
(FPCore (x y z) :precision binary64 (/ (* x (+ y z)) z))
double code(double x, double y, double z) {
return (x * (y + z)) / z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * (y + z)) / z
end function
public static double code(double x, double y, double z) {
return (x * (y + z)) / z;
}
def code(x, y, z): return (x * (y + z)) / z
function code(x, y, z) return Float64(Float64(x * Float64(y + z)) / z) end
function tmp = code(x, y, z) tmp = (x * (y + z)) / z; end
code[x_, y_, z_] := N[(N[(x * N[(y + z), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot \left(y + z\right)}{z}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (/ (* x (+ y z)) z))
double code(double x, double y, double z) {
return (x * (y + z)) / z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * (y + z)) / z
end function
public static double code(double x, double y, double z) {
return (x * (y + z)) / z;
}
def code(x, y, z): return (x * (y + z)) / z
function code(x, y, z) return Float64(Float64(x * Float64(y + z)) / z) end
function tmp = code(x, y, z) tmp = (x * (y + z)) / z; end
code[x_, y_, z_] := N[(N[(x * N[(y + z), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot \left(y + z\right)}{z}
\end{array}
(FPCore (x y z) :precision binary64 (/ x (/ z (+ z y))))
double code(double x, double y, double z) {
return x / (z / (z + y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x / (z / (z + y))
end function
public static double code(double x, double y, double z) {
return x / (z / (z + y));
}
def code(x, y, z): return x / (z / (z + y))
function code(x, y, z) return Float64(x / Float64(z / Float64(z + y))) end
function tmp = code(x, y, z) tmp = x / (z / (z + y)); end
code[x_, y_, z_] := N[(x / N[(z / N[(z + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{\frac{z}{z + y}}
\end{array}
Initial program 83.4%
Taylor expanded in x around 0
associate-/l*N/A
div-addN/A
*-inversesN/A
distribute-rgt-inN/A
*-lft-identityN/A
lower-fma.f64N/A
lower-/.f6496.9
Applied rewrites96.9%
Applied rewrites97.1%
(FPCore (x y z) :precision binary64 (if (<= z -1.06e+23) (/ x 1.0) (if (<= z 4.6e-38) (* (/ x z) y) (/ x 1.0))))
double code(double x, double y, double z) {
double tmp;
if (z <= -1.06e+23) {
tmp = x / 1.0;
} else if (z <= 4.6e-38) {
tmp = (x / z) * y;
} else {
tmp = x / 1.0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z <= (-1.06d+23)) then
tmp = x / 1.0d0
else if (z <= 4.6d-38) then
tmp = (x / z) * y
else
tmp = x / 1.0d0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z <= -1.06e+23) {
tmp = x / 1.0;
} else if (z <= 4.6e-38) {
tmp = (x / z) * y;
} else {
tmp = x / 1.0;
}
return tmp;
}
def code(x, y, z): tmp = 0 if z <= -1.06e+23: tmp = x / 1.0 elif z <= 4.6e-38: tmp = (x / z) * y else: tmp = x / 1.0 return tmp
function code(x, y, z) tmp = 0.0 if (z <= -1.06e+23) tmp = Float64(x / 1.0); elseif (z <= 4.6e-38) tmp = Float64(Float64(x / z) * y); else tmp = Float64(x / 1.0); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z <= -1.06e+23) tmp = x / 1.0; elseif (z <= 4.6e-38) tmp = (x / z) * y; else tmp = x / 1.0; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[z, -1.06e+23], N[(x / 1.0), $MachinePrecision], If[LessEqual[z, 4.6e-38], N[(N[(x / z), $MachinePrecision] * y), $MachinePrecision], N[(x / 1.0), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -1.06 \cdot 10^{+23}:\\
\;\;\;\;\frac{x}{1}\\
\mathbf{elif}\;z \leq 4.6 \cdot 10^{-38}:\\
\;\;\;\;\frac{x}{z} \cdot y\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{1}\\
\end{array}
\end{array}
if z < -1.06e23 or 4.60000000000000003e-38 < z Initial program 80.5%
Taylor expanded in x around 0
associate-/l*N/A
div-addN/A
*-inversesN/A
distribute-rgt-inN/A
*-lft-identityN/A
lower-fma.f64N/A
lower-/.f6499.9
Applied rewrites99.9%
Applied rewrites99.9%
Taylor expanded in y around 0
Applied rewrites75.5%
if -1.06e23 < z < 4.60000000000000003e-38Initial program 87.1%
Taylor expanded in x around 0
associate-/l*N/A
div-addN/A
*-inversesN/A
distribute-rgt-inN/A
*-lft-identityN/A
lower-fma.f64N/A
lower-/.f6493.0
Applied rewrites93.0%
Taylor expanded in y around inf
associate-*l/N/A
lower-*.f64N/A
lower-/.f6471.9
Applied rewrites71.9%
(FPCore (x y z) :precision binary64 (if (<= z -1.06e+23) (/ x 1.0) (if (<= z 4.6e-38) (* (/ y z) x) (/ x 1.0))))
double code(double x, double y, double z) {
double tmp;
if (z <= -1.06e+23) {
tmp = x / 1.0;
} else if (z <= 4.6e-38) {
tmp = (y / z) * x;
} else {
