
(FPCore (x) :precision binary64 (/ (* 6.0 (- x 1.0)) (+ (+ x 1.0) (* 4.0 (sqrt x)))))
double code(double x) {
return (6.0 * (x - 1.0)) / ((x + 1.0) + (4.0 * sqrt(x)));
}
real(8) function code(x)
real(8), intent (in) :: x
code = (6.0d0 * (x - 1.0d0)) / ((x + 1.0d0) + (4.0d0 * sqrt(x)))
end function
public static double code(double x) {
return (6.0 * (x - 1.0)) / ((x + 1.0) + (4.0 * Math.sqrt(x)));
}
def code(x): return (6.0 * (x - 1.0)) / ((x + 1.0) + (4.0 * math.sqrt(x)))
function code(x) return Float64(Float64(6.0 * Float64(x - 1.0)) / Float64(Float64(x + 1.0) + Float64(4.0 * sqrt(x)))) end
function tmp = code(x) tmp = (6.0 * (x - 1.0)) / ((x + 1.0) + (4.0 * sqrt(x))); end
code[x_] := N[(N[(6.0 * N[(x - 1.0), $MachinePrecision]), $MachinePrecision] / N[(N[(x + 1.0), $MachinePrecision] + N[(4.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{6 \cdot \left(x - 1\right)}{\left(x + 1\right) + 4 \cdot \sqrt{x}}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x) :precision binary64 (/ (* 6.0 (- x 1.0)) (+ (+ x 1.0) (* 4.0 (sqrt x)))))
double code(double x) {
return (6.0 * (x - 1.0)) / ((x + 1.0) + (4.0 * sqrt(x)));
}
real(8) function code(x)
real(8), intent (in) :: x
code = (6.0d0 * (x - 1.0d0)) / ((x + 1.0d0) + (4.0d0 * sqrt(x)))
end function
public static double code(double x) {
return (6.0 * (x - 1.0)) / ((x + 1.0) + (4.0 * Math.sqrt(x)));
}
def code(x): return (6.0 * (x - 1.0)) / ((x + 1.0) + (4.0 * math.sqrt(x)))
function code(x) return Float64(Float64(6.0 * Float64(x - 1.0)) / Float64(Float64(x + 1.0) + Float64(4.0 * sqrt(x)))) end
function tmp = code(x) tmp = (6.0 * (x - 1.0)) / ((x + 1.0) + (4.0 * sqrt(x))); end
code[x_] := N[(N[(6.0 * N[(x - 1.0), $MachinePrecision]), $MachinePrecision] / N[(N[(x + 1.0), $MachinePrecision] + N[(4.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{6 \cdot \left(x - 1\right)}{\left(x + 1\right) + 4 \cdot \sqrt{x}}
\end{array}
(FPCore (x) :precision binary64 (* 6.0 (/ (- 1.0 x) (- (fma -4.0 (sqrt x) -1.0) x))))
double code(double x) {
return 6.0 * ((1.0 - x) / (fma(-4.0, sqrt(x), -1.0) - x));
}
function code(x) return Float64(6.0 * Float64(Float64(1.0 - x) / Float64(fma(-4.0, sqrt(x), -1.0) - x))) end
code[x_] := N[(6.0 * N[(N[(1.0 - x), $MachinePrecision] / N[(N[(-4.0 * N[Sqrt[x], $MachinePrecision] + -1.0), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
6 \cdot \frac{1 - x}{\mathsf{fma}\left(-4, \sqrt{x}, -1\right) - x}
\end{array}
Initial program 99.8%
lift-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
Applied rewrites99.9%
Final simplification99.9%
(FPCore (x) :precision binary64 (if (<= (/ (* (- x 1.0) 6.0) (+ (* 4.0 (sqrt x)) (+ x 1.0))) -1.0) (/ -6.0 (+ (fma 4.0 (sqrt x) x) 1.0)) (/ (* 6.0 x) (fma (sqrt x) 4.0 1.0))))
double code(double x) {
double tmp;
if ((((x - 1.0) * 6.0) / ((4.0 * sqrt(x)) + (x + 1.0))) <= -1.0) {
tmp = -6.0 / (fma(4.0, sqrt(x), x) + 1.0);
} else {
tmp = (6.0 * x) / fma(sqrt(x), 4.0, 1.0);
}
return tmp;
}
