
(FPCore (x y z t a) :precision binary64 (/ (- (* x y) (* (* z 9.0) t)) (* a 2.0)))
double code(double x, double y, double z, double t, double a) {
return ((x * y) - ((z * 9.0) * t)) / (a * 2.0);
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = ((x * y) - ((z * 9.0d0) * t)) / (a * 2.0d0)
end function
public static double code(double x, double y, double z, double t, double a) {
return ((x * y) - ((z * 9.0) * t)) / (a * 2.0);
}
def code(x, y, z, t, a): return ((x * y) - ((z * 9.0) * t)) / (a * 2.0)
function code(x, y, z, t, a) return Float64(Float64(Float64(x * y) - Float64(Float64(z * 9.0) * t)) / Float64(a * 2.0)) end
function tmp = code(x, y, z, t, a) tmp = ((x * y) - ((z * 9.0) * t)) / (a * 2.0); end
code[x_, y_, z_, t_, a_] := N[(N[(N[(x * y), $MachinePrecision] - N[(N[(z * 9.0), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot y - \left(z \cdot 9\right) \cdot t}{a \cdot 2}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 12 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a) :precision binary64 (/ (- (* x y) (* (* z 9.0) t)) (* a 2.0)))
double code(double x, double y, double z, double t, double a) {
return ((x * y) - ((z * 9.0) * t)) / (a * 2.0);
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = ((x * y) - ((z * 9.0d0) * t)) / (a * 2.0d0)
end function
public static double code(double x, double y, double z, double t, double a) {
return ((x * y) - ((z * 9.0) * t)) / (a * 2.0);
}
def code(x, y, z, t, a): return ((x * y) - ((z * 9.0) * t)) / (a * 2.0)
function code(x, y, z, t, a) return Float64(Float64(Float64(x * y) - Float64(Float64(z * 9.0) * t)) / Float64(a * 2.0)) end
function tmp = code(x, y, z, t, a) tmp = ((x * y) - ((z * 9.0) * t)) / (a * 2.0); end
code[x_, y_, z_, t_, a_] := N[(N[(N[(x * y), $MachinePrecision] - N[(N[(z * 9.0), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot y - \left(z \cdot 9\right) \cdot t}{a \cdot 2}
\end{array}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (- (* y x) (* t (* 9.0 z)))))
(if (<= t_1 (- INFINITY))
(* (/ (fma 0.5 x (* (* -4.5 (/ z y)) t)) a) y)
(if (<= t_1 5e+264)
(/ (fma (* -9.0 t) z (* y x)) (+ a a))
(fma (- z) (* (/ t a) 4.5) (* (* (/ 0.5 a) x) y))))))assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double t_1 = (y * x) - (t * (9.0 * z));
double tmp;
if (t_1 <= -((double) INFINITY)) {
tmp = (fma(0.5, x, ((-4.5 * (z / y)) * t)) / a) * y;
} else if (t_1 <= 5e+264) {
tmp = fma((-9.0 * t), z, (y * x)) / (a + a);
} else {
tmp = fma(-z, ((t / a) * 4.5), (((0.5 / a) * x) * y));
}
return tmp;
}
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) t_1 = Float64(Float64(y * x) - Float64(t * Float64(9.0 * z))) tmp = 0.0 if (t_1 <= Float64(-Inf)) tmp = Float64(Float64(fma(0.5, x, Float64(Float64(-4.5 * Float64(z / y)) * t)) / a) * y); elseif (t_1 <= 5e+264) tmp = Float64(fma(Float64(-9.0 * t), z, Float64(y * x)) / Float64(a + a)); else tmp = fma(Float64(-z), Float64(Float64(t / a) * 4.5), Float64(Float64(Float64(0.5 / a) * x) * y)); end return tmp end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(y * x), $MachinePrecision] - N[(t * N[(9.0 * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, (-Infinity)], N[(N[(N[(0.5 * x + N[(N[(-4.5 * N[(z / y), $MachinePrecision]), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision] * y), $MachinePrecision], If[LessEqual[t$95$1, 5e+264], N[(N[(N[(-9.0 * t), $MachinePrecision] * z + N[(y * x), $MachinePrecision]), $MachinePrecision] / N[(a + a), $MachinePrecision]), $MachinePrecision], N[((-z) * N[(N[(t / a), $MachinePrecision] * 4.5), $MachinePrecision] + N[(N[(N[(0.5 / a), $MachinePrecision] * x), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
t_1 := y \cdot x - t \cdot \left(9 \cdot z\right)\\
\mathbf{if}\;t\_1 \leq -\infty:\\
\;\;\;\;\frac{\mathsf{fma}\left(0.5, x, \left(-4.5 \cdot \frac{z}{y}\right) \cdot t\right)}{a} \cdot y\\
\mathbf{elif}\;t\_1 \leq 5 \cdot 10^{+264}:\\
\;\;\;\;\frac{\mathsf{fma}\left(-9 \cdot t, z, y \cdot x\right)}{a + a}\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(-z, \frac{t}{a} \cdot 4.5, \left(\frac{0.5}{a} \cdot x\right) \cdot y\right)\\
\end{array}
\end{array}
if (-.f64 (*.f64 x y) (*.f64 (*.f64 z #s(literal 9 binary64)) t)) < -inf.0Initial program 74.8%
Taylor expanded in y around inf
+-commutativeN/A
metadata-evalN/A
distribute-lft-neg-inN/A
metadata-evalN/A
distribute-lft-neg-inN/A
distribute-neg-inN/A
*-commutativeN/A
lower-*.f64N/A
Applied rewrites91.6%
