
(FPCore (x y z) :precision binary64 (+ (* x 0.5) (* y (+ (- 1.0 z) (log z)))))
double code(double x, double y, double z) {
return (x * 0.5) + (y * ((1.0 - z) + log(z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * 0.5d0) + (y * ((1.0d0 - z) + log(z)))
end function
public static double code(double x, double y, double z) {
return (x * 0.5) + (y * ((1.0 - z) + Math.log(z)));
}
def code(x, y, z): return (x * 0.5) + (y * ((1.0 - z) + math.log(z)))
function code(x, y, z) return Float64(Float64(x * 0.5) + Float64(y * Float64(Float64(1.0 - z) + log(z)))) end
function tmp = code(x, y, z) tmp = (x * 0.5) + (y * ((1.0 - z) + log(z))); end
code[x_, y_, z_] := N[(N[(x * 0.5), $MachinePrecision] + N[(y * N[(N[(1.0 - z), $MachinePrecision] + N[Log[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot 0.5 + y \cdot \left(\left(1 - z\right) + \log z\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (* x 0.5) (* y (+ (- 1.0 z) (log z)))))
double code(double x, double y, double z) {
return (x * 0.5) + (y * ((1.0 - z) + log(z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * 0.5d0) + (y * ((1.0d0 - z) + log(z)))
end function
public static double code(double x, double y, double z) {
return (x * 0.5) + (y * ((1.0 - z) + Math.log(z)));
}
def code(x, y, z): return (x * 0.5) + (y * ((1.0 - z) + math.log(z)))
function code(x, y, z) return Float64(Float64(x * 0.5) + Float64(y * Float64(Float64(1.0 - z) + log(z)))) end
function tmp = code(x, y, z) tmp = (x * 0.5) + (y * ((1.0 - z) + log(z))); end
code[x_, y_, z_] := N[(N[(x * 0.5), $MachinePrecision] + N[(y * N[(N[(1.0 - z), $MachinePrecision] + N[Log[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot 0.5 + y \cdot \left(\left(1 - z\right) + \log z\right)
\end{array}
(FPCore (x y z) :precision binary64 (- (* 0.5 x) (* (- (- z 1.0) (log z)) y)))
double code(double x, double y, double z) {
return (0.5 * x) - (((z - 1.0) - log(z)) * y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (0.5d0 * x) - (((z - 1.0d0) - log(z)) * y)
end function
public static double code(double x, double y, double z) {
return (0.5 * x) - (((z - 1.0) - Math.log(z)) * y);
}
def code(x, y, z): return (0.5 * x) - (((z - 1.0) - math.log(z)) * y)
function code(x, y, z) return Float64(Float64(0.5 * x) - Float64(Float64(Float64(z - 1.0) - log(z)) * y)) end
function tmp = code(x, y, z) tmp = (0.5 * x) - (((z - 1.0) - log(z)) * y); end
code[x_, y_, z_] := N[(N[(0.5 * x), $MachinePrecision] - N[(N[(N[(z - 1.0), $MachinePrecision] - N[Log[z], $MachinePrecision]), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
0.5 \cdot x - \left(\left(z - 1\right) - \log z\right) \cdot y
\end{array}
Initial program 99.9%
Final simplification99.9%
(FPCore (x y z) :precision binary64 (if (<= (- (log z) (- z 1.0)) -100000.0) (+ (* (- z) y) (* 0.5 x)) (fma 0.5 x (fma (log z) y y))))
double code(double x, double y, double z) {
double tmp;
if ((log(z) - (z - 1.0)) <= -100000.0) {
tmp = (-z * y) + (0.5 * x);
} else {
tmp = fma(0.5, x, fma(log(z), y, y));
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if (Float64(log(z) - Float64(z - 1.0)) <= -100000.0) tmp = Float64(Float64(Float64(-z) * y) + Float64(0.5 * x)); else tmp = fma(0.5, x, fma(log(z), y, y)); end return tmp end
code[x_, y_, z_] := If[LessEqual[N[(N[Log[z], $MachinePrecision] - N[(z - 1.0), $MachinePrecision]), $MachinePrecision], -100000.0], N[(N[((-z) * y), $MachinePrecision] + N[(0.5 * x), $MachinePrecision]), $MachinePrecision], N[(0.5 * x + N[(N[Log[z], $MachinePrecision] * y + y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\log z - \left(z - 1\right) \leq -100000:\\
\;\;\;\;\left(-z\right) \cdot y + 0.5 \cdot x\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(0.5, x, \mathsf{fma}\left(\log z, y, y\right)\right)\\
\end{array}
\end{array}
if (+.f64 (-.f64 #s(literal 1 binary64) z) (log.f64 z)) < -1e5Initial program 100.0%
Taylor expanded in z around inf
mul-1-negN/A
lower-neg.f6499.2
Applied rewrites99.2%
if -1e5 < (+.f64 (-.f64 #s(literal 1 binary64) z) (log.f64 z)) Initial program 99.7%
Taylor expanded in z around 0
lower-fma.f64N/A
+-commutativeN/A
distribute-rgt-inN/A
*-lft-identityN/A
lower-fma.f64N/A
