 (-.f64 a b) (*.f64 (+.f64 a b) (-.f64 a b))))) |
(/.f64 #s(literal -1 binary64) (neg.f64 (/.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64)))))) |
(/.f64 #s(literal -1 binary64) (neg.f64 (/.f64 (-.f64 b a) (*.f64 (-.f64 b a) (+.f64 a b))))) |
(/.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (-.f64 b a)) |
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 a b) (*.f64 (+.f64 a b) (-.f64 a b)))) |
(/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 b a) (*.f64 (-.f64 b a) (+.f64 a b)))) |
(fma.f64 (neg.f64 (sqrt.f64 a)) (neg.f64 (sqrt.f64 a)) b) |
(fma.f64 (neg.f64 (sqrt.f64 b)) (neg.f64 (sqrt.f64 b)) a) |
(fma.f64 (fabs.f64 (sqrt.f64 a)) (fabs.f64 (sqrt.f64 a)) b) |
(fma.f64 (fabs.f64 (sqrt.f64 b)) (fabs.f64 (sqrt.f64 b)) a) |
(fma.f64 (pow.f64 (sqrt.f64 b) #s(literal 1 binary64)) (pow.f64 (sqrt.f64 b) #s(literal 1 binary64)) a) |
(fma.f64 (pow.f64 (sqrt.f64 a) #s(literal 1 binary64)) (pow.f64 (sqrt.f64 a) #s(literal 1 binary64)) b) |
(fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) |
(fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) |
(-.f64 (/.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (fma.f64 a a (*.f64 b b)) (-.f64 b a))) (/.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (fma.f64 a a (*.f64 b b)) (-.f64 b a)))) |
(-.f64 (/.f64 (pow.f64 b #s(literal 6 binary64)) (*.f64 (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))) (-.f64 b a))) (/.f64 (pow.f64 a #s(literal 6 binary64)) (*.f64 (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))) (-.f64 b a)))) |
(-.f64 (/.f64 #s(literal 0 binary64) (neg.f64 (-.f64 b a))) (/.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (neg.f64 (-.f64 b a)))) |
(-.f64 (/.f64 (/.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 a a (*.f64 b b))) (-.f64 b a)) (/.f64 (/.f64 (pow.f64 a #s(literal 4 binary64)) (fma.f64 a a (*.f64 b b))) (-.f64 b a))) |
(-.f64 (/.f64 (/.f64 (pow.f64 b #s(literal 6 binary64)) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64)))) (-.f64 b a)) (/.f64 (/.f64 (pow.f64 a #s(literal 6 binary64)) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64)))) (-.f64 b a))) |
(-.f64 (/.f64 (*.f64 (-.f64 b a) b) (-.f64 b a)) (/.f64 (*.f64 (neg.f64 a) (-.f64 b a)) (-.f64 b a))) |
(-.f64 (/.f64 (*.f64 (-.f64 b a) b) (-.f64 b a)) (/.f64 (*.f64 (neg.f64 (-.f64 b a)) a) (-.f64 b a))) |
(-.f64 (/.f64 (*.f64 a a) (-.f64 a b)) (/.f64 (*.f64 b b) (-.f64 a b))) |
(-.f64 (/.f64 (*.f64 b b) (-.f64 b a)) (/.f64 (*.f64 a a) (-.f64 b a))) |
(+.f64 (/.f64 (neg.f64 (*.f64 (-.f64 b a) b)) (neg.f64 (-.f64 b a))) (/.f64 (neg.f64 (*.f64 (-.f64 b a) a)) (neg.f64 (-.f64 b a)))) |
(+.f64 (/.f64 (*.f64 b (+.f64 a b)) (-.f64 b a)) (/.f64 (*.f64 (neg.f64 a) (+.f64 a b)) (-.f64 b a))) |
(+.f64 (/.f64 (*.f64 (+.f64 a b) b) (-.f64 b a)) (/.f64 (*.f64 (+.f64 a b) (neg.f64 a)) (-.f64 b a))) |
(+.f64 (/.f64 (/.f64 (*.f64 (-.f64 b a) b) #s(literal 1 binary64)) (-.f64 b a)) (/.f64 (/.f64 (*.f64 (-.f64 b a) a) #s(literal 1 binary64)) (-.f64 b a))) |
(+.f64 (/.f64 (*.f64 (-.f64 b a) a) (-.f64 b a)) (/.f64 (*.f64 (-.f64 b a) b) (-.f64 b a))) |
(+.f64 (/.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (fma.f64 a a (*.f64 b b)) (-.f64 b a))) (/.f64 (*.f64 (*.f64 (neg.f64 a) a) (*.f64 a a)) (*.f64 (fma.f64 a a (*.f64 b b)) (-.f64 b a)))) |
(+.f64 (/.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (fma.f64 a a (*.f64 b b)) (-.f64 b a))) (/.f64 (neg.f64 (pow.f64 a #s(literal 4 binary64))) (*.f64 (fma.f64 a a (*.f64 b b)) (-.f64 b a)))) |
(+.f64 (/.f64 (pow.f64 b #s(literal 6 binary64)) (*.f64 (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))) (-.f64 b a))) (/.f64 (neg.f64 (pow.f64 a #s(literal 6 binary64))) (*.f64 (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))) (-.f64 b a)))) |
(+.f64 (/.f64 (*.f64 (-.f64 b a) b) (-.f64 b a)) (/.f64 (*.f64 (-.f64 b a) a) (-.f64 b a))) |
(+.f64 (/.f64 (pow.f64 a #s(literal 3 binary64)) (fma.f64 (-.f64 b a) b (*.f64 a a))) (/.f64 (pow.f64 b #s(literal 3 binary64)) (fma.f64 (-.f64 b a) b (*.f64 a a)))) |
(+.f64 (/.f64 (pow.f64 b #s(literal 3 binary64)) (fma.f64 (-.f64 b a) b (*.f64 a a))) (/.f64 (pow.f64 a #s(literal 3 binary64)) (fma.f64 (-.f64 b a) b (*.f64 a a)))) |
(+.f64 (/.f64 (*.f64 (neg.f64 a) a) (-.f64 b a)) (/.f64 (*.f64 b b) (-.f64 b a))) |
(+.f64 (/.f64 (*.f64 a a) (-.f64 a b)) (/.f64 (*.f64 (neg.f64 b) b) (-.f64 a b))) |
(+.f64 (/.f64 (*.f64 a a) (-.f64 a b)) (/.f64 (neg.f64 (*.f64 b b)) (-.f64 a b))) |
(+.f64 (/.f64 (*.f64 b b) (-.f64 b a)) (/.f64 (*.f64 (neg.f64 a) a) (-.f64 b a))) |
(+.f64 a b) |
(+.f64 b a) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 #s(literal 1/90 binary64) angle)) (PI.f64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))) |
(*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 #s(literal 1/90 binary64) angle)) (PI.f64)))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 #s(literal 1/90 binary64) angle)) (PI.f64))) |
(*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 #s(literal 1/90 binary64) angle)) (PI.f64)) |
(*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 1/90 binary64)) (*.f64 angle (PI.f64))) |
(*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (-.f64 b a)) (+.f64 a b)) |
(*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b)) (*.f64 #s(literal 1/90 binary64) angle)) |
(*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (+.f64 a b)) (-.f64 b a)) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) |
(*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (-.f64 b a) (+.f64 a b))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (PI.f64)) (*.f64 (-.f64 b a) (+.f64 a b)))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b)))) |
(*.f64 (-.f64 b a) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (+.f64 a b))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)))) |
(*.f64 angle (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b)))) |
(*.f64 (PI.f64) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (-.f64 b a) (+.f64 a b)))) |
(/.f64 (+.f64 (pow.f64 (*.f64 b (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (+.f64 a b))) #s(literal 3 binary64)) (pow.f64 (*.f64 (neg.f64 a) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (+.f64 a b))) #s(literal 3 binary64))) (fma.f64 (*.f64 b (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (+.f64 a b))) (*.f64 b (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (+.f64 a b))) (-.f64 (*.f64 (*.f64 (neg.f64 a) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (+.f64 a b))) (*.f64 (neg.f64 a) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (+.f64 a b)))) (*.f64 (*.f64 b (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (+.f64 a b))) (*.f64 (neg.f64 a) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (+.f64 a b))))))) |
(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 (-.f64 b a) b) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 (-.f64 b a) a) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 (-.f64 b a) b) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) (*.f64 (*.f64 (-.f64 b a) b) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) (-.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) a) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) (*.f64 (*.f64 (-.f64 b a) a) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) b) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) (*.f64 (*.f64 (-.f64 b a) a) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))))) |
(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (+.f64 a b)) b) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (+.f64 a b)) (neg.f64 a)) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (+.f64 a b)) b) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (+.f64 a b)) b) (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (+.f64 a b)) (neg.f64 a)) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (+.f64 a b)) (neg.f64 a))) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (+.f64 a b)) b) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (+.f64 a b)) (neg.f64 a)))))) |
(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (-.f64 b a) b)) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (-.f64 b a) a)) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (-.f64 b a) b)) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (-.f64 b a) b)) (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (-.f64 b a) a)) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (-.f64 b a) a))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (-.f64 b a) b)) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (-.f64 b a) a)))))) |
(/.f64 (neg.f64 (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (+.f64 a b)) (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))))) (neg.f64 (fma.f64 a (+.f64 a b) (*.f64 b b)))) |
(/.f64 (neg.f64 (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b)))) (neg.f64 (+.f64 a b))) |
(/.f64 (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (+.f64 a b)) (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (fma.f64 a (+.f64 a b) (*.f64 b b))) |
(/.f64 (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b))) (+.f64 a b)) |
(fma.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (+.f64 a b)) b (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (+.f64 a b)) (neg.f64 a))) |
(fma.f64 (*.f64 (-.f64 b a) b) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (*.f64 (-.f64 b a) a) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)))) |
(fma.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (-.f64 b a) b) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (-.f64 b a) a))) |
(fma.f64 b (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (+.f64 a b)) (*.f64 (neg.f64 a) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (+.f64 a b)))) |
(+.f64 (*.f64 b (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (+.f64 a b))) (*.f64 (neg.f64 a) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (+.f64 a b)))) |
(+.f64 (*.f64 (*.f64 (-.f64 b a) b) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) (*.f64 (*.f64 (-.f64 b a) a) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)))) |
(+.f64 (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (+.f64 a b)) b) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (+.f64 a b)) (neg.f64 a))) |
(+.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (-.f64 b a) b)) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (-.f64 b a) a))) |
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 #s(literal 1/90 binary64) angle)))) |
(log.f64 (pow.f64 (pow.f64 (exp.f64 (PI.f64)) angle) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 1/90 binary64)))) |
(log.f64 (pow.f64 (pow.f64 (pow.f64 (exp.f64 (PI.f64)) #s(literal 1/90 binary64)) angle) (*.f64 (-.f64 b a) (+.f64 a b)))) |
(*.f64 (pow.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal -1 binary64)) #s(literal -1 binary64)) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 2 binary64))) |
(*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (pow.f64 (-.f64 b a) #s(literal -1 binary64))) (+.f64 a b)) |
(*.f64 (/.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) #s(literal 2 binary64)) #s(literal 1 binary64)) (neg.f64 (*.f64 (-.f64 b a) (+.f64 a b)))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 #s(literal 2 binary64) (-.f64 b a))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (-.f64 b a)) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (+.f64 a b)) (-.f64 b a)) |
(*.f64 (/.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) #s(literal -1 binary64)) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 2 binary64))) |
(*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) |
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (+.f64 a b))) |
(*.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) #s(literal 2 binary64)) (pow.f64 (/.f64 #s(literal -1 binary64) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal -1 binary64))) |
(*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64))) |
(*.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 a b) (*.f64 #s(literal 2 binary64) (-.f64 b a))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (+.f64 a b)) |
(*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 2 binary64))) |
(*.f64 #s(literal 2 binary64) (pow.f64 (/.f64 (/.f64 (pow.f64 (+.f64 a b) #s(literal -1 binary64)) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal -1 binary64))) |
(*.f64 #s(literal 2 binary64) (/.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (/.f64 (pow.f64 (+.f64 a b) #s(literal -1 binary64)) (-.f64 b a)))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) |
(*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)))) |
(*.f64 (-.f64 b a) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (+.f64 a b))) |
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) |
(pow.f64 (/.f64 (/.f64 (/.f64 (/.f64 #s(literal -1 binary64) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal -2 binary64)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 1 binary64)) #s(literal -1 binary64)) |
(pow.f64 (/.f64 (/.f64 (/.f64 #s(literal -1 binary64) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal -2 binary64)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal -1 binary64)) |
(/.f64 (+.f64 (pow.f64 (*.f64 a (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 3 binary64)) (pow.f64 (*.f64 b (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 3 binary64))) (fma.f64 (*.f64 a (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) (*.f64 a (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) (-.f64 (*.f64 (*.f64 b (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) (*.f64 b (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) (*.f64 (*.f64 a (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) (*.f64 b (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))))))) |
(/.f64 (+.f64 (pow.f64 (*.f64 b (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 3 binary64)) (pow.f64 (*.f64 a (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 3 binary64))) (fma.f64 (*.f64 b (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) (*.f64 b (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) (-.f64 (*.f64 (*.f64 a (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) (*.f64 a (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) (*.f64 (*.f64 b (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) (*.f64 a (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))))))) |
(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 (-.f64 b a) b) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64))) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 (-.f64 b a) a) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64))) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 (-.f64 b a) b) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 (*.f64 (-.f64 b a) b) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (-.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) a) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 (*.f64 (-.f64 b a) a) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) b) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 (*.f64 (-.f64 b a) a) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64))))))) |
(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) a) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) b) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) a) (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) a) (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) b) (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) b)) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) a) (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) b))))) |
(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) b) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) a) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) b) (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) b) (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) a) (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) a)) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) b) (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) a))))) |
(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) b)) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) a)) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) b)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) b)) (-.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) a)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) a))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) b)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) a)))))) |
(/.f64 (+.f64 (pow.f64 (/.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (/.f64 (pow.f64 (+.f64 a b) #s(literal -1 binary64)) (-.f64 b a))) #s(literal 3 binary64)) (pow.f64 (/.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (/.f64 (pow.f64 (+.f64 a b) #s(literal -1 binary64)) (-.f64 b a))) #s(literal 3 binary64))) (fma.f64 (/.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (/.f64 (pow.f64 (+.f64 a b) #s(literal -1 binary64)) (-.f64 b a))) (/.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (/.f64 (pow.f64 (+.f64 a b) #s(literal -1 binary64)) (-.f64 b a))) (-.f64 (*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (/.f64 (pow.f64 (+.f64 a b) #s(literal -1 binary64)) (-.f64 b a))) (/.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (/.f64 (pow.f64 (+.f64 a b) #s(literal -1 binary64)) (-.f64 b a)))) (*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (/.f64 (pow.f64 (+.f64 a b) #s(literal -1 binary64)) (-.f64 b a))) (/.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (/.f64 (pow.f64 (+.f64 a b) #s(literal -1 binary64)) (-.f64 b a))))))) |
(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (-.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))))) |
(/.f64 (fma.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) (fma.f64 a a (*.f64 b b))) |
(/.f64 (fma.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64)))) |
(/.f64 (neg.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 a b)) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) (neg.f64 (-.f64 a b))) |
(/.f64 (neg.f64 (*.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) (neg.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)))) |
(/.f64 (neg.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) (neg.f64 (-.f64 b a))) |
(/.f64 (neg.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (*.f64 (+.f64 a b) (-.f64 a b)))) (neg.f64 (-.f64 a b))) |
(/.f64 (neg.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))))) (neg.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)))) |
(/.f64 (neg.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (*.f64 (-.f64 b a) (+.f64 a b)))) (neg.f64 (-.f64 b a))) |
(/.f64 (neg.f64 (neg.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) #s(literal 2 binary64)))) (/.f64 #s(literal -1 binary64) (*.f64 (-.f64 b a) (+.f64 a b)))) |
(/.f64 (neg.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 #s(literal 2 binary64) (-.f64 b a))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) #s(literal -1 binary64)) |
(/.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 a b)) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) (-.f64 a b)) |
(/.f64 (*.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) (fma.f64 (-.f64 b a) b (*.f64 a a))) |
(/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) (-.f64 b a)) |
(/.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (*.f64 (+.f64 a b) (-.f64 a b))) (-.f64 a b)) |
(/.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64)))) (fma.f64 (-.f64 b a) b (*.f64 a a))) |
(/.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (*.f64 (-.f64 b a) (+.f64 a b))) (-.f64 b a)) |
(/.f64 (neg.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) #s(literal 2 binary64))) (/.f64 (pow.f64 (+.f64 a b) #s(literal -1 binary64)) (-.f64 b a))) |
(/.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) #s(literal 2 binary64)) (/.f64 #s(literal -1 binary64) (*.f64 (-.f64 b a) (+.f64 a b)))) |
(/.f64 #s(literal -1 binary64) (neg.f64 (/.f64 (/.f64 (/.f64 (/.f64 #s(literal -1 binary64) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal -2 binary64)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 1 binary64)))) |
(/.f64 #s(literal -1 binary64) (neg.f64 (/.f64 (/.f64 (/.f64 #s(literal -1 binary64) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal -2 binary64)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) |
(/.f64 #s(literal 1 binary64) (neg.f64 (neg.f64 (/.f64 (/.f64 (/.f64 #s(literal -1 binary64) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal -2 binary64)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 (/.f64 (/.f64 #s(literal -1 binary64) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal -2 binary64)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 1 binary64))) |
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 (/.f64 #s(literal -1 binary64) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal -2 binary64)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) |
(/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (/.f64 (pow.f64 (+.f64 a b) #s(literal -1 binary64)) (-.f64 b a))) |
(/.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 #s(literal 2 binary64) (-.f64 b a))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 1 binary64)) |
(neg.f64 (/.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) #s(literal 2 binary64)) (/.f64 (pow.f64 (+.f64 a b) #s(literal -1 binary64)) (-.f64 b a)))) |
(fma.f64 (*.f64 (-.f64 b a) b) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (*.f64 (-.f64 b a) a) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)))) |
(fma.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) |
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) b) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) a))) |
(fma.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) a (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) b)) |
(fma.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) b (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) a)) |
(fma.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) |
(fma.f64 a (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (*.f64 b (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) |
(fma.f64 b (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (*.f64 a (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) |
(-.f64 (/.f64 #s(literal 0 binary64) (/.f64 #s(literal -1 binary64) (*.f64 (-.f64 b a) (+.f64 a b)))) (/.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) #s(literal 2 binary64)) (/.f64 (pow.f64 (+.f64 a b) #s(literal -1 binary64)) (-.f64 b a)))) |
(exp.f64 (*.f64 (log.f64 (/.f64 (/.f64 (/.f64 #s(literal -1 binary64) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal -2 binary64)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) #s(literal -1 binary64))) |
(+.f64 (/.f64 (/.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) #s(literal -1 binary64)) (/.f64 (pow.f64 (+.f64 a b) #s(literal -1 binary64)) (-.f64 b a))) (/.f64 (/.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) #s(literal -1 binary64)) (/.f64 (pow.f64 (+.f64 a b) #s(literal -1 binary64)) (-.f64 b a)))) |
(+.f64 (/.f64 (*.f64 a (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 1 binary64)) (/.f64 (*.f64 b (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 1 binary64))) |
(+.f64 (/.f64 (*.f64 b (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 1 binary64)) (/.f64 (*.f64 a (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 1 binary64))) |
(+.f64 (/.f64 (*.f64 (*.f64 (-.f64 b a) b) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64))) #s(literal 1 binary64)) (/.f64 (*.f64 (*.f64 (-.f64 b a) a) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64))) #s(literal 1 binary64))) |
(+.f64 (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) a) #s(literal 1 binary64)) (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) b) #s(literal 1 binary64))) |
(+.f64 (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) b) #s(literal 1 binary64)) (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) a) #s(literal 1 binary64))) |
(+.f64 (/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) b)) #s(literal 1 binary64)) (/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) a)) #s(literal 1 binary64))) |
(+.f64 (/.f64 (/.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (/.f64 (pow.f64 (+.f64 a b) #s(literal -1 binary64)) (-.f64 b a))) #s(literal 1 binary64)) (/.f64 (/.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (/.f64 (pow.f64 (+.f64 a b) #s(literal -1 binary64)) (-.f64 b a))) #s(literal 1 binary64))) |
(+.f64 (/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 1 binary64)) (/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 1 binary64))) |
(+.f64 (*.f64 a (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) (*.f64 b (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) |
(+.f64 (*.f64 b (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) (*.f64 a (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) |
(+.f64 (*.f64 (*.f64 (-.f64 b a) b) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 (*.f64 (-.f64 b a) a) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)))) |
(+.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) a) (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) b)) |
(+.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) b) (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) a)) |
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) b)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) a))) |
(+.f64 (/.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (/.f64 (pow.f64 (+.f64 a b) #s(literal -1 binary64)) (-.f64 b a))) (/.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (/.f64 (pow.f64 (+.f64 a b) #s(literal -1 binary64)) (-.f64 b a)))) |
(+.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) |
(*.f64 (/.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (pow.f64 (-.f64 b a) #s(literal -1 binary64))) (+.f64 a b)) |
(*.f64 (/.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal -1 binary64)) (neg.f64 (*.f64 (-.f64 b a) (+.f64 a b)))) |
(*.f64 (/.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 1 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) |
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) (+.f64 a b)) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) |
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 2 binary64))) |
(*.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (*.f64 (-.f64 b a) (+.f64 a b))) |
(*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) (+.f64 a b)) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (/.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) (/.f64 (pow.f64 (+.f64 a b) #s(literal -1 binary64)) (-.f64 b a)))) |
(*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) (*.f64 (*.f64 (+.f64 a b) (*.f64 #s(literal 2 binary64) (-.f64 b a))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) |
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 #s(literal 2 binary64) (-.f64 b a))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (*.f64 (+.f64 a b) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))))) |
(*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 2 binary64)) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) |
(pow.f64 (/.f64 (/.f64 (pow.f64 (+.f64 a b) #s(literal -1 binary64)) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) #s(literal -1 binary64)) |
(/.f64 (neg.f64 (/.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 1 binary64))) (/.f64 #s(literal -1 binary64) (*.f64 (-.f64 b a) (+.f64 a b)))) |
(/.f64 (neg.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 a b)) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))))) (neg.f64 (-.f64 a b))) |
(/.f64 (neg.f64 (*.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))))) (neg.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)))) |
(/.f64 (neg.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))))) (neg.f64 (-.f64 b a))) |
(/.f64 (neg.f64 (*.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) #s(literal 2 binary64)) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))))) (/.f64 (pow.f64 (+.f64 a b) #s(literal -1 binary64)) (-.f64 b a))) |
(/.f64 (neg.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))))) (neg.f64 (/.f64 (/.f64 (/.f64 #s(literal -1 binary64) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal -2 binary64)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) |
(/.f64 (neg.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) #s(literal 2 binary64)))) (/.f64 (pow.f64 (+.f64 a b) #s(literal -1 binary64)) (-.f64 b a))) |
(/.f64 (neg.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) #s(literal 1 binary64))) (neg.f64 (/.f64 (/.f64 (/.f64 #s(literal -1 binary64) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal -2 binary64)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) |
(/.f64 (neg.f64 (neg.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) (/.f64 (pow.f64 (+.f64 a b) #s(literal -1 binary64)) (-.f64 b a))) |
(/.f64 (neg.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))) (neg.f64 (/.f64 (/.f64 (/.f64 #s(literal -1 binary64) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal -2 binary64)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) |
(/.f64 (/.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 1 binary64)) (/.f64 (pow.f64 (+.f64 a b) #s(literal -1 binary64)) (-.f64 b a))) |
(/.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 a b)) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) (-.f64 a b)) |
(/.f64 (*.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) (fma.f64 (-.f64 b a) b (*.f64 a a))) |
(/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) (-.f64 b a)) |
(/.f64 (*.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) #s(literal 2 binary64)) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))) (/.f64 #s(literal -1 binary64) (*.f64 (-.f64 b a) (+.f64 a b)))) |
(/.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))) (/.f64 (/.f64 (/.f64 #s(literal -1 binary64) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal -2 binary64)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) |
(/.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) #s(literal 2 binary64))) (/.f64 #s(literal -1 binary64) (*.f64 (-.f64 b a) (+.f64 a b)))) |
(/.f64 (neg.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) (/.f64 #s(literal -1 binary64) (*.f64 (-.f64 b a) (+.f64 a b)))) |
(/.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) #s(literal 1 binary64)) (/.f64 (/.f64 (/.f64 #s(literal -1 binary64) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal -2 binary64)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) |
(/.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (/.f64 (pow.f64 (+.f64 a b) #s(literal -1 binary64)) (-.f64 b a))) |
(/.f64 #s(literal -1 binary64) (neg.f64 (/.f64 (/.f64 (pow.f64 (+.f64 a b) #s(literal -1 binary64)) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 (pow.f64 (+.f64 a b) #s(literal -1 binary64)) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) |
(/.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) (/.f64 (/.f64 (/.f64 #s(literal -1 binary64) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal -2 binary64)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) |
(+.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 0 binary64)) (/.f64 (/.f64 (/.f64 #s(literal -1 binary64) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal -2 binary64)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (*.f64 (-.f64 b a) (+.f64 a b)))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) #s(literal 1 binary64)) |
(*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) |
(*.f64 #s(literal 2 binary64) (/.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) #s(literal -1 binary64))) |
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (/.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 #s(literal 180 binary64) angle)) #s(literal 2 binary64))) (cos.f64 (/.f64 (/.f64 (-.f64 (PI.f64) (PI.f64)) (/.f64 #s(literal 180 binary64) angle)) #s(literal 2 binary64))))) |
(*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) |
(pow.f64 (/.f64 #s(literal -1 binary64) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) #s(literal 2 binary64))) #s(literal -1 binary64)) |
(/.f64 (+.f64 (pow.f64 (/.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) #s(literal -1 binary64)) #s(literal 3 binary64)) (pow.f64 (/.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) #s(literal -1 binary64)) #s(literal 3 binary64))) (fma.f64 (/.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) #s(literal -1 binary64)) (/.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) #s(literal -1 binary64)) (-.f64 (*.f64 (/.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) #s(literal -1 binary64)) (/.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) #s(literal -1 binary64))) (*.f64 (/.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) #s(literal -1 binary64)) (/.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) #s(literal -1 binary64)))))) |
(/.f64 (neg.f64 (-.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)))) (neg.f64 (-.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) |
(/.f64 (neg.f64 (+.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 3 binary64)) (pow.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 3 binary64)))) (neg.f64 (+.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (-.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)))))) |
(/.f64 (-.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (-.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) |
(/.f64 (+.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 3 binary64)) (pow.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 3 binary64))) (+.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (-.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64))))) |
(/.f64 (neg.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) #s(literal 2 binary64))) #s(literal 1 binary64)) |
(/.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) #s(literal 2 binary64)) #s(literal -1 binary64)) |
(/.f64 #s(literal -1 binary64) (neg.f64 (/.f64 #s(literal -1 binary64) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) #s(literal 2 binary64))))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal -1 binary64) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) #s(literal 2 binary64)))) |
(/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) #s(literal 1 binary64)) |
(-.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (-.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) (/.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (-.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) |
(-.f64 #s(literal 0 binary64) (/.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) #s(literal 2 binary64)) #s(literal 1 binary64))) |
(+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 3 binary64)) (+.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (-.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64))))) (/.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 3 binary64)) (+.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (-.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)))))) |
(+.f64 (/.f64 (/.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) #s(literal -1 binary64)) #s(literal 1 binary64)) (/.f64 (/.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) #s(literal -1 binary64)) #s(literal 1 binary64))) |
(+.f64 (/.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) #s(literal -1 binary64)) (/.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) #s(literal -1 binary64))) |
(+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) |
(*.f64 (neg.f64 (neg.f64 b)) (neg.f64 (neg.f64 b))) |
(*.f64 (pow.f64 (neg.f64 b) #s(literal 1 binary64)) (pow.f64 (neg.f64 b) #s(literal 1 binary64))) |
(*.f64 (neg.f64 b) (neg.f64 b)) |
(*.f64 b b) |
(pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 b)) |
(pow.f64 (neg.f64 b) #s(literal 2 binary64)) |
(pow.f64 (*.f64 b b) #s(literal 1 binary64)) |
(pow.f64 b #s(literal 2 binary64)) |
(/.f64 (+.f64 (pow.f64 (cosh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) #s(literal 3 binary64)) (pow.f64 (sinh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) #s(literal 3 binary64))) (fma.f64 (cosh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (cosh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (-.f64 (*.f64 (sinh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))) (*.f64 (cosh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))))))) |
(sqrt.f64 (pow.f64 b #s(literal 4 binary64))) |
(fabs.f64 (neg.f64 (*.f64 b b))) |
(fabs.f64 (*.f64 b b)) |
(exp.f64 (*.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)) #s(literal 1 binary64))) |
(exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) |
(+.f64 (cosh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))) |
(*.f64 (neg.f64 (neg.f64 a)) (neg.f64 (neg.f64 a))) |
(*.f64 (pow.f64 (neg.f64 a) #s(literal 1 binary64)) (pow.f64 (neg.f64 a) #s(literal 1 binary64))) |
(*.f64 (neg.f64 a) (neg.f64 a)) |
(*.f64 a a) |
(pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 a)) |
(pow.f64 (neg.f64 a) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a a) #s(literal 1 binary64)) |
(pow.f64 a #s(literal 2 binary64)) |
(/.f64 (+.f64 (pow.f64 (cosh.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) #s(literal 3 binary64)) (pow.f64 (sinh.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) #s(literal 3 binary64))) (fma.f64 (cosh.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) (cosh.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) (-.f64 (*.f64 (sinh.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))) (*.f64 (cosh.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))))) |
(sqrt.f64 (pow.f64 a #s(literal 4 binary64))) |
(fabs.f64 (*.f64 (neg.f64 a) a)) |
(fabs.f64 (*.f64 a a)) |
(exp.f64 (*.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)) #s(literal 1 binary64))) |
(exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) |
(+.f64 (cosh.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))) |
(*.f64 (pow.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) #s(literal 1 binary64)) (pow.f64 (pow.f64 (fma.f64 a a (*.f64 b b)) #s(literal -1 binary64)) #s(literal 1 binary64))) |
(*.f64 (pow.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) #s(literal 1 binary64)) (pow.f64 (pow.f64 (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))) #s(literal -1 binary64)) #s(literal 1 binary64))) |
(*.f64 (pow.f64 (+.f64 a b) #s(literal 1 binary64)) (pow.f64 (/.f64 (-.f64 b a) #s(literal 1 binary64)) #s(literal 1 binary64))) |
(*.f64 (pow.f64 (+.f64 a b) #s(literal 1 binary64)) (-.f64 b a)) |
(*.f64 (pow.f64 (/.f64 (pow.f64 (-.f64 b a) #s(literal -1 binary64)) (*.f64 (+.f64 a b) (-.f64 a b))) #s(literal -1 binary64)) (pow.f64 (-.f64 a b) #s(literal -1 binary64))) |
(*.f64 (pow.f64 (/.f64 (pow.f64 (-.f64 b a) #s(literal -1 binary64)) (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64)))) #s(literal -1 binary64)) (pow.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) #s(literal -1 binary64))) |
(*.f64 (pow.f64 (/.f64 (pow.f64 (-.f64 b a) #s(literal -1 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal -1 binary64)) (pow.f64 (-.f64 b a) #s(literal -1 binary64))) |
(*.f64 (pow.f64 (pow.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal -1/2 binary64)) #s(literal -1 binary64)) (pow.f64 (pow.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal -1/2 binary64)) #s(literal -1 binary64))) |
(*.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (pow.f64 (fma.f64 a a (*.f64 b b)) #s(literal -1 binary64))) |
(*.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) (pow.f64 (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))) #s(literal -1 binary64))) |
(*.f64 #s(literal -1 binary64) (pow.f64 (neg.f64 (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal 1 binary64))) |
(*.f64 #s(literal -1 binary64) (pow.f64 (/.f64 #s(literal -1 binary64) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal -1 binary64))) |
(*.f64 #s(literal -1 binary64) (neg.f64 (*.f64 (-.f64 b a) (+.f64 a b)))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 1 binary64)) |
(*.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 a b))) |
(*.f64 (-.f64 b a) (pow.f64 (/.f64 (+.f64 a b) #s(literal 1 binary64)) #s(literal 1 binary64))) |
(*.f64 (-.f64 b a) (pow.f64 (+.f64 a b) #s(literal 1 binary64))) |
(*.f64 (-.f64 b a) (/.f64 (+.f64 a b) #s(literal 1 binary64))) |
(*.f64 (-.f64 b a) (+.f64 a b)) |
(*.f64 (+.f64 a b) (/.f64 (-.f64 b a) #s(literal 1 binary64))) |
(*.f64 (+.f64 a b) (-.f64 b a)) |
(pow.f64 (/.f64 (fma.f64 a a (*.f64 b b)) (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64)))) #s(literal -1 binary64)) |
(pow.f64 (/.f64 (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))) (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64)))) #s(literal -1 binary64)) |
(pow.f64 (/.f64 (/.f64 #s(literal -1 binary64) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal -1 binary64)) #s(literal -1 binary64)) |
(pow.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 1 binary64)) |
(pow.f64 (/.f64 (pow.f64 (+.f64 a b) #s(literal -1 binary64)) (-.f64 b a)) #s(literal -1 binary64)) |
(/.f64 (+.f64 (pow.f64 (*.f64 b (+.f64 a b)) #s(literal 3 binary64)) (pow.f64 (*.f64 (neg.f64 a) (+.f64 a b)) #s(literal 3 binary64))) (fma.f64 (*.f64 b (+.f64 a b)) (*.f64 b (+.f64 a b)) (-.f64 (*.f64 (*.f64 (neg.f64 a) (+.f64 a b)) (*.f64 (neg.f64 a) (+.f64 a b))) (*.f64 (*.f64 b (+.f64 a b)) (*.f64 (neg.f64 a) (+.f64 a b)))))) |
(/.f64 (+.f64 (pow.f64 (*.f64 (+.f64 a b) b) #s(literal 3 binary64)) (pow.f64 (*.f64 (+.f64 a b) (neg.f64 a)) #s(literal 3 binary64))) (fma.f64 (*.f64 (+.f64 a b) b) (*.f64 (+.f64 a b) b) (-.f64 (*.f64 (*.f64 (+.f64 a b) (neg.f64 a)) (*.f64 (+.f64 a b) (neg.f64 a))) (*.f64 (*.f64 (+.f64 a b) b) (*.f64 (+.f64 a b) (neg.f64 a)))))) |
(/.f64 (+.f64 (pow.f64 (/.f64 (*.f64 (-.f64 b a) b) #s(literal 1 binary64)) #s(literal 3 binary64)) (pow.f64 (/.f64 (*.f64 (-.f64 b a) a) #s(literal 1 binary64)) #s(literal 3 binary64))) (fma.f64 (/.f64 (*.f64 (-.f64 b a) b) #s(literal 1 binary64)) (/.f64 (*.f64 (-.f64 b a) b) #s(literal 1 binary64)) (-.f64 (*.f64 (/.f64 (*.f64 (-.f64 b a) a) #s(literal 1 binary64)) (/.f64 (*.f64 (-.f64 b a) a) #s(literal 1 binary64))) (*.f64 (/.f64 (*.f64 (-.f64 b a) b) #s(literal 1 binary64)) (/.f64 (*.f64 (-.f64 b a) a) #s(literal 1 binary64)))))) |
(/.f64 (+.f64 (pow.f64 (*.f64 (-.f64 b a) a) #s(literal 3 binary64)) (pow.f64 (*.f64 (-.f64 b a) b) #s(literal 3 binary64))) (+.f64 (pow.f64 (*.f64 (-.f64 b a) a) #s(literal 2 binary64)) (-.f64 (pow.f64 (*.f64 (-.f64 b a) b) #s(literal 2 binary64)) (*.f64 (*.f64 (-.f64 b a) a) (*.f64 (-.f64 b a) b))))) |
(/.f64 (fma.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 6 binary64)) (pow.f64 b #s(literal 6 binary64))) (+.f64 (pow.f64 a #s(literal 4 binary64)) (-.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (*.f64 (neg.f64 a) a) (*.f64 b b))))) |
(/.f64 (fma.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) b (*.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) a)) (fma.f64 a (+.f64 a b) (*.f64 b b))) |
(/.f64 (fma.f64 b (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (*.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) a)) (fma.f64 a (+.f64 a b) (*.f64 b b))) |
(/.f64 (fma.f64 (*.f64 (-.f64 b a) (+.f64 a b)) b (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) a)) (+.f64 a b)) |
(/.f64 (fma.f64 b (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) a)) (+.f64 a b)) |
(/.f64 (fma.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) b (*.f64 a (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))))) (fma.f64 a (+.f64 a b) (*.f64 b b))) |
(/.f64 (fma.f64 b (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (*.f64 a (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))))) (fma.f64 a (+.f64 a b) (*.f64 b b))) |
(/.f64 (fma.f64 (*.f64 (-.f64 b a) (+.f64 a b)) b (*.f64 a (*.f64 (-.f64 b a) (+.f64 a b)))) (+.f64 a b)) |
(/.f64 (fma.f64 b (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 a (*.f64 (-.f64 b a) (+.f64 a b)))) (+.f64 a b)) |
(/.f64 (fma.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) a (*.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) b)) (fma.f64 a (+.f64 a b) (*.f64 b b))) |
(/.f64 (fma.f64 a (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (*.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) b)) (fma.f64 a (+.f64 a b) (*.f64 b b))) |
(/.f64 (fma.f64 (*.f64 (-.f64 b a) (+.f64 a b)) a (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) b)) (+.f64 a b)) |
(/.f64 (fma.f64 a (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) b)) (+.f64 a b)) |
(/.f64 (fma.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) a (*.f64 b (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))))) (fma.f64 a (+.f64 a b) (*.f64 b b))) |
(/.f64 (fma.f64 a (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (*.f64 b (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))))) (fma.f64 a (+.f64 a b) (*.f64 b b))) |
(/.f64 (fma.f64 (*.f64 (-.f64 b a) (+.f64 a b)) a (*.f64 b (*.f64 (-.f64 b a) (+.f64 a b)))) (+.f64 a b)) |
(/.f64 (fma.f64 a (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 b (*.f64 (-.f64 b a) (+.f64 a b)))) (+.f64 a b)) |
(/.f64 (neg.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (+.f64 a b))) (neg.f64 (fma.f64 a (+.f64 a b) (*.f64 b b)))) |
(/.f64 (neg.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (+.f64 a b))) (neg.f64 (+.f64 a b))) |
(/.f64 (neg.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 a b)) (-.f64 b a))) (neg.f64 (-.f64 a b))) |
(/.f64 (neg.f64 (*.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (-.f64 b a))) (neg.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)))) |
(/.f64 (neg.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (-.f64 b a))) (neg.f64 (-.f64 b a))) |
(/.f64 (neg.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (-.f64 a b)))) (neg.f64 (-.f64 a b))) |
(/.f64 (neg.f64 (*.f64 (-.f64 b a) (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))))) (neg.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)))) |
(/.f64 (neg.f64 (*.f64 (-.f64 b a) (*.f64 (-.f64 b a) (+.f64 a b)))) (neg.f64 (-.f64 b a))) |
(/.f64 (neg.f64 (*.f64 (+.f64 a b) (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))))) (neg.f64 (fma.f64 a (+.f64 a b) (*.f64 b b)))) |
(/.f64 (neg.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (+.f64 a b)))) (neg.f64 (+.f64 a b))) |
(/.f64 (neg.f64 (-.f64 (pow.f64 (*.f64 (-.f64 b a) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (-.f64 b a) a) #s(literal 2 binary64)))) (neg.f64 (-.f64 (*.f64 (-.f64 b a) b) (*.f64 (-.f64 b a) a)))) |
(/.f64 (neg.f64 (+.f64 (pow.f64 (*.f64 (-.f64 b a) b) #s(literal 3 binary64)) (pow.f64 (*.f64 (-.f64 b a) a) #s(literal 3 binary64)))) (neg.f64 (+.f64 (pow.f64 (*.f64 (-.f64 b a) b) #s(literal 2 binary64)) (-.f64 (pow.f64 (*.f64 (-.f64 b a) a) #s(literal 2 binary64)) (*.f64 (*.f64 (-.f64 b a) b) (*.f64 (-.f64 b a) a)))))) |
(/.f64 (neg.f64 (neg.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))))) (neg.f64 (neg.f64 (fma.f64 a a (*.f64 b b))))) |
(/.f64 (neg.f64 (neg.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))))) (neg.f64 (neg.f64 (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64)))))) |
(/.f64 (neg.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (*.f64 (+.f64 a b) (-.f64 a b)))) (neg.f64 (*.f64 (fma.f64 a (+.f64 a b) (*.f64 b b)) (-.f64 a b)))) |
(/.f64 (neg.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))))) (neg.f64 (*.f64 (fma.f64 a (+.f64 a b) (*.f64 b b)) (fma.f64 (-.f64 b a) b (*.f64 a a))))) |
(/.f64 (neg.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (*.f64 (-.f64 b a) (+.f64 a b)))) (neg.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))))) |
(/.f64 (neg.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (+.f64 a b) (-.f64 a b)))) (neg.f64 (*.f64 (+.f64 a b) (-.f64 a b)))) |
(/.f64 (neg.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))))) (neg.f64 (*.f64 (+.f64 a b) (fma.f64 (-.f64 b a) b (*.f64 a a))))) |
(/.f64 (neg.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 a b)) (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))))) (neg.f64 (*.f64 (-.f64 a b) (fma.f64 a (+.f64 a b) (*.f64 b b))))) |
(/.f64 (neg.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b)))) (neg.f64 (*.f64 (-.f64 a b) (+.f64 a b)))) |
(/.f64 (neg.f64 (*.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))))) (neg.f64 (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (fma.f64 a (+.f64 a b) (*.f64 b b))))) |
(/.f64 (neg.f64 (*.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (*.f64 (-.f64 b a) (+.f64 a b)))) (neg.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))))) |
(/.f64 (neg.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))))) (neg.f64 (*.f64 (-.f64 b a) (fma.f64 a (+.f64 a b) (*.f64 b b))))) |
(/.f64 (neg.f64 (pow.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 2 binary64))) (neg.f64 (*.f64 (-.f64 b a) (+.f64 a b)))) |
(/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (+.f64 a b)) (fma.f64 a (+.f64 a b) (*.f64 b b))) |
(/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (+.f64 a b)) (+.f64 a b)) |
(/.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 a b)) (-.f64 b a)) (-.f64 a b)) |
(/.f64 (*.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (-.f64 b a)) (fma.f64 (-.f64 b a) b (*.f64 a a))) |
(/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (-.f64 b a)) (-.f64 b a)) |
(/.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (-.f64 a b))) (-.f64 a b)) |
(/.f64 (*.f64 (-.f64 b a) (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64)))) (fma.f64 (-.f64 b a) b (*.f64 a a))) |
(/.f64 (*.f64 (-.f64 b a) (*.f64 (-.f64 b a) (+.f64 a b))) (-.f64 b a)) |
(/.f64 (*.f64 (+.f64 a b) (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (fma.f64 a (+.f64 a b) (*.f64 b b))) |
(/.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (+.f64 a b))) (+.f64 a b)) |
(/.f64 (-.f64 (pow.f64 (*.f64 (-.f64 b a) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (-.f64 b a) a) #s(literal 2 binary64))) (-.f64 (*.f64 (-.f64 b a) b) (*.f64 (-.f64 b a) a))) |
(/.f64 (+.f64 (pow.f64 (*.f64 (-.f64 b a) b) #s(literal 3 binary64)) (pow.f64 (*.f64 (-.f64 b a) a) #s(literal 3 binary64))) (+.f64 (pow.f64 (*.f64 (-.f64 b a) b) #s(literal 2 binary64)) (-.f64 (pow.f64 (*.f64 (-.f64 b a) a) #s(literal 2 binary64)) (*.f64 (*.f64 (-.f64 b a) b) (*.f64 (-.f64 b a) a))))) |
(/.f64 (neg.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64)))) (neg.f64 (fma.f64 a a (*.f64 b b)))) |
(/.f64 (neg.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64)))) (neg.f64 (+.f64 (pow.f64 b #s(literal 4 binary64)) (-.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (*.f64 b b) (*.f64 (neg.f64 a) a)))))) |
(/.f64 (neg.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64)))) (neg.f64 (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))))) |
(/.f64 (neg.f64 (neg.f64 (*.f64 (-.f64 b a) (+.f64 a b)))) #s(literal 1 binary64)) |
(/.f64 (neg.f64 (+.f64 a b)) (neg.f64 (pow.f64 (-.f64 b a) #s(literal -1 binary64)))) |
(/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (*.f64 (+.f64 a b) (-.f64 a b))) (*.f64 (fma.f64 a (+.f64 a b) (*.f64 b b)) (-.f64 a b))) |
(/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64)))) (*.f64 (fma.f64 a (+.f64 a b) (*.f64 b b)) (fma.f64 (-.f64 b a) b (*.f64 a a)))) |
(/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (*.f64 (-.f64 b a) (+.f64 a b))) (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) |
(/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (+.f64 a b) (-.f64 a b))) (*.f64 (+.f64 a b) (-.f64 a b))) |
(/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64)))) (*.f64 (+.f64 a b) (fma.f64 (-.f64 b a) b (*.f64 a a)))) |
(/.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 a b)) (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (*.f64 (-.f64 a b) (fma.f64 a (+.f64 a b) (*.f64 b b)))) |
(/.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (-.f64 a b) (+.f64 a b))) |
(/.f64 (*.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (fma.f64 a (+.f64 a b) (*.f64 b b)))) |
(/.f64 (*.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (*.f64 (-.f64 b a) (+.f64 a b))) (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64)))) |
(/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (*.f64 (-.f64 b a) (fma.f64 a (+.f64 a b) (*.f64 b b)))) |
(/.f64 (pow.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) |
(/.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (fma.f64 a a (*.f64 b b))) |
(/.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) (+.f64 (pow.f64 b #s(literal 4 binary64)) (-.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (*.f64 b b) (*.f64 (neg.f64 a) a))))) |
(/.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64)))) |
(/.f64 (neg.f64 (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal -1 binary64)) |
(/.f64 #s(literal -1 binary64) (neg.f64 (/.f64 (fma.f64 a a (*.f64 b b)) (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64)))))) |
(/.f64 #s(literal -1 binary64) (neg.f64 (/.f64 (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))) (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64)))))) |
(/.f64 #s(literal -1 binary64) (neg.f64 (/.f64 (/.f64 #s(literal -1 binary64) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal -1 binary64)))) |
(/.f64 #s(literal -1 binary64) (/.f64 #s(literal -1 binary64) (*.f64 (-.f64 b a) (+.f64 a b)))) |
(/.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 1 binary64)) |
(/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 a a (*.f64 b b)) (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))) (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal -1 binary64) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal -1 binary64))) |
(/.f64 #s(literal 1 binary64) (/.f64 (pow.f64 (+.f64 a b) #s(literal -1 binary64)) (-.f64 b a))) |
(/.f64 (+.f64 a b) (pow.f64 (-.f64 b a) #s(literal -1 binary64))) |
(fma.f64 (neg.f64 (neg.f64 b)) (neg.f64 (neg.f64 b)) (*.f64 (neg.f64 a) a)) |
(fma.f64 (pow.f64 (neg.f64 b) #s(literal 1 binary64)) (pow.f64 (neg.f64 b) #s(literal 1 binary64)) (*.f64 (neg.f64 a) a)) |
(fma.f64 (neg.f64 b) (neg.f64 b) (*.f64 (neg.f64 a) a)) |
(fma.f64 (neg.f64 a) a (*.f64 b b)) |
(fma.f64 #s(literal -1 binary64) (*.f64 a a) (*.f64 b b)) |
(fma.f64 (-.f64 b a) a (*.f64 (-.f64 b a) b)) |
(fma.f64 (-.f64 b a) b (*.f64 (-.f64 b a) a)) |
(fma.f64 (+.f64 a b) b (*.f64 (+.f64 a b) (neg.f64 a))) |
(fma.f64 a (neg.f64 a) (*.f64 b b)) |
(fma.f64 a (-.f64 b a) (*.f64 (-.f64 b a) b)) |
(fma.f64 b (-.f64 b a) (*.f64 (-.f64 b a) a)) |
(fma.f64 b (+.f64 a b) (*.f64 (neg.f64 a) (+.f64 a b))) |
(fma.f64 b b (*.f64 (neg.f64 a) a)) |
(-.f64 (/.f64 (pow.f64 (*.f64 (-.f64 b a) b) #s(literal 2 binary64)) (-.f64 (*.f64 (-.f64 b a) b) (*.f64 (-.f64 b a) a))) (/.f64 (pow.f64 (*.f64 (-.f64 b a) a) #s(literal 2 binary64)) (-.f64 (*.f64 (-.f64 b a) b) (*.f64 (-.f64 b a) a)))) |
(-.f64 (/.f64 (/.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 a a (*.f64 b b))) #s(literal 1 binary64)) (/.f64 (/.f64 (pow.f64 a #s(literal 4 binary64)) (fma.f64 a a (*.f64 b b))) #s(literal 1 binary64))) |
(-.f64 (/.f64 (/.f64 (pow.f64 b #s(literal 6 binary64)) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64)))) #s(literal 1 binary64)) (/.f64 (/.f64 (pow.f64 a #s(literal 6 binary64)) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64)))) #s(literal 1 binary64))) |
(-.f64 (/.f64 (/.f64 (*.f64 a a) (-.f64 a b)) (pow.f64 (-.f64 b a) #s(literal -1 binary64))) (/.f64 (/.f64 (*.f64 b b) (-.f64 a b)) (pow.f64 (-.f64 b a) #s(literal -1 binary64)))) |
(-.f64 (/.f64 (/.f64 (*.f64 b b) (-.f64 b a)) (pow.f64 (-.f64 b a) #s(literal -1 binary64))) (/.f64 (/.f64 (*.f64 a a) (-.f64 b a)) (pow.f64 (-.f64 b a) #s(literal -1 binary64)))) |
(-.f64 (/.f64 (*.f64 b b) #s(literal 1 binary64)) (/.f64 (*.f64 a a) #s(literal 1 binary64))) |
(-.f64 (/.f64 (*.f64 (-.f64 b a) b) #s(literal 1 binary64)) (/.f64 (*.f64 (neg.f64 a) (-.f64 b a)) #s(literal 1 binary64))) |
(-.f64 (/.f64 (*.f64 (-.f64 b a) b) #s(literal 1 binary64)) (/.f64 (*.f64 (neg.f64 (-.f64 b a)) a) #s(literal 1 binary64))) |
(-.f64 (/.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 a a (*.f64 b b))) (/.f64 (pow.f64 a #s(literal 4 binary64)) (fma.f64 a a (*.f64 b b)))) |
(-.f64 (/.f64 (pow.f64 b #s(literal 6 binary64)) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64)))) (/.f64 (pow.f64 a #s(literal 6 binary64)) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))))) |
(-.f64 (*.f64 (-.f64 b a) b) (*.f64 (neg.f64 a) (-.f64 b a))) |
(-.f64 (*.f64 (-.f64 b a) b) (*.f64 (neg.f64 (-.f64 b a)) a)) |
(-.f64 #s(literal 0 binary64) (/.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal -1 binary64))) |
(-.f64 (*.f64 b b) (*.f64 a a)) |
(exp.f64 (neg.f64 (*.f64 (log.f64 (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal -1 binary64)))) |
(exp.f64 (*.f64 (*.f64 (log.f64 (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal -1 binary64)) #s(literal -1 binary64))) |
(exp.f64 (*.f64 (log.f64 (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal 1 binary64))) |
(exp.f64 (*.f64 (log.f64 (/.f64 (pow.f64 (+.f64 a b) #s(literal -1 binary64)) (-.f64 b a))) #s(literal -1 binary64))) |
(+.f64 (/.f64 (pow.f64 b #s(literal 6 binary64)) (+.f64 (pow.f64 b #s(literal 4 binary64)) (-.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (*.f64 b b) (*.f64 (neg.f64 a) a))))) (/.f64 (neg.f64 (pow.f64 a #s(literal 6 binary64))) (+.f64 (pow.f64 b #s(literal 4 binary64)) (-.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (*.f64 b b) (*.f64 (neg.f64 a) a)))))) |
(+.f64 (/.f64 (pow.f64 (*.f64 (-.f64 b a) b) #s(literal 3 binary64)) (+.f64 (pow.f64 (*.f64 (-.f64 b a) b) #s(literal 2 binary64)) (-.f64 (pow.f64 (*.f64 (-.f64 b a) a) #s(literal 2 binary64)) (*.f64 (*.f64 (-.f64 b a) b) (*.f64 (-.f64 b a) a))))) (/.f64 (pow.f64 (*.f64 (-.f64 b a) a) #s(literal 3 binary64)) (+.f64 (pow.f64 (*.f64 (-.f64 b a) b) #s(literal 2 binary64)) (-.f64 (pow.f64 (*.f64 (-.f64 b a) a) #s(literal 2 binary64)) (*.f64 (*.f64 (-.f64 b a) b) (*.f64 (-.f64 b a) a)))))) |
(+.f64 (/.f64 (*.f64 b (+.f64 a b)) #s(literal 1 binary64)) (/.f64 (*.f64 (neg.f64 a) (+.f64 a b)) #s(literal 1 binary64))) |
(+.f64 (/.f64 (*.f64 (+.f64 a b) b) #s(literal 1 binary64)) (/.f64 (*.f64 (+.f64 a b) (neg.f64 a)) #s(literal 1 binary64))) |
(+.f64 (/.f64 (/.f64 (*.f64 (-.f64 b a) b) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 (/.f64 (*.f64 (-.f64 b a) a) #s(literal 1 binary64)) #s(literal 1 binary64))) |
(+.f64 (/.f64 (/.f64 (pow.f64 a #s(literal 3 binary64)) (fma.f64 (-.f64 b a) b (*.f64 a a))) (pow.f64 (-.f64 b a) #s(literal -1 binary64))) (/.f64 (/.f64 (pow.f64 b #s(literal 3 binary64)) (fma.f64 (-.f64 b a) b (*.f64 a a))) (pow.f64 (-.f64 b a) #s(literal -1 binary64)))) |
(+.f64 (/.f64 (/.f64 (pow.f64 b #s(literal 3 binary64)) (fma.f64 (-.f64 b a) b (*.f64 a a))) (pow.f64 (-.f64 b a) #s(literal -1 binary64))) (/.f64 (/.f64 (pow.f64 a #s(literal 3 binary64)) (fma.f64 (-.f64 b a) b (*.f64 a a))) (pow.f64 (-.f64 b a) #s(literal -1 binary64)))) |
(+.f64 (/.f64 a (pow.f64 (-.f64 b a) #s(literal -1 binary64))) (/.f64 b (pow.f64 (-.f64 b a) #s(literal -1 binary64)))) |
(+.f64 (/.f64 b (pow.f64 (-.f64 b a) #s(literal -1 binary64))) (/.f64 a (pow.f64 (-.f64 b a) #s(literal -1 binary64)))) |
(+.f64 (/.f64 (*.f64 (neg.f64 a) a) #s(literal 1 binary64)) (/.f64 (*.f64 b b) #s(literal 1 binary64))) |
(+.f64 (/.f64 (/.f64 (*.f64 b b) (-.f64 b a)) (pow.f64 (-.f64 b a) #s(literal -1 binary64))) (/.f64 (/.f64 (*.f64 (neg.f64 a) a) (-.f64 b a)) (pow.f64 (-.f64 b a) #s(literal -1 binary64)))) |
(+.f64 (/.f64 (*.f64 b b) #s(literal 1 binary64)) (/.f64 (*.f64 (neg.f64 a) a) #s(literal 1 binary64))) |
(+.f64 (*.f64 b (+.f64 a b)) (*.f64 (neg.f64 a) (+.f64 a b))) |
(+.f64 (*.f64 (+.f64 a b) b) (*.f64 (+.f64 a b) (neg.f64 a))) |
(+.f64 (/.f64 (*.f64 (-.f64 b a) b) #s(literal 1 binary64)) (/.f64 (*.f64 (-.f64 b a) a) #s(literal 1 binary64))) |
(+.f64 (/.f64 (*.f64 (-.f64 b a) a) #s(literal 1 binary64)) (/.f64 (*.f64 (-.f64 b a) b) #s(literal 1 binary64))) |
(+.f64 (/.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 a a (*.f64 b b))) (/.f64 (*.f64 (*.f64 (neg.f64 a) a) (*.f64 a a)) (fma.f64 a a (*.f64 b b)))) |
(+.f64 (/.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 a a (*.f64 b b))) (/.f64 (neg.f64 (pow.f64 a #s(literal 4 binary64))) (fma.f64 a a (*.f64 b b)))) |
(+.f64 (/.f64 (pow.f64 b #s(literal 6 binary64)) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64)))) (/.f64 (neg.f64 (pow.f64 a #s(literal 6 binary64))) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))))) |
(+.f64 (*.f64 (-.f64 b a) b) (*.f64 (-.f64 b a) a)) |
(+.f64 (*.f64 (-.f64 b a) a) (*.f64 (-.f64 b a) b)) |
(+.f64 (*.f64 (neg.f64 a) a) (*.f64 b b)) |
(+.f64 (*.f64 b b) (*.f64 (neg.f64 a) a)) |
(*.f64 (neg.f64 (neg.f64 (sqrt.f64 angle))) (neg.f64 (neg.f64 (sqrt.f64 angle)))) |
(*.f64 (pow.f64 (neg.f64 (pow.f64 angle #s(literal -1/2 binary64))) #s(literal -1 binary64)) (pow.f64 (neg.f64 (pow.f64 angle #s(literal -1/2 binary64))) #s(literal -1 binary64))) |
(*.f64 (pow.f64 (neg.f64 (sqrt.f64 angle)) #s(literal 1 binary64)) (pow.f64 (neg.f64 (sqrt.f64 angle)) #s(literal 1 binary64))) |
(*.f64 (neg.f64 (sqrt.f64 angle)) (neg.f64 (sqrt.f64 angle))) |
(*.f64 (sqrt.f64 angle) (sqrt.f64 angle)) |
(*.f64 #s(literal 1 binary64) angle) |
(pow.f64 (exp.f64 #s(literal -1 binary64)) (neg.f64 (log.f64 angle))) |
(pow.f64 (/.f64 (pow.f64 angle #s(literal -1 binary64)) #s(literal 1 binary64)) #s(literal -1 binary64)) |
(pow.f64 (neg.f64 (sqrt.f64 angle)) #s(literal 2 binary64)) |
(pow.f64 (pow.f64 angle #s(literal -2 binary64)) #s(literal -1/2 binary64)) |
(pow.f64 (*.f64 angle angle) #s(literal 1/2 binary64)) |
(pow.f64 (pow.f64 angle #s(literal -1/2 binary64)) #s(literal -2 binary64)) |
(pow.f64 (sqrt.f64 angle) #s(literal 2 binary64)) |
(pow.f64 (pow.f64 angle #s(literal -1 binary64)) #s(literal -1 binary64)) |
(pow.f64 angle #s(literal 1 binary64)) |
(/.f64 (+.f64 (pow.f64 (cosh.f64 (log.f64 angle)) #s(literal 3 binary64)) (pow.f64 (sinh.f64 (log.f64 angle)) #s(literal 3 binary64))) (fma.f64 (cosh.f64 (log.f64 angle)) (cosh.f64 (log.f64 angle)) (-.f64 (*.f64 (sinh.f64 (log.f64 angle)) (sinh.f64 (log.f64 angle))) (*.f64 (cosh.f64 (log.f64 angle)) (sinh.f64 (log.f64 angle)))))) |
(/.f64 (neg.f64 (sqrt.f64 angle)) (neg.f64 (pow.f64 angle #s(literal -1/2 binary64)))) |
(/.f64 (sqrt.f64 angle) (pow.f64 angle #s(literal -1/2 binary64))) |
(/.f64 (neg.f64 angle) #s(literal -1 binary64)) |
(/.f64 #s(literal -1 binary64) (neg.f64 (/.f64 (pow.f64 angle #s(literal -1 binary64)) #s(literal 1 binary64)))) |
(/.f64 #s(literal -1 binary64) (neg.f64 (pow.f64 angle #s(literal -1 binary64)))) |
(/.f64 #s(literal 1 binary64) (neg.f64 (neg.f64 (pow.f64 angle #s(literal -1 binary64))))) |
(/.f64 #s(literal 1 binary64) (fabs.f64 (/.f64 (pow.f64 angle #s(literal -1 binary64)) #s(literal 1 binary64)))) |
(/.f64 #s(literal 1 binary64) (/.f64 (pow.f64 angle #s(literal -1 binary64)) #s(literal 1 binary64))) |
(/.f64 #s(literal 1 binary64) (pow.f64 angle #s(literal -1 binary64))) |
(/.f64 angle #s(literal 1 binary64)) |
(sqrt.f64 (*.f64 angle angle)) |
(-.f64 (cosh.f64 (log.f64 angle)) (sinh.f64 (neg.f64 (log.f64 angle)))) |
(fabs.f64 (neg.f64 angle)) |
(fabs.f64 angle) |
(exp.f64 (fma.f64 (neg.f64 (log.f64 angle)) #s(literal -1/2 binary64) (*.f64 (neg.f64 (log.f64 angle)) #s(literal -1/2 binary64)))) |
(exp.f64 (*.f64 (*.f64 (neg.f64 (log.f64 angle)) #s(literal -1/2 binary64)) #s(literal 2 binary64))) |
(exp.f64 (*.f64 (log.f64 (pow.f64 angle #s(literal -2 binary64))) #s(literal -1/2 binary64))) |
(exp.f64 (*.f64 (log.f64 (sqrt.f64 angle)) #s(literal 2 binary64))) |
(exp.f64 (log.f64 angle)) |
(+.f64 (/.f64 (cosh.f64 (log.f64 angle)) #s(literal 1 binary64)) (/.f64 (sinh.f64 (log.f64 angle)) #s(literal 1 binary64))) |
(+.f64 (cosh.f64 (log.f64 angle)) (sinh.f64 (log.f64 angle))) |
angle |
(*.f64 (neg.f64 (neg.f64 (sqrt.f64 (PI.f64)))) (neg.f64 (neg.f64 (sqrt.f64 (PI.f64))))) |
(*.f64 (sqrt.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 5 binary64))) (pow.f64 (PI.f64) #s(literal 1/6 binary64))) |
(*.f64 (sqrt.f64 (neg.f64 (PI.f64))) (sqrt.f64 (neg.f64 (PI.f64)))) |
(*.f64 (sqrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (pow.f64 (PI.f64) #s(literal 1/4 binary64))) |
(*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 5/2 binary64))) (cbrt.f64 (sqrt.f64 (PI.f64)))) |
(*.f64 (cbrt.f64 (pow.f64 (*.f64 (PI.f64) (cbrt.f64 (PI.f64))) #s(literal 2 binary64))) (cbrt.f64 (cbrt.f64 (PI.f64)))) |
(*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) |
(*.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 5/2 binary64)) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) |
(*.f64 (pow.f64 (pow.f64 (*.f64 (PI.f64) (cbrt.f64 (PI.f64))) #s(literal 2 binary64)) #s(literal 1/3 binary64)) (cbrt.f64 (cbrt.f64 (PI.f64)))) |
(*.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)) #s(literal 1/3 binary64)) (pow.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)) #s(literal 1/3 binary64))) |
(*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) |
(*.f64 (pow.f64 (cbrt.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (cbrt.f64 (PI.f64))) #s(literal 3 binary64))) |
(*.f64 (pow.f64 (neg.f64 (sqrt.f64 (PI.f64))) #s(literal 1 binary64)) (pow.f64 (neg.f64 (sqrt.f64 (PI.f64))) #s(literal 1 binary64))) |
(*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (neg.f64 (sqrt.f64 (PI.f64)))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (sqrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) |
(*.f64 (sqrt.f64 (PI.f64)) (log.f64 (exp.f64 (sqrt.f64 (PI.f64))))) |
(*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) |
(*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (pow.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) #s(literal 2 binary64))) |
(*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (cbrt.f64 (PI.f64))) |
(*.f64 (cbrt.f64 (PI.f64)) (sqrt.f64 (*.f64 (cbrt.f64 (PI.f64)) (PI.f64)))) |
(*.f64 (cbrt.f64 (PI.f64)) (log.f64 (exp.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))))) |
(*.f64 (cbrt.f64 (PI.f64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) |
(*.f64 #s(literal -1 binary64) (pow.f64 (neg.f64 (PI.f64)) #s(literal 1 binary64))) |
(*.f64 #s(literal -1 binary64) (neg.f64 (PI.f64))) |
(*.f64 #s(literal 1 binary64) (PI.f64)) |
(*.f64 (PI.f64) (pow.f64 #s(literal 1 binary64) #s(literal 1/3 binary64))) |
(*.f64 (PI.f64) (log.f64 (E.f64))) |
(*.f64 (PI.f64) #s(literal 1 binary64)) |
(pow.f64 (pow.f64 (PI.f64) #s(literal -1 binary64)) #s(literal -1 binary64)) |
(pow.f64 (neg.f64 (sqrt.f64 (PI.f64))) #s(literal 2 binary64)) |
(pow.f64 (E.f64) (log.f64 (PI.f64))) |
(pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) |
(pow.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal 1/3 binary64)) |
(pow.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/2 binary64)) |
(pow.f64 (cbrt.f64 (PI.f64)) #s(literal 3 binary64)) |
(pow.f64 (PI.f64) #s(literal 1 binary64)) |
(/.f64 (+.f64 (pow.f64 (cosh.f64 (log.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (sinh.f64 (log.f64 (PI.f64))) #s(literal 3 binary64))) (fma.f64 (cosh.f64 (log.f64 (PI.f64))) (cosh.f64 (log.f64 (PI.f64))) (-.f64 (*.f64 (sinh.f64 (log.f64 (PI.f64))) (sinh.f64 (log.f64 (PI.f64)))) (*.f64 (cosh.f64 (log.f64 (PI.f64))) (sinh.f64 (log.f64 (PI.f64))))))) |
(/.f64 (neg.f64 (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) (PI.f64)))) (PI.f64)) |
(/.f64 (neg.f64 (-.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal 0 binary64))) (neg.f64 (fma.f64 (PI.f64) (PI.f64) (+.f64 #s(literal 0 binary64) (*.f64 (PI.f64) #s(literal 0 binary64)))))) |
(/.f64 (neg.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) (neg.f64 (fma.f64 (PI.f64) (PI.f64) (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) #s(literal 0 binary64)))))) |
(/.f64 (neg.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) (neg.f64 (*.f64 (PI.f64) (PI.f64)))) |
(/.f64 (fabs.f64 (-.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal 0 binary64))) (fabs.f64 (fma.f64 (PI.f64) (PI.f64) (+.f64 #s(literal 0 binary64) (*.f64 (PI.f64) #s(literal 0 binary64)))))) |
(/.f64 (neg.f64 (*.f64 (PI.f64) (PI.f64))) (neg.f64 (PI.f64))) |
(/.f64 (*.f64 (PI.f64) (neg.f64 (PI.f64))) (neg.f64 (PI.f64))) |
(/.f64 (*.f64 (neg.f64 (PI.f64)) (PI.f64)) (neg.f64 (PI.f64))) |
(/.f64 (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) (PI.f64))) (neg.f64 (PI.f64))) |
(/.f64 (-.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal 0 binary64)) (fma.f64 (PI.f64) (PI.f64) (+.f64 #s(literal 0 binary64) (*.f64 (PI.f64) #s(literal 0 binary64))))) |
(/.f64 (neg.f64 (PI.f64)) #s(literal -1 binary64)) |
(/.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (fabs.f64 (fma.f64 (PI.f64) (PI.f64) (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) #s(literal 0 binary64)))))) |
(/.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (fma.f64 (PI.f64) (PI.f64) (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) #s(literal 0 binary64))))) |
(/.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (PI.f64) (PI.f64))) |
(/.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) |
(/.f64 #s(literal -1 binary64) (neg.f64 (pow.f64 (PI.f64) #s(literal -1 binary64)))) |
(/.f64 #s(literal 1 binary64) (fabs.f64 (pow.f64 (PI.f64) #s(literal -1 binary64)))) |
(/.f64 #s(literal 1 binary64) (pow.f64 (PI.f64) #s(literal -1 binary64))) |
(/.f64 (PI.f64) #s(literal 1 binary64)) |
(neg.f64 (neg.f64 (PI.f64))) |
(fma.f64 (neg.f64 (neg.f64 (sqrt.f64 (PI.f64)))) (neg.f64 (neg.f64 (sqrt.f64 (PI.f64)))) (/.f64 #s(literal 0 binary64) (fma.f64 (PI.f64) (PI.f64) (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) #s(literal 0 binary64)))))) |
(fma.f64 (neg.f64 (neg.f64 (sqrt.f64 (PI.f64)))) (neg.f64 (neg.f64 (sqrt.f64 (PI.f64)))) (/.f64 (*.f64 (PI.f64) #s(literal 0 binary64)) (PI.f64))) |
(fma.f64 (neg.f64 (neg.f64 (sqrt.f64 (PI.f64)))) (neg.f64 (neg.f64 (sqrt.f64 (PI.f64)))) (/.f64 #s(literal 0 binary64) (PI.f64))) |
(fma.f64 (neg.f64 (neg.f64 (sqrt.f64 (PI.f64)))) (neg.f64 (neg.f64 (sqrt.f64 (PI.f64)))) #s(literal 0 binary64)) |
(fma.f64 (sqrt.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 5 binary64))) (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (/.f64 #s(literal 0 binary64) (fma.f64 (PI.f64) (PI.f64) (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) #s(literal 0 binary64)))))) |
(fma.f64 (sqrt.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 5 binary64))) (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (/.f64 (*.f64 (PI.f64) #s(literal 0 binary64)) (PI.f64))) |
(fma.f64 (sqrt.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 5 binary64))) (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (/.f64 #s(literal 0 binary64) (PI.f64))) |
(fma.f64 (sqrt.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 5 binary64))) (pow.f64 (PI.f64) #s(literal 1/6 binary64)) #s(literal 0 binary64)) |
(fma.f64 (sqrt.f64 (neg.f64 (PI.f64))) (sqrt.f64 (neg.f64 (PI.f64))) (/.f64 #s(literal 0 binary64) (fma.f64 (PI.f64) (PI.f64) (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) #s(literal 0 binary64)))))) |
(fma.f64 (sqrt.f64 (neg.f64 (PI.f64))) (sqrt.f64 (neg.f64 (PI.f64))) (/.f64 (*.f64 (PI.f64) #s(literal 0 binary64)) (PI.f64))) |
(fma.f64 (sqrt.f64 (neg.f64 (PI.f64))) (sqrt.f64 (neg.f64 (PI.f64))) (/.f64 #s(literal 0 binary64) (PI.f64))) |
(fma.f64 (sqrt.f64 (neg.f64 (PI.f64))) (sqrt.f64 (neg.f64 (PI.f64))) #s(literal 0 binary64)) |
(fma.f64 (sqrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (/.f64 #s(literal 0 binary64) (fma.f64 (PI.f64) (PI.f64) (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) #s(literal 0 binary64)))))) |
(fma.f64 (sqrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (/.f64 (*.f64 (PI.f64) #s(literal 0 binary64)) (PI.f64))) |
(fma.f64 (sqrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (/.f64 #s(literal 0 binary64) (PI.f64))) |
(fma.f64 (sqrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (pow.f64 (PI.f64) #s(literal 1/4 binary64)) #s(literal 0 binary64)) |
(fma.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 5/2 binary64))) (cbrt.f64 (sqrt.f64 (PI.f64))) (/.f64 #s(literal 0 binary64) (fma.f64 (PI.f64) (PI.f64) (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) #s(literal 0 binary64)))))) |
(fma.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 5/2 binary64))) (cbrt.f64 (sqrt.f64 (PI.f64))) (/.f64 (*.f64 (PI.f64) #s(literal 0 binary64)) (PI.f64))) |
(fma.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 5/2 binary64))) (cbrt.f64 (sqrt.f64 (PI.f64))) (/.f64 #s(literal 0 binary64) (PI.f64))) |
(fma.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 5/2 binary64))) (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 0 binary64)) |
(fma.f64 (cbrt.f64 (pow.f64 (*.f64 (PI.f64) (cbrt.f64 (PI.f64))) #s(literal 2 binary64))) (cbrt.f64 (cbrt.f64 (PI.f64))) (/.f64 #s(literal 0 binary64) (fma.f64 (PI.f64) (PI.f64) (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) #s(literal 0 binary64)))))) |
(fma.f64 (cbrt.f64 (pow.f64 (*.f64 (PI.f64) (cbrt.f64 (PI.f64))) #s(literal 2 binary64))) (cbrt.f64 (cbrt.f64 (PI.f64))) (/.f64 (*.f64 (PI.f64) #s(literal 0 binary64)) (PI.f64))) |
(fma.f64 (cbrt.f64 (pow.f64 (*.f64 (PI.f64) (cbrt.f64 (PI.f64))) #s(literal 2 binary64))) (cbrt.f64 (cbrt.f64 (PI.f64))) (/.f64 #s(literal 0 binary64) (PI.f64))) |
(fma.f64 (cbrt.f64 (pow.f64 (*.f64 (PI.f64) (cbrt.f64 (PI.f64))) #s(literal 2 binary64))) (cbrt.f64 (cbrt.f64 (PI.f64))) #s(literal 0 binary64)) |
(fma.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (/.f64 #s(literal 0 binary64) (fma.f64 (PI.f64) (PI.f64) (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) #s(literal 0 binary64)))))) |
(fma.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (/.f64 (*.f64 (PI.f64) #s(literal 0 binary64)) (PI.f64))) |
(fma.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (/.f64 #s(literal 0 binary64) (PI.f64))) |
(fma.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) #s(literal 0 binary64)) |
(fma.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 5/2 binary64)) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64))) (/.f64 #s(literal 0 binary64) (fma.f64 (PI.f64) (PI.f64) (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) #s(literal 0 binary64)))))) |
(fma.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 5/2 binary64)) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64))) (/.f64 (*.f64 (PI.f64) #s(literal 0 binary64)) (PI.f64))) |
(fma.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 5/2 binary64)) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64))) (/.f64 #s(literal 0 binary64) (PI.f64))) |
(fma.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 5/2 binary64)) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 0 binary64)) |
(fma.f64 (pow.f64 (pow.f64 (*.f64 (PI.f64) (cbrt.f64 (PI.f64))) #s(literal 2 binary64)) #s(literal 1/3 binary64)) (cbrt.f64 (cbrt.f64 (PI.f64))) (/.f64 #s(literal 0 binary64) (fma.f64 (PI.f64) (PI.f64) (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) #s(literal 0 binary64)))))) |
(fma.f64 (pow.f64 (pow.f64 (*.f64 (PI.f64) (cbrt.f64 (PI.f64))) #s(literal 2 binary64)) #s(literal 1/3 binary64)) (cbrt.f64 (cbrt.f64 (PI.f64))) (/.f64 (*.f64 (PI.f64) #s(literal 0 binary64)) (PI.f64))) |
(fma.f64 (pow.f64 (pow.f64 (*.f64 (PI.f64) (cbrt.f64 (PI.f64))) #s(literal 2 binary64)) #s(literal 1/3 binary64)) (cbrt.f64 (cbrt.f64 (PI.f64))) (/.f64 #s(literal 0 binary64) (PI.f64))) |
(fma.f64 (pow.f64 (pow.f64 (*.f64 (PI.f64) (cbrt.f64 (PI.f64))) #s(literal 2 binary64)) #s(literal 1/3 binary64)) (cbrt.f64 (cbrt.f64 (PI.f64))) #s(literal 0 binary64)) |
(fma.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)) #s(literal 1/3 binary64)) (pow.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)) #s(literal 1/3 binary64)) (/.f64 #s(literal 0 binary64) (fma.f64 (PI.f64) (PI.f64) (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) #s(literal 0 binary64)))))) |
(fma.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)) #s(literal 1/3 binary64)) (pow.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)) #s(literal 1/3 binary64)) (/.f64 (*.f64 (PI.f64) #s(literal 0 binary64)) (PI.f64))) |
(fma.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)) #s(literal 1/3 binary64)) (pow.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)) #s(literal 1/3 binary64)) (/.f64 #s(literal 0 binary64) (PI.f64))) |
(fma.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)) #s(literal 1/3 binary64)) (pow.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)) #s(literal 1/3 binary64)) #s(literal 0 binary64)) |
(fma.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (/.f64 #s(literal 0 binary64) (fma.f64 (PI.f64) (PI.f64) (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) #s(literal 0 binary64)))))) |
(fma.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (/.f64 (*.f64 (PI.f64) #s(literal 0 binary64)) (PI.f64))) |
(fma.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (/.f64 #s(literal 0 binary64) (PI.f64))) |
(fma.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) #s(literal 0 binary64)) |
(fma.f64 (pow.f64 (cbrt.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (cbrt.f64 (PI.f64))) #s(literal 3 binary64)) (/.f64 #s(literal 0 binary64) (fma.f64 (PI.f64) (PI.f64) (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) #s(literal 0 binary64)))))) |
(fma.f64 (pow.f64 (cbrt.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (cbrt.f64 (PI.f64))) #s(literal 3 binary64)) (/.f64 (*.f64 (PI.f64) #s(literal 0 binary64)) (PI.f64))) |
(fma.f64 (pow.f64 (cbrt.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (cbrt.f64 (PI.f64))) #s(literal 3 binary64)) (/.f64 #s(literal 0 binary64) (PI.f64))) |
