
(FPCore (x y z t) :precision binary64 (/ (- (+ x y) z) (* t 2.0)))
double code(double x, double y, double z, double t) {
return ((x + y) - z) / (t * 2.0);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = ((x + y) - z) / (t * 2.0d0)
end function
public static double code(double x, double y, double z, double t) {
return ((x + y) - z) / (t * 2.0);
}
def code(x, y, z, t): return ((x + y) - z) / (t * 2.0)
function code(x, y, z, t) return Float64(Float64(Float64(x + y) - z) / Float64(t * 2.0)) end
function tmp = code(x, y, z, t) tmp = ((x + y) - z) / (t * 2.0); end
code[x_, y_, z_, t_] := N[(N[(N[(x + y), $MachinePrecision] - z), $MachinePrecision] / N[(t * 2.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(x + y\right) - z}{t \cdot 2}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 14 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (/ (- (+ x y) z) (* t 2.0)))
double code(double x, double y, double z, double t) {
return ((x + y) - z) / (t * 2.0);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = ((x + y) - z) / (t * 2.0d0)
end function
public static double code(double x, double y, double z, double t) {
return ((x + y) - z) / (t * 2.0);
}
def code(x, y, z, t): return ((x + y) - z) / (t * 2.0)
function code(x, y, z, t) return Float64(Float64(Float64(x + y) - z) / Float64(t * 2.0)) end
function tmp = code(x, y, z, t) tmp = ((x + y) - z) / (t * 2.0); end
code[x_, y_, z_, t_] := N[(N[(N[(x + y), $MachinePrecision] - z), $MachinePrecision] / N[(t * 2.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(x + y\right) - z}{t \cdot 2}
\end{array}
(FPCore (x y z t) :precision binary64 (/ (- (+ y x) z) (* 2.0 t)))
double code(double x, double y, double z, double t) {
return ((y + x) - z) / (2.0 * t);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = ((y + x) - z) / (2.0d0 * t)
end function
public static double code(double x, double y, double z, double t) {
return ((y + x) - z) / (2.0 * t);
}
def code(x, y, z, t): return ((y + x) - z) / (2.0 * t)
function code(x, y, z, t) return Float64(Float64(Float64(y + x) - z) / Float64(2.0 * t)) end
function tmp = code(x, y, z, t) tmp = ((y + x) - z) / (2.0 * t); end
code[x_, y_, z_, t_] := N[(N[(N[(y + x), $MachinePrecision] - z), $MachinePrecision] / N[(2.0 * t), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(y + x\right) - z}{2 \cdot t}
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y z t) :precision binary64 (if (<= (+ y x) -2e+82) (* 0.5 (/ x t)) (if (<= (+ y x) 1e-33) (/ (* -0.5 z) t) (* (/ y t) 0.5))))
double code(double x, double y, double z, double t) {
double tmp;
if ((y + x) <= -2e+82) {
tmp = 0.5 * (x / t);
} else if ((y + x) <= 1e-33) {
tmp = (-0.5 * z) / t;
} else {
tmp = (y / t) * 0.5;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((y + x) <= (-2d+82)) then
tmp = 0.5d0 * (x / t)
else if ((y + x) <= 1d-33) then
tmp = ((-0.5d0) * z) / t
else
tmp = (y / t) * 0.5d0
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((y + x) <= -2e+82) {
tmp = 0.5 * (x / t);
} else if ((y + x) <= 1e-33) {
tmp = (-0.5 * z) / t;
} else {
tmp = (y / t) * 0.5;