if -inf.0 < (-.f64 (*.f64 x y) (*.f64 (*.f64 z #s(literal 9 binary64)) t)) < 5.00000000000000033e264Initial program 99.1%
lift--.f64N/A
sub-negN/A
+-commutativeN/A
lift-*.f64N/A
lift-*.f64N/A
associate-*l*N/A
*-commutativeN/A
distribute-lft-neg-inN/A
lower-fma.f64N/A
distribute-lft-neg-inN/A
lower-*.f64N/A
metadata-eval99.1
lift-*.f64N/A
*-commutativeN/A
lower-*.f6499.1
Applied rewrites99.1%
lift-*.f64N/A
*-commutativeN/A
count-2-revN/A
lower-+.f6499.1
Applied rewrites99.1%
if 5.00000000000000033e264 < (-.f64 (*.f64 x y) (*.f64 (*.f64 z #s(literal 9 binary64)) t)) Initial program 71.5%
lift-/.f64N/A
lift--.f64N/A
div-subN/A
sub-negN/A
+-commutativeN/A
lift-*.f64N/A
lift-*.f64N/A
associate-*l*N/A
associate-/l*N/A
distribute-lft-neg-inN/A
lower-fma.f64N/A
lower-neg.f64N/A
lift-*.f64N/A
*-commutativeN/A
times-fracN/A
lower-*.f64N/A
metadata-evalN/A
lower-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
Applied rewrites95.1%
Final simplification97.5%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (* (/ (fma 0.5 x (* (* -4.5 (/ z y)) t)) a) y))
(t_2 (- (* y x) (* t (* 9.0 z)))))
(if (<= t_2 (- INFINITY))
t_1
(if (<= t_2 2e+264) (/ (fma (* -9.0 t) z (* y x)) (+ a a)) t_1))))assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double t_1 = (fma(0.5, x, ((-4.5 * (z / y)) * t)) / a) * y;
double t_2 = (y * x) - (t * (9.0 * z));
double tmp;
if (t_2 <= -((double) INFINITY)) {
tmp = t_1;
} else if (t_2 <= 2e+264) {
tmp = fma((-9.0 * t), z, (y * x)) / (a + a);
} else {
tmp = t_1;
}
return tmp;
}
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) t_1 = Float64(Float64(fma(0.5, x, Float64(Float64(-4.5 * Float64(z / y)) * t)) / a) * y) t_2 = Float64(Float64(y * x) - Float64(t * Float64(9.0 * z))) tmp = 0.0 if (t_2 <= Float64(-Inf)) tmp = t_1; elseif (t_2 <= 2e+264) tmp = Float64(fma(Float64(-9.0 * t), z, Float64(y * x)) / Float64(a + a)); else tmp = t_1; end return tmp end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(N[(0.5 * x + N[(N[(-4.5 * N[(z / y), $MachinePrecision]), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision] * y), $MachinePrecision]}, Block[{t$95$2 = N[(N[(y * x), $MachinePrecision] - N[(t * N[(9.0 * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, (-Infinity)], t$95$1, If[LessEqual[t$95$2, 2e+264], N[(N[(N[(-9.0 * t), $MachinePrecision] * z + N[(y * x), $MachinePrecision]), $MachinePrecision] / N[(a + a), $MachinePrecision]), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
t_1 := \frac{\mathsf{fma}\left(0.5, x, \left(-4.5 \cdot \frac{z}{y}\right) \cdot t\right)}{a} \cdot y\\
t_2 := y \cdot x - t \cdot \left(9 \cdot z\right)\\
\mathbf{if}\;t\_2 \leq -\infty:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_2 \leq 2 \cdot 10^{+264}:\\
\;\;\;\;\frac{\mathsf{fma}\left(-9 \cdot t, z, y \cdot x\right)}{a + a}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (-.f64 (*.f64 x y) (*.f64 (*.f64 z #s(literal 9 binary64)) t)) < -inf.0 or 2.00000000000000009e264 < (-.f64 (*.f64 x y) (*.f64 (*.f64 z #s(literal 9 binary64)) t)) Initial program 73.3%
Taylor expanded in y around inf
+-commutativeN/A
metadata-evalN/A
distribute-lft-neg-inN/A
metadata-evalN/A
distribute-lft-neg-inN/A
distribute-neg-inN/A
*-commutativeN/A
lower-*.f64N/A
Applied rewrites92.6%
if -inf.0 < (-.f64 (*.f64 x y) (*.f64 (*.f64 z #s(literal 9 binary64)) t)) < 2.00000000000000009e264Initial program 99.1%
lift--.f64N/A
sub-negN/A
+-commutativeN/A
lift-*.f64N/A
lift-*.f64N/A
associate-*l*N/A
*-commutativeN/A
distribute-lft-neg-inN/A
lower-fma.f64N/A
distribute-lft-neg-inN/A
lower-*.f64N/A
metadata-eval99.1
lift-*.f64N/A
*-commutativeN/A
lower-*.f6499.1
Applied rewrites99.1%
lift-*.f64N/A
*-commutativeN/A
count-2-revN/A
lower-+.f6499.1
Applied rewrites99.1%
Final simplification97.1%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
:precision binary64
(if (<= (* y x) -5e+83)
(* (* 0.5 y) (/ x a))
(if (<= (* y x) 5e-291)
(* (/ z a) (* -4.5 t))
(if (<= (* y x) 1e+28) (* (* (/ t a) -4.5) z) (* (/ (* 0.5 y) a) x)))))assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((y * x) <= -5e+83) {
tmp = (0.5 * y) * (x / a);
} else if ((y * x) <= 5e-291) {
tmp = (z / a) * (-4.5 * t);
} else if ((y * x) <= 1e+28) {
tmp = ((t / a) * -4.5) * z;
} else {
tmp = ((0.5 * y) / a) * x;
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if ((y * x) <= (-5d+83)) then
tmp = (0.5d0 * y) * (x / a)
else if ((y * x) <= 5d-291) then
tmp = (z / a) * ((-4.5d0) * t)
else if ((y * x) <= 1d+28) then
tmp = ((t / a) * (-4.5d0)) * z
else
tmp = ((0.5d0 * y) / a) * x
