
(FPCore (x y z) :precision binary64 (+ x (* y (- z x))))
double code(double x, double y, double z) {
return x + (y * (z - x));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (y * (z - x))
end function
public static double code(double x, double y, double z) {
return x + (y * (z - x));
}
def code(x, y, z): return x + (y * (z - x))
function code(x, y, z) return Float64(x + Float64(y * Float64(z - x))) end
function tmp = code(x, y, z) tmp = x + (y * (z - x)); end
code[x_, y_, z_] := N[(x + N[(y * N[(z - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + y \cdot \left(z - x\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ x (* y (- z x))))
double code(double x, double y, double z) {
return x + (y * (z - x));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (y * (z - x))
end function
public static double code(double x, double y, double z) {
return x + (y * (z - x));
}
def code(x, y, z): return x + (y * (z - x))
function code(x, y, z) return Float64(x + Float64(y * Float64(z - x))) end
function tmp = code(x, y, z) tmp = x + (y * (z - x)); end
code[x_, y_, z_] := N[(x + N[(y * N[(z - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + y \cdot \left(z - x\right)
\end{array}
(FPCore (x y z) :precision binary64 (fma (- z x) y x))
double code(double x, double y, double z) {
return fma((z - x), y, x);
}
function code(x, y, z) return fma(Float64(z - x), y, x) end
code[x_, y_, z_] := N[(N[(z - x), $MachinePrecision] * y + x), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(z - x, y, x\right)
\end{array}
Initial program 100.0%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f64100.0
Applied rewrites100.0%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* (- x) y)))
(if (<= y -5500000000.0)
t_0
(if (<= y -4.9e-30)
(* y z)
(if (<= y 2.95e-53) (* 1.0 x) (if (<= y 7.9e+239) (* y z) t_0))))))
double code(double x, double y, double z) {
double t_0 = -x * y;
double tmp;
if (y <= -5500000000.0) {
tmp = t_0;
} else if (y <= -4.9e-30) {
tmp = y * z;
} else if (y <= 2.95e-53) {
tmp = 1.0 * x;
} else if (y <= 7.9e+239) {
tmp = y * z;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = -x * y
if (y <= (-5500000000.0d0)) then
tmp = t_0
else if (y <= (-4.9d-30)) then
tmp = y * z
else if (y <= 2.95d-53) then
tmp = 1.0d0 * x
else if (y <= 7.9d+239) then
tmp = y * z
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = -x * y;
double tmp;
if (y <= -5500000000.0) {
tmp = t_0;
} else if (y <= -4.9e-30) {
tmp = y * z;
} else if (y <= 2.95e-53) {
tmp = 1.0 * x;
} else if (y <= 7.9e+239) {
tmp = y * z;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = -x * y tmp = 0 if y <= -5500000000.0: tmp = t_0 elif y <= -4.9e-30: tmp = y * z elif y <= 2.95e-53: tmp = 1.0 * x elif y <= 7.9e+239: tmp = y * z else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(Float64(-x) * y) tmp = 0.0 if (y <= -5500000000.0) tmp = t_0; elseif (y <= -4.9e-30) tmp = Float64(y * z); elseif (y <= 2.95e-53) tmp = Float64(1.0 * x); elseif (y <= 7.9e+239) tmp = Float64(y * z); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = -x * y; tmp = 0.0; if (y <= -5500000000.0) tmp = t_0; elseif (y <= -4.9e-30) tmp = y * z; elseif (y <= 2.95e-53) tmp = 1.0 * x; elseif (y <= 7.9e+239) tmp = y * z; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[((-x) * y), $MachinePrecision]}, If[LessEqual[y, -5500000000.0], t$95$0, If[LessEqual[y, -4.9e-30], N[(y * z), $MachinePrecision], If[LessEqual[y, 2.95e-53], N[(1.0 * x), $MachinePrecision], If[LessEqual[y, 7.9e+239], N[(y * z), $MachinePrecision], t$95$0]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(-x\right) \cdot y\\