function code(x) tmp = 0.0 if (Float64(Float64(Float64(x - 1.0) * 6.0) / Float64(Float64(4.0 * sqrt(x)) + Float64(x + 1.0))) <= -1.0) tmp = Float64(-6.0 / Float64(fma(4.0, sqrt(x), x) + 1.0)); else tmp = Float64(Float64(6.0 * x) / fma(sqrt(x), 4.0, 1.0)); end return tmp end
code[x_] := If[LessEqual[N[(N[(N[(x - 1.0), $MachinePrecision] * 6.0), $MachinePrecision] / N[(N[(4.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] + N[(x + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], -1.0], N[(-6.0 / N[(N[(4.0 * N[Sqrt[x], $MachinePrecision] + x), $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision], N[(N[(6.0 * x), $MachinePrecision] / N[(N[Sqrt[x], $MachinePrecision] * 4.0 + 1.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{\left(x - 1\right) \cdot 6}{4 \cdot \sqrt{x} + \left(x + 1\right)} \leq -1:\\
\;\;\;\;\frac{-6}{\mathsf{fma}\left(4, \sqrt{x}, x\right) + 1}\\
\mathbf{else}:\\
\;\;\;\;\frac{6 \cdot x}{\mathsf{fma}\left(\sqrt{x}, 4, 1\right)}\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 6 binary64) (-.f64 x #s(literal 1 binary64))) (+.f64 (+.f64 x #s(literal 1 binary64)) (*.f64 #s(literal 4 binary64) (sqrt.f64 x)))) < -1Initial program 99.9%
Taylor expanded in x around 0
Applied rewrites97.6%
lift-+.f64N/A
+-commutativeN/A
lift-+.f64N/A
associate-+r+N/A
lower-+.f64N/A
lift-*.f64N/A
lower-fma.f6497.6
Applied rewrites97.6%
if -1 < (/.f64 (*.f64 #s(literal 6 binary64) (-.f64 x #s(literal 1 binary64))) (+.f64 (+.f64 x #s(literal 1 binary64)) (*.f64 #s(literal 4 binary64) (sqrt.f64 x)))) Initial program 99.7%
Taylor expanded in x around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
lower-sqrt.f647.2
Applied rewrites7.2%
Taylor expanded in x around inf
lower-*.f647.1
Applied rewrites7.1%
Final simplification57.3%
(FPCore (x) :precision binary64 (* (/ 6.0 (- (fma 4.0 (sqrt x) x) -1.0)) (- x 1.0)))
double code(double x) {
return (6.0 / (fma(4.0, sqrt(x), x) - -1.0)) * (x - 1.0);
}
function code(x) return Float64(Float64(6.0 / Float64(fma(4.0, sqrt(x), x) - -1.0)) * Float64(x - 1.0)) end
code[x_] := N[(N[(6.0 / N[(N[(4.0 * N[Sqrt[x], $MachinePrecision] + x), $MachinePrecision] - -1.0), $MachinePrecision]), $MachinePrecision] * N[(x - 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{6}{\mathsf{fma}\left(4, \sqrt{x}, x\right) - -1} \cdot \left(x - 1\right)
\end{array}
Initial program 99.8%
lift-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
lower-*.f64N/A
lower-/.f6499.8
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f6499.8
lift-+.f64N/A
metadata-evalN/A
metadata-evalN/A
sub-negN/A
lower--.f64N/A
metadata-eval99.8
Applied rewrites99.8%
lift-fma.f64N/A
lift--.f64N/A
associate-+r-N/A
lower--.f64N/A
*-commutativeN/A
lower-fma.f6499.8
Applied rewrites99.8%
Final simplification99.8%
(FPCore (x) :precision binary64 (if (<= x 1.0) (/ -6.0 (+ (fma 4.0 (sqrt x) x) 1.0)) (* (sqrt (/ 1.0 x)) 1.5)))
double code(double x) {
double tmp;
if (x <= 1.0) {
tmp = -6.0 / (fma(4.0, sqrt(x), x) + 1.0);
} else {
