
(FPCore (x y) :precision binary64 (- 1.0 (log (- 1.0 (/ (- x y) (- 1.0 y))))))
double code(double x, double y) {
return 1.0 - log((1.0 - ((x - y) / (1.0 - y))));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0 - log((1.0d0 - ((x - y) / (1.0d0 - y))))
end function
public static double code(double x, double y) {
return 1.0 - Math.log((1.0 - ((x - y) / (1.0 - y))));
}
def code(x, y): return 1.0 - math.log((1.0 - ((x - y) / (1.0 - y))))
function code(x, y) return Float64(1.0 - log(Float64(1.0 - Float64(Float64(x - y) / Float64(1.0 - y))))) end
function tmp = code(x, y) tmp = 1.0 - log((1.0 - ((x - y) / (1.0 - y)))); end
code[x_, y_] := N[(1.0 - N[Log[N[(1.0 - N[(N[(x - y), $MachinePrecision] / N[(1.0 - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 - \log \left(1 - \frac{x - y}{1 - y}\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 13 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (- 1.0 (log (- 1.0 (/ (- x y) (- 1.0 y))))))
double code(double x, double y) {
return 1.0 - log((1.0 - ((x - y) / (1.0 - y))));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0 - log((1.0d0 - ((x - y) / (1.0d0 - y))))
end function
public static double code(double x, double y) {
return 1.0 - Math.log((1.0 - ((x - y) / (1.0 - y))));
}
def code(x, y): return 1.0 - math.log((1.0 - ((x - y) / (1.0 - y))))
function code(x, y) return Float64(1.0 - log(Float64(1.0 - Float64(Float64(x - y) / Float64(1.0 - y))))) end
function tmp = code(x, y) tmp = 1.0 - log((1.0 - ((x - y) / (1.0 - y)))); end
code[x_, y_] := N[(1.0 - N[Log[N[(1.0 - N[(N[(x - y), $MachinePrecision] / N[(1.0 - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 - \log \left(1 - \frac{x - y}{1 - y}\right)
\end{array}
(FPCore (x y)
:precision binary64
(let* ((t_0 (/ (- y x) (+ -1.0 y))))
(if (<= t_0 0.8)
(- 1.0 (log (- 1.0 t_0)))
(- 1.0 (log (/ (+ (/ (+ (/ (- x 1.0) y) (- x 1.0)) y) (- x 1.0)) y))))))
double code(double x, double y) {
double t_0 = (y - x) / (-1.0 + y);
double tmp;
if (t_0 <= 0.8) {
tmp = 1.0 - log((1.0 - t_0));
} else {
tmp = 1.0 - log(((((((x - 1.0) / y) + (x - 1.0)) / y) + (x - 1.0)) / y));
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = (y - x) / ((-1.0d0) + y)
if (t_0 <= 0.8d0) then
tmp = 1.0d0 - log((1.0d0 - t_0))
else
tmp = 1.0d0 - log(((((((x - 1.0d0) / y) + (x - 1.0d0)) / y) + (x - 1.0d0)) / y))
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = (y - x) / (-1.0 + y);
double tmp;
if (t_0 <= 0.8) {
tmp = 1.0 - Math.log((1.0 - t_0));
} else {
tmp = 1.0 - Math.log(((((((x - 1.0) / y) + (x - 1.0)) / y) + (x - 1.0)) / y));
}
return tmp;
}
def code(x, y): t_0 = (y - x) / (-1.0 + y) tmp = 0 if t_0 <= 0.8: tmp = 1.0 - math.log((1.0 - t_0)) else: tmp = 1.0 - math.log(((((((x - 1.0) / y) + (x - 1.0)) / y) + (x - 1.0)) / y)) return tmp
function code(x, y) t_0 = Float64(Float64(y - x) / Float64(-1.0 + y)) tmp = 0.0 if (t_0 <= 0.8) tmp = Float64(1.0 - log(Float64(1.0 - t_0))); else tmp = Float64(1.0 - log(Float64(Float64(Float64(Float64(Float64(Float64(x - 1.0) / y) + Float64(x - 1.0)) / y) + Float64(x - 1.0)) / y))); end return tmp end
function tmp_2 = code(x, y) t_0 = (y - x) / (-1.0 + y); tmp = 0.0; if (t_0 <= 0.8) tmp = 1.0 - log((1.0 - t_0)); else tmp = 1.0 - log(((((((x - 1.0) / y) + (x - 1.0)) / y) + (x - 1.0)) / y)); end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(N[(y - x), $MachinePrecision] / N[(-1.0 + y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, 0.8], N[(1.0 - N[Log[N[(1.0 - t$95$0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(1.0 - N[Log[N[(N[(N[(N[(N[(N[(x - 1.0), $MachinePrecision] / y), $MachinePrecision] + N[(x - 1.0), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision] + N[(x - 1.0), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{y - x}{-1 + y}\\