(fma.f64 (pow.f64 (cbrt.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (cbrt.f64 (PI.f64))) #s(literal 3 binary64)) #s(literal 0 binary64)) |
(fma.f64 (pow.f64 (neg.f64 (sqrt.f64 (PI.f64))) #s(literal 1 binary64)) (pow.f64 (neg.f64 (sqrt.f64 (PI.f64))) #s(literal 1 binary64)) (/.f64 #s(literal 0 binary64) (fma.f64 (PI.f64) (PI.f64) (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) #s(literal 0 binary64)))))) |
(fma.f64 (pow.f64 (neg.f64 (sqrt.f64 (PI.f64))) #s(literal 1 binary64)) (pow.f64 (neg.f64 (sqrt.f64 (PI.f64))) #s(literal 1 binary64)) (/.f64 (*.f64 (PI.f64) #s(literal 0 binary64)) (PI.f64))) |
(fma.f64 (pow.f64 (neg.f64 (sqrt.f64 (PI.f64))) #s(literal 1 binary64)) (pow.f64 (neg.f64 (sqrt.f64 (PI.f64))) #s(literal 1 binary64)) (/.f64 #s(literal 0 binary64) (PI.f64))) |
(fma.f64 (pow.f64 (neg.f64 (sqrt.f64 (PI.f64))) #s(literal 1 binary64)) (pow.f64 (neg.f64 (sqrt.f64 (PI.f64))) #s(literal 1 binary64)) #s(literal 0 binary64)) |
(fma.f64 (neg.f64 (sqrt.f64 (PI.f64))) (neg.f64 (sqrt.f64 (PI.f64))) (/.f64 #s(literal 0 binary64) (fma.f64 (PI.f64) (PI.f64) (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) #s(literal 0 binary64)))))) |
(fma.f64 (neg.f64 (sqrt.f64 (PI.f64))) (neg.f64 (sqrt.f64 (PI.f64))) (/.f64 (*.f64 (PI.f64) #s(literal 0 binary64)) (PI.f64))) |
(fma.f64 (neg.f64 (sqrt.f64 (PI.f64))) (neg.f64 (sqrt.f64 (PI.f64))) (/.f64 #s(literal 0 binary64) (PI.f64))) |
(fma.f64 (neg.f64 (sqrt.f64 (PI.f64))) (neg.f64 (sqrt.f64 (PI.f64))) #s(literal 0 binary64)) |
(fma.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (sqrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (/.f64 #s(literal 0 binary64) (fma.f64 (PI.f64) (PI.f64) (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) #s(literal 0 binary64)))))) |
(fma.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (sqrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (/.f64 (*.f64 (PI.f64) #s(literal 0 binary64)) (PI.f64))) |
(fma.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (sqrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (/.f64 #s(literal 0 binary64) (PI.f64))) |
(fma.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (sqrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) #s(literal 0 binary64)) |
(fma.f64 (sqrt.f64 (PI.f64)) (log.f64 (exp.f64 (sqrt.f64 (PI.f64)))) (/.f64 #s(literal 0 binary64) (fma.f64 (PI.f64) (PI.f64) (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) #s(literal 0 binary64)))))) |
(fma.f64 (sqrt.f64 (PI.f64)) (log.f64 (exp.f64 (sqrt.f64 (PI.f64)))) (/.f64 (*.f64 (PI.f64) #s(literal 0 binary64)) (PI.f64))) |
(fma.f64 (sqrt.f64 (PI.f64)) (log.f64 (exp.f64 (sqrt.f64 (PI.f64)))) (/.f64 #s(literal 0 binary64) (PI.f64))) |
(fma.f64 (sqrt.f64 (PI.f64)) (log.f64 (exp.f64 (sqrt.f64 (PI.f64)))) #s(literal 0 binary64)) |
(fma.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)) (/.f64 #s(literal 0 binary64) (fma.f64 (PI.f64) (PI.f64) (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) #s(literal 0 binary64)))))) |
(fma.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)) (/.f64 (*.f64 (PI.f64) #s(literal 0 binary64)) (PI.f64))) |
(fma.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)) (/.f64 #s(literal 0 binary64) (PI.f64))) |
(fma.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)) #s(literal 0 binary64)) |
(fma.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (pow.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) #s(literal 2 binary64)) (/.f64 #s(literal 0 binary64) (fma.f64 (PI.f64) (PI.f64) (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) #s(literal 0 binary64)))))) |
(fma.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (pow.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) #s(literal 2 binary64)) (/.f64 (*.f64 (PI.f64) #s(literal 0 binary64)) (PI.f64))) |
(fma.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (pow.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) #s(literal 2 binary64)) (/.f64 #s(literal 0 binary64) (PI.f64))) |
(fma.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (pow.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) #s(literal 2 binary64)) #s(literal 0 binary64)) |
(fma.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (cbrt.f64 (PI.f64)) (/.f64 #s(literal 0 binary64) (fma.f64 (PI.f64) (PI.f64) (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) #s(literal 0 binary64)))))) |
(fma.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (cbrt.f64 (PI.f64)) (/.f64 (*.f64 (PI.f64) #s(literal 0 binary64)) (PI.f64))) |
(fma.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (cbrt.f64 (PI.f64)) (/.f64 #s(literal 0 binary64) (PI.f64))) |
(fma.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (cbrt.f64 (PI.f64)) #s(literal 0 binary64)) |
(fma.f64 (cbrt.f64 (PI.f64)) (sqrt.f64 (*.f64 (cbrt.f64 (PI.f64)) (PI.f64))) (/.f64 #s(literal 0 binary64) (fma.f64 (PI.f64) (PI.f64) (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) #s(literal 0 binary64)))))) |
(fma.f64 (cbrt.f64 (PI.f64)) (sqrt.f64 (*.f64 (cbrt.f64 (PI.f64)) (PI.f64))) (/.f64 (*.f64 (PI.f64) #s(literal 0 binary64)) (PI.f64))) |
(fma.f64 (cbrt.f64 (PI.f64)) (sqrt.f64 (*.f64 (cbrt.f64 (PI.f64)) (PI.f64))) (/.f64 #s(literal 0 binary64) (PI.f64))) |
(fma.f64 (cbrt.f64 (PI.f64)) (sqrt.f64 (*.f64 (cbrt.f64 (PI.f64)) (PI.f64))) #s(literal 0 binary64)) |
(fma.f64 (cbrt.f64 (PI.f64)) (log.f64 (exp.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)))) (/.f64 #s(literal 0 binary64) (fma.f64 (PI.f64) (PI.f64) (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) #s(literal 0 binary64)))))) |
(fma.f64 (cbrt.f64 (PI.f64)) (log.f64 (exp.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)))) (/.f64 (*.f64 (PI.f64) #s(literal 0 binary64)) (PI.f64))) |
(fma.f64 (cbrt.f64 (PI.f64)) (log.f64 (exp.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)))) (/.f64 #s(literal 0 binary64) (PI.f64))) |
(fma.f64 (cbrt.f64 (PI.f64)) (log.f64 (exp.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)))) #s(literal 0 binary64)) |
(fma.f64 (cbrt.f64 (PI.f64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (/.f64 #s(literal 0 binary64) (fma.f64 (PI.f64) (PI.f64) (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) #s(literal 0 binary64)))))) |
(fma.f64 (cbrt.f64 (PI.f64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (/.f64 (*.f64 (PI.f64) #s(literal 0 binary64)) (PI.f64))) |
(fma.f64 (cbrt.f64 (PI.f64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (/.f64 #s(literal 0 binary64) (PI.f64))) |
(fma.f64 (cbrt.f64 (PI.f64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) #s(literal 0 binary64)) |
(fma.f64 #s(literal -1 binary64) (pow.f64 (neg.f64 (PI.f64)) #s(literal 1 binary64)) (/.f64 #s(literal 0 binary64) (fma.f64 (PI.f64) (PI.f64) (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) #s(literal 0 binary64)))))) |
(fma.f64 #s(literal -1 binary64) (pow.f64 (neg.f64 (PI.f64)) #s(literal 1 binary64)) (/.f64 (*.f64 (PI.f64) #s(literal 0 binary64)) (PI.f64))) |
(fma.f64 #s(literal -1 binary64) (pow.f64 (neg.f64 (PI.f64)) #s(literal 1 binary64)) (/.f64 #s(literal 0 binary64) (PI.f64))) |
(fma.f64 #s(literal -1 binary64) (pow.f64 (neg.f64 (PI.f64)) #s(literal 1 binary64)) #s(literal 0 binary64)) |
(fma.f64 #s(literal -1 binary64) (neg.f64 (PI.f64)) (/.f64 #s(literal 0 binary64) (fma.f64 (PI.f64) (PI.f64) (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) #s(literal 0 binary64)))))) |
(fma.f64 #s(literal -1 binary64) (neg.f64 (PI.f64)) (/.f64 (*.f64 (PI.f64) #s(literal 0 binary64)) (PI.f64))) |
(fma.f64 #s(literal -1 binary64) (neg.f64 (PI.f64)) (/.f64 #s(literal 0 binary64) (PI.f64))) |
(fma.f64 #s(literal -1 binary64) (neg.f64 (PI.f64)) #s(literal 0 binary64)) |
(fma.f64 #s(literal 1 binary64) (PI.f64) (/.f64 #s(literal 0 binary64) (fma.f64 (PI.f64) (PI.f64) (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) #s(literal 0 binary64)))))) |
(fma.f64 #s(literal 1 binary64) (PI.f64) (/.f64 (*.f64 (PI.f64) #s(literal 0 binary64)) (PI.f64))) |
(fma.f64 #s(literal 1 binary64) (PI.f64) (/.f64 #s(literal 0 binary64) (PI.f64))) |
(fma.f64 #s(literal 1 binary64) (PI.f64) #s(literal 0 binary64)) |
(fma.f64 (PI.f64) (pow.f64 #s(literal 1 binary64) #s(literal 1/3 binary64)) (/.f64 #s(literal 0 binary64) (fma.f64 (PI.f64) (PI.f64) (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) #s(literal 0 binary64)))))) |
(fma.f64 (PI.f64) (pow.f64 #s(literal 1 binary64) #s(literal 1/3 binary64)) (/.f64 (*.f64 (PI.f64) #s(literal 0 binary64)) (PI.f64))) |
(fma.f64 (PI.f64) (pow.f64 #s(literal 1 binary64) #s(literal 1/3 binary64)) (/.f64 #s(literal 0 binary64) (PI.f64))) |
(fma.f64 (PI.f64) (pow.f64 #s(literal 1 binary64) #s(literal 1/3 binary64)) #s(literal 0 binary64)) |
(fma.f64 (PI.f64) (log.f64 (E.f64)) (/.f64 #s(literal 0 binary64) (fma.f64 (PI.f64) (PI.f64) (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) #s(literal 0 binary64)))))) |
(fma.f64 (PI.f64) (log.f64 (E.f64)) (/.f64 (*.f64 (PI.f64) #s(literal 0 binary64)) (PI.f64))) |
(fma.f64 (PI.f64) (log.f64 (E.f64)) (/.f64 #s(literal 0 binary64) (PI.f64))) |
(fma.f64 (PI.f64) (log.f64 (E.f64)) #s(literal 0 binary64)) |
(fma.f64 (PI.f64) #s(literal 1 binary64) (/.f64 #s(literal 0 binary64) (fma.f64 (PI.f64) (PI.f64) (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) #s(literal 0 binary64)))))) |
(fma.f64 (PI.f64) #s(literal 1 binary64) (/.f64 (*.f64 (PI.f64) #s(literal 0 binary64)) (PI.f64))) |
(fma.f64 (PI.f64) #s(literal 1 binary64) (/.f64 #s(literal 0 binary64) (PI.f64))) |
(fma.f64 (PI.f64) #s(literal 1 binary64) #s(literal 0 binary64)) |
(cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) |
(sqrt.f64 (*.f64 (PI.f64) (PI.f64))) |
(-.f64 (/.f64 #s(literal 0 binary64) (neg.f64 (PI.f64))) (/.f64 (*.f64 (PI.f64) (PI.f64)) (neg.f64 (PI.f64)))) |
(-.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (fma.f64 (PI.f64) (PI.f64) (+.f64 #s(literal 0 binary64) (*.f64 (PI.f64) #s(literal 0 binary64))))) (/.f64 #s(literal 0 binary64) (fma.f64 (PI.f64) (PI.f64) (+.f64 #s(literal 0 binary64) (*.f64 (PI.f64) #s(literal 0 binary64)))))) |
(-.f64 #s(literal 0 binary64) (neg.f64 (PI.f64))) |
(-.f64 (PI.f64) (/.f64 #s(literal 0 binary64) (PI.f64))) |
(-.f64 (PI.f64) #s(literal 0 binary64)) |
(fabs.f64 (neg.f64 (PI.f64))) |
(fabs.f64 (PI.f64)) |
(exp.f64 (-.f64 (*.f64 (log.f64 (PI.f64)) #s(literal 2 binary64)) (log.f64 (PI.f64)))) |
(exp.f64 (/.f64 (log.f64 (*.f64 (PI.f64) (PI.f64))) #s(literal 2 binary64))) |
(exp.f64 (/.f64 (*.f64 (log.f64 (PI.f64)) #s(literal 2 binary64)) #s(literal 2 binary64))) |
(exp.f64 (*.f64 (log.f64 (sqrt.f64 (PI.f64))) #s(literal 2 binary64))) |
(exp.f64 (*.f64 (log.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) #s(literal 1/3 binary64))) |
(exp.f64 (*.f64 (log.f64 (cbrt.f64 (PI.f64))) #s(literal 3 binary64))) |
(exp.f64 (log.f64 (PI.f64))) |
(+.f64 (/.f64 #s(literal 0 binary64) (*.f64 (PI.f64) (PI.f64))) (PI.f64)) |
(+.f64 (/.f64 (*.f64 (PI.f64) #s(literal 0 binary64)) (PI.f64)) (PI.f64)) |
(+.f64 (/.f64 (cosh.f64 (log.f64 (PI.f64))) #s(literal 1 binary64)) (/.f64 (sinh.f64 (log.f64 (PI.f64))) #s(literal 1 binary64))) |
(+.f64 (/.f64 #s(literal 0 binary64) (PI.f64)) (PI.f64)) |
(+.f64 (cosh.f64 (log.f64 (PI.f64))) (sinh.f64 (log.f64 (PI.f64)))) |
(+.f64 #s(literal 0 binary64) (PI.f64)) |
(+.f64 (PI.f64) (/.f64 #s(literal 0 binary64) (fma.f64 (PI.f64) (PI.f64) (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) #s(literal 0 binary64)))))) |
(+.f64 (PI.f64) (/.f64 (*.f64 (PI.f64) #s(literal 0 binary64)) (PI.f64))) |
(+.f64 (PI.f64) (/.f64 #s(literal 0 binary64) (PI.f64))) |
(+.f64 (PI.f64) #s(literal 0 binary64)) |
(log.f64 (exp.f64 (PI.f64))) |
(PI.f64) |
(neg.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))) |
(fma.f64 (sin.f64 (*.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/180 binary64) angle))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/180 binary64) angle))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) |
(fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 0 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 0 binary64))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) |
(fma.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) (sin.f64 (*.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/180 binary64) angle))))) |
(fma.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 0 binary64))) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 0 binary64))))) |
(sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) |
(+.f64 (*.f64 (sin.f64 (*.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/180 binary64) angle))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))) (*.f64 (cos.f64 (*.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/180 binary64) angle))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) |
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 0 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 0 binary64))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) |
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) (sin.f64 (*.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/180 binary64) angle))))) |
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 0 binary64)))) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 0 binary64))))) |
(/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 0 binary64)) #s(literal 3 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) #s(literal 1 binary64)) #s(literal 3 binary64))) (fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 0 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 0 binary64)) (-.f64 (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) #s(literal 1 binary64)) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) #s(literal 1 binary64))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) #s(literal 1 binary64)))))) |
(fma.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) #s(literal 0 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) #s(literal 1 binary64))) |
(fma.f64 #s(literal 1 binary64) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) (*.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) |
(fma.f64 #s(literal 1 binary64) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) |
(fma.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 0 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) #s(literal 1 binary64))) |
(sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (neg.f64 angle) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) |
(sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) |
(-.f64 (*.f64 (cos.f64 (*.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/180 binary64) angle))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))) (*.f64 (sin.f64 (*.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/180 binary64) angle))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) |
(-.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 0 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 0 binary64))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) |
(-.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) (cos.f64 (*.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (sin.f64 (*.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/180 binary64) angle))))) |
(-.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 0 binary64)))) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 0 binary64))))) |
(cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) |
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) |
(+.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) #s(literal 1 binary64))) |
(+.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))) (*.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) |
(+.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) |
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) #s(literal 1 binary64))) |
(*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) |
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (-.f64 b a)) |
(*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (-.f64 b a))) |
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (-.f64 b a))) |
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64))) |
(/.f64 (+.f64 (pow.f64 (*.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64))) #s(literal 3 binary64)) (pow.f64 (*.f64 (neg.f64 a) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64))) #s(literal 3 binary64))) (fma.f64 (*.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (-.f64 (*.f64 (*.f64 (neg.f64 a) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 (neg.f64 a) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)))) (*.f64 (*.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 (neg.f64 a) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64))))))) |
(/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 3 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 3 binary64))) (fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (-.f64 b a)) (-.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (-.f64 b a))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (-.f64 b a)))))) |
(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) b) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (neg.f64 a)) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) b) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) b) (-.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (neg.f64 a)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (neg.f64 a))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) b) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (neg.f64 a)))))) |
(/.f64 (+.f64 (pow.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 3 binary64)) (pow.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 3 binary64))) (fma.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (-.f64 (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))))) |
(/.f64 (neg.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)))) (neg.f64 (fma.f64 a (+.f64 a b) (*.f64 b b)))) |
(/.f64 (neg.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))))) (neg.f64 (fma.f64 a (+.f64 a b) (*.f64 b b)))) |
(/.f64 (neg.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 #s(literal 2 binary64) (-.f64 b a))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) (neg.f64 (+.f64 a b))) |
(/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (fma.f64 a (+.f64 a b) (*.f64 b b))) |
(/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (fma.f64 a (+.f64 a b) (*.f64 b b))) |
(/.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 #s(literal 2 binary64) (-.f64 b a))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (+.f64 a b)) |
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (neg.f64 a))) |
(fma.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (-.f64 b a))) |
(fma.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) |
(fma.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (neg.f64 a) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)))) |
(+.f64 (/.f64 (*.f64 a (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) (+.f64 a b)) (/.f64 (*.f64 b (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) (+.f64 a b))) |
(+.f64 (/.f64 (*.f64 b (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) (+.f64 a b)) (/.f64 (*.f64 a (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) (+.f64 a b))) |
(+.f64 (/.f64 (*.f64 (*.f64 (-.f64 b a) b) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (+.f64 a b)) (/.f64 (*.f64 (*.f64 (-.f64 b a) a) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (+.f64 a b))) |
(+.f64 (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) a) (+.f64 a b)) (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) b) (+.f64 a b))) |
(+.f64 (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) b) (+.f64 a b)) (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) a) (+.f64 a b))) |
(+.f64 (/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) b)) (+.f64 a b)) (/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) a)) (+.f64 a b))) |
(+.f64 (/.f64 (/.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (/.f64 (pow.f64 (+.f64 a b) #s(literal -1 binary64)) (-.f64 b a))) (+.f64 a b)) (/.f64 (/.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (/.f64 (pow.f64 (+.f64 a b) #s(literal -1 binary64)) (-.f64 b a))) (+.f64 a b))) |
(+.f64 (/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (+.f64 a b)) (/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (+.f64 a b))) |
(+.f64 (*.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 (neg.f64 a) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)))) |
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (-.f64 b a))) |
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) b) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (neg.f64 a))) |
(+.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) |
(*.f64 (pow.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal -1 binary64)) #s(literal -1 binary64)) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 2 binary64))) |
(*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (pow.f64 (-.f64 b a) #s(literal -1 binary64))) (+.f64 a b)) |
(*.f64 (/.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) #s(literal 2 binary64)) #s(literal 1 binary64)) (neg.f64 (*.f64 (-.f64 b a) (+.f64 a b)))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 #s(literal 2 binary64) (-.f64 b a))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (-.f64 b a)) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (+.f64 a b)) (-.f64 b a)) |
(*.f64 (/.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) #s(literal -1 binary64)) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 2 binary64))) |
(*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) |
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (+.f64 a b))) |
(*.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) #s(literal 2 binary64)) (pow.f64 (/.f64 #s(literal -1 binary64) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal -1 binary64))) |
(*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64))) |
(*.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 a b) (*.f64 #s(literal 2 binary64) (-.f64 b a))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (+.f64 a b)) |
(*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 2 binary64))) |
(*.f64 #s(literal 2 binary64) (pow.f64 (/.f64 (/.f64 (pow.f64 (+.f64 a b) #s(literal -1 binary64)) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal -1 binary64))) |
(*.f64 #s(literal 2 binary64) (/.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (/.f64 (pow.f64 (+.f64 a b) #s(literal -1 binary64)) (-.f64 b a)))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) |
(*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)))) |
(*.f64 (-.f64 b a) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (+.f64 a b))) |
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) |
(pow.f64 (/.f64 (/.f64 (/.f64 (/.f64 #s(literal -1 binary64) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal -2 binary64)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 1 binary64)) #s(literal -1 binary64)) |
(pow.f64 (/.f64 (/.f64 (/.f64 #s(literal -1 binary64) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal -2 binary64)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal -1 binary64)) |
(/.f64 (+.f64 (pow.f64 (*.f64 a (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 3 binary64)) (pow.f64 (*.f64 b (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 3 binary64))) (fma.f64 (*.f64 a (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) (*.f64 a (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) (-.f64 (*.f64 (*.f64 b (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) (*.f64 b (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) (*.f64 (*.f64 a (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) (*.f64 b (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))))))) |
(/.f64 (+.f64 (pow.f64 (*.f64 b (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 3 binary64)) (pow.f64 (*.f64 a (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 3 binary64))) (fma.f64 (*.f64 b (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) (*.f64 b (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) (-.f64 (*.f64 (*.f64 a (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) (*.f64 a (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) (*.f64 (*.f64 b (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) (*.f64 a (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))))))) |
(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 (-.f64 b a) b) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64))) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 (-.f64 b a) a) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64))) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 (-.f64 b a) b) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 (*.f64 (-.f64 b a) b) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (-.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) a) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 (*.f64 (-.f64 b a) a) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) b) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 (*.f64 (-.f64 b a) a) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64))))))) |
(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) a) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) b) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) a) (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) a) (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) b) (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) b)) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) a) (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) b))))) |
(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) b) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) a) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) b) (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) b) (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) a) (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) a)) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) b) (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) a))))) |
(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) b)) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) a)) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) b)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) b)) (-.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) a)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) a))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) b)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) a)))))) |
(/.f64 (+.f64 (pow.f64 (/.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (/.f64 (pow.f64 (+.f64 a b) #s(literal -1 binary64)) (-.f64 b a))) #s(literal 3 binary64)) (pow.f64 (/.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (/.f64 (pow.f64 (+.f64 a b) #s(literal -1 binary64)) (-.f64 b a))) #s(literal 3 binary64))) (fma.f64 (/.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (/.f64 (pow.f64 (+.f64 a b) #s(literal -1 binary64)) (-.f64 b a))) (/.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (/.f64 (pow.f64 (+.f64 a b) #s(literal -1 binary64)) (-.f64 b a))) (-.f64 (*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (/.f64 (pow.f64 (+.f64 a b) #s(literal -1 binary64)) (-.f64 b a))) (/.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (/.f64 (pow.f64 (+.f64 a b) #s(literal -1 binary64)) (-.f64 b a)))) (*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (/.f64 (pow.f64 (+.f64 a b) #s(literal -1 binary64)) (-.f64 b a))) (/.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (/.f64 (pow.f64 (+.f64 a b) #s(literal -1 binary64)) (-.f64 b a))))))) |
(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (-.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))))) |
(/.f64 (fma.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) (fma.f64 a a (*.f64 b b))) |
(/.f64 (fma.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64)))) |
(/.f64 (neg.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 a b)) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) (neg.f64 (-.f64 a b))) |
(/.f64 (neg.f64 (*.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) (neg.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)))) |
(/.f64 (neg.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) (neg.f64 (-.f64 b a))) |
(/.f64 (neg.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (*.f64 (+.f64 a b) (-.f64 a b)))) (neg.f64 (-.f64 a b))) |
(/.f64 (neg.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))))) (neg.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)))) |
(/.f64 (neg.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (*.f64 (-.f64 b a) (+.f64 a b)))) (neg.f64 (-.f64 b a))) |
(/.f64 (neg.f64 (neg.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) #s(literal 2 binary64)))) (/.f64 #s(literal -1 binary64) (*.f64 (-.f64 b a) (+.f64 a b)))) |
(/.f64 (neg.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 #s(literal 2 binary64) (-.f64 b a))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) #s(literal -1 binary64)) |
(/.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 a b)) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) (-.f64 a b)) |
(/.f64 (*.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) (fma.f64 (-.f64 b a) b (*.f64 a a))) |
(/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) (-.f64 b a)) |
(/.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (*.f64 (+.f64 a b) (-.f64 a b))) (-.f64 a b)) |
(/.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64)))) (fma.f64 (-.f64 b a) b (*.f64 a a))) |
(/.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (*.f64 (-.f64 b a) (+.f64 a b))) (-.f64 b a)) |
(/.f64 (neg.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) #s(literal 2 binary64))) (/.f64 (pow.f64 (+.f64 a b) #s(literal -1 binary64)) (-.f64 b a))) |
(/.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) #s(literal 2 binary64)) (/.f64 #s(literal -1 binary64) (*.f64 (-.f64 b a) (+.f64 a b)))) |
(/.f64 #s(literal -1 binary64) (neg.f64 (/.f64 (/.f64 (/.f64 (/.f64 #s(literal -1 binary64) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal -2 binary64)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 1 binary64)))) |
(/.f64 #s(literal -1 binary64) (neg.f64 (/.f64 (/.f64 (/.f64 #s(literal -1 binary64) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal -2 binary64)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) |
(/.f64 #s(literal 1 binary64) (neg.f64 (neg.f64 (/.f64 (/.f64 (/.f64 #s(literal -1 binary64) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal -2 binary64)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 (/.f64 (/.f64 #s(literal -1 binary64) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal -2 binary64)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 1 binary64))) |
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 (/.f64 #s(literal -1 binary64) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal -2 binary64)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) |
(/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (/.f64 (pow.f64 (+.f64 a b) #s(literal -1 binary64)) (-.f64 b a))) |
(/.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 #s(literal 2 binary64) (-.f64 b a))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 1 binary64)) |
(neg.f64 (/.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) #s(literal 2 binary64)) (/.f64 (pow.f64 (+.f64 a b) #s(literal -1 binary64)) (-.f64 b a)))) |
(fma.f64 (*.f64 (-.f64 b a) b) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (*.f64 (-.f64 b a) a) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)))) |
(fma.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) |
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) b) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) a))) |
(fma.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) a (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) b)) |
(fma.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) b (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) a)) |
(fma.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) |
(fma.f64 a (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (*.f64 b (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) |
(fma.f64 b (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (*.f64 a (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) |
(-.f64 (/.f64 #s(literal 0 binary64) (/.f64 #s(literal -1 binary64) (*.f64 (-.f64 b a) (+.f64 a b)))) (/.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) #s(literal 2 binary64)) (/.f64 (pow.f64 (+.f64 a b) #s(literal -1 binary64)) (-.f64 b a)))) |
(exp.f64 (*.f64 (log.f64 (/.f64 (/.f64 (/.f64 #s(literal -1 binary64) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal -2 binary64)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) #s(literal -1 binary64))) |
(+.f64 (/.f64 (/.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) #s(literal -1 binary64)) (/.f64 (pow.f64 (+.f64 a b) #s(literal -1 binary64)) (-.f64 b a))) (/.f64 (/.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) #s(literal -1 binary64)) (/.f64 (pow.f64 (+.f64 a b) #s(literal -1 binary64)) (-.f64 b a)))) |
(+.f64 (/.f64 (*.f64 a (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 1 binary64)) (/.f64 (*.f64 b (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 1 binary64))) |
(+.f64 (/.f64 (*.f64 b (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 1 binary64)) (/.f64 (*.f64 a (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 1 binary64))) |
(+.f64 (/.f64 (*.f64 (*.f64 (-.f64 b a) b) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64))) #s(literal 1 binary64)) (/.f64 (*.f64 (*.f64 (-.f64 b a) a) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64))) #s(literal 1 binary64))) |
(+.f64 (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) a) #s(literal 1 binary64)) (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) b) #s(literal 1 binary64))) |
(+.f64 (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) b) #s(literal 1 binary64)) (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) a) #s(literal 1 binary64))) |
(+.f64 (/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) b)) #s(literal 1 binary64)) (/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) a)) #s(literal 1 binary64))) |
(+.f64 (/.f64 (/.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (/.f64 (pow.f64 (+.f64 a b) #s(literal -1 binary64)) (-.f64 b a))) #s(literal 1 binary64)) (/.f64 (/.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (/.f64 (pow.f64 (+.f64 a b) #s(literal -1 binary64)) (-.f64 b a))) #s(literal 1 binary64))) |
(+.f64 (/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 1 binary64)) (/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 1 binary64))) |
(+.f64 (*.f64 a (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) (*.f64 b (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) |
(+.f64 (*.f64 b (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) (*.f64 a (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) |
(+.f64 (*.f64 (*.f64 (-.f64 b a) b) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 (*.f64 (-.f64 b a) a) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)))) |
(+.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) a) (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) b)) |
(+.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) b) (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) a)) |
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) b)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) a))) |
(+.f64 (/.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (/.f64 (pow.f64 (+.f64 a b) #s(literal -1 binary64)) (-.f64 b a))) (/.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (/.f64 (pow.f64 (+.f64 a b) #s(literal -1 binary64)) (-.f64 b a)))) |
(+.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) |
(neg.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))) |
(fma.f64 (sin.f64 (*.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/180 binary64) angle))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/180 binary64) angle))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) |
(fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 0 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 0 binary64))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) |
(fma.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) (sin.f64 (*.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/180 binary64) angle))))) |
(fma.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 0 binary64))) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 0 binary64))))) |
(sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) |
(+.f64 (*.f64 (sin.f64 (*.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/180 binary64) angle))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))) (*.f64 (cos.f64 (*.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/180 binary64) angle))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) |
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 0 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 0 binary64))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) |
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) (sin.f64 (*.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/180 binary64) angle))))) |
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 0 binary64)))) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 0 binary64))))) |
(/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64)) #s(literal 3 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)) #s(literal 3 binary64))) (fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64)) (-.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)))))) |
(neg.f64 (sin.f64 (*.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (neg.f64 (PI.f64))))) |
(neg.f64 (sin.f64 (*.f64 (neg.f64 (PI.f64)) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))))) |
(fma.f64 (sin.f64 (*.f64 #s(literal 0 binary64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) (cos.f64 (*.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (PI.f64))) (*.f64 (cos.f64 (*.f64 #s(literal 0 binary64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))) |
(fma.f64 (sin.f64 (*.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) #s(literal 0 binary64))) (cos.f64 (*.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (PI.f64))) (*.f64 (cos.f64 (*.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) #s(literal 0 binary64))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))) |
(fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 #s(literal 0 binary64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) (*.f64 (cos.f64 (*.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (PI.f64))) (sin.f64 (*.f64 #s(literal 0 binary64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))))) |
(fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) #s(literal 0 binary64))) (*.f64 (cos.f64 (*.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (PI.f64))) (sin.f64 (*.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) #s(literal 0 binary64))))) |
(fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64))) |
(fma.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))) |
(sin.f64 (*.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (PI.f64))) |
(-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (sin.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64))))) |
(-.f64 (*.f64 (cos.f64 (*.f64 #s(literal 0 binary64) (*.f64 #s(literal -1/180 binary64) angle))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 0 binary64) (*.f64 #s(literal -1/180 binary64) angle))) (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))) |
(-.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) #s(literal 0 binary64))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) #s(literal 0 binary64))) (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))) |
(-.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 #s(literal 0 binary64) (*.f64 #s(literal -1/180 binary64) angle)))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (sin.f64 (*.f64 #s(literal 0 binary64) (*.f64 #s(literal -1/180 binary64) angle))))) |
(-.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) #s(literal 0 binary64)))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) #s(literal 0 binary64))))) |
(-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (sin.f64 (*.f64 (neg.f64 (PI.f64)) #s(literal 1/2 binary64))))) |
(cos.f64 (neg.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) |
(cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (neg.f64 (PI.f64)))) |
(cos.f64 (*.f64 (neg.f64 (PI.f64)) (*.f64 #s(literal -1/180 binary64) angle))) |
(cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) |
(+.f64 (*.f64 (sin.f64 (*.f64 #s(literal 0 binary64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) (cos.f64 (*.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (PI.f64)))) (*.f64 (cos.f64 (*.f64 #s(literal 0 binary64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))) |
(+.f64 (*.f64 (sin.f64 (*.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) #s(literal 0 binary64))) (cos.f64 (*.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (PI.f64)))) (*.f64 (cos.f64 (*.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) #s(literal 0 binary64))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))) |
(+.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))) |
(+.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 #s(literal 0 binary64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))))) (*.f64 (cos.f64 (*.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (PI.f64))) (sin.f64 (*.f64 #s(literal 0 binary64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))))) |
(+.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) #s(literal 0 binary64)))) (*.f64 (cos.f64 (*.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (PI.f64))) (sin.f64 (*.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) #s(literal 0 binary64))))) |
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64))) |
(*.f64 (pow.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal -1 binary64)) #s(literal -1 binary64)) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 2 binary64))) |
(*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (pow.f64 (-.f64 b a) #s(literal -1 binary64))) (+.f64 a b)) |
(*.f64 (/.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) #s(literal 2 binary64)) #s(literal 1 binary64)) (neg.f64 (*.f64 (-.f64 b a) (+.f64 a b)))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 #s(literal 2 binary64) (-.f64 b a))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (-.f64 b a)) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (+.f64 a b)) (-.f64 b a)) |
(*.f64 (/.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) #s(literal -1 binary64)) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 2 binary64))) |
(*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) |
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (+.f64 a b))) |
(*.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) #s(literal 2 binary64)) (pow.f64 (/.f64 #s(literal -1 binary64) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal -1 binary64))) |
(*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64))) |
(*.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 a b) (*.f64 #s(literal 2 binary64) (-.f64 b a))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (+.f64 a b)) |
(*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 2 binary64))) |
(*.f64 #s(literal 2 binary64) (pow.f64 (/.f64 (/.f64 (pow.f64 (+.f64 a b) #s(literal -1 binary64)) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal -1 binary64))) |
(*.f64 #s(literal 2 binary64) (/.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (/.f64 (pow.f64 (+.f64 a b) #s(literal -1 binary64)) (-.f64 b a)))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) |
(*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)))) |
(*.f64 (-.f64 b a) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (+.f64 a b))) |
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) |
(pow.f64 (/.f64 (/.f64 (/.f64 (/.f64 #s(literal -1 binary64) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal -2 binary64)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 1 binary64)) #s(literal -1 binary64)) |
(pow.f64 (/.f64 (/.f64 (/.f64 #s(literal -1 binary64) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal -2 binary64)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal -1 binary64)) |
(/.f64 (+.f64 (pow.f64 (*.f64 a (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 3 binary64)) (pow.f64 (*.f64 b (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 3 binary64))) (fma.f64 (*.f64 a (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) (*.f64 a (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) (-.f64 (*.f64 (*.f64 b (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) (*.f64 b (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) (*.f64 (*.f64 a (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) (*.f64 b (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))))))) |
(/.f64 (+.f64 (pow.f64 (*.f64 b (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 3 binary64)) (pow.f64 (*.f64 a (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 3 binary64))) (fma.f64 (*.f64 b (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) (*.f64 b (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) (-.f64 (*.f64 (*.f64 a (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) (*.f64 a (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) (*.f64 (*.f64 b (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) (*.f64 a (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))))))) |
(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 (-.f64 b a) b) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64))) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 (-.f64 b a) a) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64))) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 (-.f64 b a) b) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 (*.f64 (-.f64 b a) b) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (-.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) a) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 (*.f64 (-.f64 b a) a) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) b) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 (*.f64 (-.f64 b a) a) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64))))))) |
(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) a) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) b) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) a) (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) a) (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) b) (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) b)) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) a) (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) b))))) |
(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) b) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) a) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) b) (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) b) (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) a) (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) a)) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) b) (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) a))))) |
(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) b)) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) a)) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) b)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) b)) (-.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) a)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) a))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) b)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) a)))))) |
(/.f64 (+.f64 (pow.f64 (/.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (/.f64 (pow.f64 (+.f64 a b) #s(literal -1 binary64)) (-.f64 b a))) #s(literal 3 binary64)) (pow.f64 (/.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (/.f64 (pow.f64 (+.f64 a b) #s(literal -1 binary64)) (-.f64 b a))) #s(literal 3 binary64))) (fma.f64 (/.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (/.f64 (pow.f64 (+.f64 a b) #s(literal -1 binary64)) (-.f64 b a))) (/.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (/.f64 (pow.f64 (+.f64 a b) #s(literal -1 binary64)) (-.f64 b a))) (-.f64 (*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (/.f64 (pow.f64 (+.f64 a b) #s(literal -1 binary64)) (-.f64 b a))) (/.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (/.f64 (pow.f64 (+.f64 a b) #s(literal -1 binary64)) (-.f64 b a)))) (*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (/.f64 (pow.f64 (+.f64 a b) #s(literal -1 binary64)) (-.f64 b a))) (/.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (/.f64 (pow.f64 (+.f64 a b) #s(literal -1 binary64)) (-.f64 b a))))))) |
(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (-.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))))) |
(/.f64 (fma.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) (fma.f64 a a (*.f64 b b))) |
(/.f64 (fma.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64)))) |
(/.f64 (neg.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 a b)) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) (neg.f64 (-.f64 a b))) |
(/.f64 (neg.f64 (*.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) (neg.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)))) |
(/.f64 (neg.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) (neg.f64 (-.f64 b a))) |
(/.f64 (neg.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (*.f64 (+.f64 a b) (-.f64 a b)))) (neg.f64 (-.f64 a b))) |
(/.f64 (neg.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))))) (neg.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)))) |
(/.f64 (neg.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (*.f64 (-.f64 b a) (+.f64 a b)))) (neg.f64 (-.f64 b a))) |
(/.f64 (neg.f64 (neg.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) #s(literal 2 binary64)))) (/.f64 #s(literal -1 binary64) (*.f64 (-.f64 b a) (+.f64 a b)))) |
(/.f64 (neg.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 #s(literal 2 binary64) (-.f64 b a))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) #s(literal -1 binary64)) |
(/.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 a b)) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) (-.f64 a b)) |
(/.f64 (*.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) (fma.f64 (-.f64 b a) b (*.f64 a a))) |
(/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) (-.f64 b a)) |
(/.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (*.f64 (+.f64 a b) (-.f64 a b))) (-.f64 a b)) |
(/.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64)))) (fma.f64 (-.f64 b a) b (*.f64 a a))) |
(/.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (*.f64 (-.f64 b a) (+.f64 a b))) (-.f64 b a)) |
(/.f64 (neg.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) #s(literal 2 binary64))) (/.f64 (pow.f64 (+.f64 a b) #s(literal -1 binary64)) (-.f64 b a))) |
(/.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) #s(literal 2 binary64)) (/.f64 #s(literal -1 binary64) (*.f64 (-.f64 b a) (+.f64 a b)))) |
(/.f64 #s(literal -1 binary64) (neg.f64 (/.f64 (/.f64 (/.f64 (/.f64 #s(literal -1 binary64) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal -2 binary64)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 1 binary64)))) |
(/.f64 #s(literal -1 binary64) (neg.f64 (/.f64 (/.f64 (/.f64 #s(literal -1 binary64) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal -2 binary64)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) |
(/.f64 #s(literal 1 binary64) (neg.f64 (neg.f64 (/.f64 (/.f64 (/.f64 #s(literal -1 binary64) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal -2 binary64)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 (/.f64 (/.f64 #s(literal -1 binary64) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal -2 binary64)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 1 binary64))) |
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 (/.f64 #s(literal -1 binary64) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal -2 binary64)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) |
(/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (/.f64 (pow.f64 (+.f64 a b) #s(literal -1 binary64)) (-.f64 b a))) |
(/.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 #s(literal 2 binary64) (-.f64 b a))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 1 binary64)) |
(neg.f64 (/.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) #s(literal 2 binary64)) (/.f64 (pow.f64 (+.f64 a b) #s(literal -1 binary64)) (-.f64 b a)))) |
(fma.f64 (*.f64 (-.f64 b a) b) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (*.f64 (-.f64 b a) a) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)))) |
(fma.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) |
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) b) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) a))) |
(fma.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) a (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) b)) |
(fma.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) b (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) a)) |
(fma.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) |
(fma.f64 a (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (*.f64 b (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) |
(fma.f64 b (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (*.f64 a (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) |
(-.f64 (/.f64 #s(literal 0 binary64) (/.f64 #s(literal -1 binary64) (*.f64 (-.f64 b a) (+.f64 a b)))) (/.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) #s(literal 2 binary64)) (/.f64 (pow.f64 (+.f64 a b) #s(literal -1 binary64)) (-.f64 b a)))) |
(exp.f64 (*.f64 (log.f64 (/.f64 (/.f64 (/.f64 #s(literal -1 binary64) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal -2 binary64)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) #s(literal -1 binary64))) |
(+.f64 (/.f64 (/.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) #s(literal -1 binary64)) (/.f64 (pow.f64 (+.f64 a b) #s(literal -1 binary64)) (-.f64 b a))) (/.f64 (/.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) #s(literal -1 binary64)) (/.f64 (pow.f64 (+.f64 a b) #s(literal -1 binary64)) (-.f64 b a)))) |
(+.f64 (/.f64 (*.f64 a (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 1 binary64)) (/.f64 (*.f64 b (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 1 binary64))) |
(+.f64 (/.f64 (*.f64 b (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 1 binary64)) (/.f64 (*.f64 a (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 1 binary64))) |
(+.f64 (/.f64 (*.f64 (*.f64 (-.f64 b a) b) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64))) #s(literal 1 binary64)) (/.f64 (*.f64 (*.f64 (-.f64 b a) a) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64))) #s(literal 1 binary64))) |
(+.f64 (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) a) #s(literal 1 binary64)) (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) b) #s(literal 1 binary64))) |
(+.f64 (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) b) #s(literal 1 binary64)) (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) a) #s(literal 1 binary64))) |
(+.f64 (/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) b)) #s(literal 1 binary64)) (/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) a)) #s(literal 1 binary64))) |
(+.f64 (/.f64 (/.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (/.f64 (pow.f64 (+.f64 a b) #s(literal -1 binary64)) (-.f64 b a))) #s(literal 1 binary64)) (/.f64 (/.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (/.f64 (pow.f64 (+.f64 a b) #s(literal -1 binary64)) (-.f64 b a))) #s(literal 1 binary64))) |
(+.f64 (/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 1 binary64)) (/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 1 binary64))) |
(+.f64 (*.f64 a (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) (*.f64 b (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) |
(+.f64 (*.f64 b (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) (*.f64 a (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) |
(+.f64 (*.f64 (*.f64 (-.f64 b a) b) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 (*.f64 (-.f64 b a) a) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)))) |
(+.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) a) (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) b)) |
(+.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) b) (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) a)) |
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) b)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) a))) |
(+.f64 (/.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (/.f64 (pow.f64 (+.f64 a b) #s(literal -1 binary64)) (-.f64 b a))) (/.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (/.f64 (pow.f64 (+.f64 a b) #s(literal -1 binary64)) (-.f64 b a)))) |
(+.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) |
(neg.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))) |
(fma.f64 (sin.f64 (*.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/180 binary64) angle))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/180 binary64) angle))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) |
(fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 0 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 0 binary64))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) |
(fma.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) (sin.f64 (*.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/180 binary64) angle))))) |
(fma.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 0 binary64))) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 0 binary64))))) |
(sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) |
(+.f64 (*.f64 (sin.f64 (*.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/180 binary64) angle))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))) (*.f64 (cos.f64 (*.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/180 binary64) angle))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) |
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 0 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 0 binary64))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) |
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) (sin.f64 (*.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/180 binary64) angle))))) |
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 0 binary64)))) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 0 binary64))))) |
Compiled 147 884 to 11 906 computations (91.9% saved)
98 alts after pruning (98 fresh and 0 done)
| Pruned | Kept | Total | |
|---|---|---|---|
| New | 3 908 | 88 | 3 996 |
| Fresh | 18 | 10 | 28 |
| Picked | 5 | 0 | 5 |
| Done | 0 | 0 | 0 |
| Total | 3 931 | 98 | 4 029 |
| Status | Accuracy | Program |
|---|---|---|
| 24.0% | (/.f64 (*.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) (fma.f64 (-.f64 b a) b (*.f64 a a))) | |
| 58.5% | (/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) (-.f64 b a)) | |
| 59.5% | (/.f64 (*.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) #s(literal 2 binary64)) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))) (/.f64 #s(literal -1 binary64) (*.f64 (-.f64 b a) (+.f64 a b)))) | |
| 60.6% | (/.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (/.f64 (pow.f64 (+.f64 a b) #s(literal -1 binary64)) (-.f64 b a))) | |
| 60.3% | (/.f64 (neg.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) (/.f64 #s(literal -1 binary64) (*.f64 (-.f64 b a) (+.f64 a b)))) | |
| 59.1% | (*.f64 (/.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -1 binary64) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) #s(literal 2 binary64)))) (/.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 b a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 12.6% | (*.f64 (/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (-.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 61.0% | (*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 b a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 60.3% | (*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 b a)))) (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (neg.f64 angle) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) | |
| 59.8% | (*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 b a)))) (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) | |
| 60.9% | (*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 b a)))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) | |
| 57.4% | (*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 b a)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) | |
| 60.6% | (*.f64 (/.f64 (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (/.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 #s(literal 180 binary64) angle)) #s(literal 2 binary64))) (cos.f64 (/.f64 (/.f64 (-.f64 (PI.f64) (PI.f64)) (/.f64 #s(literal 180 binary64) angle)) #s(literal 2 binary64))))) (/.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 b a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 70.4% | (*.f64 (/.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (pow.f64 (-.f64 b a) #s(literal -1 binary64))) (+.f64 a b)) | |
| 70.5% | (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) | |
| 71.6% | (*.f64 (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 71.5% | (*.f64 (*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 61.4% | (*.f64 (*.f64 (/.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (-.f64 b a)) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 61.3% | (*.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 (-.f64 b a) (*.f64 (-.f64 b a) (+.f64 a b)))) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 60.3% | (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) | |
| 17.6% | (*.f64 (*.f64 (+.f64 (/.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (fma.f64 a a (*.f64 b b)) (-.f64 b a))) (/.f64 (*.f64 (*.f64 (neg.f64 a) a) (*.f64 a a)) (*.f64 (fma.f64 a a (*.f64 b b)) (-.f64 b a)))) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 70.5% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (cbrt.f64 (PI.f64))) (*.f64 #s(literal 1/180 binary64) angle)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| ▶ | 70.9% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (*.f64 #s(literal 1/180 binary64) angle)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 69.5% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) (*.f64 #s(literal 1/180 binary64) angle)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 71.1% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/180 binary64) angle)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 70.6% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (neg.f64 angle) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) | |
| 70.0% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) | |
| ▶ | 72.7% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) |
| 71.4% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (cos.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (/.f64 angle #s(literal 180 binary64))))) | |
| ▶ | 69.6% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))))) |
| 71.9% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) | |
| 71.7% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (cos.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))))) | |
| 70.4% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (cos.f64 (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) (/.f64 angle #s(literal 180 binary64))))) | |
| 71.2% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) | |
| 66.9% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) #s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)))) | |
| 67.7% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) | |
| 69.7% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (neg.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 64.4% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) #s(approx (sin (* (PI) (* 1/180 angle))) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 63.6% | (*.f64 (*.f64 (+.f64 b a) #s(approx (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle))))) (*.f64 (fma.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 b a)) (*.f64 (*.f64 (-.f64 b a) (PI.f64)) #s(literal 1/90 binary64))) angle))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 66.8% | (*.f64 (*.f64 (+.f64 b a) #s(approx (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle))))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) angle) #s(literal 1/90 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 46.0% | (*.f64 (*.f64 (+.f64 b a) #s(approx (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle))))) (*.f64 (*.f64 #s(literal 2 binary64) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 60.4% | (*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 #s(literal 2 binary64) (-.f64 b a))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))) | |
| 56.2% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))))) | |
| 55.2% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))))) | |
| 54.4% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))))) | |
| 58.1% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (cbrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))))) | |
| 55.7% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (sqrt.f64 angle)) (sqrt.f64 angle)))) (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))))) | |
| 56.6% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))))) (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))))) | |
| 56.9% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))))) | |
| 58.2% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))))) | |
| 59.1% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (cbrt.f64 (PI.f64))) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))))) | |
| 58.0% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))))) | |
| 58.5% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))))) | |
| 56.6% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64))))) | |
| 59.1% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) | |
| 58.9% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))))) | |
| 57.8% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) angle)) #s(literal -1 binary64)))))) | |
| 54.8% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) | |
| 56.1% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) (pow.f64 (pow.f64 angle #s(literal -1 binary64)) #s(literal -1 binary64)))))) (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (neg.f64 angle) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) | |
| 57.4% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) (pow.f64 (pow.f64 angle #s(literal -1 binary64)) #s(literal -1 binary64)))))) (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) | |
| 58.3% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) (pow.f64 (pow.f64 angle #s(literal -1 binary64)) #s(literal -1 binary64)))))) (cos.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (/.f64 angle #s(literal 180 binary64))))) | |
| 37.1% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) (pow.f64 (pow.f64 angle #s(literal -2 binary64)) #s(literal -1/2 binary64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 55.3% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) (pow.f64 (exp.f64 #s(literal -1 binary64)) (neg.f64 (log.f64 angle))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 57.2% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) (*.f64 (sqrt.f64 angle) (sqrt.f64 angle)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 37.5% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) (exp.f64 (*.f64 (log.f64 (pow.f64 angle #s(literal -2 binary64))) #s(literal -1/2 binary64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 56.6% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) (exp.f64 (log.f64 angle)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 58.8% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) angle)) #s(literal -1 binary64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 56.3% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))))) | |
| 57.7% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 70.9% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (*.f64 (+.f64 a b) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))))) | |
| 20.4% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 (/.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 a a (*.f64 b b))) (/.f64 (*.f64 (*.f64 (neg.f64 a) a) (*.f64 a a)) (fma.f64 a a (*.f64 b b))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))))) | |
| 36.4% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 (pow.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal -1/2 binary64)) #s(literal -1 binary64)) (pow.f64 (pow.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal -1/2 binary64)) #s(literal -1 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))))) | |
| 49.7% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 (fma.f64 (/.f64 b a) (/.f64 b a) #s(literal -1 binary64)) (*.f64 a a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))))) | |
| 40.4% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 (neg.f64 a) a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))))) | |
| 39.3% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 (neg.f64 a) a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 40.1% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 (neg.f64 a) a))) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) (pow.f64 (pow.f64 angle #s(literal -1 binary64)) #s(literal -1 binary64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 35.7% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))))) | |
| 60.7% | (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (/.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) (/.f64 (pow.f64 (+.f64 a b) #s(literal -1 binary64)) (-.f64 b a)))) | |
| 16.3% | (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 0 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 66.9% | (*.f64 (*.f64 #s(approx (+ b a) (fma.f64 (/.f64 b a) a a)) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 29.8% | (*.f64 (exp.f64 (*.f64 (log.f64 (/.f64 (/.f64 (/.f64 #s(literal -1 binary64) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal -2 binary64)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) #s(literal -1 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 57.6% | (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 #s(literal 1/90 binary64) angle)) (PI.f64)))) | |
| ▶ | 39.1% | (*.f64 #s(approx (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 38.3% | (*.f64 #s(approx (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 58.3% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 59.2% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (neg.f64 angle) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) | |
| 57.7% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) | |
| 56.3% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))) #s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)))) | |
| 57.1% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) | |
| 47.3% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (-.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 b b)) (*.f64 a a)))) a) a)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 35.6% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ a b) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 39.8% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ a b) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 37.3% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ a b) (- b a))) (*.f64 #s(literal -1/90 binary64) (-.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) (*.f64 (*.f64 angle b) (*.f64 #s(literal 0 binary64) (PI.f64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 65.1% | #s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (fma.f64 (fma.f64 (*.f64 #s(literal -2 binary64) a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))) a (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))))) | |
| ▶ | 57.5% | #s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (PI.f64)) angle) #s(literal 1/90 binary64))) |
| 38.9% | #s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) | |
| 61.1% | #s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) | |
| 38.8% | #s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) |
Compiled 6 338 to 4 664 computations (26.4% saved)
| 1× | egg-herbie |
Found 20 expressions of interest:
| New | Metric | Score | Program |
|---|---|---|---|
| cost-diff | 0 | (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) | |
| cost-diff | 0 | (+.f64 b a) | |
| cost-diff | 128 | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))))) | |
| cost-diff | 19584 | (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))) | |
| cost-diff | 0 | (+.f64 b a) | |
| cost-diff | 128 | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (*.f64 #s(literal 1/180 binary64) angle)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| cost-diff | 384 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) | |
| cost-diff | 1600 | (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) | |
| cost-diff | 0 | (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) | |
| cost-diff | 0 | #s(approx (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) | |
| cost-diff | 0 | (*.f64 #s(approx (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| cost-diff | 384 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) | |
| cost-diff | 0 | (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (PI.f64)) | |
| cost-diff | 0 | (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (PI.f64)) angle) | |
| cost-diff | 0 | (*.f64 (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (PI.f64)) angle) #s(literal 1/90 binary64)) | |
| cost-diff | 0 | #s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (PI.f64)) angle) #s(literal 1/90 binary64))) | |
| cost-diff | 0 | (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) | |
| cost-diff | 0 | (+.f64 b a) | |
| cost-diff | 128 | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) | |
| cost-diff | 1472 | (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))) |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 66 | 577 |
| 0 | 108 | 525 |
| 1 | 225 | 525 |
| 2 | 692 | 525 |
| 3 | 3677 | 525 |
| 0 | 8107 | 525 |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| Inputs |
|---|
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) |
(+.f64 b a) |
b |
a |
(*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) |
(-.f64 b a) |
(*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) |
#s(literal 2 binary64) |
(sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) |
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)) |
(PI.f64) |
(*.f64 #s(literal 1/180 binary64) angle) |
#s(literal 1/180 binary64) |
angle |
(cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))) |
#s(literal 1 binary64) |
(/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))) |
#s(literal 180 binary64) |
(*.f64 angle (PI.f64)) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (PI.f64)) angle) #s(literal 1/90 binary64))) |
(*.f64 (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (PI.f64)) angle) #s(literal 1/90 binary64)) |
(*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (PI.f64)) angle) |
(*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (PI.f64)) |
(fma.f64 (neg.f64 a) a (*.f64 b b)) |
(neg.f64 a) |
a |
(*.f64 b b) |
b |
(PI.f64) |
angle |
#s(literal 1/90 binary64) |
(*.f64 #s(approx (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
#s(approx (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(*.f64 #s(literal 2 binary64) (*.f64 b b)) |
#s(literal 2 binary64) |
(*.f64 b b) |
b |
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) |
(*.f64 (PI.f64) angle) |
(PI.f64) |
angle |
#s(literal 1/180 binary64) |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(/.f64 angle #s(literal 180 binary64)) |
#s(literal 180 binary64) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (*.f64 #s(literal 1/180 binary64) angle)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (*.f64 #s(literal 1/180 binary64) angle)))))) |
(+.f64 b a) |
b |
a |
(*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (*.f64 #s(literal 1/180 binary64) angle))))) |
(-.f64 b a) |
(*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (*.f64 #s(literal 1/180 binary64) angle)))) |
#s(literal 2 binary64) |
(sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (*.f64 #s(literal 1/180 binary64) angle))) |
(*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (*.f64 #s(literal 1/180 binary64) angle)) |
(*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) |
(sqrt.f64 (PI.f64)) |
(PI.f64) |
(*.f64 #s(literal 1/180 binary64) angle) |
#s(literal 1/180 binary64) |
angle |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(/.f64 angle #s(literal 180 binary64)) |
#s(literal 180 binary64) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))))) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) |
(+.f64 b a) |
b |
a |
(*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) |
(-.f64 b a) |
(*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) |
#s(literal 2 binary64) |
(sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) |
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)) |
(PI.f64) |
(*.f64 #s(literal 1/180 binary64) angle) |
#s(literal 1/180 binary64) |
