
(FPCore (x y z) :precision binary64 (* x (- 1.0 (* y z))))
double code(double x, double y, double z) {
return x * (1.0 - (y * z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x * (1.0d0 - (y * z))
end function
public static double code(double x, double y, double z) {
return x * (1.0 - (y * z));
}
def code(x, y, z): return x * (1.0 - (y * z))
function code(x, y, z) return Float64(x * Float64(1.0 - Float64(y * z))) end
function tmp = code(x, y, z) tmp = x * (1.0 - (y * z)); end
code[x_, y_, z_] := N[(x * N[(1.0 - N[(y * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(1 - y \cdot z\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (* x (- 1.0 (* y z))))
double code(double x, double y, double z) {
return x * (1.0 - (y * z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x * (1.0d0 - (y * z))
end function
public static double code(double x, double y, double z) {
return x * (1.0 - (y * z));
}
def code(x, y, z): return x * (1.0 - (y * z))
function code(x, y, z) return Float64(x * Float64(1.0 - Float64(y * z))) end
function tmp = code(x, y, z) tmp = x * (1.0 - (y * z)); end
code[x_, y_, z_] := N[(x * N[(1.0 - N[(y * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(1 - y \cdot z\right)
\end{array}
x\_m = (fabs.f64 x) x\_s = (copysign.f64 #s(literal 1 binary64) x) NOTE: x_m, y, and z should be sorted in increasing order before calling this function. (FPCore (x_s x_m y z) :precision binary64 (* x_s (if (<= x_m 2e+27) (fma (* (- z) x_m) y x_m) (* (- 1.0 (* y z)) x_m))))
x\_m = fabs(x);
x\_s = copysign(1.0, x);
assert(x_m < y && y < z);
double code(double x_s, double x_m, double y, double z) {
double tmp;
if (x_m <= 2e+27) {
tmp = fma((-z * x_m), y, x_m);
} else {
tmp = (1.0 - (y * z)) * x_m;
}
return x_s * tmp;
}
x\_m = abs(x) x\_s = copysign(1.0, x) x_m, y, z = sort([x_m, y, z]) function code(x_s, x_m, y, z) tmp = 0.0 if (x_m <= 2e+27) tmp = fma(Float64(Float64(-z) * x_m), y, x_m); else tmp = Float64(Float64(1.0 - Float64(y * z)) * x_m); end return Float64(x_s * tmp) end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y, and z should be sorted in increasing order before calling this function.
code[x$95$s_, x$95$m_, y_, z_] := N[(x$95$s * If[LessEqual[x$95$m, 2e+27], N[(N[((-z) * x$95$m), $MachinePrecision] * y + x$95$m), $MachinePrecision], N[(N[(1.0 - N[(y * z), $MachinePrecision]), $MachinePrecision] * x$95$m), $MachinePrecision]]), $MachinePrecision]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
[x_m, y, z] = \mathsf{sort}([x_m, y, z])\\
\\
x\_s \cdot \begin{array}{l}
\mathbf{if}\;x\_m \leq 2 \cdot 10^{+27}:\\
\;\;\;\;\mathsf{fma}\left(\left(-z\right) \cdot x\_m, y, x\_m\right)\\
\mathbf{else}:\\
\;\;\;\;\left(1 - y \cdot z\right) \cdot x\_m\\
\end{array}
\end{array}
if x < 2e27Initial program 96.0%
lift-*.f64N/A
lift--.f64N/A
sub-negN/A
+-commutativeN/A
distribute-lft-inN/A
lift-*.f64N/A
*-commutativeN/A
distribute-lft-neg-inN/A
associate-*r*N/A
*-rgt-identityN/A
lower-fma.f64N/A
lower-*.f64N/A
lower-neg.f6494.2
Applied rewrites94.2%
if 2e27 < x Initial program 99.9%
Final simplification95.6%
x\_m = (fabs.f64 x) x\_s = (copysign.f64 #s(literal 1 binary64) x) NOTE: x_m, y, and z should be sorted in increasing order before calling this function. (FPCore (x_s x_m y z) :precision binary64 (let* ((t_0 (- 1.0 (* y z))) (t_1 (* y (* (- z) x_m)))) (* x_s (if (<= t_0 -0.5) t_1 (if (<= t_0 2.0) (* 1.0 x_m) t_1)))))
x\_m = fabs(x);
x\_s = copysign(1.0, x);
assert(x_m < y && y < z);
