
(FPCore (x y z t) :precision binary64 (* (* (- (* x 0.5) y) (sqrt (* z 2.0))) (exp (/ (* t t) 2.0))))
double code(double x, double y, double z, double t) {
return (((x * 0.5) - y) * sqrt((z * 2.0))) * exp(((t * t) / 2.0));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (((x * 0.5d0) - y) * sqrt((z * 2.0d0))) * exp(((t * t) / 2.0d0))
end function
public static double code(double x, double y, double z, double t) {
return (((x * 0.5) - y) * Math.sqrt((z * 2.0))) * Math.exp(((t * t) / 2.0));
}
def code(x, y, z, t): return (((x * 0.5) - y) * math.sqrt((z * 2.0))) * math.exp(((t * t) / 2.0))
function code(x, y, z, t) return Float64(Float64(Float64(Float64(x * 0.5) - y) * sqrt(Float64(z * 2.0))) * exp(Float64(Float64(t * t) / 2.0))) end
function tmp = code(x, y, z, t) tmp = (((x * 0.5) - y) * sqrt((z * 2.0))) * exp(((t * t) / 2.0)); end
code[x_, y_, z_, t_] := N[(N[(N[(N[(x * 0.5), $MachinePrecision] - y), $MachinePrecision] * N[Sqrt[N[(z * 2.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[Exp[N[(N[(t * t), $MachinePrecision] / 2.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot 0.5 - y\right) \cdot \sqrt{z \cdot 2}\right) \cdot e^{\frac{t \cdot t}{2}}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 12 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (* (* (- (* x 0.5) y) (sqrt (* z 2.0))) (exp (/ (* t t) 2.0))))
double code(double x, double y, double z, double t) {
return (((x * 0.5) - y) * sqrt((z * 2.0))) * exp(((t * t) / 2.0));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (((x * 0.5d0) - y) * sqrt((z * 2.0d0))) * exp(((t * t) / 2.0d0))
end function
public static double code(double x, double y, double z, double t) {
return (((x * 0.5) - y) * Math.sqrt((z * 2.0))) * Math.exp(((t * t) / 2.0));
}
def code(x, y, z, t): return (((x * 0.5) - y) * math.sqrt((z * 2.0))) * math.exp(((t * t) / 2.0))
function code(x, y, z, t) return Float64(Float64(Float64(Float64(x * 0.5) - y) * sqrt(Float64(z * 2.0))) * exp(Float64(Float64(t * t) / 2.0))) end
function tmp = code(x, y, z, t) tmp = (((x * 0.5) - y) * sqrt((z * 2.0))) * exp(((t * t) / 2.0)); end
code[x_, y_, z_, t_] := N[(N[(N[(N[(x * 0.5), $MachinePrecision] - y), $MachinePrecision] * N[Sqrt[N[(z * 2.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[Exp[N[(N[(t * t), $MachinePrecision] / 2.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot 0.5 - y\right) \cdot \sqrt{z \cdot 2}\right) \cdot e^{\frac{t \cdot t}{2}}
\end{array}
(FPCore (x y z t) :precision binary64 (* (exp (* (* t t) 0.5)) (* (sqrt (* 2.0 z)) (- (* 0.5 x) y))))
double code(double x, double y, double z, double t) {
return exp(((t * t) * 0.5)) * (sqrt((2.0 * z)) * ((0.5 * x) - y));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = exp(((t * t) * 0.5d0)) * (sqrt((2.0d0 * z)) * ((0.5d0 * x) - y))
end function
public static double code(double x, double y, double z, double t) {
return Math.exp(((t * t) * 0.5)) * (Math.sqrt((2.0 * z)) * ((0.5 * x) - y));
}
def code(x, y, z, t): return math.exp(((t * t) * 0.5)) * (math.sqrt((2.0 * z)) * ((0.5 * x) - y))