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (y + x) <= -2e+82: tmp = 0.5 * (x / t) elif (y + x) <= 1e-33: tmp = (-0.5 * z) / t else: tmp = (y / t) * 0.5 return tmp
function code(x, y, z, t) tmp = 0.0 if (Float64(y + x) <= -2e+82) tmp = Float64(0.5 * Float64(x / t)); elseif (Float64(y + x) <= 1e-33) tmp = Float64(Float64(-0.5 * z) / t); else tmp = Float64(Float64(y / t) * 0.5); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((y + x) <= -2e+82) tmp = 0.5 * (x / t); elseif ((y + x) <= 1e-33) tmp = (-0.5 * z) / t; else tmp = (y / t) * 0.5; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[N[(y + x), $MachinePrecision], -2e+82], N[(0.5 * N[(x / t), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(y + x), $MachinePrecision], 1e-33], N[(N[(-0.5 * z), $MachinePrecision] / t), $MachinePrecision], N[(N[(y / t), $MachinePrecision] * 0.5), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y + x \leq -2 \cdot 10^{+82}:\\
\;\;\;\;0.5 \cdot \frac{x}{t}\\
\mathbf{elif}\;y + x \leq 10^{-33}:\\
\;\;\;\;\frac{-0.5 \cdot z}{t}\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{t} \cdot 0.5\\
\end{array}
\end{array}
if (+.f64 x y) < -1.9999999999999999e82Initial program 100.0%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
lower-/.f6447.3
Applied rewrites47.3%
if -1.9999999999999999e82 < (+.f64 x y) < 1.0000000000000001e-33Initial program 100.0%
Taylor expanded in z around inf
*-lft-identityN/A
associate-*l/N/A
associate-*l*N/A
metadata-evalN/A
lower-*.f64N/A
metadata-evalN/A
associate-*r/N/A
metadata-evalN/A
lower-/.f6473.2
Applied rewrites73.2%
Applied rewrites73.4%
if 1.0000000000000001e-33 < (+.f64 x y) Initial program 100.0%
Taylor expanded in z around 0
div-add-revN/A
*-commutativeN/A
lower-*.f64N/A
div-add-revN/A
lower-/.f64N/A
+-commutativeN/A
lower-+.f6482.0
Applied rewrites82.0%
Taylor expanded in x around 0
Applied rewrites46.5%
Final simplification55.6%
(FPCore (x y z t) :precision binary64 (if (<= (+ y x) -2e+82) (* 0.5 (/ x t)) (if (<= (+ y x) 1e-33) (* (/ -0.5 t) z) (* (/ y t) 0.5))))
double code(double x, double y, double z, double t) {
double tmp;
if ((y + x) <= -2e+82) {
tmp = 0.5 * (x / t);
} else if ((y + x) <= 1e-33) {
tmp = (-0.5 / t) * z;
} else {
tmp = (y / t) * 0.5;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((y + x) <= (-2d+82)) then
tmp = 0.5d0 * (x / t)
else if ((y + x) <= 1d-33) then
tmp = ((-0.5d0) / t) * z
else
tmp = (y / t) * 0.5d0
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((y + x) <= -2e+82) {
tmp = 0.5 * (x / t);
} else if ((y + x) <= 1e-33) {
tmp = (-0.5 / t) * z;
} else {
tmp = (y / t) * 0.5;
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (y + x) <= -2e+82: tmp = 0.5 * (x / t) elif (y + x) <= 1e-33: tmp = (-0.5 / t) * z else: tmp = (y / t) * 0.5 return tmp