\mathbf{if}\;y \leq -5500000000:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq -4.9 \cdot 10^{-30}:\\
\;\;\;\;y \cdot z\\
\mathbf{elif}\;y \leq 2.95 \cdot 10^{-53}:\\
\;\;\;\;1 \cdot x\\
\mathbf{elif}\;y \leq 7.9 \cdot 10^{+239}:\\
\;\;\;\;y \cdot z\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if y < -5.5e9 or 7.9000000000000002e239 < y Initial program 99.9%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f6499.9
Applied rewrites99.9%
Taylor expanded in y around inf
*-commutativeN/A
lower-*.f64N/A
lower--.f6499.5
Applied rewrites99.5%
Taylor expanded in x around inf
Applied rewrites60.6%
if -5.5e9 < y < -4.89999999999999971e-30 or 2.95e-53 < y < 7.9000000000000002e239Initial program 99.9%
Taylor expanded in x around 0
*-commutativeN/A
lower-*.f6459.5
Applied rewrites59.5%
if -4.89999999999999971e-30 < y < 2.95e-53Initial program 100.0%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
mul-1-negN/A
unsub-negN/A
lower--.f6480.2
Applied rewrites80.2%
Taylor expanded in y around 0
Applied rewrites80.2%
Final simplification69.0%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* y (- z x)))) (if (<= y -4.9e-30) t_0 (if (<= y 9e-47) (* 1.0 x) t_0))))
double code(double x, double y, double z) {
double t_0 = y * (z - x);
double tmp;
if (y <= -4.9e-30) {
tmp = t_0;
} else if (y <= 9e-47) {
tmp = 1.0 * x;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = y * (z - x)
if (y <= (-4.9d-30)) then
tmp = t_0
else if (y <= 9d-47) then
tmp = 1.0d0 * x
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = y * (z - x);
double tmp;
if (y <= -4.9e-30) {
tmp = t_0;
} else if (y <= 9e-47) {
tmp = 1.0 * x;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = y * (z - x) tmp = 0 if y <= -4.9e-30: tmp = t_0 elif y <= 9e-47: tmp = 1.0 * x else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(y * Float64(z - x)) tmp = 0.0 if (y <= -4.9e-30) tmp = t_0; elseif (y <= 9e-47) tmp = Float64(1.0 * x); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = y * (z - x); tmp = 0.0; if (y <= -4.9e-30) tmp = t_0; elseif (y <= 9e-47) tmp = 1.0 * x; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(y * N[(z - x), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -4.9e-30], t$95$0, If[LessEqual[y, 9e-47], N[(1.0 * x), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := y \cdot \left(z - x\right)\\
\mathbf{if}\;y \leq -4.9 \cdot 10^{-30}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 9 \cdot 10^{-47}:\\
\;\;\;\;1 \cdot x\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if y < -4.89999999999999971e-30 or 9e-47 < y Initial program 99.9%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f6499.9
Applied rewrites99.9%
Taylor expanded in y around inf
*-commutativeN/A
lower-*.f64N/A
lower--.f6495.8
Applied rewrites95.8%
if -4.89999999999999971e-30 < y < 9e-47Initial program 100.0%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
mul-1-negN/A
unsub-negN/A
lower--.f6479.7
Applied rewrites79.7%
Taylor expanded in y around 0
Applied rewrites79.7%
Final simplification88.6%
(FPCore (x y z) :precision binary64 (if (<= z -2.45e+114) (* y z) (if (<= z 7.6e+21) (* (- 1.0 y) x) (* y z))))
double code(double x, double y, double z) {
double tmp;
if (z <= -2.45e+114) {
tmp = y * z;
} else if (z <= 7.6e+21) {
tmp = (1.0 - y) * x;
} else {
tmp = y * z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z <= (-2.45d+114)) then
tmp = y * z
else if (z <= 7.6d+21) then
tmp = (1.0d0 - y) * x
else
tmp = y * z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z <= -2.45e+114) {
tmp = y * z;
} else if (z <= 7.6e+21) {
tmp = (1.0 - y) * x;
} else {
tmp = y * z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if z <= -2.45e+114: tmp = y * z elif z <= 7.6e+21: tmp = (1.0 - y) * x else: tmp = y * z return tmp