lower-log.f6498.5
Applied rewrites98.5%
Final simplification98.9%
(FPCore (x y z) :precision binary64 (let* ((t_0 (fma (- (log z) z) y y))) (if (<= y -4.5e+87) t_0 (if (<= y 1.9e+84) (+ (* (- z) y) (* 0.5 x)) t_0))))
double code(double x, double y, double z) {
double t_0 = fma((log(z) - z), y, y);
double tmp;
if (y <= -4.5e+87) {
tmp = t_0;
} else if (y <= 1.9e+84) {
tmp = (-z * y) + (0.5 * x);
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y, z) t_0 = fma(Float64(log(z) - z), y, y) tmp = 0.0 if (y <= -4.5e+87) tmp = t_0; elseif (y <= 1.9e+84) tmp = Float64(Float64(Float64(-z) * y) + Float64(0.5 * x)); else tmp = t_0; end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(N[Log[z], $MachinePrecision] - z), $MachinePrecision] * y + y), $MachinePrecision]}, If[LessEqual[y, -4.5e+87], t$95$0, If[LessEqual[y, 1.9e+84], N[(N[((-z) * y), $MachinePrecision] + N[(0.5 * x), $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \mathsf{fma}\left(\log z - z, y, y\right)\\
\mathbf{if}\;y \leq -4.5 \cdot 10^{+87}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 1.9 \cdot 10^{+84}:\\
\;\;\;\;\left(-z\right) \cdot y + 0.5 \cdot x\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if y < -4.5000000000000003e87 or 1.9e84 < y Initial program 99.8%
Taylor expanded in x around 0
sub-negN/A
associate-+r+N/A
mul-1-negN/A
+-commutativeN/A
distribute-rgt-inN/A
*-lft-identityN/A
lower-fma.f64N/A
mul-1-negN/A
sub-negN/A
lower--.f64N/A
lower-log.f6494.5
Applied rewrites94.5%
if -4.5000000000000003e87 < y < 1.9e84Initial program 99.9%
Taylor expanded in z around inf
mul-1-negN/A
lower-neg.f6486.1
Applied rewrites86.1%
Final simplification89.0%
(FPCore (x y z) :precision binary64 (if (<= (- (log z) (- z 1.0)) -5e+22) (* (- z) y) (* 0.5 x)))
double code(double x, double y, double z) {
double tmp;
if ((log(z) - (z - 1.0)) <= -5e+22) {
tmp = -z * y;
} else {
tmp = 0.5 * x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((log(z) - (z - 1.0d0)) <= (-5d+22)) then
tmp = -z * y
else
tmp = 0.5d0 * x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((Math.log(z) - (z - 1.0)) <= -5e+22) {
tmp = -z * y;
} else {
tmp = 0.5 * x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (math.log(z) - (z - 1.0)) <= -5e+22: tmp = -z * y else: tmp = 0.5 * x return tmp
function code(x, y, z) tmp = 0.0 if (Float64(log(z) - Float64(z - 1.0)) <= -5e+22) tmp = Float64(Float64(-z) * y); else tmp = Float64(0.5 * x); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((log(z) - (z - 1.0)) <= -5e+22) tmp = -z * y; else tmp = 0.5 * x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[N[(N[Log[z], $MachinePrecision] - N[(z - 1.0), $MachinePrecision]), $MachinePrecision], -5e+22], N[((-z) * y), $MachinePrecision], N[(0.5 * x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\log z - \left(z - 1\right) \leq -5 \cdot 10^{+22}:\\
\;\;\;\;\left(-z\right) \cdot y\\
\mathbf{else}:\\
\;\;\;\;0.5 \cdot x\\
\end{array}
\end{array}
if (+.f64 (-.f64 #s(literal 1 binary64) z) (log.f64 z)) < -4.9999999999999996e22Initial program 100.0%
Taylor expanded in z around inf
mul-1-negN/A
*-commutativeN/A
distribute-lft-neg-inN/A
lower-*.f64N/A
lower-neg.f6479.0
Applied rewrites79.0%
if -4.9999999999999996e22 < (+.f64 (-.f64 #s(literal 1 binary64) z) (log.f64 z)) Initial program 99.8%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
lift-+.f64N/A
distribute-rgt-inN/A
associate-+l+N/A
lower-fma.f64N/A
lower-fma.f6499.7
lift-*.f64N/A
*-commutativeN/A
lower-*.f6499.7
Applied rewrites99.7%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
Applied rewrites87.5%
Taylor expanded in x around inf
Applied rewrites49.5%
Final simplification64.2%
(FPCore (x y z) :precision binary64 (if (<= z 1.25e-161) (fma (log z) y y) (+ (* (- z) y) (* 0.5 x))))
double code(double x, double y, double z) {
double tmp;
if (z <= 1.25e-161) {
tmp = fma(log(z), y, y);
} else {
tmp = (-z * y) + (0.5 * x);
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if (z <= 1.25e-161) tmp = fma(log(z), y, y); else tmp = Float64(Float64(Float64(-z) * y) + Float64(0.5 * x)); end return tmp end