function code(x, y, z, t) tmp = 0.0 if (Float64(y + x) <= -2e+82) tmp = Float64(0.5 * Float64(x / t)); elseif (Float64(y + x) <= 1e-33) tmp = Float64(Float64(-0.5 / t) * z); else tmp = Float64(Float64(y / t) * 0.5); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((y + x) <= -2e+82) tmp = 0.5 * (x / t); elseif ((y + x) <= 1e-33) tmp = (-0.5 / t) * z; else tmp = (y / t) * 0.5; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[N[(y + x), $MachinePrecision], -2e+82], N[(0.5 * N[(x / t), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(y + x), $MachinePrecision], 1e-33], N[(N[(-0.5 / t), $MachinePrecision] * z), $MachinePrecision], N[(N[(y / t), $MachinePrecision] * 0.5), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y + x \leq -2 \cdot 10^{+82}:\\
\;\;\;\;0.5 \cdot \frac{x}{t}\\
\mathbf{elif}\;y + x \leq 10^{-33}:\\
\;\;\;\;\frac{-0.5}{t} \cdot z\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{t} \cdot 0.5\\
\end{array}
\end{array}
if (+.f64 x y) < -1.9999999999999999e82Initial program 100.0%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
lower-/.f6447.3
Applied rewrites47.3%
if -1.9999999999999999e82 < (+.f64 x y) < 1.0000000000000001e-33Initial program 100.0%
Taylor expanded in z around inf
*-lft-identityN/A
associate-*l/N/A
associate-*l*N/A
metadata-evalN/A
lower-*.f64N/A
metadata-evalN/A
associate-*r/N/A
metadata-evalN/A
lower-/.f6473.2
Applied rewrites73.2%
if 1.0000000000000001e-33 < (+.f64 x y) Initial program 100.0%
Taylor expanded in z around 0
div-add-revN/A
*-commutativeN/A
lower-*.f64N/A
div-add-revN/A
lower-/.f64N/A
+-commutativeN/A
lower-+.f6482.0
Applied rewrites82.0%
Taylor expanded in x around 0
Applied rewrites46.5%
Final simplification55.5%
(FPCore (x y z t) :precision binary64 (if (<= (+ y x) -2e+82) (* (/ 0.5 t) x) (if (<= (+ y x) 1e-33) (* (/ -0.5 t) z) (* (/ y t) 0.5))))
double code(double x, double y, double z, double t) {
double tmp;
if ((y + x) <= -2e+82) {
tmp = (0.5 / t) * x;
} else if ((y + x) <= 1e-33) {
tmp = (-0.5 / t) * z;
} else {
tmp = (y / t) * 0.5;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((y + x) <= (-2d+82)) then
tmp = (0.5d0 / t) * x
else if ((y + x) <= 1d-33) then
tmp = ((-0.5d0) / t) * z
else
tmp = (y / t) * 0.5d0
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((y + x) <= -2e+82) {
tmp = (0.5 / t) * x;
} else if ((y + x) <= 1e-33) {
tmp = (-0.5 / t) * z;
} else {
tmp = (y / t) * 0.5;
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (y + x) <= -2e+82: tmp = (0.5 / t) * x elif (y + x) <= 1e-33: tmp = (-0.5 / t) * z else: tmp = (y / t) * 0.5 return tmp
function code(x, y, z, t) tmp = 0.0 if (Float64(y + x) <= -2e+82) tmp = Float64(Float64(0.5 / t) * x); elseif (Float64(y + x) <= 1e-33) tmp = Float64(Float64(-0.5 / t) * z); else tmp = Float64(Float64(y / t) * 0.5); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((y + x) <= -2e+82) tmp = (0.5 / t) * x; elseif ((y + x) <= 1e-33) tmp = (-0.5 / t) * z; else tmp = (y / t) * 0.5; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[N[(y + x), $MachinePrecision], -2e+82], N[(N[(0.5 / t), $MachinePrecision] * x), $MachinePrecision], If[LessEqual[N[(y + x), $MachinePrecision], 1e-33], N[(N[(-0.5 / t), $MachinePrecision] * z), $MachinePrecision], N[(N[(y / t), $MachinePrecision] * 0.5), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y + x \leq -2 \cdot 10^{+82}:\\
\;\;\;\;\frac{0.5}{t} \cdot x\\
\mathbf{elif}\;y + x \leq 10^{-33}:\\
\;\;\;\;\frac{-0.5}{t} \cdot z\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{t} \cdot 0.5\\
