Diagrams.Solve.Polynomial:cubForm from diagrams-solve-0.1, K

Percentage Accurate: 70.7% → 77.1%
Time: 14.2s
Alternatives: 9
Speedup: 1.2×

Specification

?
\[\begin{array}{l} \\ \left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \end{array} \]
(FPCore (x y z t a b)
 :precision binary64
 (- (* (* 2.0 (sqrt x)) (cos (- y (/ (* z t) 3.0)))) (/ a (* b 3.0))))
double code(double x, double y, double z, double t, double a, double b) {
	return ((2.0 * sqrt(x)) * cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
}
real(8) function code(x, y, z, t, a, b)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8), intent (in) :: a
    real(8), intent (in) :: b
    code = ((2.0d0 * sqrt(x)) * cos((y - ((z * t) / 3.0d0)))) - (a / (b * 3.0d0))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
	return ((2.0 * Math.sqrt(x)) * Math.cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
}
def code(x, y, z, t, a, b):
	return ((2.0 * math.sqrt(x)) * math.cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0))
function code(x, y, z, t, a, b)
	return Float64(Float64(Float64(2.0 * sqrt(x)) * cos(Float64(y - Float64(Float64(z * t) / 3.0)))) - Float64(a / Float64(b * 3.0)))
end
function tmp = code(x, y, z, t, a, b)
	tmp = ((2.0 * sqrt(x)) * cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
end
code[x_, y_, z_, t_, a_, b_] := N[(N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(y - N[(N[(z * t), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - N[(a / N[(b * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3}
\end{array}

Sampling outcomes in binary64 precision:

Local Percentage Accuracy vs ?

The average percentage accuracy by input value. Horizontal axis shows value of an input variable; the variable is choosen in the title. Vertical axis is accuracy; higher is better. Red represent the original program, while blue represents Herbie's suggestion. These can be toggled with buttons below the plot. The line is an average while dots represent individual samples.

Accuracy vs Speed?

Herbie found 9 alternatives:

AlternativeAccuracySpeedup
The accuracy (vertical axis) and speed (horizontal axis) of each alternatives. Up and to the right is better. The red square shows the initial program, and each blue circle shows an alternative.The line shows the best available speed-accuracy tradeoffs.

Initial Program: 70.7% accurate, 1.0× speedup?

\[\begin{array}{l} \\ \left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \end{array} \]
(FPCore (x y z t a b)
 :precision binary64
 (- (* (* 2.0 (sqrt x)) (cos (- y (/ (* z t) 3.0)))) (/ a (* b 3.0))))
double code(double x, double y, double z, double t, double a, double b) {
	return ((2.0 * sqrt(x)) * cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
}
real(8) function code(x, y, z, t, a, b)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8), intent (in) :: a
    real(8), intent (in) :: b
    code = ((2.0d0 * sqrt(x)) * cos((y - ((z * t) / 3.0d0)))) - (a / (b * 3.0d0))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
	return ((2.0 * Math.sqrt(x)) * Math.cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
}
def code(x, y, z, t, a, b):
	return ((2.0 * math.sqrt(x)) * math.cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0))
function code(x, y, z, t, a, b)
	return Float64(Float64(Float64(2.0 * sqrt(x)) * cos(Float64(y - Float64(Float64(z * t) / 3.0)))) - Float64(a / Float64(b * 3.0)))
end
function tmp = code(x, y, z, t, a, b)
	tmp = ((2.0 * sqrt(x)) * cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
end
code[x_, y_, z_, t_, a_, b_] := N[(N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(y - N[(N[(z * t), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - N[(a / N[(b * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3}
\end{array}

Alternative 1: 77.1% accurate, 1.1× speedup?