function code(x, y, z, t) return Float64(exp(Float64(Float64(t * t) * 0.5)) * Float64(sqrt(Float64(2.0 * z)) * Float64(Float64(0.5 * x) - y))) end
function tmp = code(x, y, z, t) tmp = exp(((t * t) * 0.5)) * (sqrt((2.0 * z)) * ((0.5 * x) - y)); end
code[x_, y_, z_, t_] := N[(N[Exp[N[(N[(t * t), $MachinePrecision] * 0.5), $MachinePrecision]], $MachinePrecision] * N[(N[Sqrt[N[(2.0 * z), $MachinePrecision]], $MachinePrecision] * N[(N[(0.5 * x), $MachinePrecision] - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
e^{\left(t \cdot t\right) \cdot 0.5} \cdot \left(\sqrt{2 \cdot z} \cdot \left(0.5 \cdot x - y\right)\right)
\end{array}
Initial program 99.8%
lift-/.f64N/A
div-invN/A
metadata-evalN/A
lower-*.f6499.8
Applied rewrites99.8%
Final simplification99.8%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (- (* 0.5 x) y)) (t_2 (sqrt (* 2.0 z))))
(if (<= (* t t) 2e-8)
(* 1.0 (* t_2 t_1))
(if (<= (* t t) 5e+62)
(* (* t_2 (- y)) (exp (* (* t t) 0.5)))
(*
t_2
(*
t_1
(fma
(fma (fma (* t t) 0.020833333333333332 0.125) (* t t) 0.5)
(* t t)
1.0)))))))
double code(double x, double y, double z, double t) {
double t_1 = (0.5 * x) - y;
double t_2 = sqrt((2.0 * z));
double tmp;
if ((t * t) <= 2e-8) {
tmp = 1.0 * (t_2 * t_1);
} else if ((t * t) <= 5e+62) {
tmp = (t_2 * -y) * exp(((t * t) * 0.5));
} else {
tmp = t_2 * (t_1 * fma(fma(fma((t * t), 0.020833333333333332, 0.125), (t * t), 0.5), (t * t), 1.0));
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(Float64(0.5 * x) - y) t_2 = sqrt(Float64(2.0 * z)) tmp = 0.0 if (Float64(t * t) <= 2e-8) tmp = Float64(1.0 * Float64(t_2 * t_1)); elseif (Float64(t * t) <= 5e+62) tmp = Float64(Float64(t_2 * Float64(-y)) * exp(Float64(Float64(t * t) * 0.5))); else tmp = Float64(t_2 * Float64(t_1 * fma(fma(fma(Float64(t * t), 0.020833333333333332, 0.125), Float64(t * t), 0.5), Float64(t * t), 1.0))); end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(0.5 * x), $MachinePrecision] - y), $MachinePrecision]}, Block[{t$95$2 = N[Sqrt[N[(2.0 * z), $MachinePrecision]], $MachinePrecision]}, If[LessEqual[N[(t * t), $MachinePrecision], 2e-8], N[(1.0 * N[(t$95$2 * t$95$1), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(t * t), $MachinePrecision], 5e+62], N[(N[(t$95$2 * (-y)), $MachinePrecision] * N[Exp[N[(N[(t * t), $MachinePrecision] * 0.5), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(t$95$2 * N[(t$95$1 * N[(N[(N[(N[(t * t), $MachinePrecision] * 0.020833333333333332 + 0.125), $MachinePrecision] * N[(t * t), $MachinePrecision] + 0.5), $MachinePrecision] * N[(t * t), $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := 0.5 \cdot x - y\\
t_2 := \sqrt{2 \cdot z}\\
\mathbf{if}\;t \cdot t \leq 2 \cdot 10^{-8}:\\
\;\;\;\;1 \cdot \left(t\_2 \cdot t\_1\right)\\
\mathbf{elif}\;t \cdot t \leq 5 \cdot 10^{+62}:\\
\;\;\;\;\left(t\_2 \cdot \left(-y\right)\right) \cdot e^{\left(t \cdot t\right) \cdot 0.5}\\
\mathbf{else}:\\