\end{array}
\end{array}
if (+.f64 x y) < -1.9999999999999999e82Initial program 100.0%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
lower-/.f6447.3
Applied rewrites47.3%
Applied rewrites47.2%
if -1.9999999999999999e82 < (+.f64 x y) < 1.0000000000000001e-33Initial program 100.0%
Taylor expanded in z around inf
*-lft-identityN/A
associate-*l/N/A
associate-*l*N/A
metadata-evalN/A
lower-*.f64N/A
metadata-evalN/A
associate-*r/N/A
metadata-evalN/A
lower-/.f6473.2
Applied rewrites73.2%
if 1.0000000000000001e-33 < (+.f64 x y) Initial program 100.0%
Taylor expanded in z around 0
div-add-revN/A
*-commutativeN/A
lower-*.f64N/A
div-add-revN/A
lower-/.f64N/A
+-commutativeN/A
lower-+.f6482.0
Applied rewrites82.0%
Taylor expanded in x around 0
Applied rewrites46.5%
Final simplification55.5%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (/ (* -0.5 z) t))) (if (<= z -2.5e+84) t_1 (if (<= z 2.3e+110) (/ (+ y x) (+ t t)) t_1))))
double code(double x, double y, double z, double t) {
double t_1 = (-0.5 * z) / t;
double tmp;
if (z <= -2.5e+84) {
tmp = t_1;
} else if (z <= 2.3e+110) {
tmp = (y + x) / (t + t);
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = ((-0.5d0) * z) / t
if (z <= (-2.5d+84)) then
tmp = t_1
else if (z <= 2.3d+110) then
tmp = (y + x) / (t + t)
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (-0.5 * z) / t;
double tmp;
if (z <= -2.5e+84) {
tmp = t_1;
} else if (z <= 2.3e+110) {
tmp = (y + x) / (t + t);
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = (-0.5 * z) / t tmp = 0 if z <= -2.5e+84: tmp = t_1 elif z <= 2.3e+110: tmp = (y + x) / (t + t) else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(-0.5 * z) / t) tmp = 0.0 if (z <= -2.5e+84) tmp = t_1; elseif (z <= 2.3e+110) tmp = Float64(Float64(y + x) / Float64(t + t)); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (-0.5 * z) / t; tmp = 0.0; if (z <= -2.5e+84) tmp = t_1; elseif (z <= 2.3e+110) tmp = (y + x) / (t + t); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(-0.5 * z), $MachinePrecision] / t), $MachinePrecision]}, If[LessEqual[z, -2.5e+84], t$95$1, If[LessEqual[z, 2.3e+110], N[(N[(y + x), $MachinePrecision] / N[(t + t), $MachinePrecision]), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{-0.5 \cdot z}{t}\\
\mathbf{if}\;z \leq -2.5 \cdot 10^{+84}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;z \leq 2.3 \cdot 10^{+110}:\\
\;\;\;\;\frac{y + x}{t + t}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if z < -2.5e84 or 2.3e110 < z Initial program 100.0%
Taylor expanded in z around inf
*-lft-identityN/A
associate-*l/N/A
associate-*l*N/A
metadata-evalN/A
lower-*.f64N/A
metadata-evalN/A
associate-*r/N/A
metadata-evalN/A
lower-/.f6483.4
Applied rewrites83.4%
Applied rewrites83.7%
if -2.5e84 < z < 2.3e110Initial program 100.0%
Taylor expanded in y around 0
lower--.f6460.4
Applied rewrites60.4%
lift-*.f64N/A
*-commutativeN/A
count-2N/A
lift-+.f6460.4
Applied rewrites60.4%
Taylor expanded in z around 0
+-commutativeN/A
lower-+.f6484.8
Applied rewrites84.8%
(FPCore (x y z t) :precision binary64 (if (<= (- (+ y x) z) -2e-191) (* (/ 0.5 t) x) (* (/ y t) 0.5)))