\[\begin{array}{l} \\ \left(\sqrt{x} \cdot 2\right) \cdot \cos y - \frac{\frac{a}{3}}{b} \end{array} \]
(FPCore (x y z t a b)
 :precision binary64
 (- (* (* (sqrt x) 2.0) (cos y)) (/ (/ a 3.0) b)))
double code(double x, double y, double z, double t, double a, double b) {
	return ((sqrt(x) * 2.0) * cos(y)) - ((a / 3.0) / b);
}
real(8) function code(x, y, z, t, a, b)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8), intent (in) :: a
    real(8), intent (in) :: b
    code = ((sqrt(x) * 2.0d0) * cos(y)) - ((a / 3.0d0) / b)
end function
public static double code(double x, double y, double z, double t, double a, double b) {
	return ((Math.sqrt(x) * 2.0) * Math.cos(y)) - ((a / 3.0) / b);
}
def code(x, y, z, t, a, b):
	return ((math.sqrt(x) * 2.0) * math.cos(y)) - ((a / 3.0) / b)
function code(x, y, z, t, a, b)
	return Float64(Float64(Float64(sqrt(x) * 2.0) * cos(y)) - Float64(Float64(a / 3.0) / b))
end
function tmp = code(x, y, z, t, a, b)
	tmp = ((sqrt(x) * 2.0) * cos(y)) - ((a / 3.0) / b);
end
code[x_, y_, z_, t_, a_, b_] := N[(N[(N[(N[Sqrt[x], $MachinePrecision] * 2.0), $MachinePrecision] * N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(N[(a / 3.0), $MachinePrecision] / b), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\left(\sqrt{x} \cdot 2\right) \cdot \cos y - \frac{\frac{a}{3}}{b}
\end{array}
Derivation
  1. Initial program 64.8%

    \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
  2. Add Preprocessing
  3. Taylor expanded in z around 0

    \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\cos y} - \frac{a}{b \cdot 3} \]
  4. Step-by-step derivation
    1. lower-cos.f6470.5

      \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\cos y} - \frac{a}{b \cdot 3} \]
  5. Applied rewrites70.5%

    \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\cos y} - \frac{a}{b \cdot 3} \]
  6. Step-by-step derivation
    1. lift-/.f64N/A

      \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos y - \color{blue}{\frac{a}{b \cdot 3}} \]
    2. lift-*.f64N/A

      \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos y - \frac{a}{\color{blue}{b \cdot 3}} \]
    3. *-commutativeN/A

      \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos y - \frac{a}{\color{blue}{3 \cdot b}} \]
    4. associate-/r*N/A

      \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos y - \color{blue}{\frac{\frac{a}{3}}{b}} \]
    5. lower-/.f64N/A

      \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos y - \color{blue}{\frac{\frac{a}{3}}{b}} \]
    6. lower-/.f6470.5

      \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos y - \frac{\color{blue}{\frac{a}{3}}}{b} \]
  7. Applied rewrites70.5%

    \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos y - \color{blue}{\frac{\frac{a}{3}}{b}} \]
  8. Final simplification70.5%

    \[\leadsto \left(\sqrt{x} \cdot 2\right) \cdot \cos y - \frac{\frac{a}{3}}{b} \]
  9. Add Preprocessing

Alternative 2: 72.2% accurate, 0.9× speedup?