double code(double x_s, double x_m, double y, double z) {
double t_0 = 1.0 - (y * z);
double t_1 = y * (-z * x_m);
double tmp;
if (t_0 <= -0.5) {
tmp = t_1;
} else if (t_0 <= 2.0) {
tmp = 1.0 * x_m;
} else {
tmp = t_1;
}
return x_s * tmp;
}
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
NOTE: x_m, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x_s, x_m, y, z)
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = 1.0d0 - (y * z)
t_1 = y * (-z * x_m)
if (t_0 <= (-0.5d0)) then
tmp = t_1
else if (t_0 <= 2.0d0) then
tmp = 1.0d0 * x_m
else
tmp = t_1
end if
code = x_s * tmp
end function
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
assert x_m < y && y < z;
public static double code(double x_s, double x_m, double y, double z) {
double t_0 = 1.0 - (y * z);
double t_1 = y * (-z * x_m);
double tmp;
if (t_0 <= -0.5) {
tmp = t_1;
} else if (t_0 <= 2.0) {
tmp = 1.0 * x_m;
} else {
tmp = t_1;
}
return x_s * tmp;
}
x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) [x_m, y, z] = sort([x_m, y, z]) def code(x_s, x_m, y, z): t_0 = 1.0 - (y * z) t_1 = y * (-z * x_m) tmp = 0 if t_0 <= -0.5: tmp = t_1 elif t_0 <= 2.0: tmp = 1.0 * x_m else: tmp = t_1 return x_s * tmp
x\_m = abs(x) x\_s = copysign(1.0, x) x_m, y, z = sort([x_m, y, z]) function code(x_s, x_m, y, z) t_0 = Float64(1.0 - Float64(y * z)) t_1 = Float64(y * Float64(Float64(-z) * x_m)) tmp = 0.0 if (t_0 <= -0.5) tmp = t_1; elseif (t_0 <= 2.0) tmp = Float64(1.0 * x_m); else tmp = t_1; end return Float64(x_s * tmp) end
x\_m = abs(x);
x\_s = sign(x) * abs(1.0);
x_m, y, z = num2cell(sort([x_m, y, z])){:}
function tmp_2 = code(x_s, x_m, y, z)
t_0 = 1.0 - (y * z);
t_1 = y * (-z * x_m);
tmp = 0.0;
if (t_0 <= -0.5)
tmp = t_1;
elseif (t_0 <= 2.0)
tmp = 1.0 * x_m;
else
tmp = t_1;
end
tmp_2 = x_s * tmp;
end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y, and z should be sorted in increasing order before calling this function.
code[x$95$s_, x$95$m_, y_, z_] := Block[{t$95$0 = N[(1.0 - N[(y * z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(y * N[((-z) * x$95$m), $MachinePrecision]), $MachinePrecision]}, N[(x$95$s * If[LessEqual[t$95$0, -0.5], t$95$1, If[LessEqual[t$95$0, 2.0], N[(1.0 * x$95$m), $MachinePrecision], t$95$1]]), $MachinePrecision]]]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
[x_m, y, z] = \mathsf{sort}([x_m, y, z])\\
\\
\begin{array}{l}
t_0 := 1 - y \cdot z\\
t_1 := y \cdot \left(\left(-z\right) \cdot x\_m\right)\\
x\_s \cdot \begin{array}{l}
\mathbf{if}\;t\_0 \leq -0.5:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_0 \leq 2:\\
\;\;\;\;1 \cdot x\_m\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
\end{array}
if (-.f64 #s(literal 1 binary64) (*.f64 y z)) < -0.5 or 2 < (-.f64 #s(literal 1 binary64) (*.f64 y z)) Initial program 93.4%
lift-*.f64N/A
lift--.f64N/A
sub-negN/A
+-commutativeN/A
distribute-lft-inN/A
lift-*.f64N/A
*-commutativeN/A
distribute-lft-neg-inN/A
associate-*r*N/A
*-rgt-identityN/A
lower-fma.f64N/A
lower-*.f64N/A
lower-neg.f6492.3
Applied rewrites92.3%
Taylor expanded in y around inf
mul-1-negN/A
lower-neg.f64N/A
associate-*r*N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f6491.3
Applied rewrites91.3%
Applied rewrites89.6%
if -0.5 < (-.f64 #s(literal 1 binary64) (*.f64 y z)) < 2Initial program 100.0%
Taylor expanded in y around 0
Applied rewrites98.2%
Final simplification94.2%
x\_m = (fabs.f64 x)
x\_s = (copysign.f64 #s(literal 1 binary64) x)
NOTE: x_m, y, and z should be sorted in increasing order before calling this function.