double code(double x, double y, double z, double t) {
double tmp;
if (((y + x) - z) <= -2e-191) {
tmp = (0.5 / t) * x;
} else {
tmp = (y / t) * 0.5;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (((y + x) - z) <= (-2d-191)) then
tmp = (0.5d0 / t) * x
else
tmp = (y / t) * 0.5d0
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if (((y + x) - z) <= -2e-191) {
tmp = (0.5 / t) * x;
} else {
tmp = (y / t) * 0.5;
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if ((y + x) - z) <= -2e-191: tmp = (0.5 / t) * x else: tmp = (y / t) * 0.5 return tmp
function code(x, y, z, t) tmp = 0.0 if (Float64(Float64(y + x) - z) <= -2e-191) tmp = Float64(Float64(0.5 / t) * x); else tmp = Float64(Float64(y / t) * 0.5); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if (((y + x) - z) <= -2e-191) tmp = (0.5 / t) * x; else tmp = (y / t) * 0.5; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[N[(N[(y + x), $MachinePrecision] - z), $MachinePrecision], -2e-191], N[(N[(0.5 / t), $MachinePrecision] * x), $MachinePrecision], N[(N[(y / t), $MachinePrecision] * 0.5), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\left(y + x\right) - z \leq -2 \cdot 10^{-191}:\\
\;\;\;\;\frac{0.5}{t} \cdot x\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{t} \cdot 0.5\\
\end{array}
\end{array}
if (-.f64 (+.f64 x y) z) < -2e-191Initial program 100.0%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
lower-/.f6438.0
Applied rewrites38.0%
Applied rewrites37.9%
if -2e-191 < (-.f64 (+.f64 x y) z) Initial program 100.0%
Taylor expanded in z around 0
div-add-revN/A
*-commutativeN/A
lower-*.f64N/A
div-add-revN/A
lower-/.f64N/A
+-commutativeN/A
lower-+.f6467.2
Applied rewrites67.2%
Taylor expanded in x around 0
Applied rewrites38.8%
Final simplification38.4%
(FPCore (x y z t) :precision binary64 (if (<= (+ y x) -2e-202) (/ (- x z) (+ t t)) (/ (- y z) (+ t t))))
double code(double x, double y, double z, double t) {
double tmp;
if ((y + x) <= -2e-202) {
tmp = (x - z) / (t + t);
} else {
tmp = (y - z) / (t + t);
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((y + x) <= (-2d-202)) then
tmp = (x - z) / (t + t)
else
tmp = (y - z) / (t + t)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((y + x) <= -2e-202) {
tmp = (x - z) / (t + t);
} else {
tmp = (y - z) / (t + t);
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (y + x) <= -2e-202: tmp = (x - z) / (t + t) else: tmp = (y - z) / (t + t) return tmp
function code(x, y, z, t) tmp = 0.0 if (Float64(y + x) <= -2e-202) tmp = Float64(Float64(x - z) / Float64(t + t)); else tmp = Float64(Float64(y - z) / Float64(t + t)); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((y + x) <= -2e-202) tmp = (x - z) / (t + t); else tmp = (y - z) / (t + t); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[N[(y + x), $MachinePrecision], -2e-202], N[(N[(x - z), $MachinePrecision] / N[(t + t), $MachinePrecision]), $MachinePrecision], N[(N[(y - z), $MachinePrecision] / N[(t + t), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y + x \leq -2 \cdot 10^{-202}:\\
\;\;\;\;\frac{x - z}{t + t}\\
\mathbf{else}:\\