\[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{a}{b \cdot 3}\\ t_2 := \mathsf{fma}\left(\frac{a}{b}, -0.3333333333333333, \sqrt{x} \cdot 2\right)\\ \mathbf{if}\;t\_1 \leq -2 \cdot 10^{-79}:\\ \;\;\;\;t\_2\\ \mathbf{elif}\;t\_1 \leq 10^{-45}:\\ \;\;\;\;\left(\cos \left(\mathsf{fma}\left(-0.3333333333333333, t \cdot z, y\right)\right) \cdot \sqrt{x}\right) \cdot 2\\ \mathbf{else}:\\ \;\;\;\;t\_2\\ \end{array} \end{array} \]
(FPCore (x y z t a b)
 :precision binary64
 (let* ((t_1 (/ a (* b 3.0)))
        (t_2 (fma (/ a b) -0.3333333333333333 (* (sqrt x) 2.0))))
   (if (<= t_1 -2e-79)
     t_2
     (if (<= t_1 1e-45)
       (* (* (cos (fma -0.3333333333333333 (* t z) y)) (sqrt x)) 2.0)
       t_2))))
double code(double x, double y, double z, double t, double a, double b) {
	double t_1 = a / (b * 3.0);
	double t_2 = fma((a / b), -0.3333333333333333, (sqrt(x) * 2.0));
	double tmp;
	if (t_1 <= -2e-79) {
		tmp = t_2;
	} else if (t_1 <= 1e-45) {
		tmp = (cos(fma(-0.3333333333333333, (t * z), y)) * sqrt(x)) * 2.0;
	} else {
		tmp = t_2;
	}
	return tmp;
}
function code(x, y, z, t, a, b)
	t_1 = Float64(a / Float64(b * 3.0))
	t_2 = fma(Float64(a / b), -0.3333333333333333, Float64(sqrt(x) * 2.0))
	tmp = 0.0
	if (t_1 <= -2e-79)
		tmp = t_2;
	elseif (t_1 <= 1e-45)
		tmp = Float64(Float64(cos(fma(-0.3333333333333333, Float64(t * z), y)) * sqrt(x)) * 2.0);
	else
		tmp = t_2;
	end
	return tmp
end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(a / N[(b * 3.0), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(a / b), $MachinePrecision] * -0.3333333333333333 + N[(N[Sqrt[x], $MachinePrecision] * 2.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -2e-79], t$95$2, If[LessEqual[t$95$1, 1e-45], N[(N[(N[Cos[N[(-0.3333333333333333 * N[(t * z), $MachinePrecision] + y), $MachinePrecision]], $MachinePrecision] * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * 2.0), $MachinePrecision], t$95$2]]]]
\begin{array}{l}

\\
\begin{array}{l}
t_1 := \frac{a}{b \cdot 3}\\
t_2 := \mathsf{fma}\left(\frac{a}{b}, -0.3333333333333333, \sqrt{x} \cdot 2\right)\\
\mathbf{if}\;t\_1 \leq -2 \cdot 10^{-79}:\\
\;\;\;\;t\_2\\

\mathbf{elif}\;t\_1 \leq 10^{-45}:\\
\;\;\;\;\left(\cos \left(\mathsf{fma}\left(-0.3333333333333333, t \cdot z, y\right)\right) \cdot \sqrt{x}\right) \cdot 2\\

\mathbf{else}:\\
\;\;\;\;t\_2\\


\end{array}
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if (/.f64 a (*.f64 b #s(literal 3 binary64))) < -2e-79 or 9.99999999999999984e-46 < (/.f64 a (*.f64 b #s(literal 3 binary64)))

    1. Initial program 80.5%

      \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
    2. Add Preprocessing
    3. Step-by-step derivation
      1. lift-cos.f64N/A

        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\cos \left(y - \frac{z \cdot t}{3}\right)} - \frac{a}{b \cdot 3} \]
      2. sin-+PI/2-revN/A

        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\sin \left(\left(y - \frac{z \cdot t}{3}\right) + \frac{\mathsf{PI}\left(\right)}{2}\right)} - \frac{a}{b \cdot 3} \]
      3. lift--.f64N/A

        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \sin \left(\color{blue}{\left(y - \frac{z \cdot t}{3}\right)} + \frac{\mathsf{PI}\left(\right)}{2}\right) - \frac{a}{b \cdot 3} \]
      4. sub-negN/A

        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \sin \left(\color{blue}{\left(y + \left(\mathsf{neg}\left(\frac{z \cdot t}{3}\right)\right)\right)} + \frac{\mathsf{PI}\left(\right)}{2}\right) - \frac{a}{b \cdot 3} \]
      5. associate-+l+N/A