(FPCore (x_s x_m y z)
:precision binary64
(*
x_s
(if (<= (* y z) -5.0)
(* (* (- y) z) x_m)
(if (<= (* y z) 0.001) (* 1.0 x_m) (* y (* (- z) x_m))))))x\_m = fabs(x);
x\_s = copysign(1.0, x);
assert(x_m < y && y < z);
double code(double x_s, double x_m, double y, double z) {
double tmp;
if ((y * z) <= -5.0) {
tmp = (-y * z) * x_m;
} else if ((y * z) <= 0.001) {
tmp = 1.0 * x_m;
} else {
tmp = y * (-z * x_m);
}
return x_s * tmp;
}
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
NOTE: x_m, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x_s, x_m, y, z)
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y * z) <= (-5.0d0)) then
tmp = (-y * z) * x_m
else if ((y * z) <= 0.001d0) then
tmp = 1.0d0 * x_m
else
tmp = y * (-z * x_m)
end if
code = x_s * tmp
end function
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
assert x_m < y && y < z;
public static double code(double x_s, double x_m, double y, double z) {
double tmp;
if ((y * z) <= -5.0) {
tmp = (-y * z) * x_m;
} else if ((y * z) <= 0.001) {
tmp = 1.0 * x_m;
} else {
tmp = y * (-z * x_m);
}
return x_s * tmp;
}
x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) [x_m, y, z] = sort([x_m, y, z]) def code(x_s, x_m, y, z): tmp = 0 if (y * z) <= -5.0: tmp = (-y * z) * x_m elif (y * z) <= 0.001: tmp = 1.0 * x_m else: tmp = y * (-z * x_m) return x_s * tmp
x\_m = abs(x) x\_s = copysign(1.0, x) x_m, y, z = sort([x_m, y, z]) function code(x_s, x_m, y, z) tmp = 0.0 if (Float64(y * z) <= -5.0) tmp = Float64(Float64(Float64(-y) * z) * x_m); elseif (Float64(y * z) <= 0.001) tmp = Float64(1.0 * x_m); else tmp = Float64(y * Float64(Float64(-z) * x_m)); end return Float64(x_s * tmp) end
x\_m = abs(x);
x\_s = sign(x) * abs(1.0);
x_m, y, z = num2cell(sort([x_m, y, z])){:}
function tmp_2 = code(x_s, x_m, y, z)
tmp = 0.0;
if ((y * z) <= -5.0)
tmp = (-y * z) * x_m;
elseif ((y * z) <= 0.001)
tmp = 1.0 * x_m;
else
tmp = y * (-z * x_m);
end
tmp_2 = x_s * tmp;
end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y, and z should be sorted in increasing order before calling this function.