\mathbf{if}\;t\_0 \leq 0.8:\\
\;\;\;\;1 - \log \left(1 - t\_0\right)\\
\mathbf{else}:\\
\;\;\;\;1 - \log \left(\frac{\frac{\frac{x - 1}{y} + \left(x - 1\right)}{y} + \left(x - 1\right)}{y}\right)\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 #s(literal 1 binary64) y)) < 0.80000000000000004Initial program 100.0%
if 0.80000000000000004 < (/.f64 (-.f64 x y) (-.f64 #s(literal 1 binary64) y)) Initial program 6.6%
Taylor expanded in x around inf
associate-*r/N/A
lower-/.f64N/A
mul-1-negN/A
lower-neg.f64N/A
lower--.f6439.0
Applied rewrites39.0%
Taylor expanded in y around -inf
Applied rewrites100.0%
Final simplification100.0%
(FPCore (x y)
:precision binary64
(let* ((t_0 (/ (- y x) (+ -1.0 y))))
(if (<= t_0 -20.0)
(- 1.0 (log (/ x (+ -1.0 y))))
(if (<= t_0 0.3)
(- 1.0 (log1p (/ y (- 1.0 y))))
(- 1.0 (log (/ (- x 1.0) y)))))))
double code(double x, double y) {
double t_0 = (y - x) / (-1.0 + y);
double tmp;
if (t_0 <= -20.0) {
tmp = 1.0 - log((x / (-1.0 + y)));
} else if (t_0 <= 0.3) {
tmp = 1.0 - log1p((y / (1.0 - y)));
} else {
tmp = 1.0 - log(((x - 1.0) / y));
}
return tmp;
}
public static double code(double x, double y) {
double t_0 = (y - x) / (-1.0 + y);
double tmp;
if (t_0 <= -20.0) {
tmp = 1.0 - Math.log((x / (-1.0 + y)));
} else if (t_0 <= 0.3) {
tmp = 1.0 - Math.log1p((y / (1.0 - y)));
} else {
tmp = 1.0 - Math.log(((x - 1.0) / y));
}
return tmp;
}
def code(x, y): t_0 = (y - x) / (-1.0 + y) tmp = 0 if t_0 <= -20.0: tmp = 1.0 - math.log((x / (-1.0 + y))) elif t_0 <= 0.3: tmp = 1.0 - math.log1p((y / (1.0 - y))) else: tmp = 1.0 - math.log(((x - 1.0) / y)) return tmp
function code(x, y) t_0 = Float64(Float64(y - x) / Float64(-1.0 + y)) tmp = 0.0 if (t_0 <= -20.0) tmp = Float64(1.0 - log(Float64(x / Float64(-1.0 + y)))); elseif (t_0 <= 0.3) tmp = Float64(1.0 - log1p(Float64(y / Float64(1.0 - y)))); else tmp = Float64(1.0 - log(Float64(Float64(x - 1.0) / y))); end return tmp end
code[x_, y_] := Block[{t$95$0 = N[(N[(y - x), $MachinePrecision] / N[(-1.0 + y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -20.0], N[(1.0 - N[Log[N[(x / N[(-1.0 + y), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$0, 0.3], N[(1.0 - N[Log[1 + N[(y / N[(1.0 - y), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(1.0 - N[Log[N[(N[(x - 1.0), $MachinePrecision] / y), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{y - x}{-1 + y}\\
\mathbf{if}\;t\_0 \leq -20:\\
\;\;\;\;1 - \log \left(\frac{x}{-1 + y}\right)\\
\mathbf{elif}\;t\_0 \leq 0.3:\\
\;\;\;\;1 - \mathsf{log1p}\left(\frac{y}{1 - y}\right)\\
\mathbf{else}:\\
\;\;\;\;1 - \log \left(\frac{x - 1}{y}\right)\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 #s(literal 1 binary64) y)) < -20Initial program 100.0%
Taylor expanded in x around inf
associate-*r/N/A
lower-/.f64N/A
mul-1-negN/A
lower-neg.f64N/A
lower--.f6499.1
Applied rewrites99.1%
Taylor expanded in x around 0
Applied rewrites99.1%
if -20 < (/.f64 (-.f64 x y) (-.f64 #s(literal 1 binary64) y)) < 0.299999999999999989Initial program 99.9%
Taylor expanded in x around 0
lower-log1p.f64N/A
lower-/.f64N/A
lower--.f6499.0
Applied rewrites99.0%
if 0.299999999999999989 < (/.f64 (-.f64 x y) (-.f64 #s(literal 1 binary64) y)) Initial program 9.1%
Taylor expanded in y around inf
mul-1-negN/A
distribute-frac-negN/A
+-commutativeN/A
distribute-neg-inN/A
mul-1-negN/A
remove-double-negN/A
sub-negN/A
lower-/.f64N/A
lower--.f6498.2
Applied rewrites98.2%
Final simplification98.8%
(FPCore (x y)
:precision binary64
(let* ((t_0 (/ (- y x) (+ -1.0 y))))
(if (<= t_0 -20.0)
(- 1.0 (log (/ x (+ -1.0 y))))
(if (<= t_0 0.9999998)
(- 1.0 (log1p (/ y (- 1.0 y))))
(- 1.0 (log (/ -1.0 y)))))))
double code(double x, double y) {