\;\;\;\;t\_2 \cdot \left(t\_1 \cdot \mathsf{fma}\left(\mathsf{fma}\left(\mathsf{fma}\left(t \cdot t, 0.020833333333333332, 0.125\right), t \cdot t, 0.5\right), t \cdot t, 1\right)\right)\\
\end{array}
\end{array}
if (*.f64 t t) < 2e-8Initial program 99.6%
Taylor expanded in t around 0
Applied rewrites99.6%
if 2e-8 < (*.f64 t t) < 5.00000000000000029e62Initial program 99.9%
lift-/.f64N/A
div-invN/A
metadata-evalN/A
lower-*.f6499.9
Applied rewrites99.9%
Taylor expanded in x around 0
mul-1-negN/A
lower-neg.f6478.8
Applied rewrites78.8%
if 5.00000000000000029e62 < (*.f64 t t) Initial program 100.0%
Taylor expanded in t around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
+-commutativeN/A
lower-fma.f64N/A
unpow2N/A
lower-*.f64N/A
unpow2N/A
lower-*.f64N/A
unpow2N/A
lower-*.f6499.2
Applied rewrites99.2%
lift-*.f64N/A
*-commutativeN/A
lift-*.f64N/A
associate-*r*N/A
lower-*.f64N/A
Applied rewrites100.0%
Final simplification98.2%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (sqrt (* 2.0 z))) (t_2 (* t_1 (- (* 0.5 x) y))))
(if (<= (* t t) 3.5e+98)
(* (fma (* t t) 0.5 1.0) t_2)
(if (<= (* t t) 5e+242)
(* (fma (fma 0.125 (* t t) 0.5) (* t t) 1.0) (* t_1 (- y)))
(* (* (* t t) 0.5) t_2)))))
double code(double x, double y, double z, double t) {
double t_1 = sqrt((2.0 * z));
double t_2 = t_1 * ((0.5 * x) - y);
double tmp;
if ((t * t) <= 3.5e+98) {
tmp = fma((t * t), 0.5, 1.0) * t_2;
} else if ((t * t) <= 5e+242) {
tmp = fma(fma(0.125, (t * t), 0.5), (t * t), 1.0) * (t_1 * -y);
} else {
tmp = ((t * t) * 0.5) * t_2;
}
return tmp;
}
function code(x, y, z, t) t_1 = sqrt(Float64(2.0 * z)) t_2 = Float64(t_1 * Float64(Float64(0.5 * x) - y)) tmp = 0.0 if (Float64(t * t) <= 3.5e+98) tmp = Float64(fma(Float64(t * t), 0.5, 1.0) * t_2); elseif (Float64(t * t) <= 5e+242) tmp = Float64(fma(fma(0.125, Float64(t * t), 0.5), Float64(t * t), 1.0) * Float64(t_1 * Float64(-y))); else tmp = Float64(Float64(Float64(t * t) * 0.5) * t_2); end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[Sqrt[N[(2.0 * z), $MachinePrecision]], $MachinePrecision]}, Block[{t$95$2 = N[(t$95$1 * N[(N[(0.5 * x), $MachinePrecision] - y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(t * t), $MachinePrecision], 3.5e+98], N[(N[(N[(t * t), $MachinePrecision] * 0.5 + 1.0), $MachinePrecision] * t$95$2), $MachinePrecision], If[LessEqual[N[(t * t), $MachinePrecision], 5e+242], N[(N[(N[(0.125 * N[(t * t), $MachinePrecision] + 0.5), $MachinePrecision] * N[(t * t), $MachinePrecision] + 1.0), $MachinePrecision] * N[(t$95$1 * (-y)), $MachinePrecision]), $MachinePrecision], N[(N[(N[(t * t), $MachinePrecision] * 0.5), $MachinePrecision] * t$95$2), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \sqrt{2 \cdot z}\\
t_2 := t\_1 \cdot \left(0.5 \cdot x - y\right)\\
\mathbf{if}\;t \cdot t \leq 3.5 \cdot 10^{+98}:\\
\;\;\;\;\mathsf{fma}\left(t \cdot t, 0.5, 1\right) \cdot t\_2\\
\mathbf{elif}\;t \cdot t \leq 5 \cdot 10^{+242}:\\
\;\;\;\;\mathsf{fma}\left(\mathsf{fma}\left(0.125, t \cdot t, 0.5\right), t \cdot t, 1\right) \cdot \left(t\_1 \cdot \left(-y\right)\right)\\