\;\;\;\;\frac{y - z}{t + t}\\
\end{array}
\end{array}
if (+.f64 x y) < -2.0000000000000001e-202Initial program 100.0%
Taylor expanded in y around 0
lower--.f6476.0
Applied rewrites76.0%
lift-*.f64N/A
*-commutativeN/A
count-2N/A
lift-+.f6476.0
Applied rewrites76.0%
if -2.0000000000000001e-202 < (+.f64 x y) Initial program 100.0%
Taylor expanded in x around 0
lower--.f6474.7
Applied rewrites74.7%
lift-*.f64N/A
*-commutativeN/A
count-2-revN/A
lower-+.f6474.7
Applied rewrites74.7%
Final simplification75.4%
(FPCore (x y z t) :precision binary64 (if (<= (+ y x) 1e-33) (/ (- x z) (+ t t)) (/ (+ y x) (+ t t))))
double code(double x, double y, double z, double t) {
double tmp;
if ((y + x) <= 1e-33) {
tmp = (x - z) / (t + t);
} else {
tmp = (y + x) / (t + t);
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((y + x) <= 1d-33) then
tmp = (x - z) / (t + t)
else
tmp = (y + x) / (t + t)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((y + x) <= 1e-33) {
tmp = (x - z) / (t + t);
} else {
tmp = (y + x) / (t + t);
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (y + x) <= 1e-33: tmp = (x - z) / (t + t) else: tmp = (y + x) / (t + t) return tmp
function code(x, y, z, t) tmp = 0.0 if (Float64(y + x) <= 1e-33) tmp = Float64(Float64(x - z) / Float64(t + t)); else tmp = Float64(Float64(y + x) / Float64(t + t)); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((y + x) <= 1e-33) tmp = (x - z) / (t + t); else tmp = (y + x) / (t + t); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[N[(y + x), $MachinePrecision], 1e-33], N[(N[(x - z), $MachinePrecision] / N[(t + t), $MachinePrecision]), $MachinePrecision], N[(N[(y + x), $MachinePrecision] / N[(t + t), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y + x \leq 10^{-33}:\\
\;\;\;\;\frac{x - z}{t + t}\\
\mathbf{else}:\\
\;\;\;\;\frac{y + x}{t + t}\\
\end{array}
\end{array}
if (+.f64 x y) < 1.0000000000000001e-33Initial program 100.0%
Taylor expanded in y around 0
lower--.f6478.7
Applied rewrites78.7%
lift-*.f64N/A
*-commutativeN/A
count-2N/A
lift-+.f6478.7
Applied rewrites78.7%
if 1.0000000000000001e-33 < (+.f64 x y) Initial program 100.0%
Taylor expanded in y around 0
lower--.f6462.1
Applied rewrites62.1%
lift-*.f64N/A
*-commutativeN/A
count-2N/A
lift-+.f6462.1
Applied rewrites62.1%
Taylor expanded in z around 0
+-commutativeN/A
lower-+.f6482.0
Applied rewrites82.0%
Final simplification79.9%
(FPCore (x y z t) :precision binary64 (* (/ 0.5 t) x))
double code(double x, double y, double z, double t) {
return (0.5 / t) * x;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (0.5d0 / t) * x
end function
public static double code(double x, double y, double z, double t) {
return (0.5 / t) * x;
}
def code(x, y, z, t): return (0.5 / t) * x
function code(x, y, z, t) return Float64(Float64(0.5 / t) * x) end
function tmp = code(x, y, z, t) tmp = (0.5 / t) * x; end
code[x_, y_, z_, t_] := N[(N[(0.5 / t), $MachinePrecision] * x), $MachinePrecision]
\begin{array}{l}
\\
\frac{0.5}{t} \cdot x
\end{array}
Initial program 100.0%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
lower-/.f6436.2
Applied rewrites36.2%