angle |
(cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))) |
(*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) |
(pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) |
(cbrt.f64 (PI.f64)) |
| Outputs |
|---|
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a b)) (*.f64 #s(literal 2 binary64) (-.f64 b a))) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) |
(*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) |
(+.f64 b a) |
(+.f64 a b) |
b |
a |
(*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) |
(-.f64 b a) |
(*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) |
(*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) |
#s(literal 2 binary64) |
(sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) |
(sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) |
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)) |
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)) |
(PI.f64) |
(*.f64 #s(literal 1/180 binary64) angle) |
(*.f64 angle #s(literal 1/180 binary64)) |
#s(literal 1/180 binary64) |
angle |
(cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))) |
(cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))) |
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)) |
#s(literal 1 binary64) |
(/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))) |
(/.f64 (/.f64 #s(literal 180 binary64) (PI.f64)) angle) |
#s(literal 180 binary64) |
(*.f64 angle (PI.f64)) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (PI.f64)) angle) #s(literal 1/90 binary64))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (PI.f64)) angle))) |
(*.f64 (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (PI.f64)) angle) #s(literal 1/90 binary64)) |
(*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (PI.f64)) angle)) |
(*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (PI.f64)) angle) |
(*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (PI.f64)) |
(fma.f64 (neg.f64 a) a (*.f64 b b)) |
(neg.f64 a) |
a |
(*.f64 b b) |
b |
(PI.f64) |
angle |
#s(literal 1/90 binary64) |
(*.f64 #s(approx (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(approx (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) |
#s(approx (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
#s(approx (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) |
(*.f64 #s(literal 2 binary64) (*.f64 b b)) |
(*.f64 (*.f64 b b) #s(literal 2 binary64)) |
#s(literal 2 binary64) |
(*.f64 b b) |
b |
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) |
(sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) |
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)) |
(*.f64 (PI.f64) angle) |
(*.f64 angle (PI.f64)) |
(PI.f64) |
angle |
#s(literal 1/180 binary64) |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)) |
(/.f64 angle #s(literal 180 binary64)) |
#s(literal 180 binary64) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (*.f64 #s(literal 1/180 binary64) angle)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a b)) (*.f64 #s(literal 2 binary64) (-.f64 b a))) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (*.f64 #s(literal 1/180 binary64) angle)))))) |
(*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) |
(+.f64 b a) |
(+.f64 a b) |
b |
a |
(*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (*.f64 #s(literal 1/180 binary64) angle))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) |
(-.f64 b a) |
(*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (*.f64 #s(literal 1/180 binary64) angle)))) |
(*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) |
#s(literal 2 binary64) |
(sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (*.f64 #s(literal 1/180 binary64) angle))) |
(sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) |
(*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (*.f64 #s(literal 1/180 binary64) angle)) |
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)) |
(*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) |
(PI.f64) |
(sqrt.f64 (PI.f64)) |
(PI.f64) |
(*.f64 #s(literal 1/180 binary64) angle) |
(*.f64 angle #s(literal 1/180 binary64)) |
#s(literal 1/180 binary64) |
angle |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)) |
(/.f64 angle #s(literal 180 binary64)) |
#s(literal 180 binary64) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))))) |
(*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a b)) (*.f64 #s(literal 2 binary64) (-.f64 b a))) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) |
(*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) |
(+.f64 b a) |
(+.f64 a b) |
b |
a |
(*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) |
(-.f64 b a) |
(*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) |
(*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) |
#s(literal 2 binary64) |
(sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) |
(sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) |
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)) |
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)) |
(PI.f64) |
(*.f64 #s(literal 1/180 binary64) angle) |
(*.f64 angle #s(literal 1/180 binary64)) |
#s(literal 1/180 binary64) |
angle |
(cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))) |
(cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) |
(*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))) |
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)) |
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) |
(*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) #s(literal 1/180 binary64)) angle) |
(pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) |
(cbrt.f64 (PI.f64)) |
Found 20 expressions of interest:
| New | Metric | Score | Program |
|---|---|---|---|
| accuracy | 1.0 | (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) | |
| accuracy | 1.0 | (cbrt.f64 (PI.f64)) | |
| accuracy | 25.245159119079375 | (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) | |
| accuracy | 25.64371983115216 | (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))) | |
| accuracy | 1.0 | (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) | |
| accuracy | 1.0 | (sqrt.f64 (PI.f64)) | |
| accuracy | 25.245159119079375 | (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (*.f64 #s(literal 1/180 binary64) angle))) | |
| accuracy | 25.64371983115216 | (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) | |
| accuracy | 4.643147948092905 | (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) | |
| accuracy | 25.245159119079375 | (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) | |
| accuracy | 25.64371983115216 | (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) | |
| accuracy | 28.07486074935281 | #s(approx (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) | |
| accuracy | 0.36235488534406135 | (*.f64 (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (PI.f64)) angle) #s(literal 1/90 binary64)) | |
| accuracy | 1.5038897356333614 | (fma.f64 (neg.f64 a) a (*.f64 b b)) | |
| accuracy | 8.042022314860874 | (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (PI.f64)) angle) | |
| accuracy | 21.98414799933607 | #s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (PI.f64)) angle) #s(literal 1/90 binary64))) | |
| accuracy | 0.4665560994057347 | (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))) | |
| accuracy | 0.48107166210271746 | (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))) | |
| accuracy | 25.245159119079375 | (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) | |
| accuracy | 25.64371983115216 | (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))) |
| 133.0ms | 110× | 1 | valid |
| 63.0ms | 143× | 0 | valid |
| 13.0ms | 3× | 2 | valid |
Compiled 1 120 to 123 computations (89% saved)
ival-mult: 55.0ms (34% of total)ival-sin: 17.0ms (10.5% of total)ival-cbrt: 16.0ms (9.9% of total)ival-sinu: 14.0ms (8.7% of total)ival-cos: 11.0ms (6.8% of total)const: 9.0ms (5.6% of total)adjust: 9.0ms (5.6% of total)ival-neg: 7.0ms (4.3% of total)ival-div: 6.0ms (3.7% of total)ival-cosu: 6.0ms (3.7% of total)ival-pow2: 3.0ms (1.9% of total)ival-sqrt: 3.0ms (1.9% of total)ival-add: 3.0ms (1.9% of total)ival-pi: 1.0ms (0.6% of total)ival-sub: 1.0ms (0.6% of total)ival-assert: 0.0ms (0% of total)ival-true: 0.0ms (0% of total)exact: 0.0ms (0% of total)| Inputs |
|---|
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) |
(+.f64 b a) |
(*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (PI.f64)) angle) #s(literal 1/90 binary64))) |
(*.f64 (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (PI.f64)) angle) #s(literal 1/90 binary64)) |
(*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (PI.f64)) angle) |
(*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (PI.f64)) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(*.f64 #s(approx (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
#s(approx (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (*.f64 #s(literal 1/180 binary64) angle)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))))) |
(cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))) |
(sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) |
(/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))) |
(fma.f64 (neg.f64 a) a (*.f64 b b)) |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) |
(sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (*.f64 #s(literal 1/180 binary64) angle))) |
(sqrt.f64 (PI.f64)) |
(cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))) |
(cbrt.f64 (PI.f64)) |
(pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) |
| Outputs |
|---|
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(+ (* 2 (* a (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(+ (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* a (+ (* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))))) |
b |
(+ a b) |
(* 2 (* b (sin (* 1/180 (* angle (PI)))))) |
(+ (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (* 2 (* b (sin (* 1/180 (* angle (PI))))))) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* 1/90 (* angle (* (pow b 2) (PI))))) |
(* angle (* (pow b 2) (PI))) |
(+ (* -1 (* (pow a 2) (* angle (PI)))) (* angle (* (pow b 2) (PI)))) |
(* (pow b 2) (PI)) |
(+ (* -1 (* (pow a 2) (PI))) (* (pow b 2) (PI))) |
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
(+ (* 2 (* a (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(+ (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) (* a (+ (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))))) |
(pow b 2) |
(+ (* -1 (pow a 2)) (pow b 2)) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))) |
a |
(* a (+ 1 (/ b a))) |
(* -2 (* a (sin (* 1/180 (* angle (PI)))))) |
(* a (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* b (sin (* 1/180 (* angle (PI))))) a)))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2))))) |
(* -1 (* (pow a 2) (* angle (PI)))) |
(* (pow a 2) (+ (* -1 (* angle (PI))) (/ (* angle (* (pow b 2) (PI))) (pow a 2)))) |
(* -1 (* (pow a 2) (PI))) |
(* (pow a 2) (+ (* -1 (PI)) (/ (* (pow b 2) (PI)) (pow a 2)))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (+ (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))) |
(* -1 (pow a 2)) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) a)))) |
(* -1 (* a (- (* -1 (/ b a)) 1))) |
(* -1 (* a (+ (* -2 (/ (* b (sin (* 1/180 (* angle (PI))))) a)) (* 2 (sin (* 1/180 (* angle (PI)))))))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) a)) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) a)))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* b (+ (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* b (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* b (+ (* 2 (* b (sin (* 1/180 (* angle (PI)))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))) |
(* (pow b 2) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b)))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b))))) |
(* b (+ 1 (/ a b))) |
(* b (+ (* -2 (/ (* a (sin (* 1/180 (* angle (PI))))) b)) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (* 1/90 (* angle (PI))))) |
(* (pow b 2) (+ (* -1 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (* angle (PI)))) |
(* (pow b 2) (+ (PI) (* -1 (/ (* (pow a 2) (PI)) (pow b 2))))) |
(* (pow b 2) (+ (* 2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b)))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (+ (* 2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b))))) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))) (* 2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) b))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* -1 (* b (- (* -1 (/ a b)) 1))) |
(* -1 (* b (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* a (sin (* 1/180 (* angle (PI))))) b))))) |
(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) (* 2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) b))) b)) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(* 1/180 (* angle (PI))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a))))))))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))))))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (* -1/30855889612800000000 (* (pow (PI) 7) (* (+ a b) (- b a))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a))))))))))))) |
(* 1/90 (* angle (* (PI) (- b a)))) |
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (- b a)))) (* 1/90 (* (PI) (- b a))))) |
(* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- b a))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (- b a)))))))) |
(* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- b a))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (- b a)))) (* 1/11337408000000 (* (pow (PI) 5) (- b a))))))))) |
(* 1/90 (* angle (* (PI) (+ (* -1 (pow a 2)) (pow b 2))))) |
(* angle (* (PI) (+ (* -1 (pow a 2)) (pow b 2)))) |
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))) (* 1/90 (* (PI) (* (+ a b) (- b a)))))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (* (+ a b) (- b a))))))))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (* (+ a b) (- b a))))) (* 1/11337408000000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))))) |
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow b 2) (pow (PI) 3)))) (* 1/90 (* (pow b 2) (PI))))) |
(* angle (+ (* 1/90 (* (pow b 2) (PI))) (* (pow angle 2) (+ (* -1/17496000 (* (pow b 2) (pow (PI) 3))) (* 1/11337408000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 5)))))))) |
(* angle (+ (* 1/90 (* (pow b 2) (PI))) (* (pow angle 2) (+ (* -1/17496000 (* (pow b 2) (pow (PI) 3))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 7)))) (* 1/11337408000000 (* (pow b 2) (pow (PI) 5))))))))) |
1 |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(/ 180 (* angle (PI))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- b a))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))) |
(cos (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
9 calls:
| Time | Variable | Point | Expression | |
|---|---|---|---|---|
| 17.0ms | a | @ | 0 | ((/ 1 (/ 180 (* angle (PI)))) (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (/ 1 (/ 180 (* angle (PI)))))) (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle))))) (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (* (* (* (+ (* (neg a) a) (* b b)) (PI)) angle) 1/90) (* (* (+ (* (neg a) a) (* b b)) (PI)) angle) (* (+ (* (neg a) a) (* b b)) (PI)) (* (PI) (/ angle 180)) (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (* (* 2 (* b b)) (sin (* (* (PI) angle) 1/180))) (* (sqrt (PI)) (sqrt (PI))) (* (* (+ b a) (* (- b a) (* 2 (sin (* (* (sqrt (PI)) (sqrt (PI))) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (* (* (* 1/180 angle) (pow (cbrt (PI)) 2)) (cbrt (PI))) (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (* (* 1/180 angle) (pow (cbrt (PI)) 2)) (cbrt (PI))))) (cos (/ 1 (/ 180 (* angle (PI))))) (sin (* (PI) (* 1/180 angle))) (/ 180 (* angle (PI))) (+ (* (neg a) a) (* b b)) (cos (* (PI) (/ angle 180))) (sin (* (* (PI) angle) 1/180)) (sin (* (* (sqrt (PI)) (sqrt (PI))) (* 1/180 angle))) (sqrt (PI)) (cos (* (* (* 1/180 angle) (pow (cbrt (PI)) 2)) (cbrt (PI)))) (cbrt (PI)) (pow (cbrt (PI)) 2)) |
| 7.0ms | angle | @ | 0 | ((/ 1 (/ 180 (* angle (PI)))) (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (/ 1 (/ 180 (* angle (PI)))))) (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle))))) (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (* (* (* (+ (* (neg a) a) (* b b)) (PI)) angle) 1/90) (* (* (+ (* (neg a) a) (* b b)) (PI)) angle) (* (+ (* (neg a) a) (* b b)) (PI)) (* (PI) (/ angle 180)) (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (* (* 2 (* b b)) (sin (* (* (PI) angle) 1/180))) (* (sqrt (PI)) (sqrt (PI))) (* (* (+ b a) (* (- b a) (* 2 (sin (* (* (sqrt (PI)) (sqrt (PI))) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (* (* (* 1/180 angle) (pow (cbrt (PI)) 2)) (cbrt (PI))) (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (* (* 1/180 angle) (pow (cbrt (PI)) 2)) (cbrt (PI))))) (cos (/ 1 (/ 180 (* angle (PI))))) (sin (* (PI) (* 1/180 angle))) (/ 180 (* angle (PI))) (+ (* (neg a) a) (* b b)) (cos (* (PI) (/ angle 180))) (sin (* (* (PI) angle) 1/180)) (sin (* (* (sqrt (PI)) (sqrt (PI))) (* 1/180 angle))) (sqrt (PI)) (cos (* (* (* 1/180 angle) (pow (cbrt (PI)) 2)) (cbrt (PI)))) (cbrt (PI)) (pow (cbrt (PI)) 2)) |
| 4.0ms | angle | @ | inf | ((/ 1 (/ 180 (* angle (PI)))) (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (/ 1 (/ 180 (* angle (PI)))))) (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle))))) (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (* (* (* (+ (* (neg a) a) (* b b)) (PI)) angle) 1/90) (* (* (+ (* (neg a) a) (* b b)) (PI)) angle) (* (+ (* (neg a) a) (* b b)) (PI)) (* (PI) (/ angle 180)) (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (* (* 2 (* b b)) (sin (* (* (PI) angle) 1/180))) (* (sqrt (PI)) (sqrt (PI))) (* (* (+ b a) (* (- b a) (* 2 (sin (* (* (sqrt (PI)) (sqrt (PI))) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (* (* (* 1/180 angle) (pow (cbrt (PI)) 2)) (cbrt (PI))) (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (* (* 1/180 angle) (pow (cbrt (PI)) 2)) (cbrt (PI))))) (cos (/ 1 (/ 180 (* angle (PI))))) (sin (* (PI) (* 1/180 angle))) (/ 180 (* angle (PI))) (+ (* (neg a) a) (* b b)) (cos (* (PI) (/ angle 180))) (sin (* (* (PI) angle) 1/180)) (sin (* (* (sqrt (PI)) (sqrt (PI))) (* 1/180 angle))) (sqrt (PI)) (cos (* (* (* 1/180 angle) (pow (cbrt (PI)) 2)) (cbrt (PI)))) (cbrt (PI)) (pow (cbrt (PI)) 2)) |
| 4.0ms | angle | @ | -inf | ((/ 1 (/ 180 (* angle (PI)))) (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (/ 1 (/ 180 (* angle (PI)))))) (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle))))) (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (* (* (* (+ (* (neg a) a) (* b b)) (PI)) angle) 1/90) (* (* (+ (* (neg a) a) (* b b)) (PI)) angle) (* (+ (* (neg a) a) (* b b)) (PI)) (* (PI) (/ angle 180)) (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (* (* 2 (* b b)) (sin (* (* (PI) angle) 1/180))) (* (sqrt (PI)) (sqrt (PI))) (* (* (+ b a) (* (- b a) (* 2 (sin (* (* (sqrt (PI)) (sqrt (PI))) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (* (* (* 1/180 angle) (pow (cbrt (PI)) 2)) (cbrt (PI))) (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (* (* 1/180 angle) (pow (cbrt (PI)) 2)) (cbrt (PI))))) (cos (/ 1 (/ 180 (* angle (PI))))) (sin (* (PI) (* 1/180 angle))) (/ 180 (* angle (PI))) (+ (* (neg a) a) (* b b)) (cos (* (PI) (/ angle 180))) (sin (* (* (PI) angle) 1/180)) (sin (* (* (sqrt (PI)) (sqrt (PI))) (* 1/180 angle))) (sqrt (PI)) (cos (* (* (* 1/180 angle) (pow (cbrt (PI)) 2)) (cbrt (PI)))) (cbrt (PI)) (pow (cbrt (PI)) 2)) |
| 3.0ms | b | @ | inf | ((/ 1 (/ 180 (* angle (PI)))) (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (/ 1 (/ 180 (* angle (PI)))))) (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle))))) (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (* (* (* (+ (* (neg a) a) (* b b)) (PI)) angle) 1/90) (* (* (+ (* (neg a) a) (* b b)) (PI)) angle) (* (+ (* (neg a) a) (* b b)) (PI)) (* (PI) (/ angle 180)) (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (* (* 2 (* b b)) (sin (* (* (PI) angle) 1/180))) (* (sqrt (PI)) (sqrt (PI))) (* (* (+ b a) (* (- b a) (* 2 (sin (* (* (sqrt (PI)) (sqrt (PI))) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (* (* (* 1/180 angle) (pow (cbrt (PI)) 2)) (cbrt (PI))) (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (* (* 1/180 angle) (pow (cbrt (PI)) 2)) (cbrt (PI))))) (cos (/ 1 (/ 180 (* angle (PI))))) (sin (* (PI) (* 1/180 angle))) (/ 180 (* angle (PI))) (+ (* (neg a) a) (* b b)) (cos (* (PI) (/ angle 180))) (sin (* (* (PI) angle) 1/180)) (sin (* (* (sqrt (PI)) (sqrt (PI))) (* 1/180 angle))) (sqrt (PI)) (cos (* (* (* 1/180 angle) (pow (cbrt (PI)) 2)) (cbrt (PI)))) (cbrt (PI)) (pow (cbrt (PI)) 2)) |
| 1× | egg-herbie |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 411 | 2274 |
| 1 | 1652 | 2003 |
| 0 | 8892 | 1938 |
| 1× | iter limit |
| 1× | node limit |
| Inputs |
|---|
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(+ (* 2 (* a (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(+ (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* a (+ (* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))))) |
b |
(+ a b) |
(* 2 (* b (sin (* 1/180 (* angle (PI)))))) |
(+ (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (* 2 (* b (sin (* 1/180 (* angle (PI))))))) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* 1/90 (* angle (* (pow b 2) (PI))))) |
(* angle (* (pow b 2) (PI))) |
(+ (* -1 (* (pow a 2) (* angle (PI)))) (* angle (* (pow b 2) (PI)))) |
(* (pow b 2) (PI)) |
(+ (* -1 (* (pow a 2) (PI))) (* (pow b 2) (PI))) |
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
(+ (* 2 (* a (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(+ (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) (* a (+ (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))))) |
(pow b 2) |
(+ (* -1 (pow a 2)) (pow b 2)) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))) |
a |
(* a (+ 1 (/ b a))) |
(* -2 (* a (sin (* 1/180 (* angle (PI)))))) |
(* a (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* b (sin (* 1/180 (* angle (PI))))) a)))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2))))) |
(* -1 (* (pow a 2) (* angle (PI)))) |
(* (pow a 2) (+ (* -1 (* angle (PI))) (/ (* angle (* (pow b 2) (PI))) (pow a 2)))) |
(* -1 (* (pow a 2) (PI))) |
(* (pow a 2) (+ (* -1 (PI)) (/ (* (pow b 2) (PI)) (pow a 2)))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (+ (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))) |
(* -1 (pow a 2)) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) a)))) |
(* -1 (* a (- (* -1 (/ b a)) 1))) |
(* -1 (* a (+ (* -2 (/ (* b (sin (* 1/180 (* angle (PI))))) a)) (* 2 (sin (* 1/180 (* angle (PI)))))))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) a)) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) a)))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* b (+ (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* b (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* b (+ (* 2 (* b (sin (* 1/180 (* angle (PI)))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))) |
(* (pow b 2) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b)))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b))))) |
(* b (+ 1 (/ a b))) |
(* b (+ (* -2 (/ (* a (sin (* 1/180 (* angle (PI))))) b)) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (* 1/90 (* angle (PI))))) |
(* (pow b 2) (+ (* -1 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (* angle (PI)))) |
(* (pow b 2) (+ (PI) (* -1 (/ (* (pow a 2) (PI)) (pow b 2))))) |
(* (pow b 2) (+ (* 2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b)))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (+ (* 2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b))))) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))) (* 2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) b))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* -1 (* b (- (* -1 (/ a b)) 1))) |
(* -1 (* b (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* a (sin (* 1/180 (* angle (PI))))) b))))) |
(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) (* 2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) b))) b)) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(* 1/180 (* angle (PI))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a))))))))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))))))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (* -1/30855889612800000000 (* (pow (PI) 7) (* (+ a b) (- b a))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a))))))))))))) |
(* 1/90 (* angle (* (PI) (- b a)))) |
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (- b a)))) (* 1/90 (* (PI) (- b a))))) |
(* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- b a))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (- b a)))))))) |
(* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- b a))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (- b a)))) (* 1/11337408000000 (* (pow (PI) 5) (- b a))))))))) |
(* 1/90 (* angle (* (PI) (+ (* -1 (pow a 2)) (pow b 2))))) |
(* angle (* (PI) (+ (* -1 (pow a 2)) (pow b 2)))) |
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))) (* 1/90 (* (PI) (* (+ a b) (- b a)))))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (* (+ a b) (- b a))))))))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (* (+ a b) (- b a))))) (* 1/11337408000000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))))) |
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow b 2) (pow (PI) 3)))) (* 1/90 (* (pow b 2) (PI))))) |
(* angle (+ (* 1/90 (* (pow b 2) (PI))) (* (pow angle 2) (+ (* -1/17496000 (* (pow b 2) (pow (PI) 3))) (* 1/11337408000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 5)))))))) |
(* angle (+ (* 1/90 (* (pow b 2) (PI))) (* (pow angle 2) (+ (* -1/17496000 (* (pow b 2) (pow (PI) 3))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 7)))) (* 1/11337408000000 (* (pow b 2) (pow (PI) 5))))))))) |
1 |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(/ 180 (* angle (PI))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- b a))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))) |
(cos (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
| Outputs |
|---|
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(+ (* 2 (* a (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 b #s(literal 2 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (+.f64 b #s(literal 0 binary64)))) |
(+ (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* a (+ (* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))))) |
(fma.f64 (*.f64 b #s(literal 2 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (+.f64 b #s(literal 0 binary64))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) a) a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
b |
(+ a b) |
(+.f64 a b) |
(* 2 (* b (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(+ (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (* 2 (* b (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (fma.f64 #s(literal -2 binary64) a (*.f64 #s(literal 2 binary64) b))) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) #s(literal 1/90 binary64)) angle) |
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* 1/90 (* angle (* (pow b 2) (PI))))) |
(*.f64 #s(literal -1/90 binary64) (-.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) a) (*.f64 (*.f64 (*.f64 b b) (PI.f64)) angle))) |
(* angle (* (pow b 2) (PI))) |
(*.f64 (*.f64 (*.f64 b b) (PI.f64)) angle) |
(+ (* -1 (* (pow a 2) (* angle (PI)))) (* angle (* (pow b 2) (PI)))) |
(*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (PI.f64)) angle) |
(* (pow b 2) (PI)) |
(*.f64 (*.f64 b b) (PI.f64)) |
(+ (* -1 (* (pow a 2) (PI))) (* (pow b 2) (PI))) |
(*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (PI.f64)) |
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 b (*.f64 #s(literal 2 binary64) b)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(+ (* 2 (* a (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 b #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 b #s(literal 0 binary64)))) |
(+ (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) (* a (+ (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))))) |
(fma.f64 (*.f64 b #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 b #s(literal 0 binary64))) (*.f64 (*.f64 a (*.f64 #s(literal -2 binary64) a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(pow b 2) |
(*.f64 b b) |
(+ (* -1 (pow a 2)) (pow b 2)) |
(fma.f64 (neg.f64 a) a (*.f64 b b)) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) a) a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)))) |
(*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 #s(literal 0 binary64) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))) |
(*.f64 (fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 a a))) (*.f64 #s(literal 2 binary64) (*.f64 b b)) (*.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 #s(literal 0 binary64) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) (*.f64 a a)) |
a |
(* a (+ 1 (/ b a))) |
(fma.f64 (/.f64 b a) a a) |
(* -2 (* a (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 a #s(literal -2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(* a (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* b (sin (* 1/180 (* angle (PI))))) a)))) |
(*.f64 (*.f64 #s(literal -2 binary64) (-.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 b a)))) a) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle)) a) a) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2))))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (/.f64 (*.f64 angle (*.f64 b b)) a) (/.f64 (PI.f64) a)))) (*.f64 a a)) |
(* -1 (* (pow a 2) (* angle (PI)))) |
(*.f64 (*.f64 (*.f64 a a) angle) (neg.f64 (PI.f64))) |
(* (pow a 2) (+ (* -1 (* angle (PI))) (/ (* angle (* (pow b 2) (PI))) (pow a 2)))) |
(*.f64 (fma.f64 (/.f64 (*.f64 angle (*.f64 b b)) a) (/.f64 (PI.f64) a) (*.f64 (neg.f64 angle) (PI.f64))) (*.f64 a a)) |
(* -1 (* (pow a 2) (PI))) |
(*.f64 (*.f64 (neg.f64 (PI.f64)) a) a) |
(* (pow a 2) (+ (* -1 (PI)) (/ (* (pow b 2) (PI)) (pow a 2)))) |
(*.f64 (fma.f64 (/.f64 (*.f64 b b) a) (/.f64 (PI.f64) a) (neg.f64 (PI.f64))) (*.f64 a a)) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 a (*.f64 #s(literal -2 binary64) a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)))) |
(*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 #s(literal 0 binary64) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (+ (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))) |
(*.f64 (fma.f64 (/.f64 #s(literal 2 binary64) a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 (*.f64 b b) a)) (*.f64 #s(literal -2 binary64) (fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 #s(literal 0 binary64) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 a a)) |
(* -1 (pow a 2)) |
(*.f64 (neg.f64 a) a) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(*.f64 (*.f64 (fma.f64 (/.f64 b a) (/.f64 b a) #s(literal -1 binary64)) a) a) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)))) |
(*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 #s(literal 0 binary64) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) a)))) |
(*.f64 (-.f64 (*.f64 (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (/.f64 (fma.f64 (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a)) #s(literal -2 binary64) (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) a)) (*.f64 a a)) |
(* -1 (* a (- (* -1 (/ b a)) 1))) |
(*.f64 (neg.f64 a) (fma.f64 (/.f64 b a) #s(literal -1 binary64) #s(literal -1 binary64))) |
(* -1 (* a (+ (* -2 (/ (* b (sin (* 1/180 (* angle (PI))))) a)) (* 2 (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (neg.f64 a) (*.f64 #s(literal -2 binary64) (-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)))) |
(*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 #s(literal 0 binary64) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) a)) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) a)))) |
(*.f64 (fma.f64 #s(literal -2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 (fma.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 (*.f64 b b) a)) #s(literal -2 binary64))) (neg.f64 a))) (*.f64 a a)) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))) |
(fma.f64 (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) a) a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* b (+ (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))))) |
(fma.f64 (*.f64 b #s(literal 2 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (+.f64 b #s(literal 0 binary64))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) a) a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* b (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))) |
(*.f64 (fma.f64 (*.f64 a #s(literal -2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) a) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* b (+ (* 2 (* b (sin (* 1/180 (* angle (PI)))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))) |
(fma.f64 (*.f64 b #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 b #s(literal 0 binary64))) (*.f64 (*.f64 a (*.f64 #s(literal -2 binary64) a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(* (pow b 2) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b)))) |
(*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 #s(literal 0 binary64) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 #s(literal -2 binary64) a) a) b) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 #s(literal 0 binary64) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) (*.f64 b b)) |
(* b (+ 1 (/ a b))) |
(fma.f64 (/.f64 a b) b b) |
(* b (+ (* -2 (/ (* a (sin (* 1/180 (* angle (PI))))) b)) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 #s(literal -2 binary64) (-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 a b)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) b) |
(* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (* 1/90 (* angle (PI))))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (-.f64 (*.f64 (/.f64 (*.f64 (*.f64 a a) angle) b) (/.f64 (PI.f64) b)) (*.f64 (PI.f64) angle))) (*.f64 b b)) |
(* (pow b 2) (+ (* -1 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (* angle (PI)))) |
(*.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (/.f64 (*.f64 (*.f64 a a) angle) b) (/.f64 (PI.f64) b))) (*.f64 b b)) |
(* (pow b 2) (+ (PI) (* -1 (/ (* (pow a 2) (PI)) (pow b 2))))) |
(*.f64 (fma.f64 (*.f64 (neg.f64 a) a) (/.f64 (PI.f64) (*.f64 b b)) (PI.f64)) (*.f64 b b)) |
(* (pow b 2) (+ (* 2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b)))) |
(*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 #s(literal 0 binary64) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (+ (* 2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b))))) |
(*.f64 (fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64) (/.f64 (fma.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 (*.f64 a a) b)) #s(literal 2 binary64))) (neg.f64 b))) (*.f64 b b)) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(*.f64 (-.f64 #s(literal 1 binary64) (*.f64 (/.f64 a b) (/.f64 a b))) (*.f64 b b)) |
(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))) (* 2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) b))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 #s(literal -2 binary64) a) a) b) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 #s(literal 0 binary64) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) (*.f64 b b)) |
(* -1 (* b (- (* -1 (/ a b)) 1))) |
(*.f64 (fma.f64 (/.f64 a b) #s(literal -1 binary64) #s(literal -1 binary64)) (neg.f64 b)) |
(* -1 (* b (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* a (sin (* 1/180 (* angle (PI))))) b))))) |
(*.f64 (*.f64 #s(literal -2 binary64) (-.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 a b)))) (neg.f64 b)) |
(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) (* 2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) b))) b)) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64) (/.f64 (fma.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 (*.f64 a a) b)) #s(literal 2 binary64))) (neg.f64 b))) (*.f64 b b)) |
(* 1/180 (* angle (PI))) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(*.f64 (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (PI.f64)) angle) #s(literal 1/90 binary64)) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a))))))))) |
(*.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (fma.f64 (neg.f64 a) a (*.f64 b b))) #s(literal -1/4374000 binary64)) angle) angle (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (PI.f64)) #s(literal 1/90 binary64))) angle) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))))))) |
(*.f64 (fma.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (+.f64 a b)) (-.f64 b a) (*.f64 (fma.f64 (*.f64 (*.f64 angle angle) #s(literal 2 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (fma.f64 (neg.f64 a) a (*.f64 b b))) #s(literal 1/1417176000000 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (fma.f64 (neg.f64 a) a (*.f64 b b))) #s(literal -1/4374000 binary64))) (*.f64 angle angle))) angle) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (* -1/30855889612800000000 (* (pow (PI) 7) (* (+ a b) (- b a))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a))))))))))))) |
(*.f64 (fma.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (+.f64 a b)) (-.f64 b a) (*.f64 (fma.f64 (*.f64 (*.f64 angle angle) #s(literal 2 binary64)) (fma.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/881596846080000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64))) (+.f64 a b)) (-.f64 b a) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (fma.f64 (neg.f64 a) a (*.f64 b b))) #s(literal -29/30855889612800000000 binary64))) (*.f64 angle angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (fma.f64 (neg.f64 a) a (*.f64 b b))) #s(literal 1/1417176000000 binary64))) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (fma.f64 (neg.f64 a) a (*.f64 b b))) #s(literal -1/4374000 binary64))) (*.f64 angle angle))) angle) |
(* 1/90 (* angle (* (PI) (- b a)))) |
(*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) #s(literal 1/90 binary64)) angle) |
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (- b a)))) (* 1/90 (* (PI) (- b a))))) |
(*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (-.f64 b a)) (PI.f64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/17496000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 b a)))) angle) |
(* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- b a))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (- b a)))))))) |
(*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (-.f64 b a)) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/17496000 binary64) (-.f64 b a)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (*.f64 (*.f64 angle angle) #s(literal 1/11337408000000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 b a)))) (*.f64 angle angle))) angle) |
(* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- b a))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (- b a)))) (* 1/11337408000000 (* (pow (PI) 5) (- b a))))))))) |
(*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (-.f64 b a)) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/17496000 binary64) (-.f64 b a)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (fma.f64 (*.f64 #s(literal 1/11337408000000 binary64) (-.f64 b a)) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (*.f64 #s(literal -1/15427944806400000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 b a)))) (*.f64 angle angle))) (*.f64 angle angle))) angle) |
(* 1/90 (* angle (* (PI) (+ (* -1 (pow a 2)) (pow b 2))))) |
(*.f64 (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (PI.f64)) angle) #s(literal 1/90 binary64)) |
(* angle (* (PI) (+ (* -1 (pow a 2)) (pow b 2)))) |
(*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (PI.f64)) angle) |
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))) (* 1/90 (* (PI) (* (+ a b) (- b a)))))) |
(*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (+.f64 a b))) (-.f64 b a) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/17496000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (fma.f64 (neg.f64 a) a (*.f64 b b))))) angle) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (* (+ a b) (- b a))))))))) |
(*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (+.f64 a b))) (-.f64 b a) (*.f64 (fma.f64 (*.f64 #s(literal -1/17496000 binary64) (fma.f64 (neg.f64 a) a (*.f64 b b))) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (*.f64 (*.f64 angle angle) #s(literal 1/11337408000000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (fma.f64 (neg.f64 a) a (*.f64 b b))))) (*.f64 angle angle))) angle) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (* (+ a b) (- b a))))) (* 1/11337408000000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))))) |
(*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (+.f64 a b))) (-.f64 b a) (*.f64 (fma.f64 (*.f64 #s(literal -1/17496000 binary64) (fma.f64 (neg.f64 a) a (*.f64 b b))) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (fma.f64 (*.f64 #s(literal 1/11337408000000 binary64) (fma.f64 (neg.f64 a) a (*.f64 b b))) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (*.f64 #s(literal -1/15427944806400000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (fma.f64 (neg.f64 a) a (*.f64 b b))))) (*.f64 angle angle))) (*.f64 angle angle))) angle) |
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow b 2) (pow (PI) 3)))) (* 1/90 (* (pow b 2) (PI))))) |
(*.f64 (fma.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 angle (*.f64 angle (*.f64 b b)))) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (*.f64 (*.f64 b b) (PI.f64)) #s(literal 1/90 binary64))) angle) |
(* angle (+ (* 1/90 (* (pow b 2) (PI))) (* (pow angle 2) (+ (* -1/17496000 (* (pow b 2) (pow (PI) 3))) (* 1/11337408000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 5)))))))) |
(*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 b b) (*.f64 (fma.f64 (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 angle (*.f64 angle (*.f64 b b)))) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 b b)) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 angle angle))) angle) |
(* angle (+ (* 1/90 (* (pow b 2) (PI))) (* (pow angle 2) (+ (* -1/17496000 (* (pow b 2) (pow (PI) 3))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 7)))) (* 1/11337408000000 (* (pow b 2) (pow (PI) 5))))))))) |
(*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 b b) (*.f64 (fma.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 b b)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/15427944806400000000 binary64) (*.f64 angle (*.f64 angle (*.f64 b b)))) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (*.f64 #s(literal 1/11337408000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))) (*.f64 b b))) (*.f64 angle angle))) (*.f64 angle angle))) angle) |
1 |
#s(literal 1 binary64) |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(fma.f64 (fma.f64 (*.f64 #s(literal -1/64800 binary64) (PI.f64)) (PI.f64) (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64)) angle) angle)) (*.f64 angle angle) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(fma.f64 (fma.f64 (*.f64 #s(literal -1/64800 binary64) (PI.f64)) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64))) (*.f64 angle angle))) (*.f64 angle angle) #s(literal 1 binary64)) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(*.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) angle) angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(*.f64 (fma.f64 (fma.f64 (*.f64 (*.f64 angle angle) #s(literal 1/22674816000000 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(*.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle) |
(/ 180 (* angle (PI))) |
(/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (neg.f64 a) a (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- b a))) |
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))) |
(*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (neg.f64 a) a (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 66 | 339 |
| 0 | 108 | 303 |
| 1 | 291 | 303 |
| 0 | 1579 | 302 |
| 1× | iter limit |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| Inputs |
|---|
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) |
(+.f64 b a) |
(*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (PI.f64)) angle) #s(literal 1/90 binary64))) |
(*.f64 (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (PI.f64)) angle) #s(literal 1/90 binary64)) |
(*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (PI.f64)) angle) |
(*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (PI.f64)) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(*.f64 #s(approx (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
#s(approx (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (*.f64 #s(literal 1/180 binary64) angle)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))))) |
(cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))) |
(sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) |
(/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))) |
(fma.f64 (neg.f64 a) a (*.f64 b b)) |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) |
(sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (*.f64 #s(literal 1/180 binary64) angle))) |
(sqrt.f64 (PI.f64)) |
(cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))) |
(cbrt.f64 (PI.f64)) |
(pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) |
| Outputs |
|---|
(*.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) |
(*.f64 (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)) (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) angle)) |
(*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (neg.f64 (sqrt.f64 (PI.f64)))) (neg.f64 (sqrt.f64 (PI.f64)))) |
(*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)) (PI.f64)) |
(*.f64 (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) #s(literal 1/180 binary64)) angle)) (cbrt.f64 (PI.f64))) |
(*.f64 (pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal -1/2 binary64)) (pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal -1/2 binary64))) |
(*.f64 #s(literal -1/180 binary64) (*.f64 (neg.f64 (PI.f64)) angle)) |
(*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64)) angle) (sqrt.f64 (PI.f64))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) |
(*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 #s(literal 1/180 binary64) angle))) |
(*.f64 #s(literal -1 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) |
(*.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) #s(literal 1/180 binary64)) angle) (cbrt.f64 (PI.f64))) |
(*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (PI.f64)))) |
(*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) |
(*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) #s(literal 1/180 binary64)) angle)) |
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64)) angle)) |
(*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) #s(literal 1 binary64)) |
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) |
(*.f64 #s(literal 1/180 binary64) (pow.f64 (pow.f64 (*.f64 (PI.f64) angle) #s(literal -1 binary64)) #s(literal -1 binary64))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) |
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)) |
(*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
(*.f64 #s(literal 1 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
(pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal -1 binary64)) |
(/.f64 (*.f64 (neg.f64 (PI.f64)) angle) #s(literal -180 binary64)) |
(/.f64 #s(literal -1 binary64) (/.f64 #s(literal -180 binary64) (*.f64 (PI.f64) angle))) |
(/.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) #s(literal 1 binary64)) |
(/.f64 #s(literal 1/180 binary64) (pow.f64 (*.f64 (PI.f64) angle) #s(literal -1 binary64))) |
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)) |
(/.f64 (PI.f64) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 1 binary64))) |
(/.f64 (PI.f64) (*.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))) |
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) |
(neg.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) |
(fma.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/180 binary64) angle))) |
(fma.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)) (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) angle) (*.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/180 binary64) angle))) |
(fma.f64 (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)) (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) angle) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (neg.f64 (sqrt.f64 (PI.f64)))) (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/180 binary64) angle))) |
(fma.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (neg.f64 (sqrt.f64 (PI.f64)))) (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)) (PI.f64) (*.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/180 binary64) angle))) |
(fma.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) #s(literal 1/180 binary64)) angle)) (cbrt.f64 (PI.f64)) (*.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/180 binary64) angle))) |
(fma.f64 (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) #s(literal 1/180 binary64)) angle)) (cbrt.f64 (PI.f64)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal -1/2 binary64)) (pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal -1/2 binary64)) (*.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/180 binary64) angle))) |
(fma.f64 (pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal -1/2 binary64)) (pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal -1/2 binary64)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 #s(literal -1/180 binary64) (*.f64 (neg.f64 (PI.f64)) angle) (*.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/180 binary64) angle))) |
(fma.f64 #s(literal -1/180 binary64) (*.f64 (neg.f64 (PI.f64)) angle) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64)) angle) (sqrt.f64 (PI.f64)) (*.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/180 binary64) angle))) |
(fma.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64)) angle) (sqrt.f64 (PI.f64)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (*.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/180 binary64) angle))) |
(fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 #s(literal 1/180 binary64) angle)) (*.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/180 binary64) angle))) |
(fma.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 #s(literal 1/180 binary64) angle)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 #s(literal -1 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/180 binary64) angle))) |
(fma.f64 #s(literal -1 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
(fma.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) #s(literal 1/180 binary64)) angle) (cbrt.f64 (PI.f64)) (*.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/180 binary64) angle))) |
(fma.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) #s(literal 1/180 binary64)) angle) (cbrt.f64 (PI.f64)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (PI.f64))) (*.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/180 binary64) angle))) |
(fma.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (PI.f64))) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)) (*.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/180 binary64) angle))) |
(fma.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) #s(literal 1/180 binary64)) angle) (*.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/180 binary64) angle))) |
(fma.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) #s(literal 1/180 binary64)) angle) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (sqrt.f64 (PI.f64)) (*.f64 (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64)) angle) (*.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/180 binary64) angle))) |
(fma.f64 (sqrt.f64 (PI.f64)) (*.f64 (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64)) angle) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) #s(literal 1 binary64) (*.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/180 binary64) angle))) |
(fma.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) #s(literal 1 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 0 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
(fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/180 binary64) angle))) |
(fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 #s(literal 1/180 binary64) (pow.f64 (pow.f64 (*.f64 (PI.f64) angle) #s(literal -1 binary64)) #s(literal -1 binary64)) (*.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/180 binary64) angle))) |
(fma.f64 #s(literal 1/180 binary64) (pow.f64 (pow.f64 (*.f64 (PI.f64) angle) #s(literal -1 binary64)) #s(literal -1 binary64)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/180 binary64) angle))) |
(fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/180 binary64) angle))) |
(fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) (*.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/180 binary64) angle))) |
(fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)) (*.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/180 binary64) angle))) |
(fma.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/180 binary64) angle))) |
(fma.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 #s(literal 1 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (*.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/180 binary64) angle))) |
(fma.f64 #s(literal 1 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 0 binary64))) |
(exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))) |
(+.f64 (*.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/180 binary64) angle)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
(+.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 0 binary64)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
(+.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (*.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/180 binary64) angle))) |
(+.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 0 binary64))) |
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) |
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (fma.f64 (neg.f64 a) a (*.f64 b b))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 a b)) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) |
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (+.f64 a b)) |
(*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) |
(*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) |
(*.f64 (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (+.f64 a b) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) |
(*.f64 (+.f64 a b) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) |
(/.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (-.f64 b a)) |
(/.f64 (*.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (fma.f64 a (-.f64 a b) (*.f64 b b))) |
(*.f64 (/.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (fma.f64 a (+.f64 a b) (*.f64 b b))) |
(*.f64 (/.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (fma.f64 (neg.f64 a) a (*.f64 b b))) (+.f64 a b)) |
(*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (/.f64 #s(literal 1 binary64) (-.f64 b a))) |
(*.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (/.f64 #s(literal 1 binary64) (fma.f64 a (-.f64 a b) (*.f64 b b)))) |
(/.f64 (-.f64 (*.f64 a a) (*.f64 b b)) (-.f64 a b)) |
(/.f64 (neg.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64)))) (neg.f64 (fma.f64 a (-.f64 a b) (*.f64 b b)))) |
(/.f64 (neg.f64 (fma.f64 (neg.f64 a) a (*.f64 b b))) (neg.f64 (-.f64 b a))) |
(/.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (-.f64 b a)) |
(/.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (fma.f64 a a (-.f64 (*.f64 b b) (*.f64 a b)))) |
(/.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (fma.f64 a (-.f64 a b) (*.f64 b b))) |
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 b a) (fma.f64 (neg.f64 a) a (*.f64 b b)))) |
(/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 a (-.f64 a b) (*.f64 b b)) (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))))) |
(-.f64 (/.f64 (*.f64 b b) (-.f64 b a)) (/.f64 (*.f64 a a) (-.f64 b a))) |
(+.f64 (/.f64 (pow.f64 b #s(literal 3 binary64)) (fma.f64 a (-.f64 a b) (*.f64 b b))) (/.f64 (pow.f64 a #s(literal 3 binary64)) (fma.f64 a (-.f64 a b) (*.f64 b b)))) |
(+.f64 a b) |
(+.f64 b a) |
(*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)) |
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (-.f64 b a)) |
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 #s(literal 2 binary64) (-.f64 b a))) |
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a))) |
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) |
(/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (fma.f64 a (+.f64 a b) (*.f64 b b))) |
(/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (fma.f64 a (+.f64 a b) (*.f64 b b))) |
(/.f64 (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (+.f64 a b)) |
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (neg.f64 a))) |
(fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a))) |
(fma.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) |
(fma.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (neg.f64 a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) |
(+.f64 (*.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (*.f64 (neg.f64 a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) |
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a))) |
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) b) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (neg.f64 a))) |
(+.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (PI.f64))) angle)) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (PI.f64))) angle) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (fma.f64 (neg.f64 a) a (*.f64 b b))) (*.f64 (PI.f64) angle)) |
(*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (PI.f64)) (*.f64 #s(literal 1/90 binary64) angle)) |
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (PI.f64))) |
(*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) |
(*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) angle) (PI.f64))) |
(*.f64 (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) angle) (PI.f64)) #s(literal 1/90 binary64)) |
(*.f64 (PI.f64) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (*.f64 #s(literal 1/90 binary64) angle))) |
(*.f64 angle (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (PI.f64)) #s(literal 1/90 binary64))) |
(*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) angle) (PI.f64)) |
(*.f64 (*.f64 angle (fma.f64 (neg.f64 a) a (*.f64 b b))) (PI.f64)) |
(*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (PI.f64)) angle) |
(*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (*.f64 (PI.f64) angle)) |
(*.f64 (*.f64 (PI.f64) angle) (fma.f64 (neg.f64 a) a (*.f64 b b))) |
(*.f64 (PI.f64) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) angle)) |
(*.f64 angle (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (PI.f64))) |
(/.f64 (*.f64 (-.f64 (pow.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)) (pow.f64 b #s(literal 4 binary64))) (*.f64 (PI.f64) angle)) (fma.f64 (neg.f64 a) a (*.f64 (neg.f64 b) b))) |
(/.f64 (*.f64 (+.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 (*.f64 (neg.f64 a) a) #s(literal 3 binary64))) (*.f64 (PI.f64) angle)) (fma.f64 (*.f64 a a) (*.f64 a a) (+.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (*.f64 a a) (*.f64 b b))))) |
(*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (neg.f64 (sqrt.f64 (PI.f64)))) (neg.f64 (sqrt.f64 (PI.f64)))) |
(*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))) |
(*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) |
(*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) #s(literal 1 binary64)) (PI.f64)) |
(*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (PI.f64)) #s(literal 1 binary64)) |
(*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (PI.f64)) |
(*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (fma.f64 (neg.f64 a) a (*.f64 b b)))) |
(*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (fma.f64 (neg.f64 a) a (*.f64 b b)))) |
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (fma.f64 (neg.f64 a) a (*.f64 b b)))) |
(*.f64 (PI.f64) (*.f64 #s(literal 1 binary64) (fma.f64 (neg.f64 a) a (*.f64 b b)))) |
(*.f64 (PI.f64) (fma.f64 (neg.f64 a) a (*.f64 b b))) |
(*.f64 #s(literal 1 binary64) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (PI.f64))) |
(/.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (PI.f64)) #s(literal 1 binary64)) |
(/.f64 (*.f64 (-.f64 (pow.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)) (pow.f64 b #s(literal 4 binary64))) (PI.f64)) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 (neg.f64 b) b)) #s(literal 1 binary64))) |
(/.f64 (*.f64 (-.f64 (pow.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)) (pow.f64 b #s(literal 4 binary64))) (PI.f64)) (fma.f64 (neg.f64 a) a (*.f64 (neg.f64 b) b))) |
(/.f64 (*.f64 (+.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 (*.f64 (neg.f64 a) a) #s(literal 3 binary64))) (PI.f64)) (*.f64 (fma.f64 (*.f64 a a) (*.f64 a a) (+.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (*.f64 a a) (*.f64 b b)))) #s(literal 1 binary64))) |
(/.f64 (*.f64 (+.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 (*.f64 (neg.f64 a) a) #s(literal 3 binary64))) (PI.f64)) (fma.f64 (*.f64 a a) (*.f64 a a) (+.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (*.f64 a a) (*.f64 b b))))) |
(/.f64 (*.f64 (PI.f64) (-.f64 (pow.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)) (pow.f64 b #s(literal 4 binary64)))) (*.f64 #s(literal 1 binary64) (fma.f64 (neg.f64 a) a (*.f64 (neg.f64 b) b)))) |
(/.f64 (*.f64 (PI.f64) (-.f64 (pow.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)) (pow.f64 b #s(literal 4 binary64)))) (fma.f64 (neg.f64 a) a (*.f64 (neg.f64 b) b))) |
(/.f64 (*.f64 (PI.f64) (+.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 (*.f64 (neg.f64 a) a) #s(literal 3 binary64)))) (*.f64 #s(literal 1 binary64) (fma.f64 (*.f64 a a) (*.f64 a a) (+.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (*.f64 a a) (*.f64 b b)))))) |
(/.f64 (*.f64 (PI.f64) (+.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 (*.f64 (neg.f64 a) a) #s(literal 3 binary64)))) (fma.f64 (*.f64 a a) (*.f64 a a) (+.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (*.f64 a a) (*.f64 b b))))) |
(neg.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (neg.f64 (PI.f64)))) |
(neg.f64 (*.f64 (neg.f64 (PI.f64)) (fma.f64 (neg.f64 a) a (*.f64 b b)))) |
(fma.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (neg.f64 (sqrt.f64 (PI.f64)))) (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 #s(literal 0 binary64) (fma.f64 (neg.f64 a) a (*.f64 b b)))) |
(fma.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (neg.f64 (sqrt.f64 (PI.f64)))) (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) #s(literal 0 binary64))) |
(fma.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)) (*.f64 #s(literal 0 binary64) (fma.f64 (neg.f64 a) a (*.f64 b b)))) |
(fma.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) #s(literal 0 binary64))) |
(fma.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)) (*.f64 #s(literal 0 binary64) (fma.f64 (neg.f64 a) a (*.f64 b b)))) |
(fma.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) #s(literal 0 binary64))) |
(fma.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) #s(literal 1 binary64)) (PI.f64) (*.f64 #s(literal 0 binary64) (fma.f64 (neg.f64 a) a (*.f64 b b)))) |
(fma.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) #s(literal 1 binary64)) (PI.f64) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) #s(literal 0 binary64))) |
(fma.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (PI.f64)) #s(literal 1 binary64) (*.f64 #s(literal 0 binary64) (fma.f64 (neg.f64 a) a (*.f64 b b)))) |
(fma.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (PI.f64)) #s(literal 1 binary64) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) #s(literal 0 binary64))) |
(fma.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) #s(literal 0 binary64) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (PI.f64))) |
(fma.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (PI.f64) (*.f64 #s(literal 0 binary64) (fma.f64 (neg.f64 a) a (*.f64 b b)))) |
(fma.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (PI.f64) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) #s(literal 0 binary64))) |
(fma.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (fma.f64 (neg.f64 a) a (*.f64 b b))) (*.f64 #s(literal 0 binary64) (fma.f64 (neg.f64 a) a (*.f64 b b)))) |
(fma.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (fma.f64 (neg.f64 a) a (*.f64 b b))) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) #s(literal 0 binary64))) |
(fma.f64 #s(literal 0 binary64) (fma.f64 (neg.f64 a) a (*.f64 b b)) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (PI.f64))) |
(fma.f64 (*.f64 (neg.f64 a) a) (PI.f64) (*.f64 (*.f64 b b) (PI.f64))) |
(fma.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (fma.f64 (neg.f64 a) a (*.f64 b b))) (*.f64 #s(literal 0 binary64) (fma.f64 (neg.f64 a) a (*.f64 b b)))) |
(fma.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (fma.f64 (neg.f64 a) a (*.f64 b b))) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) #s(literal 0 binary64))) |
(fma.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (fma.f64 (neg.f64 a) a (*.f64 b b))) (*.f64 #s(literal 0 binary64) (fma.f64 (neg.f64 a) a (*.f64 b b)))) |
(fma.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (fma.f64 (neg.f64 a) a (*.f64 b b))) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) #s(literal 0 binary64))) |
(fma.f64 (*.f64 b b) (PI.f64) (*.f64 (*.f64 (neg.f64 a) a) (PI.f64))) |
(fma.f64 (PI.f64) (*.f64 #s(literal 1 binary64) (fma.f64 (neg.f64 a) a (*.f64 b b))) (*.f64 #s(literal 0 binary64) (fma.f64 (neg.f64 a) a (*.f64 b b)))) |
(fma.f64 (PI.f64) (*.f64 #s(literal 1 binary64) (fma.f64 (neg.f64 a) a (*.f64 b b))) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) #s(literal 0 binary64))) |
(fma.f64 (PI.f64) (fma.f64 (neg.f64 a) a (*.f64 b b)) (*.f64 #s(literal 0 binary64) (fma.f64 (neg.f64 a) a (*.f64 b b)))) |
(fma.f64 (PI.f64) (fma.f64 (neg.f64 a) a (*.f64 b b)) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) #s(literal 0 binary64))) |
(fma.f64 (PI.f64) (*.f64 (neg.f64 a) a) (*.f64 (PI.f64) (*.f64 b b))) |
(fma.f64 (PI.f64) (*.f64 b b) (*.f64 (PI.f64) (*.f64 (neg.f64 a) a))) |
(fma.f64 #s(literal 1 binary64) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (PI.f64)) (*.f64 #s(literal 0 binary64) (fma.f64 (neg.f64 a) a (*.f64 b b)))) |
(fma.f64 #s(literal 1 binary64) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (PI.f64)) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) #s(literal 0 binary64))) |
(+.f64 (*.f64 #s(literal 0 binary64) (fma.f64 (neg.f64 a) a (*.f64 b b))) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (PI.f64))) |
(+.f64 (*.f64 (*.f64 (neg.f64 a) a) (PI.f64)) (*.f64 (*.f64 b b) (PI.f64))) |
(+.f64 (*.f64 (*.f64 b b) (PI.f64)) (*.f64 (*.f64 (neg.f64 a) a) (PI.f64))) |
(+.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) #s(literal 0 binary64)) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (PI.f64))) |
(+.f64 (*.f64 (PI.f64) (*.f64 (neg.f64 a) a)) (*.f64 (PI.f64) (*.f64 b b))) |
(+.f64 (*.f64 (PI.f64) (*.f64 b b)) (*.f64 (PI.f64) (*.f64 (neg.f64 a) a))) |
(+.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (PI.f64)) (*.f64 #s(literal 0 binary64) (fma.f64 (neg.f64 a) a (*.f64 b b)))) |
(+.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (PI.f64)) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) #s(literal 0 binary64))) |
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (fma.f64 (neg.f64 a) a (*.f64 b b)))) |
(*.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) |
(*.f64 (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)) (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) angle)) |
(*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (neg.f64 (sqrt.f64 (PI.f64)))) (neg.f64 (sqrt.f64 (PI.f64)))) |
(*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)) (PI.f64)) |
(*.f64 (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) #s(literal 1/180 binary64)) angle)) (cbrt.f64 (PI.f64))) |
(*.f64 (pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal -1/2 binary64)) (pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal -1/2 binary64))) |
(*.f64 #s(literal -1/180 binary64) (*.f64 (neg.f64 (PI.f64)) angle)) |
(*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64)) angle) (sqrt.f64 (PI.f64))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) |
(*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 #s(literal 1/180 binary64) angle))) |
(*.f64 #s(literal -1 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) |
(*.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) #s(literal 1/180 binary64)) angle) (cbrt.f64 (PI.f64))) |
(*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (PI.f64)))) |
(*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) |
(*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) #s(literal 1/180 binary64)) angle)) |
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64)) angle)) |
(*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) #s(literal 1 binary64)) |
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) |
(*.f64 #s(literal 1/180 binary64) (pow.f64 (pow.f64 (*.f64 (PI.f64) angle) #s(literal -1 binary64)) #s(literal -1 binary64))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) |
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)) |
(*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
(*.f64 #s(literal 1 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
(pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal -1 binary64)) |
(/.f64 (*.f64 (neg.f64 (PI.f64)) angle) #s(literal -180 binary64)) |
(/.f64 #s(literal -1 binary64) (/.f64 #s(literal -180 binary64) (*.f64 (PI.f64) angle))) |
(/.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) #s(literal 1 binary64)) |
(/.f64 #s(literal 1/180 binary64) (pow.f64 (*.f64 (PI.f64) angle) #s(literal -1 binary64))) |
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)) |
(/.f64 (PI.f64) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 1 binary64))) |
(/.f64 (PI.f64) (*.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))) |
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) |
(neg.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) |
(fma.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/180 binary64) angle))) |
(fma.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)) (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) angle) (*.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/180 binary64) angle))) |
(fma.f64 (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)) (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) angle) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (neg.f64 (sqrt.f64 (PI.f64)))) (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/180 binary64) angle))) |
(fma.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (neg.f64 (sqrt.f64 (PI.f64)))) (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)) (PI.f64) (*.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/180 binary64) angle))) |
(fma.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) #s(literal 1/180 binary64)) angle)) (cbrt.f64 (PI.f64)) (*.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/180 binary64) angle))) |
(fma.f64 (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) #s(literal 1/180 binary64)) angle)) (cbrt.f64 (PI.f64)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal -1/2 binary64)) (pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal -1/2 binary64)) (*.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/180 binary64) angle))) |
(fma.f64 (pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal -1/2 binary64)) (pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal -1/2 binary64)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 #s(literal -1/180 binary64) (*.f64 (neg.f64 (PI.f64)) angle) (*.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/180 binary64) angle))) |
(fma.f64 #s(literal -1/180 binary64) (*.f64 (neg.f64 (PI.f64)) angle) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64)) angle) (sqrt.f64 (PI.f64)) (*.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/180 binary64) angle))) |
(fma.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64)) angle) (sqrt.f64 (PI.f64)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (*.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/180 binary64) angle))) |
(fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 #s(literal 1/180 binary64) angle)) (*.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/180 binary64) angle))) |
(fma.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 #s(literal 1/180 binary64) angle)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 #s(literal -1 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/180 binary64) angle))) |
(fma.f64 #s(literal -1 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
(fma.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) #s(literal 1/180 binary64)) angle) (cbrt.f64 (PI.f64)) (*.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/180 binary64) angle))) |
(fma.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) #s(literal 1/180 binary64)) angle) (cbrt.f64 (PI.f64)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (PI.f64))) (*.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/180 binary64) angle))) |
(fma.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (PI.f64))) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)) (*.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/180 binary64) angle))) |
(fma.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) #s(literal 1/180 binary64)) angle) (*.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/180 binary64) angle))) |
(fma.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) #s(literal 1/180 binary64)) angle) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (sqrt.f64 (PI.f64)) (*.f64 (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64)) angle) (*.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/180 binary64) angle))) |
(fma.f64 (sqrt.f64 (PI.f64)) (*.f64 (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64)) angle) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) #s(literal 1 binary64) (*.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/180 binary64) angle))) |
(fma.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) #s(literal 1 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 0 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
(fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/180 binary64) angle))) |
(fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 #s(literal 1/180 binary64) (pow.f64 (pow.f64 (*.f64 (PI.f64) angle) #s(literal -1 binary64)) #s(literal -1 binary64)) (*.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/180 binary64) angle))) |
(fma.f64 #s(literal 1/180 binary64) (pow.f64 (pow.f64 (*.f64 (PI.f64) angle) #s(literal -1 binary64)) #s(literal -1 binary64)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/180 binary64) angle))) |
(fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/180 binary64) angle))) |
(fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) (*.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/180 binary64) angle))) |
(fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)) (*.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/180 binary64) angle))) |
(fma.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/180 binary64) angle))) |
(fma.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 #s(literal 1 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (*.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/180 binary64) angle))) |
(fma.f64 #s(literal 1 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 0 binary64))) |
(exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))) |
(+.f64 (*.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/180 binary64) angle)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
(+.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 0 binary64)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
(+.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (*.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/180 binary64) angle))) |
(+.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 0 binary64))) |
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) |
(*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(approx (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) |
(*.f64 #s(approx (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) |
#s(approx (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 #s(literal 2 binary64) b)) b) |
(*.f64 (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)) |
(*.f64 (*.f64 #s(literal 2 binary64) b) (*.f64 b (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) |
(*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) |
(*.f64 (*.f64 b b) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b)) |
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 b b) #s(literal 2 binary64))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) |
(fma.f64 (neg.f64 b) (*.f64 (neg.f64 b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) |
(fma.f64 (fabs.f64 b) (*.f64 (fabs.f64 b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) |
(fma.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) |
(fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b) (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) |