\mathbf{else}:\\
\;\;\;\;\left(\left(t \cdot t\right) \cdot 0.5\right) \cdot t\_2\\
\end{array}
\end{array}
if (*.f64 t t) < 3.5e98Initial program 99.6%
Taylor expanded in t around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
unpow2N/A
lower-*.f6486.1
Applied rewrites86.1%
if 3.5e98 < (*.f64 t t) < 5.0000000000000004e242Initial program 100.0%
Taylor expanded in t around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
+-commutativeN/A
lower-fma.f64N/A
unpow2N/A
lower-*.f64N/A
unpow2N/A
lower-*.f6485.0
Applied rewrites85.0%
Taylor expanded in x around 0
mul-1-negN/A
lower-neg.f6463.0
Applied rewrites63.0%
if 5.0000000000000004e242 < (*.f64 t t) Initial program 100.0%
Taylor expanded in t around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
unpow2N/A
lower-*.f6495.6
Applied rewrites95.6%
Taylor expanded in t around inf
Applied rewrites95.6%
Final simplification85.2%
(FPCore (x y z t)
:precision binary64
(*
(sqrt (* 2.0 z))
(*
(- (* 0.5 x) y)
(fma
(fma (fma (* t t) 0.020833333333333332 0.125) (* t t) 0.5)
(* t t)
1.0))))
double code(double x, double y, double z, double t) {
return sqrt((2.0 * z)) * (((0.5 * x) - y) * fma(fma(fma((t * t), 0.020833333333333332, 0.125), (t * t), 0.5), (t * t), 1.0));
}
function code(x, y, z, t) return Float64(sqrt(Float64(2.0 * z)) * Float64(Float64(Float64(0.5 * x) - y) * fma(fma(fma(Float64(t * t), 0.020833333333333332, 0.125), Float64(t * t), 0.5), Float64(t * t), 1.0))) end
code[x_, y_, z_, t_] := N[(N[Sqrt[N[(2.0 * z), $MachinePrecision]], $MachinePrecision] * N[(N[(N[(0.5 * x), $MachinePrecision] - y), $MachinePrecision] * N[(N[(N[(N[(t * t), $MachinePrecision] * 0.020833333333333332 + 0.125), $MachinePrecision] * N[(t * t), $MachinePrecision] + 0.5), $MachinePrecision] * N[(t * t), $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\sqrt{2 \cdot z} \cdot \left(\left(0.5 \cdot x - y\right) \cdot \mathsf{fma}\left(\mathsf{fma}\left(\mathsf{fma}\left(t \cdot t, 0.020833333333333332, 0.125\right), t \cdot t, 0.5\right), t \cdot t, 1\right)\right)
\end{array}
Initial program 99.8%
Taylor expanded in t around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
+-commutativeN/A
lower-fma.f64N/A
unpow2N/A
lower-*.f64N/A
unpow2N/A
lower-*.f64N/A
unpow2N/A
lower-*.f6492.9
Applied rewrites92.9%
lift-*.f64N/A
*-commutativeN/A
lift-*.f64N/A
associate-*r*N/A
lower-*.f64N/A
Applied rewrites93.9%
Final simplification93.9%
(FPCore (x y z t) :precision binary64 (* (fma (fma (* 0.020833333333333332 (* t t)) (* t t) 0.5) (* t t) 1.0) (* (sqrt (* 2.0 z)) (- (* 0.5 x) y))))
double code(double x, double y, double z, double t) {
return fma(fma((0.020833333333333332 * (t * t)), (t * t), 0.5), (t * t), 1.0) * (sqrt((2.0 * z)) * ((0.5 * x) - y));
}
function code(x, y, z, t) return Float64(fma(fma(Float64(0.020833333333333332 * Float64(t * t)), Float64(t * t), 0.5), Float64(t * t), 1.0) * Float64(sqrt(Float64(2.0 * z)) * Float64(Float64(0.5 * x) - y))) end