double t_0 = (y - x) / (-1.0 + y);
double tmp;
if (t_0 <= -20.0) {
tmp = 1.0 - log((x / (-1.0 + y)));
} else if (t_0 <= 0.9999998) {
tmp = 1.0 - log1p((y / (1.0 - y)));
} else {
tmp = 1.0 - log((-1.0 / y));
}
return tmp;
}
public static double code(double x, double y) {
double t_0 = (y - x) / (-1.0 + y);
double tmp;
if (t_0 <= -20.0) {
tmp = 1.0 - Math.log((x / (-1.0 + y)));
} else if (t_0 <= 0.9999998) {
tmp = 1.0 - Math.log1p((y / (1.0 - y)));
} else {
tmp = 1.0 - Math.log((-1.0 / y));
}
return tmp;
}
def code(x, y): t_0 = (y - x) / (-1.0 + y) tmp = 0 if t_0 <= -20.0: tmp = 1.0 - math.log((x / (-1.0 + y))) elif t_0 <= 0.9999998: tmp = 1.0 - math.log1p((y / (1.0 - y))) else: tmp = 1.0 - math.log((-1.0 / y)) return tmp
function code(x, y) t_0 = Float64(Float64(y - x) / Float64(-1.0 + y)) tmp = 0.0 if (t_0 <= -20.0) tmp = Float64(1.0 - log(Float64(x / Float64(-1.0 + y)))); elseif (t_0 <= 0.9999998) tmp = Float64(1.0 - log1p(Float64(y / Float64(1.0 - y)))); else tmp = Float64(1.0 - log(Float64(-1.0 / y))); end return tmp end
code[x_, y_] := Block[{t$95$0 = N[(N[(y - x), $MachinePrecision] / N[(-1.0 + y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -20.0], N[(1.0 - N[Log[N[(x / N[(-1.0 + y), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$0, 0.9999998], N[(1.0 - N[Log[1 + N[(y / N[(1.0 - y), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(1.0 - N[Log[N[(-1.0 / y), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{y - x}{-1 + y}\\
\mathbf{if}\;t\_0 \leq -20:\\
\;\;\;\;1 - \log \left(\frac{x}{-1 + y}\right)\\
\mathbf{elif}\;t\_0 \leq 0.9999998:\\
\;\;\;\;1 - \mathsf{log1p}\left(\frac{y}{1 - y}\right)\\
\mathbf{else}:\\
\;\;\;\;1 - \log \left(\frac{-1}{y}\right)\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 #s(literal 1 binary64) y)) < -20Initial program 100.0%
Taylor expanded in x around inf
associate-*r/N/A
lower-/.f64N/A
mul-1-negN/A
lower-neg.f64N/A
lower--.f6499.1
Applied rewrites99.1%
Taylor expanded in x around 0
Applied rewrites99.1%
if -20 < (/.f64 (-.f64 x y) (-.f64 #s(literal 1 binary64) y)) < 0.999999799999999994Initial program 99.7%
Taylor expanded in x around 0
lower-log1p.f64N/A
lower-/.f64N/A
lower--.f6497.1
Applied rewrites97.1%
if 0.999999799999999994 < (/.f64 (-.f64 x y) (-.f64 #s(literal 1 binary64) y)) Initial program 4.3%
Taylor expanded in x around 0
+-commutativeN/A
lower-+.f64N/A
lower-/.f64N/A
lower--.f643.8
Applied rewrites3.8%
Taylor expanded in y around inf
Applied rewrites64.8%
Final simplification88.7%
(FPCore (x y)
:precision binary64
(let* ((t_0 (/ (- y x) (+ -1.0 y))))
(if (<= t_0 0.8)
(- 1.0 (log (- 1.0 t_0)))
(- 1.0 (log (/ (+ (/ (- x 1.0) y) (- x 1.0)) y))))))
double code(double x, double y) {
double t_0 = (y - x) / (-1.0 + y);
double tmp;
if (t_0 <= 0.8) {
tmp = 1.0 - log((1.0 - t_0));
} else {
tmp = 1.0 - log(((((x - 1.0) / y) + (x - 1.0)) / y));
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = (y - x) / ((-1.0d0) + y)
if (t_0 <= 0.8d0) then
tmp = 1.0d0 - log((1.0d0 - t_0))
else
tmp = 1.0d0 - log(((((x - 1.0d0) / y) + (x - 1.0d0)) / y))
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = (y - x) / (-1.0 + y);
double tmp;
if (t_0 <= 0.8) {
tmp = 1.0 - Math.log((1.0 - t_0));
} else {
tmp = 1.0 - Math.log(((((x - 1.0) / y) + (x - 1.0)) / y));
}
return tmp;
}
def code(x, y): t_0 = (y - x) / (-1.0 + y) tmp = 0 if t_0 <= 0.8: tmp = 1.0 - math.log((1.0 - t_0)) else: tmp = 1.0 - math.log(((((x - 1.0) / y) + (x - 1.0)) / y)) return tmp
function code(x, y) t_0 = Float64(Float64(y - x) / Float64(-1.0 + y)) tmp = 0.0 if (t_0 <= 0.8) tmp = Float64(1.0 - log(Float64(1.0 - t_0))); else tmp = Float64(1.0 - log(Float64(Float64(Float64(Float64(x - 1.0) / y) + Float64(x - 1.0)) / y))); end return tmp end