function code(x, y, z) tmp = 0.0 if (z <= -2.45e+114) tmp = Float64(y * z); elseif (z <= 7.6e+21) tmp = Float64(Float64(1.0 - y) * x); else tmp = Float64(y * z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z <= -2.45e+114) tmp = y * z; elseif (z <= 7.6e+21) tmp = (1.0 - y) * x; else tmp = y * z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[z, -2.45e+114], N[(y * z), $MachinePrecision], If[LessEqual[z, 7.6e+21], N[(N[(1.0 - y), $MachinePrecision] * x), $MachinePrecision], N[(y * z), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -2.45 \cdot 10^{+114}:\\
\;\;\;\;y \cdot z\\
\mathbf{elif}\;z \leq 7.6 \cdot 10^{+21}:\\
\;\;\;\;\left(1 - y\right) \cdot x\\
\mathbf{else}:\\
\;\;\;\;y \cdot z\\
\end{array}
\end{array}
if z < -2.45e114 or 7.6e21 < z Initial program 100.0%
Taylor expanded in x around 0
*-commutativeN/A
lower-*.f6470.7
Applied rewrites70.7%
if -2.45e114 < z < 7.6e21Initial program 99.9%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
mul-1-negN/A
unsub-negN/A
lower--.f6482.0
Applied rewrites82.0%
Final simplification77.8%
(FPCore (x y z) :precision binary64 (if (<= y -4.9e-30) (* y z) (if (<= y 2.95e-53) (* 1.0 x) (* y z))))
double code(double x, double y, double z) {
double tmp;
if (y <= -4.9e-30) {
tmp = y * z;
} else if (y <= 2.95e-53) {
tmp = 1.0 * x;
} else {
tmp = y * z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-4.9d-30)) then
tmp = y * z
else if (y <= 2.95d-53) then
tmp = 1.0d0 * x
else
tmp = y * z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= -4.9e-30) {
tmp = y * z;
} else if (y <= 2.95e-53) {
tmp = 1.0 * x;
} else {
tmp = y * z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= -4.9e-30: tmp = y * z elif y <= 2.95e-53: tmp = 1.0 * x else: tmp = y * z return tmp
function code(x, y, z) tmp = 0.0 if (y <= -4.9e-30) tmp = Float64(y * z); elseif (y <= 2.95e-53) tmp = Float64(1.0 * x); else tmp = Float64(y * z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= -4.9e-30) tmp = y * z; elseif (y <= 2.95e-53) tmp = 1.0 * x; else tmp = y * z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, -4.9e-30], N[(y * z), $MachinePrecision], If[LessEqual[y, 2.95e-53], N[(1.0 * x), $MachinePrecision], N[(y * z), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -4.9 \cdot 10^{-30}:\\
\;\;\;\;y \cdot z\\
\mathbf{elif}\;y \leq 2.95 \cdot 10^{-53}:\\
\;\;\;\;1 \cdot x\\
\mathbf{else}:\\
\;\;\;\;y \cdot z\\
\end{array}
\end{array}
if y < -4.89999999999999971e-30 or 2.95e-53 < y Initial program 99.9%
Taylor expanded in x around 0
*-commutativeN/A
lower-*.f6452.2
Applied rewrites52.2%
if -4.89999999999999971e-30 < y < 2.95e-53Initial program 100.0%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
mul-1-negN/A
unsub-negN/A
lower--.f6480.2
Applied rewrites80.2%
Taylor expanded in y around 0
Applied rewrites80.2%
Final simplification64.5%
(FPCore (x y z) :precision binary64 (* y z))
double code(double x, double y, double z) {
return y * z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y * z
end function
public static double code(double x, double y, double z) {
return y * z;
}
def code(x, y, z): return y * z
function code(x, y, z) return Float64(y * z) end
function tmp = code(x, y, z) tmp = y * z; end
code[x_, y_, z_] := N[(y * z), $MachinePrecision]
\begin{array}{l}
\\
y \cdot z
\end{array}
Initial program 100.0%
Taylor expanded in x around 0
*-commutativeN/A
lower-*.f6438.9
Applied rewrites38.9%
Final simplification38.9%
herbie shell --seed 2024298
(FPCore (x y z)
:name "SynthBasics:oscSampleBasedAux from YampaSynth-0.2"
:precision binary64
(+ x (* y (- z x))))