        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \sin \color{blue}{\left(y + \left(\left(\mathsf{neg}\left(\frac{z \cdot t}{3}\right)\right) + \frac{\mathsf{PI}\left(\right)}{2}\right)\right)} - \frac{a}{b \cdot 3} \]
      6. sin-sumN/A

        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\left(\sin y \cdot \cos \left(\left(\mathsf{neg}\left(\frac{z \cdot t}{3}\right)\right) + \frac{\mathsf{PI}\left(\right)}{2}\right) + \cos y \cdot \sin \left(\left(\mathsf{neg}\left(\frac{z \cdot t}{3}\right)\right) + \frac{\mathsf{PI}\left(\right)}{2}\right)\right)} - \frac{a}{b \cdot 3} \]
      7. sin-+PI/2-revN/A

        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \left(\sin y \cdot \cos \left(\left(\mathsf{neg}\left(\frac{z \cdot t}{3}\right)\right) + \frac{\mathsf{PI}\left(\right)}{2}\right) + \cos y \cdot \color{blue}{\cos \left(\mathsf{neg}\left(\frac{z \cdot t}{3}\right)\right)}\right) - \frac{a}{b \cdot 3} \]
      8. cos-neg-revN/A

        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \left(\sin y \cdot \cos \left(\left(\mathsf{neg}\left(\frac{z \cdot t}{3}\right)\right) + \frac{\mathsf{PI}\left(\right)}{2}\right) + \cos y \cdot \color{blue}{\cos \left(\frac{z \cdot t}{3}\right)}\right) - \frac{a}{b \cdot 3} \]
      9. lower-fma.f64N/A

        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\mathsf{fma}\left(\sin y, \cos \left(\left(\mathsf{neg}\left(\frac{z \cdot t}{3}\right)\right) + \frac{\mathsf{PI}\left(\right)}{2}\right), \cos y \cdot \cos \left(\frac{z \cdot t}{3}\right)\right)} - \frac{a}{b \cdot 3} \]
    4. Applied rewrites80.8%

      \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\mathsf{fma}\left(\sin y, \cos \left(\mathsf{fma}\left(t \cdot -0.3333333333333333, z, \mathsf{PI}\left(\right) \cdot 0.5\right)\right), \cos \left(-0.3333333333333333 \cdot \left(t \cdot z\right)\right) \cdot \cos y\right)} - \frac{a}{b \cdot 3} \]
    5. Taylor expanded in z around 0

      \[\leadsto \color{blue}{2 \cdot \left(\sqrt{x} \cdot \left(\cos y + \cos \left(\frac{1}{2} \cdot \mathsf{PI}\left(\right)\right) \cdot \sin y\right)\right) - \frac{1}{3} \cdot \frac{a}{b}} \]
    6. Step-by-step derivation
      1. cancel-sub-sign-invN/A

        \[\leadsto \color{blue}{2 \cdot \left(\sqrt{x} \cdot \left(\cos y + \cos \left(\frac{1}{2} \cdot \mathsf{PI}\left(\right)\right) \cdot \sin y\right)\right) + \left(\mathsf{neg}\left(\frac{1}{3}\right)\right) \cdot \frac{a}{b}} \]
      2. *-commutativeN/A

        \[\leadsto \color{blue}{\left(\sqrt{x} \cdot \left(\cos y + \cos \left(\frac{1}{2} \cdot \mathsf{PI}\left(\right)\right) \cdot \sin y\right)\right) \cdot 2} + \left(\mathsf{neg}\left(\frac{1}{3}\right)\right) \cdot \frac{a}{b} \]
      3. metadata-evalN/A

        \[\leadsto \left(\sqrt{x} \cdot \left(\cos y + \cos \left(\frac{1}{2} \cdot \mathsf{PI}\left(\right)\right) \cdot \sin y\right)\right) \cdot 2 + \color{blue}{\frac{-1}{3}} \cdot \frac{a}{b} \]
      4. lower-fma.f64N/A