function tmp_2 = code(x, y) t_0 = (y - x) / (-1.0 + y); tmp = 0.0; if (t_0 <= 0.8) tmp = 1.0 - log((1.0 - t_0)); else tmp = 1.0 - log(((((x - 1.0) / y) + (x - 1.0)) / y)); end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(N[(y - x), $MachinePrecision] / N[(-1.0 + y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, 0.8], N[(1.0 - N[Log[N[(1.0 - t$95$0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(1.0 - N[Log[N[(N[(N[(N[(x - 1.0), $MachinePrecision] / y), $MachinePrecision] + N[(x - 1.0), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{y - x}{-1 + y}\\
\mathbf{if}\;t\_0 \leq 0.8:\\
\;\;\;\;1 - \log \left(1 - t\_0\right)\\
\mathbf{else}:\\
\;\;\;\;1 - \log \left(\frac{\frac{x - 1}{y} + \left(x - 1\right)}{y}\right)\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 #s(literal 1 binary64) y)) < 0.80000000000000004Initial program 100.0%
if 0.80000000000000004 < (/.f64 (-.f64 x y) (-.f64 #s(literal 1 binary64) y)) Initial program 6.6%
Taylor expanded in y around -inf
sub-negN/A
mul-1-negN/A
associate-+r+N/A
+-commutativeN/A
associate-*r/N/A
lower-/.f64N/A
Applied rewrites99.8%
Final simplification99.9%
(FPCore (x y)
:precision binary64
(let* ((t_0 (/ (- y x) (+ -1.0 y))))
(if (<= t_0 0.9999998)
(- 1.0 (log (- 1.0 t_0)))
(- 1.0 (log (/ (- x 1.0) y))))))
double code(double x, double y) {
double t_0 = (y - x) / (-1.0 + y);
double tmp;
if (t_0 <= 0.9999998) {
tmp = 1.0 - log((1.0 - t_0));
} else {
tmp = 1.0 - log(((x - 1.0) / y));
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = (y - x) / ((-1.0d0) + y)
if (t_0 <= 0.9999998d0) then
tmp = 1.0d0 - log((1.0d0 - t_0))
else
tmp = 1.0d0 - log(((x - 1.0d0) / y))
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = (y - x) / (-1.0 + y);
double tmp;
if (t_0 <= 0.9999998) {
tmp = 1.0 - Math.log((1.0 - t_0));
} else {
tmp = 1.0 - Math.log(((x - 1.0) / y));
}
return tmp;
}
def code(x, y): t_0 = (y - x) / (-1.0 + y) tmp = 0 if t_0 <= 0.9999998: tmp = 1.0 - math.log((1.0 - t_0)) else: tmp = 1.0 - math.log(((x - 1.0) / y)) return tmp
function code(x, y) t_0 = Float64(Float64(y - x) / Float64(-1.0 + y)) tmp = 0.0 if (t_0 <= 0.9999998) tmp = Float64(1.0 - log(Float64(1.0 - t_0))); else tmp = Float64(1.0 - log(Float64(Float64(x - 1.0) / y))); end return tmp end
function tmp_2 = code(x, y) t_0 = (y - x) / (-1.0 + y); tmp = 0.0; if (t_0 <= 0.9999998) tmp = 1.0 - log((1.0 - t_0)); else tmp = 1.0 - log(((x - 1.0) / y)); end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(N[(y - x), $MachinePrecision] / N[(-1.0 + y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, 0.9999998], N[(1.0 - N[Log[N[(1.0 - t$95$0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(1.0 - N[Log[N[(N[(x - 1.0), $MachinePrecision] / y), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{y - x}{-1 + y}\\
\mathbf{if}\;t\_0 \leq 0.9999998:\\
\;\;\;\;1 - \log \left(1 - t\_0\right)\\
\mathbf{else}:\\
\;\;\;\;1 - \log \left(\frac{x - 1}{y}\right)\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 #s(literal 1 binary64) y)) < 0.999999799999999994Initial program 99.8%
if 0.999999799999999994 < (/.f64 (-.f64 x y) (-.f64 #s(literal 1 binary64) y)) Initial program 4.3%
Taylor expanded in y around inf
mul-1-negN/A
distribute-frac-negN/A
+-commutativeN/A
distribute-neg-inN/A
mul-1-negN/A
remove-double-negN/A
sub-negN/A
lower-/.f64N/A
lower--.f6499.8
Applied rewrites99.8%
Final simplification99.8%
(FPCore (x y) :precision binary64 (if (<= (- 1.0 (/ (- y x) (+ -1.0 y))) 0.5) (- 1.0 (log (/ -1.0 y))) (- 1.0 (log1p (- x)))))
double code(double x, double y) {
double tmp;
if ((1.0 - ((y - x) / (-1.0 + y))) <= 0.5) {
tmp = 1.0 - log((-1.0 / y));
} else {
tmp = 1.0 - log1p(-x);
}
return tmp;
}