code[x_, y_, z_, t_] := N[(N[(N[(N[(0.020833333333333332 * N[(t * t), $MachinePrecision]), $MachinePrecision] * N[(t * t), $MachinePrecision] + 0.5), $MachinePrecision] * N[(t * t), $MachinePrecision] + 1.0), $MachinePrecision] * N[(N[Sqrt[N[(2.0 * z), $MachinePrecision]], $MachinePrecision] * N[(N[(0.5 * x), $MachinePrecision] - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\mathsf{fma}\left(0.020833333333333332 \cdot \left(t \cdot t\right), t \cdot t, 0.5\right), t \cdot t, 1\right) \cdot \left(\sqrt{2 \cdot z} \cdot \left(0.5 \cdot x - y\right)\right)
\end{array}
Initial program 99.8%
Taylor expanded in t around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
+-commutativeN/A
lower-fma.f64N/A
unpow2N/A
lower-*.f64N/A
unpow2N/A
lower-*.f64N/A
unpow2N/A
lower-*.f6492.9
Applied rewrites92.9%
Taylor expanded in t around inf
Applied rewrites92.8%
Final simplification92.8%
(FPCore (x y z t) :precision binary64 (* (* (fma (fma 0.125 (* t t) 0.5) (* t t) 1.0) (- (* 0.5 x) y)) (sqrt (* 2.0 z))))
double code(double x, double y, double z, double t) {
return (fma(fma(0.125, (t * t), 0.5), (t * t), 1.0) * ((0.5 * x) - y)) * sqrt((2.0 * z));
}
function code(x, y, z, t) return Float64(Float64(fma(fma(0.125, Float64(t * t), 0.5), Float64(t * t), 1.0) * Float64(Float64(0.5 * x) - y)) * sqrt(Float64(2.0 * z))) end
code[x_, y_, z_, t_] := N[(N[(N[(N[(0.125 * N[(t * t), $MachinePrecision] + 0.5), $MachinePrecision] * N[(t * t), $MachinePrecision] + 1.0), $MachinePrecision] * N[(N[(0.5 * x), $MachinePrecision] - y), $MachinePrecision]), $MachinePrecision] * N[Sqrt[N[(2.0 * z), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\mathsf{fma}\left(\mathsf{fma}\left(0.125, t \cdot t, 0.5\right), t \cdot t, 1\right) \cdot \left(0.5 \cdot x - y\right)\right) \cdot \sqrt{2 \cdot z}
\end{array}
Initial program 99.8%
Taylor expanded in t around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
+-commutativeN/A
lower-fma.f64N/A
unpow2N/A
lower-*.f64N/A
unpow2N/A
lower-*.f6490.3
Applied rewrites90.3%
lift-*.f64N/A
*-commutativeN/A
lift-*.f64N/A
associate-*r*N/A
lower-*.f64N/A
lower-*.f6492.1
lift-*.f64N/A
*-commutativeN/A
lower-*.f6492.1
lift-*.f64N/A
*-commutativeN/A
lower-*.f6492.1
Applied rewrites92.1%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (* (sqrt (* 2.0 z)) (- (* 0.5 x) y)))) (if (<= (* t t) 3.3e-10) (* 1.0 t_1) (* (* (* t t) 0.5) t_1))))
double code(double x, double y, double z, double t) {
double t_1 = sqrt((2.0 * z)) * ((0.5 * x) - y);
double tmp;
if ((t * t) <= 3.3e-10) {
tmp = 1.0 * t_1;
} else {
tmp = ((t * t) * 0.5) * t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = sqrt((2.0d0 * z)) * ((0.5d0 * x) - y)
if ((t * t) <= 3.3d-10) then
tmp = 1.0d0 * t_1
else
tmp = ((t * t) * 0.5d0) * t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = Math.sqrt((2.0 * z)) * ((0.5 * x) - y);
double tmp;
if ((t * t) <= 3.3e-10) {
tmp = 1.0 * t_1;
} else {
tmp = ((t * t) * 0.5) * t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = math.sqrt((2.0 * z)) * ((0.5 * x) - y) tmp = 0 if (t * t) <= 3.3e-10: tmp = 1.0 * t_1 else: tmp = ((t * t) * 0.5) * t_1 return tmp