(fma.f64 b (*.f64 b (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) |
(+.f64 (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) |
(*.f64 (*.f64 #s(literal 1 binary64) (neg.f64 (sqrt.f64 (PI.f64)))) (neg.f64 (sqrt.f64 (PI.f64)))) |
(*.f64 (*.f64 #s(literal 1 binary64) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))) |
(*.f64 (neg.f64 (neg.f64 (sqrt.f64 (PI.f64)))) (neg.f64 (neg.f64 (sqrt.f64 (PI.f64))))) |
(*.f64 (pow.f64 (neg.f64 (sqrt.f64 (PI.f64))) #s(literal 1 binary64)) (pow.f64 (neg.f64 (sqrt.f64 (PI.f64))) #s(literal 1 binary64))) |
(*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (/.f64 (neg.f64 (sqrt.f64 (PI.f64))) #s(literal 1 binary64))) |
(*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) #s(literal 1 binary64))) |
(*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (neg.f64 (sqrt.f64 (PI.f64)))) |
(*.f64 #s(literal -1 binary64) (neg.f64 (PI.f64))) |
(*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (fabs.f64 (cbrt.f64 (PI.f64)))) |
(*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (cbrt.f64 (PI.f64))) |
(*.f64 (cbrt.f64 (PI.f64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) |
(*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) |
(*.f64 (PI.f64) #s(literal 1 binary64)) |
(*.f64 #s(literal 1 binary64) (PI.f64)) |
(pow.f64 (neg.f64 (sqrt.f64 (PI.f64))) #s(literal 2 binary64)) |
(pow.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal 1/3 binary64)) |
(pow.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/2 binary64)) |
(pow.f64 (cbrt.f64 (PI.f64)) #s(literal 3 binary64)) |
(pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) |
(pow.f64 (PI.f64) #s(literal 1 binary64)) |
(/.f64 (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) (PI.f64))) (neg.f64 (PI.f64))) |
(/.f64 (-.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal 0 binary64)) (fma.f64 (PI.f64) (PI.f64) (+.f64 #s(literal 0 binary64) (*.f64 (PI.f64) #s(literal 0 binary64))))) |
(/.f64 (+.f64 #s(literal 0 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (+.f64 #s(literal 0 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 0 binary64) (PI.f64))))) |
(/.f64 (+.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal 0 binary64)) (fma.f64 (PI.f64) (PI.f64) (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) #s(literal 0 binary64))))) |
(/.f64 (neg.f64 (PI.f64)) #s(literal -1 binary64)) |
(/.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) |
(/.f64 (PI.f64) #s(literal 1 binary64)) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (PI.f64))) |
(neg.f64 (neg.f64 (PI.f64))) |
(fma.f64 (*.f64 #s(literal 1 binary64) (neg.f64 (sqrt.f64 (PI.f64)))) (neg.f64 (sqrt.f64 (PI.f64))) #s(literal 0 binary64)) |
(fma.f64 (*.f64 #s(literal 1 binary64) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)) #s(literal 0 binary64)) |
(fma.f64 (neg.f64 (neg.f64 (sqrt.f64 (PI.f64)))) (neg.f64 (neg.f64 (sqrt.f64 (PI.f64)))) #s(literal 0 binary64)) |
(fma.f64 (pow.f64 (neg.f64 (sqrt.f64 (PI.f64))) #s(literal 1 binary64)) (pow.f64 (neg.f64 (sqrt.f64 (PI.f64))) #s(literal 1 binary64)) #s(literal 0 binary64)) |
(fma.f64 (neg.f64 (sqrt.f64 (PI.f64))) (/.f64 (neg.f64 (sqrt.f64 (PI.f64))) #s(literal 1 binary64)) #s(literal 0 binary64)) |
(fma.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) #s(literal 1 binary64)) #s(literal 0 binary64)) |
(fma.f64 (neg.f64 (sqrt.f64 (PI.f64))) (neg.f64 (sqrt.f64 (PI.f64))) #s(literal 0 binary64)) |
(fma.f64 #s(literal -1 binary64) (neg.f64 (PI.f64)) #s(literal 0 binary64)) |
(fma.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (fabs.f64 (cbrt.f64 (PI.f64))) #s(literal 0 binary64)) |
(fma.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (cbrt.f64 (PI.f64)) #s(literal 0 binary64)) |
(fma.f64 (cbrt.f64 (PI.f64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) #s(literal 0 binary64)) |
(fma.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)) #s(literal 0 binary64)) |
(fma.f64 (PI.f64) #s(literal 1 binary64) #s(literal 0 binary64)) |
(fma.f64 #s(literal 1 binary64) (PI.f64) #s(literal 0 binary64)) |
(cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) |
(sqrt.f64 (*.f64 (PI.f64) (PI.f64))) |
(-.f64 #s(literal 0 binary64) (neg.f64 (PI.f64))) |
(-.f64 (PI.f64) #s(literal 0 binary64)) |
(fabs.f64 (neg.f64 (PI.f64))) |
(fabs.f64 (PI.f64)) |
(exp.f64 (*.f64 (log.f64 (sqrt.f64 (PI.f64))) #s(literal 2 binary64))) |
(exp.f64 (*.f64 (log.f64 (PI.f64)) #s(literal 1 binary64))) |
(exp.f64 (log.f64 (PI.f64))) |
(+.f64 (cosh.f64 (log.f64 (PI.f64))) (sinh.f64 (log.f64 (PI.f64)))) |
(+.f64 #s(literal 0 binary64) (PI.f64)) |
(+.f64 (PI.f64) #s(literal 0 binary64)) |
(log.f64 (exp.f64 (PI.f64))) |
(PI.f64) |
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (fma.f64 (neg.f64 a) a (*.f64 b b))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 a b)) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) |
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (+.f64 a b)) |
(*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) |
(*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) |
(*.f64 (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (+.f64 a b) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) |
(*.f64 (+.f64 a b) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) |
(/.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (-.f64 b a)) |
(/.f64 (*.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (fma.f64 a (-.f64 a b) (*.f64 b b))) |
(*.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) |
(*.f64 (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)) (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) angle)) |
(*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (neg.f64 (sqrt.f64 (PI.f64)))) (neg.f64 (sqrt.f64 (PI.f64)))) |
(*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)) (PI.f64)) |
(*.f64 (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) #s(literal 1/180 binary64)) angle)) (cbrt.f64 (PI.f64))) |
(*.f64 (pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal -1/2 binary64)) (pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal -1/2 binary64))) |
(*.f64 #s(literal -1/180 binary64) (*.f64 (neg.f64 (PI.f64)) angle)) |
(*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64)) angle) (sqrt.f64 (PI.f64))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) |
(*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 #s(literal 1/180 binary64) angle))) |
(*.f64 #s(literal -1 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) |
(*.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) #s(literal 1/180 binary64)) angle) (cbrt.f64 (PI.f64))) |
(*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (PI.f64)))) |
(*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) |
(*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) #s(literal 1/180 binary64)) angle)) |
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64)) angle)) |
(*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) #s(literal 1 binary64)) |
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) |
(*.f64 #s(literal 1/180 binary64) (pow.f64 (pow.f64 (*.f64 (PI.f64) angle) #s(literal -1 binary64)) #s(literal -1 binary64))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) |
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)) |
(*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
(*.f64 #s(literal 1 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
(pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal -1 binary64)) |
(/.f64 (*.f64 (neg.f64 (PI.f64)) angle) #s(literal -180 binary64)) |
(/.f64 #s(literal -1 binary64) (/.f64 #s(literal -180 binary64) (*.f64 (PI.f64) angle))) |
(/.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) #s(literal 1 binary64)) |
(/.f64 #s(literal 1/180 binary64) (pow.f64 (*.f64 (PI.f64) angle) #s(literal -1 binary64))) |
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)) |
(/.f64 (PI.f64) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 1 binary64))) |
(/.f64 (PI.f64) (*.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))) |
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) |
(neg.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) |
(fma.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/180 binary64) angle))) |
(fma.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)) (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) angle) (*.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/180 binary64) angle))) |
(fma.f64 (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)) (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) angle) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (neg.f64 (sqrt.f64 (PI.f64)))) (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/180 binary64) angle))) |
(fma.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (neg.f64 (sqrt.f64 (PI.f64)))) (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)) (PI.f64) (*.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/180 binary64) angle))) |
(fma.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) #s(literal 1/180 binary64)) angle)) (cbrt.f64 (PI.f64)) (*.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/180 binary64) angle))) |
(fma.f64 (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) #s(literal 1/180 binary64)) angle)) (cbrt.f64 (PI.f64)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal -1/2 binary64)) (pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal -1/2 binary64)) (*.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/180 binary64) angle))) |
(fma.f64 (pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal -1/2 binary64)) (pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal -1/2 binary64)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 #s(literal -1/180 binary64) (*.f64 (neg.f64 (PI.f64)) angle) (*.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/180 binary64) angle))) |
(fma.f64 #s(literal -1/180 binary64) (*.f64 (neg.f64 (PI.f64)) angle) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64)) angle) (sqrt.f64 (PI.f64)) (*.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/180 binary64) angle))) |
(fma.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64)) angle) (sqrt.f64 (PI.f64)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (*.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/180 binary64) angle))) |
(fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 #s(literal 1/180 binary64) angle)) (*.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/180 binary64) angle))) |
(fma.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 #s(literal 1/180 binary64) angle)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 #s(literal -1 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/180 binary64) angle))) |
(fma.f64 #s(literal -1 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
(fma.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) #s(literal 1/180 binary64)) angle) (cbrt.f64 (PI.f64)) (*.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/180 binary64) angle))) |
(fma.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) #s(literal 1/180 binary64)) angle) (cbrt.f64 (PI.f64)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (PI.f64))) (*.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/180 binary64) angle))) |
(fma.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (PI.f64))) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)) (*.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/180 binary64) angle))) |
(fma.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) #s(literal 1/180 binary64)) angle) (*.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/180 binary64) angle))) |
(fma.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) #s(literal 1/180 binary64)) angle) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (sqrt.f64 (PI.f64)) (*.f64 (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64)) angle) (*.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/180 binary64) angle))) |
(fma.f64 (sqrt.f64 (PI.f64)) (*.f64 (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64)) angle) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) #s(literal 1 binary64) (*.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/180 binary64) angle))) |
(fma.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) #s(literal 1 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 0 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
(fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/180 binary64) angle))) |
(fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 #s(literal 1/180 binary64) (pow.f64 (pow.f64 (*.f64 (PI.f64) angle) #s(literal -1 binary64)) #s(literal -1 binary64)) (*.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/180 binary64) angle))) |
(fma.f64 #s(literal 1/180 binary64) (pow.f64 (pow.f64 (*.f64 (PI.f64) angle) #s(literal -1 binary64)) #s(literal -1 binary64)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/180 binary64) angle))) |
(fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/180 binary64) angle))) |
(fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) (*.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/180 binary64) angle))) |
(fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)) (*.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/180 binary64) angle))) |
(fma.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/180 binary64) angle))) |
(fma.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 #s(literal 1 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (*.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/180 binary64) angle))) |
(fma.f64 #s(literal 1 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 0 binary64))) |
(exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))) |
(+.f64 (*.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/180 binary64) angle)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
(+.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 0 binary64)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
(+.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (*.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/180 binary64) angle))) |
(+.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 0 binary64))) |
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) |
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (fma.f64 (neg.f64 a) a (*.f64 b b))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 a b)) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) |
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (+.f64 a b)) |
(*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) |
(*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) |
(*.f64 (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (+.f64 a b) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) |
(*.f64 (+.f64 a b) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) |
(/.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (-.f64 b a)) |
(/.f64 (*.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (fma.f64 a (-.f64 a b) (*.f64 b b))) |
(fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64))))) |
(sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) |
(sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) |
(cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) |
(cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64)))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64))))) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
(*.f64 (pow.f64 (*.f64 (PI.f64) angle) #s(literal -1 binary64)) #s(literal 180 binary64)) |
(*.f64 (/.f64 #s(literal 180 binary64) angle) (/.f64 #s(literal 1 binary64) (PI.f64))) |
(*.f64 #s(literal -180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (neg.f64 (PI.f64)) angle))) |
(*.f64 #s(literal -1 binary64) (/.f64 #s(literal -180 binary64) (*.f64 (PI.f64) angle))) |
(*.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal 1 binary64)) |
(*.f64 #s(literal 180 binary64) (/.f64 (pow.f64 (*.f64 (PI.f64) angle) #s(literal -1 binary64)) #s(literal 1 binary64))) |
(*.f64 #s(literal 180 binary64) (pow.f64 (*.f64 (PI.f64) angle) #s(literal -1 binary64))) |
(*.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) |
(pow.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) #s(literal -1 binary64)) |
(pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal 1 binary64)) |
(/.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (neg.f64 (sqrt.f64 (PI.f64)))) (neg.f64 (sqrt.f64 (PI.f64)))) |
(/.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))) |
(/.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) |
(/.f64 (/.f64 #s(literal 180 binary64) (PI.f64)) angle) |
(/.f64 (/.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle) |
(/.f64 (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) #s(literal 1/180 binary64)) angle)) (cbrt.f64 (PI.f64))) |
(/.f64 (/.f64 #s(literal 1 binary64) (cbrt.f64 (PI.f64))) (*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) #s(literal 1/180 binary64)) angle)) |
(/.f64 (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64))) (*.f64 (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64)) angle)) |
(/.f64 (/.f64 #s(literal 1 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)) |
(/.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 1 binary64)) (PI.f64)) |
(/.f64 (neg.f64 (/.f64 #s(literal 180 binary64) angle)) (neg.f64 (PI.f64))) |
(/.f64 (pow.f64 (*.f64 (PI.f64) angle) #s(literal -1 binary64)) #s(literal 1/180 binary64)) |
(/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)) |
(/.f64 (/.f64 #s(literal -180 binary64) (*.f64 (PI.f64) angle)) #s(literal -1 binary64)) |
(/.f64 #s(literal -180 binary64) (*.f64 (*.f64 (neg.f64 (PI.f64)) angle) #s(literal 1 binary64))) |
(/.f64 #s(literal -180 binary64) (*.f64 (neg.f64 (PI.f64)) angle)) |
(/.f64 #s(literal -1 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) |
(/.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal 1 binary64)) |
(/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) |
(/.f64 #s(literal 1 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
(neg.f64 (/.f64 #s(literal -180 binary64) (*.f64 (PI.f64) angle))) |
(*.f64 (fma.f64 #s(literal -1 binary64) b a) (-.f64 (neg.f64 b) a)) |
(*.f64 (+.f64 (fabs.f64 b) a) (-.f64 (fabs.f64 b) a)) |
(*.f64 (-.f64 (pow.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)) (pow.f64 b #s(literal 4 binary64))) (/.f64 #s(literal 1 binary64) (fma.f64 (neg.f64 a) a (*.f64 (neg.f64 b) b)))) |
(*.f64 (+.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 (*.f64 (neg.f64 a) a) #s(literal 3 binary64))) (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 a a) (*.f64 a a) (+.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (*.f64 a a) (*.f64 b b)))))) |
(*.f64 (-.f64 b a) (+.f64 a b)) |
(*.f64 (+.f64 a b) (-.f64 b a)) |
(/.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (-.f64 b a)) (-.f64 b a)) |
(/.f64 (*.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (-.f64 b a)) (fma.f64 a (-.f64 a b) (*.f64 b b))) |
(/.f64 (*.f64 (+.f64 a b) (fma.f64 (neg.f64 a) a (*.f64 b b))) (+.f64 a b)) |
(/.f64 (*.f64 (+.f64 a b) (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (fma.f64 a (+.f64 a b) (*.f64 b b))) |
(/.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64))) (fma.f64 b b (*.f64 a a))) |
(/.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64))) (-.f64 (*.f64 b b) (*.f64 (neg.f64 a) a))) |
(/.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 (*.f64 a a) #s(literal 3 binary64))) (+.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 (*.f64 a a) (*.f64 a a) (*.f64 (*.f64 b b) (*.f64 a a))))) |
(/.f64 (-.f64 (pow.f64 (*.f64 (neg.f64 a) a) #s(literal 3 binary64)) (pow.f64 (*.f64 (neg.f64 b) b) #s(literal 3 binary64))) (fma.f64 (*.f64 a a) (*.f64 a a) (+.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (neg.f64 b) b))))) |
(/.f64 (neg.f64 (-.f64 (pow.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)) (pow.f64 b #s(literal 4 binary64)))) (neg.f64 (fma.f64 (neg.f64 a) a (*.f64 (neg.f64 b) b)))) |
(/.f64 (neg.f64 (+.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 (*.f64 (neg.f64 a) a) #s(literal 3 binary64)))) (neg.f64 (fma.f64 (*.f64 a a) (*.f64 a a) (+.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (*.f64 a a) (*.f64 b b)))))) |
(/.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (fma.f64 (neg.f64 a) a (*.f64 b b))) (fma.f64 (neg.f64 a) a (*.f64 b b))) |
(/.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (*.f64 (-.f64 b a) (fma.f64 a (+.f64 a b) (*.f64 b b)))) |
(/.f64 (*.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (fma.f64 (neg.f64 a) a (*.f64 b b))) (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64)))) |
(/.f64 (*.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (*.f64 (fma.f64 a (-.f64 a b) (*.f64 b b)) (fma.f64 a (+.f64 a b) (*.f64 b b)))) |
(/.f64 (-.f64 (pow.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)) (pow.f64 b #s(literal 4 binary64))) (fma.f64 (neg.f64 a) a (*.f64 (neg.f64 b) b))) |
(/.f64 (+.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 (*.f64 (neg.f64 a) a) #s(literal 3 binary64))) (+.f64 (pow.f64 b #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 (neg.f64 a) a) b) b)))) |
(/.f64 (+.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 (*.f64 (neg.f64 a) a) #s(literal 3 binary64))) (fma.f64 (*.f64 a a) (*.f64 a a) (+.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (*.f64 a a) (*.f64 b b))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 (neg.f64 a) a (*.f64 (neg.f64 b) b)) (-.f64 (pow.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)) (pow.f64 b #s(literal 4 binary64))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 (*.f64 a a) (*.f64 a a) (+.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (*.f64 a a) (*.f64 b b)))) (+.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 (*.f64 (neg.f64 a) a) #s(literal 3 binary64))))) |
(fma.f64 (pow.f64 b #s(literal 1 binary64)) (pow.f64 b #s(literal 1 binary64)) (*.f64 (neg.f64 a) a)) |
(fma.f64 (neg.f64 (neg.f64 b)) (neg.f64 (neg.f64 b)) (*.f64 (neg.f64 a) a)) |
(fma.f64 (neg.f64 (fabs.f64 b)) (neg.f64 (fabs.f64 b)) (*.f64 (neg.f64 a) a)) |
(fma.f64 (neg.f64 b) (neg.f64 b) (*.f64 (neg.f64 a) a)) |
(fma.f64 (fabs.f64 b) (fabs.f64 b) (*.f64 (neg.f64 a) a)) |
(fma.f64 #s(literal -1 binary64) (*.f64 a a) (*.f64 (neg.f64 (neg.f64 b)) b)) |
(fma.f64 #s(literal -1 binary64) (*.f64 a a) (*.f64 b b)) |
(fma.f64 (neg.f64 a) a (*.f64 (neg.f64 (neg.f64 b)) b)) |
(fma.f64 (neg.f64 a) a (*.f64 b b)) |
(fma.f64 (+.f64 a b) b (*.f64 (+.f64 a b) (neg.f64 a))) |
(fma.f64 a (neg.f64 a) (*.f64 (neg.f64 (neg.f64 b)) b)) |
(fma.f64 a (neg.f64 a) (*.f64 b b)) |
(fma.f64 b (+.f64 a b) (*.f64 (neg.f64 a) (+.f64 a b))) |
(fma.f64 b b (*.f64 (neg.f64 a) a)) |
(-.f64 (/.f64 (pow.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)) (fma.f64 (neg.f64 a) a (*.f64 (neg.f64 b) b))) (/.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 (neg.f64 a) a (*.f64 (neg.f64 b) b)))) |
(-.f64 (*.f64 (neg.f64 a) a) (*.f64 (neg.f64 (neg.f64 b)) (neg.f64 b))) |
(-.f64 (*.f64 (neg.f64 a) a) (*.f64 (neg.f64 (fabs.f64 b)) (fabs.f64 b))) |
(-.f64 (*.f64 (neg.f64 a) a) (*.f64 (neg.f64 b) b)) |
(-.f64 (*.f64 b b) (*.f64 (neg.f64 (neg.f64 a)) a)) |
(-.f64 (*.f64 b b) (*.f64 a a)) |
(+.f64 (*.f64 b (+.f64 a b)) (*.f64 (neg.f64 a) (+.f64 a b))) |
(+.f64 (*.f64 (+.f64 a b) b) (*.f64 (+.f64 a b) (neg.f64 a))) |
(+.f64 (/.f64 (pow.f64 (*.f64 (neg.f64 a) a) #s(literal 3 binary64)) (fma.f64 (*.f64 a a) (*.f64 a a) (+.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (*.f64 a a) (*.f64 b b))))) (/.f64 (pow.f64 b #s(literal 6 binary64)) (fma.f64 (*.f64 a a) (*.f64 a a) (+.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (*.f64 a a) (*.f64 b b)))))) |
(+.f64 (*.f64 (neg.f64 a) a) (*.f64 (neg.f64 (neg.f64 b)) b)) |
(+.f64 (*.f64 (neg.f64 a) a) (*.f64 b b)) |
(+.f64 (*.f64 b b) (*.f64 (neg.f64 a) a)) |
(fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64))))) |
(sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) |
(sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) |
(cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) |
(cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64)))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64))))) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (pow.f64 (PI.f64) #s(literal 1/4 binary64))) |
(*.f64 (sqrt.f64 (neg.f64 (sqrt.f64 (PI.f64)))) (sqrt.f64 (neg.f64 (sqrt.f64 (PI.f64))))) |
(*.f64 (sqrt.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (sqrt.f64 (cbrt.f64 (PI.f64)))) |
(*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) |
(*.f64 (pow.f64 (neg.f64 (sqrt.f64 (PI.f64))) #s(literal 1/2 binary64)) (pow.f64 (neg.f64 (sqrt.f64 (PI.f64))) #s(literal 1/2 binary64))) |
(*.f64 (pow.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) #s(literal 1/2 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 1/2 binary64))) |
(*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 1/2 binary64)) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 1/2 binary64))) |
(*.f64 (pow.f64 #s(literal 1 binary64) #s(literal 1/2 binary64)) (sqrt.f64 (PI.f64))) |
(*.f64 (sqrt.f64 (PI.f64)) (pow.f64 #s(literal 1 binary64) #s(literal 1/2 binary64))) |
(*.f64 (sqrt.f64 (PI.f64)) #s(literal 1 binary64)) |
(*.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64))) |
(pow.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/4 binary64)) |
(pow.f64 (sqrt.f64 (PI.f64)) #s(literal 1 binary64)) |
(pow.f64 (PI.f64) #s(literal 1/2 binary64)) |
(/.f64 (sqrt.f64 (PI.f64)) #s(literal 1 binary64)) |
(sqrt.f64 (PI.f64)) |
(fabs.f64 (neg.f64 (sqrt.f64 (PI.f64)))) |
(fabs.f64 (sqrt.f64 (PI.f64))) |
(exp.f64 (/.f64 (log.f64 (PI.f64)) #s(literal 2 binary64))) |
(exp.f64 (*.f64 (log.f64 (PI.f64)) #s(literal 1/2 binary64))) |
(fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64))))) |
(sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) |
(sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) |
(cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) |
(cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64)))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64))))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (pow.f64 (PI.f64) #s(literal 1/6 binary64))) |
(*.f64 (cbrt.f64 (neg.f64 (sqrt.f64 (PI.f64)))) (cbrt.f64 (neg.f64 (sqrt.f64 (PI.f64))))) |
(*.f64 (cbrt.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (cbrt.f64 (PI.f64)))) |
(*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (sqrt.f64 (PI.f64)))) |
(*.f64 (pow.f64 (neg.f64 (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (pow.f64 (neg.f64 (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64))) |
(*.f64 (pow.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) #s(literal 1/3 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 1/3 binary64))) |
(*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 1/3 binary64)) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 1/3 binary64))) |
(*.f64 (pow.f64 #s(literal 1 binary64) #s(literal 1/3 binary64)) (cbrt.f64 (PI.f64))) |
(*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 1/2 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 1/2 binary64))) |
(*.f64 (cbrt.f64 (PI.f64)) (pow.f64 #s(literal 1 binary64) #s(literal 1/3 binary64))) |
(*.f64 (cbrt.f64 (PI.f64)) #s(literal 1 binary64)) |
(*.f64 #s(literal 1 binary64) (cbrt.f64 (PI.f64))) |
(pow.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/6 binary64)) |
(pow.f64 (cbrt.f64 (PI.f64)) #s(literal 1 binary64)) |
(pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2/3 binary64)) |
(pow.f64 (PI.f64) #s(literal 1/3 binary64)) |
(/.f64 (cbrt.f64 (PI.f64)) #s(literal 1 binary64)) |
(cbrt.f64 (PI.f64)) |
(exp.f64 (/.f64 (log.f64 (PI.f64)) #s(literal 3 binary64))) |
(exp.f64 (*.f64 (log.f64 (PI.f64)) #s(literal 1/3 binary64))) |
(exp.f64 (*.f64 (log.f64 (cbrt.f64 (PI.f64))) #s(literal 1 binary64))) |
(*.f64 (neg.f64 (cbrt.f64 (PI.f64))) (neg.f64 (cbrt.f64 (PI.f64)))) |
(*.f64 (fabs.f64 (cbrt.f64 (PI.f64))) (fabs.f64 (cbrt.f64 (PI.f64)))) |
(*.f64 (exp.f64 (log.f64 (cbrt.f64 (PI.f64)))) (exp.f64 (log.f64 (cbrt.f64 (PI.f64))))) |
(*.f64 (cbrt.f64 (PI.f64)) (cbrt.f64 (PI.f64))) |
(pow.f64 (exp.f64 (log.f64 (cbrt.f64 (PI.f64)))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/3 binary64)) |
(pow.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) #s(literal 1 binary64)) |
(pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) |
(pow.f64 (PI.f64) #s(literal 2/3 binary64)) |
(cbrt.f64 (*.f64 (PI.f64) (PI.f64))) |
(fabs.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) |
(exp.f64 (*.f64 (log.f64 (cbrt.f64 (PI.f64))) #s(literal 2 binary64))) |
(+.f64 (cosh.f64 (*.f64 (log.f64 (cbrt.f64 (PI.f64))) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 (cbrt.f64 (PI.f64))) #s(literal 2 binary64)))) |
Compiled 23 649 to 2 971 computations (87.4% saved)
125 alts after pruning (123 fresh and 2 done)
| Pruned | Kept | Total | |
|---|---|---|---|
| New | 594 | 40 | 634 |
| Fresh | 10 | 83 | 93 |
| Picked | 3 | 2 | 5 |
| Done | 0 | 0 | 0 |
| Total | 607 | 125 | 732 |
| Status | Accuracy | Program |
|---|---|---|
| 24.0% | (/.f64 (*.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) (fma.f64 (-.f64 b a) b (*.f64 a a))) | |
| 58.5% | (/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) (-.f64 b a)) | |
| 59.5% | (/.f64 (*.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) #s(literal 2 binary64)) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))) (/.f64 #s(literal -1 binary64) (*.f64 (-.f64 b a) (+.f64 a b)))) | |
| 60.6% | (/.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (/.f64 (pow.f64 (+.f64 a b) #s(literal -1 binary64)) (-.f64 b a))) | |
| 60.3% | (/.f64 (neg.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) (/.f64 #s(literal -1 binary64) (*.f64 (-.f64 b a) (+.f64 a b)))) | |
| 59.1% | (*.f64 (/.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -1 binary64) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) #s(literal 2 binary64)))) (/.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 b a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 12.6% | (*.f64 (/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (-.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 61.0% | (*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 b a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 60.3% | (*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 b a)))) (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (neg.f64 angle) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) | |
| 59.8% | (*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 b a)))) (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) | |
| 60.9% | (*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 b a)))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) | |
| 57.4% | (*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 b a)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) | |
| 60.6% | (*.f64 (/.f64 (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (/.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 #s(literal 180 binary64) angle)) #s(literal 2 binary64))) (cos.f64 (/.f64 (/.f64 (-.f64 (PI.f64) (PI.f64)) (/.f64 #s(literal 180 binary64) angle)) #s(literal 2 binary64))))) (/.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 b a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 70.4% | (*.f64 (/.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (pow.f64 (-.f64 b a) #s(literal -1 binary64))) (+.f64 a b)) | |
| 70.5% | (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) | |
| ▶ | 72.6% | (*.f64 (+.f64 a b) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) |
| 71.6% | (*.f64 (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 71.5% | (*.f64 (*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| ▶ | 61.4% | (*.f64 (*.f64 (/.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (-.f64 b a)) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 59.9% | (*.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 (-.f64 b a) (fma.f64 (neg.f64 a) a (*.f64 b b)))) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (*.f64 #s(literal 1/180 binary64) angle)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 61.3% | (*.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 (-.f64 b a) (*.f64 (-.f64 b a) (+.f64 a b)))) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 60.3% | (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) | |
| 17.6% | (*.f64 (*.f64 (+.f64 (/.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (fma.f64 a a (*.f64 b b)) (-.f64 b a))) (/.f64 (*.f64 (*.f64 (neg.f64 a) a) (*.f64 a a)) (*.f64 (fma.f64 a a (*.f64 b b)) (-.f64 b a)))) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 58.3% | (*.f64 (*.f64 (+.f64 b a) (/.f64 (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (+.f64 a b))) (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))))) | |
| 70.5% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (cbrt.f64 (PI.f64))) (*.f64 #s(literal 1/180 binary64) angle)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| ✓ | 70.9% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (*.f64 #s(literal 1/180 binary64) angle)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 69.5% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) (*.f64 #s(literal 1/180 binary64) angle)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 71.1% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/180 binary64) angle)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 70.6% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (neg.f64 angle) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) | |
| 70.0% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) | |
| 70.7% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) | |
| 69.4% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))))) | |
| 71.6% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) | |
| 71.9% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -1 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) | |
| 71.4% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (cos.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (/.f64 angle #s(literal 180 binary64))))) | |
| 71.0% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))))) | |
| 71.9% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) | |
| 71.7% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (cos.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))))) | |
| 70.4% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (cos.f64 (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) (/.f64 angle #s(literal 180 binary64))))) | |
| 71.2% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) | |
| 68.2% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))))) | |
| 66.9% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) #s(approx (cos (/ 1 (/ 180 (* angle (PI))))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)))) | |
| 67.7% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) #s(approx (cos (/ 1 (/ 180 (* angle (PI))))) #s(literal 1 binary64))) | |
| 64.4% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) #s(approx (sin (* (PI) (* 1/180 angle))) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 66.8% | (*.f64 (*.f64 (+.f64 b a) #s(approx (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle))))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) angle) #s(literal 1/90 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 65.5% | (*.f64 (*.f64 (+.f64 b a) #s(approx (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle))))) (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) #s(literal 1/90 binary64)) angle))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) | |
| 45.9% | (*.f64 (*.f64 (+.f64 b a) #s(approx (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle))))) (*.f64 (*.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) | |
| 43.4% | (*.f64 (*.f64 (+.f64 b a) #s(approx (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle))))) (*.f64 (*.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))))) | |
| 41.6% | (*.f64 (*.f64 (+.f64 b a) #s(approx (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle))))) (*.f64 (*.f64 a #s(literal -2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) | |
| ▶ | 43.3% | (*.f64 (*.f64 (+.f64 b a) #s(approx (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle))))) (*.f64 (*.f64 a #s(literal -2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))))) |
| 46.0% | (*.f64 (*.f64 (+.f64 b a) #s(approx (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle))))) (*.f64 (*.f64 #s(literal 2 binary64) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 64.7% | (*.f64 (*.f64 (+.f64 b a) #s(approx (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle))))) (*.f64 (*.f64 #s(literal -2 binary64) (-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 a b)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) b))) (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))))) | |
| 59.9% | (*.f64 (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (/.f64 #s(literal 1 binary64) (-.f64 b a))) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (*.f64 #s(literal 1/180 binary64) angle)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 60.4% | (*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 #s(literal 2 binary64) (-.f64 b a))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))) | |
| 56.2% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))))) | |
| 55.2% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))))) | |
| 54.4% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))))) | |
| 58.1% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (cbrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))))) | |
| 55.7% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (sqrt.f64 angle)) (sqrt.f64 angle)))) (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))))) | |
| 56.6% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))))) (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))))) | |
| 56.9% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))))) | |
| 58.2% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))))) | |
| 59.1% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (cbrt.f64 (PI.f64))) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))))) | |
| 58.0% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))))) | |
| 58.5% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))))) | |
| 56.6% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64))))) | |
| 59.1% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) | |
| 57.8% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) angle)) #s(literal -1 binary64)))))) | |
| 54.8% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) | |
| 56.1% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) (pow.f64 (pow.f64 angle #s(literal -1 binary64)) #s(literal -1 binary64)))))) (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (neg.f64 angle) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) | |
| 57.4% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) (pow.f64 (pow.f64 angle #s(literal -1 binary64)) #s(literal -1 binary64)))))) (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) | |
| 58.3% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) (pow.f64 (pow.f64 angle #s(literal -1 binary64)) #s(literal -1 binary64)))))) (cos.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (/.f64 angle #s(literal 180 binary64))))) | |
| 37.1% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) (pow.f64 (pow.f64 angle #s(literal -2 binary64)) #s(literal -1/2 binary64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 55.3% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) (pow.f64 (exp.f64 #s(literal -1 binary64)) (neg.f64 (log.f64 angle))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 57.2% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) (*.f64 (sqrt.f64 angle) (sqrt.f64 angle)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 37.5% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) (exp.f64 (*.f64 (log.f64 (pow.f64 angle #s(literal -2 binary64))) #s(literal -1/2 binary64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 56.6% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) (exp.f64 (log.f64 angle)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 58.8% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) angle)) #s(literal -1 binary64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 56.3% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))))) | |
| 57.7% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 70.9% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (*.f64 (+.f64 a b) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))))) | |
| 20.4% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 (/.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 a a (*.f64 b b))) (/.f64 (*.f64 (*.f64 (neg.f64 a) a) (*.f64 a a)) (fma.f64 a a (*.f64 b b))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))))) | |
| 49.7% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 (fma.f64 (/.f64 b a) (/.f64 b a) #s(literal -1 binary64)) (*.f64 a a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))))) | |
| 40.4% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 (neg.f64 a) a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))))) | |
| 39.3% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 (neg.f64 a) a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 40.1% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 (neg.f64 a) a))) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) (pow.f64 (pow.f64 angle #s(literal -1 binary64)) #s(literal -1 binary64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 35.7% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))))) | |
| 60.7% | (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (/.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) (/.f64 (pow.f64 (+.f64 a b) #s(literal -1 binary64)) (-.f64 b a)))) | |
| 16.3% | (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 0 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 66.9% | (*.f64 (*.f64 #s(approx (+ b a) (fma.f64 (/.f64 b a) a a)) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 29.8% | (*.f64 (exp.f64 (*.f64 (log.f64 (/.f64 (/.f64 (/.f64 #s(literal -1 binary64) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal -2 binary64)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) #s(literal -1 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 38.3% | (*.f64 #s(approx (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (*.f64 (*.f64 a (*.f64 #s(literal -2 binary64) a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| ✓ | 39.1% | (*.f64 #s(approx (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 58.3% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 59.2% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (neg.f64 angle) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) | |
| 57.7% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) | |
| 56.3% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))) #s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)))) | |
| 47.3% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (-.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 b b)) (*.f64 a a)))) a) a)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 35.6% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ a b) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 39.8% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ a b) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| ▶ | 37.3% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ a b) (- b a))) (*.f64 #s(literal -1/90 binary64) (-.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) (*.f64 (*.f64 angle b) (*.f64 #s(literal 0 binary64) (PI.f64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 47.7% | #s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (/ 1 (/ 180 (* angle (PI)))))) (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 #s(literal -2 binary64) a) a) b) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 #s(literal 0 binary64) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) (*.f64 b b))) | |
| 37.6% | #s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (/ 1 (/ 180 (* angle (PI)))))) (*.f64 (fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 a a))) (*.f64 #s(literal 2 binary64) (*.f64 b b)) (*.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 #s(literal 0 binary64) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) (*.f64 a a))) | |
| 38.4% | #s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (/ 1 (/ 180 (* angle (PI)))))) (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) | |
| 44.6% | #s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (/ 1 (/ 180 (* angle (PI)))))) (*.f64 (*.f64 b #s(literal 2 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (+.f64 b #s(literal 0 binary64))))) | |
| 65.1% | #s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (fma.f64 (fma.f64 (*.f64 #s(literal -2 binary64) a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))) a (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))))) | |
| 57.9% | #s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) | |
| 57.8% | #s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))) | |
| 19.1% | #s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (/.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (fma.f64 (neg.f64 a) a (*.f64 b b))) (fma.f64 (neg.f64 a) a (*.f64 b b))) (PI.f64)) angle) #s(literal 1/90 binary64))) | |
| 53.6% | #s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (/.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (-.f64 b a)) (-.f64 b a)) (PI.f64)) angle) #s(literal 1/90 binary64))) | |
| 57.3% | #s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) angle) #s(literal 1/90 binary64))) | |
| 56.7% | #s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (PI.f64)) angle) #s(literal 1/90 binary64))) | |
| 38.2% | #s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(approx (+ (* (neg a) a) (* b b)) (*.f64 (neg.f64 a) a)) (PI.f64)) angle) #s(literal 1/90 binary64))) | |
| 37.5% | #s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(approx (+ (* (neg a) a) (* b b)) (*.f64 b b)) (PI.f64)) angle) #s(literal 1/90 binary64))) | |
| 46.8% | #s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(approx (* (+ (* (neg a) a) (* b b)) (PI)) (*.f64 (fma.f64 (/.f64 (*.f64 b b) a) (/.f64 (PI.f64) a) (neg.f64 (PI.f64))) (*.f64 a a))) angle) #s(literal 1/90 binary64))) | |
| 33.2% | #s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(approx (* (+ (* (neg a) a) (* b b)) (PI)) (*.f64 (fma.f64 (*.f64 (neg.f64 a) a) (/.f64 (PI.f64) (*.f64 b b)) (PI.f64)) (*.f64 b b))) angle) #s(literal 1/90 binary64))) | |
| 38.2% | #s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(approx (* (+ (* (neg a) a) (* b b)) (PI)) (*.f64 (*.f64 (neg.f64 (PI.f64)) a) a)) angle) #s(literal 1/90 binary64))) | |
| 38.9% | #s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) | |
| 61.1% | #s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) | |
| 57.8% | #s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (fma.f64 (neg.f64 a) a (*.f64 b b))) (*.f64 (PI.f64) angle))) | |
| 38.8% | #s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) | |
| 57.9% | #s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (*.f64 (PI.f64) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (*.f64 #s(literal 1/90 binary64) angle)))) | |
| 37.5% | #s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (+ (* (neg a) a) (* b b)) (PI)) angle) 1/90) (*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) #s(literal 1/90 binary64)) angle))) | |
| ▶ | 42.2% | #s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (+ (* (neg a) a) (* b b)) (PI)) angle) 1/90) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle)) a) a))) |
| 57.2% | #s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (+ (* (neg a) a) (* b b)) (PI)) angle) 1/90) (*.f64 #s(literal -1/90 binary64) (-.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) a) (*.f64 (*.f64 (*.f64 b b) (PI.f64)) angle))))) |
Compiled 8 695 to 6 348 computations (27% saved)
| 1× | egg-herbie |
Found 20 expressions of interest:
| New | Metric | Score | Program |
|---|---|---|---|
| cost-diff | 0 | (*.f64 (+.f64 b a) #s(approx (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle))))) (*.f64 (*.f64 a #s(literal -2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) | |
| cost-diff | 0 | (*.f64 (*.f64 (+.f64 b a) #s(approx (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle))))) (*.f64 (*.f64 a #s(literal -2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))))) | |
| cost-diff | 384 | (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))) | |
| cost-diff | 19200 | (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))) | |
| cost-diff | 0 | (*.f64 (/.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (-.f64 b a)) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) | |
| cost-diff | 0 | (*.f64 (*.f64 (/.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (-.f64 b a)) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| cost-diff | 384 | (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) | |
| cost-diff | 1536 | (/.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (-.f64 b a)) | |
| cost-diff | 192 | (-.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) (*.f64 (*.f64 angle b) (*.f64 #s(literal 0 binary64) (PI.f64)))) | |
| cost-diff | 320 | (*.f64 #s(literal 0 binary64) (PI.f64)) | |
| cost-diff | 384 | (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) | |
| cost-diff | 640 | (*.f64 (*.f64 angle b) (*.f64 #s(literal 0 binary64) (PI.f64))) | |
| cost-diff | 0 | (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle)) a) | |
| cost-diff | 0 | (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle)) a) a) | |
| cost-diff | 0 | #s(approx (* (* (* (+ (* (neg a) a) (* b b)) (PI)) angle) 1/90) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle)) a) a)) | |
| cost-diff | 0 | #s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (+ (* (neg a) a) (* b b)) (PI)) angle) 1/90) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle)) a) a))) | |
| cost-diff | 0 | (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) | |
| cost-diff | 0 | (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) | |
| cost-diff | 0 | (+.f64 a b) | |
| cost-diff | 0 | (*.f64 (+.f64 a b) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) |
Useful iterations: 2 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 95 | 716 |
| 0 | 144 | 650 |
| 1 | 325 | 636 |
| 2 | 1159 | 624 |
| 3 | 5160 | 624 |
| 0 | 8223 | 624 |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| Inputs |
|---|
(*.f64 (+.f64 a b) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) |
(+.f64 a b) |
a |
b |
(*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) |
(cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) |
(*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)) |
#s(literal -1/180 binary64) |
(*.f64 (PI.f64) angle) |
(PI.f64) |
angle |
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) |
(*.f64 #s(literal 2 binary64) (-.f64 b a)) |
#s(literal 2 binary64) |
(-.f64 b a) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) |
(*.f64 #s(literal 1/180 binary64) angle) |
#s(literal 1/180 binary64) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (+ (* (neg a) a) (* b b)) (PI)) angle) 1/90) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle)) a) a))) |
#s(approx (* (* (* (+ (* (neg a) a) (* b b)) (PI)) angle) 1/90) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle)) a) a)) |
(*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle)) a) a) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle)) a) |
(*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle)) |
#s(literal -1/90 binary64) |
(*.f64 (PI.f64) angle) |
(PI.f64) |
angle |
a |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ a b) (- b a))) (*.f64 #s(literal -1/90 binary64) (-.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) (*.f64 (*.f64 angle b) (*.f64 #s(literal 0 binary64) (PI.f64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ a b) (- b a))) (*.f64 #s(literal -1/90 binary64) (-.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) (*.f64 (*.f64 angle b) (*.f64 #s(literal 0 binary64) (PI.f64))))))) |
#s(approx (* (* (* 1/90 angle) (PI)) (* (+ a b) (- b a))) (*.f64 #s(literal -1/90 binary64) (-.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) (*.f64 (*.f64 angle b) (*.f64 #s(literal 0 binary64) (PI.f64)))))) |
(*.f64 #s(literal -1/90 binary64) (-.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) (*.f64 (*.f64 angle b) (*.f64 #s(literal 0 binary64) (PI.f64))))) |
#s(literal -1/90 binary64) |
(-.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) (*.f64 (*.f64 angle b) (*.f64 #s(literal 0 binary64) (PI.f64)))) |
(*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) |
(*.f64 (*.f64 a a) angle) |
(*.f64 a a) |
a |
angle |
(PI.f64) |
(*.f64 (*.f64 angle b) (*.f64 #s(literal 0 binary64) (PI.f64))) |
(*.f64 angle b) |
b |
(*.f64 #s(literal 0 binary64) (PI.f64)) |
#s(literal 0 binary64) |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(/.f64 angle #s(literal 180 binary64)) |
#s(literal 180 binary64) |
(*.f64 (*.f64 (/.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (-.f64 b a)) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (/.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (-.f64 b a)) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) |
(/.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (-.f64 b a)) |
(*.f64 (-.f64 b a) (+.f64 a b)) |
(-.f64 b a) |
b |
a |
(+.f64 a b) |
(*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) |
(*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) |
#s(literal 2 binary64) |
(sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) |
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)) |
(PI.f64) |
(*.f64 #s(literal 1/180 binary64) angle) |
#s(literal 1/180 binary64) |
angle |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(/.f64 angle #s(literal 180 binary64)) |
#s(literal 180 binary64) |
(*.f64 (*.f64 (+.f64 b a) #s(approx (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle))))) (*.f64 (*.f64 a #s(literal -2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))))) |
(*.f64 (+.f64 b a) #s(approx (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle))))) (*.f64 (*.f64 a #s(literal -2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) |
(+.f64 b a) |
b |
a |
#s(approx (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle))))) (*.f64 (*.f64 a #s(literal -2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(*.f64 (*.f64 a #s(literal -2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(*.f64 a #s(literal -2 binary64)) |
#s(literal -2 binary64) |
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) |
(*.f64 (PI.f64) angle) |
(PI.f64) |
angle |
#s(literal 1/180 binary64) |
(cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))) |
(*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) |
(*.f64 #s(literal 1/180 binary64) angle) |
(pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) |
(cbrt.f64 (PI.f64)) |
#s(literal 2 binary64) |
| Outputs |
|---|
(*.f64 (+.f64 a b) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) |
(*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) (+.f64 b a)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
(+.f64 a b) |
(+.f64 b a) |
a |
b |
(*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64))) |
(cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) |
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) |
(*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)) |
#s(literal -1/180 binary64) |
(*.f64 (PI.f64) angle) |
(*.f64 angle (PI.f64)) |
(PI.f64) |
angle |
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) |
(*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) |
(*.f64 #s(literal 2 binary64) (-.f64 b a)) |
(*.f64 (-.f64 b a) #s(literal 2 binary64)) |
#s(literal 2 binary64) |
(-.f64 b a) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(*.f64 #s(literal 1/180 binary64) angle) |
#s(literal 1/180 binary64) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (+ (* (neg a) a) (* b b)) (PI)) angle) 1/90) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle)) a) a))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ a b) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) #s(literal -1/90 binary64)))) |
#s(approx (* (* (* (+ (* (neg a) a) (* b b)) (PI)) angle) 1/90) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle)) a) a)) |
#s(approx (* (* (* 1/90 angle) (PI)) (* (+ a b) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) #s(literal -1/90 binary64))) |
(*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle)) a) a) |
(*.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) #s(literal -1/90 binary64)) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle)) a) |
(*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (PI.f64)) a) angle) |
(*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle)) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (PI.f64)) angle) |
#s(literal -1/90 binary64) |
(*.f64 (PI.f64) angle) |
(*.f64 angle (PI.f64)) |
(PI.f64) |
angle |
a |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ a b) (- b a))) (*.f64 #s(literal -1/90 binary64) (-.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) (*.f64 (*.f64 angle b) (*.f64 #s(literal 0 binary64) (PI.f64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ a b) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) #s(literal -1/90 binary64))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ a b) (- b a))) (*.f64 #s(literal -1/90 binary64) (-.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) (*.f64 (*.f64 angle b) (*.f64 #s(literal 0 binary64) (PI.f64))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ a b) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) #s(literal -1/90 binary64)))) |
#s(approx (* (* (* 1/90 angle) (PI)) (* (+ a b) (- b a))) (*.f64 #s(literal -1/90 binary64) (-.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) (*.f64 (*.f64 angle b) (*.f64 #s(literal 0 binary64) (PI.f64)))))) |
#s(approx (* (* (* 1/90 angle) (PI)) (* (+ a b) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) #s(literal -1/90 binary64))) |
(*.f64 #s(literal -1/90 binary64) (-.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) (*.f64 (*.f64 angle b) (*.f64 #s(literal 0 binary64) (PI.f64))))) |
(*.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) #s(literal -1/90 binary64)) |
#s(literal -1/90 binary64) |
(-.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) (*.f64 (*.f64 angle b) (*.f64 #s(literal 0 binary64) (PI.f64)))) |
(*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) |
(*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) |
(*.f64 (*.f64 a a) angle) |
(*.f64 a a) |
a |
angle |
(PI.f64) |
(*.f64 (*.f64 angle b) (*.f64 #s(literal 0 binary64) (PI.f64))) |
#s(literal 0 binary64) |
(*.f64 angle b) |
b |
(*.f64 #s(literal 0 binary64) (PI.f64)) |
#s(literal 0 binary64) |
#s(literal 0 binary64) |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(/.f64 angle #s(literal 180 binary64)) |
#s(literal 180 binary64) |
(*.f64 (*.f64 (/.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (-.f64 b a)) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) (+.f64 b a)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
(*.f64 (/.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (-.f64 b a)) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (-.f64 b a)) (+.f64 b a)) #s(literal 2 binary64)) |
(/.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (-.f64 b a)) |
(+.f64 b a) |
(*.f64 (-.f64 b a) (+.f64 a b)) |
(fma.f64 (neg.f64 a) a (*.f64 b b)) |
(-.f64 b a) |
b |
a |
(+.f64 a b) |
(+.f64 b a) |
(*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) |
(*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) |
(*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) |
(*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)) |
#s(literal 2 binary64) |
(sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) |
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(PI.f64) |
(*.f64 #s(literal 1/180 binary64) angle) |
#s(literal 1/180 binary64) |
angle |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(/.f64 angle #s(literal 180 binary64)) |
#s(literal 180 binary64) |
(*.f64 (*.f64 (+.f64 b a) #s(approx (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle))))) (*.f64 (*.f64 a #s(literal -2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) (+.f64 b a)) #s(approx (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle))))) (*.f64 (*.f64 #s(literal -2 binary64) a) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))))) |
(*.f64 (+.f64 b a) #s(approx (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle))))) (*.f64 (*.f64 a #s(literal -2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) |
(*.f64 #s(approx (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle))))) (*.f64 (*.f64 #s(literal -2 binary64) a) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) (+.f64 b a)) |
(+.f64 b a) |
b |
a |
#s(approx (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle))))) (*.f64 (*.f64 a #s(literal -2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
#s(approx (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle))))) (*.f64 (*.f64 #s(literal -2 binary64) a) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) |
(*.f64 (*.f64 a #s(literal -2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(*.f64 (*.f64 #s(literal -2 binary64) a) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
(*.f64 a #s(literal -2 binary64)) |
(*.f64 #s(literal -2 binary64) a) |
#s(literal -2 binary64) |
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) |
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(*.f64 (PI.f64) angle) |
(*.f64 angle (PI.f64)) |
(PI.f64) |
angle |
#s(literal 1/180 binary64) |
(cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))) |
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) |
(*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) |
(*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) #s(literal 1/180 binary64)) angle) |
(*.f64 #s(literal 1/180 binary64) angle) |
(pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) |
(cbrt.f64 (PI.f64)) |
#s(literal 2 binary64) |
Found 20 expressions of interest:
| New | Metric | Score | Program |
|---|---|---|---|
| accuracy | 0.98828125 | (cbrt.f64 (PI.f64)) | |
| accuracy | 24.51861546716821 | (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) | |
| accuracy | 24.949803984621592 | (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))) | |
| accuracy | 29.043332905188347 | #s(approx (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle))))) (*.f64 (*.f64 a #s(literal -2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) | |
| accuracy | 0.7265448115444642 | (PI.f64) | |
| accuracy | 24.51861546716821 | (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) | |
| accuracy | 24.949803984621592 | (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) | |
| accuracy | 29.093209589887717 | (/.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (-.f64 b a)) | |
| accuracy | 7.628863593095236 | (*.f64 (*.f64 angle b) (*.f64 #s(literal 0 binary64) (PI.f64))) | |
| accuracy | 21.423592527633758 | #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ a b) (- b a))) (*.f64 #s(literal -1/90 binary64) (-.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) (*.f64 (*.f64 angle b) (*.f64 #s(literal 0 binary64) (PI.f64))))))) | |
| accuracy | 24.949803984621592 | (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) | |
| accuracy | 27.4073861676724 | #s(approx (* (* (* 1/90 angle) (PI)) (* (+ a b) (- b a))) (*.f64 #s(literal -1/90 binary64) (-.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) (*.f64 (*.f64 angle b) (*.f64 #s(literal 0 binary64) (PI.f64)))))) | |
| accuracy | 0.580012945377664 | (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle)) | |
| accuracy | 0.7265448115444642 | (PI.f64) | |
| accuracy | 21.249685368104792 | #s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (+ (* (neg a) a) (* b b)) (PI)) angle) 1/90) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle)) a) a))) | |
| accuracy | 27.4073861676724 | #s(approx (* (* (* (+ (* (neg a) a) (* b b)) (PI)) angle) 1/90) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle)) a) a)) | |
| accuracy | 0.580940130998998 | (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)) | |
| accuracy | 0.7265448115444642 | (PI.f64) | |
| accuracy | 24.51861546716821 | (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) | |
| accuracy | 24.949803984621592 | (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) |
| 192.0ms | 110× | 1 | valid |
| 116.0ms | 143× | 0 | valid |
| 20.0ms | 3× | 5 | exit |
Compiled 1 284 to 176 computations (86.3% saved)
ival-mult: 130.0ms (48.3% of total)const: 52.0ms (19.3% of total)ival-sinu: 16.0ms (5.9% of total)ival-sin: 16.0ms (5.9% of total)ival-cos: 12.0ms (4.5% of total)adjust: 9.0ms (3.3% of total)ival-pow2: 8.0ms (3% of total)ival-sub: 6.0ms (2.2% of total)ival-cosu: 6.0ms (2.2% of total)ival-add: 4.0ms (1.5% of total)ival-cbrt: 3.0ms (1.1% of total)ival-div: 3.0ms (1.1% of total)ival-pi: 1.0ms (0.4% of total)exact: 1.0ms (0.4% of total)ival-neg: 1.0ms (0.4% of total)ival-true: 0.0ms (0% of total)ival-assert: 0.0ms (0% of total)| Inputs |
|---|
(*.f64 (+.f64 a b) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) |
(+.f64 a b) |
(*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) |
(cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (+ (* (neg a) a) (* b b)) (PI)) angle) 1/90) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle)) a) a))) |
#s(approx (* (* (* (+ (* (neg a) a) (* b b)) (PI)) angle) 1/90) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle)) a) a)) |
(*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle)) a) a) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle)) a) |
(*.f64 (*.f64 angle b) (*.f64 #s(literal 0 binary64) (PI.f64))) |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 #s(literal 0 binary64) (PI.f64)) |
(-.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) (*.f64 (*.f64 angle b) (*.f64 #s(literal 0 binary64) (PI.f64)))) |
(/.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (-.f64 b a)) |
(*.f64 (*.f64 (/.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (-.f64 b a)) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (/.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (-.f64 b a)) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) |
(*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))) |
(cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))) |
(*.f64 (*.f64 (+.f64 b a) #s(approx (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle))))) (*.f64 (*.f64 a #s(literal -2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))))) |
(*.f64 (+.f64 b a) #s(approx (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle))))) (*.f64 (*.f64 a #s(literal -2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
(PI.f64) |
(*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)) |
(*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle)) |
#s(approx (* (* (* 1/90 angle) (PI)) (* (+ a b) (- b a))) (*.f64 #s(literal -1/90 binary64) (-.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) (*.f64 (*.f64 angle b) (*.f64 #s(literal 0 binary64) (PI.f64)))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ a b) (- b a))) (*.f64 #s(literal -1/90 binary64) (-.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) (*.f64 (*.f64 angle b) (*.f64 #s(literal 0 binary64) (PI.f64))))))) |
(sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) |
#s(approx (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle))))) (*.f64 (*.f64 a #s(literal -2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) |
(cbrt.f64 (PI.f64)) |
| Outputs |
|---|
(* 2 (* (pow b 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(+ (* 2 (* a (* (cos (* -1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) (* 2 (* (pow b 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(+ (* 2 (* (pow b 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* a (+ (* -2 (* a (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* -1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))))) |
b |
(+ a b) |
(* 2 (* b (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(+ (* -2 (* a (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* b (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(+ (* 2 (* a (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(+ (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* a (+ (* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))))) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* 1/90 (* angle (* (pow b 2) (PI))))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* -1/90 (* a (* angle (PI)))) |
(* (pow a 2) (* angle (PI))) |
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
(+ (* 2 (* a (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(+ (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) (* a (+ (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))))) |
(+ (* 1/90 (* a (* angle (* (PI) (+ b (* -1 b)))))) (* 1/90 (* angle (* (pow b 2) (PI))))) |
(+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* -1/90 (* a (* angle (PI)))) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(* 2 (* b (sin (* 1/180 (* angle (PI)))))) |
(+ (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (* 2 (* b (sin (* 1/180 (* angle (PI))))))) |
(* -2 (* (pow a 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* (pow a 2) (+ (* -2 (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* -1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)))) |
(* (pow a 2) (+ (* -2 (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (+ (* 2 (/ (* (cos (* -1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)) (* 2 (/ (* (pow b 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))) |
a |
(* a (+ 1 (/ b a))) |
(* -2 (* a (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* a (+ (* -2 (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* b (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) a)))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2))))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (+ (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)))) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2)))))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))) |
(* -2 (* a (sin (* 1/180 (* angle (PI)))))) |
(* a (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* b (sin (* 1/180 (* angle (PI))))) a)))) |
(* (pow a 2) (+ (* -2 (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -2 (/ (* (cos (* -1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)))) |
(* (pow a 2) (+ (* -2 (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) a)) (* 2 (* (cos (* -1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) a)))) |
(* -1 (* a (- (* -1 (/ b a)) 1))) |
(* -1 (* a (+ (* -2 (/ (* b (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) a)) (* 2 (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) a)))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) a)) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) a)))) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* -1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)))) |
(* (pow a 2) (+ (* -1 (/ (+ (* -1/90 (/ (* angle (* (pow b 2) (PI))) a)) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))) a)) (* -1/90 (* angle (PI))))) |
(* -1 (* a (+ (* -2 (/ (* b (sin (* 1/180 (* angle (PI))))) a)) (* 2 (sin (* 1/180 (* angle (PI)))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* b (* (cos (* -1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* b (+ (* 2 (* b (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* -1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* b (+ (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))))) |
0 |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* b (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* b (+ (* 2 (* b (sin (* 1/180 (* angle (PI)))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))) |
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* 1/90 (* angle (* b (* (PI) (+ a (* -1 a))))))) |
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (* angle (* b (PI)))) (* 1/90 (* angle (* (PI) (+ a (* -1 a)))))))) |
(* (pow b 2) (+ (* 2 (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* -1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b)))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (+ (* 2 (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* -1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b))))) |
(* b (+ 1 (/ a b))) |
(* b (+ (* -2 (/ (* a (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) b)) (* 2 (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* (pow b 2) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b)))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b))))) |
(* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (* 1/90 (* angle (PI))))) |
(* (pow b 2) (+ (* 2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b)))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (+ (* 2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b))))) |
(* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))) |
(* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(* b (+ (* -2 (/ (* a (sin (* 1/180 (* angle (PI))))) b)) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (cos (* -1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))) (* 2 (/ (* (pow a 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) b))) b)) (* 2 (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* -1 (* b (- (* -1 (/ a b)) 1))) |
(* -1 (* b (+ (* -2 (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* a (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) b))))) |
(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))) (* 2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) b))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) (* 2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) b))) b)) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(* (pow b 2) (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ a (* -1 a))))) (* 1/90 (/ (* (pow a 2) (* angle (PI))) b))) b)) (* 1/90 (* angle (PI))))) |
(* -1 (* b (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* a (sin (* 1/180 (* angle (PI))))) b))))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a))))))))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))))))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (* -1/30855889612800000000 (* (pow (PI) 7) (* (+ a b) (- b a))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a))))))))))))) |
(* 1/90 (* angle (* (PI) (- b a)))) |
(* angle (+ (* 1/90 (* (PI) (- b a))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- b a))) (* -1/34992000 (* (pow (PI) 3) (- b a)))))))) |
(* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- b a))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- b a))) (* 1/2267481600000 (* (pow (PI) 5) (- b a))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- b a))) (* -1/34992000 (* (pow (PI) 3) (- b a))))))))) |
(* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- b a))) (* -1/34992000 (* (pow (PI) 3) (- b a))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- b a))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- b a))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- b a))) (* -1/30855889612800000000 (* (pow (PI) 7) (- b a)))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- b a))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- b a))) (* 1/2267481600000 (* (pow (PI) 5) (- b a)))))))))))) |
1 |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(* 1/90 (* angle (* (PI) (+ (* -1 (pow a 2)) (pow b 2))))) |
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))) (* 1/90 (* (PI) (* (+ a b) (- b a)))))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (* (+ a b) (- b a))))))))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (* (+ a b) (- b a))))) (* 1/11337408000000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))))) |
(* 1/180 (* angle (PI))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(* -1/180 (* angle (PI))) |
(* -1/90 (* angle (PI))) |
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) |
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (- (pow b 2) (pow a 2))))) (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (- (pow b 2) (pow a 2))))) (* 1/11337408000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))) |
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (- b a)))) (* 1/90 (* (PI) (- b a))))) |
(* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- b a))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (- b a)))))))) |
(* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- b a))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (- b a)))) (* 1/11337408000000 (* (pow (PI) 5) (- b a))))))))) |
(* 2 (* (cos (* -1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))) |
(* 2 (* (cos (* -1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- b a)))) |
(cos (* -1/180 (* angle (PI)))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))) |
(cos (* 1/180 (* angle (PI)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))) |
(sin (* 1/180 (* angle (PI)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- b a))) |
9 calls:
| Time | Variable | Point | Expression | |
|---|---|---|---|---|