public static double code(double x, double y) {
double tmp;
if ((1.0 - ((y - x) / (-1.0 + y))) <= 0.5) {
tmp = 1.0 - Math.log((-1.0 / y));
} else {
tmp = 1.0 - Math.log1p(-x);
}
return tmp;
}
def code(x, y): tmp = 0 if (1.0 - ((y - x) / (-1.0 + y))) <= 0.5: tmp = 1.0 - math.log((-1.0 / y)) else: tmp = 1.0 - math.log1p(-x) return tmp
function code(x, y) tmp = 0.0 if (Float64(1.0 - Float64(Float64(y - x) / Float64(-1.0 + y))) <= 0.5) tmp = Float64(1.0 - log(Float64(-1.0 / y))); else tmp = Float64(1.0 - log1p(Float64(-x))); end return tmp end
code[x_, y_] := If[LessEqual[N[(1.0 - N[(N[(y - x), $MachinePrecision] / N[(-1.0 + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], 0.5], N[(1.0 - N[Log[N[(-1.0 / y), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(1.0 - N[Log[1 + (-x)], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;1 - \frac{y - x}{-1 + y} \leq 0.5:\\
\;\;\;\;1 - \log \left(\frac{-1}{y}\right)\\
\mathbf{else}:\\
\;\;\;\;1 - \mathsf{log1p}\left(-x\right)\\
\end{array}
\end{array}
if (-.f64 #s(literal 1 binary64) (/.f64 (-.f64 x y) (-.f64 #s(literal 1 binary64) y))) < 0.5Initial program 7.8%
Taylor expanded in x around 0
+-commutativeN/A
lower-+.f64N/A
lower-/.f64N/A
lower--.f646.1
Applied rewrites6.1%
Taylor expanded in y around inf
Applied rewrites63.4%
if 0.5 < (-.f64 #s(literal 1 binary64) (/.f64 (-.f64 x y) (-.f64 #s(literal 1 binary64) y))) Initial program 100.0%
Taylor expanded in y around 0
sub-negN/A
mul-1-negN/A
lower-log1p.f64N/A
mul-1-negN/A
lower-neg.f6485.7
Applied rewrites85.7%
Final simplification79.2%
(FPCore (x y) :precision binary64 (if (<= (- 1.0 (/ (- y x) (+ -1.0 y))) 2.0) (- 1.0 (log 1.0)) (- 1.0 (log (- x)))))
double code(double x, double y) {
double tmp;
if ((1.0 - ((y - x) / (-1.0 + y))) <= 2.0) {
tmp = 1.0 - log(1.0);
} else {
tmp = 1.0 - log(-x);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((1.0d0 - ((y - x) / ((-1.0d0) + y))) <= 2.0d0) then
tmp = 1.0d0 - log(1.0d0)
else
tmp = 1.0d0 - log(-x)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((1.0 - ((y - x) / (-1.0 + y))) <= 2.0) {
tmp = 1.0 - Math.log(1.0);
} else {
tmp = 1.0 - Math.log(-x);
}
return tmp;
}
def code(x, y): tmp = 0 if (1.0 - ((y - x) / (-1.0 + y))) <= 2.0: tmp = 1.0 - math.log(1.0) else: tmp = 1.0 - math.log(-x) return tmp
function code(x, y) tmp = 0.0 if (Float64(1.0 - Float64(Float64(y - x) / Float64(-1.0 + y))) <= 2.0) tmp = Float64(1.0 - log(1.0)); else tmp = Float64(1.0 - log(Float64(-x))); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((1.0 - ((y - x) / (-1.0 + y))) <= 2.0) tmp = 1.0 - log(1.0); else tmp = 1.0 - log(-x); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[N[(1.0 - N[(N[(y - x), $MachinePrecision] / N[(-1.0 + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], 2.0], N[(1.0 - N[Log[1.0], $MachinePrecision]), $MachinePrecision], N[(1.0 - N[Log[(-x)], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;1 - \frac{y - x}{-1 + y} \leq 2:\\
\;\;\;\;1 - \log 1\\
\mathbf{else}:\\
\;\;\;\;1 - \log \left(-x\right)\\
\end{array}
\end{array}
if (-.f64 #s(literal 1 binary64) (/.f64 (-.f64 x y) (-.f64 #s(literal 1 binary64) y))) < 2Initial program 62.7%
Taylor expanded in x around 0
+-commutativeN/A
lower-+.f64N/A
lower-/.f64N/A
lower--.f6460.9
Applied rewrites60.9%
Taylor expanded in y around 0
Applied rewrites62.2%
if 2 < (-.f64 #s(literal 1 binary64) (/.f64 (-.f64 x y) (-.f64 #s(literal 1 binary64) y))) Initial program 100.0%
Taylor expanded in y around 0
sub-negN/A
mul-1-negN/A
lower-log1p.f64N/A
mul-1-negN/A
lower-neg.f6471.0
Applied rewrites71.0%
Taylor expanded in x around -inf
Applied rewrites70.1%
Applied rewrites70.1%
Final simplification64.4%
(FPCore (x y)
:precision binary64
(if (<= y -1.92)