function code(x, y, z, t) t_1 = Float64(sqrt(Float64(2.0 * z)) * Float64(Float64(0.5 * x) - y)) tmp = 0.0 if (Float64(t * t) <= 3.3e-10) tmp = Float64(1.0 * t_1); else tmp = Float64(Float64(Float64(t * t) * 0.5) * t_1); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = sqrt((2.0 * z)) * ((0.5 * x) - y); tmp = 0.0; if ((t * t) <= 3.3e-10) tmp = 1.0 * t_1; else tmp = ((t * t) * 0.5) * t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[Sqrt[N[(2.0 * z), $MachinePrecision]], $MachinePrecision] * N[(N[(0.5 * x), $MachinePrecision] - y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(t * t), $MachinePrecision], 3.3e-10], N[(1.0 * t$95$1), $MachinePrecision], N[(N[(N[(t * t), $MachinePrecision] * 0.5), $MachinePrecision] * t$95$1), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \sqrt{2 \cdot z} \cdot \left(0.5 \cdot x - y\right)\\
\mathbf{if}\;t \cdot t \leq 3.3 \cdot 10^{-10}:\\
\;\;\;\;1 \cdot t\_1\\
\mathbf{else}:\\
\;\;\;\;\left(\left(t \cdot t\right) \cdot 0.5\right) \cdot t\_1\\
\end{array}
\end{array}
if (*.f64 t t) < 3.3e-10Initial program 99.6%
Taylor expanded in t around 0
Applied rewrites99.6%
if 3.3e-10 < (*.f64 t t) Initial program 100.0%
Taylor expanded in t around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
unpow2N/A
lower-*.f6463.4
Applied rewrites63.4%
Taylor expanded in t around inf
Applied rewrites63.4%
Final simplification81.4%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (sqrt (* 2.0 z))))
(if (<= (* t t) 6.5e+72)
(* 1.0 (* t_1 (- (* 0.5 x) y)))
(* (* (fma x 0.5 y) (fma (* t t) 0.5 1.0)) t_1))))
double code(double x, double y, double z, double t) {
double t_1 = sqrt((2.0 * z));
double tmp;
if ((t * t) <= 6.5e+72) {
tmp = 1.0 * (t_1 * ((0.5 * x) - y));
} else {
tmp = (fma(x, 0.5, y) * fma((t * t), 0.5, 1.0)) * t_1;
}
return tmp;
}
function code(x, y, z, t) t_1 = sqrt(Float64(2.0 * z)) tmp = 0.0 if (Float64(t * t) <= 6.5e+72) tmp = Float64(1.0 * Float64(t_1 * Float64(Float64(0.5 * x) - y))); else tmp = Float64(Float64(fma(x, 0.5, y) * fma(Float64(t * t), 0.5, 1.0)) * t_1); end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[Sqrt[N[(2.0 * z), $MachinePrecision]], $MachinePrecision]}, If[LessEqual[N[(t * t), $MachinePrecision], 6.5e+72], N[(1.0 * N[(t$95$1 * N[(N[(0.5 * x), $MachinePrecision] - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(N[(x * 0.5 + y), $MachinePrecision] * N[(N[(t * t), $MachinePrecision] * 0.5 + 1.0), $MachinePrecision]), $MachinePrecision] * t$95$1), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \sqrt{2 \cdot z}\\
\mathbf{if}\;t \cdot t \leq 6.5 \cdot 10^{+72}:\\
\;\;\;\;1 \cdot \left(t\_1 \cdot \left(0.5 \cdot x - y\right)\right)\\
\mathbf{else}:\\
\;\;\;\;\left(\mathsf{fma}\left(x, 0.5, y\right) \cdot \mathsf{fma}\left(t \cdot t, 0.5, 1\right)\right) \cdot t\_1\\
\end{array}
\end{array}
if (*.f64 t t) < 6.5000000000000001e72Initial program 99.6%
Taylor expanded in t around 0
Applied rewrites86.5%