Applied rewrites36.2%
Final simplification36.2%
(FPCore (x y z t) :precision binary64 (* (* -2.0 t) (- z y)))
double code(double x, double y, double z, double t) {
return (-2.0 * t) * (z - y);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = ((-2.0d0) * t) * (z - y)
end function
public static double code(double x, double y, double z, double t) {
return (-2.0 * t) * (z - y);
}
def code(x, y, z, t): return (-2.0 * t) * (z - y)
function code(x, y, z, t) return Float64(Float64(-2.0 * t) * Float64(z - y)) end
function tmp = code(x, y, z, t) tmp = (-2.0 * t) * (z - y); end
code[x_, y_, z_, t_] := N[(N[(-2.0 * t), $MachinePrecision] * N[(z - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(-2 \cdot t\right) \cdot \left(z - y\right)
\end{array}
Initial program 100.0%
Taylor expanded in x around 0
lower--.f6470.8
Applied rewrites70.8%
lift-*.f64N/A
*-commutativeN/A
count-2-revN/A
lower-+.f6470.8
Applied rewrites70.8%
lift-/.f64N/A
frac-2negN/A
lift-+.f64N/A
count-2N/A
*-commutativeN/A
lift-*.f64N/A
div-invN/A
lift-*.f64N/A
*-commutativeN/A
count-2N/A
flip-+N/A
+-inversesN/A
+-inversesN/A
distribute-neg-fracN/A
metadata-evalN/A
clear-num-revN/A
+-inversesN/A
+-inversesN/A
flip-+N/A
count-2N/A
*-commutativeN/A
lift-*.f64N/A
lower-*.f64N/A
Applied rewrites3.6%
Taylor expanded in x around 0
lower--.f643.6
Applied rewrites3.6%
Final simplification3.6%
(FPCore (x y z t) :precision binary64 (* (- z x) (* -2.0 t)))
double code(double x, double y, double z, double t) {
return (z - x) * (-2.0 * t);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (z - x) * ((-2.0d0) * t)
end function
public static double code(double x, double y, double z, double t) {
return (z - x) * (-2.0 * t);
}
def code(x, y, z, t): return (z - x) * (-2.0 * t)
function code(x, y, z, t) return Float64(Float64(z - x) * Float64(-2.0 * t)) end
function tmp = code(x, y, z, t) tmp = (z - x) * (-2.0 * t); end
code[x_, y_, z_, t_] := N[(N[(z - x), $MachinePrecision] * N[(-2.0 * t), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(z - x\right) \cdot \left(-2 \cdot t\right)
\end{array}
Initial program 100.0%
Taylor expanded in x around 0
lower--.f6470.8
Applied rewrites70.8%
lift-*.f64N/A
*-commutativeN/A
count-2-revN/A
lower-+.f6470.8
Applied rewrites70.8%
lift-/.f64N/A
frac-2negN/A
lift-+.f64N/A
count-2N/A
*-commutativeN/A
lift-*.f64N/A
div-invN/A
lift-*.f64N/A
*-commutativeN/A
count-2N/A
flip-+N/A
+-inversesN/A
+-inversesN/A
distribute-neg-fracN/A
metadata-evalN/A
clear-num-revN/A
+-inversesN/A
+-inversesN/A
flip-+N/A
count-2N/A
*-commutativeN/A
lift-*.f64N/A
lower-*.f64N/A
Applied rewrites3.6%
Taylor expanded in y around 0
lower--.f643.7
Applied rewrites3.7%
(FPCore (x y z t) :precision binary64 (* (* -2.0 t) z))
double code(double x, double y, double z, double t) {
return (-2.0 * t) * z;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = ((-2.0d0) * t) * z
end function
public static double code(double x, double y, double z, double t) {
return (-2.0 * t) * z;
}
def code(x, y, z, t): return (-2.0 * t) * z
function code(x, y, z, t) return Float64(Float64(-2.0 * t) * z) end
function tmp = code(x, y, z, t) tmp = (-2.0 * t) * z; end