(- 1.0 (log (/ -1.0 y)))
(if (<= y 1.0)
(- 1.0 (fma (fma 0.5 y 1.0) y (log1p (- x))))
(- 1.0 (log (/ x y))))))
double code(double x, double y) {
double tmp;
if (y <= -1.92) {
tmp = 1.0 - log((-1.0 / y));
} else if (y <= 1.0) {
tmp = 1.0 - fma(fma(0.5, y, 1.0), y, log1p(-x));
} else {
tmp = 1.0 - log((x / y));
}
return tmp;
}
function code(x, y) tmp = 0.0 if (y <= -1.92) tmp = Float64(1.0 - log(Float64(-1.0 / y))); elseif (y <= 1.0) tmp = Float64(1.0 - fma(fma(0.5, y, 1.0), y, log1p(Float64(-x)))); else tmp = Float64(1.0 - log(Float64(x / y))); end return tmp end
code[x_, y_] := If[LessEqual[y, -1.92], N[(1.0 - N[Log[N[(-1.0 / y), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 1.0], N[(1.0 - N[(N[(0.5 * y + 1.0), $MachinePrecision] * y + N[Log[1 + (-x)], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(1.0 - N[Log[N[(x / y), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1.92:\\
\;\;\;\;1 - \log \left(\frac{-1}{y}\right)\\
\mathbf{elif}\;y \leq 1:\\
\;\;\;\;1 - \mathsf{fma}\left(\mathsf{fma}\left(0.5, y, 1\right), y, \mathsf{log1p}\left(-x\right)\right)\\
\mathbf{else}:\\
\;\;\;\;1 - \log \left(\frac{x}{y}\right)\\
\end{array}
\end{array}
if y < -1.9199999999999999Initial program 26.3%
Taylor expanded in x around 0
+-commutativeN/A
lower-+.f64N/A
lower-/.f64N/A
lower--.f645.5
Applied rewrites5.5%
Taylor expanded in y around inf
Applied rewrites62.0%
if -1.9199999999999999 < y < 1Initial program 100.0%
Taylor expanded in y around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
Applied rewrites98.5%
if 1 < y Initial program 44.6%
Taylor expanded in x around inf
associate-*r/N/A
lower-/.f64N/A
mul-1-negN/A
lower-neg.f64N/A
lower--.f6493.7
Applied rewrites93.7%
Taylor expanded in y around inf
Applied rewrites93.7%
(FPCore (x y) :precision binary64 (if (<= y -1.92) (- 1.0 (log (/ -1.0 y))) (if (<= y 1.0) (- 1.0 (+ (log1p (- x)) y)) (- 1.0 (log (/ x y))))))
double code(double x, double y) {
double tmp;
if (y <= -1.92) {
tmp = 1.0 - log((-1.0 / y));
} else if (y <= 1.0) {
tmp = 1.0 - (log1p(-x) + y);
} else {
tmp = 1.0 - log((x / y));
}
return tmp;
}
public static double code(double x, double y) {
double tmp;
if (y <= -1.92) {
tmp = 1.0 - Math.log((-1.0 / y));
} else if (y <= 1.0) {
tmp = 1.0 - (Math.log1p(-x) + y);
} else {
tmp = 1.0 - Math.log((x / y));
}
return tmp;
}
def code(x, y): tmp = 0 if y <= -1.92: tmp = 1.0 - math.log((-1.0 / y)) elif y <= 1.0: tmp = 1.0 - (math.log1p(-x) + y) else: tmp = 1.0 - math.log((x / y)) return tmp
function code(x, y) tmp = 0.0 if (y <= -1.92) tmp = Float64(1.0 - log(Float64(-1.0 / y))); elseif (y <= 1.0) tmp = Float64(1.0 - Float64(log1p(Float64(-x)) + y)); else tmp = Float64(1.0 - log(Float64(x / y))); end return tmp end
code[x_, y_] := If[LessEqual[y, -1.92], N[(1.0 - N[Log[N[(-1.0 / y), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 1.0], N[(1.0 - N[(N[Log[1 + (-x)], $MachinePrecision] + y), $MachinePrecision]), $MachinePrecision], N[(1.0 - N[Log[N[(x / y), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1.92:\\
\;\;\;\;1 - \log \left(\frac{-1}{y}\right)\\
\mathbf{elif}\;y \leq 1:\\
\;\;\;\;1 - \left(\mathsf{log1p}\left(-x\right) + y\right)\\
\mathbf{else}:\\
\;\;\;\;1 - \log \left(\frac{x}{y}\right)\\
\end{array}
\end{array}
if y < -1.9199999999999999Initial program 26.3%
Taylor expanded in x around 0
+-commutativeN/A
lower-+.f64N/A
lower-/.f64N/A
lower--.f645.5
Applied rewrites5.5%
Taylor expanded in y around inf
Applied rewrites62.0%
if -1.9199999999999999 < y < 1Initial program 100.0%
Taylor expanded in y around 0
+-commutativeN/A
associate-*r/N/A
div-addN/A
sub-negN/A
mul-1-negN/A
*-inversesN/A
*-rgt-identityN/A
lower-+.f64N/A
sub-negN/A
mul-1-negN/A
lower-log1p.f64N/A
mul-1-negN/A