if 6.5000000000000001e72 < (*.f64 t t) Initial program 100.0%
Taylor expanded in t around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
unpow2N/A
lower-*.f6473.8
Applied rewrites73.8%
lift-*.f64N/A
*-commutativeN/A
lift-*.f64N/A
lift-*.f64N/A
*-commutativeN/A
lift-*.f64N/A
associate-*r*N/A
lower-*.f64N/A
Applied rewrites45.7%
Final simplification69.9%
(FPCore (x y z t) :precision binary64 (* (fma (* t t) 0.5 1.0) (* (sqrt (* 2.0 z)) (- (* 0.5 x) y))))
double code(double x, double y, double z, double t) {
return fma((t * t), 0.5, 1.0) * (sqrt((2.0 * z)) * ((0.5 * x) - y));
}
function code(x, y, z, t) return Float64(fma(Float64(t * t), 0.5, 1.0) * Float64(sqrt(Float64(2.0 * z)) * Float64(Float64(0.5 * x) - y))) end
code[x_, y_, z_, t_] := N[(N[(N[(t * t), $MachinePrecision] * 0.5 + 1.0), $MachinePrecision] * N[(N[Sqrt[N[(2.0 * z), $MachinePrecision]], $MachinePrecision] * N[(N[(0.5 * x), $MachinePrecision] - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(t \cdot t, 0.5, 1\right) \cdot \left(\sqrt{2 \cdot z} \cdot \left(0.5 \cdot x - y\right)\right)
\end{array}
Initial program 99.8%
Taylor expanded in t around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
unpow2N/A
lower-*.f6481.4
Applied rewrites81.4%
Final simplification81.4%
(FPCore (x y z t) :precision binary64 (* 1.0 (* (sqrt (* 2.0 z)) (- (* 0.5 x) y))))
double code(double x, double y, double z, double t) {
return 1.0 * (sqrt((2.0 * z)) * ((0.5 * x) - y));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = 1.0d0 * (sqrt((2.0d0 * z)) * ((0.5d0 * x) - y))
end function
public static double code(double x, double y, double z, double t) {
return 1.0 * (Math.sqrt((2.0 * z)) * ((0.5 * x) - y));
}
def code(x, y, z, t): return 1.0 * (math.sqrt((2.0 * z)) * ((0.5 * x) - y))
function code(x, y, z, t) return Float64(1.0 * Float64(sqrt(Float64(2.0 * z)) * Float64(Float64(0.5 * x) - y))) end
function tmp = code(x, y, z, t) tmp = 1.0 * (sqrt((2.0 * z)) * ((0.5 * x) - y)); end
code[x_, y_, z_, t_] := N[(1.0 * N[(N[Sqrt[N[(2.0 * z), $MachinePrecision]], $MachinePrecision] * N[(N[(0.5 * x), $MachinePrecision] - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 \cdot \left(\sqrt{2 \cdot z} \cdot \left(0.5 \cdot x - y\right)\right)
\end{array}
Initial program 99.8%
Taylor expanded in t around 0
Applied rewrites56.1%
Final simplification56.1%
(FPCore (x y z t) :precision binary64 (* (* (sqrt (* 2.0 z)) (- y)) 1.0))
double code(double x, double y, double z, double t) {
return (sqrt((2.0 * z)) * -y) * 1.0;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (sqrt((2.0d0 * z)) * -y) * 1.0d0
end function
public static double code(double x, double y, double z, double t) {
return (Math.sqrt((2.0 * z)) * -y) * 1.0;
}
def code(x, y, z, t): return (math.sqrt((2.0 * z)) * -y) * 1.0
function code(x, y, z, t) return Float64(Float64(sqrt(Float64(2.0 * z)) * Float64(-y)) * 1.0) end
function tmp = code(x, y, z, t) tmp = (sqrt((2.0 * z)) * -y) * 1.0; end
code[x_, y_, z_, t_] := N[(N[(N[Sqrt[N[(2.0 * z), $MachinePrecision]], $MachinePrecision] * (-y)), $MachinePrecision] * 1.0), $MachinePrecision]