code[x$95$s_, x$95$m_, y_, z_] := N[(x$95$s * If[LessEqual[N[(y * z), $MachinePrecision], -5.0], N[(N[((-y) * z), $MachinePrecision] * x$95$m), $MachinePrecision], If[LessEqual[N[(y * z), $MachinePrecision], 0.001], N[(1.0 * x$95$m), $MachinePrecision], N[(y * N[((-z) * x$95$m), $MachinePrecision]), $MachinePrecision]]]), $MachinePrecision]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
[x_m, y, z] = \mathsf{sort}([x_m, y, z])\\
\\
x\_s \cdot \begin{array}{l}
\mathbf{if}\;y \cdot z \leq -5:\\
\;\;\;\;\left(\left(-y\right) \cdot z\right) \cdot x\_m\\
\mathbf{elif}\;y \cdot z \leq 0.001:\\
\;\;\;\;1 \cdot x\_m\\
\mathbf{else}:\\
\;\;\;\;y \cdot \left(\left(-z\right) \cdot x\_m\right)\\
\end{array}
\end{array}
if (*.f64 y z) < -5Initial program 94.5%
Taylor expanded in y around inf
associate-*r*N/A
lower-*.f64N/A
mul-1-negN/A
lower-neg.f6492.1
Applied rewrites92.1%
if -5 < (*.f64 y z) < 1e-3Initial program 100.0%
Taylor expanded in y around 0
Applied rewrites98.2%
if 1e-3 < (*.f64 y z) Initial program 92.5%
lift-*.f64N/A
lift--.f64N/A
sub-negN/A
+-commutativeN/A
distribute-lft-inN/A
lift-*.f64N/A
*-commutativeN/A
distribute-lft-neg-inN/A
associate-*r*N/A
*-rgt-identityN/A
lower-fma.f64N/A
lower-*.f64N/A
lower-neg.f6493.9
Applied rewrites93.9%
Taylor expanded in y around inf
mul-1-negN/A
lower-neg.f64N/A
associate-*r*N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f6492.5
Applied rewrites92.5%
Applied rewrites91.2%
Final simplification95.1%
x\_m = (fabs.f64 x)
x\_s = (copysign.f64 #s(literal 1 binary64) x)
NOTE: x_m, y, and z should be sorted in increasing order before calling this function.
(FPCore (x_s x_m y z)
:precision binary64
(*
x_s
(if (<= (* y z) -5.0)
(* (* (- y) x_m) z)
(if (<= (* y z) 0.001) (* 1.0 x_m) (* y (* (- z) x_m))))))x\_m = fabs(x);
x\_s = copysign(1.0, x);
assert(x_m < y && y < z);
double code(double x_s, double x_m, double y, double z) {
double tmp;
if ((y * z) <= -5.0) {
tmp = (-y * x_m) * z;
} else if ((y * z) <= 0.001) {
tmp = 1.0 * x_m;
} else {
tmp = y * (-z * x_m);
}
return x_s * tmp;
}
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
NOTE: x_m, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x_s, x_m, y, z)
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y * z) <= (-5.0d0)) then
tmp = (-y * x_m) * z
else if ((y * z) <= 0.001d0) then
tmp = 1.0d0 * x_m
else
tmp = y * (-z * x_m)
end if
code = x_s * tmp
end function
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
assert x_m < y && y < z;
public static double code(double x_s, double x_m, double y, double z) {
double tmp;
if ((y * z) <= -5.0) {
tmp = (-y * x_m) * z;
} else if ((y * z) <= 0.001) {
tmp = 1.0 * x_m;
} else {
tmp = y * (-z * x_m);
}
return x_s * tmp;
}
x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) [x_m, y, z] = sort([x_m, y, z]) def code(x_s, x_m, y, z): tmp = 0 if (y * z) <= -5.0: tmp = (-y * x_m) * z elif (y * z) <= 0.001: tmp = 1.0 * x_m else: tmp = y * (-z * x_m) return x_s * tmp
x\_m = abs(x) x\_s = copysign(1.0, x) x_m, y, z = sort([x_m, y, z]) function code(x_s, x_m, y, z) tmp = 0.0 if (Float64(y * z) <= -5.0) tmp = Float64(Float64(Float64(-y) * x_m) * z); elseif (Float64(y * z) <= 0.001) tmp = Float64(1.0 * x_m); else tmp = Float64(y * Float64(Float64(-z) * x_m)); end return Float64(x_s * tmp) end
x\_m = abs(x);
x\_s = sign(x) * abs(1.0);
x_m, y, z = num2cell(sort([x_m, y, z])){:}
function tmp_2 = code(x_s, x_m, y, z)
tmp = 0.0;
if ((y * z) <= -5.0)
tmp = (-y * x_m) * z;
elseif ((y * z) <= 0.001)
tmp = 1.0 * x_m;
else
tmp = y * (-z * x_m);
end
tmp_2 = x_s * tmp;
end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y, and z should be sorted in increasing order before calling this function.
