
(FPCore (x y z t a b) :precision binary64 (+ (+ (* x y) (* z t)) (* a b)))
double code(double x, double y, double z, double t, double a, double b) {
return ((x * y) + (z * t)) + (a * b);
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((x * y) + (z * t)) + (a * b)
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return ((x * y) + (z * t)) + (a * b);
}
def code(x, y, z, t, a, b): return ((x * y) + (z * t)) + (a * b)
function code(x, y, z, t, a, b) return Float64(Float64(Float64(x * y) + Float64(z * t)) + Float64(a * b)) end
function tmp = code(x, y, z, t, a, b) tmp = ((x * y) + (z * t)) + (a * b); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(N[(x * y), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision] + N[(a * b), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot y + z \cdot t\right) + a \cdot b
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a b) :precision binary64 (+ (+ (* x y) (* z t)) (* a b)))
double code(double x, double y, double z, double t, double a, double b) {
return ((x * y) + (z * t)) + (a * b);
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((x * y) + (z * t)) + (a * b)
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return ((x * y) + (z * t)) + (a * b);
}
def code(x, y, z, t, a, b): return ((x * y) + (z * t)) + (a * b)
function code(x, y, z, t, a, b) return Float64(Float64(Float64(x * y) + Float64(z * t)) + Float64(a * b)) end
function tmp = code(x, y, z, t, a, b) tmp = ((x * y) + (z * t)) + (a * b); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(N[(x * y), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision] + N[(a * b), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot y + z \cdot t\right) + a \cdot b
\end{array}
(FPCore (x y z t a b) :precision binary64 (fma y x (fma b a (* z t))))
double code(double x, double y, double z, double t, double a, double b) {
return fma(y, x, fma(b, a, (z * t)));
}
function code(x, y, z, t, a, b) return fma(y, x, fma(b, a, Float64(z * t))) end
code[x_, y_, z_, t_, a_, b_] := N[(y * x + N[(b * a + N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(y, x, \mathsf{fma}\left(b, a, z \cdot t\right)\right)
\end{array}
Initial program 99.6%
lift-+.f64N/A
lift-+.f64N/A
associate-+l+N/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f64N/A
+-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f64100.0
lift-*.f64N/A
*-commutativeN/A
lower-*.f64100.0
Applied rewrites100.0%
Final simplification100.0%
(FPCore (x y z t a b) :precision binary64 (if (<= (* a b) -2e+38) (fma b a (* x y)) (if (<= (* a b) 5000.0) (fma t z (* x y)) (fma y x (* a b)))))
double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if ((a * b) <= -2e+38) {
tmp = fma(b, a, (x * y));
} else if ((a * b) <= 5000.0) {
tmp = fma(t, z, (x * y));
} else {
tmp = fma(y, x, (a * b));
}
return tmp;
}
function code(x, y, z, t, a, b) tmp = 0.0 if (Float64(a * b) <= -2e+38) tmp = fma(b, a, Float64(x * y)); elseif (Float64(a * b) <= 5000.0) tmp = fma(t, z, Float64(x * y)); else tmp = fma(y, x, Float64(a * b)); end return tmp end
code[x_, y_, z_, t_, a_, b_] := If[LessEqual[N[(a * b), $MachinePrecision], -2e+38], N[(b * a + N[(x * y), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(a * b), $MachinePrecision], 5000.0], N[(t * z + N[(x * y), $MachinePrecision]), $MachinePrecision], N[(y * x + N[(a * b), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a \cdot b \leq -2 \cdot 10^{+38}:\\
\;\;\;\;\mathsf{fma}\left(b, a, x \cdot y\right)\\
\mathbf{elif}\;a \cdot b \leq 5000:\\
\;\;\;\;\mathsf{fma}\left(t, z, x \cdot y\right)\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(y, x, a \cdot b\right)\\
\end{array}
\end{array}
if (*.f64 a b) < -1.99999999999999995e38Initial program 100.0%
Taylor expanded in z around 0
*-commutativeN/A
lower-fma.f64N/A
*-commutativeN/A
lower-*.f6487.5
Applied rewrites87.5%
if -1.99999999999999995e38 < (*.f64 a b) < 5e3Initial program 99.2%
Taylor expanded in x around 0
*-commutativeN/A
lower-fma.f64N/A
lower-*.f6459.0
Applied rewrites59.0%
Taylor expanded in a around 0
lower-fma.f64N/A
*-commutativeN/A
lower-*.f6494.1