tmp = sqrt((1.0 / x)) * 1.5;
}
return tmp;
}
function code(x) tmp = 0.0 if (x <= 1.0) tmp = Float64(-6.0 / Float64(fma(4.0, sqrt(x), x) + 1.0)); else tmp = Float64(sqrt(Float64(1.0 / x)) * 1.5); end return tmp end
code[x_] := If[LessEqual[x, 1.0], N[(-6.0 / N[(N[(4.0 * N[Sqrt[x], $MachinePrecision] + x), $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision], N[(N[Sqrt[N[(1.0 / x), $MachinePrecision]], $MachinePrecision] * 1.5), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 1:\\
\;\;\;\;\frac{-6}{\mathsf{fma}\left(4, \sqrt{x}, x\right) + 1}\\
\mathbf{else}:\\
\;\;\;\;\sqrt{\frac{1}{x}} \cdot 1.5\\
\end{array}
\end{array}
if x < 1Initial program 99.9%
Taylor expanded in x around 0
Applied rewrites97.6%
lift-+.f64N/A
+-commutativeN/A
lift-+.f64N/A
associate-+r+N/A
lower-+.f64N/A
lift-*.f64N/A
lower-fma.f6497.6
Applied rewrites97.6%
if 1 < x Initial program 99.7%
Taylor expanded in x around 0
lower-/.f64N/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
lower-sqrt.f641.9
Applied rewrites1.9%
Taylor expanded in x around -inf
Applied rewrites7.1%
Final simplification57.3%
(FPCore (x) :precision binary64 (/ (fma x 6.0 -6.0) (fma (sqrt x) 4.0 (- x -1.0))))
double code(double x) {
return fma(x, 6.0, -6.0) / fma(sqrt(x), 4.0, (x - -1.0));
}
function code(x) return Float64(fma(x, 6.0, -6.0) / fma(sqrt(x), 4.0, Float64(x - -1.0))) end
code[x_] := N[(N[(x * 6.0 + -6.0), $MachinePrecision] / N[(N[Sqrt[x], $MachinePrecision] * 4.0 + N[(x - -1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\mathsf{fma}\left(x, 6, -6\right)}{\mathsf{fma}\left(\sqrt{x}, 4, x - -1\right)}
\end{array}
Initial program 99.8%
lift-*.f64N/A
lift--.f64N/A
sub-negN/A
distribute-rgt-inN/A
metadata-evalN/A
metadata-evalN/A
metadata-evalN/A
lower-fma.f64N/A
metadata-eval99.8
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f6499.8
lift-+.f64N/A
metadata-evalN/A
metadata-evalN/A
sub-negN/A
lower--.f64N/A
metadata-eval99.8
Applied rewrites99.8%
(FPCore (x) :precision binary64 (/ (- x 1.0) (fma (fma (sqrt x) 4.0 x) 0.16666666666666666 0.16666666666666666)))
double code(double x) {
return (x - 1.0) / fma(fma(sqrt(x), 4.0, x), 0.16666666666666666, 0.16666666666666666);
}
function code(x) return Float64(Float64(x - 1.0) / fma(fma(sqrt(x), 4.0, x), 0.16666666666666666, 0.16666666666666666)) end
code[x_] := N[(N[(x - 1.0), $MachinePrecision] / N[(N[(N[Sqrt[x], $MachinePrecision] * 4.0 + x), $MachinePrecision] * 0.16666666666666666 + 0.16666666666666666), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - 1}{\mathsf{fma}\left(\mathsf{fma}\left(\sqrt{x}, 4, x\right), 0.16666666666666666, 0.16666666666666666\right)}
\end{array}
Initial program 99.8%
lift-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
lower-*.f64N/A
lower-/.f6499.8
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f6499.8
lift-+.f64N/A
metadata-evalN/A
metadata-evalN/A
sub-negN/A
lower--.f64N/A
metadata-eval99.8
Applied rewrites99.8%
lift-fma.f64N/A
lift--.f64N/A