code[x$95$s_, x$95$m_, y_, z_] := N[(x$95$s * If[LessEqual[N[(y * z), $MachinePrecision], -5.0], N[(N[((-y) * x$95$m), $MachinePrecision] * z), $MachinePrecision], If[LessEqual[N[(y * z), $MachinePrecision], 0.001], N[(1.0 * x$95$m), $MachinePrecision], N[(y * N[((-z) * x$95$m), $MachinePrecision]), $MachinePrecision]]]), $MachinePrecision]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
[x_m, y, z] = \mathsf{sort}([x_m, y, z])\\
\\
x\_s \cdot \begin{array}{l}
\mathbf{if}\;y \cdot z \leq -5:\\
\;\;\;\;\left(\left(-y\right) \cdot x\_m\right) \cdot z\\
\mathbf{elif}\;y \cdot z \leq 0.001:\\
\;\;\;\;1 \cdot x\_m\\
\mathbf{else}:\\
\;\;\;\;y \cdot \left(\left(-z\right) \cdot x\_m\right)\\
\end{array}
\end{array}
if (*.f64 y z) < -5Initial program 94.5%
lift-*.f64N/A
lift--.f64N/A
sub-negN/A
+-commutativeN/A
distribute-lft-inN/A
lift-*.f64N/A
*-commutativeN/A
distribute-lft-neg-inN/A
associate-*r*N/A
*-rgt-identityN/A
lower-fma.f64N/A
lower-*.f64N/A
lower-neg.f6490.2
Applied rewrites90.2%
Taylor expanded in y around inf
mul-1-negN/A
lower-neg.f64N/A
associate-*r*N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f6489.8
Applied rewrites89.8%
if -5 < (*.f64 y z) < 1e-3Initial program 100.0%
Taylor expanded in y around 0
Applied rewrites98.2%
if 1e-3 < (*.f64 y z) Initial program 92.5%
lift-*.f64N/A
lift--.f64N/A
sub-negN/A
+-commutativeN/A
distribute-lft-inN/A
lift-*.f64N/A
*-commutativeN/A
distribute-lft-neg-inN/A
associate-*r*N/A
*-rgt-identityN/A
lower-fma.f64N/A
lower-*.f64N/A
lower-neg.f6493.9
Applied rewrites93.9%
Taylor expanded in y around inf
mul-1-negN/A
lower-neg.f64N/A
associate-*r*N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f6492.5
Applied rewrites92.5%
Applied rewrites91.2%
Final simplification94.7%
x\_m = (fabs.f64 x) x\_s = (copysign.f64 #s(literal 1 binary64) x) NOTE: x_m, y, and z should be sorted in increasing order before calling this function. (FPCore (x_s x_m y z) :precision binary64 (let* ((t_0 (* (- 1.0 (* y z)) x_m))) (* x_s (if (<= t_0 -1e+287) (* y (* (- z) x_m)) t_0))))
x\_m = fabs(x);
x\_s = copysign(1.0, x);
assert(x_m < y && y < z);
double code(double x_s, double x_m, double y, double z) {
double t_0 = (1.0 - (y * z)) * x_m;
double tmp;
if (t_0 <= -1e+287) {
tmp = y * (-z * x_m);
} else {
tmp = t_0;
}
return x_s * tmp;
}
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
NOTE: x_m, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x_s, x_m, y, z)
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = (1.0d0 - (y * z)) * x_m
if (t_0 <= (-1d+287)) then
tmp = y * (-z * x_m)
else
tmp = t_0
end if
code = x_s * tmp
end function
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
assert x_m < y && y < z;
public static double code(double x_s, double x_m, double y, double z) {
double t_0 = (1.0 - (y * z)) * x_m;
double tmp;
if (t_0 <= -1e+287) {
tmp = y * (-z * x_m);
} else {
tmp = t_0;
}
return x_s * tmp;
}
x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) [x_m, y, z] = sort([x_m, y, z]) def code(x_s, x_m, y, z): t_0 = (1.0 - (y * z)) * x_m tmp = 0 if t_0 <= -1e+287: tmp = y * (-z * x_m) else: tmp = t_0 return x_s * tmp
x\_m = abs(x) x\_s = copysign(1.0, x) x_m, y, z = sort([x_m, y, z]) function code(x_s, x_m, y, z) t_0 = Float64(Float64(1.0 - Float64(y * z)) * x_m) tmp = 0.0 if (t_0 <= -1e+287) tmp = Float64(y * Float64(Float64(-z) * x_m)); else tmp = t_0; end return Float64(x_s * tmp) end
x\_m = abs(x);
x\_s = sign(x) * abs(1.0);
x_m, y, z = num2cell(sort([x_m, y, z])){:}
function tmp_2 = code(x_s, x_m, y, z)
t_0 = (1.0 - (y * z)) * x_m;
tmp = 0.0;
if (t_0 <= -1e+287)
tmp = y * (-z * x_m);
else
tmp = t_0;
end
tmp_2 = x_s * tmp;
end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y, and z should be sorted in increasing order before calling this function.