Applied rewrites94.1%
if 5e3 < (*.f64 a b) Initial program 99.9%
Taylor expanded in z around 0
*-commutativeN/A
lower-fma.f64N/A
*-commutativeN/A
lower-*.f6483.7
Applied rewrites83.7%
Applied rewrites83.7%
Final simplification89.9%
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (fma b a (* x y))))
(if (<= (* a b) -2e+38)
t_1
(if (<= (* a b) 5000.0) (fma t z (* x y)) t_1))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = fma(b, a, (x * y));
double tmp;
if ((a * b) <= -2e+38) {
tmp = t_1;
} else if ((a * b) <= 5000.0) {
tmp = fma(t, z, (x * y));
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t, a, b) t_1 = fma(b, a, Float64(x * y)) tmp = 0.0 if (Float64(a * b) <= -2e+38) tmp = t_1; elseif (Float64(a * b) <= 5000.0) tmp = fma(t, z, Float64(x * y)); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(b * a + N[(x * y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(a * b), $MachinePrecision], -2e+38], t$95$1, If[LessEqual[N[(a * b), $MachinePrecision], 5000.0], N[(t * z + N[(x * y), $MachinePrecision]), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \mathsf{fma}\left(b, a, x \cdot y\right)\\
\mathbf{if}\;a \cdot b \leq -2 \cdot 10^{+38}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;a \cdot b \leq 5000:\\
\;\;\;\;\mathsf{fma}\left(t, z, x \cdot y\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (*.f64 a b) < -1.99999999999999995e38 or 5e3 < (*.f64 a b) Initial program 100.0%
Taylor expanded in z around 0
*-commutativeN/A
lower-fma.f64N/A
*-commutativeN/A
lower-*.f6485.5
Applied rewrites85.5%
if -1.99999999999999995e38 < (*.f64 a b) < 5e3Initial program 99.2%
Taylor expanded in x around 0
*-commutativeN/A
lower-fma.f64N/A
lower-*.f6459.0
Applied rewrites59.0%
Taylor expanded in a around 0
lower-fma.f64N/A
*-commutativeN/A
lower-*.f6494.1
Applied rewrites94.1%
Final simplification89.9%
(FPCore (x y z t a b) :precision binary64 (let* ((t_1 (fma b a (* z t)))) (if (<= (* z t) -1e+23) t_1 (if (<= (* z t) 5e+89) (fma b a (* x y)) t_1))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = fma(b, a, (z * t));
double tmp;
if ((z * t) <= -1e+23) {
tmp = t_1;
} else if ((z * t) <= 5e+89) {
tmp = fma(b, a, (x * y));
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t, a, b) t_1 = fma(b, a, Float64(z * t)) tmp = 0.0 if (Float64(z * t) <= -1e+23) tmp = t_1; elseif (Float64(z * t) <= 5e+89) tmp = fma(b, a, Float64(x * y)); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(b * a + N[(z * t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(z * t), $MachinePrecision], -1e+23], t$95$1, If[LessEqual[N[(z * t), $MachinePrecision], 5e+89], N[(b * a + N[(x * y), $MachinePrecision]), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \mathsf{fma}\left(b, a, z \cdot t\right)\\
\mathbf{if}\;z \cdot t \leq -1 \cdot 10^{+23}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;z \cdot t \leq 5 \cdot 10^{+89}:\\
\;\;\;\;\mathsf{fma}\left(b, a, x \cdot y\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (*.f64 z t) < -9.9999999999999992e22 or 4.99999999999999983e89 < (*.f64 z t) Initial program 99.1%
Taylor expanded in x around 0
*-commutativeN/A
lower-fma.f64N/A
lower-*.f6485.3
Applied rewrites85.3%
if -9.9999999999999992e22 < (*.f64 z t) < 4.99999999999999983e89Initial program 100.0%
Taylor expanded in z around 0
*-commutativeN/A
lower-fma.f64N/A
*-commutativeN/A
lower-*.f6489.8
Applied rewrites89.8%
Final simplification87.8%
(FPCore (x y z t a b) :precision binary64 (if (<= (* x y) -5e+238) (* x y) (if (<= (* x y) 4e+140) (fma b a (* z t)) (* x y))))
double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if ((x * y) <= -5e+238) {
tmp = x * y;
} else if ((x * y) <= 4e+140) {
tmp = fma(b, a, (z * t));
} else {
tmp = x * y;
}
return tmp;
}
function code(x, y, z, t, a, b) tmp = 0.0 if (Float64(x * y) <= -5e+238) tmp = Float64(x * y); elseif (Float64(x * y) <= 4e+140) tmp = fma(b, a, Float64(z * t)); else tmp = Float64(x * y); end return tmp end
code[x_, y_, z_, t_, a_, b_] := If[LessEqual[N[(x * y), $MachinePrecision], -5e+238], N[(x * y), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], 4e+140], N[(b * a + N[(z * t), $MachinePrecision]), $MachinePrecision], N[(x * y), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y \leq -5 \cdot 10^{+238}:\\