| 9.0ms | b | @ | -inf | ((* (+ a b) (* (cos (* -1/180 (* (PI) angle))) (* (* 2 (- b a)) (sin (* (* 1/180 angle) (PI)))))) (+ a b) (* (cos (* -1/180 (* (PI) angle))) (* (* 2 (- b a)) (sin (* (* 1/180 angle) (PI))))) (cos (* -1/180 (* (PI) angle))) (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (* (* (* (+ (* (neg a) a) (* b b)) (PI)) angle) 1/90) (* (* (* -1/90 (* (PI) angle)) a) a) (* (* -1/90 (* (PI) angle)) a) (* (* angle b) (* 0 (PI))) (cos (* (PI) (/ angle 180))) (* 0 (PI)) (- (* (* (* a a) angle) (PI)) (* (* angle b) (* 0 (PI)))) (/ (* (- b a) (+ a b)) (- b a)) (* (* (/ (* (- b a) (+ a b)) (- b a)) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (* (/ (* (- b a) (+ a b)) (- b a)) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (* (* (* 1/180 angle) (pow (cbrt (PI)) 2)) (cbrt (PI))) (cos (* (* (* 1/180 angle) (pow (cbrt (PI)) 2)) (cbrt (PI)))) (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (* (* 1/180 angle) (pow (cbrt (PI)) 2)) (cbrt (PI))))) (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (sin (* (* 1/180 angle) (PI))) (PI) (* -1/180 (* (PI) angle)) (* -1/90 (* (PI) angle)) (* (* (* 1/90 angle) (PI)) (* (+ a b) (- b a))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (* (PI) (* 1/180 angle))) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle))))) (sin (* (* (PI) angle) 1/180)) (cbrt (PI))) |
| 6.0ms | angle | @ | inf | ((* (+ a b) (* (cos (* -1/180 (* (PI) angle))) (* (* 2 (- b a)) (sin (* (* 1/180 angle) (PI)))))) (+ a b) (* (cos (* -1/180 (* (PI) angle))) (* (* 2 (- b a)) (sin (* (* 1/180 angle) (PI))))) (cos (* -1/180 (* (PI) angle))) (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (* (* (* (+ (* (neg a) a) (* b b)) (PI)) angle) 1/90) (* (* (* -1/90 (* (PI) angle)) a) a) (* (* -1/90 (* (PI) angle)) a) (* (* angle b) (* 0 (PI))) (cos (* (PI) (/ angle 180))) (* 0 (PI)) (- (* (* (* a a) angle) (PI)) (* (* angle b) (* 0 (PI)))) (/ (* (- b a) (+ a b)) (- b a)) (* (* (/ (* (- b a) (+ a b)) (- b a)) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (* (/ (* (- b a) (+ a b)) (- b a)) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (* (* (* 1/180 angle) (pow (cbrt (PI)) 2)) (cbrt (PI))) (cos (* (* (* 1/180 angle) (pow (cbrt (PI)) 2)) (cbrt (PI)))) (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (* (* 1/180 angle) (pow (cbrt (PI)) 2)) (cbrt (PI))))) (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (sin (* (* 1/180 angle) (PI))) (PI) (* -1/180 (* (PI) angle)) (* -1/90 (* (PI) angle)) (* (* (* 1/90 angle) (PI)) (* (+ a b) (- b a))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (* (PI) (* 1/180 angle))) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle))))) (sin (* (* (PI) angle) 1/180)) (cbrt (PI))) |
| 6.0ms | angle | @ | -inf | ((* (+ a b) (* (cos (* -1/180 (* (PI) angle))) (* (* 2 (- b a)) (sin (* (* 1/180 angle) (PI)))))) (+ a b) (* (cos (* -1/180 (* (PI) angle))) (* (* 2 (- b a)) (sin (* (* 1/180 angle) (PI))))) (cos (* -1/180 (* (PI) angle))) (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (* (* (* (+ (* (neg a) a) (* b b)) (PI)) angle) 1/90) (* (* (* -1/90 (* (PI) angle)) a) a) (* (* -1/90 (* (PI) angle)) a) (* (* angle b) (* 0 (PI))) (cos (* (PI) (/ angle 180))) (* 0 (PI)) (- (* (* (* a a) angle) (PI)) (* (* angle b) (* 0 (PI)))) (/ (* (- b a) (+ a b)) (- b a)) (* (* (/ (* (- b a) (+ a b)) (- b a)) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (* (/ (* (- b a) (+ a b)) (- b a)) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (* (* (* 1/180 angle) (pow (cbrt (PI)) 2)) (cbrt (PI))) (cos (* (* (* 1/180 angle) (pow (cbrt (PI)) 2)) (cbrt (PI)))) (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (* (* 1/180 angle) (pow (cbrt (PI)) 2)) (cbrt (PI))))) (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (sin (* (* 1/180 angle) (PI))) (PI) (* -1/180 (* (PI) angle)) (* -1/90 (* (PI) angle)) (* (* (* 1/90 angle) (PI)) (* (+ a b) (- b a))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (* (PI) (* 1/180 angle))) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle))))) (sin (* (* (PI) angle) 1/180)) (cbrt (PI))) |
| 5.0ms | angle | @ | 0 | ((* (+ a b) (* (cos (* -1/180 (* (PI) angle))) (* (* 2 (- b a)) (sin (* (* 1/180 angle) (PI)))))) (+ a b) (* (cos (* -1/180 (* (PI) angle))) (* (* 2 (- b a)) (sin (* (* 1/180 angle) (PI))))) (cos (* -1/180 (* (PI) angle))) (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (* (* (* (+ (* (neg a) a) (* b b)) (PI)) angle) 1/90) (* (* (* -1/90 (* (PI) angle)) a) a) (* (* -1/90 (* (PI) angle)) a) (* (* angle b) (* 0 (PI))) (cos (* (PI) (/ angle 180))) (* 0 (PI)) (- (* (* (* a a) angle) (PI)) (* (* angle b) (* 0 (PI)))) (/ (* (- b a) (+ a b)) (- b a)) (* (* (/ (* (- b a) (+ a b)) (- b a)) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (* (/ (* (- b a) (+ a b)) (- b a)) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (* (* (* 1/180 angle) (pow (cbrt (PI)) 2)) (cbrt (PI))) (cos (* (* (* 1/180 angle) (pow (cbrt (PI)) 2)) (cbrt (PI)))) (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (* (* 1/180 angle) (pow (cbrt (PI)) 2)) (cbrt (PI))))) (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (sin (* (* 1/180 angle) (PI))) (PI) (* -1/180 (* (PI) angle)) (* -1/90 (* (PI) angle)) (* (* (* 1/90 angle) (PI)) (* (+ a b) (- b a))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (* (PI) (* 1/180 angle))) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle))))) (sin (* (* (PI) angle) 1/180)) (cbrt (PI))) |
| 4.0ms | a | @ | 0 | ((* (+ a b) (* (cos (* -1/180 (* (PI) angle))) (* (* 2 (- b a)) (sin (* (* 1/180 angle) (PI)))))) (+ a b) (* (cos (* -1/180 (* (PI) angle))) (* (* 2 (- b a)) (sin (* (* 1/180 angle) (PI))))) (cos (* -1/180 (* (PI) angle))) (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (* (* (* (+ (* (neg a) a) (* b b)) (PI)) angle) 1/90) (* (* (* -1/90 (* (PI) angle)) a) a) (* (* -1/90 (* (PI) angle)) a) (* (* angle b) (* 0 (PI))) (cos (* (PI) (/ angle 180))) (* 0 (PI)) (- (* (* (* a a) angle) (PI)) (* (* angle b) (* 0 (PI)))) (/ (* (- b a) (+ a b)) (- b a)) (* (* (/ (* (- b a) (+ a b)) (- b a)) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (* (/ (* (- b a) (+ a b)) (- b a)) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (* (* (* 1/180 angle) (pow (cbrt (PI)) 2)) (cbrt (PI))) (cos (* (* (* 1/180 angle) (pow (cbrt (PI)) 2)) (cbrt (PI)))) (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (* (* 1/180 angle) (pow (cbrt (PI)) 2)) (cbrt (PI))))) (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (sin (* (* 1/180 angle) (PI))) (PI) (* -1/180 (* (PI) angle)) (* -1/90 (* (PI) angle)) (* (* (* 1/90 angle) (PI)) (* (+ a b) (- b a))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (* (PI) (* 1/180 angle))) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle))))) (sin (* (* (PI) angle) 1/180)) (cbrt (PI))) |
| 1× | egg-herbie |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 571 | 3572 |
| 1 | 2341 | 3205 |
| 2 | 7865 | 3199 |
| 0 | 8006 | 3097 |
| 1× | iter limit |
| 1× | node limit |
| Inputs |
|---|
(* 2 (* (pow b 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(+ (* 2 (* a (* (cos (* -1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) (* 2 (* (pow b 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(+ (* 2 (* (pow b 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* a (+ (* -2 (* a (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* -1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))))) |
b |
(+ a b) |
(* 2 (* b (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(+ (* -2 (* a (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* b (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(+ (* 2 (* a (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(+ (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* a (+ (* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))))) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* 1/90 (* angle (* (pow b 2) (PI))))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* -1/90 (* a (* angle (PI)))) |
(* (pow a 2) (* angle (PI))) |
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
(+ (* 2 (* a (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(+ (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) (* a (+ (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))))) |
(+ (* 1/90 (* a (* angle (* (PI) (+ b (* -1 b)))))) (* 1/90 (* angle (* (pow b 2) (PI))))) |
(+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* -1/90 (* a (* angle (PI)))) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(* 2 (* b (sin (* 1/180 (* angle (PI)))))) |
(+ (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (* 2 (* b (sin (* 1/180 (* angle (PI))))))) |
(* -2 (* (pow a 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* (pow a 2) (+ (* -2 (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* -1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)))) |
(* (pow a 2) (+ (* -2 (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (+ (* 2 (/ (* (cos (* -1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)) (* 2 (/ (* (pow b 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))) |
a |
(* a (+ 1 (/ b a))) |
(* -2 (* a (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* a (+ (* -2 (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* b (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) a)))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2))))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (+ (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)))) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2)))))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))) |
(* -2 (* a (sin (* 1/180 (* angle (PI)))))) |
(* a (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* b (sin (* 1/180 (* angle (PI))))) a)))) |
(* (pow a 2) (+ (* -2 (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -2 (/ (* (cos (* -1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)))) |
(* (pow a 2) (+ (* -2 (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) a)) (* 2 (* (cos (* -1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) a)))) |
(* -1 (* a (- (* -1 (/ b a)) 1))) |
(* -1 (* a (+ (* -2 (/ (* b (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) a)) (* 2 (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) a)))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) a)) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) a)))) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* -1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)))) |
(* (pow a 2) (+ (* -1 (/ (+ (* -1/90 (/ (* angle (* (pow b 2) (PI))) a)) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))) a)) (* -1/90 (* angle (PI))))) |
(* -1 (* a (+ (* -2 (/ (* b (sin (* 1/180 (* angle (PI))))) a)) (* 2 (sin (* 1/180 (* angle (PI)))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* b (* (cos (* -1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* b (+ (* 2 (* b (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* -1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* b (+ (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))))) |
0 |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* b (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* b (+ (* 2 (* b (sin (* 1/180 (* angle (PI)))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))) |
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* 1/90 (* angle (* b (* (PI) (+ a (* -1 a))))))) |
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (* angle (* b (PI)))) (* 1/90 (* angle (* (PI) (+ a (* -1 a)))))))) |
(* (pow b 2) (+ (* 2 (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* -1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b)))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (+ (* 2 (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* -1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b))))) |
(* b (+ 1 (/ a b))) |
(* b (+ (* -2 (/ (* a (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) b)) (* 2 (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* (pow b 2) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b)))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b))))) |
(* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (* 1/90 (* angle (PI))))) |
(* (pow b 2) (+ (* 2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b)))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (+ (* 2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b))))) |
(* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))) |
(* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(* b (+ (* -2 (/ (* a (sin (* 1/180 (* angle (PI))))) b)) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (cos (* -1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))) (* 2 (/ (* (pow a 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) b))) b)) (* 2 (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* -1 (* b (- (* -1 (/ a b)) 1))) |
(* -1 (* b (+ (* -2 (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* a (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) b))))) |
(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))) (* 2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) b))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) (* 2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) b))) b)) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(* (pow b 2) (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ a (* -1 a))))) (* 1/90 (/ (* (pow a 2) (* angle (PI))) b))) b)) (* 1/90 (* angle (PI))))) |
(* -1 (* b (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* a (sin (* 1/180 (* angle (PI))))) b))))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a))))))))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))))))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (* -1/30855889612800000000 (* (pow (PI) 7) (* (+ a b) (- b a))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a))))))))))))) |
(* 1/90 (* angle (* (PI) (- b a)))) |
(* angle (+ (* 1/90 (* (PI) (- b a))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- b a))) (* -1/34992000 (* (pow (PI) 3) (- b a)))))))) |
(* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- b a))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- b a))) (* 1/2267481600000 (* (pow (PI) 5) (- b a))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- b a))) (* -1/34992000 (* (pow (PI) 3) (- b a))))))))) |
(* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- b a))) (* -1/34992000 (* (pow (PI) 3) (- b a))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- b a))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- b a))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- b a))) (* -1/30855889612800000000 (* (pow (PI) 7) (- b a)))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- b a))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- b a))) (* 1/2267481600000 (* (pow (PI) 5) (- b a)))))))))))) |
1 |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(* 1/90 (* angle (* (PI) (+ (* -1 (pow a 2)) (pow b 2))))) |
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))) (* 1/90 (* (PI) (* (+ a b) (- b a)))))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (* (+ a b) (- b a))))))))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (* (+ a b) (- b a))))) (* 1/11337408000000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))))) |
(* 1/180 (* angle (PI))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(* -1/180 (* angle (PI))) |
(* -1/90 (* angle (PI))) |
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) |
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (- (pow b 2) (pow a 2))))) (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (- (pow b 2) (pow a 2))))) (* 1/11337408000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))) |
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (- b a)))) (* 1/90 (* (PI) (- b a))))) |
(* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- b a))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (- b a)))))))) |
(* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- b a))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (- b a)))) (* 1/11337408000000 (* (pow (PI) 5) (- b a))))))))) |
(* 2 (* (cos (* -1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))) |
(* 2 (* (cos (* -1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- b a)))) |
(cos (* -1/180 (* angle (PI)))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))) |
(cos (* 1/180 (* angle (PI)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))) |
(sin (* 1/180 (* angle (PI)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- b a))) |
| Outputs |
|---|
(* 2 (* (pow b 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) |
(+ (* 2 (* a (* (cos (* -1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) (* 2 (* (pow b 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(fma.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) |
(+ (* 2 (* (pow b 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* a (+ (* -2 (* a (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* -1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))))) |
(fma.f64 (fma.f64 (*.f64 #s(literal -2 binary64) a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) a (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))) |
b |
(+ a b) |
(+.f64 b a) |
(* 2 (* b (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) |
(+ (* -2 (* a (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* b (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (fma.f64 #s(literal 2 binary64) b (*.f64 #s(literal -2 binary64) a))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) |
(+ (* 2 (* a (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(fma.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) |
(+ (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* a (+ (* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))))) |
(fma.f64 (fma.f64 (*.f64 #s(literal -2 binary64) a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) a (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) angle) #s(literal 1/90 binary64)) |
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* 1/90 (* angle (* (pow b 2) (PI))))) |
(*.f64 #s(literal -1/90 binary64) (-.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) (*.f64 (*.f64 (*.f64 b b) (PI.f64)) angle))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)) |
(* -1/90 (* a (* angle (PI)))) |
(*.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal -1/90 binary64)) |
(* (pow a 2) (* angle (PI))) |
(*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) |
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(+ (* 2 (* a (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 0 binary64) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(+ (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) (* a (+ (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))))) |
(fma.f64 (fma.f64 (*.f64 #s(literal -2 binary64) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) a (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(+ (* 1/90 (* a (* angle (* (PI) (+ b (* -1 b)))))) (* 1/90 (* angle (* (pow b 2) (PI))))) |
(*.f64 #s(literal 1/90 binary64) (fma.f64 (*.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) angle) a (*.f64 (*.f64 (*.f64 b b) (PI.f64)) angle))) |
(+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* -1/90 (* a (* angle (PI)))) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))))) |
(fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 b b) (PI.f64)) (*.f64 (*.f64 #s(literal -1/90 binary64) (-.f64 (*.f64 (*.f64 (PI.f64) angle) a) (*.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) angle))) a)) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 #s(literal 2 binary64) (*.f64 b b)))) |
(* 2 (* b (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 #s(literal 2 binary64) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(+ (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (* 2 (* b (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (fma.f64 #s(literal 2 binary64) b (*.f64 #s(literal -2 binary64) a))) |
(* -2 (* (pow a 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(* (pow a 2) (+ (* -2 (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* -1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)))) |
(*.f64 (fma.f64 (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 #s(literal 0 binary64) a)))) (*.f64 a a)) |
(* (pow a 2) (+ (* -2 (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (+ (* 2 (/ (* (cos (* -1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)) (* 2 (/ (* (pow b 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))) |
(*.f64 (fma.f64 (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (/.f64 (fma.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) a))) (*.f64 a a)) |
a |
(* a (+ 1 (/ b a))) |
(fma.f64 (/.f64 b a) a a) |
(* -2 (* a (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 #s(literal -2 binary64) a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(* a (+ (* -2 (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* b (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) a)))) |
(*.f64 (*.f64 #s(literal -2 binary64) (-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a)))) a) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)))) |
(*.f64 (fma.f64 (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 #s(literal 0 binary64) a)))) (*.f64 a a)) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))) |
(*.f64 (fma.f64 (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (/.f64 (fma.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) a))) (*.f64 a a)) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2))))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (/.f64 (*.f64 angle (*.f64 b b)) a) (/.f64 (PI.f64) a)))) (*.f64 a a)) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)))) |
(*.f64 (fma.f64 #s(literal -2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 #s(literal 0 binary64) a))) (*.f64 a a)) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (+ (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))) |
(*.f64 (fma.f64 #s(literal -2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 (fma.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) a)) a)) (*.f64 a a)) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) (/.f64 angle a)))) (*.f64 a a)) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2)))))) |
(*.f64 (fma.f64 (*.f64 #s(literal -1/90 binary64) angle) (PI.f64) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (/.f64 (fma.f64 #s(literal 0 binary64) (PI.f64) (/.f64 (*.f64 (*.f64 b b) (PI.f64)) a)) a)))) (*.f64 a a)) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))) |
(*.f64 (*.f64 #s(literal -2 binary64) (-.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 b b)) (*.f64 a a)))) (*.f64 a a)) |
(* -2 (* a (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 #s(literal -2 binary64) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(* a (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* b (sin (* 1/180 (* angle (PI))))) a)))) |
(*.f64 (*.f64 #s(literal -2 binary64) (-.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 b a)))) a) |
(* (pow a 2) (+ (* -2 (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -2 (/ (* (cos (* -1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)))) |
(*.f64 (*.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 #s(literal 0 binary64) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 a a)) |
(* (pow a 2) (+ (* -2 (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) a)) (* 2 (* (cos (* -1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) a)))) |
(*.f64 (-.f64 (*.f64 (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (/.f64 (fma.f64 (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a)) #s(literal -2 binary64) (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) a)) (*.f64 a a)) |
(* -1 (* a (- (* -1 (/ b a)) 1))) |
(*.f64 (neg.f64 a) (fma.f64 (/.f64 b a) #s(literal -1 binary64) #s(literal -1 binary64))) |
(* -1 (* a (+ (* -2 (/ (* b (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) a)) (* 2 (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))) |
(*.f64 (neg.f64 a) (*.f64 #s(literal -2 binary64) (-.f64 (*.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)))) |
(*.f64 (*.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 #s(literal 0 binary64) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 a a)) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) a)))) |
(*.f64 (-.f64 (*.f64 (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (/.f64 (fma.f64 (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a)) #s(literal -2 binary64) (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) a)) (*.f64 a a)) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)))) |
(*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 #s(literal 0 binary64) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 a a)) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) a)) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) a)))) |
(*.f64 (fma.f64 #s(literal -2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 (fma.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 (*.f64 b b) a)) #s(literal -2 binary64))) (neg.f64 a))) (*.f64 a a)) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* -1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (/.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) a)))) (*.f64 a a)) |
(* (pow a 2) (+ (* -1 (/ (+ (* -1/90 (/ (* angle (* (pow b 2) (PI))) a)) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))) a)) (* -1/90 (* angle (PI))))) |
(*.f64 (fma.f64 (*.f64 #s(literal -1/90 binary64) angle) (PI.f64) (/.f64 (*.f64 #s(literal -1/90 binary64) (-.f64 (/.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) angle) a) (*.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) angle))) (neg.f64 a))) (*.f64 a a)) |
(* -1 (* a (+ (* -2 (/ (* b (sin (* 1/180 (* angle (PI))))) a)) (* 2 (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (neg.f64 a) (*.f64 #s(literal -2 binary64) (-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) |
(+ (* -2 (* (pow a 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* b (* (cos (* -1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))) |
(fma.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) |
(+ (* -2 (* (pow a 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* b (+ (* 2 (* b (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* -1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))))) |
(fma.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (+.f64 b #s(literal 0 binary64)))) b)) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))) |
(fma.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* b (+ (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))))) |
(fma.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (+.f64 b #s(literal 0 binary64)))) b)) |
0 |
#s(literal 0 binary64) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* b (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))) |
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 0 binary64) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* b (+ (* 2 (* b (sin (* 1/180 (* angle (PI)))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))) |
(fma.f64 (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 b #s(literal 0 binary64)))) b (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* 1/90 (* angle (* b (* (PI) (+ a (* -1 a))))))) |
(*.f64 #s(literal -1/90 binary64) (-.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) b) angle))) |
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (* angle (* b (PI)))) (* 1/90 (* angle (* (PI) (+ a (* -1 a)))))))) |
(fma.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (fma.f64 #s(literal 0 binary64) (PI.f64) (*.f64 (PI.f64) b))) b)) |
(* (pow b 2) (+ (* 2 (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* -1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b)))) |
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 #s(literal 0 binary64) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 b b)) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (+ (* 2 (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* -1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b))))) |
(*.f64 (fma.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 b b))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 #s(literal 0 binary64) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) (*.f64 b b)) |
(* b (+ 1 (/ a b))) |
(fma.f64 (/.f64 a b) b b) |
(* b (+ (* -2 (/ (* a (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) b)) (* 2 (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 #s(literal -2 binary64) (-.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) b) |
(* (pow b 2) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b)))) |
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 #s(literal 0 binary64) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 b b)) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b))))) |
(*.f64 (fma.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 b b))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 #s(literal 0 binary64) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) (*.f64 b b)) |
(* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (* 1/90 (* angle (PI))))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (-.f64 (*.f64 (/.f64 (*.f64 (*.f64 a a) angle) b) (/.f64 (PI.f64) b)) (*.f64 (PI.f64) angle))) (*.f64 b b)) |
(* (pow b 2) (+ (* 2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b)))) |
(*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 #s(literal 0 binary64) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 b b)) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (+ (* 2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b))))) |
(*.f64 (fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64) (/.f64 (fma.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 (*.f64 a a) b)))) b)) (*.f64 b b)) |
(* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (/.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) b)))) (*.f64 b b)) |
(* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) b) (/.f64 (*.f64 (PI.f64) angle) b) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (/.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) b))))) (*.f64 b b)) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 #s(literal -2 binary64) (-.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 a a)) (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 b b)) |
(* b (+ (* -2 (/ (* a (sin (* 1/180 (* angle (PI))))) b)) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 #s(literal -2 binary64) (-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 a b)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) b) |
(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (cos (* -1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))) (* 2 (/ (* (pow a 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) b))) b)) (* 2 (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (fma.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 b b))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 #s(literal 0 binary64) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) (*.f64 b b)) |
(* -1 (* b (- (* -1 (/ a b)) 1))) |
(*.f64 (fma.f64 (/.f64 a b) #s(literal -1 binary64) #s(literal -1 binary64)) (neg.f64 b)) |
(* -1 (* b (+ (* -2 (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* a (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) b))))) |
(*.f64 (*.f64 #s(literal -2 binary64) (-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b)))) (neg.f64 b)) |
(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))) (* 2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) b))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (fma.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 b b))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 #s(literal 0 binary64) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) (*.f64 b b)) |
(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) (* 2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) b))) b)) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64) (/.f64 (fma.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 (*.f64 a a) b)))) b)) (*.f64 b b)) |
(* (pow b 2) (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ a (* -1 a))))) (* 1/90 (/ (* (pow a 2) (* angle (PI))) b))) b)) (* 1/90 (* angle (PI))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) b) (/.f64 (*.f64 (PI.f64) angle) b) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (/.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) b))))) (*.f64 b b)) |
(* -1 (* b (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* a (sin (* 1/180 (* angle (PI))))) b))))) |
(*.f64 (*.f64 #s(literal -2 binary64) (-.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 a b)))) (neg.f64 b)) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 b a)) (-.f64 b a))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a))))))))) |
(*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal -1/4374000 binary64)))) angle) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))))))) |
(*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 1/1417176000000 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal -1/4374000 binary64))) (*.f64 angle angle))) angle) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (* -1/30855889612800000000 (* (pow (PI) 7) (* (+ a b) (- b a))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a))))))))))))) |
(*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (fma.f64 (*.f64 #s(literal -1/881596846080000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal -29/30855889612800000000 binary64))) (*.f64 angle angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 1/1417176000000 binary64)))) (*.f64 angle angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal -1/4374000 binary64))) (*.f64 angle angle))) angle) |
(* 1/90 (* angle (* (PI) (- b a)))) |
(*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) angle) #s(literal 1/90 binary64)) |
(* angle (+ (* 1/90 (* (PI) (- b a))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- b a))) (* -1/34992000 (* (pow (PI) 3) (- b a)))))))) |
(*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (-.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 b a)) #s(literal -1/4374000 binary64)))) angle) |
(* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- b a))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- b a))) (* 1/2267481600000 (* (pow (PI) 5) (- b a))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- b a))) (* -1/34992000 (* (pow (PI) 3) (- b a))))))))) |
(*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (-.f64 b a) (*.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 b a)) #s(literal 1/1417176000000 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 b a)) #s(literal -1/4374000 binary64))) (*.f64 angle angle))) angle) |
(* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- b a))) (* -1/34992000 (* (pow (PI) 3) (- b a))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- b a))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- b a))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- b a))) (* -1/30855889612800000000 (* (pow (PI) 7) (- b a)))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- b a))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- b a))) (* 1/2267481600000 (* (pow (PI) 5) (- b a)))))))))))) |
(*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (-.f64 b a) (*.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (fma.f64 (*.f64 #s(literal -1/881596846080000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64))) (-.f64 b a) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 b a)) #s(literal -29/30855889612800000000 binary64))) (*.f64 angle angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 b a)) #s(literal 1/1417176000000 binary64)))) (*.f64 angle angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 b a)) #s(literal -1/4374000 binary64))) (*.f64 angle angle))) angle) |
1 |
#s(literal 1 binary64) |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(fma.f64 (fma.f64 (*.f64 #s(literal 1/25194240000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64))) (*.f64 angle angle) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64))) (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64))) (*.f64 angle angle) #s(literal 1 binary64)) |
(* 1/90 (* angle (* (PI) (+ (* -1 (pow a 2)) (pow b 2))))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 b a)) (-.f64 b a))) |
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))) (* 1/90 (* (PI) (* (+ a b) (- b a)))))) |
(*.f64 (fma.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a)))) angle) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (* (+ a b) (- b a))))))))) |
(*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (fma.f64 (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (*.f64 #s(literal -1/17496000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (+.f64 b a) (-.f64 b a)))) (*.f64 angle angle))) angle) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (* (+ a b) (- b a))))) (* 1/11337408000000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))))) |
(*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (fma.f64 (*.f64 #s(literal -1/17496000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (fma.f64 (*.f64 #s(literal 1/11337408000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))) (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (*.f64 #s(literal -1/15427944806400000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))))) (*.f64 angle angle))) (*.f64 angle angle))) angle) |
(* 1/180 (* angle (PI))) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(*.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle) |
(* -1/180 (* angle (PI))) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)) |
(* -1/90 (* angle (PI))) |
(*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle)) |
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 b a)) (-.f64 b a))) |
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (- (pow b 2) (pow a 2))))) (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))))) |
(*.f64 (fma.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a)))) angle) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))) |
(*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (fma.f64 (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (*.f64 #s(literal -1/17496000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (+.f64 b a) (-.f64 b a)))) (*.f64 angle angle))) angle) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (- (pow b 2) (pow a 2))))) (* 1/11337408000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))) |
(*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (fma.f64 (*.f64 #s(literal -1/17496000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (fma.f64 (*.f64 #s(literal 1/11337408000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))) (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (*.f64 #s(literal -1/15427944806400000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))))) (*.f64 angle angle))) (*.f64 angle angle))) angle) |
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (- b a)))) (* 1/90 (* (PI) (- b a))))) |
(*.f64 (fma.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 b a)) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) #s(literal 1/90 binary64))) angle) |
(* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- b a))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (- b a)))))))) |
(*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (-.f64 b a) (*.f64 (fma.f64 (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 b a)) (*.f64 (*.f64 #s(literal -1/17496000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (-.f64 b a))) (*.f64 angle angle))) angle) |
(* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- b a))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (- b a)))) (* 1/11337408000000 (* (pow (PI) 5) (- b a))))))))) |
(*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (-.f64 b a) (*.f64 (fma.f64 (*.f64 #s(literal -1/17496000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (-.f64 b a) (*.f64 (fma.f64 (*.f64 #s(literal 1/11337408000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))) (-.f64 b a) (*.f64 (*.f64 #s(literal -1/15427944806400000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 b a)))) (*.f64 angle angle))) (*.f64 angle angle))) angle) |
(* 2 (* (cos (* -1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 b a)) (-.f64 b a))) |
(* 2 (* (cos (* -1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- b a)))) |
(*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a))) |
(cos (* -1/180 (* angle (PI)))) |
(cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 b a)) (-.f64 b a))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 b a)) (-.f64 b a)) #s(literal 2 binary64)) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 b a)) (-.f64 b a)) #s(literal 2 binary64)) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- b a))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) |
Useful iterations: 2 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 94 | 459 |
| 0 | 142 | 403 |
| 1 | 433 | 387 |
| 2 | 3074 | 365 |
| 0 | 9486 | 365 |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| Inputs |
|---|
(*.f64 (+.f64 a b) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) |
(+.f64 a b) |
(*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) |
(cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (+ (* (neg a) a) (* b b)) (PI)) angle) 1/90) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle)) a) a))) |
#s(approx (* (* (* (+ (* (neg a) a) (* b b)) (PI)) angle) 1/90) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle)) a) a)) |
(*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle)) a) a) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle)) a) |
(*.f64 (*.f64 angle b) (*.f64 #s(literal 0 binary64) (PI.f64))) |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 #s(literal 0 binary64) (PI.f64)) |
(-.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) (*.f64 (*.f64 angle b) (*.f64 #s(literal 0 binary64) (PI.f64)))) |
(/.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (-.f64 b a)) |
(*.f64 (*.f64 (/.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (-.f64 b a)) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (/.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (-.f64 b a)) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) |
(*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))) |
(cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))) |
(*.f64 (*.f64 (+.f64 b a) #s(approx (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle))))) (*.f64 (*.f64 a #s(literal -2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))))) |
(*.f64 (+.f64 b a) #s(approx (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle))))) (*.f64 (*.f64 a #s(literal -2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
(PI.f64) |
(*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)) |
(*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle)) |
#s(approx (* (* (* 1/90 angle) (PI)) (* (+ a b) (- b a))) (*.f64 #s(literal -1/90 binary64) (-.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) (*.f64 (*.f64 angle b) (*.f64 #s(literal 0 binary64) (PI.f64)))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ a b) (- b a))) (*.f64 #s(literal -1/90 binary64) (-.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) (*.f64 (*.f64 angle b) (*.f64 #s(literal 0 binary64) (PI.f64))))))) |
(sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) |
#s(approx (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle))))) (*.f64 (*.f64 a #s(literal -2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) |
(cbrt.f64 (PI.f64)) |
| Outputs |
|---|
(*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) |
(*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) |
(*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (-.f64 b a) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (pow.f64 (-.f64 b a) #s(literal 2 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a))) |
(*.f64 (*.f64 (*.f64 (pow.f64 (-.f64 b a) #s(literal 2 binary64)) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a))) |
(*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (pow.f64 (-.f64 b a) #s(literal 2 binary64)) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) |
(*.f64 (pow.f64 (-.f64 b a) #s(literal 2 binary64)) (*.f64 (pow.f64 (-.f64 b a) #s(literal -1 binary64)) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) |
(*.f64 (pow.f64 (-.f64 b a) #s(literal 2 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) |
(*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (-.f64 b a)) |
(*.f64 (-.f64 b a) (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) |
(*.f64 (-.f64 b a) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) |
(/.f64 (neg.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (neg.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)))) |
(/.f64 (neg.f64 (*.f64 (pow.f64 (-.f64 b a) #s(literal 2 binary64)) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (-.f64 b a)) |
(/.f64 (neg.f64 (*.f64 (*.f64 (pow.f64 (-.f64 b a) #s(literal 3 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (-.f64 b a)) |
(/.f64 (neg.f64 (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (neg.f64 (pow.f64 (-.f64 b a) #s(literal -1 binary64)))) |
(/.f64 (neg.f64 (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))))) (neg.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)))) |
(/.f64 (neg.f64 (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (pow.f64 (-.f64 b a) #s(literal 2 binary64)))) (-.f64 b a)) |
(/.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (pow.f64 (-.f64 b a) #s(literal 3 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))))) (-.f64 b a)) |
(/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (fma.f64 (-.f64 b a) b (*.f64 a a))) |
(/.f64 (*.f64 (pow.f64 (-.f64 b a) #s(literal 2 binary64)) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (-.f64 b a)) |
(/.f64 (*.f64 (*.f64 (pow.f64 (-.f64 b a) #s(literal 3 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (-.f64 b a)) |
(/.f64 (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (pow.f64 (-.f64 b a) #s(literal -1 binary64))) |
(/.f64 (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (fma.f64 (-.f64 b a) b (*.f64 a a))) |
(/.f64 (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (pow.f64 (-.f64 b a) #s(literal 2 binary64))) (-.f64 b a)) |
(/.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (pow.f64 (-.f64 b a) #s(literal 3 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (-.f64 b a)) |
(fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) b (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) a)) |
(fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) a (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) b)) |
(fma.f64 b (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 a (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) |
(fma.f64 a (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 b (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) |
(+.f64 (*.f64 b (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (*.f64 a (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) |
(+.f64 (*.f64 a (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (*.f64 b (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) |
(+.f64 (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) b) (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) a)) |
(+.f64 (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) a) (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) b)) |
(*.f64 (/.f64 (pow.f64 (-.f64 b a) #s(literal 2 binary64)) (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (fma.f64 (-.f64 b a) b (*.f64 a a))) |
(*.f64 #s(literal -1 binary64) (-.f64 b a)) |
(*.f64 (pow.f64 (-.f64 b a) #s(literal -1 binary64)) (pow.f64 (pow.f64 (pow.f64 (-.f64 b a) #s(literal 2 binary64)) #s(literal -1 binary64)) #s(literal -1 binary64))) |
(*.f64 (pow.f64 (-.f64 b a) #s(literal -1 binary64)) (pow.f64 (-.f64 b a) #s(literal 2 binary64))) |
(*.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (pow.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) #s(literal -1 binary64))) |
(*.f64 #s(literal 1 binary64) (-.f64 b a)) |
(*.f64 (pow.f64 (-.f64 b a) #s(literal 2 binary64)) (pow.f64 (-.f64 b a) #s(literal -1 binary64))) |
(*.f64 (-.f64 b a) #s(literal 1 binary64)) |
(pow.f64 (/.f64 (pow.f64 (-.f64 b a) #s(literal -1 binary64)) #s(literal 1 binary64)) #s(literal -1 binary64)) |
(pow.f64 (pow.f64 (-.f64 b a) #s(literal -1 binary64)) #s(literal -1 binary64)) |
(pow.f64 (-.f64 b a) #s(literal 1 binary64)) |
(/.f64 (neg.f64 (pow.f64 (-.f64 b a) #s(literal 3 binary64))) (pow.f64 (-.f64 b a) #s(literal 2 binary64))) |
(/.f64 (neg.f64 (neg.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))))) (neg.f64 (neg.f64 (fma.f64 (-.f64 b a) b (*.f64 a a))))) |
(/.f64 (neg.f64 (neg.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))))) (neg.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)))) |
(/.f64 (neg.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) #s(literal 1 binary64))) (neg.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)))) |
(/.f64 (neg.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (-.f64 b a))) (neg.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))))) |
(/.f64 (neg.f64 (-.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64)))) (neg.f64 (fma.f64 a a (fma.f64 b b (*.f64 b a))))) |
(/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) #s(literal 1 binary64)) (fma.f64 (-.f64 b a) b (*.f64 a a))) |
(/.f64 (-.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (fma.f64 a a (fma.f64 b b (*.f64 b a)))) |
(/.f64 (pow.f64 (-.f64 b a) #s(literal 3 binary64)) (pow.f64 (-.f64 b a) #s(literal 2 binary64))) |
(/.f64 (neg.f64 (pow.f64 (pow.f64 (-.f64 b a) #s(literal 2 binary64)) #s(literal 2 binary64))) (neg.f64 (pow.f64 (-.f64 b a) #s(literal 3 binary64)))) |
(/.f64 (neg.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64)))) (neg.f64 (*.f64 (fma.f64 (*.f64 a a) (pow.f64 (-.f64 b a) #s(literal 2 binary64)) (pow.f64 b #s(literal 4 binary64))) (-.f64 b a)))) |
(/.f64 (neg.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64)))) (neg.f64 (*.f64 (fma.f64 (*.f64 b b) (pow.f64 (-.f64 b a) #s(literal 2 binary64)) (pow.f64 a #s(literal 4 binary64))) (-.f64 b a)))) |
(/.f64 (neg.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (neg.f64 (fma.f64 b b (-.f64 (*.f64 a a) (*.f64 b (neg.f64 a)))))) |
(/.f64 (neg.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (neg.f64 (neg.f64 (fma.f64 (-.f64 b a) b (*.f64 a a))))) |
(/.f64 (neg.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (neg.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)))) |
(/.f64 (neg.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (fma.f64 (-.f64 b a) b (*.f64 a a))) |
(/.f64 (pow.f64 (pow.f64 (-.f64 b a) #s(literal 2 binary64)) #s(literal 2 binary64)) (pow.f64 (-.f64 b a) #s(literal 3 binary64))) |
(/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (-.f64 b a)) (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) |
(/.f64 #s(literal -1 binary64) (neg.f64 (/.f64 (pow.f64 (-.f64 b a) #s(literal -1 binary64)) #s(literal 1 binary64)))) |
(/.f64 #s(literal -1 binary64) (neg.f64 (pow.f64 (-.f64 b a) #s(literal -1 binary64)))) |
(/.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (fma.f64 b b (-.f64 (*.f64 a a) (*.f64 b (neg.f64 a))))) |
(/.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (neg.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)))) |
(/.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (fma.f64 (-.f64 b a) b (*.f64 a a))) |
(/.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) (*.f64 (fma.f64 (*.f64 a a) (pow.f64 (-.f64 b a) #s(literal 2 binary64)) (pow.f64 b #s(literal 4 binary64))) (-.f64 b a))) |
(/.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) (*.f64 (fma.f64 (*.f64 b b) (pow.f64 (-.f64 b a) #s(literal 2 binary64)) (pow.f64 a #s(literal 4 binary64))) (-.f64 b a))) |
(/.f64 #s(literal 1 binary64) (neg.f64 (neg.f64 (pow.f64 (-.f64 b a) #s(literal -1 binary64))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (pow.f64 (-.f64 b a) #s(literal -1 binary64)) #s(literal 1 binary64))) |
(/.f64 #s(literal 1 binary64) (pow.f64 (-.f64 b a) #s(literal -1 binary64))) |
(/.f64 (pow.f64 (-.f64 b a) #s(literal 2 binary64)) (neg.f64 (-.f64 b (neg.f64 a)))) |
(/.f64 (pow.f64 (-.f64 b a) #s(literal 2 binary64)) (-.f64 b (neg.f64 a))) |
(/.f64 (pow.f64 (-.f64 b a) #s(literal 2 binary64)) (-.f64 b a)) |
(neg.f64 (-.f64 b a)) |
(fma.f64 (neg.f64 (sqrt.f64 b)) (neg.f64 (sqrt.f64 b)) (neg.f64 a)) |
(fma.f64 (neg.f64 (sqrt.f64 b)) (neg.f64 (sqrt.f64 b)) a) |
(fma.f64 (neg.f64 (sqrt.f64 a)) (neg.f64 (sqrt.f64 a)) (neg.f64 b)) |
(fma.f64 (neg.f64 (sqrt.f64 a)) (neg.f64 (sqrt.f64 a)) b) |
(fma.f64 (fabs.f64 (sqrt.f64 b)) (fabs.f64 (sqrt.f64 b)) (neg.f64 a)) |
(fma.f64 (fabs.f64 (sqrt.f64 b)) (fabs.f64 (sqrt.f64 b)) a) |
(fma.f64 (fabs.f64 (sqrt.f64 a)) (fabs.f64 (sqrt.f64 a)) (neg.f64 b)) |
(fma.f64 (fabs.f64 (sqrt.f64 a)) (fabs.f64 (sqrt.f64 a)) b) |
(fma.f64 (sqrt.f64 (neg.f64 (neg.f64 b))) (sqrt.f64 (neg.f64 (neg.f64 b))) (neg.f64 a)) |
(fma.f64 (sqrt.f64 (neg.f64 (neg.f64 b))) (sqrt.f64 (neg.f64 (neg.f64 b))) a) |
(fma.f64 (sqrt.f64 (*.f64 (neg.f64 a) #s(literal -1 binary64))) (sqrt.f64 a) (neg.f64 b)) |
(fma.f64 (sqrt.f64 (*.f64 (neg.f64 a) #s(literal -1 binary64))) (sqrt.f64 a) b) |
(fma.f64 (sqrt.f64 (neg.f64 (neg.f64 a))) (sqrt.f64 (neg.f64 (neg.f64 a))) (neg.f64 b)) |
(fma.f64 (sqrt.f64 (neg.f64 (neg.f64 a))) (sqrt.f64 (neg.f64 (neg.f64 a))) b) |
(fma.f64 (sqrt.f64 #s(literal -1 binary64)) a (neg.f64 b)) |
(fma.f64 (sqrt.f64 #s(literal -1 binary64)) a b) |
(fma.f64 (sqrt.f64 (neg.f64 a)) (sqrt.f64 (neg.f64 a)) (neg.f64 b)) |
(fma.f64 (sqrt.f64 (neg.f64 a)) (sqrt.f64 (neg.f64 a)) b) |
(fma.f64 (sqrt.f64 (neg.f64 b)) (sqrt.f64 (neg.f64 b)) (neg.f64 a)) |
(fma.f64 (sqrt.f64 (neg.f64 b)) (sqrt.f64 (neg.f64 b)) a) |
(fma.f64 (pow.f64 (sqrt.f64 b) #s(literal 1 binary64)) (pow.f64 (sqrt.f64 b) #s(literal 1 binary64)) (neg.f64 a)) |
(fma.f64 (pow.f64 (sqrt.f64 b) #s(literal 1 binary64)) (pow.f64 (sqrt.f64 b) #s(literal 1 binary64)) a) |
(fma.f64 (pow.f64 (sqrt.f64 a) #s(literal 1 binary64)) (pow.f64 (sqrt.f64 a) #s(literal 1 binary64)) (neg.f64 b)) |
(fma.f64 (pow.f64 (sqrt.f64 a) #s(literal 1 binary64)) (pow.f64 (sqrt.f64 a) #s(literal 1 binary64)) b) |
(fma.f64 (sqrt.f64 a) (sqrt.f64 a) (neg.f64 b)) |
(fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) |
(fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) |
(fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) |
(fma.f64 #s(literal -1 binary64) b (neg.f64 (neg.f64 a))) |
(fma.f64 #s(literal -1 binary64) a b) |
(fma.f64 #s(literal 1 binary64) b (neg.f64 a)) |
(fma.f64 #s(literal 1 binary64) b a) |
(fma.f64 #s(literal 1 binary64) a (neg.f64 b)) |
(fma.f64 #s(literal 1 binary64) a b) |
(fma.f64 a #s(literal -1 binary64) b) |
(fma.f64 a #s(literal 1 binary64) (neg.f64 b)) |
(fma.f64 a #s(literal 1 binary64) b) |
(-.f64 (/.f64 (pow.f64 b #s(literal 6 binary64)) (*.f64 (fma.f64 (*.f64 a a) (pow.f64 (-.f64 b a) #s(literal 2 binary64)) (pow.f64 b #s(literal 4 binary64))) (-.f64 b a))) (/.f64 (pow.f64 a #s(literal 6 binary64)) (*.f64 (fma.f64 (*.f64 a a) (pow.f64 (-.f64 b a) #s(literal 2 binary64)) (pow.f64 b #s(literal 4 binary64))) (-.f64 b a)))) |
(-.f64 (/.f64 (pow.f64 b #s(literal 6 binary64)) (*.f64 (fma.f64 (*.f64 b b) (pow.f64 (-.f64 b a) #s(literal 2 binary64)) (pow.f64 a #s(literal 4 binary64))) (-.f64 b a))) (/.f64 (pow.f64 a #s(literal 6 binary64)) (*.f64 (fma.f64 (*.f64 b b) (pow.f64 (-.f64 b a) #s(literal 2 binary64)) (pow.f64 a #s(literal 4 binary64))) (-.f64 b a)))) |
(-.f64 (/.f64 (/.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (-.f64 b a) #s(literal 2 binary64))) (-.f64 b (neg.f64 a))) (/.f64 (/.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (-.f64 b a) #s(literal 2 binary64))) (-.f64 b (neg.f64 a)))) |
(-.f64 (/.f64 (/.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (-.f64 b a) #s(literal 2 binary64))) (-.f64 b (neg.f64 a))) (/.f64 (/.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (-.f64 b a) #s(literal 2 binary64))) (-.f64 b (neg.f64 a)))) |
(-.f64 (/.f64 (/.f64 (pow.f64 b #s(literal 6 binary64)) (fma.f64 (*.f64 a a) (pow.f64 (-.f64 b a) #s(literal 2 binary64)) (pow.f64 b #s(literal 4 binary64)))) (-.f64 b (neg.f64 a))) (/.f64 (/.f64 (pow.f64 a #s(literal 6 binary64)) (fma.f64 (*.f64 a a) (pow.f64 (-.f64 b a) #s(literal 2 binary64)) (pow.f64 b #s(literal 4 binary64)))) (-.f64 b (neg.f64 a)))) |
(-.f64 (/.f64 (*.f64 (-.f64 b a) a) (-.f64 b (neg.f64 a))) (/.f64 (*.f64 (neg.f64 b) (-.f64 b a)) (-.f64 b (neg.f64 a)))) |
(-.f64 (/.f64 (*.f64 (-.f64 b a) a) (-.f64 b (neg.f64 a))) (/.f64 (*.f64 (-.f64 b a) b) (-.f64 b (neg.f64 a)))) |
(-.f64 (/.f64 (*.f64 b b) (-.f64 b (neg.f64 a))) (/.f64 (*.f64 (neg.f64 (neg.f64 a)) a) (-.f64 b (neg.f64 a)))) |
(-.f64 (/.f64 (*.f64 b b) (-.f64 b (neg.f64 a))) (/.f64 (*.f64 a a) (-.f64 b (neg.f64 a)))) |
(-.f64 (/.f64 (*.f64 a a) (-.f64 b (neg.f64 a))) (/.f64 (*.f64 (neg.f64 (neg.f64 b)) (neg.f64 b)) (-.f64 b (neg.f64 a)))) |
(-.f64 (/.f64 (*.f64 a a) (-.f64 b (neg.f64 a))) (/.f64 (*.f64 (neg.f64 b) b) (-.f64 b (neg.f64 a)))) |
(-.f64 (/.f64 (/.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (-.f64 b a) #s(literal 2 binary64))) (-.f64 b a)) (/.f64 (/.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (-.f64 b a) #s(literal 2 binary64))) (-.f64 b a))) |
(-.f64 (/.f64 (/.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (-.f64 b a) #s(literal 2 binary64))) (-.f64 b a)) (/.f64 (/.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (-.f64 b a) #s(literal 2 binary64))) (-.f64 b a))) |
(-.f64 (/.f64 (/.f64 (pow.f64 b #s(literal 6 binary64)) (fma.f64 (*.f64 a a) (pow.f64 (-.f64 b a) #s(literal 2 binary64)) (pow.f64 b #s(literal 4 binary64)))) (-.f64 b a)) (/.f64 (/.f64 (pow.f64 a #s(literal 6 binary64)) (fma.f64 (*.f64 a a) (pow.f64 (-.f64 b a) #s(literal 2 binary64)) (pow.f64 b #s(literal 4 binary64)))) (-.f64 b a))) |
(-.f64 (/.f64 (pow.f64 a #s(literal 3 binary64)) (fma.f64 a a (fma.f64 b b (*.f64 b a)))) (/.f64 (pow.f64 b #s(literal 3 binary64)) (fma.f64 a a (fma.f64 b b (*.f64 b a))))) |
(-.f64 (/.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (-.f64 b a) #s(literal 3 binary64))) (/.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (-.f64 b a) #s(literal 3 binary64)))) |
(-.f64 (/.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (-.f64 b a) #s(literal 3 binary64))) (/.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (-.f64 b a) #s(literal 3 binary64)))) |
(-.f64 (/.f64 #s(literal 0 binary64) (-.f64 b a)) (-.f64 b a)) |
(-.f64 (+.f64 b #s(literal 0 binary64)) a) |
(-.f64 (/.f64 (*.f64 (-.f64 b a) a) (-.f64 b a)) (/.f64 (*.f64 (neg.f64 b) (-.f64 b a)) (-.f64 b a))) |
(-.f64 (/.f64 (*.f64 (-.f64 b a) a) (-.f64 b a)) (/.f64 (*.f64 (-.f64 b a) b) (-.f64 b a))) |
(-.f64 (/.f64 (pow.f64 b #s(literal 3 binary64)) (fma.f64 (-.f64 b a) b (*.f64 a a))) (/.f64 (pow.f64 a #s(literal 3 binary64)) (fma.f64 (-.f64 b a) b (*.f64 a a)))) |
(-.f64 (/.f64 (*.f64 b b) (-.f64 b a)) (/.f64 (*.f64 (neg.f64 (neg.f64 a)) a) (-.f64 b a))) |
(-.f64 (/.f64 (*.f64 b b) (-.f64 b a)) (/.f64 (*.f64 a a) (-.f64 b a))) |
(-.f64 (/.f64 (*.f64 a a) (-.f64 b a)) (/.f64 (*.f64 (neg.f64 (neg.f64 b)) (neg.f64 b)) (-.f64 b a))) |
(-.f64 (/.f64 (*.f64 a a) (-.f64 b a)) (/.f64 (*.f64 b b) (-.f64 b a))) |
(-.f64 #s(literal 0 binary64) (-.f64 b a)) |
(-.f64 b a) |
(-.f64 a b) |
(exp.f64 (*.f64 (log.f64 (pow.f64 (-.f64 b a) #s(literal -1 binary64))) #s(literal -1 binary64))) |
(+.f64 (/.f64 (*.f64 (-.f64 b a) a) (-.f64 b a)) (/.f64 (*.f64 (-.f64 b a) b) (-.f64 b a))) |
(+.f64 (/.f64 (pow.f64 a #s(literal 3 binary64)) (fma.f64 (-.f64 b a) b (*.f64 a a))) (/.f64 (pow.f64 b #s(literal 3 binary64)) (fma.f64 (-.f64 b a) b (*.f64 a a)))) |
(+.f64 (/.f64 (pow.f64 b #s(literal 3 binary64)) (fma.f64 (-.f64 b a) b (*.f64 a a))) (/.f64 (pow.f64 a #s(literal 3 binary64)) (fma.f64 (-.f64 b a) b (*.f64 a a)))) |
(+.f64 (/.f64 (*.f64 b b) (-.f64 b a)) (/.f64 (*.f64 a a) (-.f64 b a))) |
(+.f64 (/.f64 (*.f64 a a) (-.f64 b a)) (/.f64 (*.f64 b b) (-.f64 b a))) |
(+.f64 (neg.f64 b) (neg.f64 (neg.f64 a))) |
(+.f64 (neg.f64 a) b) |
(+.f64 b (neg.f64 a)) |
(+.f64 b a) |
(+.f64 a (neg.f64 b)) |
(+.f64 a b) |
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (-.f64 b a)) |
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) |
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) #s(literal 2 binary64)))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a))) |
(*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64))) |
(*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) |
(*.f64 (-.f64 b a) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) |
(fma.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64))) |
(fma.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) |
(fma.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) |
(fma.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) |
(fma.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) |
(fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64))) |
(sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) |
(sin.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) |
(-.f64 (*.f64 (cos.f64 (*.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/180 binary64) angle))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/180 binary64) angle))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) |
(-.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 0 binary64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 0 binary64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) |
(-.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (sin.f64 (*.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/180 binary64) angle))))) |
(-.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 0 binary64)))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 0 binary64))))) |
(cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) |
(+.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) |
(+.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) |
(+.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) |
(+.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) |
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64))) |
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ a b) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) #s(literal -1/90 binary64)))) |
#s(approx (* (* (* 1/90 angle) (PI)) (* (+ a b) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) #s(literal -1/90 binary64))) |
(*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))) (neg.f64 a)) (neg.f64 a)) |
(*.f64 (*.f64 a #s(literal -1/90 binary64)) (*.f64 (*.f64 angle (PI.f64)) a)) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (PI.f64)) (*.f64 (*.f64 a a) angle)) |
(*.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) #s(literal -1/90 binary64)) |
(*.f64 (*.f64 a a) (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) |
(*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))) a) a) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 a a)) |
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) a)) |
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))) |
(*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal -1/90 binary64) (*.f64 a a))) |
(*.f64 a (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))) a)) |
(/.f64 (neg.f64 (*.f64 (pow.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) #s(literal 2 binary64)) #s(literal -1/90 binary64))) (neg.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))) |
(/.f64 (neg.f64 (*.f64 (pow.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) #s(literal 3 binary64)) #s(literal -1/90 binary64))) (neg.f64 (pow.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) #s(literal 2 binary64)))) |
(/.f64 (neg.f64 (*.f64 #s(literal -1/90 binary64) (pow.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) #s(literal 2 binary64)))) (neg.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))) |
(/.f64 (neg.f64 (*.f64 #s(literal -1/90 binary64) (pow.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) #s(literal 3 binary64)))) (neg.f64 (pow.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) #s(literal 2 binary64)))) |
(/.f64 (*.f64 (pow.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) #s(literal 2 binary64)) #s(literal -1/90 binary64)) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))) |
(/.f64 (*.f64 (pow.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) #s(literal 3 binary64)) #s(literal -1/90 binary64)) (pow.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) #s(literal 2 binary64))) |
(/.f64 (*.f64 #s(literal -1/90 binary64) (pow.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) #s(literal 2 binary64))) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))) |
(/.f64 (*.f64 #s(literal -1/90 binary64) (pow.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) #s(literal 3 binary64))) (pow.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))) (neg.f64 a)) (neg.f64 a) #s(literal 0 binary64)) |
(fma.f64 (*.f64 a #s(literal -1/90 binary64)) (*.f64 (*.f64 angle (PI.f64)) a) #s(literal 0 binary64)) |
(fma.f64 (*.f64 #s(literal -1/90 binary64) (PI.f64)) (*.f64 (*.f64 a a) angle) #s(literal 0 binary64)) |
(fma.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) |
(fma.f64 (*.f64 a a) (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))) #s(literal 0 binary64)) |
(fma.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))) a) a #s(literal 0 binary64)) |
(fma.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 a a) #s(literal 0 binary64)) |
(fma.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) a) #s(literal 0 binary64)) |
(fma.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) #s(literal 0 binary64)) |
(fma.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) #s(literal 0 binary64)) |
(fma.f64 a (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))) a) #s(literal 0 binary64)) |
(+.f64 (*.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) #s(literal -1/90 binary64)) #s(literal 0 binary64)) |
(log.f64 (pow.f64 (pow.f64 (pow.f64 (exp.f64 (PI.f64)) a) (*.f64 angle a)) #s(literal -1/90 binary64))) |
(*.f64 (*.f64 a (*.f64 #s(literal -1/90 binary64) (PI.f64))) angle) |
(*.f64 (*.f64 a #s(literal -1/90 binary64)) (*.f64 angle (PI.f64))) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) a) #s(literal -1/90 binary64)) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (PI.f64)) (*.f64 angle a)) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))) a) |
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 angle (PI.f64)) a)) |
(*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal -1/90 binary64) a)) |
(*.f64 a (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) |
(log.f64 (pow.f64 (pow.f64 (exp.f64 (PI.f64)) angle) (*.f64 a #s(literal -1/90 binary64)))) |
#s(literal 0 binary64) |
(fma.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64))) |
(fma.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) |
(fma.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) |
(fma.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) |
(fma.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) |
(fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64))) |
(sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) |
(sin.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) |
(-.f64 (*.f64 (cos.f64 (*.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/180 binary64) angle))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/180 binary64) angle))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) |
(-.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 0 binary64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 0 binary64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) |
(-.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (sin.f64 (*.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/180 binary64) angle))))) |
(-.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 0 binary64)))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 0 binary64))))) |
(cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) |
(+.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) |
(+.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) |
(+.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) |
(+.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) |
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64))) |
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64))) |
#s(literal 0 binary64) |
(*.f64 (*.f64 (*.f64 (*.f64 a a) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) |
(*.f64 (*.f64 (*.f64 (*.f64 a a) angle) #s(literal 1 binary64)) (PI.f64)) |
(*.f64 (*.f64 (*.f64 (*.f64 a a) angle) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))) |
(*.f64 (*.f64 (*.f64 a a) (PI.f64)) angle) |
(*.f64 (*.f64 (PI.f64) (*.f64 a a)) angle) |
(*.f64 (*.f64 (PI.f64) a) (*.f64 angle a)) |
(*.f64 (pow.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) #s(literal 2 binary64)) (pow.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) #s(literal -1 binary64))) |
(*.f64 (pow.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) #s(literal 3 binary64)) (pow.f64 (pow.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) #s(literal 2 binary64)) #s(literal -1 binary64))) |
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (*.f64 a a) angle))) |
(*.f64 #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))) |
(*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 a a) angle))) |
(*.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) |
(*.f64 (*.f64 a a) (*.f64 angle (PI.f64))) |
(*.f64 (neg.f64 a) (*.f64 (neg.f64 a) (*.f64 angle (PI.f64)))) |
(*.f64 (*.f64 angle (PI.f64)) (*.f64 a a)) |
(*.f64 angle (*.f64 (*.f64 a a) (PI.f64))) |
(*.f64 (PI.f64) (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 a a) angle))) |
(*.f64 (PI.f64) (-.f64 (*.f64 (*.f64 a a) angle) #s(literal 0 binary64))) |
(*.f64 (PI.f64) (fma.f64 (*.f64 angle a) a #s(literal 0 binary64))) |
(*.f64 (PI.f64) (*.f64 (*.f64 a a) angle)) |
(*.f64 a (*.f64 (*.f64 angle a) (PI.f64))) |
(*.f64 a (*.f64 (*.f64 angle (PI.f64)) a)) |
(pow.f64 (/.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) (pow.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) #s(literal 2 binary64))) #s(literal -1 binary64)) |
(pow.f64 (/.f64 (pow.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) #s(literal 2 binary64)) (pow.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) #s(literal 3 binary64))) #s(literal -1 binary64)) |
(/.f64 (neg.f64 (neg.f64 (pow.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) #s(literal 2 binary64)))) (neg.f64 (neg.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))))) |
(/.f64 (neg.f64 (neg.f64 (pow.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) #s(literal 3 binary64)))) (neg.f64 (neg.f64 (pow.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) #s(literal 2 binary64))))) |
(/.f64 (neg.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))) #s(literal -1 binary64)) |
(/.f64 (neg.f64 (pow.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) #s(literal 2 binary64))) (neg.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))) |
(/.f64 (neg.f64 (pow.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) #s(literal 3 binary64))) (neg.f64 (pow.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) #s(literal 2 binary64)))) |
(/.f64 (pow.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))) |
(/.f64 #s(literal -1 binary64) (neg.f64 (/.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) (pow.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) #s(literal 2 binary64))))) |
(/.f64 #s(literal -1 binary64) (neg.f64 (/.f64 (pow.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) #s(literal 2 binary64)) (pow.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) #s(literal 3 binary64))))) |
(/.f64 (pow.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) #s(literal 2 binary64))) |
(/.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) (pow.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) #s(literal 2 binary64)))) |
(/.f64 #s(literal 1 binary64) (/.f64 (pow.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) #s(literal 2 binary64)) (pow.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) #s(literal 3 binary64)))) |
(/.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) #s(literal 1 binary64)) |
(neg.f64 (*.f64 (*.f64 (*.f64 a a) angle) (neg.f64 (PI.f64)))) |
(neg.f64 (*.f64 (neg.f64 (PI.f64)) (*.f64 (*.f64 a a) angle))) |
(fma.f64 (*.f64 (*.f64 (*.f64 a a) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)) (*.f64 #s(literal 0 binary64) (*.f64 (*.f64 a a) angle))) |
(fma.f64 (*.f64 (*.f64 (*.f64 a a) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)) #s(literal 0 binary64)) |
(fma.f64 (*.f64 (*.f64 (*.f64 a a) angle) #s(literal 1 binary64)) (PI.f64) (*.f64 #s(literal 0 binary64) (*.f64 (*.f64 a a) angle))) |
(fma.f64 (*.f64 (*.f64 (*.f64 a a) angle) #s(literal 1 binary64)) (PI.f64) #s(literal 0 binary64)) |
(fma.f64 (*.f64 (*.f64 (*.f64 a a) angle) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)) (*.f64 #s(literal 0 binary64) (*.f64 (*.f64 a a) angle))) |
(fma.f64 (*.f64 (*.f64 (*.f64 a a) angle) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)) #s(literal 0 binary64)) |
(fma.f64 (*.f64 (*.f64 a a) (PI.f64)) angle (*.f64 #s(literal 0 binary64) (*.f64 (*.f64 a a) angle))) |
(fma.f64 (*.f64 (*.f64 a a) (PI.f64)) angle #s(literal 0 binary64)) |
(fma.f64 (*.f64 (PI.f64) (*.f64 a a)) angle (*.f64 #s(literal 0 binary64) (*.f64 (*.f64 a a) angle))) |
(fma.f64 (*.f64 (PI.f64) (*.f64 a a)) angle #s(literal 0 binary64)) |
(fma.f64 (*.f64 (PI.f64) a) (*.f64 angle a) (*.f64 #s(literal 0 binary64) (*.f64 (*.f64 a a) angle))) |
(fma.f64 (*.f64 (PI.f64) a) (*.f64 angle a) #s(literal 0 binary64)) |
(fma.f64 (pow.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) #s(literal 2 binary64)) (pow.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) #s(literal -1 binary64)) (*.f64 #s(literal 0 binary64) (*.f64 (*.f64 a a) angle))) |
(fma.f64 (pow.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) #s(literal 2 binary64)) (pow.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) #s(literal -1 binary64)) #s(literal 0 binary64)) |
(fma.f64 (pow.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) #s(literal 3 binary64)) (pow.f64 (pow.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) #s(literal 2 binary64)) #s(literal -1 binary64)) (*.f64 #s(literal 0 binary64) (*.f64 (*.f64 a a) angle))) |
(fma.f64 (pow.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) #s(literal 3 binary64)) (pow.f64 (pow.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) #s(literal 2 binary64)) #s(literal -1 binary64)) #s(literal 0 binary64)) |
(fma.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (*.f64 a a) angle)) (*.f64 #s(literal 0 binary64) (*.f64 (*.f64 a a) angle))) |
(fma.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (*.f64 a a) angle)) #s(literal 0 binary64)) |
(fma.f64 #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) (*.f64 #s(literal 0 binary64) (*.f64 (*.f64 a a) angle))) |
(fma.f64 #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) #s(literal 0 binary64)) |
(fma.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 a a) angle)) (*.f64 #s(literal 0 binary64) (*.f64 (*.f64 a a) angle))) |
(fma.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 a a) angle)) #s(literal 0 binary64)) |
(fma.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) #s(literal 1 binary64) (*.f64 #s(literal 0 binary64) (*.f64 (*.f64 a a) angle))) |
(fma.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) #s(literal 1 binary64) #s(literal 0 binary64)) |
(fma.f64 (*.f64 (*.f64 a a) angle) (PI.f64) (*.f64 #s(literal 0 binary64) (*.f64 (*.f64 a a) angle))) |
(fma.f64 (*.f64 (*.f64 a a) angle) (PI.f64) #s(literal 0 binary64)) |
(fma.f64 (*.f64 a a) (*.f64 angle (PI.f64)) (*.f64 #s(literal 0 binary64) (*.f64 (*.f64 a a) angle))) |
(fma.f64 (*.f64 a a) (*.f64 angle (PI.f64)) #s(literal 0 binary64)) |
(fma.f64 #s(literal 0 binary64) (*.f64 (*.f64 a a) angle) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))) |
(fma.f64 (neg.f64 a) (*.f64 (neg.f64 a) (*.f64 angle (PI.f64))) (*.f64 #s(literal 0 binary64) (*.f64 (*.f64 a a) angle))) |
(fma.f64 (neg.f64 a) (*.f64 (neg.f64 a) (*.f64 angle (PI.f64))) #s(literal 0 binary64)) |
(fma.f64 (*.f64 angle (PI.f64)) (*.f64 a a) (*.f64 #s(literal 0 binary64) (*.f64 (*.f64 a a) angle))) |
(fma.f64 (*.f64 angle (PI.f64)) (*.f64 a a) #s(literal 0 binary64)) |
(fma.f64 angle (*.f64 (*.f64 a a) (PI.f64)) (*.f64 #s(literal 0 binary64) (*.f64 (*.f64 a a) angle))) |
(fma.f64 angle (*.f64 (*.f64 a a) (PI.f64)) #s(literal 0 binary64)) |
(fma.f64 (PI.f64) (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 a a) angle)) (*.f64 #s(literal 0 binary64) (*.f64 (*.f64 a a) angle))) |
(fma.f64 (PI.f64) (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 a a) angle)) #s(literal 0 binary64)) |
(fma.f64 (PI.f64) (-.f64 (*.f64 (*.f64 a a) angle) #s(literal 0 binary64)) (*.f64 #s(literal 0 binary64) (*.f64 (*.f64 a a) angle))) |
(fma.f64 (PI.f64) (-.f64 (*.f64 (*.f64 a a) angle) #s(literal 0 binary64)) #s(literal 0 binary64)) |
(fma.f64 (PI.f64) (fma.f64 (*.f64 angle a) a #s(literal 0 binary64)) (*.f64 #s(literal 0 binary64) (*.f64 (*.f64 a a) angle))) |
(fma.f64 (PI.f64) (fma.f64 (*.f64 angle a) a #s(literal 0 binary64)) #s(literal 0 binary64)) |
(fma.f64 (PI.f64) (*.f64 (*.f64 a a) angle) (*.f64 #s(literal 0 binary64) (*.f64 (*.f64 a a) angle))) |
(fma.f64 (PI.f64) (*.f64 (*.f64 a a) angle) #s(literal 0 binary64)) |
(fma.f64 a (*.f64 (*.f64 angle a) (PI.f64)) (*.f64 #s(literal 0 binary64) (*.f64 (*.f64 a a) angle))) |
(fma.f64 a (*.f64 (*.f64 angle a) (PI.f64)) #s(literal 0 binary64)) |
(fma.f64 a (*.f64 (*.f64 angle (PI.f64)) a) (*.f64 #s(literal 0 binary64) (*.f64 (*.f64 a a) angle))) |
(fma.f64 a (*.f64 (*.f64 angle (PI.f64)) a) #s(literal 0 binary64)) |
(-.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) (/.f64 #s(literal 0 binary64) (pow.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) #s(literal 2 binary64)))) |