associate-+r-N/A
lower--.f64N/A
*-commutativeN/A
lower-fma.f6499.8
Applied rewrites99.8%
lift-*.f64N/A
lift-/.f64N/A
clear-numN/A
un-div-invN/A
lower-/.f64N/A
lift--.f64N/A
sub-negN/A
metadata-evalN/A
div-addN/A
div-invN/A
lower-fma.f64N/A
lift-fma.f64N/A
*-commutativeN/A
lower-fma.f64N/A
metadata-evalN/A
metadata-eval99.7
Applied rewrites99.7%
(FPCore (x) :precision binary64 (if (<= x 1.0) (/ -6.0 (fma (sqrt x) 4.0 1.0)) (* (sqrt (/ 1.0 x)) 1.5)))
double code(double x) {
double tmp;
if (x <= 1.0) {
tmp = -6.0 / fma(sqrt(x), 4.0, 1.0);
} else {
tmp = sqrt((1.0 / x)) * 1.5;
}
return tmp;
}
function code(x) tmp = 0.0 if (x <= 1.0) tmp = Float64(-6.0 / fma(sqrt(x), 4.0, 1.0)); else tmp = Float64(sqrt(Float64(1.0 / x)) * 1.5); end return tmp end
code[x_] := If[LessEqual[x, 1.0], N[(-6.0 / N[(N[Sqrt[x], $MachinePrecision] * 4.0 + 1.0), $MachinePrecision]), $MachinePrecision], N[(N[Sqrt[N[(1.0 / x), $MachinePrecision]], $MachinePrecision] * 1.5), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 1:\\
\;\;\;\;\frac{-6}{\mathsf{fma}\left(\sqrt{x}, 4, 1\right)}\\
\mathbf{else}:\\
\;\;\;\;\sqrt{\frac{1}{x}} \cdot 1.5\\
\end{array}
\end{array}
if x < 1Initial program 99.9%
Taylor expanded in x around 0
lower-/.f64N/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
lower-sqrt.f6497.5
Applied rewrites97.5%
if 1 < x Initial program 99.7%
Taylor expanded in x around 0
lower-/.f64N/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
lower-sqrt.f641.9
Applied rewrites1.9%
Taylor expanded in x around -inf
Applied rewrites7.1%
Final simplification57.2%
(FPCore (x) :precision binary64 (/ (fma x 6.0 -6.0) (fma (sqrt x) 4.0 1.0)))
double code(double x) {
return fma(x, 6.0, -6.0) / fma(sqrt(x), 4.0, 1.0);
}
function code(x) return Float64(fma(x, 6.0, -6.0) / fma(sqrt(x), 4.0, 1.0)) end
code[x_] := N[(N[(x * 6.0 + -6.0), $MachinePrecision] / N[(N[Sqrt[x], $MachinePrecision] * 4.0 + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\mathsf{fma}\left(x, 6, -6\right)}{\mathsf{fma}\left(\sqrt{x}, 4, 1\right)}
\end{array}
Initial program 99.8%
Taylor expanded in x around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
lower-sqrt.f6457.3
Applied rewrites57.3%
lift-*.f64N/A
lift--.f64N/A
sub-negN/A
metadata-evalN/A
distribute-rgt-inN/A
metadata-evalN/A
lower-fma.f6457.3
Applied rewrites57.3%
(FPCore (x) :precision binary64 (if (<= x 1.0) (/ -1.5 (sqrt x)) (* (sqrt (/ 1.0 x)) 1.5)))
double code(double x) {
double tmp;
if (x <= 1.0) {
tmp = -1.5 / sqrt(x);
} else {
tmp = sqrt((1.0 / x)) * 1.5;
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= 1.0d0) then
tmp = (-1.5d0) / sqrt(x)
else
tmp = sqrt((1.0d0 / x)) * 1.5d0
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= 1.0) {
tmp = -1.5 / Math.sqrt(x);
} else {
tmp = Math.sqrt((1.0 / x)) * 1.5;
}
return tmp;
}
def code(x): tmp = 0 if x <= 1.0: tmp = -1.5 / math.sqrt(x) else: tmp = math.sqrt((1.0 / x)) * 1.5 return tmp