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if ((y * x) <= -5e+83) {
tmp = (0.5 * y) * (x / a);
} else if ((y * x) <= 5e-291) {
tmp = (z / a) * (-4.5 * t);
} else if ((y * x) <= 1e+28) {
tmp = ((t / a) * -4.5) * z;
} else {
tmp = ((0.5 * y) / a) * x;
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): tmp = 0 if (y * x) <= -5e+83: tmp = (0.5 * y) * (x / a) elif (y * x) <= 5e-291: tmp = (z / a) * (-4.5 * t) elif (y * x) <= 1e+28: tmp = ((t / a) * -4.5) * z else: tmp = ((0.5 * y) / a) * x return tmp
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if (Float64(y * x) <= -5e+83) tmp = Float64(Float64(0.5 * y) * Float64(x / a)); elseif (Float64(y * x) <= 5e-291) tmp = Float64(Float64(z / a) * Float64(-4.5 * t)); elseif (Float64(y * x) <= 1e+28) tmp = Float64(Float64(Float64(t / a) * -4.5) * z); else tmp = Float64(Float64(Float64(0.5 * y) / a) * x); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
tmp = 0.0;
if ((y * x) <= -5e+83)
tmp = (0.5 * y) * (x / a);
elseif ((y * x) <= 5e-291)
tmp = (z / a) * (-4.5 * t);
elseif ((y * x) <= 1e+28)
tmp = ((t / a) * -4.5) * z;
else
tmp = ((0.5 * y) / a) * x;
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[N[(y * x), $MachinePrecision], -5e+83], N[(N[(0.5 * y), $MachinePrecision] * N[(x / a), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(y * x), $MachinePrecision], 5e-291], N[(N[(z / a), $MachinePrecision] * N[(-4.5 * t), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(y * x), $MachinePrecision], 1e+28], N[(N[(N[(t / a), $MachinePrecision] * -4.5), $MachinePrecision] * z), $MachinePrecision], N[(N[(N[(0.5 * y), $MachinePrecision] / a), $MachinePrecision] * x), $MachinePrecision]]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;y \cdot x \leq -5 \cdot 10^{+83}:\\
\;\;\;\;\left(0.5 \cdot y\right) \cdot \frac{x}{a}\\
\mathbf{elif}\;y \cdot x \leq 5 \cdot 10^{-291}:\\
\;\;\;\;\frac{z}{a} \cdot \left(-4.5 \cdot t\right)\\
\mathbf{elif}\;y \cdot x \leq 10^{+28}:\\
\;\;\;\;\left(\frac{t}{a} \cdot -4.5\right) \cdot z\\
\mathbf{else}:\\
\;\;\;\;\frac{0.5 \cdot y}{a} \cdot x\\
\end{array}
\end{array}
if (*.f64 x y) < -5.00000000000000029e83Initial program 88.4%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
*-commutativeN/A
lower-*.f6481.7
Applied rewrites81.7%
Applied rewrites86.4%
if -5.00000000000000029e83 < (*.f64 x y) < 5.0000000000000003e-291Initial program 94.6%
Taylor expanded in x around 0
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower-*.f6475.2
Applied rewrites75.2%
Applied rewrites76.1%
if 5.0000000000000003e-291 < (*.f64 x y) < 9.99999999999999958e27Initial program 97.9%
Taylor expanded in x around 0
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower-*.f6475.4
Applied rewrites75.4%
Applied rewrites69.7%
if 9.99999999999999958e27 < (*.f64 x y) Initial program 82.5%
Taylor expanded in x around inf
*-commutativeN/A
+-commutativeN/A
metadata-evalN/A
distribute-lft-neg-inN/A
metadata-evalN/A
distribute-lft-neg-inN/A
distribute-neg-inN/A
lower-*.f64N/A
Applied rewrites92.8%
Taylor expanded in x around inf
Applied rewrites83.9%
Final simplification78.8%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
:precision binary64
(if (<= (* y x) -5e+83)
(* (* 0.5 y) (/ x a))
(if (<= (* y x) 5e-291)
(* (/ z a) (* -4.5 t))
(if (<= (* y x) 1e+28) (* (* (/ t a) -4.5) z) (* (* (/ 0.5 a) y) x)))))assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((y * x) <= -5e+83) {
tmp = (0.5 * y) * (x / a);
} else if ((y * x) <= 5e-291) {
tmp = (z / a) * (-4.5 * t);
} else if ((y * x) <= 1e+28) {
tmp = ((t / a) * -4.5) * z;
} else {
tmp = ((0.5 / a) * y) * x;
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if ((y * x) <= (-5d+83)) then
tmp = (0.5d0 * y) * (x / a)
else if ((y * x) <= 5d-291) then
tmp = (z / a) * ((-4.5d0) * t)
else if ((y * x) <= 1d+28) then
tmp = ((t / a) * (-4.5d0)) * z
else
tmp = ((0.5d0 / a) * y) * x
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if ((y * x) <= -5e+83) {
tmp = (0.5 * y) * (x / a);
} else if ((y * x) <= 5e-291) {
tmp = (z / a) * (-4.5 * t);
} else if ((y * x) <= 1e+28) {
tmp = ((t / a) * -4.5) * z;
} else {
tmp = ((0.5 / a) * y) * x;
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): tmp = 0 if (y * x) <= -5e+83: tmp = (0.5 * y) * (x / a) elif (y * x) <= 5e-291: tmp = (z / a) * (-4.5 * t) elif (y * x) <= 1e+28: tmp = ((t / a) * -4.5) * z else: tmp = ((0.5 / a) * y) * x return tmp