tmp = x / 1.0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z <= (-1.06d+23)) then
tmp = x / 1.0d0
else if (z <= 4.6d-38) then
tmp = (y / z) * x
else
tmp = x / 1.0d0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z <= -1.06e+23) {
tmp = x / 1.0;
} else if (z <= 4.6e-38) {
tmp = (y / z) * x;
} else {
tmp = x / 1.0;
}
return tmp;
}
def code(x, y, z): tmp = 0 if z <= -1.06e+23: tmp = x / 1.0 elif z <= 4.6e-38: tmp = (y / z) * x else: tmp = x / 1.0 return tmp
function code(x, y, z) tmp = 0.0 if (z <= -1.06e+23) tmp = Float64(x / 1.0); elseif (z <= 4.6e-38) tmp = Float64(Float64(y / z) * x); else tmp = Float64(x / 1.0); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z <= -1.06e+23) tmp = x / 1.0; elseif (z <= 4.6e-38) tmp = (y / z) * x; else tmp = x / 1.0; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[z, -1.06e+23], N[(x / 1.0), $MachinePrecision], If[LessEqual[z, 4.6e-38], N[(N[(y / z), $MachinePrecision] * x), $MachinePrecision], N[(x / 1.0), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -1.06 \cdot 10^{+23}:\\
\;\;\;\;\frac{x}{1}\\
\mathbf{elif}\;z \leq 4.6 \cdot 10^{-38}:\\
\;\;\;\;\frac{y}{z} \cdot x\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{1}\\
\end{array}
\end{array}
if z < -1.06e23 or 4.60000000000000003e-38 < z Initial program 80.5%
Taylor expanded in x around 0
associate-/l*N/A
div-addN/A
*-inversesN/A
distribute-rgt-inN/A
*-lft-identityN/A
lower-fma.f64N/A
lower-/.f6499.9
Applied rewrites99.9%
Applied rewrites99.9%
Taylor expanded in y around 0
Applied rewrites75.5%
if -1.06e23 < z < 4.60000000000000003e-38Initial program 87.1%
Taylor expanded in x around 0
associate-/l*N/A
div-addN/A
*-inversesN/A
distribute-rgt-inN/A
*-lft-identityN/A
lower-fma.f64N/A
lower-/.f6493.0
Applied rewrites93.0%
Applied rewrites93.4%
Taylor expanded in y around inf
Applied rewrites71.0%
(FPCore (x y z) :precision binary64 (fma (/ y z) x x))
double code(double x, double y, double z) {
return fma((y / z), x, x);
}
function code(x, y, z) return fma(Float64(y / z), x, x) end
code[x_, y_, z_] := N[(N[(y / z), $MachinePrecision] * x + x), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\frac{y}{z}, x, x\right)
\end{array}
Initial program 83.4%
Taylor expanded in x around 0
associate-/l*N/A
div-addN/A
*-inversesN/A
distribute-rgt-inN/A
*-lft-identityN/A
lower-fma.f64N/A
lower-/.f6496.9
Applied rewrites96.9%
(FPCore (x y z) :precision binary64 (/ x 1.0))
double code(double x, double y, double z) {
return x / 1.0;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x / 1.0d0
end function
public static double code(double x, double y, double z) {
return x / 1.0;
}
def code(x, y, z): return x / 1.0
function code(x, y, z) return Float64(x / 1.0) end
function tmp = code(x, y, z) tmp = x / 1.0; end
code[x_, y_, z_] := N[(x / 1.0), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{1}
\end{array}
Initial program 83.4%
Taylor expanded in x around 0
associate-/l*N/A
div-addN/A
*-inversesN/A
distribute-rgt-inN/A
*-lft-identityN/A
lower-fma.f64N/A
lower-/.f6496.9
Applied rewrites96.9%
Applied rewrites97.1%
Taylor expanded in y around 0
Applied rewrites52.7%
(FPCore (x y z) :precision binary64 (- x))
double code(double x, double y, double z) {
return -x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = -x
end function
public static double code(double x, double y, double z) {
return -x;
}
def code(x, y, z): return -x
function code(x, y, z) return Float64(-x) end
function tmp = code(x, y, z) tmp = -x; end
code[x_, y_, z_] := (-x)
\begin{array}{l}
\\
-x
\end{array}
Initial program 83.4%
Applied rewrites31.8%
Taylor expanded in y around 0
mul-1-negN/A
lower-neg.f642.9
Applied rewrites2.9%
(FPCore (x y z) :precision binary64 (/ x (/ z (+ y z))))
double code(double x, double y, double z) {
return x / (z / (y + z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x / (z / (y + z))
end function
public static double code(double x, double y, double z) {
return x / (z / (y + z));
}
def code(x, y, z): return x / (z / (y + z))
function code(x, y, z) return Float64(x / Float64(z / Float64(y + z))) end
function tmp = code(x, y, z) tmp = x / (z / (y + z)); end
code[x_, y_, z_] := N[(x / N[(z / N[(y + z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{\frac{z}{y + z}}
\end{array}
herbie shell --seed 2024298
(FPCore (x y z)
:name "Numeric.SpecFunctions:choose from math-functions-0.1.5.2"
:precision binary64
:alt
(! :herbie-platform default (/ x (/ z (+ y z))))
(/ (* x (+ y z)) z))