(-.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) (*.f64 (neg.f64 (*.f64 (neg.f64 angle) b)) #s(literal 0 binary64))) |
(-.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) (/.f64 #s(literal 0 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))) |
(-.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) #s(literal 0 binary64)) |
(+.f64 (*.f64 #s(literal 0 binary64) (*.f64 (*.f64 a a) angle)) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))) |
(+.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) (*.f64 #s(literal 0 binary64) (*.f64 (*.f64 a a) angle))) |
(+.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) #s(literal 0 binary64)) |
(+.f64 #s(literal 0 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))) |
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 (*.f64 (*.f64 a a) angle) #s(literal 1 binary64)))) |
(log.f64 (pow.f64 (pow.f64 (pow.f64 (exp.f64 (PI.f64)) a) (*.f64 angle a)) #s(literal 1 binary64))) |
(log.f64 (pow.f64 (pow.f64 (exp.f64 (PI.f64)) a) (*.f64 angle a))) |
(*.f64 (/.f64 (pow.f64 (-.f64 b a) #s(literal 2 binary64)) (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (fma.f64 (-.f64 b a) b (*.f64 a a))) |
(*.f64 #s(literal -1 binary64) (-.f64 b a)) |
(*.f64 (pow.f64 (-.f64 b a) #s(literal -1 binary64)) (pow.f64 (pow.f64 (pow.f64 (-.f64 b a) #s(literal 2 binary64)) #s(literal -1 binary64)) #s(literal -1 binary64))) |
(*.f64 (pow.f64 (-.f64 b a) #s(literal -1 binary64)) (pow.f64 (-.f64 b a) #s(literal 2 binary64))) |
(*.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (pow.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) #s(literal -1 binary64))) |
(*.f64 #s(literal 1 binary64) (-.f64 b a)) |
(*.f64 (pow.f64 (-.f64 b a) #s(literal 2 binary64)) (pow.f64 (-.f64 b a) #s(literal -1 binary64))) |
(*.f64 (-.f64 b a) #s(literal 1 binary64)) |
(pow.f64 (/.f64 (pow.f64 (-.f64 b a) #s(literal -1 binary64)) #s(literal 1 binary64)) #s(literal -1 binary64)) |
(pow.f64 (pow.f64 (-.f64 b a) #s(literal -1 binary64)) #s(literal -1 binary64)) |
(pow.f64 (-.f64 b a) #s(literal 1 binary64)) |
(/.f64 (neg.f64 (pow.f64 (-.f64 b a) #s(literal 3 binary64))) (pow.f64 (-.f64 b a) #s(literal 2 binary64))) |
(/.f64 (neg.f64 (neg.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))))) (neg.f64 (neg.f64 (fma.f64 (-.f64 b a) b (*.f64 a a))))) |
(/.f64 (neg.f64 (neg.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))))) (neg.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)))) |
(/.f64 (neg.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) #s(literal 1 binary64))) (neg.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)))) |
(/.f64 (neg.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (-.f64 b a))) (neg.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))))) |
(/.f64 (neg.f64 (-.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64)))) (neg.f64 (fma.f64 a a (fma.f64 b b (*.f64 b a))))) |
(/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) #s(literal 1 binary64)) (fma.f64 (-.f64 b a) b (*.f64 a a))) |
(/.f64 (-.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (fma.f64 a a (fma.f64 b b (*.f64 b a)))) |
(/.f64 (pow.f64 (-.f64 b a) #s(literal 3 binary64)) (pow.f64 (-.f64 b a) #s(literal 2 binary64))) |
(/.f64 (neg.f64 (pow.f64 (pow.f64 (-.f64 b a) #s(literal 2 binary64)) #s(literal 2 binary64))) (neg.f64 (pow.f64 (-.f64 b a) #s(literal 3 binary64)))) |
(/.f64 (neg.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64)))) (neg.f64 (*.f64 (fma.f64 (*.f64 a a) (pow.f64 (-.f64 b a) #s(literal 2 binary64)) (pow.f64 b #s(literal 4 binary64))) (-.f64 b a)))) |
(/.f64 (neg.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64)))) (neg.f64 (*.f64 (fma.f64 (*.f64 b b) (pow.f64 (-.f64 b a) #s(literal 2 binary64)) (pow.f64 a #s(literal 4 binary64))) (-.f64 b a)))) |
(/.f64 (neg.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (neg.f64 (fma.f64 b b (-.f64 (*.f64 a a) (*.f64 b (neg.f64 a)))))) |
(/.f64 (neg.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (neg.f64 (neg.f64 (fma.f64 (-.f64 b a) b (*.f64 a a))))) |
(/.f64 (neg.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (neg.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)))) |
(/.f64 (neg.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (fma.f64 (-.f64 b a) b (*.f64 a a))) |
(/.f64 (pow.f64 (pow.f64 (-.f64 b a) #s(literal 2 binary64)) #s(literal 2 binary64)) (pow.f64 (-.f64 b a) #s(literal 3 binary64))) |
(/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (-.f64 b a)) (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) |
(/.f64 #s(literal -1 binary64) (neg.f64 (/.f64 (pow.f64 (-.f64 b a) #s(literal -1 binary64)) #s(literal 1 binary64)))) |
(/.f64 #s(literal -1 binary64) (neg.f64 (pow.f64 (-.f64 b a) #s(literal -1 binary64)))) |
(/.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (fma.f64 b b (-.f64 (*.f64 a a) (*.f64 b (neg.f64 a))))) |
(/.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (neg.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)))) |
(/.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (fma.f64 (-.f64 b a) b (*.f64 a a))) |
(/.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) (*.f64 (fma.f64 (*.f64 a a) (pow.f64 (-.f64 b a) #s(literal 2 binary64)) (pow.f64 b #s(literal 4 binary64))) (-.f64 b a))) |
(/.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) (*.f64 (fma.f64 (*.f64 b b) (pow.f64 (-.f64 b a) #s(literal 2 binary64)) (pow.f64 a #s(literal 4 binary64))) (-.f64 b a))) |
(/.f64 #s(literal 1 binary64) (neg.f64 (neg.f64 (pow.f64 (-.f64 b a) #s(literal -1 binary64))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (pow.f64 (-.f64 b a) #s(literal -1 binary64)) #s(literal 1 binary64))) |
(/.f64 #s(literal 1 binary64) (pow.f64 (-.f64 b a) #s(literal -1 binary64))) |
(/.f64 (pow.f64 (-.f64 b a) #s(literal 2 binary64)) (neg.f64 (-.f64 b (neg.f64 a)))) |
(/.f64 (pow.f64 (-.f64 b a) #s(literal 2 binary64)) (-.f64 b (neg.f64 a))) |
(/.f64 (pow.f64 (-.f64 b a) #s(literal 2 binary64)) (-.f64 b a)) |
(neg.f64 (-.f64 b a)) |
(fma.f64 (neg.f64 (sqrt.f64 b)) (neg.f64 (sqrt.f64 b)) (neg.f64 a)) |
(fma.f64 (neg.f64 (sqrt.f64 b)) (neg.f64 (sqrt.f64 b)) a) |
(fma.f64 (neg.f64 (sqrt.f64 a)) (neg.f64 (sqrt.f64 a)) (neg.f64 b)) |
(fma.f64 (neg.f64 (sqrt.f64 a)) (neg.f64 (sqrt.f64 a)) b) |
(fma.f64 (fabs.f64 (sqrt.f64 b)) (fabs.f64 (sqrt.f64 b)) (neg.f64 a)) |
(fma.f64 (fabs.f64 (sqrt.f64 b)) (fabs.f64 (sqrt.f64 b)) a) |
(fma.f64 (fabs.f64 (sqrt.f64 a)) (fabs.f64 (sqrt.f64 a)) (neg.f64 b)) |
(fma.f64 (fabs.f64 (sqrt.f64 a)) (fabs.f64 (sqrt.f64 a)) b) |
(fma.f64 (sqrt.f64 (neg.f64 (neg.f64 b))) (sqrt.f64 (neg.f64 (neg.f64 b))) (neg.f64 a)) |
(fma.f64 (sqrt.f64 (neg.f64 (neg.f64 b))) (sqrt.f64 (neg.f64 (neg.f64 b))) a) |
(fma.f64 (sqrt.f64 (*.f64 (neg.f64 a) #s(literal -1 binary64))) (sqrt.f64 a) (neg.f64 b)) |
(fma.f64 (sqrt.f64 (*.f64 (neg.f64 a) #s(literal -1 binary64))) (sqrt.f64 a) b) |
(fma.f64 (sqrt.f64 (neg.f64 (neg.f64 a))) (sqrt.f64 (neg.f64 (neg.f64 a))) (neg.f64 b)) |
(fma.f64 (sqrt.f64 (neg.f64 (neg.f64 a))) (sqrt.f64 (neg.f64 (neg.f64 a))) b) |
(fma.f64 (sqrt.f64 #s(literal -1 binary64)) a (neg.f64 b)) |
(fma.f64 (sqrt.f64 #s(literal -1 binary64)) a b) |
(fma.f64 (sqrt.f64 (neg.f64 a)) (sqrt.f64 (neg.f64 a)) (neg.f64 b)) |
(fma.f64 (sqrt.f64 (neg.f64 a)) (sqrt.f64 (neg.f64 a)) b) |
(fma.f64 (sqrt.f64 (neg.f64 b)) (sqrt.f64 (neg.f64 b)) (neg.f64 a)) |
(fma.f64 (sqrt.f64 (neg.f64 b)) (sqrt.f64 (neg.f64 b)) a) |
(fma.f64 (pow.f64 (sqrt.f64 b) #s(literal 1 binary64)) (pow.f64 (sqrt.f64 b) #s(literal 1 binary64)) (neg.f64 a)) |
(fma.f64 (pow.f64 (sqrt.f64 b) #s(literal 1 binary64)) (pow.f64 (sqrt.f64 b) #s(literal 1 binary64)) a) |
(fma.f64 (pow.f64 (sqrt.f64 a) #s(literal 1 binary64)) (pow.f64 (sqrt.f64 a) #s(literal 1 binary64)) (neg.f64 b)) |
(fma.f64 (pow.f64 (sqrt.f64 a) #s(literal 1 binary64)) (pow.f64 (sqrt.f64 a) #s(literal 1 binary64)) b) |
(fma.f64 (sqrt.f64 a) (sqrt.f64 a) (neg.f64 b)) |
(fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) |
(fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a)) |
(fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) |
(fma.f64 #s(literal -1 binary64) b (neg.f64 (neg.f64 a))) |
(fma.f64 #s(literal -1 binary64) a b) |
(fma.f64 #s(literal 1 binary64) b (neg.f64 a)) |
(fma.f64 #s(literal 1 binary64) b a) |
(fma.f64 #s(literal 1 binary64) a (neg.f64 b)) |
(fma.f64 #s(literal 1 binary64) a b) |
(fma.f64 a #s(literal -1 binary64) b) |
(fma.f64 a #s(literal 1 binary64) (neg.f64 b)) |
(fma.f64 a #s(literal 1 binary64) b) |
(-.f64 (/.f64 (pow.f64 b #s(literal 6 binary64)) (*.f64 (fma.f64 (*.f64 a a) (pow.f64 (-.f64 b a) #s(literal 2 binary64)) (pow.f64 b #s(literal 4 binary64))) (-.f64 b a))) (/.f64 (pow.f64 a #s(literal 6 binary64)) (*.f64 (fma.f64 (*.f64 a a) (pow.f64 (-.f64 b a) #s(literal 2 binary64)) (pow.f64 b #s(literal 4 binary64))) (-.f64 b a)))) |
(-.f64 (/.f64 (pow.f64 b #s(literal 6 binary64)) (*.f64 (fma.f64 (*.f64 b b) (pow.f64 (-.f64 b a) #s(literal 2 binary64)) (pow.f64 a #s(literal 4 binary64))) (-.f64 b a))) (/.f64 (pow.f64 a #s(literal 6 binary64)) (*.f64 (fma.f64 (*.f64 b b) (pow.f64 (-.f64 b a) #s(literal 2 binary64)) (pow.f64 a #s(literal 4 binary64))) (-.f64 b a)))) |
(-.f64 (/.f64 (/.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (-.f64 b a) #s(literal 2 binary64))) (-.f64 b (neg.f64 a))) (/.f64 (/.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (-.f64 b a) #s(literal 2 binary64))) (-.f64 b (neg.f64 a)))) |
(-.f64 (/.f64 (/.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (-.f64 b a) #s(literal 2 binary64))) (-.f64 b (neg.f64 a))) (/.f64 (/.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (-.f64 b a) #s(literal 2 binary64))) (-.f64 b (neg.f64 a)))) |
(-.f64 (/.f64 (/.f64 (pow.f64 b #s(literal 6 binary64)) (fma.f64 (*.f64 a a) (pow.f64 (-.f64 b a) #s(literal 2 binary64)) (pow.f64 b #s(literal 4 binary64)))) (-.f64 b (neg.f64 a))) (/.f64 (/.f64 (pow.f64 a #s(literal 6 binary64)) (fma.f64 (*.f64 a a) (pow.f64 (-.f64 b a) #s(literal 2 binary64)) (pow.f64 b #s(literal 4 binary64)))) (-.f64 b (neg.f64 a)))) |
(-.f64 (/.f64 (*.f64 (-.f64 b a) a) (-.f64 b (neg.f64 a))) (/.f64 (*.f64 (neg.f64 b) (-.f64 b a)) (-.f64 b (neg.f64 a)))) |
(-.f64 (/.f64 (*.f64 (-.f64 b a) a) (-.f64 b (neg.f64 a))) (/.f64 (*.f64 (-.f64 b a) b) (-.f64 b (neg.f64 a)))) |
(-.f64 (/.f64 (*.f64 b b) (-.f64 b (neg.f64 a))) (/.f64 (*.f64 (neg.f64 (neg.f64 a)) a) (-.f64 b (neg.f64 a)))) |
(-.f64 (/.f64 (*.f64 b b) (-.f64 b (neg.f64 a))) (/.f64 (*.f64 a a) (-.f64 b (neg.f64 a)))) |
(-.f64 (/.f64 (*.f64 a a) (-.f64 b (neg.f64 a))) (/.f64 (*.f64 (neg.f64 (neg.f64 b)) (neg.f64 b)) (-.f64 b (neg.f64 a)))) |
(-.f64 (/.f64 (*.f64 a a) (-.f64 b (neg.f64 a))) (/.f64 (*.f64 (neg.f64 b) b) (-.f64 b (neg.f64 a)))) |
(-.f64 (/.f64 (/.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (-.f64 b a) #s(literal 2 binary64))) (-.f64 b a)) (/.f64 (/.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (-.f64 b a) #s(literal 2 binary64))) (-.f64 b a))) |
(-.f64 (/.f64 (/.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (-.f64 b a) #s(literal 2 binary64))) (-.f64 b a)) (/.f64 (/.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (-.f64 b a) #s(literal 2 binary64))) (-.f64 b a))) |
(-.f64 (/.f64 (/.f64 (pow.f64 b #s(literal 6 binary64)) (fma.f64 (*.f64 a a) (pow.f64 (-.f64 b a) #s(literal 2 binary64)) (pow.f64 b #s(literal 4 binary64)))) (-.f64 b a)) (/.f64 (/.f64 (pow.f64 a #s(literal 6 binary64)) (fma.f64 (*.f64 a a) (pow.f64 (-.f64 b a) #s(literal 2 binary64)) (pow.f64 b #s(literal 4 binary64)))) (-.f64 b a))) |
(-.f64 (/.f64 (pow.f64 a #s(literal 3 binary64)) (fma.f64 a a (fma.f64 b b (*.f64 b a)))) (/.f64 (pow.f64 b #s(literal 3 binary64)) (fma.f64 a a (fma.f64 b b (*.f64 b a))))) |
(-.f64 (/.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (-.f64 b a) #s(literal 3 binary64))) (/.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (-.f64 b a) #s(literal 3 binary64)))) |
(-.f64 (/.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (-.f64 b a) #s(literal 3 binary64))) (/.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (-.f64 b a) #s(literal 3 binary64)))) |
(-.f64 (/.f64 #s(literal 0 binary64) (-.f64 b a)) (-.f64 b a)) |
(-.f64 (+.f64 b #s(literal 0 binary64)) a) |
(-.f64 (/.f64 (*.f64 (-.f64 b a) a) (-.f64 b a)) (/.f64 (*.f64 (neg.f64 b) (-.f64 b a)) (-.f64 b a))) |
(-.f64 (/.f64 (*.f64 (-.f64 b a) a) (-.f64 b a)) (/.f64 (*.f64 (-.f64 b a) b) (-.f64 b a))) |
(-.f64 (/.f64 (pow.f64 b #s(literal 3 binary64)) (fma.f64 (-.f64 b a) b (*.f64 a a))) (/.f64 (pow.f64 a #s(literal 3 binary64)) (fma.f64 (-.f64 b a) b (*.f64 a a)))) |
(-.f64 (/.f64 (*.f64 b b) (-.f64 b a)) (/.f64 (*.f64 (neg.f64 (neg.f64 a)) a) (-.f64 b a))) |
(-.f64 (/.f64 (*.f64 b b) (-.f64 b a)) (/.f64 (*.f64 a a) (-.f64 b a))) |
(-.f64 (/.f64 (*.f64 a a) (-.f64 b a)) (/.f64 (*.f64 (neg.f64 (neg.f64 b)) (neg.f64 b)) (-.f64 b a))) |
(-.f64 (/.f64 (*.f64 a a) (-.f64 b a)) (/.f64 (*.f64 b b) (-.f64 b a))) |
(-.f64 #s(literal 0 binary64) (-.f64 b a)) |
(-.f64 b a) |
(-.f64 a b) |
(exp.f64 (*.f64 (log.f64 (pow.f64 (-.f64 b a) #s(literal -1 binary64))) #s(literal -1 binary64))) |
(+.f64 (/.f64 (*.f64 (-.f64 b a) a) (-.f64 b a)) (/.f64 (*.f64 (-.f64 b a) b) (-.f64 b a))) |
(+.f64 (/.f64 (pow.f64 a #s(literal 3 binary64)) (fma.f64 (-.f64 b a) b (*.f64 a a))) (/.f64 (pow.f64 b #s(literal 3 binary64)) (fma.f64 (-.f64 b a) b (*.f64 a a)))) |
(+.f64 (/.f64 (pow.f64 b #s(literal 3 binary64)) (fma.f64 (-.f64 b a) b (*.f64 a a))) (/.f64 (pow.f64 a #s(literal 3 binary64)) (fma.f64 (-.f64 b a) b (*.f64 a a)))) |
(+.f64 (/.f64 (*.f64 b b) (-.f64 b a)) (/.f64 (*.f64 a a) (-.f64 b a))) |
(+.f64 (/.f64 (*.f64 a a) (-.f64 b a)) (/.f64 (*.f64 b b) (-.f64 b a))) |
(+.f64 (neg.f64 b) (neg.f64 (neg.f64 a))) |
(+.f64 (neg.f64 a) b) |
(+.f64 b (neg.f64 a)) |
(+.f64 b a) |
(+.f64 a (neg.f64 b)) |
(+.f64 a b) |
(*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) |
(*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) |
(*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (-.f64 b a) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (pow.f64 (-.f64 b a) #s(literal 2 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a))) |
(*.f64 (*.f64 (*.f64 (pow.f64 (-.f64 b a) #s(literal 2 binary64)) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a))) |
(*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (pow.f64 (-.f64 b a) #s(literal 2 binary64)) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) |
(*.f64 (pow.f64 (-.f64 b a) #s(literal 2 binary64)) (*.f64 (pow.f64 (-.f64 b a) #s(literal -1 binary64)) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) |
(*.f64 (pow.f64 (-.f64 b a) #s(literal 2 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) |
(*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (-.f64 b a)) |
(*.f64 (-.f64 b a) (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) |
(*.f64 (-.f64 b a) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) |
(/.f64 (neg.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (neg.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)))) |
(/.f64 (neg.f64 (*.f64 (pow.f64 (-.f64 b a) #s(literal 2 binary64)) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (-.f64 b a)) |
(/.f64 (neg.f64 (*.f64 (*.f64 (pow.f64 (-.f64 b a) #s(literal 3 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (-.f64 b a)) |
(/.f64 (neg.f64 (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (neg.f64 (pow.f64 (-.f64 b a) #s(literal -1 binary64)))) |
(/.f64 (neg.f64 (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))))) (neg.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)))) |
(/.f64 (neg.f64 (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (pow.f64 (-.f64 b a) #s(literal 2 binary64)))) (-.f64 b a)) |
(/.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (pow.f64 (-.f64 b a) #s(literal 3 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))))) (-.f64 b a)) |
(/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (fma.f64 (-.f64 b a) b (*.f64 a a))) |
(/.f64 (*.f64 (pow.f64 (-.f64 b a) #s(literal 2 binary64)) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (-.f64 b a)) |
(/.f64 (*.f64 (*.f64 (pow.f64 (-.f64 b a) #s(literal 3 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (-.f64 b a)) |
(/.f64 (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (pow.f64 (-.f64 b a) #s(literal -1 binary64))) |
(/.f64 (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (fma.f64 (-.f64 b a) b (*.f64 a a))) |
(/.f64 (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (pow.f64 (-.f64 b a) #s(literal 2 binary64))) (-.f64 b a)) |
(/.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (pow.f64 (-.f64 b a) #s(literal 3 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (-.f64 b a)) |
(fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) b (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) a)) |
(fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) a (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) b)) |
(fma.f64 b (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 a (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) |
(fma.f64 a (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 b (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) |
(+.f64 (*.f64 b (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (*.f64 a (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) |
(+.f64 (*.f64 a (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (*.f64 b (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) |
(+.f64 (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) b) (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) a)) |
(+.f64 (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) a) (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) b)) |
(*.f64 (/.f64 (*.f64 (pow.f64 (-.f64 b a) #s(literal 3 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (fma.f64 (-.f64 b a) b (*.f64 a a))) |
(*.f64 (/.f64 (*.f64 (pow.f64 (-.f64 b a) #s(literal 3 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (pow.f64 (-.f64 b a) #s(literal 2 binary64))) (-.f64 b a)) |
(*.f64 (*.f64 (-.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) |
(*.f64 (*.f64 (pow.f64 (-.f64 b a) #s(literal 3 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (pow.f64 (-.f64 b a) #s(literal -1 binary64))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (pow.f64 (-.f64 b a) #s(literal 2 binary64))) #s(literal 2 binary64)) |
(*.f64 (*.f64 (*.f64 (pow.f64 (-.f64 b a) #s(literal 2 binary64)) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (pow.f64 (-.f64 b a) #s(literal 2 binary64)) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) |
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (-.f64 b a))) |
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (pow.f64 (-.f64 b a) #s(literal 2 binary64)) #s(literal 2 binary64))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64)) (-.f64 b a)) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (pow.f64 (-.f64 b a) #s(literal 2 binary64))) |
(*.f64 (pow.f64 (-.f64 b a) #s(literal 2 binary64)) (/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64)) (-.f64 b a))) |
(*.f64 (pow.f64 (-.f64 b a) #s(literal 2 binary64)) (*.f64 (pow.f64 (-.f64 b a) #s(literal -1 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64)))) |
(*.f64 (pow.f64 (-.f64 b a) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a))) |
(*.f64 (-.f64 b a) (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64)))) |
(*.f64 (-.f64 b a) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) (-.f64 b a))) |
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (pow.f64 (-.f64 b a) #s(literal 2 binary64)))) |
(pow.f64 (/.f64 (-.f64 b a) (*.f64 (pow.f64 (-.f64 b a) #s(literal 3 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) #s(literal -1 binary64)) |
(/.f64 (fma.f64 (pow.f64 (pow.f64 (-.f64 b a) #s(literal 2 binary64)) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (pow.f64 (pow.f64 (-.f64 b a) #s(literal 2 binary64)) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (pow.f64 (-.f64 b a) #s(literal 2 binary64))) |
(/.f64 (fma.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (fma.f64 (*.f64 a a) (pow.f64 (-.f64 b a) #s(literal 2 binary64)) (pow.f64 b #s(literal 4 binary64)))) |
(/.f64 (fma.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (fma.f64 (*.f64 b b) (pow.f64 (-.f64 b a) #s(literal 2 binary64)) (pow.f64 a #s(literal 4 binary64)))) |
(/.f64 (neg.f64 (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64)))) (neg.f64 (pow.f64 (-.f64 b a) #s(literal -1 binary64)))) |
(/.f64 (neg.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64)))) (neg.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)))) |
(/.f64 (neg.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64)) #s(literal 1 binary64))) (neg.f64 (pow.f64 (-.f64 b a) #s(literal -1 binary64)))) |
(/.f64 (neg.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64)) (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))))) (neg.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)))) |
(/.f64 (neg.f64 (neg.f64 (*.f64 (pow.f64 (-.f64 b a) #s(literal 3 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))))) (-.f64 b a)) |
(/.f64 (neg.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64))) (neg.f64 (pow.f64 (-.f64 b a) #s(literal -1 binary64)))) |
(/.f64 (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64))) (pow.f64 (-.f64 b a) #s(literal -1 binary64))) |
(/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64))) (fma.f64 (-.f64 b a) b (*.f64 a a))) |
(/.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64)) #s(literal 1 binary64)) (pow.f64 (-.f64 b a) #s(literal -1 binary64))) |
(/.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64)) (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (fma.f64 (-.f64 b a) b (*.f64 a a))) |
(/.f64 (neg.f64 (*.f64 (pow.f64 (-.f64 b a) #s(literal 3 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (-.f64 b a)) |
(/.f64 (*.f64 (pow.f64 (-.f64 b a) #s(literal 3 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (-.f64 b a)) |
(/.f64 #s(literal -1 binary64) (neg.f64 (/.f64 (-.f64 b a) (*.f64 (pow.f64 (-.f64 b a) #s(literal 3 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 b a) (*.f64 (pow.f64 (-.f64 b a) #s(literal 3 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))))) |
(/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64)) (pow.f64 (-.f64 b a) #s(literal -1 binary64))) |
(fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (pow.f64 (-.f64 b a) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (pow.f64 (-.f64 b a) #s(literal 2 binary64)))) |
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64)) b (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64)) a)) |
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64)) a (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64)) b)) |
(fma.f64 (pow.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (pow.f64 (-.f64 b a) #s(literal 2 binary64)))) |
(fma.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64)))) |
(fma.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64)))) |
(+.f64 (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64))) (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64)))) |
(+.f64 (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64))) (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64)))) |
(+.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64)) b) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64)) a)) |
(+.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64)) a) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64)) b)) |
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (pow.f64 (-.f64 b a) #s(literal 2 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (pow.f64 (-.f64 b a) #s(literal 2 binary64)))) |
(*.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) |
(*.f64 (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)) (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) angle)) |
(*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) |
(*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)) (PI.f64)) |
(*.f64 (neg.f64 (*.f64 (PI.f64) #s(literal -1/180 binary64))) angle) |
(*.f64 (neg.f64 (*.f64 angle (PI.f64))) #s(literal -1/180 binary64)) |
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) |
(*.f64 (*.f64 (PI.f64) #s(literal -1/180 binary64)) (neg.f64 angle)) |
(*.f64 #s(literal -1 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) |
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) |
(*.f64 #s(literal 1 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
(*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) #s(literal 1/180 binary64)) angle) (cbrt.f64 (PI.f64))) |
(*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) |
(*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (PI.f64)))) |
(*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) #s(literal 1/180 binary64)) angle)) |
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) |
(*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)) |
(*.f64 #s(literal -1/180 binary64) (neg.f64 (*.f64 angle (PI.f64)))) |
(pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))) #s(literal -1 binary64)) |
(/.f64 (neg.f64 (*.f64 (neg.f64 angle) (PI.f64))) #s(literal 180 binary64)) |
(/.f64 (neg.f64 (*.f64 (PI.f64) (neg.f64 angle))) #s(literal 180 binary64)) |
(/.f64 (neg.f64 (neg.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64)) |
(/.f64 (neg.f64 (*.f64 angle (PI.f64))) #s(literal -180 binary64)) |
(/.f64 (*.f64 (neg.f64 angle) (PI.f64)) #s(literal -180 binary64)) |
(/.f64 (*.f64 (PI.f64) (neg.f64 angle)) #s(literal -180 binary64)) |
(/.f64 (neg.f64 (PI.f64)) (neg.f64 (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 1 binary64)))) |
(/.f64 (neg.f64 (PI.f64)) (neg.f64 (*.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)))) |
(/.f64 (neg.f64 (PI.f64)) (neg.f64 (/.f64 #s(literal 180 binary64) angle))) |
(/.f64 #s(literal -1 binary64) (neg.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))) |
(/.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) #s(literal 1 binary64)) |
(/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)) #s(literal -1 binary64)) |
(/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) |
(/.f64 (PI.f64) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 1 binary64))) |
(/.f64 (PI.f64) (*.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))) |
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) |
(neg.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) |
(fma.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/180 binary64) angle))) |
(fma.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)) (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) angle) (*.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/180 binary64) angle))) |
(fma.f64 (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)) (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) angle) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)) (*.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/180 binary64) angle))) |
(fma.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)) (PI.f64) (*.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/180 binary64) angle))) |
(fma.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (neg.f64 (*.f64 (PI.f64) #s(literal -1/180 binary64))) angle (*.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/180 binary64) angle))) |
(fma.f64 (neg.f64 (*.f64 (PI.f64) #s(literal -1/180 binary64))) angle (*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (neg.f64 (*.f64 angle (PI.f64))) #s(literal -1/180 binary64) (*.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/180 binary64) angle))) |
(fma.f64 (neg.f64 (*.f64 angle (PI.f64))) #s(literal -1/180 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (*.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/180 binary64) angle))) |
(fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (*.f64 (PI.f64) #s(literal -1/180 binary64)) (neg.f64 angle) (*.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/180 binary64) angle))) |
(fma.f64 (*.f64 (PI.f64) #s(literal -1/180 binary64)) (neg.f64 angle) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 #s(literal -1 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)) (*.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/180 binary64) angle))) |
(fma.f64 #s(literal -1 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)) (*.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/180 binary64) angle))) |
(fma.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 #s(literal 1 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (*.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/180 binary64) angle))) |
(fma.f64 #s(literal 1 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) #s(literal 1 binary64) (*.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/180 binary64) angle))) |
(fma.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) #s(literal 1 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) #s(literal 1/180 binary64)) angle) (cbrt.f64 (PI.f64)) (*.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/180 binary64) angle))) |
(fma.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) #s(literal 1/180 binary64)) angle) (cbrt.f64 (PI.f64)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)) (*.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/180 binary64) angle))) |
(fma.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (PI.f64))) (*.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/180 binary64) angle))) |
(fma.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (PI.f64))) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) #s(literal 1/180 binary64)) angle) (*.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/180 binary64) angle))) |
(fma.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) #s(literal 1/180 binary64)) angle) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
(fma.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 0 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
(fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/180 binary64) angle))) |
(fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/180 binary64) angle))) |
(fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64) (*.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/180 binary64) angle))) |
(fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)) (*.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/180 binary64) angle))) |
(fma.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/180 binary64) angle))) |
(fma.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) (*.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/180 binary64) angle))) |
(fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 #s(literal -1/180 binary64) (neg.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/180 binary64) angle))) |
(fma.f64 #s(literal -1/180 binary64) (neg.f64 (*.f64 angle (PI.f64))) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 0 binary64))) |
(-.f64 (/.f64 #s(literal 0 binary64) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 1 binary64))) (/.f64 (neg.f64 (PI.f64)) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 1 binary64)))) |
(-.f64 (/.f64 #s(literal 0 binary64) (*.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))) (/.f64 (neg.f64 (PI.f64)) (*.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)))) |
(-.f64 (/.f64 #s(literal 0 binary64) (/.f64 #s(literal 180 binary64) angle)) (/.f64 (neg.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) angle))) |
(-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (/.f64 #s(literal 0 binary64) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 1 binary64)))) |
(-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (/.f64 #s(literal 0 binary64) (*.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)))) |
(-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (/.f64 #s(literal 0 binary64) (/.f64 #s(literal 180 binary64) angle))) |
(-.f64 #s(literal 0 binary64) (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)) #s(literal 1 binary64))) |
(-.f64 #s(literal 0 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) |
(+.f64 (*.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/180 binary64) angle)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
(+.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 0 binary64)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
(+.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (*.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/180 binary64) angle))) |
(+.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 0 binary64))) |
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)))) |
(log.f64 (pow.f64 (pow.f64 (pow.f64 (exp.f64 (PI.f64)) #s(literal 1/180 binary64)) angle) #s(literal 1 binary64))) |
(log.f64 (pow.f64 (pow.f64 (exp.f64 (PI.f64)) #s(literal 1/180 binary64)) angle)) |
(fma.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64))) |
(fma.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) |
(fma.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) |
(fma.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) |
(fma.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) |
(fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64))) |
(sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) |
(sin.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) |
(-.f64 (*.f64 (cos.f64 (*.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/180 binary64) angle))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/180 binary64) angle))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) |
(-.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 0 binary64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 0 binary64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) |
(-.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (sin.f64 (*.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/180 binary64) angle))))) |
(-.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 0 binary64)))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 0 binary64))))) |
(cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) |
(+.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) |
(+.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) |
(+.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) |
(+.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) |
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64))) |
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64))) |
(*.f64 (*.f64 #s(approx (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle))))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 #s(literal -2 binary64) a))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (-.f64 b a)) |
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) #s(approx (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle))))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 #s(literal -2 binary64) a)))) |
(*.f64 (*.f64 #s(approx (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle))))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 #s(literal -2 binary64) a))) (-.f64 b a)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) |
(*.f64 #s(approx (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle))))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 #s(literal -2 binary64) a))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a))) |
(*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 #s(approx (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle))))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 #s(literal -2 binary64) a))) (-.f64 b a))) |
(*.f64 (-.f64 b a) (*.f64 #s(approx (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle))))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 #s(literal -2 binary64) a))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) |
(/.f64 (neg.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (*.f64 #s(approx (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle))))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 #s(literal -2 binary64) a))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (neg.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)))) |
(/.f64 (neg.f64 (*.f64 (pow.f64 (-.f64 b a) #s(literal 2 binary64)) (*.f64 #s(approx (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle))))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 #s(literal -2 binary64) a))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (-.f64 b a)) |
(/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (*.f64 #s(approx (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle))))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 #s(literal -2 binary64) a))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (fma.f64 (-.f64 b a) b (*.f64 a a))) |
(/.f64 (*.f64 (pow.f64 (-.f64 b a) #s(literal 2 binary64)) (*.f64 #s(approx (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle))))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 #s(literal -2 binary64) a))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (-.f64 b a)) |
(*.f64 #s(approx (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle))))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 #s(literal -2 binary64) a))) (-.f64 b a)) |
(*.f64 (-.f64 b a) #s(approx (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle))))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 #s(literal -2 binary64) a)))) |
(/.f64 (neg.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) #s(approx (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle))))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 #s(literal -2 binary64) a))))) (neg.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)))) |
(/.f64 (neg.f64 (*.f64 (pow.f64 (-.f64 b a) #s(literal 2 binary64)) #s(approx (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle))))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 #s(literal -2 binary64) a))))) (-.f64 b a)) |
(/.f64 (neg.f64 (*.f64 #s(approx (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle))))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 #s(literal -2 binary64) a))) (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))))) (neg.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)))) |
(/.f64 (neg.f64 (*.f64 #s(approx (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle))))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 #s(literal -2 binary64) a))) (pow.f64 (-.f64 b a) #s(literal 2 binary64)))) (-.f64 b a)) |
(/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) #s(approx (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle))))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 #s(literal -2 binary64) a)))) (fma.f64 (-.f64 b a) b (*.f64 a a))) |
(/.f64 (*.f64 (pow.f64 (-.f64 b a) #s(literal 2 binary64)) #s(approx (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle))))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 #s(literal -2 binary64) a)))) (-.f64 b a)) |
(/.f64 (*.f64 #s(approx (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle))))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 #s(literal -2 binary64) a))) (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (fma.f64 (-.f64 b a) b (*.f64 a a))) |
(/.f64 (*.f64 #s(approx (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle))))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 #s(literal -2 binary64) a))) (pow.f64 (-.f64 b a) #s(literal 2 binary64))) (-.f64 b a)) |
(fma.f64 #s(approx (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle))))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 #s(literal -2 binary64) a))) b (*.f64 #s(approx (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle))))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 #s(literal -2 binary64) a))) a)) |
(fma.f64 #s(approx (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle))))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 #s(literal -2 binary64) a))) a (*.f64 #s(approx (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle))))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 #s(literal -2 binary64) a))) b)) |
(fma.f64 b #s(approx (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle))))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 #s(literal -2 binary64) a))) (*.f64 a #s(approx (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle))))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 #s(literal -2 binary64) a))))) |
(fma.f64 a #s(approx (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle))))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 #s(literal -2 binary64) a))) (*.f64 b #s(approx (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle))))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 #s(literal -2 binary64) a))))) |
(+.f64 (*.f64 b #s(approx (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle))))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 #s(literal -2 binary64) a)))) (*.f64 a #s(approx (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle))))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 #s(literal -2 binary64) a))))) |
(+.f64 (*.f64 a #s(approx (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle))))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 #s(literal -2 binary64) a)))) (*.f64 b #s(approx (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle))))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 #s(literal -2 binary64) a))))) |
(+.f64 (*.f64 #s(approx (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle))))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 #s(literal -2 binary64) a))) b) (*.f64 #s(approx (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle))))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 #s(literal -2 binary64) a))) a)) |
(+.f64 (*.f64 #s(approx (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle))))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 #s(literal -2 binary64) a))) a) (*.f64 #s(approx (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle))))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 #s(literal -2 binary64) a))) b)) |
(neg.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) |
(fma.f64 (sin.f64 (*.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/180 binary64) angle))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (cos.f64 (*.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/180 binary64) angle))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) |
(fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 0 binary64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 0 binary64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) |
(fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (sin.f64 (*.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/180 binary64) angle))))) |
(fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 0 binary64))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 0 binary64))))) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
(-.f64 (*.f64 (sin.f64 #s(literal 0 binary64)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) |
(+.f64 (*.f64 (sin.f64 (*.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/180 binary64) angle))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (cos.f64 (*.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/180 binary64) angle))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) |
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 0 binary64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 0 binary64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) |
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (sin.f64 (*.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/180 binary64) angle))))) |
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 0 binary64)))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 0 binary64))))) |
(*.f64 (neg.f64 (neg.f64 (sqrt.f64 (PI.f64)))) (neg.f64 (neg.f64 (sqrt.f64 (PI.f64))))) |
(*.f64 (sqrt.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 5 binary64))) (pow.f64 (PI.f64) #s(literal 1/6 binary64))) |
(*.f64 (sqrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (pow.f64 (PI.f64) #s(literal 1/4 binary64))) |
(*.f64 (sqrt.f64 (neg.f64 (PI.f64))) (sqrt.f64 (neg.f64 (PI.f64)))) |
(*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 5/2 binary64))) (pow.f64 (PI.f64) #s(literal 1/6 binary64))) |
(*.f64 (cbrt.f64 (pow.f64 (*.f64 (PI.f64) (cbrt.f64 (PI.f64))) #s(literal 2 binary64))) (cbrt.f64 (cbrt.f64 (PI.f64)))) |
(*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) |
(*.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 5/2 binary64)) #s(literal 1/3 binary64)) (pow.f64 (PI.f64) #s(literal 1/6 binary64))) |
(*.f64 (pow.f64 (pow.f64 (*.f64 (PI.f64) (cbrt.f64 (PI.f64))) #s(literal 2 binary64)) #s(literal 1/3 binary64)) (cbrt.f64 (cbrt.f64 (PI.f64)))) |
(*.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)) #s(literal 1/3 binary64)) (pow.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)) #s(literal 1/3 binary64))) |
(*.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) #s(literal 3 binary64)) (pow.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) #s(literal 3 binary64))) |
(*.f64 (pow.f64 (cbrt.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (cbrt.f64 (PI.f64))) #s(literal 3 binary64))) |
(*.f64 (pow.f64 (neg.f64 (sqrt.f64 (PI.f64))) #s(literal 1 binary64)) (pow.f64 (neg.f64 (sqrt.f64 (PI.f64))) #s(literal 1 binary64))) |
(*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (neg.f64 (sqrt.f64 (PI.f64)))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (sqrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) |
(*.f64 #s(literal -1 binary64) (pow.f64 (neg.f64 (PI.f64)) #s(literal 1 binary64))) |
(*.f64 #s(literal -1 binary64) (neg.f64 (PI.f64))) |
(*.f64 (sqrt.f64 (PI.f64)) (log.f64 (exp.f64 (sqrt.f64 (PI.f64))))) |
(*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) |
(*.f64 #s(literal 1 binary64) (PI.f64)) |
(*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (cbrt.f64 (PI.f64))) |
(*.f64 (cbrt.f64 (PI.f64)) (log.f64 (exp.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))))) |
(*.f64 (cbrt.f64 (PI.f64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) |
(*.f64 (PI.f64) (log.f64 (E.f64))) |
(*.f64 (PI.f64) #s(literal 1 binary64)) |
(pow.f64 (pow.f64 (PI.f64) #s(literal -1 binary64)) #s(literal -1 binary64)) |
(pow.f64 (neg.f64 (sqrt.f64 (PI.f64))) #s(literal 2 binary64)) |
(pow.f64 (E.f64) (log.f64 (PI.f64))) |
(pow.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal 1/3 binary64)) |
(pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/2 binary64)) |
(pow.f64 (cbrt.f64 (PI.f64)) #s(literal 3 binary64)) |
(pow.f64 (PI.f64) #s(literal 1 binary64)) |
(/.f64 (neg.f64 (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) (PI.f64)))) (PI.f64)) |
(/.f64 (neg.f64 (-.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal 0 binary64))) (neg.f64 (*.f64 (PI.f64) (PI.f64)))) |
(/.f64 (neg.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) (neg.f64 (*.f64 (PI.f64) (PI.f64)))) |
(/.f64 (fabs.f64 (-.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal 0 binary64))) (*.f64 (PI.f64) (PI.f64))) |
(/.f64 (neg.f64 (*.f64 (PI.f64) (PI.f64))) (neg.f64 (PI.f64))) |
(/.f64 (pow.f64 (neg.f64 (PI.f64)) #s(literal 3 binary64)) (*.f64 (PI.f64) (neg.f64 (PI.f64)))) |
(/.f64 (pow.f64 (neg.f64 (PI.f64)) #s(literal 3 binary64)) (*.f64 (neg.f64 (PI.f64)) (PI.f64))) |
(/.f64 (*.f64 (PI.f64) (neg.f64 (PI.f64))) (neg.f64 (PI.f64))) |
(/.f64 (*.f64 (neg.f64 (PI.f64)) (PI.f64)) (neg.f64 (PI.f64))) |
(/.f64 (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) (PI.f64))) (neg.f64 (PI.f64))) |
(/.f64 (-.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal 0 binary64)) (*.f64 (PI.f64) (PI.f64))) |
(/.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (PI.f64) (PI.f64))) |
(/.f64 (neg.f64 (PI.f64)) #s(literal -1 binary64)) |
(/.f64 #s(literal -1 binary64) (neg.f64 (pow.f64 (PI.f64) #s(literal -1 binary64)))) |
(/.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) |
(/.f64 #s(literal 1 binary64) (fabs.f64 (pow.f64 (PI.f64) #s(literal -1 binary64)))) |
(/.f64 #s(literal 1 binary64) (pow.f64 (PI.f64) #s(literal -1 binary64))) |
(/.f64 (PI.f64) #s(literal 1 binary64)) |
(neg.f64 (neg.f64 (PI.f64))) |
(fma.f64 (neg.f64 (neg.f64 (sqrt.f64 (PI.f64)))) (neg.f64 (neg.f64 (sqrt.f64 (PI.f64)))) #s(literal 0 binary64)) |
(fma.f64 (sqrt.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 5 binary64))) (pow.f64 (PI.f64) #s(literal 1/6 binary64)) #s(literal 0 binary64)) |
(fma.f64 (sqrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (pow.f64 (PI.f64) #s(literal 1/4 binary64)) #s(literal 0 binary64)) |
(fma.f64 (sqrt.f64 (neg.f64 (PI.f64))) (sqrt.f64 (neg.f64 (PI.f64))) #s(literal 0 binary64)) |
(fma.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 5/2 binary64))) (pow.f64 (PI.f64) #s(literal 1/6 binary64)) #s(literal 0 binary64)) |
(fma.f64 (cbrt.f64 (pow.f64 (*.f64 (PI.f64) (cbrt.f64 (PI.f64))) #s(literal 2 binary64))) (cbrt.f64 (cbrt.f64 (PI.f64))) #s(literal 0 binary64)) |
(fma.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) #s(literal 0 binary64)) |
(fma.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 5/2 binary64)) #s(literal 1/3 binary64)) (pow.f64 (PI.f64) #s(literal 1/6 binary64)) #s(literal 0 binary64)) |
(fma.f64 (pow.f64 (pow.f64 (*.f64 (PI.f64) (cbrt.f64 (PI.f64))) #s(literal 2 binary64)) #s(literal 1/3 binary64)) (cbrt.f64 (cbrt.f64 (PI.f64))) #s(literal 0 binary64)) |
(fma.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)) #s(literal 1/3 binary64)) (pow.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)) #s(literal 1/3 binary64)) #s(literal 0 binary64)) |
(fma.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) #s(literal 3 binary64)) (pow.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) #s(literal 3 binary64)) #s(literal 0 binary64)) |
(fma.f64 (pow.f64 (cbrt.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (cbrt.f64 (PI.f64))) #s(literal 3 binary64)) #s(literal 0 binary64)) |
(fma.f64 (pow.f64 (neg.f64 (sqrt.f64 (PI.f64))) #s(literal 1 binary64)) (pow.f64 (neg.f64 (sqrt.f64 (PI.f64))) #s(literal 1 binary64)) #s(literal 0 binary64)) |
(fma.f64 (neg.f64 (sqrt.f64 (PI.f64))) (neg.f64 (sqrt.f64 (PI.f64))) #s(literal 0 binary64)) |
(fma.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (sqrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) #s(literal 0 binary64)) |
(fma.f64 #s(literal -1 binary64) (pow.f64 (neg.f64 (PI.f64)) #s(literal 1 binary64)) #s(literal 0 binary64)) |
(fma.f64 #s(literal -1 binary64) (neg.f64 (PI.f64)) #s(literal 0 binary64)) |
(fma.f64 (sqrt.f64 (PI.f64)) (log.f64 (exp.f64 (sqrt.f64 (PI.f64)))) #s(literal 0 binary64)) |
(fma.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)) #s(literal 0 binary64)) |
(fma.f64 #s(literal 1 binary64) (PI.f64) #s(literal 0 binary64)) |
(fma.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (cbrt.f64 (PI.f64)) #s(literal 0 binary64)) |
(fma.f64 (cbrt.f64 (PI.f64)) (log.f64 (exp.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)))) #s(literal 0 binary64)) |
(fma.f64 (cbrt.f64 (PI.f64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) #s(literal 0 binary64)) |
(fma.f64 (PI.f64) (log.f64 (E.f64)) #s(literal 0 binary64)) |
(fma.f64 (PI.f64) #s(literal 1 binary64) #s(literal 0 binary64)) |
(cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) |
(sqrt.f64 (*.f64 (PI.f64) (PI.f64))) |
(-.f64 (/.f64 #s(literal 0 binary64) (neg.f64 (PI.f64))) (/.f64 (*.f64 (PI.f64) (PI.f64)) (neg.f64 (PI.f64)))) |
(-.f64 #s(literal 0 binary64) (neg.f64 (PI.f64))) |
(-.f64 (PI.f64) (/.f64 #s(literal 0 binary64) (*.f64 (PI.f64) (PI.f64)))) |
(-.f64 (PI.f64) (/.f64 #s(literal 0 binary64) (PI.f64))) |
(-.f64 (PI.f64) #s(literal 0 binary64)) |
(fabs.f64 (neg.f64 (PI.f64))) |
(fabs.f64 (PI.f64)) |
(exp.f64 (-.f64 (*.f64 (log.f64 (PI.f64)) #s(literal 2 binary64)) (log.f64 (PI.f64)))) |
(exp.f64 (/.f64 (log.f64 (*.f64 (PI.f64) (PI.f64))) #s(literal 2 binary64))) |
(exp.f64 (/.f64 (*.f64 (log.f64 (PI.f64)) #s(literal 2 binary64)) #s(literal 2 binary64))) |
(exp.f64 (*.f64 (log.f64 (sqrt.f64 (PI.f64))) #s(literal 2 binary64))) |
(exp.f64 (*.f64 (log.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) #s(literal 1/3 binary64))) |
(exp.f64 (*.f64 (log.f64 (cbrt.f64 (PI.f64))) #s(literal 3 binary64))) |
(exp.f64 (log.f64 (PI.f64))) |
(+.f64 (cosh.f64 (log.f64 (PI.f64))) (sinh.f64 (log.f64 (PI.f64)))) |
(+.f64 #s(literal 0 binary64) (PI.f64)) |
(+.f64 (PI.f64) #s(literal 0 binary64)) |
(log.f64 (exp.f64 (PI.f64))) |
(PI.f64) |
(*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) |
(*.f64 (neg.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle) |
(*.f64 (neg.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) #s(literal 1/180 binary64)) angle)) (cbrt.f64 (PI.f64))) |
(*.f64 (neg.f64 (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)) |
(*.f64 (neg.f64 (*.f64 angle (PI.f64))) #s(literal 1/180 binary64)) |
(*.f64 (neg.f64 (cbrt.f64 (PI.f64))) (*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) #s(literal 1/180 binary64)) angle)) |
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (neg.f64 angle)) |
(*.f64 (*.f64 (PI.f64) #s(literal -1/180 binary64)) angle) |
(*.f64 (neg.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)) |
(*.f64 #s(literal -1 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
(*.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) #s(literal 1/180 binary64)) angle) (neg.f64 (cbrt.f64 (PI.f64)))) |
(*.f64 (cbrt.f64 (PI.f64)) (neg.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) #s(literal 1/180 binary64)) angle))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (neg.f64 (PI.f64))) |
(*.f64 #s(literal 1/180 binary64) (neg.f64 (*.f64 angle (PI.f64)))) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)) |
(*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))) |
(*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))) |
(*.f64 (PI.f64) (neg.f64 (*.f64 #s(literal 1/180 binary64) angle))) |
(*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))) |
(/.f64 (neg.f64 (neg.f64 (*.f64 angle (PI.f64)))) #s(literal -180 binary64)) |
(/.f64 (neg.f64 (*.f64 angle (PI.f64))) #s(literal 180 binary64)) |
(/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)) |
(neg.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
(-.f64 #s(literal 0 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 #s(literal -1/180 binary64) angle))) |
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (neg.f64 (*.f64 #s(literal 1/180 binary64) angle)))) |
(log.f64 (pow.f64 (pow.f64 (pow.f64 (exp.f64 (PI.f64)) #s(literal 1/180 binary64)) angle) #s(literal -1 binary64))) |
(log.f64 (pow.f64 (exp.f64 (neg.f64 (PI.f64))) (*.f64 #s(literal 1/180 binary64) angle))) |
(log.f64 (pow.f64 (pow.f64 (exp.f64 (PI.f64)) #s(literal -1/180 binary64)) angle)) |
(log.f64 (pow.f64 (pow.f64 (exp.f64 (PI.f64)) angle) #s(literal -1/180 binary64))) |
(log.f64 (/.f64 #s(literal 1 binary64) (pow.f64 (pow.f64 (exp.f64 (PI.f64)) #s(literal 1/180 binary64)) angle))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) angle) (PI.f64)) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (PI.f64)) angle) |
(*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64)) |
(*.f64 angle (*.f64 #s(literal -1/90 binary64) (PI.f64))) |
(*.f64 (PI.f64) (*.f64 angle #s(literal -1/90 binary64))) |
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 #s(literal -1/90 binary64) angle))) |
(log.f64 (pow.f64 (pow.f64 (exp.f64 (PI.f64)) angle) #s(literal -1/90 binary64))) |
(log.f64 (pow.f64 (pow.f64 (exp.f64 (PI.f64)) #s(literal -1/90 binary64)) angle)) |
#s(approx (* (* (* 1/90 angle) (PI)) (* (+ a b) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) #s(literal -1/90 binary64))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ a b) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) #s(literal -1/90 binary64)))) |
(neg.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) |
(fma.f64 (sin.f64 (*.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/180 binary64) angle))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (cos.f64 (*.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/180 binary64) angle))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) |
(fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 0 binary64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 0 binary64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) |
(fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (sin.f64 (*.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/180 binary64) angle))))) |
(fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 0 binary64))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 0 binary64))))) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
(-.f64 (*.f64 (sin.f64 #s(literal 0 binary64)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) |
(+.f64 (*.f64 (sin.f64 (*.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/180 binary64) angle))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (cos.f64 (*.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/180 binary64) angle))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) |
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 0 binary64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 0 binary64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) |
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (sin.f64 (*.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/180 binary64) angle))))) |
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 0 binary64)))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 0 binary64))))) |
#s(approx (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle))))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 #s(literal -2 binary64) a))) |
(neg.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) |
(fma.f64 (sin.f64 (*.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/180 binary64) angle))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (cos.f64 (*.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/180 binary64) angle))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) |
(fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 0 binary64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 0 binary64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) |
(fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (sin.f64 (*.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/180 binary64) angle))))) |
(fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 0 binary64))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 0 binary64))))) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
(-.f64 (*.f64 (sin.f64 #s(literal 0 binary64)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) |
(+.f64 (*.f64 (sin.f64 (*.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/180 binary64) angle))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (cos.f64 (*.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/180 binary64) angle))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) |
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 0 binary64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 0 binary64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) |
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (sin.f64 (*.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/180 binary64) angle))))) |
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 0 binary64)))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 0 binary64))))) |
(*.f64 (neg.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64))) (neg.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)))) |
(*.f64 (fabs.f64 (cbrt.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)))) (fabs.f64 (cbrt.f64 (cbrt.f64 (PI.f64))))) |
(*.f64 (sqrt.f64 (neg.f64 (cbrt.f64 (PI.f64)))) (sqrt.f64 (neg.f64 (cbrt.f64 (PI.f64))))) |
(*.f64 (cbrt.f64 (neg.f64 (sqrt.f64 (PI.f64)))) (cbrt.f64 (neg.f64 (sqrt.f64 (PI.f64))))) |
(*.f64 (cbrt.f64 #s(literal -1 binary64)) (cbrt.f64 (neg.f64 (PI.f64)))) |
(*.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) #s(literal 1 binary64)) (pow.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) #s(literal 1 binary64))) |
(*.f64 (pow.f64 (cbrt.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) #s(literal 1 binary64)) (pow.f64 (cbrt.f64 (cbrt.f64 (PI.f64))) #s(literal 1 binary64))) |
(*.f64 (pow.f64 (neg.f64 (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (pow.f64 (neg.f64 (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64))) |
(*.f64 (pow.f64 #s(literal -1 binary64) #s(literal 1/3 binary64)) (pow.f64 (neg.f64 (PI.f64)) #s(literal 1/3 binary64))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (pow.f64 (PI.f64) #s(literal 1/6 binary64))) |
(*.f64 (cbrt.f64 (cbrt.f64 (PI.f64))) (cbrt.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)))) |
(*.f64 (cbrt.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (cbrt.f64 (PI.f64)))) |
(*.f64 #s(literal 1 binary64) (cbrt.f64 (PI.f64))) |
(*.f64 (cbrt.f64 (PI.f64)) #s(literal 1 binary64)) |
(pow.f64 (exp.f64 #s(literal 1/3 binary64)) (log.f64 (PI.f64))) |
(pow.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) #s(literal 2 binary64)) |
(pow.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal 1/9 binary64)) |
(pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2/3 binary64)) |
(pow.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/6 binary64)) |
(pow.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) #s(literal 1/2 binary64)) |
(pow.f64 (cbrt.f64 (PI.f64)) #s(literal 1 binary64)) |
(pow.f64 (PI.f64) #s(literal 1/3 binary64)) |
(/.f64 (cbrt.f64 (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (neg.f64 (PI.f64)))) |
(/.f64 (cbrt.f64 (-.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal 0 binary64))) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) |
(/.f64 (cbrt.f64 (neg.f64 (PI.f64))) (cbrt.f64 #s(literal -1 binary64))) |
(/.f64 (neg.f64 (cbrt.f64 (PI.f64))) #s(literal -1 binary64)) |
(/.f64 #s(literal 1 binary64) (cbrt.f64 (pow.f64 (PI.f64) #s(literal -1 binary64)))) |
(/.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (cbrt.f64 (PI.f64))) |
(/.f64 (cbrt.f64 (PI.f64)) #s(literal 1 binary64)) |
(/.f64 (PI.f64) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) |
(cbrt.f64 (PI.f64)) |
(sqrt.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) |
(fabs.f64 (neg.f64 (cbrt.f64 (PI.f64)))) |
(fabs.f64 (cbrt.f64 (PI.f64))) |
(exp.f64 (/.f64 (*.f64 #s(literal 2/3 binary64) (log.f64 (PI.f64))) #s(literal 2 binary64))) |
(exp.f64 (log.f64 (cbrt.f64 (PI.f64)))) |
(+.f64 (cosh.f64 (log.f64 (cbrt.f64 (PI.f64)))) (sinh.f64 (log.f64 (cbrt.f64 (PI.f64))))) |
Compiled 86 802 to 8 893 computations (89.8% saved)
135 alts after pruning (132 fresh and 3 done)
| Pruned | Kept | Total | |
|---|---|---|---|
| New | 1 913 | 47 | 1 960 |
| Fresh | 33 | 85 | 118 |
| Picked | 3 | 2 | 5 |
| Done | 1 | 1 | 2 |
| Total | 1 950 | 135 | 2 085 |
| Status | Accuracy | Program |
|---|---|---|
| 58.5% | (/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) (-.f64 b a)) | |
| 59.5% | (/.f64 (*.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) #s(literal 2 binary64)) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))) (/.f64 #s(literal -1 binary64) (*.f64 (-.f64 b a) (+.f64 a b)))) | |
| 60.6% | (/.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (/.f64 (pow.f64 (+.f64 a b) #s(literal -1 binary64)) (-.f64 b a))) | |
| 41.4% | (/.f64 (neg.f64 (*.f64 (pow.f64 (-.f64 b a) #s(literal 2 binary64)) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (-.f64 b a)) | |
| 60.3% | (/.f64 (neg.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) (/.f64 #s(literal -1 binary64) (*.f64 (-.f64 b a) (+.f64 a b)))) | |
| 72.6% | (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) | |
| 72.6% | (*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) | |
| 61.7% | (*.f64 (/.f64 (pow.f64 (-.f64 b a) #s(literal 2 binary64)) (-.f64 b (neg.f64 a))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) | |
| 59.1% | (*.f64 (/.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -1 binary64) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) #s(literal 2 binary64)))) (/.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 b a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 12.6% | (*.f64 (/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (-.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 61.0% | (*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 b a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 60.3% | (*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 b a)))) (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (neg.f64 angle) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) | |
| 59.8% | (*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 b a)))) (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) | |
| 57.4% | (*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 b a)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) | |
| 60.6% | (*.f64 (/.f64 (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (/.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 #s(literal 180 binary64) angle)) #s(literal 2 binary64))) (cos.f64 (/.f64 (/.f64 (-.f64 (PI.f64) (PI.f64)) (/.f64 #s(literal 180 binary64) angle)) #s(literal 2 binary64))))) (/.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 b a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 70.4% | (*.f64 (/.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (pow.f64 (-.f64 b a) #s(literal -1 binary64))) (+.f64 a b)) | |
| 48.3% | (*.f64 (-.f64 b a) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) | |
| 48.4% | (*.f64 (-.f64 b a) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) | |
| 22.2% | (*.f64 (-.f64 b a) (*.f64 #s(approx (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle))))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 #s(literal -2 binary64) a))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) | |
| 46.2% | (*.f64 (-.f64 a b) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) | |
| 70.5% | (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) | |
| 71.2% | (*.f64 (+.f64 a b) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)))) | |
| 70.7% | (*.f64 (+.f64 a b) (*.f64 (sin.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) | |
| 70.0% | (*.f64 (+.f64 a b) (*.f64 (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) | |
| 69.6% | (*.f64 (+.f64 a b) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) angle))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) | |
| 71.7% | (*.f64 (+.f64 a b) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (cbrt.f64 (PI.f64)))))))) | |
| 69.7% | (*.f64 (+.f64 a b) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))))))) | |
| 69.2% | (*.f64 (+.f64 a b) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))))))))) | |
| 69.8% | (*.f64 (+.f64 a b) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)))))))) | |
| 64.8% | (*.f64 (+.f64 a b) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) #s(approx (sin (* (* 1/180 angle) (PI))) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))))) | |
| 70.5% | (*.f64 (+.f64 a b) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) #s(approx (sin (* (* 1/180 angle) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) | |
| 67.7% | (*.f64 (+.f64 a b) (*.f64 #s(approx (cos (* -1/180 (* (PI) angle))) #s(literal 1 binary64)) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) | |
| 64.9% | (*.f64 (+.f64 a b) #s(approx (* (cos (* -1/180 (* (PI) angle))) (* (* 2 (- b a)) (sin (* (* 1/180 angle) (PI))))) (*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (-.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 b a)) #s(literal -1/4374000 binary64)))) angle))) | |
| 65.4% | (*.f64 (+.f64 a b) #s(approx (* (cos (* -1/180 (* (PI) angle))) (* (* 2 (- b a)) (sin (* (* 1/180 angle) (PI))))) (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) angle) #s(literal 1/90 binary64)))) | |
| 45.7% | (*.f64 (+.f64 a b) #s(approx (* (cos (* -1/180 (* (PI) angle))) (* (* 2 (- b a)) (sin (* (* 1/180 angle) (PI))))) (*.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))))) | |
| 42.7% | (*.f64 (*.f64 (/.f64 (*.f64 (-.f64 b a) (-.f64 a b)) (-.f64 b a)) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 59.9% | (*.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 (-.f64 b a) (fma.f64 (neg.f64 a) a (*.f64 b b)))) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (*.f64 #s(literal 1/180 binary64) angle)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 61.3% | (*.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 (-.f64 b a) (*.f64 (-.f64 b a) (+.f64 a b)))) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 60.3% | (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) | |
| 17.6% | (*.f64 (*.f64 (+.f64 (/.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (fma.f64 a a (*.f64 b b)) (-.f64 b a))) (/.f64 (*.f64 (*.f64 (neg.f64 a) a) (*.f64 a a)) (*.f64 (fma.f64 a a (*.f64 b b)) (-.f64 b a)))) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 58.3% | (*.f64 (*.f64 (+.f64 b a) (/.f64 (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (+.f64 a b))) (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))))) | |
| 70.5% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (cbrt.f64 (PI.f64))) (*.f64 #s(literal 1/180 binary64) angle)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 69.5% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) (*.f64 #s(literal 1/180 binary64) angle)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 71.1% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/180 binary64) angle)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 69.4% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))))) | |
| 71.6% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) | |
| 71.9% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -1 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) | |
| 71.4% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (cos.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (/.f64 angle #s(literal 180 binary64))))) | |
| 71.0% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))))) | |
| 71.7% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (cos.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))))) | |
| 70.4% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (cos.f64 (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) (/.f64 angle #s(literal 180 binary64))))) | |
| 71.2% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) | |
| 68.2% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))))) | |
| 65.5% | (*.f64 (*.f64 (+.f64 b a) #s(approx (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle))))) (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) #s(literal 1/90 binary64)) angle))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) | |
| 45.9% | (*.f64 (*.f64 (+.f64 b a) #s(approx (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle))))) (*.f64 (*.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) | |
| 43.4% | (*.f64 (*.f64 (+.f64 b a) #s(approx (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle))))) (*.f64 (*.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))))) | |
| 43.0% | (*.f64 (*.f64 (+.f64 b a) #s(approx (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle))))) (*.f64 (*.f64 a #s(literal -2 binary64)) (sin.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (cbrt.f64 (PI.f64))) angle) #s(literal 1/180 binary64)))))) (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))))) | |
| 43.1% | (*.f64 (*.f64 (+.f64 b a) #s(approx (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle))))) (*.f64 (*.f64 a #s(literal -2 binary64)) (sin.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) angle) #s(literal 1/180 binary64)))))) (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))))) | |
| 45.2% | (*.f64 (*.f64 (+.f64 b a) #s(approx (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle))))) (*.f64 (*.f64 a #s(literal -2 binary64)) (sin.f64 (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) angle) #s(literal 1/180 binary64)))))) (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))))) | |
| 42.4% | (*.f64 (*.f64 (+.f64 b a) #s(approx (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle))))) (*.f64 (*.f64 a #s(literal -2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) | |
| 41.6% | (*.f64 (*.f64 (+.f64 b a) #s(approx (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle))))) (*.f64 (*.f64 a #s(literal -2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) | |
| 43.5% | (*.f64 (*.f64 (+.f64 b a) #s(approx (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle))))) (*.f64 (*.f64 a #s(literal -2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (/.f64 (cbrt.f64 (-.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal 0 binary64))) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))))) | |
| 46.3% | (*.f64 (*.f64 (+.f64 b a) #s(approx (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle))))) (*.f64 (*.f64 a #s(literal -2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (*.f64 (cbrt.f64 (neg.f64 (sqrt.f64 (PI.f64)))) (cbrt.f64 (neg.f64 (sqrt.f64 (PI.f64))))) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))))) | |
| ✓ | 43.3% | (*.f64 (*.f64 (+.f64 b a) #s(approx (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle))))) (*.f64 (*.f64 a #s(literal -2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))))) |
| 43.2% | (*.f64 (*.f64 (+.f64 b a) #s(approx (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle))))) (*.f64 (*.f64 a #s(literal -2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) | |
| 64.7% | (*.f64 (*.f64 (+.f64 b a) #s(approx (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle))))) (*.f64 (*.f64 #s(literal -2 binary64) (-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 a b)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) b))) (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))))) | |
| 59.9% | (*.f64 (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (/.f64 #s(literal 1 binary64) (-.f64 b a))) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (*.f64 #s(literal 1/180 binary64) angle)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 60.4% | (*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 #s(literal 2 binary64) (-.f64 b a))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))) | |
| 56.2% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))))) | |
| 55.2% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))))) | |
| 58.1% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (cbrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))))) | |
| 55.7% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (sqrt.f64 angle)) (sqrt.f64 angle)))) (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))))) | |
| 56.6% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))))) (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))))) | |
| 56.9% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))))) | |
| 58.0% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))))) | |
| 58.5% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))))) | |
| 56.6% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64))))) | |
| 59.1% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) | |
| 57.8% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) angle)) #s(literal -1 binary64)))))) | |
| 54.8% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) | |
| 57.4% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) (pow.f64 (pow.f64 angle #s(literal -1 binary64)) #s(literal -1 binary64)))))) (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) | |
| 58.3% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) (pow.f64 (pow.f64 angle #s(literal -1 binary64)) #s(literal -1 binary64)))))) (cos.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (/.f64 angle #s(literal 180 binary64))))) | |
| 37.1% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) (pow.f64 (pow.f64 angle #s(literal -2 binary64)) #s(literal -1/2 binary64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 55.3% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) (pow.f64 (exp.f64 #s(literal -1 binary64)) (neg.f64 (log.f64 angle))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 57.2% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) (*.f64 (sqrt.f64 angle) (sqrt.f64 angle)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 37.5% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) (exp.f64 (*.f64 (log.f64 (pow.f64 angle #s(literal -2 binary64))) #s(literal -1/2 binary64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 56.6% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) (exp.f64 (log.f64 angle)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 58.8% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) angle)) #s(literal -1 binary64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 56.3% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))))) | |
| 57.7% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 70.9% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (*.f64 (+.f64 a b) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))))) | |
| 20.4% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 (/.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 a a (*.f64 b b))) (/.f64 (*.f64 (*.f64 (neg.f64 a) a) (*.f64 a a)) (fma.f64 a a (*.f64 b b))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))))) | |
| 40.4% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 (neg.f64 a) a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))))) | |
| 39.3% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 (neg.f64 a) a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 35.7% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))))) | |