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if (Float64(y * x) <= -5e+83) tmp = Float64(Float64(0.5 * y) * Float64(x / a)); elseif (Float64(y * x) <= 5e-291) tmp = Float64(Float64(z / a) * Float64(-4.5 * t)); elseif (Float64(y * x) <= 1e+28) tmp = Float64(Float64(Float64(t / a) * -4.5) * z); else tmp = Float64(Float64(Float64(0.5 / a) * y) * x); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
tmp = 0.0;
if ((y * x) <= -5e+83)
tmp = (0.5 * y) * (x / a);
elseif ((y * x) <= 5e-291)
tmp = (z / a) * (-4.5 * t);
elseif ((y * x) <= 1e+28)
tmp = ((t / a) * -4.5) * z;
else
tmp = ((0.5 / a) * y) * x;
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[N[(y * x), $MachinePrecision], -5e+83], N[(N[(0.5 * y), $MachinePrecision] * N[(x / a), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(y * x), $MachinePrecision], 5e-291], N[(N[(z / a), $MachinePrecision] * N[(-4.5 * t), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(y * x), $MachinePrecision], 1e+28], N[(N[(N[(t / a), $MachinePrecision] * -4.5), $MachinePrecision] * z), $MachinePrecision], N[(N[(N[(0.5 / a), $MachinePrecision] * y), $MachinePrecision] * x), $MachinePrecision]]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;y \cdot x \leq -5 \cdot 10^{+83}:\\
\;\;\;\;\left(0.5 \cdot y\right) \cdot \frac{x}{a}\\
\mathbf{elif}\;y \cdot x \leq 5 \cdot 10^{-291}:\\
\;\;\;\;\frac{z}{a} \cdot \left(-4.5 \cdot t\right)\\
\mathbf{elif}\;y \cdot x \leq 10^{+28}:\\
\;\;\;\;\left(\frac{t}{a} \cdot -4.5\right) \cdot z\\
\mathbf{else}:\\
\;\;\;\;\left(\frac{0.5}{a} \cdot y\right) \cdot x\\
\end{array}
\end{array}
if (*.f64 x y) < -5.00000000000000029e83Initial program 88.4%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
*-commutativeN/A
lower-*.f6481.7
Applied rewrites81.7%
Applied rewrites86.4%
if -5.00000000000000029e83 < (*.f64 x y) < 5.0000000000000003e-291Initial program 94.6%
Taylor expanded in x around 0
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower-*.f6475.2
Applied rewrites75.2%
Applied rewrites76.1%
if 5.0000000000000003e-291 < (*.f64 x y) < 9.99999999999999958e27Initial program 97.9%
Taylor expanded in x around 0
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower-*.f6475.4
Applied rewrites75.4%
Applied rewrites69.7%
if 9.99999999999999958e27 < (*.f64 x y) Initial program 82.5%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
*-commutativeN/A
lower-*.f6471.8
Applied rewrites71.8%
Applied rewrites83.8%
Final simplification78.8%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (* (* (/ 0.5 a) y) x)))
(if (<= (* y x) -1e-10)
t_1
(if (<= (* y x) 5e-291)
(* (/ z a) (* -4.5 t))
(if (<= (* y x) 1e+28) (* (* (/ t a) -4.5) z) t_1)))))assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double t_1 = ((0.5 / a) * y) * x;
double tmp;
if ((y * x) <= -1e-10) {
tmp = t_1;
} else if ((y * x) <= 5e-291) {
tmp = (z / a) * (-4.5 * t);
} else if ((y * x) <= 1e+28) {
tmp = ((t / a) * -4.5) * z;
} else {
tmp = t_1;
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = ((0.5d0 / a) * y) * x
if ((y * x) <= (-1d-10)) then
tmp = t_1
else if ((y * x) <= 5d-291) then
tmp = (z / a) * ((-4.5d0) * t)
else if ((y * x) <= 1d+28) then
tmp = ((t / a) * (-4.5d0)) * z
else
tmp = t_1
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double t_1 = ((0.5 / a) * y) * x;
double tmp;
if ((y * x) <= -1e-10) {
tmp = t_1;
} else if ((y * x) <= 5e-291) {
tmp = (z / a) * (-4.5 * t);
} else if ((y * x) <= 1e+28) {
tmp = ((t / a) * -4.5) * z;
} else {
tmp = t_1;
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): t_1 = ((0.5 / a) * y) * x tmp = 0 if (y * x) <= -1e-10: tmp = t_1 elif (y * x) <= 5e-291: tmp = (z / a) * (-4.5 * t) elif (y * x) <= 1e+28: tmp = ((t / a) * -4.5) * z else: tmp = t_1 return tmp
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) t_1 = Float64(Float64(Float64(0.5 / a) * y) * x) tmp = 0.0 if (Float64(y * x) <= -1e-10) tmp = t_1; elseif (Float64(y * x) <= 5e-291) tmp = Float64(Float64(z / a) * Float64(-4.5 * t)); elseif (Float64(y * x) <= 1e+28) tmp = Float64(Float64(Float64(t / a) * -4.5) * z); else tmp = t_1; end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
t_1 = ((0.5 / a) * y) * x;
tmp = 0.0;
if ((y * x) <= -1e-10)
tmp = t_1;
elseif ((y * x) <= 5e-291)
tmp = (z / a) * (-4.5 * t);
elseif ((y * x) <= 1e+28)
tmp = ((t / a) * -4.5) * z;
else
tmp = t_1;