        \[\leadsto \color{blue}{\mathsf{fma}\left(\sqrt{x} \cdot \left(\cos y + \cos \left(\frac{1}{2} \cdot \mathsf{PI}\left(\right)\right) \cdot \sin y\right), 2, \frac{-1}{3} \cdot \frac{a}{b}\right)} \]
    7. Applied rewrites90.0%

      \[\leadsto \color{blue}{\mathsf{fma}\left(\mathsf{fma}\left(\cos \left(\mathsf{PI}\left(\right) \cdot 0.5\right), \sin y, \cos y\right) \cdot \sqrt{x}, 2, -0.3333333333333333 \cdot \frac{a}{b}\right)} \]
    8. Taylor expanded in y around 0

      \[\leadsto \frac{-1}{3} \cdot \frac{a}{b} + \color{blue}{2 \cdot \sqrt{x}} \]
    9. Step-by-step derivation
      1. Applied rewrites86.6%

        \[\leadsto \mathsf{fma}\left(\frac{a}{b}, \color{blue}{-0.3333333333333333}, \sqrt{x} \cdot 2\right) \]

      if -2e-79 < (/.f64 a (*.f64 b #s(literal 3 binary64))) < 9.99999999999999984e-46

      1. Initial program 45.8%

        \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
      2. Add Preprocessing
      3. Taylor expanded in a around inf

        \[\leadsto \color{blue}{a \cdot \left(2 \cdot \left(\frac{\cos \left(y - \frac{1}{3} \cdot \left(t \cdot z\right)\right)}{a} \cdot \sqrt{x}\right) - \frac{1}{3} \cdot \frac{1}{b}\right)} \]
      4. Step-by-step derivation
        1. *-commutativeN/A

          \[\leadsto \color{blue}{\left(2 \cdot \left(\frac{\cos \left(y - \frac{1}{3} \cdot \left(t \cdot z\right)\right)}{a} \cdot \sqrt{x}\right) - \frac{1}{3} \cdot \frac{1}{b}\right) \cdot a} \]
        2. lower-*.f64N/A

          \[\leadsto \color{blue}{\left(2 \cdot \left(\frac{\cos \left(y - \frac{1}{3} \cdot \left(t \cdot z\right)\right)}{a} \cdot \sqrt{x}\right) - \frac{1}{3} \cdot \frac{1}{b}\right) \cdot a} \]
      5. Applied rewrites40.2%

        \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{\cos \left(\mathsf{fma}\left(-0.3333333333333333, t \cdot z, y\right)\right) \cdot \sqrt{x}}{a}, 2, -\frac{0.3333333333333333}{b}\right) \cdot a} \]
      6. Taylor expanded in x around inf

        \[\leadsto 2 \cdot \color{blue}{\left(\sqrt{x} \cdot \cos \left(y + \frac{-1}{3} \cdot \left(t \cdot z\right)\right)\right)} \]
      7. Step-by-step derivation
        1. Applied rewrites44.5%

          \[\leadsto \left(\cos \left(\mathsf{fma}\left(-0.3333333333333333, t \cdot z, y\right)\right) \cdot \sqrt{x}\right) \cdot \color{blue}{2} \]
      8. Recombined 2 regimes into one program.
      9. Add Preprocessing

      Alternative 3: 77.1% accurate, 1.1× speedup?