function code(x) tmp = 0.0 if (x <= 1.0) tmp = Float64(-1.5 / sqrt(x)); else tmp = Float64(sqrt(Float64(1.0 / x)) * 1.5); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= 1.0) tmp = -1.5 / sqrt(x); else tmp = sqrt((1.0 / x)) * 1.5; end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, 1.0], N[(-1.5 / N[Sqrt[x], $MachinePrecision]), $MachinePrecision], N[(N[Sqrt[N[(1.0 / x), $MachinePrecision]], $MachinePrecision] * 1.5), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 1:\\
\;\;\;\;\frac{-1.5}{\sqrt{x}}\\
\mathbf{else}:\\
\;\;\;\;\sqrt{\frac{1}{x}} \cdot 1.5\\
\end{array}
\end{array}
if x < 1Initial program 99.9%
Taylor expanded in x around 0
lower-/.f64N/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
lower-sqrt.f6497.5
Applied rewrites97.5%
Taylor expanded in x around inf
Applied rewrites7.1%
Applied rewrites7.1%
if 1 < x Initial program 99.7%
Taylor expanded in x around 0
lower-/.f64N/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
lower-sqrt.f641.9
Applied rewrites1.9%
Taylor expanded in x around -inf
Applied rewrites7.1%
Final simplification7.1%
(FPCore (x) :precision binary64 (/ -1.5 (sqrt x)))
double code(double x) {
return -1.5 / sqrt(x);
}
real(8) function code(x)
real(8), intent (in) :: x
code = (-1.5d0) / sqrt(x)
end function
public static double code(double x) {
return -1.5 / Math.sqrt(x);
}
def code(x): return -1.5 / math.sqrt(x)
function code(x) return Float64(-1.5 / sqrt(x)) end
function tmp = code(x) tmp = -1.5 / sqrt(x); end
code[x_] := N[(-1.5 / N[Sqrt[x], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{-1.5}{\sqrt{x}}
\end{array}
Initial program 99.8%
Taylor expanded in x around 0
lower-/.f64N/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
lower-sqrt.f6454.9
Applied rewrites54.9%
Taylor expanded in x around inf
Applied rewrites4.7%
Applied rewrites4.7%
(FPCore (x) :precision binary64 (/ 6.0 (/ (+ (+ x 1.0) (* 4.0 (sqrt x))) (- x 1.0))))
double code(double x) {
return 6.0 / (((x + 1.0) + (4.0 * sqrt(x))) / (x - 1.0));
}
real(8) function code(x)
real(8), intent (in) :: x
code = 6.0d0 / (((x + 1.0d0) + (4.0d0 * sqrt(x))) / (x - 1.0d0))
end function
public static double code(double x) {
return 6.0 / (((x + 1.0) + (4.0 * Math.sqrt(x))) / (x - 1.0));
}
def code(x): return 6.0 / (((x + 1.0) + (4.0 * math.sqrt(x))) / (x - 1.0))
function code(x) return Float64(6.0 / Float64(Float64(Float64(x + 1.0) + Float64(4.0 * sqrt(x))) / Float64(x - 1.0))) end
function tmp = code(x) tmp = 6.0 / (((x + 1.0) + (4.0 * sqrt(x))) / (x - 1.0)); end
code[x_] := N[(6.0 / N[(N[(N[(x + 1.0), $MachinePrecision] + N[(4.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x - 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{6}{\frac{\left(x + 1\right) + 4 \cdot \sqrt{x}}{x - 1}}
\end{array}
herbie shell --seed 2024298
(FPCore (x)
:name "Data.Approximate.Numerics:blog from approximate-0.2.2.1"
:precision binary64
:alt
(! :herbie-platform default (/ 6 (/ (+ (+ x 1) (* 4 (sqrt x))) (- x 1))))
(/ (* 6.0 (- x 1.0)) (+ (+ x 1.0) (* 4.0 (sqrt x)))))