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(N[(0.5 / a), $MachinePrecision] * y), $MachinePrecision] * x), $MachinePrecision]}, If[LessEqual[N[(y * x), $MachinePrecision], -1e-10], t$95$1, If[LessEqual[N[(y * x), $MachinePrecision], 5e-291], N[(N[(z / a), $MachinePrecision] * N[(-4.5 * t), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(y * x), $MachinePrecision], 1e+28], N[(N[(N[(t / a), $MachinePrecision] * -4.5), $MachinePrecision] * z), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
t_1 := \left(\frac{0.5}{a} \cdot y\right) \cdot x\\
\mathbf{if}\;y \cdot x \leq -1 \cdot 10^{-10}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;y \cdot x \leq 5 \cdot 10^{-291}:\\
\;\;\;\;\frac{z}{a} \cdot \left(-4.5 \cdot t\right)\\
\mathbf{elif}\;y \cdot x \leq 10^{+28}:\\
\;\;\;\;\left(\frac{t}{a} \cdot -4.5\right) \cdot z\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (*.f64 x y) < -1.00000000000000004e-10 or 9.99999999999999958e27 < (*.f64 x y) Initial program 87.1%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
*-commutativeN/A
lower-*.f6475.6
Applied rewrites75.6%
Applied rewrites79.1%
if -1.00000000000000004e-10 < (*.f64 x y) < 5.0000000000000003e-291Initial program 93.8%
Taylor expanded in x around 0
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower-*.f6481.9
Applied rewrites81.9%
Applied rewrites83.0%
if 5.0000000000000003e-291 < (*.f64 x y) < 9.99999999999999958e27Initial program 97.9%
Taylor expanded in x around 0
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower-*.f6475.4
Applied rewrites75.4%
Applied rewrites69.7%
Final simplification78.5%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (<= (* y x) -1e-10) (* (/ (* y x) a) 0.5) (if (<= (* y x) 1e+28) (* (/ (* t z) a) -4.5) (* (/ (* 0.5 y) a) x))))
assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((y * x) <= -1e-10) {
tmp = ((y * x) / a) * 0.5;
} else if ((y * x) <= 1e+28) {
tmp = ((t * z) / a) * -4.5;
} else {
tmp = ((0.5 * y) / a) * x;
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if ((y * x) <= (-1d-10)) then
tmp = ((y * x) / a) * 0.5d0
else if ((y * x) <= 1d+28) then
tmp = ((t * z) / a) * (-4.5d0)
else
tmp = ((0.5d0 * y) / a) * x
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if ((y * x) <= -1e-10) {
tmp = ((y * x) / a) * 0.5;
} else if ((y * x) <= 1e+28) {
tmp = ((t * z) / a) * -4.5;
} else {
tmp = ((0.5 * y) / a) * x;
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): tmp = 0 if (y * x) <= -1e-10: tmp = ((y * x) / a) * 0.5 elif (y * x) <= 1e+28: tmp = ((t * z) / a) * -4.5 else: tmp = ((0.5 * y) / a) * x return tmp
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if (Float64(y * x) <= -1e-10) tmp = Float64(Float64(Float64(y * x) / a) * 0.5); elseif (Float64(y * x) <= 1e+28) tmp = Float64(Float64(Float64(t * z) / a) * -4.5); else tmp = Float64(Float64(Float64(0.5 * y) / a) * x); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
tmp = 0.0;
if ((y * x) <= -1e-10)
tmp = ((y * x) / a) * 0.5;
elseif ((y * x) <= 1e+28)
tmp = ((t * z) / a) * -4.5;
else
tmp = ((0.5 * y) / a) * x;
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[N[(y * x), $MachinePrecision], -1e-10], N[(N[(N[(y * x), $MachinePrecision] / a), $MachinePrecision] * 0.5), $MachinePrecision], If[LessEqual[N[(y * x), $MachinePrecision], 1e+28], N[(N[(N[(t * z), $MachinePrecision] / a), $MachinePrecision] * -4.5), $MachinePrecision], N[(N[(N[(0.5 * y), $MachinePrecision] / a), $MachinePrecision] * x), $MachinePrecision]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;y \cdot x \leq -1 \cdot 10^{-10}:\\
\;\;\;\;\frac{y \cdot x}{a} \cdot 0.5\\
\mathbf{elif}\;y \cdot x \leq 10^{+28}:\\
\;\;\;\;\frac{t \cdot z}{a} \cdot -4.5\\
\mathbf{else}:\\
\;\;\;\;\frac{0.5 \cdot y}{a} \cdot x\\
\end{array}
\end{array}
if (*.f64 x y) < -1.00000000000000004e-10Initial program 90.6%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
*-commutativeN/A
lower-*.f6478.4
Applied rewrites78.4%
if -1.00000000000000004e-10 < (*.f64 x y) < 9.99999999999999958e27Initial program 95.4%
Taylor expanded in x around 0
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower-*.f6479.4
Applied rewrites79.4%
if 9.99999999999999958e27 < (*.f64 x y) Initial program 82.5%
Taylor expanded in x around inf
*-commutativeN/A
+-commutativeN/A
metadata-evalN/A
distribute-lft-neg-inN/A
metadata-evalN/A
distribute-lft-neg-inN/A
distribute-neg-inN/A
lower-*.f64N/A
Applied rewrites92.8%
Taylor expanded in x around inf
Applied rewrites83.9%
Final simplification80.1%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (<= (* y x) -5e+83) (* (* 0.5 y) (/ x a)) (if (<= (* y x) 1e+28) (* (/ (* t z) a) -4.5) (* (/ (* 0.5 y) a) x))))
assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((y * x) <= -5e+83) {
tmp = (0.5 * y) * (x / a);
} else if ((y * x) <= 1e+28) {
tmp = ((t * z) / a) * -4.5;
} else {
tmp = ((0.5 * y) / a) * x;
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if ((y * x) <= (-5d+83)) then
tmp = (0.5d0 * y) * (x / a)
else if ((y * x) <= 1d+28) then
tmp = ((t * z) / a) * (-4.5d0)
else
tmp = ((0.5d0 * y) / a) * x
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if ((y * x) <= -5e+83) {
tmp = (0.5 * y) * (x / a);
} else if ((y * x) <= 1e+28) {
tmp = ((t * z) / a) * -4.5;
} else {
tmp = ((0.5 * y) / a) * x;
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): tmp = 0 if (y * x) <= -5e+83: tmp = (0.5 * y) * (x / a) elif (y * x) <= 1e+28: tmp = ((t * z) / a) * -4.5 else: tmp = ((0.5 * y) / a) * x return tmp
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if (Float64(y * x) <= -5e+83) tmp = Float64(Float64(0.5 * y) * Float64(x / a)); elseif (Float64(y * x) <= 1e+28) tmp = Float64(Float64(Float64(t * z) / a) * -4.5); else tmp = Float64(Float64(Float64(0.5 * y) / a) * x); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
tmp = 0.0;
if ((y * x) <= -5e+83)
tmp = (0.5 * y) * (x / a);
elseif ((y * x) <= 1e+28)
tmp = ((t * z) / a) * -4.5;
else
tmp = ((0.5 * y) / a) * x;
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[N[(y * x), $MachinePrecision], -5e+83], N[(N[(0.5 * y), $MachinePrecision] * N[(x / a), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(y * x), $MachinePrecision], 1e+28], N[(N[(N[(t * z), $MachinePrecision] / a), $MachinePrecision] * -4.5), $MachinePrecision], N[(N[(N[(0.5 * y), $MachinePrecision] / a), $MachinePrecision] * x), $MachinePrecision]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;y \cdot x \leq -5 \cdot 10^{+83}:\\
\;\;\;\;\left(0.5 \cdot y\right) \cdot \frac{x}{a}\\
\mathbf{elif}\;y \cdot x \leq 10^{+28}:\\
\;\;\;\;\frac{t \cdot z}{a} \cdot -4.5\\
\mathbf{else}:\\
\;\;\;\;\frac{0.5 \cdot y}{a} \cdot x\\
\end{array}
\end{array}
if (*.f64 x y) < -5.00000000000000029e83Initial program 88.4%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
*-commutativeN/A
lower-*.f6481.7
Applied rewrites81.7%
Applied rewrites86.4%
if -5.00000000000000029e83 < (*.f64 x y) < 9.99999999999999958e27Initial program 95.8%
Taylor expanded in x around 0
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower-*.f6475.3
Applied rewrites75.3%
if 9.99999999999999958e27 < (*.f64 x y) Initial program 82.5%
Taylor expanded in x around inf
*-commutativeN/A
+-commutativeN/A
metadata-evalN/A
distribute-lft-neg-inN/A
metadata-evalN/A
distribute-lft-neg-inN/A
distribute-neg-inN/A
lower-*.f64N/A
Applied rewrites92.8%
Taylor expanded in x around inf
Applied rewrites83.9%
Final simplification79.6%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (<= (* y x) 2e+276) (/ (fma (* -9.0 t) z (* y x)) (+ a a)) (* (* (/ 0.5 a) y) x)))
assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((y * x) <= 2e+276) {
tmp = fma((-9.0 * t), z, (y * x)) / (a + a);
} else {
tmp = ((0.5 / a) * y) * x;
}
return tmp;
}
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if (Float64(y * x) <= 2e+276) tmp = Float64(fma(Float64(-9.0 * t), z, Float64(y * x)) / Float64(a + a)); else tmp = Float64(Float64(Float64(0.5 / a) * y) * x); end return tmp end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[N[(y * x), $MachinePrecision], 2e+276], N[(N[(N[(-9.0 * t), $MachinePrecision] * z + N[(y * x), $MachinePrecision]), $MachinePrecision] / N[(a + a), $MachinePrecision]), $MachinePrecision], N[(N[(N[(0.5 / a), $MachinePrecision] * y), $MachinePrecision] * x), $MachinePrecision]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;y \cdot x \leq 2 \cdot 10^{+276}:\\
\;\;\;\;\frac{\mathsf{fma}\left(-9 \cdot t, z, y \cdot x\right)}{a + a}\\
\mathbf{else}:\\
\;\;\;\;\left(\frac{0.5}{a} \cdot y\right) \cdot x\\
\end{array}
\end{array}
if (*.f64 x y) < 2.0000000000000001e276Initial program 94.1%
lift--.f64N/A
sub-negN/A
+-commutativeN/A
lift-*.f64N/A
lift-*.f64N/A
associate-*l*N/A
*-commutativeN/A
distribute-lft-neg-inN/A
lower-fma.f64N/A
distribute-lft-neg-inN/A
lower-*.f64N/A
metadata-eval94.1
lift-*.f64N/A
*-commutativeN/A
lower-*.f6494.1
Applied rewrites94.1%
lift-*.f64N/A
*-commutativeN/A
count-2-revN/A
lower-+.f6494.1
Applied rewrites94.1%
if 2.0000000000000001e276 < (*.f64 x y) Initial program 61.8%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
*-commutativeN/A
lower-*.f6461.8
Applied rewrites61.8%