code[x_, y_, z_] := If[LessEqual[z, 1.25e-161], N[(N[Log[z], $MachinePrecision] * y + y), $MachinePrecision], N[(N[((-z) * y), $MachinePrecision] + N[(0.5 * x), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq 1.25 \cdot 10^{-161}:\\
\;\;\;\;\mathsf{fma}\left(\log z, y, y\right)\\
\mathbf{else}:\\
\;\;\;\;\left(-z\right) \cdot y + 0.5 \cdot x\\
\end{array}
\end{array}
if z < 1.25e-161Initial program 99.8%
Taylor expanded in z around 0
lower-fma.f64N/A
+-commutativeN/A
distribute-rgt-inN/A
*-lft-identityN/A
lower-fma.f64N/A
lower-log.f6499.8
Applied rewrites99.8%
Taylor expanded in x around 0
Applied rewrites69.0%
if 1.25e-161 < z Initial program 99.9%
Taylor expanded in z around inf
mul-1-negN/A
lower-neg.f6487.5
Applied rewrites87.5%
Final simplification83.6%
(FPCore (x y z) :precision binary64 (+ (* (- z) y) (* 0.5 x)))
double code(double x, double y, double z) {
return (-z * y) + (0.5 * x);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (-z * y) + (0.5d0 * x)
end function
public static double code(double x, double y, double z) {
return (-z * y) + (0.5 * x);
}
def code(x, y, z): return (-z * y) + (0.5 * x)
function code(x, y, z) return Float64(Float64(Float64(-z) * y) + Float64(0.5 * x)) end
function tmp = code(x, y, z) tmp = (-z * y) + (0.5 * x); end
code[x_, y_, z_] := N[(N[((-z) * y), $MachinePrecision] + N[(0.5 * x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(-z\right) \cdot y + 0.5 \cdot x
\end{array}
Initial program 99.9%
Taylor expanded in z around inf
mul-1-negN/A
lower-neg.f6476.3
Applied rewrites76.3%
Final simplification76.3%
(FPCore (x y z) :precision binary64 (* 0.5 x))
double code(double x, double y, double z) {
return 0.5 * x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 0.5d0 * x
end function
public static double code(double x, double y, double z) {
return 0.5 * x;
}
def code(x, y, z): return 0.5 * x
function code(x, y, z) return Float64(0.5 * x) end
function tmp = code(x, y, z) tmp = 0.5 * x; end
code[x_, y_, z_] := N[(0.5 * x), $MachinePrecision]
\begin{array}{l}
\\
0.5 \cdot x
\end{array}
Initial program 99.9%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
lift-+.f64N/A
distribute-rgt-inN/A
associate-+l+N/A
lower-fma.f64N/A
lower-fma.f6499.9
lift-*.f64N/A
*-commutativeN/A
lower-*.f6499.9
Applied rewrites99.9%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
Applied rewrites84.0%
Taylor expanded in x around inf
Applied rewrites36.1%
(FPCore (x y z) :precision binary64 (* z y))
double code(double x, double y, double z) {
return z * y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = z * y
end function
public static double code(double x, double y, double z) {
return z * y;
}
def code(x, y, z): return z * y
function code(x, y, z) return Float64(z * y) end
function tmp = code(x, y, z) tmp = z * y; end
code[x_, y_, z_] := N[(z * y), $MachinePrecision]
\begin{array}{l}
\\
z \cdot y
\end{array}
Initial program 99.9%
Taylor expanded in z around inf
mul-1-negN/A
*-commutativeN/A
distribute-lft-neg-inN/A
lower-*.f64N/A
lower-neg.f6442.6
Applied rewrites42.6%
Applied rewrites33.3%
Applied rewrites1.8%
(FPCore (x y z) :precision binary64 (- (+ y (* 0.5 x)) (* y (- z (log z)))))
double code(double x, double y, double z) {
return (y + (0.5 * x)) - (y * (z - log(z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (y + (0.5d0 * x)) - (y * (z - log(z)))
end function
public static double code(double x, double y, double z) {
return (y + (0.5 * x)) - (y * (z - Math.log(z)));
}
def code(x, y, z): return (y + (0.5 * x)) - (y * (z - math.log(z)))
function code(x, y, z) return Float64(Float64(y + Float64(0.5 * x)) - Float64(y * Float64(z - log(z)))) end
function tmp = code(x, y, z) tmp = (y + (0.5 * x)) - (y * (z - log(z))); end
code[x_, y_, z_] := N[(N[(y + N[(0.5 * x), $MachinePrecision]), $MachinePrecision] - N[(y * N[(z - N[Log[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(y + 0.5 \cdot x\right) - y \cdot \left(z - \log z\right)
\end{array}
herbie shell --seed 2024298
(FPCore (x y z)
:name "System.Random.MWC.Distributions:gamma from mwc-random-0.13.3.2"
:precision binary64
:alt
(! :herbie-platform default (- (+ y (* 1/2 x)) (* y (- z (log z)))))
(+ (* x 0.5) (* y (+ (- 1.0 z) (log z)))))