| 60.7% | (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (/.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) (/.f64 (pow.f64 (+.f64 a b) #s(literal -1 binary64)) (-.f64 b a)))) | |
| 16.3% | (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 0 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 22.2% | (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) #s(approx (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle))))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 #s(literal -2 binary64) a)))) | |
| 35.2% | (*.f64 (exp.f64 (*.f64 (log.f64 (pow.f64 (-.f64 b a) #s(literal -1 binary64))) #s(literal -1 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) | |
| 29.8% | (*.f64 (exp.f64 (*.f64 (log.f64 (/.f64 (/.f64 (/.f64 #s(literal -1 binary64) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal -2 binary64)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) #s(literal -1 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 67.9% | (*.f64 #s(approx (+ a b) (fma.f64 (/.f64 b a) a a)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) | |
| 38.3% | (*.f64 #s(approx (* (/ (* (- b a) (+ a b)) (- b a)) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| ✓ | 39.1% | (*.f64 #s(approx (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 58.3% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 59.2% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (neg.f64 angle) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) | |
| 57.7% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) | |
| 56.3% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))) #s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)))) | |
| 47.3% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (-.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 b b)) (*.f64 a a)))) a) a)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 35.6% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ a b) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 39.7% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ a b) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 (*.f64 a a) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 39.5% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ a b) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) (PI.f64)) angle)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 43.4% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ a b) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (PI.f64) a) (*.f64 angle a))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 38.4% | #s(approx (* (+ a b) (* (cos (* -1/180 (* (PI) angle))) (* (* 2 (- b a)) (sin (* (* 1/180 angle) (PI)))))) (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))) | |
| 70.5% | #s(approx (* (+ a b) (* (cos (* -1/180 (* (PI) angle))) (* (* 2 (- b a)) (sin (* (* 1/180 angle) (PI)))))) (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 b a)) (-.f64 b a)))) | |
| 56.3% | #s(approx (* (+ a b) (* (cos (* -1/180 (* (PI) angle))) (* (* 2 (- b a)) (sin (* (* 1/180 angle) (PI)))))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 b a)) (-.f64 b a)))) | |
| 47.7% | #s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (/ 1 (/ 180 (* angle (PI)))))) (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 #s(literal -2 binary64) a) a) b) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 #s(literal 0 binary64) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) (*.f64 b b))) | |
| 57.9% | #s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) | |
| 57.8% | #s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))) | |
| 19.1% | #s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (/.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (fma.f64 (neg.f64 a) a (*.f64 b b))) (fma.f64 (neg.f64 a) a (*.f64 b b))) (PI.f64)) angle) #s(literal 1/90 binary64))) | |
| 53.6% | #s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (/.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (-.f64 b a)) (-.f64 b a)) (PI.f64)) angle) #s(literal 1/90 binary64))) | |
| 57.3% | #s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) angle) #s(literal 1/90 binary64))) | |
| 37.5% | #s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(approx (+ (* (neg a) a) (* b b)) (*.f64 b b)) (PI.f64)) angle) #s(literal 1/90 binary64))) | |
| 46.8% | #s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(approx (* (+ (* (neg a) a) (* b b)) (PI)) (*.f64 (fma.f64 (/.f64 (*.f64 b b) a) (/.f64 (PI.f64) a) (neg.f64 (PI.f64))) (*.f64 a a))) angle) #s(literal 1/90 binary64))) | |
| 38.2% | #s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(approx (* (+ (* (neg a) a) (* b b)) (PI)) (*.f64 (*.f64 (neg.f64 (PI.f64)) a) a)) angle) #s(literal 1/90 binary64))) | |
| 38.9% | #s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) | |
| 38.8% | #s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) | |
| 37.5% | #s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (+ (* (neg a) a) (* b b)) (PI)) angle) 1/90) (*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) #s(literal 1/90 binary64)) angle))) | |
| 38.5% | #s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (+ (* (neg a) a) (* b b)) (PI)) angle) 1/90) (*.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) #s(literal -1/90 binary64)))) | |
| 42.1% | #s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (+ (* (neg a) a) (* b b)) (PI)) angle) 1/90) (*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal -1/90 binary64) a)) a))) | |
| 42.1% | #s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (+ (* (neg a) a) (* b b)) (PI)) angle) 1/90) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) angle)) a) a))) | |
| ✓ | 42.2% | #s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (+ (* (neg a) a) (* b b)) (PI)) angle) 1/90) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle)) a) a))) |
| 42.2% | #s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (+ (* (neg a) a) (* b b)) (PI)) angle) 1/90) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (PI.f64)) (*.f64 angle a)) a))) | |
| 38.6% | #s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (+ (* (neg a) a) (* b b)) (PI)) angle) 1/90) (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal -1/90 binary64) (*.f64 a a))))) | |
| 42.2% | #s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (+ (* (neg a) a) (* b b)) (PI)) angle) 1/90) (*.f64 (*.f64 a #s(literal -1/90 binary64)) (*.f64 (*.f64 angle (PI.f64)) a)))) | |
| 42.2% | #s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (+ (* (neg a) a) (* b b)) (PI)) angle) 1/90) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) a)))) |
Compiled 12 085 to 4 500 computations (62.8% saved)
| Inputs |
|---|
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (+ (* (neg a) a) (* b b)) (PI)) angle) 1/90) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) a)))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (+ (* (neg a) a) (* b b)) (PI)) angle) 1/90) (*.f64 (*.f64 a #s(literal -1/90 binary64)) (*.f64 (*.f64 angle (PI.f64)) a)))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (+ (* (neg a) a) (* b b)) (PI)) angle) 1/90) (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal -1/90 binary64) (*.f64 a a))))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (+ (* (neg a) a) (* b b)) (PI)) angle) 1/90) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (PI.f64)) (*.f64 angle a)) a))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (+ (* (neg a) a) (* b b)) (PI)) angle) 1/90) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle)) a) a))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (+ (* (neg a) a) (* b b)) (PI)) angle) 1/90) (*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal -1/90 binary64) a)) a))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (+ (* (neg a) a) (* b b)) (PI)) angle) 1/90) (*.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) #s(literal -1/90 binary64)))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (+ (* (neg a) a) (* b b)) (PI)) angle) 1/90) (*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) #s(literal 1/90 binary64)) angle))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(approx (+ (* (neg a) a) (* b b)) (*.f64 b b)) (PI.f64)) angle) #s(literal 1/90 binary64))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(approx (* (+ (* (neg a) a) (* b b)) (PI)) (*.f64 (*.f64 (neg.f64 (PI.f64)) a) a)) angle) #s(literal 1/90 binary64))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(approx (+ (* (neg a) a) (* b b)) (*.f64 (neg.f64 a) a)) (PI.f64)) angle) #s(literal 1/90 binary64))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (PI.f64)) angle) #s(literal 1/90 binary64))) |
#s(approx (* (+ a b) (* (cos (* -1/180 (* (PI) angle))) (* (* 2 (- b a)) (sin (* (* 1/180 angle) (PI)))))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 b a)) (-.f64 b a)))) |
(*.f64 (+.f64 a b) #s(approx (* (cos (* -1/180 (* (PI) angle))) (* (* 2 (- b a)) (sin (* (* 1/180 angle) (PI))))) (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) angle) #s(literal 1/90 binary64)))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (*.f64 (PI.f64) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (*.f64 #s(literal 1/90 binary64) angle)))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (fma.f64 (neg.f64 a) a (*.f64 b b))) (*.f64 (PI.f64) angle))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (PI.f64)) angle) #s(literal 1/90 binary64))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (+ (* (neg a) a) (* b b)) (PI)) angle) 1/90) (*.f64 #s(literal -1/90 binary64) (-.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) a) (*.f64 (*.f64 (*.f64 b b) (PI.f64)) angle))))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (+ (* (neg a) a) (* b b)) (PI)) angle) 1/90) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) angle)) a) a))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(approx (* (+ (* (neg a) a) (* b b)) (PI)) (*.f64 (fma.f64 (*.f64 (neg.f64 a) a) (/.f64 (PI.f64) (*.f64 b b)) (PI.f64)) (*.f64 b b))) angle) #s(literal 1/90 binary64))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (/.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (-.f64 b a)) (-.f64 b a)) (PI.f64)) angle) #s(literal 1/90 binary64))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))) #s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) angle) #s(literal 1/90 binary64))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(approx (* (+ (* (neg a) a) (* b b)) (PI)) (*.f64 (fma.f64 (/.f64 (*.f64 b b) a) (/.f64 (PI.f64) a) (neg.f64 (PI.f64))) (*.f64 a a))) angle) #s(literal 1/90 binary64))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (/.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (fma.f64 (neg.f64 a) a (*.f64 b b))) (fma.f64 (neg.f64 a) a (*.f64 b b))) (PI.f64)) angle) #s(literal 1/90 binary64))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) #s(approx (cos (/ 1 (/ 180 (* angle (PI))))) #s(literal 1 binary64))) |
(*.f64 (+.f64 a b) (*.f64 #s(approx (cos (* -1/180 (* (PI) angle))) #s(literal 1 binary64)) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ a b) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (PI.f64) a) (*.f64 angle a))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ a b) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) (PI.f64)) angle)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ a b) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ a b) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 #s(literal 1/90 binary64) angle)) (PI.f64)))) |
(*.f64 (*.f64 (+.f64 b a) #s(approx (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle))))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) angle) #s(literal 1/90 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (neg.f64 angle) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) |
(/.f64 (neg.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) (/.f64 #s(literal -1 binary64) (*.f64 (-.f64 b a) (+.f64 a b)))) |
(*.f64 (+.f64 a b) #s(approx (* (cos (* -1/180 (* (PI) angle))) (* (* 2 (- b a)) (sin (* (* 1/180 angle) (PI))))) (*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (-.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 b a)) #s(literal -1/4374000 binary64)))) angle))) |
(*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 b a)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
(/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) (-.f64 b a)) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) #s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) #s(approx (cos (/ 1 (/ 180 (* angle (PI))))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)))) |
(*.f64 (*.f64 (+.f64 b a) #s(approx (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle))))) (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) #s(literal 1/90 binary64)) angle))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ a b) (- b a))) (*.f64 #s(literal -1/90 binary64) (-.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) (*.f64 (*.f64 angle b) (*.f64 #s(literal 0 binary64) (PI.f64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ a b) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 (*.f64 a a) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 0 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (/.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (pow.f64 (-.f64 b a) #s(literal -1 binary64))) (+.f64 a b)) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (/ 1 (/ 180 (* angle (PI)))))) (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
#s(approx (* (+ a b) (* (cos (* -1/180 (* (PI) angle))) (* (* 2 (- b a)) (sin (* (* 1/180 angle) (PI)))))) (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (/ 1 (/ 180 (* angle (PI)))))) (*.f64 (*.f64 b #s(literal 2 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (+.f64 b #s(literal 0 binary64))))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) #s(approx (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle))))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 #s(literal -2 binary64) a)))) |
(*.f64 (*.f64 (+.f64 b a) #s(approx (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle))))) (*.f64 (*.f64 a #s(literal -2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) |
(*.f64 (+.f64 a b) #s(approx (* (cos (* -1/180 (* (PI) angle))) (* (* 2 (- b a)) (sin (* (* 1/180 angle) (PI))))) (*.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))))) |
(*.f64 (-.f64 b a) (*.f64 #s(approx (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle))))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 #s(literal -2 binary64) a))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) |
(/.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (/.f64 (pow.f64 (+.f64 a b) #s(literal -1 binary64)) (-.f64 b a))) |
#s(approx (* (+ a b) (* (cos (* -1/180 (* (PI) angle))) (* (* 2 (- b a)) (sin (* (* 1/180 angle) (PI)))))) (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 b a)) (-.f64 b a)))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(approx (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(approx (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(approx (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (*.f64 (*.f64 a (*.f64 #s(literal -2 binary64) a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(approx (* (/ (* (- b a) (+ a b)) (- b a)) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) |
(*.f64 (+.f64 a b) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) #s(approx (sin (* (* 1/180 angle) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) |
(*.f64 (+.f64 a b) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) |
(*.f64 (+.f64 a b) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)))) |
(*.f64 (-.f64 a b) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) |
(*.f64 (-.f64 b a) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) |
(*.f64 (-.f64 b a) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 (neg.f64 a) a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))))) |
(*.f64 (*.f64 (+.f64 b a) #s(approx (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle))))) (*.f64 (*.f64 #s(literal 2 binary64) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 b a) #s(approx (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle))))) (*.f64 (*.f64 a #s(literal -2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 a b) (-.f64 b a))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (*.f64 (+.f64 a b) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))))) |
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 #s(literal 2 binary64) (-.f64 b a))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) |
(*.f64 (+.f64 a b) (*.f64 (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) |
(*.f64 (+.f64 a b) (*.f64 (sin.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 (neg.f64 a) a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (neg.f64 angle) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) |
(*.f64 #s(approx (+ a b) (fma.f64 (/.f64 b a) a a)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) |
(*.f64 (*.f64 (+.f64 b a) #s(approx (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle))))) (*.f64 (*.f64 a #s(literal -2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 (*.f64 (+.f64 b a) #s(approx (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle))))) (*.f64 (*.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (neg.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 (+.f64 a b) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) #s(approx (sin (* (* 1/180 angle) (PI))) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))))) |
(*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 b a)))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (fma.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/90 binary64) (PI.f64)))) angle)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 #s(approx (+ b a) (fma.f64 (/.f64 b a) a a)) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -1 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) #s(approx (sin (* (PI) (* 1/180 angle))) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 b a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 b a)))) (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) |
(*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) |
(*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) |
(*.f64 (+.f64 a b) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))))))) |
(*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 b a)))) (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (neg.f64 angle) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) |
(*.f64 (*.f64 (+.f64 b a) #s(approx (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle))))) (*.f64 (fma.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 b a)) (*.f64 (*.f64 (-.f64 b a) (PI.f64)) #s(literal 1/90 binary64))) angle))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (/.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (-.f64 b a)) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (/.f64 (*.f64 (-.f64 b a) (-.f64 a b)) (-.f64 b a)) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(/.f64 (*.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) #s(literal 2 binary64)) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))) (/.f64 #s(literal -1 binary64) (*.f64 (-.f64 b a) (+.f64 a b)))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (cos.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (*.f64 #s(literal 1/180 binary64) angle)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 (fma.f64 (/.f64 b a) (/.f64 b a) #s(literal -1 binary64)) (*.f64 a a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 (-.f64 b a) (*.f64 (-.f64 b a) (+.f64 a b)))) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (/.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -1 binary64) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) #s(literal 2 binary64)))) (/.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 b a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) |
(*.f64 (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (/.f64 #s(literal 1 binary64) (-.f64 b a))) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (*.f64 #s(literal 1/180 binary64) angle)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 (-.f64 b a) (fma.f64 (neg.f64 a) a (*.f64 b b)))) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (*.f64 #s(literal 1/180 binary64) angle)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(/.f64 (*.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) (fma.f64 (-.f64 b a) b (*.f64 a a))) |
(*.f64 (/.f64 (pow.f64 (-.f64 b a) #s(literal 2 binary64)) (-.f64 b (neg.f64 a))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) |
(/.f64 (neg.f64 (*.f64 (pow.f64 (-.f64 b a) #s(literal 2 binary64)) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (-.f64 b a)) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (/.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) (/.f64 (pow.f64 (+.f64 a b) #s(literal -1 binary64)) (-.f64 b a)))) |
(*.f64 (fma.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 (-.f64 b a) (+.f64 b a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (-.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 b b)) (*.f64 a a)))) a) a)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (-.f64 b a))) (PI.f64) (*.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (fma.f64 (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 #s(literal -1/17496000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))))) (*.f64 angle angle))) angle)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 (/.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 a a (*.f64 b b))) (/.f64 (*.f64 (*.f64 (neg.f64 a) a) (*.f64 a a)) (fma.f64 a a (*.f64 b b))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))))) |
(*.f64 (*.f64 (+.f64 (/.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (fma.f64 a a (*.f64 b b)) (-.f64 b a))) (/.f64 (*.f64 (*.f64 (neg.f64 a) a) (*.f64 a a)) (*.f64 (fma.f64 a a (*.f64 b b)) (-.f64 b a)))) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (/.f64 (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (/.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 #s(literal 180 binary64) angle)) #s(literal 2 binary64))) (cos.f64 (/.f64 (/.f64 (-.f64 (PI.f64) (PI.f64)) (/.f64 #s(literal 180 binary64) angle)) #s(literal 2 binary64))))) (/.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 b a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64))))) |
(*.f64 (+.f64 a b) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)))))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 (neg.f64 a) a))) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) (pow.f64 (pow.f64 angle #s(literal -1 binary64)) #s(literal -1 binary64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/180 binary64) angle)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (sqrt.f64 (pow.f64 a #s(literal 4 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (sqrt.f64 angle)) (sqrt.f64 angle)))) (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))))) |
(*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 b a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) (*.f64 (sqrt.f64 angle) (sqrt.f64 angle)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (fma.f64 a a (*.f64 b b)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (exp.f64 (*.f64 (log.f64 (/.f64 (/.f64 (/.f64 #s(literal -1 binary64) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal -2 binary64)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) #s(literal -1 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 b a) #s(approx (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle))))) (*.f64 (*.f64 a #s(literal -2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))))) |
(*.f64 (*.f64 (+.f64 b a) #s(approx (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle))))) (*.f64 (*.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))))) |
(*.f64 (exp.f64 (*.f64 (log.f64 (pow.f64 (-.f64 b a) #s(literal -1 binary64))) #s(literal -1 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))))) |
(*.f64 (+.f64 a b) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (cbrt.f64 (PI.f64)))))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (cbrt.f64 (PI.f64))) (*.f64 #s(literal 1/180 binary64) angle)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 b a) #s(approx (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle))))) (*.f64 (*.f64 a #s(literal -2 binary64)) (sin.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) angle) #s(literal 1/180 binary64)))))) (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))))) |
(*.f64 (*.f64 (+.f64 b a) (/.f64 (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (+.f64 a b))) (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (/ 1 (/ 180 (* angle (PI)))))) (*.f64 (fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 a a))) (*.f64 #s(literal 2 binary64) (*.f64 b b)) (*.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 #s(literal 0 binary64) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) (*.f64 a a))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (/ 1 (/ 180 (* angle (PI)))))) (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 #s(literal -2 binary64) a) a) b) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 #s(literal 0 binary64) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) (*.f64 b b))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) (exp.f64 (log.f64 angle)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) (pow.f64 (pow.f64 angle #s(literal -2 binary64)) #s(literal -1/2 binary64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) (pow.f64 (pow.f64 angle #s(literal -1 binary64)) #s(literal -1 binary64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) (pow.f64 (pow.f64 angle #s(literal -1 binary64)) #s(literal -1 binary64)))))) (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) (pow.f64 (pow.f64 angle #s(literal -1 binary64)) #s(literal -1 binary64)))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) (pow.f64 (pow.f64 angle #s(literal -1 binary64)) #s(literal -1 binary64)))))) (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (neg.f64 angle) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 b)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (+.f64 a b) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))))))))) |
(*.f64 (+.f64 a b) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) angle))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) angle)) #s(literal -1 binary64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) angle)) #s(literal -1 binary64)))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (cos.f64 (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) (*.f64 #s(literal 1/180 binary64) angle)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (*.f64 (pow.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal -1/2 binary64)) (pow.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal -1/2 binary64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 (pow.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal -1/2 binary64)) #s(literal -1 binary64)) (pow.f64 (pow.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal -1/2 binary64)) #s(literal -1 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))))) |
(*.f64 (*.f64 (+.f64 b a) #s(approx (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle))))) (*.f64 (*.f64 #s(literal -2 binary64) (-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 a b)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) b))) (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))))) |
(*.f64 (*.f64 (+.f64 b a) #s(approx (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle))))) (*.f64 (*.f64 a #s(literal -2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (*.f64 (cbrt.f64 (neg.f64 (sqrt.f64 (PI.f64)))) (cbrt.f64 (neg.f64 (sqrt.f64 (PI.f64))))) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (cos.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (/.f64 angle #s(literal 180 binary64))))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (fma.f64 (fma.f64 (*.f64 #s(literal -2 binary64) a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))) a (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))))) (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) (pow.f64 (exp.f64 #s(literal -1 binary64)) (neg.f64 (log.f64 angle))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 b a) #s(approx (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle))))) (*.f64 (*.f64 a #s(literal -2 binary64)) (sin.f64 (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) angle) #s(literal 1/180 binary64)))))) (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) (exp.f64 (*.f64 (log.f64 (pow.f64 angle #s(literal -2 binary64))) #s(literal -1/2 binary64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (cbrt.f64 (PI.f64))) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (cbrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))))) |
(*.f64 (*.f64 (+.f64 b a) #s(approx (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle))))) (*.f64 (*.f64 a #s(literal -2 binary64)) (sin.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (cbrt.f64 (PI.f64))) angle) #s(literal 1/180 binary64)))))) (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))))) |
(*.f64 (*.f64 (+.f64 b a) #s(approx (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle))))) (*.f64 (*.f64 a #s(literal -2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (/.f64 (cbrt.f64 (-.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal 0 binary64))) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) (pow.f64 (pow.f64 angle #s(literal -1 binary64)) #s(literal -1 binary64)))))) (cos.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 3 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 3 binary64))) (fma.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 (-.f64 b a) (+.f64 b a))) (-.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 (-.f64 b a) (+.f64 b a)))) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 (-.f64 b a) (+.f64 b a))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (-.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| Outputs |
|---|
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (*.f64 (+.f64 a b) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))))) |
(*.f64 (+.f64 a b) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (cbrt.f64 (PI.f64)))))))) |
10 calls:
| 123.0ms | angle |
| 66.0ms | a |
| 62.0ms | (pow.f64 b #s(literal 2 binary64)) |
| 60.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 56.0ms | b |
| Accuracy | Segments | Branch |
|---|---|---|
| 74.7% | 2 | a |
| 72.7% | 1 | b |
| 72.7% | 1 | angle |
| 72.7% | 1 | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 74.6% | 2 | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| 74.6% | 2 | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 72.7% | 1 | (pow.f64 b #s(literal 2 binary64)) |
| 74.7% | 2 | (pow.f64 a #s(literal 2 binary64)) |
| 72.7% | 1 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 72.7% | 1 | (/.f64 angle #s(literal 180 binary64)) |
Compiled 56 to 62 computations (-10.7% saved)
| Inputs |
|---|
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (+ (* (neg a) a) (* b b)) (PI)) angle) 1/90) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) a)))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (+ (* (neg a) a) (* b b)) (PI)) angle) 1/90) (*.f64 (*.f64 a #s(literal -1/90 binary64)) (*.f64 (*.f64 angle (PI.f64)) a)))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (+ (* (neg a) a) (* b b)) (PI)) angle) 1/90) (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal -1/90 binary64) (*.f64 a a))))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (+ (* (neg a) a) (* b b)) (PI)) angle) 1/90) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (PI.f64)) (*.f64 angle a)) a))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (+ (* (neg a) a) (* b b)) (PI)) angle) 1/90) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle)) a) a))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (+ (* (neg a) a) (* b b)) (PI)) angle) 1/90) (*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal -1/90 binary64) a)) a))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (+ (* (neg a) a) (* b b)) (PI)) angle) 1/90) (*.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) #s(literal -1/90 binary64)))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (+ (* (neg a) a) (* b b)) (PI)) angle) 1/90) (*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) #s(literal 1/90 binary64)) angle))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(approx (+ (* (neg a) a) (* b b)) (*.f64 b b)) (PI.f64)) angle) #s(literal 1/90 binary64))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(approx (* (+ (* (neg a) a) (* b b)) (PI)) (*.f64 (*.f64 (neg.f64 (PI.f64)) a) a)) angle) #s(literal 1/90 binary64))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(approx (+ (* (neg a) a) (* b b)) (*.f64 (neg.f64 a) a)) (PI.f64)) angle) #s(literal 1/90 binary64))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (PI.f64)) angle) #s(literal 1/90 binary64))) |
#s(approx (* (+ a b) (* (cos (* -1/180 (* (PI) angle))) (* (* 2 (- b a)) (sin (* (* 1/180 angle) (PI)))))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 b a)) (-.f64 b a)))) |
(*.f64 (+.f64 a b) #s(approx (* (cos (* -1/180 (* (PI) angle))) (* (* 2 (- b a)) (sin (* (* 1/180 angle) (PI))))) (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) angle) #s(literal 1/90 binary64)))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (*.f64 (PI.f64) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (*.f64 #s(literal 1/90 binary64) angle)))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (fma.f64 (neg.f64 a) a (*.f64 b b))) (*.f64 (PI.f64) angle))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (PI.f64)) angle) #s(literal 1/90 binary64))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (+ (* (neg a) a) (* b b)) (PI)) angle) 1/90) (*.f64 #s(literal -1/90 binary64) (-.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) a) (*.f64 (*.f64 (*.f64 b b) (PI.f64)) angle))))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (+ (* (neg a) a) (* b b)) (PI)) angle) 1/90) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) angle)) a) a))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(approx (* (+ (* (neg a) a) (* b b)) (PI)) (*.f64 (fma.f64 (*.f64 (neg.f64 a) a) (/.f64 (PI.f64) (*.f64 b b)) (PI.f64)) (*.f64 b b))) angle) #s(literal 1/90 binary64))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (/.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (-.f64 b a)) (-.f64 b a)) (PI.f64)) angle) #s(literal 1/90 binary64))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))) #s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) angle) #s(literal 1/90 binary64))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(approx (* (+ (* (neg a) a) (* b b)) (PI)) (*.f64 (fma.f64 (/.f64 (*.f64 b b) a) (/.f64 (PI.f64) a) (neg.f64 (PI.f64))) (*.f64 a a))) angle) #s(literal 1/90 binary64))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (/.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (fma.f64 (neg.f64 a) a (*.f64 b b))) (fma.f64 (neg.f64 a) a (*.f64 b b))) (PI.f64)) angle) #s(literal 1/90 binary64))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) #s(approx (cos (/ 1 (/ 180 (* angle (PI))))) #s(literal 1 binary64))) |
(*.f64 (+.f64 a b) (*.f64 #s(approx (cos (* -1/180 (* (PI) angle))) #s(literal 1 binary64)) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ a b) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (PI.f64) a) (*.f64 angle a))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ a b) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) (PI.f64)) angle)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ a b) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ a b) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 #s(literal 1/90 binary64) angle)) (PI.f64)))) |
(*.f64 (*.f64 (+.f64 b a) #s(approx (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle))))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) angle) #s(literal 1/90 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (neg.f64 angle) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) |
(/.f64 (neg.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) (/.f64 #s(literal -1 binary64) (*.f64 (-.f64 b a) (+.f64 a b)))) |
(*.f64 (+.f64 a b) #s(approx (* (cos (* -1/180 (* (PI) angle))) (* (* 2 (- b a)) (sin (* (* 1/180 angle) (PI))))) (*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (-.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 b a)) #s(literal -1/4374000 binary64)))) angle))) |
(*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 b a)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
(/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) (-.f64 b a)) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) #s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) #s(approx (cos (/ 1 (/ 180 (* angle (PI))))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)))) |
(*.f64 (*.f64 (+.f64 b a) #s(approx (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle))))) (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) #s(literal 1/90 binary64)) angle))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ a b) (- b a))) (*.f64 #s(literal -1/90 binary64) (-.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) (*.f64 (*.f64 angle b) (*.f64 #s(literal 0 binary64) (PI.f64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ a b) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 (*.f64 a a) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 0 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (/.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (pow.f64 (-.f64 b a) #s(literal -1 binary64))) (+.f64 a b)) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (/ 1 (/ 180 (* angle (PI)))))) (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
#s(approx (* (+ a b) (* (cos (* -1/180 (* (PI) angle))) (* (* 2 (- b a)) (sin (* (* 1/180 angle) (PI)))))) (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (/ 1 (/ 180 (* angle (PI)))))) (*.f64 (*.f64 b #s(literal 2 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (+.f64 b #s(literal 0 binary64))))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) #s(approx (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle))))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 #s(literal -2 binary64) a)))) |
(*.f64 (*.f64 (+.f64 b a) #s(approx (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle))))) (*.f64 (*.f64 a #s(literal -2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) |
(*.f64 (+.f64 a b) #s(approx (* (cos (* -1/180 (* (PI) angle))) (* (* 2 (- b a)) (sin (* (* 1/180 angle) (PI))))) (*.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))))) |
(*.f64 (-.f64 b a) (*.f64 #s(approx (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle))))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 #s(literal -2 binary64) a))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) |
(/.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (/.f64 (pow.f64 (+.f64 a b) #s(literal -1 binary64)) (-.f64 b a))) |
#s(approx (* (+ a b) (* (cos (* -1/180 (* (PI) angle))) (* (* 2 (- b a)) (sin (* (* 1/180 angle) (PI)))))) (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 b a)) (-.f64 b a)))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(approx (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(approx (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(approx (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (*.f64 (*.f64 a (*.f64 #s(literal -2 binary64) a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(approx (* (/ (* (- b a) (+ a b)) (- b a)) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) |
(*.f64 (+.f64 a b) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) #s(approx (sin (* (* 1/180 angle) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) |
(*.f64 (+.f64 a b) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) |
(*.f64 (+.f64 a b) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)))) |
(*.f64 (-.f64 a b) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) |
(*.f64 (-.f64 b a) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) |
(*.f64 (-.f64 b a) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 (neg.f64 a) a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))))) |
(*.f64 (*.f64 (+.f64 b a) #s(approx (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle))))) (*.f64 (*.f64 #s(literal 2 binary64) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 b a) #s(approx (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle))))) (*.f64 (*.f64 a #s(literal -2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 a b) (-.f64 b a))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (*.f64 (+.f64 a b) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))))) |
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 #s(literal 2 binary64) (-.f64 b a))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) |
(*.f64 (+.f64 a b) (*.f64 (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) |
(*.f64 (+.f64 a b) (*.f64 (sin.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 (neg.f64 a) a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (neg.f64 angle) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) |
(*.f64 #s(approx (+ a b) (fma.f64 (/.f64 b a) a a)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) |
(*.f64 (*.f64 (+.f64 b a) #s(approx (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle))))) (*.f64 (*.f64 a #s(literal -2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 (*.f64 (+.f64 b a) #s(approx (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle))))) (*.f64 (*.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (neg.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 (+.f64 a b) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) #s(approx (sin (* (* 1/180 angle) (PI))) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))))) |
(*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 b a)))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (fma.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/90 binary64) (PI.f64)))) angle)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 #s(approx (+ b a) (fma.f64 (/.f64 b a) a a)) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -1 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) #s(approx (sin (* (PI) (* 1/180 angle))) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 b a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 b a)))) (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) |
(*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) |
(*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) |
(*.f64 (+.f64 a b) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))))))) |
(*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 b a)))) (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (neg.f64 angle) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) |
(*.f64 (*.f64 (+.f64 b a) #s(approx (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle))))) (*.f64 (fma.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 b a)) (*.f64 (*.f64 (-.f64 b a) (PI.f64)) #s(literal 1/90 binary64))) angle))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (/.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (-.f64 b a)) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (/.f64 (*.f64 (-.f64 b a) (-.f64 a b)) (-.f64 b a)) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(/.f64 (*.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) #s(literal 2 binary64)) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))) (/.f64 #s(literal -1 binary64) (*.f64 (-.f64 b a) (+.f64 a b)))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (cos.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (*.f64 #s(literal 1/180 binary64) angle)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 (fma.f64 (/.f64 b a) (/.f64 b a) #s(literal -1 binary64)) (*.f64 a a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 (-.f64 b a) (*.f64 (-.f64 b a) (+.f64 a b)))) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (/.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -1 binary64) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) #s(literal 2 binary64)))) (/.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 b a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) |
(*.f64 (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (/.f64 #s(literal 1 binary64) (-.f64 b a))) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (*.f64 #s(literal 1/180 binary64) angle)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 (-.f64 b a) (fma.f64 (neg.f64 a) a (*.f64 b b)))) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (*.f64 #s(literal 1/180 binary64) angle)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(/.f64 (*.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) (fma.f64 (-.f64 b a) b (*.f64 a a))) |
(*.f64 (/.f64 (pow.f64 (-.f64 b a) #s(literal 2 binary64)) (-.f64 b (neg.f64 a))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) |
(/.f64 (neg.f64 (*.f64 (pow.f64 (-.f64 b a) #s(literal 2 binary64)) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (-.f64 b a)) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (/.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) (/.f64 (pow.f64 (+.f64 a b) #s(literal -1 binary64)) (-.f64 b a)))) |
(*.f64 (fma.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 (-.f64 b a) (+.f64 b a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (-.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 b b)) (*.f64 a a)))) a) a)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (-.f64 b a))) (PI.f64) (*.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (fma.f64 (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 #s(literal -1/17496000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))))) (*.f64 angle angle))) angle)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 (/.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 a a (*.f64 b b))) (/.f64 (*.f64 (*.f64 (neg.f64 a) a) (*.f64 a a)) (fma.f64 a a (*.f64 b b))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))))) |
(*.f64 (*.f64 (+.f64 (/.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (fma.f64 a a (*.f64 b b)) (-.f64 b a))) (/.f64 (*.f64 (*.f64 (neg.f64 a) a) (*.f64 a a)) (*.f64 (fma.f64 a a (*.f64 b b)) (-.f64 b a)))) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (/.f64 (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (/.f64 (+.f64 (PI.f64) (PI.f64)) (/.f64 #s(literal 180 binary64) angle)) #s(literal 2 binary64))) (cos.f64 (/.f64 (/.f64 (-.f64 (PI.f64) (PI.f64)) (/.f64 #s(literal 180 binary64) angle)) #s(literal 2 binary64))))) (/.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 b a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64))))) |
(*.f64 (+.f64 a b) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)))))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 (neg.f64 a) a))) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) (pow.f64 (pow.f64 angle #s(literal -1 binary64)) #s(literal -1 binary64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/180 binary64) angle)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (sqrt.f64 (pow.f64 a #s(literal 4 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (sqrt.f64 angle)) (sqrt.f64 angle)))) (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))))) |
(*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 b a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) (*.f64 (sqrt.f64 angle) (sqrt.f64 angle)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (fma.f64 a a (*.f64 b b)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (exp.f64 (*.f64 (log.f64 (/.f64 (/.f64 (/.f64 #s(literal -1 binary64) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal -2 binary64)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) #s(literal -1 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 b a) #s(approx (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle))))) (*.f64 (*.f64 a #s(literal -2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))))) |
(*.f64 (*.f64 (+.f64 b a) #s(approx (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle))))) (*.f64 (*.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))))) |
(*.f64 (exp.f64 (*.f64 (log.f64 (pow.f64 (-.f64 b a) #s(literal -1 binary64))) #s(literal -1 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))))) |
| Outputs |
|---|
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (*.f64 (+.f64 a b) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) |
4 calls:
| 51.0ms | (pow.f64 a #s(literal 2 binary64)) |
| 43.0ms | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| 42.0ms | a |
| 39.0ms | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| Accuracy | Segments | Branch |
|---|---|---|
| 72.7% | 1 | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| 72.7% | 1 | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 74.6% | 2 | a |
| 74.6% | 2 | (pow.f64 a #s(literal 2 binary64)) |
Compiled 20 to 23 computations (-15% saved)
| Inputs |
|---|
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (+ (* (neg a) a) (* b b)) (PI)) angle) 1/90) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) a)))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (+ (* (neg a) a) (* b b)) (PI)) angle) 1/90) (*.f64 (*.f64 a #s(literal -1/90 binary64)) (*.f64 (*.f64 angle (PI.f64)) a)))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (+ (* (neg a) a) (* b b)) (PI)) angle) 1/90) (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal -1/90 binary64) (*.f64 a a))))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (+ (* (neg a) a) (* b b)) (PI)) angle) 1/90) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (PI.f64)) (*.f64 angle a)) a))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (+ (* (neg a) a) (* b b)) (PI)) angle) 1/90) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle)) a) a))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (+ (* (neg a) a) (* b b)) (PI)) angle) 1/90) (*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal -1/90 binary64) a)) a))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (+ (* (neg a) a) (* b b)) (PI)) angle) 1/90) (*.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) #s(literal -1/90 binary64)))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (+ (* (neg a) a) (* b b)) (PI)) angle) 1/90) (*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) #s(literal 1/90 binary64)) angle))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(approx (+ (* (neg a) a) (* b b)) (*.f64 b b)) (PI.f64)) angle) #s(literal 1/90 binary64))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(approx (* (+ (* (neg a) a) (* b b)) (PI)) (*.f64 (*.f64 (neg.f64 (PI.f64)) a) a)) angle) #s(literal 1/90 binary64))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(approx (+ (* (neg a) a) (* b b)) (*.f64 (neg.f64 a) a)) (PI.f64)) angle) #s(literal 1/90 binary64))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (PI.f64)) angle) #s(literal 1/90 binary64))) |
#s(approx (* (+ a b) (* (cos (* -1/180 (* (PI) angle))) (* (* 2 (- b a)) (sin (* (* 1/180 angle) (PI)))))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 b a)) (-.f64 b a)))) |
(*.f64 (+.f64 a b) #s(approx (* (cos (* -1/180 (* (PI) angle))) (* (* 2 (- b a)) (sin (* (* 1/180 angle) (PI))))) (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) angle) #s(literal 1/90 binary64)))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (*.f64 (PI.f64) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (*.f64 #s(literal 1/90 binary64) angle)))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (fma.f64 (neg.f64 a) a (*.f64 b b))) (*.f64 (PI.f64) angle))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (PI.f64)) angle) #s(literal 1/90 binary64))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (+ (* (neg a) a) (* b b)) (PI)) angle) 1/90) (*.f64 #s(literal -1/90 binary64) (-.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) a) (*.f64 (*.f64 (*.f64 b b) (PI.f64)) angle))))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (+ (* (neg a) a) (* b b)) (PI)) angle) 1/90) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) angle)) a) a))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(approx (* (+ (* (neg a) a) (* b b)) (PI)) (*.f64 (fma.f64 (*.f64 (neg.f64 a) a) (/.f64 (PI.f64) (*.f64 b b)) (PI.f64)) (*.f64 b b))) angle) #s(literal 1/90 binary64))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (/.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (-.f64 b a)) (-.f64 b a)) (PI.f64)) angle) #s(literal 1/90 binary64))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))) #s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) angle) #s(literal 1/90 binary64))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(approx (* (+ (* (neg a) a) (* b b)) (PI)) (*.f64 (fma.f64 (/.f64 (*.f64 b b) a) (/.f64 (PI.f64) a) (neg.f64 (PI.f64))) (*.f64 a a))) angle) #s(literal 1/90 binary64))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (/.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (fma.f64 (neg.f64 a) a (*.f64 b b))) (fma.f64 (neg.f64 a) a (*.f64 b b))) (PI.f64)) angle) #s(literal 1/90 binary64))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) #s(approx (cos (/ 1 (/ 180 (* angle (PI))))) #s(literal 1 binary64))) |
(*.f64 (+.f64 a b) (*.f64 #s(approx (cos (* -1/180 (* (PI) angle))) #s(literal 1 binary64)) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ a b) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (PI.f64) a) (*.f64 angle a))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ a b) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) (PI.f64)) angle)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ a b) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ a b) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 #s(literal 1/90 binary64) angle)) (PI.f64)))) |
(*.f64 (*.f64 (+.f64 b a) #s(approx (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle))))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) angle) #s(literal 1/90 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (neg.f64 angle) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) |
(/.f64 (neg.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) (/.f64 #s(literal -1 binary64) (*.f64 (-.f64 b a) (+.f64 a b)))) |
(*.f64 (+.f64 a b) #s(approx (* (cos (* -1/180 (* (PI) angle))) (* (* 2 (- b a)) (sin (* (* 1/180 angle) (PI))))) (*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (-.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 b a)) #s(literal -1/4374000 binary64)))) angle))) |
(*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 b a)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
(/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) (-.f64 b a)) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) #s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) #s(approx (cos (/ 1 (/ 180 (* angle (PI))))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)))) |
(*.f64 (*.f64 (+.f64 b a) #s(approx (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle))))) (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) #s(literal 1/90 binary64)) angle))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ a b) (- b a))) (*.f64 #s(literal -1/90 binary64) (-.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) (*.f64 (*.f64 angle b) (*.f64 #s(literal 0 binary64) (PI.f64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ a b) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 (*.f64 a a) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 0 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (/.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (pow.f64 (-.f64 b a) #s(literal -1 binary64))) (+.f64 a b)) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (/ 1 (/ 180 (* angle (PI)))))) (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
#s(approx (* (+ a b) (* (cos (* -1/180 (* (PI) angle))) (* (* 2 (- b a)) (sin (* (* 1/180 angle) (PI)))))) (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (/ 1 (/ 180 (* angle (PI)))))) (*.f64 (*.f64 b #s(literal 2 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (+.f64 b #s(literal 0 binary64))))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) #s(approx (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle))))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 #s(literal -2 binary64) a)))) |
(*.f64 (*.f64 (+.f64 b a) #s(approx (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle))))) (*.f64 (*.f64 a #s(literal -2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) |
(*.f64 (+.f64 a b) #s(approx (* (cos (* -1/180 (* (PI) angle))) (* (* 2 (- b a)) (sin (* (* 1/180 angle) (PI))))) (*.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))))) |
(*.f64 (-.f64 b a) (*.f64 #s(approx (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle))))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 #s(literal -2 binary64) a))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) |
(/.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (/.f64 (pow.f64 (+.f64 a b) #s(literal -1 binary64)) (-.f64 b a))) |
#s(approx (* (+ a b) (* (cos (* -1/180 (* (PI) angle))) (* (* 2 (- b a)) (sin (* (* 1/180 angle) (PI)))))) (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 b a)) (-.f64 b a)))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(approx (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(approx (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(approx (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (*.f64 (*.f64 a (*.f64 #s(literal -2 binary64) a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(approx (* (/ (* (- b a) (+ a b)) (- b a)) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) |
(*.f64 (+.f64 a b) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) #s(approx (sin (* (* 1/180 angle) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) |
(*.f64 (+.f64 a b) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) |
(*.f64 (+.f64 a b) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)))) |
(*.f64 (-.f64 a b) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) |
(*.f64 (-.f64 b a) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) |
(*.f64 (-.f64 b a) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 (neg.f64 a) a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))))) |
(*.f64 (*.f64 (+.f64 b a) #s(approx (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle))))) (*.f64 (*.f64 #s(literal 2 binary64) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 b a) #s(approx (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle))))) (*.f64 (*.f64 a #s(literal -2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 a b) (-.f64 b a))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (*.f64 (+.f64 a b) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))))) |
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 #s(literal 2 binary64) (-.f64 b a))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) |
(*.f64 (+.f64 a b) (*.f64 (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) |
(*.f64 (+.f64 a b) (*.f64 (sin.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 (neg.f64 a) a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (neg.f64 angle) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) |
(*.f64 #s(approx (+ a b) (fma.f64 (/.f64 b a) a a)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) |
(*.f64 (*.f64 (+.f64 b a) #s(approx (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle))))) (*.f64 (*.f64 a #s(literal -2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 (*.f64 (+.f64 b a) #s(approx (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle))))) (*.f64 (*.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (neg.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 (+.f64 a b) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) #s(approx (sin (* (* 1/180 angle) (PI))) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))))) |
(*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 b a)))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (fma.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/90 binary64) (PI.f64)))) angle)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 #s(approx (+ b a) (fma.f64 (/.f64 b a) a a)) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -1 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) #s(approx (sin (* (PI) (* 1/180 angle))) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 b a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 b a)))) (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) |
(*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) |
(*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) |
(*.f64 (+.f64 a b) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))))))) |
(*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 b a)))) (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (neg.f64 angle) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) |
(*.f64 (*.f64 (+.f64 b a) #s(approx (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle))))) (*.f64 (fma.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 b a)) (*.f64 (*.f64 (-.f64 b a) (PI.f64)) #s(literal 1/90 binary64))) angle))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (/.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (-.f64 b a)) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (/.f64 (*.f64 (-.f64 b a) (-.f64 a b)) (-.f64 b a)) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(/.f64 (*.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) #s(literal 2 binary64)) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))) (/.f64 #s(literal -1 binary64) (*.f64 (-.f64 b a) (+.f64 a b)))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (cos.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (*.f64 #s(literal 1/180 binary64) angle)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 (fma.f64 (/.f64 b a) (/.f64 b a) #s(literal -1 binary64)) (*.f64 a a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 (-.f64 b a) (*.f64 (-.f64 b a) (+.f64 a b)))) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (/.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -1 binary64) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) #s(literal 2 binary64)))) (/.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 b a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| Outputs |
|---|
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) |
10 calls:
| 43.0ms | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 39.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 34.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 33.0ms | (pow.f64 a #s(literal 2 binary64)) |
| 33.0ms | angle |
| Accuracy | Segments | Branch |
|---|---|---|
| 72.7% | 1 | b |
| 72.7% | 1 | angle |
| 72.7% | 1 | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 72.7% | 1 | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| 72.7% | 1 | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 72.7% | 1 | (pow.f64 b #s(literal 2 binary64)) |
| 72.7% | 1 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 72.7% | 1 | (/.f64 angle #s(literal 180 binary64)) |
| 72.7% | 1 | a |
| 72.7% | 1 | (pow.f64 a #s(literal 2 binary64)) |
Compiled 56 to 62 computations (-10.7% saved)
| Inputs |
|---|
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (+ (* (neg a) a) (* b b)) (PI)) angle) 1/90) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) a)))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (+ (* (neg a) a) (* b b)) (PI)) angle) 1/90) (*.f64 (*.f64 a #s(literal -1/90 binary64)) (*.f64 (*.f64 angle (PI.f64)) a)))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (+ (* (neg a) a) (* b b)) (PI)) angle) 1/90) (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal -1/90 binary64) (*.f64 a a))))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (+ (* (neg a) a) (* b b)) (PI)) angle) 1/90) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (PI.f64)) (*.f64 angle a)) a))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (+ (* (neg a) a) (* b b)) (PI)) angle) 1/90) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle)) a) a))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (+ (* (neg a) a) (* b b)) (PI)) angle) 1/90) (*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal -1/90 binary64) a)) a))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (+ (* (neg a) a) (* b b)) (PI)) angle) 1/90) (*.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) #s(literal -1/90 binary64)))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (+ (* (neg a) a) (* b b)) (PI)) angle) 1/90) (*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) #s(literal 1/90 binary64)) angle))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(approx (+ (* (neg a) a) (* b b)) (*.f64 b b)) (PI.f64)) angle) #s(literal 1/90 binary64))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(approx (* (+ (* (neg a) a) (* b b)) (PI)) (*.f64 (*.f64 (neg.f64 (PI.f64)) a) a)) angle) #s(literal 1/90 binary64))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(approx (+ (* (neg a) a) (* b b)) (*.f64 (neg.f64 a) a)) (PI.f64)) angle) #s(literal 1/90 binary64))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (PI.f64)) angle) #s(literal 1/90 binary64))) |
#s(approx (* (+ a b) (* (cos (* -1/180 (* (PI) angle))) (* (* 2 (- b a)) (sin (* (* 1/180 angle) (PI)))))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 b a)) (-.f64 b a)))) |
(*.f64 (+.f64 a b) #s(approx (* (cos (* -1/180 (* (PI) angle))) (* (* 2 (- b a)) (sin (* (* 1/180 angle) (PI))))) (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) angle) #s(literal 1/90 binary64)))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (*.f64 (PI.f64) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (*.f64 #s(literal 1/90 binary64) angle)))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (fma.f64 (neg.f64 a) a (*.f64 b b))) (*.f64 (PI.f64) angle))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (PI.f64)) angle) #s(literal 1/90 binary64))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (+ (* (neg a) a) (* b b)) (PI)) angle) 1/90) (*.f64 #s(literal -1/90 binary64) (-.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) a) (*.f64 (*.f64 (*.f64 b b) (PI.f64)) angle))))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (+ (* (neg a) a) (* b b)) (PI)) angle) 1/90) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) angle)) a) a))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(approx (* (+ (* (neg a) a) (* b b)) (PI)) (*.f64 (fma.f64 (*.f64 (neg.f64 a) a) (/.f64 (PI.f64) (*.f64 b b)) (PI.f64)) (*.f64 b b))) angle) #s(literal 1/90 binary64))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (/.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (-.f64 b a)) (-.f64 b a)) (PI.f64)) angle) #s(literal 1/90 binary64))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))) #s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) angle) #s(literal 1/90 binary64))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(approx (* (+ (* (neg a) a) (* b b)) (PI)) (*.f64 (fma.f64 (/.f64 (*.f64 b b) a) (/.f64 (PI.f64) a) (neg.f64 (PI.f64))) (*.f64 a a))) angle) #s(literal 1/90 binary64))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (/.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (fma.f64 (neg.f64 a) a (*.f64 b b))) (fma.f64 (neg.f64 a) a (*.f64 b b))) (PI.f64)) angle) #s(literal 1/90 binary64))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) #s(approx (cos (/ 1 (/ 180 (* angle (PI))))) #s(literal 1 binary64))) |
(*.f64 (+.f64 a b) (*.f64 #s(approx (cos (* -1/180 (* (PI) angle))) #s(literal 1 binary64)) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ a b) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (PI.f64) a) (*.f64 angle a))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ a b) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) (PI.f64)) angle)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ a b) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ a b) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 #s(literal 1/90 binary64) angle)) (PI.f64)))) |
(*.f64 (*.f64 (+.f64 b a) #s(approx (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle))))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) angle) #s(literal 1/90 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (neg.f64 angle) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) |
(/.f64 (neg.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) (/.f64 #s(literal -1 binary64) (*.f64 (-.f64 b a) (+.f64 a b)))) |
(*.f64 (+.f64 a b) #s(approx (* (cos (* -1/180 (* (PI) angle))) (* (* 2 (- b a)) (sin (* (* 1/180 angle) (PI))))) (*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (-.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 b a)) #s(literal -1/4374000 binary64)))) angle))) |
(*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 b a)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
(/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) (-.f64 b a)) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) #s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) #s(approx (cos (/ 1 (/ 180 (* angle (PI))))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)))) |
(*.f64 (*.f64 (+.f64 b a) #s(approx (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle))))) (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) #s(literal 1/90 binary64)) angle))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ a b) (- b a))) (*.f64 #s(literal -1/90 binary64) (-.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) (*.f64 (*.f64 angle b) (*.f64 #s(literal 0 binary64) (PI.f64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ a b) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 (*.f64 a a) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 0 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (/.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (pow.f64 (-.f64 b a) #s(literal -1 binary64))) (+.f64 a b)) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (/ 1 (/ 180 (* angle (PI)))))) (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
#s(approx (* (+ a b) (* (cos (* -1/180 (* (PI) angle))) (* (* 2 (- b a)) (sin (* (* 1/180 angle) (PI)))))) (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (/ 1 (/ 180 (* angle (PI)))))) (*.f64 (*.f64 b #s(literal 2 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (+.f64 b #s(literal 0 binary64))))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) #s(approx (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle))))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 #s(literal -2 binary64) a)))) |
(*.f64 (*.f64 (+.f64 b a) #s(approx (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle))))) (*.f64 (*.f64 a #s(literal -2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) |
(*.f64 (+.f64 a b) #s(approx (* (cos (* -1/180 (* (PI) angle))) (* (* 2 (- b a)) (sin (* (* 1/180 angle) (PI))))) (*.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))))) |
(*.f64 (-.f64 b a) (*.f64 #s(approx (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle))))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 #s(literal -2 binary64) a))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) |
(/.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (/.f64 (pow.f64 (+.f64 a b) #s(literal -1 binary64)) (-.f64 b a))) |
#s(approx (* (+ a b) (* (cos (* -1/180 (* (PI) angle))) (* (* 2 (- b a)) (sin (* (* 1/180 angle) (PI)))))) (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 b a)) (-.f64 b a)))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(approx (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(approx (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(approx (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (*.f64 (*.f64 a (*.f64 #s(literal -2 binary64) a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(approx (* (/ (* (- b a) (+ a b)) (- b a)) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) |
(*.f64 (+.f64 a b) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) #s(approx (sin (* (* 1/180 angle) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) |
(*.f64 (+.f64 a b) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) |
(*.f64 (+.f64 a b) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)))) |
(*.f64 (-.f64 a b) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) |
(*.f64 (-.f64 b a) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) |
(*.f64 (-.f64 b a) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 (neg.f64 a) a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))))) |
(*.f64 (*.f64 (+.f64 b a) #s(approx (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle))))) (*.f64 (*.f64 #s(literal 2 binary64) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 b a) #s(approx (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle))))) (*.f64 (*.f64 a #s(literal -2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 a b) (-.f64 b a))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (*.f64 (+.f64 a b) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))))) |
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 #s(literal 2 binary64) (-.f64 b a))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) |
(*.f64 (+.f64 a b) (*.f64 (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) |
(*.f64 (+.f64 a b) (*.f64 (sin.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 (neg.f64 a) a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (neg.f64 angle) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) |
(*.f64 #s(approx (+ a b) (fma.f64 (/.f64 b a) a a)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) |
(*.f64 (*.f64 (+.f64 b a) #s(approx (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle))))) (*.f64 (*.f64 a #s(literal -2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 (*.f64 (+.f64 b a) #s(approx (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle))))) (*.f64 (*.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (neg.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| Outputs |
|---|
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (*.f64 (+.f64 a b) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) |
10 calls:
| 50.0ms | a |
| 30.0ms | angle |
| 28.0ms | b |
| 28.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 27.0ms | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| Accuracy | Segments | Branch |
|---|---|---|
| 74.2% | 2 | a |
| 72.6% | 1 | b |
| 72.6% | 1 | angle |
| 72.6% | 1 | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 72.6% | 1 | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| 72.6% | 1 | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 72.6% | 1 | (pow.f64 b #s(literal 2 binary64)) |
| 74.2% | 2 | (pow.f64 a #s(literal 2 binary64)) |
| 72.6% | 1 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 72.6% | 1 | (/.f64 angle #s(literal 180 binary64)) |
Compiled 56 to 62 computations (-10.7% saved)
| Inputs |
|---|
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (+ (* (neg a) a) (* b b)) (PI)) angle) 1/90) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) a)))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (+ (* (neg a) a) (* b b)) (PI)) angle) 1/90) (*.f64 (*.f64 a #s(literal -1/90 binary64)) (*.f64 (*.f64 angle (PI.f64)) a)))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (+ (* (neg a) a) (* b b)) (PI)) angle) 1/90) (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal -1/90 binary64) (*.f64 a a))))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (+ (* (neg a) a) (* b b)) (PI)) angle) 1/90) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (PI.f64)) (*.f64 angle a)) a))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (+ (* (neg a) a) (* b b)) (PI)) angle) 1/90) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle)) a) a))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (+ (* (neg a) a) (* b b)) (PI)) angle) 1/90) (*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal -1/90 binary64) a)) a))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (+ (* (neg a) a) (* b b)) (PI)) angle) 1/90) (*.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) #s(literal -1/90 binary64)))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (+ (* (neg a) a) (* b b)) (PI)) angle) 1/90) (*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) #s(literal 1/90 binary64)) angle))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(approx (+ (* (neg a) a) (* b b)) (*.f64 b b)) (PI.f64)) angle) #s(literal 1/90 binary64))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(approx (* (+ (* (neg a) a) (* b b)) (PI)) (*.f64 (*.f64 (neg.f64 (PI.f64)) a) a)) angle) #s(literal 1/90 binary64))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(approx (+ (* (neg a) a) (* b b)) (*.f64 (neg.f64 a) a)) (PI.f64)) angle) #s(literal 1/90 binary64))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (PI.f64)) angle) #s(literal 1/90 binary64))) |
#s(approx (* (+ a b) (* (cos (* -1/180 (* (PI) angle))) (* (* 2 (- b a)) (sin (* (* 1/180 angle) (PI)))))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 b a)) (-.f64 b a)))) |