Applied rewrites99.8%
Final simplification94.6%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (<= t 3.2e-201) (* (* (/ z a) -4.5) t) (* (* (/ t a) -4.5) z)))
assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if (t <= 3.2e-201) {
tmp = ((z / a) * -4.5) * t;
} else {
tmp = ((t / a) * -4.5) * z;
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if (t <= 3.2d-201) then
tmp = ((z / a) * (-4.5d0)) * t
else
tmp = ((t / a) * (-4.5d0)) * z
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if (t <= 3.2e-201) {
tmp = ((z / a) * -4.5) * t;
} else {
tmp = ((t / a) * -4.5) * z;
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): tmp = 0 if t <= 3.2e-201: tmp = ((z / a) * -4.5) * t else: tmp = ((t / a) * -4.5) * z return tmp
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if (t <= 3.2e-201) tmp = Float64(Float64(Float64(z / a) * -4.5) * t); else tmp = Float64(Float64(Float64(t / a) * -4.5) * z); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
tmp = 0.0;
if (t <= 3.2e-201)
tmp = ((z / a) * -4.5) * t;
else
tmp = ((t / a) * -4.5) * z;
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[t, 3.2e-201], N[(N[(N[(z / a), $MachinePrecision] * -4.5), $MachinePrecision] * t), $MachinePrecision], N[(N[(N[(t / a), $MachinePrecision] * -4.5), $MachinePrecision] * z), $MachinePrecision]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;t \leq 3.2 \cdot 10^{-201}:\\
\;\;\;\;\left(\frac{z}{a} \cdot -4.5\right) \cdot t\\
\mathbf{else}:\\
\;\;\;\;\left(\frac{t}{a} \cdot -4.5\right) \cdot z\\
\end{array}
\end{array}
if t < 3.2000000000000001e-201Initial program 92.6%
Taylor expanded in x around 0
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower-*.f6445.2
Applied rewrites45.2%
Applied rewrites47.5%
if 3.2000000000000001e-201 < t Initial program 89.3%
Taylor expanded in x around 0
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower-*.f6454.3
Applied rewrites54.3%
Applied rewrites56.1%
Final simplification50.8%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (* (* (/ z a) -4.5) t))
assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
return ((z / a) * -4.5) * t;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = ((z / a) * (-4.5d0)) * t
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
return ((z / a) * -4.5) * t;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): return ((z / a) * -4.5) * t
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) return Float64(Float64(Float64(z / a) * -4.5) * t) end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp = code(x, y, z, t, a)
tmp = ((z / a) * -4.5) * t;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := N[(N[(N[(z / a), $MachinePrecision] * -4.5), $MachinePrecision] * t), $MachinePrecision]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\left(\frac{z}{a} \cdot -4.5\right) \cdot t
\end{array}
Initial program 91.3%
Taylor expanded in x around 0
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower-*.f6448.7
Applied rewrites48.7%
Applied rewrites50.8%
Final simplification50.8%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (* (* -2.0 a) (* (* t z) 9.0)))
assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
return (-2.0 * a) * ((t * z) * 9.0);
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = ((-2.0d0) * a) * ((t * z) * 9.0d0)
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
return (-2.0 * a) * ((t * z) * 9.0);
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): return (-2.0 * a) * ((t * z) * 9.0)
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) return Float64(Float64(-2.0 * a) * Float64(Float64(t * z) * 9.0)) end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp = code(x, y, z, t, a)
tmp = (-2.0 * a) * ((t * z) * 9.0);
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := N[(N[(-2.0 * a), $MachinePrecision] * N[(N[(t * z), $MachinePrecision] * 9.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\left(-2 \cdot a\right) \cdot \left(\left(t \cdot z\right) \cdot 9\right)
\end{array}
Initial program 91.3%
Taylor expanded in x around 0
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower-*.f6448.7
Applied rewrites48.7%
Applied rewrites50.8%
Applied rewrites13.2%
Final simplification13.2%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (* 18.0 (* (* t z) a)))
assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
return 18.0 * ((t * z) * a);
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = 18.0d0 * ((t * z) * a)
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