\begin{array}{l}
\\
\left(\sqrt{2 \cdot z} \cdot \left(-y\right)\right) \cdot 1
\end{array}
Initial program 99.8%
Taylor expanded in t around 0
Applied rewrites56.1%
Taylor expanded in x around 0
mul-1-negN/A
lower-neg.f6427.0
Applied rewrites27.0%
Final simplification27.0%
(FPCore (x y z t) :precision binary64 (* (* y (sqrt (+ z z))) 1.0))
double code(double x, double y, double z, double t) {
return (y * sqrt((z + z))) * 1.0;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (y * sqrt((z + z))) * 1.0d0
end function
public static double code(double x, double y, double z, double t) {
return (y * Math.sqrt((z + z))) * 1.0;
}
def code(x, y, z, t): return (y * math.sqrt((z + z))) * 1.0
function code(x, y, z, t) return Float64(Float64(y * sqrt(Float64(z + z))) * 1.0) end
function tmp = code(x, y, z, t) tmp = (y * sqrt((z + z))) * 1.0; end
code[x_, y_, z_, t_] := N[(N[(y * N[Sqrt[N[(z + z), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * 1.0), $MachinePrecision]
\begin{array}{l}
\\
\left(y \cdot \sqrt{z + z}\right) \cdot 1
\end{array}
Initial program 99.8%
Taylor expanded in t around 0
Applied rewrites56.1%
Taylor expanded in x around 0
mul-1-negN/A
lower-neg.f6427.0
Applied rewrites27.0%
Applied rewrites1.9%
lift-*.f64N/A
count-2-revN/A
lower-+.f641.9
Applied rewrites1.9%
Final simplification1.9%
(FPCore (x y z t) :precision binary64 (* (* (- (* x 0.5) y) (sqrt (* z 2.0))) (pow (exp 1.0) (/ (* t t) 2.0))))
double code(double x, double y, double z, double t) {
return (((x * 0.5) - y) * sqrt((z * 2.0))) * pow(exp(1.0), ((t * t) / 2.0));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (((x * 0.5d0) - y) * sqrt((z * 2.0d0))) * (exp(1.0d0) ** ((t * t) / 2.0d0))
end function
public static double code(double x, double y, double z, double t) {
return (((x * 0.5) - y) * Math.sqrt((z * 2.0))) * Math.pow(Math.exp(1.0), ((t * t) / 2.0));
}
def code(x, y, z, t): return (((x * 0.5) - y) * math.sqrt((z * 2.0))) * math.pow(math.exp(1.0), ((t * t) / 2.0))
function code(x, y, z, t) return Float64(Float64(Float64(Float64(x * 0.5) - y) * sqrt(Float64(z * 2.0))) * (exp(1.0) ^ Float64(Float64(t * t) / 2.0))) end
function tmp = code(x, y, z, t) tmp = (((x * 0.5) - y) * sqrt((z * 2.0))) * (exp(1.0) ^ ((t * t) / 2.0)); end
code[x_, y_, z_, t_] := N[(N[(N[(N[(x * 0.5), $MachinePrecision] - y), $MachinePrecision] * N[Sqrt[N[(z * 2.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[Power[N[Exp[1.0], $MachinePrecision], N[(N[(t * t), $MachinePrecision] / 2.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot 0.5 - y\right) \cdot \sqrt{z \cdot 2}\right) \cdot {\left(e^{1}\right)}^{\left(\frac{t \cdot t}{2}\right)}
\end{array}
herbie shell --seed 2024298
(FPCore (x y z t)
:name "Data.Number.Erf:$cinvnormcdf from erf-2.0.0.0, A"
:precision binary64
:alt
(! :herbie-platform default (* (* (- (* x 1/2) y) (sqrt (* z 2))) (pow (exp 1) (/ (* t t) 2))))
(* (* (- (* x 0.5) y) (sqrt (* z 2.0))) (exp (/ (* t t) 2.0))))