(*.f64 (+.f64 a b) #s(approx (* (cos (* -1/180 (* (PI) angle))) (* (* 2 (- b a)) (sin (* (* 1/180 angle) (PI))))) (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) angle) #s(literal 1/90 binary64)))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (*.f64 (PI.f64) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (*.f64 #s(literal 1/90 binary64) angle)))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (fma.f64 (neg.f64 a) a (*.f64 b b))) (*.f64 (PI.f64) angle))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (PI.f64)) angle) #s(literal 1/90 binary64))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (+ (* (neg a) a) (* b b)) (PI)) angle) 1/90) (*.f64 #s(literal -1/90 binary64) (-.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) a) (*.f64 (*.f64 (*.f64 b b) (PI.f64)) angle))))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (+ (* (neg a) a) (* b b)) (PI)) angle) 1/90) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) angle)) a) a))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(approx (* (+ (* (neg a) a) (* b b)) (PI)) (*.f64 (fma.f64 (*.f64 (neg.f64 a) a) (/.f64 (PI.f64) (*.f64 b b)) (PI.f64)) (*.f64 b b))) angle) #s(literal 1/90 binary64))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (/.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (-.f64 b a)) (-.f64 b a)) (PI.f64)) angle) #s(literal 1/90 binary64))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))) #s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) angle) #s(literal 1/90 binary64))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(approx (* (+ (* (neg a) a) (* b b)) (PI)) (*.f64 (fma.f64 (/.f64 (*.f64 b b) a) (/.f64 (PI.f64) a) (neg.f64 (PI.f64))) (*.f64 a a))) angle) #s(literal 1/90 binary64))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (/.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (fma.f64 (neg.f64 a) a (*.f64 b b))) (fma.f64 (neg.f64 a) a (*.f64 b b))) (PI.f64)) angle) #s(literal 1/90 binary64))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) #s(approx (cos (/ 1 (/ 180 (* angle (PI))))) #s(literal 1 binary64))) |
(*.f64 (+.f64 a b) (*.f64 #s(approx (cos (* -1/180 (* (PI) angle))) #s(literal 1 binary64)) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ a b) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (PI.f64) a) (*.f64 angle a))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ a b) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) (PI.f64)) angle)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ a b) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ a b) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 #s(literal 1/90 binary64) angle)) (PI.f64)))) |
(*.f64 (*.f64 (+.f64 b a) #s(approx (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle))))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) angle) #s(literal 1/90 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (neg.f64 angle) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) |
(/.f64 (neg.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) (/.f64 #s(literal -1 binary64) (*.f64 (-.f64 b a) (+.f64 a b)))) |
(*.f64 (+.f64 a b) #s(approx (* (cos (* -1/180 (* (PI) angle))) (* (* 2 (- b a)) (sin (* (* 1/180 angle) (PI))))) (*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (-.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 b a)) #s(literal -1/4374000 binary64)))) angle))) |
(*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 b a)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
(/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) (-.f64 b a)) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) #s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) #s(approx (cos (/ 1 (/ 180 (* angle (PI))))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)))) |
(*.f64 (*.f64 (+.f64 b a) #s(approx (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle))))) (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) #s(literal 1/90 binary64)) angle))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ a b) (- b a))) (*.f64 #s(literal -1/90 binary64) (-.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) (*.f64 (*.f64 angle b) (*.f64 #s(literal 0 binary64) (PI.f64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ a b) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 (*.f64 a a) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 0 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (/.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (pow.f64 (-.f64 b a) #s(literal -1 binary64))) (+.f64 a b)) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (/ 1 (/ 180 (* angle (PI)))))) (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
#s(approx (* (+ a b) (* (cos (* -1/180 (* (PI) angle))) (* (* 2 (- b a)) (sin (* (* 1/180 angle) (PI)))))) (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (/ 1 (/ 180 (* angle (PI)))))) (*.f64 (*.f64 b #s(literal 2 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (+.f64 b #s(literal 0 binary64))))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) #s(approx (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle))))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 #s(literal -2 binary64) a)))) |
(*.f64 (*.f64 (+.f64 b a) #s(approx (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle))))) (*.f64 (*.f64 a #s(literal -2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) |
(*.f64 (+.f64 a b) #s(approx (* (cos (* -1/180 (* (PI) angle))) (* (* 2 (- b a)) (sin (* (* 1/180 angle) (PI))))) (*.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))))) |
(*.f64 (-.f64 b a) (*.f64 #s(approx (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle))))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 #s(literal -2 binary64) a))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) |
(/.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (/.f64 (pow.f64 (+.f64 a b) #s(literal -1 binary64)) (-.f64 b a))) |
#s(approx (* (+ a b) (* (cos (* -1/180 (* (PI) angle))) (* (* 2 (- b a)) (sin (* (* 1/180 angle) (PI)))))) (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 b a)) (-.f64 b a)))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(approx (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(approx (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(approx (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (*.f64 (*.f64 a (*.f64 #s(literal -2 binary64) a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(approx (* (/ (* (- b a) (+ a b)) (- b a)) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) |
(*.f64 (+.f64 a b) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) #s(approx (sin (* (* 1/180 angle) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) |
(*.f64 (+.f64 a b) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) |
(*.f64 (+.f64 a b) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)))) |
(*.f64 (-.f64 a b) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) |
(*.f64 (-.f64 b a) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) |
(*.f64 (-.f64 b a) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 (neg.f64 a) a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))))) |
(*.f64 (*.f64 (+.f64 b a) #s(approx (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle))))) (*.f64 (*.f64 #s(literal 2 binary64) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 b a) #s(approx (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle))))) (*.f64 (*.f64 a #s(literal -2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 a b) (-.f64 b a))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (*.f64 (+.f64 a b) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))))) |
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 #s(literal 2 binary64) (-.f64 b a))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| Outputs |
|---|
(*.f64 (+.f64 a b) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) |
4 calls:
| 55.0ms | a |
| 55.0ms | (pow.f64 a #s(literal 2 binary64)) |
| 27.0ms | b |
| 23.0ms | (pow.f64 b #s(literal 2 binary64)) |
| Accuracy | Segments | Branch |
|---|---|---|
| 72.6% | 1 | b |
| 72.6% | 1 | (pow.f64 b #s(literal 2 binary64)) |
| 72.6% | 1 | a |
| 72.6% | 1 | (pow.f64 a #s(literal 2 binary64)) |
Compiled 8 to 16 computations (-100% saved)
| Inputs |
|---|
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (+ (* (neg a) a) (* b b)) (PI)) angle) 1/90) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) a)))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (+ (* (neg a) a) (* b b)) (PI)) angle) 1/90) (*.f64 (*.f64 a #s(literal -1/90 binary64)) (*.f64 (*.f64 angle (PI.f64)) a)))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (+ (* (neg a) a) (* b b)) (PI)) angle) 1/90) (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal -1/90 binary64) (*.f64 a a))))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (+ (* (neg a) a) (* b b)) (PI)) angle) 1/90) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (PI.f64)) (*.f64 angle a)) a))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (+ (* (neg a) a) (* b b)) (PI)) angle) 1/90) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle)) a) a))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (+ (* (neg a) a) (* b b)) (PI)) angle) 1/90) (*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal -1/90 binary64) a)) a))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (+ (* (neg a) a) (* b b)) (PI)) angle) 1/90) (*.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) #s(literal -1/90 binary64)))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (+ (* (neg a) a) (* b b)) (PI)) angle) 1/90) (*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) #s(literal 1/90 binary64)) angle))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(approx (+ (* (neg a) a) (* b b)) (*.f64 b b)) (PI.f64)) angle) #s(literal 1/90 binary64))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(approx (* (+ (* (neg a) a) (* b b)) (PI)) (*.f64 (*.f64 (neg.f64 (PI.f64)) a) a)) angle) #s(literal 1/90 binary64))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(approx (+ (* (neg a) a) (* b b)) (*.f64 (neg.f64 a) a)) (PI.f64)) angle) #s(literal 1/90 binary64))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (PI.f64)) angle) #s(literal 1/90 binary64))) |
#s(approx (* (+ a b) (* (cos (* -1/180 (* (PI) angle))) (* (* 2 (- b a)) (sin (* (* 1/180 angle) (PI)))))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 b a)) (-.f64 b a)))) |
(*.f64 (+.f64 a b) #s(approx (* (cos (* -1/180 (* (PI) angle))) (* (* 2 (- b a)) (sin (* (* 1/180 angle) (PI))))) (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) angle) #s(literal 1/90 binary64)))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (*.f64 (PI.f64) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (*.f64 #s(literal 1/90 binary64) angle)))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (fma.f64 (neg.f64 a) a (*.f64 b b))) (*.f64 (PI.f64) angle))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (PI.f64)) angle) #s(literal 1/90 binary64))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (+ (* (neg a) a) (* b b)) (PI)) angle) 1/90) (*.f64 #s(literal -1/90 binary64) (-.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) a) (*.f64 (*.f64 (*.f64 b b) (PI.f64)) angle))))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (+ (* (neg a) a) (* b b)) (PI)) angle) 1/90) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) angle)) a) a))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(approx (* (+ (* (neg a) a) (* b b)) (PI)) (*.f64 (fma.f64 (*.f64 (neg.f64 a) a) (/.f64 (PI.f64) (*.f64 b b)) (PI.f64)) (*.f64 b b))) angle) #s(literal 1/90 binary64))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (/.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (-.f64 b a)) (-.f64 b a)) (PI.f64)) angle) #s(literal 1/90 binary64))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))) #s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) angle) #s(literal 1/90 binary64))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(approx (* (+ (* (neg a) a) (* b b)) (PI)) (*.f64 (fma.f64 (/.f64 (*.f64 b b) a) (/.f64 (PI.f64) a) (neg.f64 (PI.f64))) (*.f64 a a))) angle) #s(literal 1/90 binary64))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (/.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (fma.f64 (neg.f64 a) a (*.f64 b b))) (fma.f64 (neg.f64 a) a (*.f64 b b))) (PI.f64)) angle) #s(literal 1/90 binary64))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) #s(approx (cos (/ 1 (/ 180 (* angle (PI))))) #s(literal 1 binary64))) |
(*.f64 (+.f64 a b) (*.f64 #s(approx (cos (* -1/180 (* (PI) angle))) #s(literal 1 binary64)) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ a b) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (PI.f64) a) (*.f64 angle a))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ a b) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) (PI.f64)) angle)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ a b) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ a b) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 #s(literal 1/90 binary64) angle)) (PI.f64)))) |
(*.f64 (*.f64 (+.f64 b a) #s(approx (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle))))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) angle) #s(literal 1/90 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (neg.f64 angle) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) |
(/.f64 (neg.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) (/.f64 #s(literal -1 binary64) (*.f64 (-.f64 b a) (+.f64 a b)))) |
(*.f64 (+.f64 a b) #s(approx (* (cos (* -1/180 (* (PI) angle))) (* (* 2 (- b a)) (sin (* (* 1/180 angle) (PI))))) (*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (-.f64 b a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 b a)) #s(literal -1/4374000 binary64)))) angle))) |
(*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 b a)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
(/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) (-.f64 b a)) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) #s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) #s(approx (cos (/ 1 (/ 180 (* angle (PI))))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)))) |
(*.f64 (*.f64 (+.f64 b a) #s(approx (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle))))) (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) #s(literal 1/90 binary64)) angle))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ a b) (- b a))) (*.f64 #s(literal -1/90 binary64) (-.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) (*.f64 (*.f64 angle b) (*.f64 #s(literal 0 binary64) (PI.f64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ a b) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 (*.f64 a a) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 0 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (/.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (pow.f64 (-.f64 b a) #s(literal -1 binary64))) (+.f64 a b)) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (/ 1 (/ 180 (* angle (PI)))))) (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
#s(approx (* (+ a b) (* (cos (* -1/180 (* (PI) angle))) (* (* 2 (- b a)) (sin (* (* 1/180 angle) (PI)))))) (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (/ 1 (/ 180 (* angle (PI)))))) (*.f64 (*.f64 b #s(literal 2 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (+.f64 b #s(literal 0 binary64))))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) #s(approx (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle))))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 #s(literal -2 binary64) a)))) |
(*.f64 (*.f64 (+.f64 b a) #s(approx (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle))))) (*.f64 (*.f64 a #s(literal -2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) |
(*.f64 (+.f64 a b) #s(approx (* (cos (* -1/180 (* (PI) angle))) (* (* 2 (- b a)) (sin (* (* 1/180 angle) (PI))))) (*.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))))) |
(*.f64 (-.f64 b a) (*.f64 #s(approx (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle))))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 #s(literal -2 binary64) a))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) |
(/.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (/.f64 (pow.f64 (+.f64 a b) #s(literal -1 binary64)) (-.f64 b a))) |
#s(approx (* (+ a b) (* (cos (* -1/180 (* (PI) angle))) (* (* 2 (- b a)) (sin (* (* 1/180 angle) (PI)))))) (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 b a)) (-.f64 b a)))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(approx (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(approx (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(approx (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (*.f64 (*.f64 a (*.f64 #s(literal -2 binary64) a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(approx (* (/ (* (- b a) (+ a b)) (- b a)) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) |
(*.f64 (+.f64 a b) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) #s(approx (sin (* (* 1/180 angle) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) |
| Outputs |
|---|
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) |
10 calls:
| 77.0ms | a |
| 53.0ms | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 53.0ms | (pow.f64 a #s(literal 2 binary64)) |
| 48.0ms | b |
| 42.0ms | (/.f64 angle #s(literal 180 binary64)) |
| Accuracy | Segments | Branch |
|---|---|---|
| 71.2% | 1 | angle |
| 71.2% | 1 | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 71.2% | 1 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 71.2% | 1 | (/.f64 angle #s(literal 180 binary64)) |
| 73.3% | 2 | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| 73.3% | 2 | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 73.2% | 2 | a |
| 73.0% | 2 | b |
| 73.0% | 2 | (pow.f64 b #s(literal 2 binary64)) |
| 73.2% | 2 | (pow.f64 a #s(literal 2 binary64)) |
Compiled 56 to 62 computations (-10.7% saved)
| Inputs |
|---|
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (+ (* (neg a) a) (* b b)) (PI)) angle) 1/90) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) a)))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (+ (* (neg a) a) (* b b)) (PI)) angle) 1/90) (*.f64 (*.f64 a #s(literal -1/90 binary64)) (*.f64 (*.f64 angle (PI.f64)) a)))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (+ (* (neg a) a) (* b b)) (PI)) angle) 1/90) (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal -1/90 binary64) (*.f64 a a))))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (+ (* (neg a) a) (* b b)) (PI)) angle) 1/90) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (PI.f64)) (*.f64 angle a)) a))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (+ (* (neg a) a) (* b b)) (PI)) angle) 1/90) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle)) a) a))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (+ (* (neg a) a) (* b b)) (PI)) angle) 1/90) (*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal -1/90 binary64) a)) a))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (+ (* (neg a) a) (* b b)) (PI)) angle) 1/90) (*.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) #s(literal -1/90 binary64)))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (+ (* (neg a) a) (* b b)) (PI)) angle) 1/90) (*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) #s(literal 1/90 binary64)) angle))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(approx (+ (* (neg a) a) (* b b)) (*.f64 b b)) (PI.f64)) angle) #s(literal 1/90 binary64))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(approx (* (+ (* (neg a) a) (* b b)) (PI)) (*.f64 (*.f64 (neg.f64 (PI.f64)) a) a)) angle) #s(literal 1/90 binary64))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(approx (+ (* (neg a) a) (* b b)) (*.f64 (neg.f64 a) a)) (PI.f64)) angle) #s(literal 1/90 binary64))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (PI.f64)) angle) #s(literal 1/90 binary64))) |
#s(approx (* (+ a b) (* (cos (* -1/180 (* (PI) angle))) (* (* 2 (- b a)) (sin (* (* 1/180 angle) (PI)))))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 b a)) (-.f64 b a)))) |
(*.f64 (+.f64 a b) #s(approx (* (cos (* -1/180 (* (PI) angle))) (* (* 2 (- b a)) (sin (* (* 1/180 angle) (PI))))) (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) angle) #s(literal 1/90 binary64)))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (*.f64 (PI.f64) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (*.f64 #s(literal 1/90 binary64) angle)))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (fma.f64 (neg.f64 a) a (*.f64 b b))) (*.f64 (PI.f64) angle))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (PI.f64)) angle) #s(literal 1/90 binary64))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (+ (* (neg a) a) (* b b)) (PI)) angle) 1/90) (*.f64 #s(literal -1/90 binary64) (-.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) a) (*.f64 (*.f64 (*.f64 b b) (PI.f64)) angle))))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (+ (* (neg a) a) (* b b)) (PI)) angle) 1/90) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) angle)) a) a))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(approx (* (+ (* (neg a) a) (* b b)) (PI)) (*.f64 (fma.f64 (*.f64 (neg.f64 a) a) (/.f64 (PI.f64) (*.f64 b b)) (PI.f64)) (*.f64 b b))) angle) #s(literal 1/90 binary64))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (/.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (-.f64 b a)) (-.f64 b a)) (PI.f64)) angle) #s(literal 1/90 binary64))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))) #s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) angle) #s(literal 1/90 binary64))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(approx (* (+ (* (neg a) a) (* b b)) (PI)) (*.f64 (fma.f64 (/.f64 (*.f64 b b) a) (/.f64 (PI.f64) a) (neg.f64 (PI.f64))) (*.f64 a a))) angle) #s(literal 1/90 binary64))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (/.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (fma.f64 (neg.f64 a) a (*.f64 b b))) (fma.f64 (neg.f64 a) a (*.f64 b b))) (PI.f64)) angle) #s(literal 1/90 binary64))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) |
| Outputs |
|---|
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (+ (* (neg a) a) (* b b)) (PI)) angle) 1/90) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) a)))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) |
10 calls:
| 52.0ms | b |
| 36.0ms | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 30.0ms | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 9.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 9.0ms | (/.f64 angle #s(literal 180 binary64)) |
| Accuracy | Segments | Branch |
|---|---|---|
| 70.5% | 1 | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 70.5% | 1 | angle |
| 70.5% | 1 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 70.5% | 1 | (/.f64 angle #s(literal 180 binary64)) |
| 70.5% | 1 | b |
| 70.5% | 1 | (pow.f64 b #s(literal 2 binary64)) |
| 70.5% | 1 | (pow.f64 a #s(literal 2 binary64)) |
| 73.6% | 3 | a |
| 72.5% | 2 | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| 72.5% | 2 | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
Compiled 56 to 62 computations (-10.7% saved)
| Inputs |
|---|
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (+ (* (neg a) a) (* b b)) (PI)) angle) 1/90) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) a)))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (+ (* (neg a) a) (* b b)) (PI)) angle) 1/90) (*.f64 (*.f64 a #s(literal -1/90 binary64)) (*.f64 (*.f64 angle (PI.f64)) a)))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (+ (* (neg a) a) (* b b)) (PI)) angle) 1/90) (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal -1/90 binary64) (*.f64 a a))))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (+ (* (neg a) a) (* b b)) (PI)) angle) 1/90) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (PI.f64)) (*.f64 angle a)) a))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (+ (* (neg a) a) (* b b)) (PI)) angle) 1/90) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle)) a) a))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (+ (* (neg a) a) (* b b)) (PI)) angle) 1/90) (*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal -1/90 binary64) a)) a))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (+ (* (neg a) a) (* b b)) (PI)) angle) 1/90) (*.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) #s(literal -1/90 binary64)))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (+ (* (neg a) a) (* b b)) (PI)) angle) 1/90) (*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) #s(literal 1/90 binary64)) angle))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(approx (+ (* (neg a) a) (* b b)) (*.f64 b b)) (PI.f64)) angle) #s(literal 1/90 binary64))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(approx (* (+ (* (neg a) a) (* b b)) (PI)) (*.f64 (*.f64 (neg.f64 (PI.f64)) a) a)) angle) #s(literal 1/90 binary64))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(approx (+ (* (neg a) a) (* b b)) (*.f64 (neg.f64 a) a)) (PI.f64)) angle) #s(literal 1/90 binary64))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (PI.f64)) angle) #s(literal 1/90 binary64))) |
#s(approx (* (+ a b) (* (cos (* -1/180 (* (PI) angle))) (* (* 2 (- b a)) (sin (* (* 1/180 angle) (PI)))))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 b a)) (-.f64 b a)))) |
(*.f64 (+.f64 a b) #s(approx (* (cos (* -1/180 (* (PI) angle))) (* (* 2 (- b a)) (sin (* (* 1/180 angle) (PI))))) (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) angle) #s(literal 1/90 binary64)))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (*.f64 (PI.f64) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (*.f64 #s(literal 1/90 binary64) angle)))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (fma.f64 (neg.f64 a) a (*.f64 b b))) (*.f64 (PI.f64) angle))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (PI.f64)) angle) #s(literal 1/90 binary64))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (+ (* (neg a) a) (* b b)) (PI)) angle) 1/90) (*.f64 #s(literal -1/90 binary64) (-.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) a) (*.f64 (*.f64 (*.f64 b b) (PI.f64)) angle))))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (+ (* (neg a) a) (* b b)) (PI)) angle) 1/90) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) angle)) a) a))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(approx (* (+ (* (neg a) a) (* b b)) (PI)) (*.f64 (fma.f64 (*.f64 (neg.f64 a) a) (/.f64 (PI.f64) (*.f64 b b)) (PI.f64)) (*.f64 b b))) angle) #s(literal 1/90 binary64))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (/.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (-.f64 b a)) (-.f64 b a)) (PI.f64)) angle) #s(literal 1/90 binary64))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))) #s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) angle) #s(literal 1/90 binary64))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(approx (* (+ (* (neg a) a) (* b b)) (PI)) (*.f64 (fma.f64 (/.f64 (*.f64 b b) a) (/.f64 (PI.f64) a) (neg.f64 (PI.f64))) (*.f64 a a))) angle) #s(literal 1/90 binary64))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (/.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (fma.f64 (neg.f64 a) a (*.f64 b b))) (fma.f64 (neg.f64 a) a (*.f64 b b))) (PI.f64)) angle) #s(literal 1/90 binary64))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) |
| Outputs |
|---|
(*.f64 (+.f64 a b) #s(approx (* (cos (* -1/180 (* (PI) angle))) (* (* 2 (- b a)) (sin (* (* 1/180 angle) (PI))))) (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) angle) #s(literal 1/90 binary64)))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) |
10 calls:
| 34.0ms | b |
| 17.0ms | (pow.f64 b #s(literal 2 binary64)) |
| 9.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 8.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 8.0ms | angle |
| Accuracy | Segments | Branch |
|---|---|---|
| 65.4% | 1 | b |
| 70.5% | 2 | angle |
| 70.1% | 3 | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 70.5% | 2 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 70.5% | 2 | (/.f64 angle #s(literal 180 binary64)) |
| 65.4% | 1 | (pow.f64 b #s(literal 2 binary64)) |
| 67.2% | 2 | (pow.f64 a #s(literal 2 binary64)) |
| 69.2% | 3 | a |
| 70.1% | 3 | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| 70.1% | 3 | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
Compiled 56 to 62 computations (-10.7% saved)
| Inputs |
|---|
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (+ (* (neg a) a) (* b b)) (PI)) angle) 1/90) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) a)))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (+ (* (neg a) a) (* b b)) (PI)) angle) 1/90) (*.f64 (*.f64 a #s(literal -1/90 binary64)) (*.f64 (*.f64 angle (PI.f64)) a)))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (+ (* (neg a) a) (* b b)) (PI)) angle) 1/90) (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal -1/90 binary64) (*.f64 a a))))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (+ (* (neg a) a) (* b b)) (PI)) angle) 1/90) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (PI.f64)) (*.f64 angle a)) a))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (+ (* (neg a) a) (* b b)) (PI)) angle) 1/90) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle)) a) a))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (+ (* (neg a) a) (* b b)) (PI)) angle) 1/90) (*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal -1/90 binary64) a)) a))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (+ (* (neg a) a) (* b b)) (PI)) angle) 1/90) (*.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) #s(literal -1/90 binary64)))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (+ (* (neg a) a) (* b b)) (PI)) angle) 1/90) (*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) #s(literal 1/90 binary64)) angle))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(approx (+ (* (neg a) a) (* b b)) (*.f64 b b)) (PI.f64)) angle) #s(literal 1/90 binary64))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(approx (* (+ (* (neg a) a) (* b b)) (PI)) (*.f64 (*.f64 (neg.f64 (PI.f64)) a) a)) angle) #s(literal 1/90 binary64))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(approx (+ (* (neg a) a) (* b b)) (*.f64 (neg.f64 a) a)) (PI.f64)) angle) #s(literal 1/90 binary64))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (PI.f64)) angle) #s(literal 1/90 binary64))) |
#s(approx (* (+ a b) (* (cos (* -1/180 (* (PI) angle))) (* (* 2 (- b a)) (sin (* (* 1/180 angle) (PI)))))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 b a)) (-.f64 b a)))) |
(*.f64 (+.f64 a b) #s(approx (* (cos (* -1/180 (* (PI) angle))) (* (* 2 (- b a)) (sin (* (* 1/180 angle) (PI))))) (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) angle) #s(literal 1/90 binary64)))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (*.f64 (PI.f64) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (*.f64 #s(literal 1/90 binary64) angle)))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (fma.f64 (neg.f64 a) a (*.f64 b b))) (*.f64 (PI.f64) angle))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (PI.f64)) angle) #s(literal 1/90 binary64))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (+ (* (neg a) a) (* b b)) (PI)) angle) 1/90) (*.f64 #s(literal -1/90 binary64) (-.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) a) (*.f64 (*.f64 (*.f64 b b) (PI.f64)) angle))))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (+ (* (neg a) a) (* b b)) (PI)) angle) 1/90) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) angle)) a) a))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(approx (* (+ (* (neg a) a) (* b b)) (PI)) (*.f64 (fma.f64 (*.f64 (neg.f64 a) a) (/.f64 (PI.f64) (*.f64 b b)) (PI.f64)) (*.f64 b b))) angle) #s(literal 1/90 binary64))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (/.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (-.f64 b a)) (-.f64 b a)) (PI.f64)) angle) #s(literal 1/90 binary64))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))) #s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) angle) #s(literal 1/90 binary64))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(approx (* (+ (* (neg a) a) (* b b)) (PI)) (*.f64 (fma.f64 (/.f64 (*.f64 b b) a) (/.f64 (PI.f64) a) (neg.f64 (PI.f64))) (*.f64 a a))) angle) #s(literal 1/90 binary64))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (/.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (fma.f64 (neg.f64 a) a (*.f64 b b))) (fma.f64 (neg.f64 a) a (*.f64 b b))) (PI.f64)) angle) #s(literal 1/90 binary64))) |
| Outputs |
|---|
(*.f64 (+.f64 a b) #s(approx (* (cos (* -1/180 (* (PI) angle))) (* (* 2 (- b a)) (sin (* (* 1/180 angle) (PI))))) (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) angle) #s(literal 1/90 binary64)))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))) #s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (/.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (-.f64 b a)) (-.f64 b a)) (PI.f64)) angle) #s(literal 1/90 binary64))) |
3 calls:
| 8.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 8.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 8.0ms | angle |
| Accuracy | Segments | Branch |
|---|---|---|
| 70.5% | 3 | angle |
| 70.5% | 3 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 70.5% | 3 | (/.f64 angle #s(literal 180 binary64)) |
Compiled 9 to 15 computations (-66.7% saved)
| Inputs |
|---|
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (+ (* (neg a) a) (* b b)) (PI)) angle) 1/90) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) a)))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (+ (* (neg a) a) (* b b)) (PI)) angle) 1/90) (*.f64 (*.f64 a #s(literal -1/90 binary64)) (*.f64 (*.f64 angle (PI.f64)) a)))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (+ (* (neg a) a) (* b b)) (PI)) angle) 1/90) (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal -1/90 binary64) (*.f64 a a))))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (+ (* (neg a) a) (* b b)) (PI)) angle) 1/90) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (PI.f64)) (*.f64 angle a)) a))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (+ (* (neg a) a) (* b b)) (PI)) angle) 1/90) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle)) a) a))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (+ (* (neg a) a) (* b b)) (PI)) angle) 1/90) (*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal -1/90 binary64) a)) a))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (+ (* (neg a) a) (* b b)) (PI)) angle) 1/90) (*.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) #s(literal -1/90 binary64)))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (+ (* (neg a) a) (* b b)) (PI)) angle) 1/90) (*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) #s(literal 1/90 binary64)) angle))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(approx (+ (* (neg a) a) (* b b)) (*.f64 b b)) (PI.f64)) angle) #s(literal 1/90 binary64))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(approx (* (+ (* (neg a) a) (* b b)) (PI)) (*.f64 (*.f64 (neg.f64 (PI.f64)) a) a)) angle) #s(literal 1/90 binary64))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(approx (+ (* (neg a) a) (* b b)) (*.f64 (neg.f64 a) a)) (PI.f64)) angle) #s(literal 1/90 binary64))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (PI.f64)) angle) #s(literal 1/90 binary64))) |
#s(approx (* (+ a b) (* (cos (* -1/180 (* (PI) angle))) (* (* 2 (- b a)) (sin (* (* 1/180 angle) (PI)))))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 b a)) (-.f64 b a)))) |
(*.f64 (+.f64 a b) #s(approx (* (cos (* -1/180 (* (PI) angle))) (* (* 2 (- b a)) (sin (* (* 1/180 angle) (PI))))) (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) angle) #s(literal 1/90 binary64)))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (*.f64 (PI.f64) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (*.f64 #s(literal 1/90 binary64) angle)))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (fma.f64 (neg.f64 a) a (*.f64 b b))) (*.f64 (PI.f64) angle))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (PI.f64)) angle) #s(literal 1/90 binary64))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (+ (* (neg a) a) (* b b)) (PI)) angle) 1/90) (*.f64 #s(literal -1/90 binary64) (-.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) a) (*.f64 (*.f64 (*.f64 b b) (PI.f64)) angle))))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (+ (* (neg a) a) (* b b)) (PI)) angle) 1/90) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) angle)) a) a))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(approx (* (+ (* (neg a) a) (* b b)) (PI)) (*.f64 (fma.f64 (*.f64 (neg.f64 a) a) (/.f64 (PI.f64) (*.f64 b b)) (PI.f64)) (*.f64 b b))) angle) #s(literal 1/90 binary64))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (/.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (-.f64 b a)) (-.f64 b a)) (PI.f64)) angle) #s(literal 1/90 binary64))) |
| Outputs |
|---|
(*.f64 (+.f64 a b) #s(approx (* (cos (* -1/180 (* (PI) angle))) (* (* 2 (- b a)) (sin (* (* 1/180 angle) (PI))))) (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) angle) #s(literal 1/90 binary64)))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (/.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (-.f64 b a)) (-.f64 b a)) (PI.f64)) angle) #s(literal 1/90 binary64))) |
3 calls:
| 40.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 7.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 7.0ms | angle |
| Accuracy | Segments | Branch |
|---|---|---|
| 68.9% | 2 | angle |
| 68.9% | 2 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 68.9% | 2 | (/.f64 angle #s(literal 180 binary64)) |
Compiled 9 to 15 computations (-66.7% saved)
| Inputs |
|---|
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (+ (* (neg a) a) (* b b)) (PI)) angle) 1/90) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) a)))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (+ (* (neg a) a) (* b b)) (PI)) angle) 1/90) (*.f64 (*.f64 a #s(literal -1/90 binary64)) (*.f64 (*.f64 angle (PI.f64)) a)))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (+ (* (neg a) a) (* b b)) (PI)) angle) 1/90) (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal -1/90 binary64) (*.f64 a a))))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (+ (* (neg a) a) (* b b)) (PI)) angle) 1/90) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (PI.f64)) (*.f64 angle a)) a))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (+ (* (neg a) a) (* b b)) (PI)) angle) 1/90) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle)) a) a))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (+ (* (neg a) a) (* b b)) (PI)) angle) 1/90) (*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal -1/90 binary64) a)) a))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (+ (* (neg a) a) (* b b)) (PI)) angle) 1/90) (*.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) #s(literal -1/90 binary64)))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (+ (* (neg a) a) (* b b)) (PI)) angle) 1/90) (*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) #s(literal 1/90 binary64)) angle))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(approx (+ (* (neg a) a) (* b b)) (*.f64 b b)) (PI.f64)) angle) #s(literal 1/90 binary64))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(approx (* (+ (* (neg a) a) (* b b)) (PI)) (*.f64 (*.f64 (neg.f64 (PI.f64)) a) a)) angle) #s(literal 1/90 binary64))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(approx (+ (* (neg a) a) (* b b)) (*.f64 (neg.f64 a) a)) (PI.f64)) angle) #s(literal 1/90 binary64))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (PI.f64)) angle) #s(literal 1/90 binary64))) |
#s(approx (* (+ a b) (* (cos (* -1/180 (* (PI) angle))) (* (* 2 (- b a)) (sin (* (* 1/180 angle) (PI)))))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 b a)) (-.f64 b a)))) |
(*.f64 (+.f64 a b) #s(approx (* (cos (* -1/180 (* (PI) angle))) (* (* 2 (- b a)) (sin (* (* 1/180 angle) (PI))))) (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) angle) #s(literal 1/90 binary64)))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (*.f64 (PI.f64) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (*.f64 #s(literal 1/90 binary64) angle)))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (fma.f64 (neg.f64 a) a (*.f64 b b))) (*.f64 (PI.f64) angle))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (PI.f64)) angle) #s(literal 1/90 binary64))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (+ (* (neg a) a) (* b b)) (PI)) angle) 1/90) (*.f64 #s(literal -1/90 binary64) (-.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) a) (*.f64 (*.f64 (*.f64 b b) (PI.f64)) angle))))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (+ (* (neg a) a) (* b b)) (PI)) angle) 1/90) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) angle)) a) a))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(approx (* (+ (* (neg a) a) (* b b)) (PI)) (*.f64 (fma.f64 (*.f64 (neg.f64 a) a) (/.f64 (PI.f64) (*.f64 b b)) (PI.f64)) (*.f64 b b))) angle) #s(literal 1/90 binary64))) |
| Outputs |
|---|
(*.f64 (+.f64 a b) #s(approx (* (cos (* -1/180 (* (PI) angle))) (* (* 2 (- b a)) (sin (* (* 1/180 angle) (PI))))) (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) angle) #s(literal 1/90 binary64)))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))) |
3 calls:
| 35.0ms | angle |
| 7.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 7.0ms | (/.f64 angle #s(literal 180 binary64)) |
| Accuracy | Segments | Branch |
|---|---|---|
| 68.9% | 2 | angle |
| 68.9% | 2 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 68.9% | 2 | (/.f64 angle #s(literal 180 binary64)) |
Compiled 9 to 15 computations (-66.7% saved)
| Inputs |
|---|
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (+ (* (neg a) a) (* b b)) (PI)) angle) 1/90) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) a)))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (+ (* (neg a) a) (* b b)) (PI)) angle) 1/90) (*.f64 (*.f64 a #s(literal -1/90 binary64)) (*.f64 (*.f64 angle (PI.f64)) a)))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (+ (* (neg a) a) (* b b)) (PI)) angle) 1/90) (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal -1/90 binary64) (*.f64 a a))))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (+ (* (neg a) a) (* b b)) (PI)) angle) 1/90) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (PI.f64)) (*.f64 angle a)) a))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (+ (* (neg a) a) (* b b)) (PI)) angle) 1/90) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle)) a) a))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (+ (* (neg a) a) (* b b)) (PI)) angle) 1/90) (*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal -1/90 binary64) a)) a))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (+ (* (neg a) a) (* b b)) (PI)) angle) 1/90) (*.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) #s(literal -1/90 binary64)))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (+ (* (neg a) a) (* b b)) (PI)) angle) 1/90) (*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) #s(literal 1/90 binary64)) angle))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(approx (+ (* (neg a) a) (* b b)) (*.f64 b b)) (PI.f64)) angle) #s(literal 1/90 binary64))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(approx (* (+ (* (neg a) a) (* b b)) (PI)) (*.f64 (*.f64 (neg.f64 (PI.f64)) a) a)) angle) #s(literal 1/90 binary64))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(approx (+ (* (neg a) a) (* b b)) (*.f64 (neg.f64 a) a)) (PI.f64)) angle) #s(literal 1/90 binary64))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (PI.f64)) angle) #s(literal 1/90 binary64))) |
#s(approx (* (+ a b) (* (cos (* -1/180 (* (PI) angle))) (* (* 2 (- b a)) (sin (* (* 1/180 angle) (PI)))))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 b a)) (-.f64 b a)))) |
(*.f64 (+.f64 a b) #s(approx (* (cos (* -1/180 (* (PI) angle))) (* (* 2 (- b a)) (sin (* (* 1/180 angle) (PI))))) (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) angle) #s(literal 1/90 binary64)))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (*.f64 (PI.f64) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (*.f64 #s(literal 1/90 binary64) angle)))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (fma.f64 (neg.f64 a) a (*.f64 b b))) (*.f64 (PI.f64) angle))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (PI.f64)) angle) #s(literal 1/90 binary64))) |
| Outputs |
|---|
(*.f64 (+.f64 a b) #s(approx (* (cos (* -1/180 (* (PI) angle))) (* (* 2 (- b a)) (sin (* (* 1/180 angle) (PI))))) (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) angle) #s(literal 1/90 binary64)))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (*.f64 (PI.f64) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (*.f64 #s(literal 1/90 binary64) angle)))) |
3 calls:
| 6.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 5.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 5.0ms | angle |
| Accuracy | Segments | Branch |
|---|---|---|
| 68.8% | 2 | angle |
| 68.8% | 2 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 68.8% | 2 | (/.f64 angle #s(literal 180 binary64)) |
Compiled 9 to 15 computations (-66.7% saved)
| Inputs |
|---|
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (+ (* (neg a) a) (* b b)) (PI)) angle) 1/90) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) a)))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (+ (* (neg a) a) (* b b)) (PI)) angle) 1/90) (*.f64 (*.f64 a #s(literal -1/90 binary64)) (*.f64 (*.f64 angle (PI.f64)) a)))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (+ (* (neg a) a) (* b b)) (PI)) angle) 1/90) (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal -1/90 binary64) (*.f64 a a))))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (+ (* (neg a) a) (* b b)) (PI)) angle) 1/90) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (PI.f64)) (*.f64 angle a)) a))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (+ (* (neg a) a) (* b b)) (PI)) angle) 1/90) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle)) a) a))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (+ (* (neg a) a) (* b b)) (PI)) angle) 1/90) (*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal -1/90 binary64) a)) a))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (+ (* (neg a) a) (* b b)) (PI)) angle) 1/90) (*.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) #s(literal -1/90 binary64)))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (+ (* (neg a) a) (* b b)) (PI)) angle) 1/90) (*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) #s(literal 1/90 binary64)) angle))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(approx (+ (* (neg a) a) (* b b)) (*.f64 b b)) (PI.f64)) angle) #s(literal 1/90 binary64))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(approx (* (+ (* (neg a) a) (* b b)) (PI)) (*.f64 (*.f64 (neg.f64 (PI.f64)) a) a)) angle) #s(literal 1/90 binary64))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(approx (+ (* (neg a) a) (* b b)) (*.f64 (neg.f64 a) a)) (PI.f64)) angle) #s(literal 1/90 binary64))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (PI.f64)) angle) #s(literal 1/90 binary64))) |
#s(approx (* (+ a b) (* (cos (* -1/180 (* (PI) angle))) (* (* 2 (- b a)) (sin (* (* 1/180 angle) (PI)))))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 b a)) (-.f64 b a)))) |
(*.f64 (+.f64 a b) #s(approx (* (cos (* -1/180 (* (PI) angle))) (* (* 2 (- b a)) (sin (* (* 1/180 angle) (PI))))) (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) angle) #s(literal 1/90 binary64)))) |
| Outputs |
|---|
(*.f64 (+.f64 a b) #s(approx (* (cos (* -1/180 (* (PI) angle))) (* (* 2 (- b a)) (sin (* (* 1/180 angle) (PI))))) (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) angle) #s(literal 1/90 binary64)))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (PI.f64)) angle) #s(literal 1/90 binary64))) |
7 calls:
| 34.0ms | angle |
| 5.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 5.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 5.0ms | a |
| 5.0ms | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| Accuracy | Segments | Branch |
|---|---|---|
| 65.4% | 1 | a |
| 65.4% | 1 | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 65.4% | 1 | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| 65.4% | 1 | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 67.3% | 2 | angle |
| 67.3% | 2 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 67.3% | 2 | (/.f64 angle #s(literal 180 binary64)) |
Compiled 49 to 49 computations (0% saved)
| Inputs |
|---|
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (+ (* (neg a) a) (* b b)) (PI)) angle) 1/90) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) a)))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (+ (* (neg a) a) (* b b)) (PI)) angle) 1/90) (*.f64 (*.f64 a #s(literal -1/90 binary64)) (*.f64 (*.f64 angle (PI.f64)) a)))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (+ (* (neg a) a) (* b b)) (PI)) angle) 1/90) (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal -1/90 binary64) (*.f64 a a))))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (+ (* (neg a) a) (* b b)) (PI)) angle) 1/90) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (PI.f64)) (*.f64 angle a)) a))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (+ (* (neg a) a) (* b b)) (PI)) angle) 1/90) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle)) a) a))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (+ (* (neg a) a) (* b b)) (PI)) angle) 1/90) (*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal -1/90 binary64) a)) a))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (+ (* (neg a) a) (* b b)) (PI)) angle) 1/90) (*.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) #s(literal -1/90 binary64)))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (+ (* (neg a) a) (* b b)) (PI)) angle) 1/90) (*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) #s(literal 1/90 binary64)) angle))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(approx (+ (* (neg a) a) (* b b)) (*.f64 b b)) (PI.f64)) angle) #s(literal 1/90 binary64))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(approx (* (+ (* (neg a) a) (* b b)) (PI)) (*.f64 (*.f64 (neg.f64 (PI.f64)) a) a)) angle) #s(literal 1/90 binary64))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(approx (+ (* (neg a) a) (* b b)) (*.f64 (neg.f64 a) a)) (PI.f64)) angle) #s(literal 1/90 binary64))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (PI.f64)) angle) #s(literal 1/90 binary64))) |
#s(approx (* (+ a b) (* (cos (* -1/180 (* (PI) angle))) (* (* 2 (- b a)) (sin (* (* 1/180 angle) (PI)))))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 b a)) (-.f64 b a)))) |
| Outputs |
|---|
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (+ (* (neg a) a) (* b b)) (PI)) angle) 1/90) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (PI.f64)) (*.f64 angle a)) a))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (+ (* (neg a) a) (* b b)) (PI)) angle) 1/90) (*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) #s(literal 1/90 binary64)) angle))) |
10 calls:
| 24.0ms | (pow.f64 a #s(literal 2 binary64)) |
| 5.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 4.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 4.0ms | angle |
| 4.0ms | a |
| Accuracy | Segments | Branch |
|---|---|---|
| 58.9% | 2 | b |
| 60.8% | 2 | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 60.7% | 2 | a |
| 61.5% | 2 | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| 61.5% | 2 | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 58.9% | 2 | (pow.f64 b #s(literal 2 binary64)) |
| 60.7% | 2 | (pow.f64 a #s(literal 2 binary64)) |
| 56.7% | 1 | angle |
| 56.7% | 1 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 56.7% | 1 | (/.f64 angle #s(literal 180 binary64)) |
Compiled 56 to 62 computations (-10.7% saved)
| Inputs |
|---|
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (+ (* (neg a) a) (* b b)) (PI)) angle) 1/90) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) a)))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (+ (* (neg a) a) (* b b)) (PI)) angle) 1/90) (*.f64 (*.f64 a #s(literal -1/90 binary64)) (*.f64 (*.f64 angle (PI.f64)) a)))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (+ (* (neg a) a) (* b b)) (PI)) angle) 1/90) (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal -1/90 binary64) (*.f64 a a))))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (+ (* (neg a) a) (* b b)) (PI)) angle) 1/90) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (PI.f64)) (*.f64 angle a)) a))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (+ (* (neg a) a) (* b b)) (PI)) angle) 1/90) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle)) a) a))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (+ (* (neg a) a) (* b b)) (PI)) angle) 1/90) (*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal -1/90 binary64) a)) a))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (+ (* (neg a) a) (* b b)) (PI)) angle) 1/90) (*.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) #s(literal -1/90 binary64)))) |
| Outputs |
|---|
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (+ (* (neg a) a) (* b b)) (PI)) angle) 1/90) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (PI.f64)) (*.f64 angle a)) a))) |
10 calls:
| 18.0ms | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| 3.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 3.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 3.0ms | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 3.0ms | angle |
| Accuracy | Segments | Branch |
|---|---|---|
| 42.2% | 1 | angle |
| 42.2% | 1 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 42.2% | 1 | (/.f64 angle #s(literal 180 binary64)) |
| 42.2% | 1 | b |
| 42.2% | 1 | (pow.f64 b #s(literal 2 binary64)) |
| 42.2% | 1 | (pow.f64 a #s(literal 2 binary64)) |
| 42.2% | 1 | a |
| 42.2% | 1 | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 42.2% | 1 | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| 42.2% | 1 | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
Compiled 56 to 62 computations (-10.7% saved)
Total -2.6b remaining (-7%)
Threshold costs -2.6b (-7%)
| Inputs |
|---|
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (+ (* (neg a) a) (* b b)) (PI)) angle) 1/90) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) a)))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (+ (* (neg a) a) (* b b)) (PI)) angle) 1/90) (*.f64 (*.f64 a #s(literal -1/90 binary64)) (*.f64 (*.f64 angle (PI.f64)) a)))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (+ (* (neg a) a) (* b b)) (PI)) angle) 1/90) (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal -1/90 binary64) (*.f64 a a))))) |
| Outputs |
|---|
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (+ (* (neg a) a) (* b b)) (PI)) angle) 1/90) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) a)))) |
10 calls:
| 10.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 2.0ms | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 2.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 2.0ms | angle |
| 2.0ms | b |
| Accuracy | Segments | Branch |
|---|---|---|
| 42.2% | 1 | a |
| 42.2% | 1 | (pow.f64 a #s(literal 2 binary64)) |
| 42.2% | 1 | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 42.2% | 1 | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| 42.2% | 1 | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 42.2% | 1 | b |
| 42.2% | 1 | (pow.f64 b #s(literal 2 binary64)) |
| 42.2% | 1 | angle |
| 42.2% | 1 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 42.2% | 1 | (/.f64 angle #s(literal 180 binary64)) |
Compiled 56 to 62 computations (-10.7% saved)
| 1× | left-value |
| Time | Left | Right |
|---|---|---|
| 0.0ms | 2.192248754766573e+67 | 1.0004428330374942e+72 |
Compiled 26 to 19 computations (26.9% saved)
| 1× | left-value |
| Time | Left | Right |
|---|---|---|
| 0.0ms | 9.140587640677642e+281 | 1.379519921981618e+299 |
Compiled 26 to 19 computations (26.9% saved)
| 1× | left-value |
| Time | Left | Right |
|---|---|---|
| 0.0ms | 1.1768609731124173e+147 | 1.190241973218909e+147 |
Compiled 26 to 19 computations (26.9% saved)
| 1× | left-value |
| Time | Left | Right |
|---|---|---|
| 0.0ms | -1.379519921981618e+299 | -9.140587640677642e+281 |
Compiled 26 to 19 computations (26.9% saved)
| 1× | left-value |
| Time | Left | Right |
|---|---|---|
| 0.0ms | -inf | -1.5501014897152884e+308 |
Compiled 26 to 19 computations (26.9% saved)
| 1× | left-value |
| Time | Left | Right |
|---|---|---|
| 0.0ms | 2.790749200559785e-70 | 4.8412172033434245e-67 |
Compiled 24 to 20 computations (16.7% saved)
| 2× | left-value |
| Time | Left | Right |
|---|---|---|
| 0.0ms | 1.1561690933596613e+73 | 1.4015106918754798e+75 |
| 0.0ms | 5.3611500024683986e-64 | 6.240218491638185e-64 |
Compiled 24 to 20 computations (16.7% saved)
| 1× | left-value |
| Time | Left | Right |
|---|---|---|
| 0.0ms | 145332154346680.66 | 4330250246856922.5 |
Compiled 24 to 20 computations (16.7% saved)
| 1× | left-value |
| Time | Left | Right |
|---|---|---|
| 0.0ms | 5.3611500024683986e-64 | 6.240218491638185e-64 |
Compiled 24 to 20 computations (16.7% saved)
| 1× | left-value |
| Time | Left | Right |
|---|---|---|
| 0.0ms | 6.82571356962445e-79 | 9.566152932533045e-79 |
Compiled 24 to 20 computations (16.7% saved)
| 1× | left-value |
| Time | Left | Right |
|---|---|---|
| 0.0ms | 7.134529179488597e-26 | 2.037185419005691e-24 |
Compiled 24 to 20 computations (16.7% saved)
| 1× | left-value |
| Time | Left | Right |
|---|---|---|
| 0.0ms | -4.012467003911349e-288 | -5.166157591130979e-300 |
Compiled 26 to 19 computations (26.9% saved)
| 1× | egg-herbie |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 197 | 1051 |
| 1 | 270 | 1051 |
| 2 | 279 | 1051 |
| 3 | 297 | 1051 |
| 4 | 325 | 1051 |
| 5 | 368 | 1051 |
| 6 | 449 | 1051 |
| 7 | 522 | 1051 |
| 8 | 604 | 1051 |
| 9 | 713 | 1051 |
| 10 | 946 | 1051 |
| 11 | 1323 | 1051 |
| 12 | 1691 | 1051 |
| 13 | 2063 | 1051 |
| 14 | 2363 | 1051 |
| 15 | 2604 | 1051 |
| 16 | 2809 | 1051 |
| 17 | 3004 | 1051 |
| 18 | 3196 | 1051 |
| 19 | 3396 | 1051 |
| 20 | 3554 | 1051 |
| 21 | 3682 | 1051 |
| 22 | 3759 | 1051 |
| 23 | 3827 | 1051 |
| 24 | 3827 | 1051 |
| 25 | 3827 | 1051 |
| 1× | saturated |
| Inputs |
|---|
(if (<=.f64 (pow.f64 a #s(literal 2 binary64)) #s(literal 39999999999999999309471031356742393268959131502323729114308588601344 binary64)) (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (*.f64 (+.f64 a b) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))))) (*.f64 (+.f64 a b) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (cbrt.f64 (PI.f64))))))))) |
(if (<=.f64 (pow.f64 a #s(literal 2 binary64)) #s(literal 1000000000000000032782245982862098248570705283021493564263333577440942603197374335927934378672411793053817497581824150818701634676910695695993991101293042521124778804245620065815273272355149596490328548912510300629092601392444835652130948564826004622078785676810855105701264700211200 binary64)) (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (*.f64 (+.f64 a b) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))))) (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) |
(if (<=.f64 (pow.f64 a #s(literal 2 binary64)) #s(literal 1180000000000000059212144242067471491999375926447536644878605784608816637527479557544939314108266546272340312249501590565087350856260479332615454720 binary64)) (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (*.f64 (+.f64 a b) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))))) (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) |
(*.f64 (+.f64 a b) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) |
(if (<=.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal -100000000000000005250476025520442024870446858110815915491585411551180245798890819578637137508044786404370444383288387817694252323536043057564479218478670698284838720092657580373783023379478809005936895323497079994508111903896764088007465274278014249457925878882005684283811566947219638686545940054016 binary64)) (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))))) |
(if (<=.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal -inf.0 binary64)) #s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (+ (* (neg a) a) (* b b)) (PI)) angle) 1/90) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) a)))) (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))))) |
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 1942668892225729/3885337784451458141838923813647037813284813678104279042503624819477808570410416996352 binary64)) (*.f64 (+.f64 a b) #s(approx (* (cos (* -1/180 (* (PI) angle))) (* (* 2 (- b a)) (sin (* (* 1/180 angle) (PI))))) (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) angle) #s(literal 1/90 binary64)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) |
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 2223208113356471/3705346855594118253554271520278013051304639509300498049262642688253220148477952 binary64)) (*.f64 (+.f64 a b) #s(approx (* (cos (* -1/180 (* (PI) angle))) (* (* 2 (- b a)) (sin (* (* 1/180 angle) (PI))))) (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) angle) #s(literal 1/90 binary64)))) (if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 19999999999999999660673935899226515960618160481369312643676908399133458432 binary64)) (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))) #s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)))) #s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (/.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (-.f64 b a)) (-.f64 b a)) (PI.f64)) angle) #s(literal 1/90 binary64))))) |
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 200000000000000 binary64)) (*.f64 (+.f64 a b) #s(approx (* (cos (* -1/180 (* (PI) angle))) (* (* 2 (- b a)) (sin (* (* 1/180 angle) (PI))))) (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) angle) #s(literal 1/90 binary64)))) #s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (/.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (-.f64 b a)) (-.f64 b a)) (PI.f64)) angle) #s(literal 1/90 binary64)))) |
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 2223208113356471/3705346855594118253554271520278013051304639509300498049262642688253220148477952 binary64)) (*.f64 (+.f64 a b) #s(approx (* (cos (* -1/180 (* (PI) angle))) (* (* 2 (- b a)) (sin (* (* 1/180 angle) (PI))))) (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) angle) #s(literal 1/90 binary64)))) #s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))))) |
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 1668739871813211/2085924839766513752338888384931203236916703635113918720651407820138886450957656787131798913024 binary64)) (*.f64 (+.f64 a b) #s(approx (* (cos (* -1/180 (* (PI) angle))) (* (* 2 (- b a)) (sin (* (* 1/180 angle) (PI))))) (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) angle) #s(literal 1/90 binary64)))) #s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (*.f64 (PI.f64) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (*.f64 #s(literal 1/90 binary64) angle))))) |
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 8711228593176025/87112285931760246646623899502532662132736 binary64)) (*.f64 (+.f64 a b) #s(approx (* (cos (* -1/180 (* (PI) angle))) (* (* 2 (- b a)) (sin (* (* 1/180 angle) (PI))))) (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) angle) #s(literal 1/90 binary64)))) #s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (PI.f64)) angle) #s(literal 1/90 binary64)))) |
(if (<=.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal -5486124068793689/1371531017198422170813984062796802317518598158983083017528000497114049345439918236791293924884090698403321181334468027936239545965686161975806025929561417574903624675177501566133897549447983506160378135315589948797898488482227042247573189625097864053065113149143877397460535018451535921515162325512880128 binary64)) #s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (+ (* (neg a) a) (* b b)) (PI)) angle) 1/90) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (PI.f64)) (*.f64 angle a)) a))) #s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (+ (* (neg a) a) (* b b)) (PI)) angle) 1/90) (*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) #s(literal 1/90 binary64)) angle)))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (+ (* (neg a) a) (* b b)) (PI)) angle) 1/90) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (PI.f64)) (*.f64 angle a)) a))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (+ (* (neg a) a) (* b b)) (PI)) angle) 1/90) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) a)))) |
| Outputs |
|---|
(if (<=.f64 (pow.f64 a #s(literal 2 binary64)) #s(literal 39999999999999999309471031356742393268959131502323729114308588601344 binary64)) (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (*.f64 (+.f64 a b) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))))) (*.f64 (+.f64 a b) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (cbrt.f64 (PI.f64))))))))) |
(if (<=.f64 (pow.f64 a #s(literal 2 binary64)) #s(literal 39999999999999999309471031356742393268959131502323729114308588601344 binary64)) (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (-.f64 b a) #s(literal 2 binary64)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (cbrt.f64 (PI.f64))) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (+.f64 b a))) |
(if (<=.f64 (pow.f64 a #s(literal 2 binary64)) #s(literal 1000000000000000032782245982862098248570705283021493564263333577440942603197374335927934378672411793053817497581824150818701634676910695695993991101293042521124778804245620065815273272355149596490328548912510300629092601392444835652130948564826004622078785676810855105701264700211200 binary64)) (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (*.f64 (+.f64 a b) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))))) (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))) |
(if (<=.f64 (pow.f64 a #s(literal 2 binary64)) #s(literal 1000000000000000032782245982862098248570705283021493564263333577440942603197374335927934378672411793053817497581824150818701634676910695695993991101293042521124778804245620065815273272355149596490328548912510300629092601392444835652130948564826004622078785676810855105701264700211200 binary64)) (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (-.f64 b a) #s(literal 2 binary64)))) (*.f64 (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (-.f64 b a)) (+.f64 b a)))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (-.f64 b a)) (+.f64 b a))) |
(if (<=.f64 (pow.f64 a #s(literal 2 binary64)) #s(literal 1180000000000000059212144242067471491999375926447536644878605784608816637527479557544939314108266546272340312249501590565087350856260479332615454720 binary64)) (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (*.f64 (+.f64 a b) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))))) (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) |
(if (<=.f64 (pow.f64 a #s(literal 2 binary64)) #s(literal 1180000000000000059212144242067471491999375926447536644878605784608816637527479557544939314108266546272340312249501590565087350856260479332615454720 binary64)) (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (-.f64 b a) #s(literal 2 binary64)))) (*.f64 (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (-.f64 b a)) (+.f64 b a)))) |
(*.f64 (+.f64 a b) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (+.f64 b a)) |
(if (<=.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal -100000000000000005250476025520442024870446858110815915491585411551180245798890819578637137508044786404370444383288387817694252323536043057564479218478670698284838720092657580373783023379478809005936895323497079994508111903896764088007465274278014249457925878882005684283811566947219638686545940054016 binary64)) (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))))) |
(if (<=.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal -100000000000000005250476025520442024870446858110815915491585411551180245798890819578637137508044786404370444383288387817694252323536043057564479218478670698284838720092657580373783023379478809005936895323497079994508111903896764088007465274278014249457925878882005684283811566947219638686545940054016 binary64)) (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (-.f64 b a)) (+.f64 b a))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) #s(literal 2 binary64))) (-.f64 b a)) (+.f64 b a))) |
(if (<=.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal -inf.0 binary64)) #s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (+ (* (neg a) a) (* b b)) (PI)) angle) 1/90) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) a)))) (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))))) |
(if (<=.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal -inf.0 binary64)) #s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (+ (* (neg a) a) (* b b)) (PI)) angle) 1/90) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) a) #s(literal -1/90 binary64)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) #s(literal 2 binary64))) (-.f64 b a)) (+.f64 b a))) |
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 1942668892225729/3885337784451458141838923813647037813284813678104279042503624819477808570410416996352 binary64)) (*.f64 (+.f64 a b) #s(approx (* (cos (* -1/180 (* (PI) angle))) (* (* 2 (- b a)) (sin (* (* 1/180 angle) (PI))))) (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) angle) #s(literal 1/90 binary64)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) |
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 1942668892225729/3885337784451458141838923813647037813284813678104279042503624819477808570410416996352 binary64)) (*.f64 #s(approx (* (cos (* -1/180 (* (PI) angle))) (* (* 2 (- b a)) (sin (* (* 1/180 angle) (PI))))) (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) angle) #s(literal 1/90 binary64))) (+.f64 b a)) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) #s(literal 2 binary64))))) |
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 2223208113356471/3705346855594118253554271520278013051304639509300498049262642688253220148477952 binary64)) (*.f64 (+.f64 a b) #s(approx (* (cos (* -1/180 (* (PI) angle))) (* (* 2 (- b a)) (sin (* (* 1/180 angle) (PI))))) (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) angle) #s(literal 1/90 binary64)))) (if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 19999999999999999660673935899226515960618160481369312643676908399133458432 binary64)) (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))) #s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)))) #s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (/.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (-.f64 b a)) (-.f64 b a)) (PI.f64)) angle) #s(literal 1/90 binary64))))) |
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 2223208113356471/3705346855594118253554271520278013051304639509300498049262642688253220148477952 binary64)) (*.f64 #s(approx (* (cos (* -1/180 (* (PI) angle))) (* (* 2 (- b a)) (sin (* (* 1/180 angle) (PI))))) (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) angle) #s(literal 1/90 binary64))) (+.f64 b a)) (if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 19999999999999999660673935899226515960618160481369312643676908399133458432 binary64)) (*.f64 #s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (*.f64 (*.f64 angle angle) #s(literal -1/64800 binary64)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a))))) #s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (/.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (-.f64 b a)) (-.f64 b a)) (PI.f64)) angle) #s(literal 1/90 binary64))))) |
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 200000000000000 binary64)) (*.f64 (+.f64 a b) #s(approx (* (cos (* -1/180 (* (PI) angle))) (* (* 2 (- b a)) (sin (* (* 1/180 angle) (PI))))) (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) angle) #s(literal 1/90 binary64)))) #s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (/.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (-.f64 b a)) (-.f64 b a)) (PI.f64)) angle) #s(literal 1/90 binary64)))) |
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 200000000000000 binary64)) (*.f64 #s(approx (* (cos (* -1/180 (* (PI) angle))) (* (* 2 (- b a)) (sin (* (* 1/180 angle) (PI))))) (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) angle) #s(literal 1/90 binary64))) (+.f64 b a)) #s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (/.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (-.f64 b a)) (-.f64 b a)) (PI.f64)) angle) #s(literal 1/90 binary64)))) |
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 2223208113356471/3705346855594118253554271520278013051304639509300498049262642688253220148477952 binary64)) (*.f64 (+.f64 a b) #s(approx (* (cos (* -1/180 (* (PI) angle))) (* (* 2 (- b a)) (sin (* (* 1/180 angle) (PI))))) (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) angle) #s(literal 1/90 binary64)))) #s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))))) |
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 2223208113356471/3705346855594118253554271520278013051304639509300498049262642688253220148477952 binary64)) (*.f64 #s(approx (* (cos (* -1/180 (* (PI) angle))) (* (* 2 (- b a)) (sin (* (* 1/180 angle) (PI))))) (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) angle) #s(literal 1/90 binary64))) (+.f64 b a)) #s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))) |
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 1668739871813211/2085924839766513752338888384931203236916703635113918720651407820138886450957656787131798913024 binary64)) (*.f64 (+.f64 a b) #s(approx (* (cos (* -1/180 (* (PI) angle))) (* (* 2 (- b a)) (sin (* (* 1/180 angle) (PI))))) (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) angle) #s(literal 1/90 binary64)))) #s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (*.f64 (PI.f64) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (*.f64 #s(literal 1/90 binary64) angle))))) |
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 1668739871813211/2085924839766513752338888384931203236916703635113918720651407820138886450957656787131798913024 binary64)) (*.f64 #s(approx (* (cos (* -1/180 (* (PI) angle))) (* (* 2 (- b a)) (sin (* (* 1/180 angle) (PI))))) (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) angle) #s(literal 1/90 binary64))) (+.f64 b a)) #s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (*.f64 #s(literal 1/90 binary64) angle)) (PI.f64)))) |
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 8711228593176025/87112285931760246646623899502532662132736 binary64)) (*.f64 (+.f64 a b) #s(approx (* (cos (* -1/180 (* (PI) angle))) (* (* 2 (- b a)) (sin (* (* 1/180 angle) (PI))))) (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) angle) #s(literal 1/90 binary64)))) #s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (PI.f64)) angle) #s(literal 1/90 binary64)))) |
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 8711228593176025/87112285931760246646623899502532662132736 binary64)) (*.f64 #s(approx (* (cos (* -1/180 (* (PI) angle))) (* (* 2 (- b a)) (sin (* (* 1/180 angle) (PI))))) (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) angle) #s(literal 1/90 binary64))) (+.f64 b a)) #s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (PI.f64)) angle) #s(literal 1/90 binary64)))) |
(if (<=.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal -5486124068793689/1371531017198422170813984062796802317518598158983083017528000497114049345439918236791293924884090698403321181334468027936239545965686161975806025929561417574903624675177501566133897549447983506160378135315589948797898488482227042247573189625097864053065113149143877397460535018451535921515162325512880128 binary64)) #s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (+ (* (neg a) a) (* b b)) (PI)) angle) 1/90) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (PI.f64)) (*.f64 angle a)) a))) #s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (+ (* (neg a) a) (* b b)) (PI)) angle) 1/90) (*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) #s(literal 1/90 binary64)) angle)))) |
(if (<=.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal -5486124068793689/1371531017198422170813984062796802317518598158983083017528000497114049345439918236791293924884090698403321181334468027936239545965686161975806025929561417574903624675177501566133897549447983506160378135315589948797898488482227042247573189625097864053065113149143877397460535018451535921515162325512880128 binary64)) #s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (+ (* (neg a) a) (* b b)) (PI)) angle) 1/90) (*.f64 (*.f64 (*.f64 angle a) (*.f64 #s(literal -1/90 binary64) (PI.f64))) a))) #s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (+ (* (neg a) a) (* b b)) (PI)) angle) 1/90) (*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) #s(literal 1/90 binary64)) angle)))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (+ (* (neg a) a) (* b b)) (PI)) angle) 1/90) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (PI.f64)) (*.f64 angle a)) a))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (+ (* (neg a) a) (* b b)) (PI)) angle) 1/90) (*.f64 (*.f64 (*.f64 angle a) (*.f64 #s(literal -1/90 binary64) (PI.f64))) a))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (+ (* (neg a) a) (* b b)) (PI)) angle) 1/90) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) a)))) |
#s(approx (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* 1/180 angle)))))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (+ (* (neg a) a) (* b b)) (PI)) angle) 1/90) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) a) #s(literal -1/90 binary64)))) |
Useful iterations: 2 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 130 | 502 |
| 1 | 444 | 483 |
| 2 | 2138 | 447 |
| 3 | 7655 | 447 |
| 0 | 8025 | 427 |
| 0 | 94 | 459 |
| 0 | 142 | 403 |
| 1 | 433 | 387 |
| 2 | 3074 | 365 |
| 0 | 9486 | 365 |
| 0 | 411 | 2274 |
| 1 | 1652 | 2003 |
| 0 | 8892 | 1938 |
| 0 | 60 | 280 |
| 0 | 97 | 266 |
| 1 | 303 | 264 |
| 2 | 2176 | 249 |
| 0 | 8354 | 249 |
| 0 | 542 | 3036 |
| 1 | 2184 | 2737 |
| 0 | 9073 | 2645 |
| 0 | 571 | 3572 |
| 1 | 2341 | 3205 |
| 2 | 7865 | 3199 |
| 0 | 8006 | 3097 |
| 0 | 66 | 339 |
| 0 | 108 | 303 |
| 1 | 291 | 303 |
| 0 | 1579 | 302 |
| 0 | 15 | 44 |
| 0 | 25 | 44 |
| 1 | 99 | 44 |
| 2 | 705 | 36 |
| 0 | 8667 | 36 |
| 1× | fuel |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| 1× | iter limit |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| 1× | iter limit |
| 1× | node limit |
Compiled 4 491 to 2 103 computations (53.2% saved)
(negabs angle)
Compiled 5 048 to 2 124 computations (57.9% saved)
Loading profile data...