code[x$95$s_, x$95$m_, y_, z_] := Block[{t$95$0 = N[(N[(1.0 - N[(y * z), $MachinePrecision]), $MachinePrecision] * x$95$m), $MachinePrecision]}, N[(x$95$s * If[LessEqual[t$95$0, -1e+287], N[(y * N[((-z) * x$95$m), $MachinePrecision]), $MachinePrecision], t$95$0]), $MachinePrecision]]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
[x_m, y, z] = \mathsf{sort}([x_m, y, z])\\
\\
\begin{array}{l}
t_0 := \left(1 - y \cdot z\right) \cdot x\_m\\
x\_s \cdot \begin{array}{l}
\mathbf{if}\;t\_0 \leq -1 \cdot 10^{+287}:\\
\;\;\;\;y \cdot \left(\left(-z\right) \cdot x\_m\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
\end{array}
if (*.f64 x (-.f64 #s(literal 1 binary64) (*.f64 y z))) < -1.0000000000000001e287Initial program 87.5%
lift-*.f64N/A
lift--.f64N/A
sub-negN/A
+-commutativeN/A
distribute-lft-inN/A
lift-*.f64N/A
*-commutativeN/A
distribute-lft-neg-inN/A
associate-*r*N/A
*-rgt-identityN/A
lower-fma.f64N/A
lower-*.f64N/A
lower-neg.f6499.9
Applied rewrites99.9%
Taylor expanded in y around inf
mul-1-negN/A
lower-neg.f64N/A
associate-*r*N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f6497.0
Applied rewrites97.0%
Applied rewrites99.9%
if -1.0000000000000001e287 < (*.f64 x (-.f64 #s(literal 1 binary64) (*.f64 y z))) Initial program 98.2%
Final simplification98.4%
x\_m = (fabs.f64 x) x\_s = (copysign.f64 #s(literal 1 binary64) x) NOTE: x_m, y, and z should be sorted in increasing order before calling this function. (FPCore (x_s x_m y z) :precision binary64 (* x_s (* 1.0 x_m)))
x\_m = fabs(x);
x\_s = copysign(1.0, x);
assert(x_m < y && y < z);
double code(double x_s, double x_m, double y, double z) {
return x_s * (1.0 * x_m);
}
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
NOTE: x_m, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x_s, x_m, y, z)
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x_s * (1.0d0 * x_m)
end function
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
assert x_m < y && y < z;
public static double code(double x_s, double x_m, double y, double z) {
return x_s * (1.0 * x_m);
}
x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) [x_m, y, z] = sort([x_m, y, z]) def code(x_s, x_m, y, z): return x_s * (1.0 * x_m)
x\_m = abs(x) x\_s = copysign(1.0, x) x_m, y, z = sort([x_m, y, z]) function code(x_s, x_m, y, z) return Float64(x_s * Float64(1.0 * x_m)) end
x\_m = abs(x);
x\_s = sign(x) * abs(1.0);
x_m, y, z = num2cell(sort([x_m, y, z])){:}
function tmp = code(x_s, x_m, y, z)
tmp = x_s * (1.0 * x_m);
end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y, and z should be sorted in increasing order before calling this function.
code[x$95$s_, x$95$m_, y_, z_] := N[(x$95$s * N[(1.0 * x$95$m), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
[x_m, y, z] = \mathsf{sort}([x_m, y, z])\\
\\
x\_s \cdot \left(1 \cdot x\_m\right)
\end{array}
Initial program 96.9%
Taylor expanded in y around 0
Applied rewrites54.4%
Final simplification54.4%
herbie shell --seed 2024298
(FPCore (x y z)
:name "Data.Colour.RGBSpace.HSV:hsv from colour-2.3.3, I"
:precision binary64
(* x (- 1.0 (* y z))))