code[x_, y_, z_, t_] := N[(N[(-2.0 * t), $MachinePrecision] * z), $MachinePrecision]
\begin{array}{l}
\\
\left(-2 \cdot t\right) \cdot z
\end{array}
Initial program 100.0%
Taylor expanded in z around inf
*-lft-identityN/A
associate-*l/N/A
associate-*l*N/A
metadata-evalN/A
lower-*.f64N/A
metadata-evalN/A
associate-*r/N/A
metadata-evalN/A
lower-/.f6443.1
Applied rewrites43.1%
Applied rewrites43.3%
Applied rewrites3.2%
Final simplification3.2%
(FPCore (x y z t) :precision binary64 (* (* t y) 2.0))
double code(double x, double y, double z, double t) {
return (t * y) * 2.0;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (t * y) * 2.0d0
end function
public static double code(double x, double y, double z, double t) {
return (t * y) * 2.0;
}
def code(x, y, z, t): return (t * y) * 2.0
function code(x, y, z, t) return Float64(Float64(t * y) * 2.0) end
function tmp = code(x, y, z, t) tmp = (t * y) * 2.0; end
code[x_, y_, z_, t_] := N[(N[(t * y), $MachinePrecision] * 2.0), $MachinePrecision]
\begin{array}{l}
\\
\left(t \cdot y\right) \cdot 2
\end{array}
Initial program 100.0%
Taylor expanded in x around 0
lower--.f6470.8
Applied rewrites70.8%
lift-*.f64N/A
*-commutativeN/A
count-2-revN/A
lower-+.f6470.8
Applied rewrites70.8%
lift-/.f64N/A
frac-2negN/A
lift-+.f64N/A
count-2N/A
*-commutativeN/A
lift-*.f64N/A
div-invN/A
lift-*.f64N/A
*-commutativeN/A
count-2N/A
flip-+N/A
+-inversesN/A
+-inversesN/A
distribute-neg-fracN/A
metadata-evalN/A
clear-num-revN/A
+-inversesN/A
+-inversesN/A
flip-+N/A
count-2N/A
*-commutativeN/A
lift-*.f64N/A
lower-*.f64N/A
Applied rewrites3.6%
Taylor expanded in y around inf
*-commutativeN/A
lower-*.f64N/A
lower-*.f642.9
Applied rewrites2.9%
(FPCore (x y z t) :precision binary64 (* (* 2.0 t) x))
double code(double x, double y, double z, double t) {
return (2.0 * t) * x;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (2.0d0 * t) * x
end function
public static double code(double x, double y, double z, double t) {
return (2.0 * t) * x;
}
def code(x, y, z, t): return (2.0 * t) * x
function code(x, y, z, t) return Float64(Float64(2.0 * t) * x) end
function tmp = code(x, y, z, t) tmp = (2.0 * t) * x; end
code[x_, y_, z_, t_] := N[(N[(2.0 * t), $MachinePrecision] * x), $MachinePrecision]
\begin{array}{l}
\\
\left(2 \cdot t\right) \cdot x
\end{array}
Initial program 100.0%
Taylor expanded in x around 0
lower--.f6470.8
Applied rewrites70.8%
lift-*.f64N/A
*-commutativeN/A
count-2-revN/A
lower-+.f6470.8
Applied rewrites70.8%
lift-/.f64N/A
frac-2negN/A
lift-+.f64N/A
count-2N/A
*-commutativeN/A
lift-*.f64N/A
div-invN/A
lift-*.f64N/A
*-commutativeN/A
count-2N/A
flip-+N/A
+-inversesN/A
+-inversesN/A
distribute-neg-fracN/A
metadata-evalN/A
clear-num-revN/A
+-inversesN/A
+-inversesN/A
flip-+N/A
count-2N/A
*-commutativeN/A
lift-*.f64N/A
lower-*.f64N/A
Applied rewrites3.6%
Taylor expanded in x around inf
associate-*r*N/A
lower-*.f64N/A
lower-*.f643.0
Applied rewrites3.0%
herbie shell --seed 2024298
(FPCore (x y z t)
:name "Optimisation.CirclePacking:place from circle-packing-0.1.0.4, B"
:precision binary64
(/ (- (+ x y) z) (* t 2.0)))