return 18.0 * ((t * z) * a);
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): return 18.0 * ((t * z) * a)
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) return Float64(18.0 * Float64(Float64(t * z) * a)) end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp = code(x, y, z, t, a)
tmp = 18.0 * ((t * z) * a);
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := N[(18.0 * N[(N[(t * z), $MachinePrecision] * a), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
18 \cdot \left(\left(t \cdot z\right) \cdot a\right)
\end{array}
Initial program 91.3%
Taylor expanded in x around 0
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower-*.f6448.7
Applied rewrites48.7%
Applied rewrites50.8%
Applied rewrites4.1%
Taylor expanded in z around 0
Applied rewrites4.1%
Final simplification4.1%
(FPCore (x y z t a)
:precision binary64
(if (< a -2.090464557976709e+86)
(- (* 0.5 (/ (* y x) a)) (* 4.5 (/ t (/ a z))))
(if (< a 2.144030707833976e+99)
(/ (- (* x y) (* z (* 9.0 t))) (* a 2.0))
(- (* (/ y a) (* x 0.5)) (* (/ t a) (* z 4.5))))))
double code(double x, double y, double z, double t, double a) {
double tmp;
if (a < -2.090464557976709e+86) {
tmp = (0.5 * ((y * x) / a)) - (4.5 * (t / (a / z)));
} else if (a < 2.144030707833976e+99) {
tmp = ((x * y) - (z * (9.0 * t))) / (a * 2.0);
} else {
tmp = ((y / a) * (x * 0.5)) - ((t / a) * (z * 4.5));
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if (a < (-2.090464557976709d+86)) then
tmp = (0.5d0 * ((y * x) / a)) - (4.5d0 * (t / (a / z)))
else if (a < 2.144030707833976d+99) then
tmp = ((x * y) - (z * (9.0d0 * t))) / (a * 2.0d0)
else
tmp = ((y / a) * (x * 0.5d0)) - ((t / a) * (z * 4.5d0))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if (a < -2.090464557976709e+86) {
tmp = (0.5 * ((y * x) / a)) - (4.5 * (t / (a / z)));
} else if (a < 2.144030707833976e+99) {
tmp = ((x * y) - (z * (9.0 * t))) / (a * 2.0);
} else {
tmp = ((y / a) * (x * 0.5)) - ((t / a) * (z * 4.5));
}
return tmp;
}
def code(x, y, z, t, a): tmp = 0 if a < -2.090464557976709e+86: tmp = (0.5 * ((y * x) / a)) - (4.5 * (t / (a / z))) elif a < 2.144030707833976e+99: tmp = ((x * y) - (z * (9.0 * t))) / (a * 2.0) else: tmp = ((y / a) * (x * 0.5)) - ((t / a) * (z * 4.5)) return tmp
function code(x, y, z, t, a) tmp = 0.0 if (a < -2.090464557976709e+86) tmp = Float64(Float64(0.5 * Float64(Float64(y * x) / a)) - Float64(4.5 * Float64(t / Float64(a / z)))); elseif (a < 2.144030707833976e+99) tmp = Float64(Float64(Float64(x * y) - Float64(z * Float64(9.0 * t))) / Float64(a * 2.0)); else tmp = Float64(Float64(Float64(y / a) * Float64(x * 0.5)) - Float64(Float64(t / a) * Float64(z * 4.5))); end return tmp end
function tmp_2 = code(x, y, z, t, a) tmp = 0.0; if (a < -2.090464557976709e+86) tmp = (0.5 * ((y * x) / a)) - (4.5 * (t / (a / z))); elseif (a < 2.144030707833976e+99) tmp = ((x * y) - (z * (9.0 * t))) / (a * 2.0); else tmp = ((y / a) * (x * 0.5)) - ((t / a) * (z * 4.5)); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := If[Less[a, -2.090464557976709e+86], N[(N[(0.5 * N[(N[(y * x), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision] - N[(4.5 * N[(t / N[(a / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[Less[a, 2.144030707833976e+99], N[(N[(N[(x * y), $MachinePrecision] - N[(z * N[(9.0 * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision], N[(N[(N[(y / a), $MachinePrecision] * N[(x * 0.5), $MachinePrecision]), $MachinePrecision] - N[(N[(t / a), $MachinePrecision] * N[(z * 4.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a < -2.090464557976709 \cdot 10^{+86}:\\
\;\;\;\;0.5 \cdot \frac{y \cdot x}{a} - 4.5 \cdot \frac{t}{\frac{a}{z}}\\
\mathbf{elif}\;a < 2.144030707833976 \cdot 10^{+99}:\\
\;\;\;\;\frac{x \cdot y - z \cdot \left(9 \cdot t\right)}{a \cdot 2}\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{a} \cdot \left(x \cdot 0.5\right) - \frac{t}{a} \cdot \left(z \cdot 4.5\right)\\
\end{array}
\end{array}
herbie shell --seed 2024298
(FPCore (x y z t a)
:name "Diagrams.Solve.Polynomial:cubForm from diagrams-solve-0.1, I"
:precision binary64
:alt
(! :herbie-platform default (if (< a -209046455797670900000000000000000000000000000000000000000000000000000000000000000000000) (- (* 1/2 (/ (* y x) a)) (* 9/2 (/ t (/ a z)))) (if (< a 2144030707833976000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (/ (- (* x y) (* z (* 9 t))) (* a 2)) (- (* (/ y a) (* x 1/2)) (* (/ t a) (* z 9/2))))))
(/ (- (* x y) (* (* z 9.0) t)) (* a 2.0)))