lower-neg.f6498.1
Applied rewrites98.1%
if 1 < y Initial program 44.6%
Taylor expanded in x around inf
associate-*r/N/A
lower-/.f64N/A
mul-1-negN/A
lower-neg.f64N/A
lower--.f6493.7
Applied rewrites93.7%
Taylor expanded in y around inf
Applied rewrites93.7%
(FPCore (x y) :precision binary64 (if (<= (/ (- y x) (+ -1.0 y)) 0.3) (- 1.0 (- y x)) (- 1.0 (log 1.0))))
double code(double x, double y) {
double tmp;
if (((y - x) / (-1.0 + y)) <= 0.3) {
tmp = 1.0 - (y - x);
} else {
tmp = 1.0 - log(1.0);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (((y - x) / ((-1.0d0) + y)) <= 0.3d0) then
tmp = 1.0d0 - (y - x)
else
tmp = 1.0d0 - log(1.0d0)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (((y - x) / (-1.0 + y)) <= 0.3) {
tmp = 1.0 - (y - x);
} else {
tmp = 1.0 - Math.log(1.0);
}
return tmp;
}
def code(x, y): tmp = 0 if ((y - x) / (-1.0 + y)) <= 0.3: tmp = 1.0 - (y - x) else: tmp = 1.0 - math.log(1.0) return tmp
function code(x, y) tmp = 0.0 if (Float64(Float64(y - x) / Float64(-1.0 + y)) <= 0.3) tmp = Float64(1.0 - Float64(y - x)); else tmp = Float64(1.0 - log(1.0)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (((y - x) / (-1.0 + y)) <= 0.3) tmp = 1.0 - (y - x); else tmp = 1.0 - log(1.0); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[N[(N[(y - x), $MachinePrecision] / N[(-1.0 + y), $MachinePrecision]), $MachinePrecision], 0.3], N[(1.0 - N[(y - x), $MachinePrecision]), $MachinePrecision], N[(1.0 - N[Log[1.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{y - x}{-1 + y} \leq 0.3:\\
\;\;\;\;1 - \left(y - x\right)\\
\mathbf{else}:\\
\;\;\;\;1 - \log 1\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 #s(literal 1 binary64) y)) < 0.299999999999999989Initial program 100.0%
Taylor expanded in y around 0
+-commutativeN/A
associate-*r/N/A
div-addN/A
sub-negN/A
mul-1-negN/A
*-inversesN/A
*-rgt-identityN/A
lower-+.f64N/A
sub-negN/A
mul-1-negN/A
lower-log1p.f64N/A
mul-1-negN/A
lower-neg.f6485.7
Applied rewrites85.7%
Taylor expanded in x around 0
Applied rewrites60.2%
if 0.299999999999999989 < (/.f64 (-.f64 x y) (-.f64 #s(literal 1 binary64) y)) Initial program 9.1%
Taylor expanded in x around 0
+-commutativeN/A
lower-+.f64N/A
lower-/.f64N/A
lower--.f646.0
Applied rewrites6.0%
Taylor expanded in y around 0
Applied rewrites14.3%
Final simplification46.7%
(FPCore (x y) :precision binary64 (- 1.0 (log1p (- x))))
double code(double x, double y) {
return 1.0 - log1p(-x);
}
public static double code(double x, double y) {
return 1.0 - Math.log1p(-x);
}
def code(x, y): return 1.0 - math.log1p(-x)
function code(x, y) return Float64(1.0 - log1p(Float64(-x))) end
code[x_, y_] := N[(1.0 - N[Log[1 + (-x)], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 - \mathsf{log1p}\left(-x\right)
\end{array}
Initial program 73.3%
Taylor expanded in y around 0
sub-negN/A
mul-1-negN/A
lower-log1p.f64N/A
mul-1-negN/A
lower-neg.f6463.6
Applied rewrites63.6%
(FPCore (x y) :precision binary64 (- 1.0 (- x)))
double code(double x, double y) {
return 1.0 - -x;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0 - -x
end function
public static double code(double x, double y) {
return 1.0 - -x;
}
def code(x, y): return 1.0 - -x
function code(x, y) return Float64(1.0 - Float64(-x)) end
function tmp = code(x, y) tmp = 1.0 - -x; end
code[x_, y_] := N[(1.0 - (-x)), $MachinePrecision]
\begin{array}{l}
\\
1 - \left(-x\right)
\end{array}
Initial program 73.3%
Taylor expanded in y around 0
sub-negN/A
mul-1-negN/A
lower-log1p.f64N/A
mul-1-negN/A
lower-neg.f6463.6
Applied rewrites63.6%
Taylor expanded in x around 0
Applied rewrites45.1%
(FPCore (x y) :precision binary64 (- 1.0 (fabs x)))
double code(double x, double y) {
return 1.0 - fabs(x);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0 - abs(x)