\;\;\;\;x \cdot y\\
\mathbf{elif}\;x \cdot y \leq 4 \cdot 10^{+140}:\\
\;\;\;\;\mathsf{fma}\left(b, a, z \cdot t\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot y\\
\end{array}
\end{array}
if (*.f64 x y) < -4.99999999999999995e238 or 4.00000000000000024e140 < (*.f64 x y) Initial program 98.2%
Taylor expanded in x around 0
*-commutativeN/A
lower-fma.f64N/A
lower-*.f6425.0
Applied rewrites25.0%
Taylor expanded in a around 0
lower-fma.f64N/A
*-commutativeN/A
lower-*.f6493.4
Applied rewrites93.4%
Taylor expanded in x around 0
Applied rewrites16.2%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f6485.3
Applied rewrites85.3%
if -4.99999999999999995e238 < (*.f64 x y) < 4.00000000000000024e140Initial program 100.0%
Taylor expanded in x around 0
*-commutativeN/A
lower-fma.f64N/A
lower-*.f6483.3
Applied rewrites83.3%
Final simplification83.7%
(FPCore (x y z t a b) :precision binary64 (if (<= (* a b) -1e+37) (* a b) (if (<= (* a b) 2e+39) (* z t) (* a b))))
double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if ((a * b) <= -1e+37) {
tmp = a * b;
} else if ((a * b) <= 2e+39) {
tmp = z * t;
} else {
tmp = a * b;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if ((a * b) <= (-1d+37)) then
tmp = a * b
else if ((a * b) <= 2d+39) then
tmp = z * t
else
tmp = a * b
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if ((a * b) <= -1e+37) {
tmp = a * b;
} else if ((a * b) <= 2e+39) {
tmp = z * t;
} else {
tmp = a * b;
}
return tmp;
}
def code(x, y, z, t, a, b): tmp = 0 if (a * b) <= -1e+37: tmp = a * b elif (a * b) <= 2e+39: tmp = z * t else: tmp = a * b return tmp
function code(x, y, z, t, a, b) tmp = 0.0 if (Float64(a * b) <= -1e+37) tmp = Float64(a * b); elseif (Float64(a * b) <= 2e+39) tmp = Float64(z * t); else tmp = Float64(a * b); end return tmp end
function tmp_2 = code(x, y, z, t, a, b) tmp = 0.0; if ((a * b) <= -1e+37) tmp = a * b; elseif ((a * b) <= 2e+39) tmp = z * t; else tmp = a * b; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := If[LessEqual[N[(a * b), $MachinePrecision], -1e+37], N[(a * b), $MachinePrecision], If[LessEqual[N[(a * b), $MachinePrecision], 2e+39], N[(z * t), $MachinePrecision], N[(a * b), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a \cdot b \leq -1 \cdot 10^{+37}:\\
\;\;\;\;a \cdot b\\
\mathbf{elif}\;a \cdot b \leq 2 \cdot 10^{+39}:\\
\;\;\;\;z \cdot t\\
\mathbf{else}:\\
\;\;\;\;a \cdot b\\
\end{array}
\end{array}
if (*.f64 a b) < -9.99999999999999954e36 or 1.99999999999999988e39 < (*.f64 a b) Initial program 99.9%
Taylor expanded in z around 0
*-commutativeN/A
lower-fma.f64N/A
*-commutativeN/A
lower-*.f6484.9
Applied rewrites84.9%
Taylor expanded in x around 0
Applied rewrites68.0%
if -9.99999999999999954e36 < (*.f64 a b) < 1.99999999999999988e39Initial program 99.2%
Taylor expanded in x around 0
*-commutativeN/A
lower-fma.f64N/A
lower-*.f6459.1
Applied rewrites59.1%
Taylor expanded in a around 0
lower-fma.f64N/A
*-commutativeN/A
lower-*.f6493.3
Applied rewrites93.3%
Taylor expanded in x around 0
Applied rewrites53.4%
Final simplification60.2%
(FPCore (x y z t a b) :precision binary64 (* a b))
double code(double x, double y, double z, double t, double a, double b) {
return a * b;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = a * b
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return a * b;
}
def code(x, y, z, t, a, b): return a * b
function code(x, y, z, t, a, b) return Float64(a * b) end
function tmp = code(x, y, z, t, a, b) tmp = a * b; end
code[x_, y_, z_, t_, a_, b_] := N[(a * b), $MachinePrecision]
\begin{array}{l}
\\
a \cdot b
\end{array}
Initial program 99.6%
Taylor expanded in z around 0
*-commutativeN/A
lower-fma.f64N/A
*-commutativeN/A
lower-*.f6466.8
Applied rewrites66.8%
Taylor expanded in x around 0
Applied rewrites36.4%
Final simplification36.4%
herbie shell --seed 2024298
(FPCore (x y z t a b)
:name "Linear.V3:$cdot from linear-1.19.1.3, B"
:precision binary64
(+ (+ (* x y) (* z t)) (* a b)))