end function
public static double code(double x, double y) {
return 1.0 - Math.abs(x);
}
def code(x, y): return 1.0 - math.fabs(x)
function code(x, y) return Float64(1.0 - abs(x)) end
function tmp = code(x, y) tmp = 1.0 - abs(x); end
code[x_, y_] := N[(1.0 - N[Abs[x], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 - \left|x\right|
\end{array}
Initial program 73.3%
Taylor expanded in y around 0
sub-negN/A
mul-1-negN/A
lower-log1p.f64N/A
mul-1-negN/A
lower-neg.f6463.6
Applied rewrites63.6%
Taylor expanded in x around 0
Applied rewrites45.1%
Applied rewrites45.1%
Applied rewrites44.7%
(FPCore (x y)
:precision binary64
(let* ((t_0 (- 1.0 (log (- (/ x (* y y)) (- (/ 1.0 y) (/ x y)))))))
(if (< y -81284752.61947241)
t_0
(if (< y 3.0094271212461764e+25)
(log (/ (exp 1.0) (- 1.0 (/ (- x y) (- 1.0 y)))))
t_0))))
double code(double x, double y) {
double t_0 = 1.0 - log(((x / (y * y)) - ((1.0 / y) - (x / y))));
double tmp;
if (y < -81284752.61947241) {
tmp = t_0;
} else if (y < 3.0094271212461764e+25) {
tmp = log((exp(1.0) / (1.0 - ((x - y) / (1.0 - y)))));
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = 1.0d0 - log(((x / (y * y)) - ((1.0d0 / y) - (x / y))))
if (y < (-81284752.61947241d0)) then
tmp = t_0
else if (y < 3.0094271212461764d+25) then
tmp = log((exp(1.0d0) / (1.0d0 - ((x - y) / (1.0d0 - y)))))
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = 1.0 - Math.log(((x / (y * y)) - ((1.0 / y) - (x / y))));
double tmp;
if (y < -81284752.61947241) {
tmp = t_0;
} else if (y < 3.0094271212461764e+25) {
tmp = Math.log((Math.exp(1.0) / (1.0 - ((x - y) / (1.0 - y)))));
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y): t_0 = 1.0 - math.log(((x / (y * y)) - ((1.0 / y) - (x / y)))) tmp = 0 if y < -81284752.61947241: tmp = t_0 elif y < 3.0094271212461764e+25: tmp = math.log((math.exp(1.0) / (1.0 - ((x - y) / (1.0 - y))))) else: tmp = t_0 return tmp
function code(x, y) t_0 = Float64(1.0 - log(Float64(Float64(x / Float64(y * y)) - Float64(Float64(1.0 / y) - Float64(x / y))))) tmp = 0.0 if (y < -81284752.61947241) tmp = t_0; elseif (y < 3.0094271212461764e+25) tmp = log(Float64(exp(1.0) / Float64(1.0 - Float64(Float64(x - y) / Float64(1.0 - y))))); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y) t_0 = 1.0 - log(((x / (y * y)) - ((1.0 / y) - (x / y)))); tmp = 0.0; if (y < -81284752.61947241) tmp = t_0; elseif (y < 3.0094271212461764e+25) tmp = log((exp(1.0) / (1.0 - ((x - y) / (1.0 - y))))); else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(1.0 - N[Log[N[(N[(x / N[(y * y), $MachinePrecision]), $MachinePrecision] - N[(N[(1.0 / y), $MachinePrecision] - N[(x / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]}, If[Less[y, -81284752.61947241], t$95$0, If[Less[y, 3.0094271212461764e+25], N[Log[N[(N[Exp[1.0], $MachinePrecision] / N[(1.0 - N[(N[(x - y), $MachinePrecision] / N[(1.0 - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := 1 - \log \left(\frac{x}{y \cdot y} - \left(\frac{1}{y} - \frac{x}{y}\right)\right)\\
\mathbf{if}\;y < -81284752.61947241:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y < 3.0094271212461764 \cdot 10^{+25}:\\
\;\;\;\;\log \left(\frac{e^{1}}{1 - \frac{x - y}{1 - y}}\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
herbie shell --seed 2024298
(FPCore (x y)
:name "Numeric.SpecFunctions:invIncompleteGamma from math-functions-0.1.5.2, B"
:precision binary64
:alt
(! :herbie-platform default (if (< y -8128475261947241/100000000) (- 1 (log (- (/ x (* y y)) (- (/ 1 y) (/ x y))))) (if (< y 30094271212461764000000000) (log (/ (exp 1) (- 1 (/ (- x y) (- 1 y))))) (- 1 (log (- (/ x (* y y)) (- (/ 1 y) (/ x y))))))))
(- 1.0 (log (- 1.0 (/ (- x y) (- 1.0 y))))))