      \[\begin{array}{l} \\ \left(\sqrt{x} \cdot 2\right) \cdot \cos y - \frac{a}{b \cdot 3} \end{array} \]
      (FPCore (x y z t a b)
       :precision binary64
       (- (* (* (sqrt x) 2.0) (cos y)) (/ a (* b 3.0))))
      double code(double x, double y, double z, double t, double a, double b) {
      	return ((sqrt(x) * 2.0) * cos(y)) - (a / (b * 3.0));
      }
      
      real(8) function code(x, y, z, t, a, b)
          real(8), intent (in) :: x
          real(8), intent (in) :: y
          real(8), intent (in) :: z
          real(8), intent (in) :: t
          real(8), intent (in) :: a
          real(8), intent (in) :: b
          code = ((sqrt(x) * 2.0d0) * cos(y)) - (a / (b * 3.0d0))
      end function
      
      public static double code(double x, double y, double z, double t, double a, double b) {
      	return ((Math.sqrt(x) * 2.0) * Math.cos(y)) - (a / (b * 3.0));
      }
      
      def code(x, y, z, t, a, b):
      	return ((math.sqrt(x) * 2.0) * math.cos(y)) - (a / (b * 3.0))
      
      function code(x, y, z, t, a, b)
      	return Float64(Float64(Float64(sqrt(x) * 2.0) * cos(y)) - Float64(a / Float64(b * 3.0)))
      end
      
      function tmp = code(x, y, z, t, a, b)
      	tmp = ((sqrt(x) * 2.0) * cos(y)) - (a / (b * 3.0));
      end
      
      code[x_, y_, z_, t_, a_, b_] := N[(N[(N[(N[Sqrt[x], $MachinePrecision] * 2.0), $MachinePrecision] * N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(a / N[(b * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
      
      \begin{array}{l}
      
      \\
      \left(\sqrt{x} \cdot 2\right) \cdot \cos y - \frac{a}{b \cdot 3}
      \end{array}
      
      Derivation
      1. Initial program 64.8%

        \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
      2. Add Preprocessing
      3. Taylor expanded in z around 0

        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\cos y} - \frac{a}{b \cdot 3} \]
      4. Step-by-step derivation
        1. lower-cos.f6470.5

          \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\cos y} - \frac{a}{b \cdot 3} \]
      5. Applied rewrites70.5%

        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\cos y} - \frac{a}{b \cdot 3} \]
      6. Final simplification70.5%

        \[\leadsto \left(\sqrt{x} \cdot 2\right) \cdot \cos y - \frac{a}{b \cdot 3} \]
      7. Add Preprocessing

      Alternative 4: 77.1% accurate, 1.2× speedup?

      \[\begin{array}{l} \\ \mathsf{fma}\left(a, \frac{-0.3333333333333333}{b}, \left(\sqrt{x} \cdot 2\right) \cdot \cos y\right) \end{array} \]
      (FPCore (x y z t a b)
       :precision binary64
       (fma a (/ -0.3333333333333333 b) (* (* (sqrt x) 2.0) (cos y))))
      double code(double x, double y, double z, double t, double a, double b) {
      	return fma(a, (-0.3333333333333333 / b), ((sqrt(x) * 2.0) * cos(y)));
      }
      
      function code(x, y, z, t, a, b)
      	return fma(a, Float64(-0.3333333333333333 / b), Float64(Float64(sqrt(x) * 2.0) * cos(y)))
      end
      
      code[x_, y_, z_, t_, a_, b_] := N[(a * N[(-0.3333333333333333 / b), $MachinePrecision] + N[(N[(N[Sqrt[x], $MachinePrecision] * 2.0), $MachinePrecision] * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
      
      \begin{array}{l}
      
      \\
      \mathsf{fma}\left(a, \frac{-0.3333333333333333}{b}, \left(\sqrt{x} \cdot 2\right) \cdot \cos y\right)
      \end{array}
      
      Derivation
      1. Initial program 64.8%

        \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
      2. Add Preprocessing
      3. Taylor expanded in z around 0

        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\cos y} - \frac{a}{b \cdot 3} \]
      4. Step-by-step derivation
        1. lower-cos.f6470.5

          \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\cos y} - \frac{a}{b \cdot 3} \]
      5. Applied rewrites70.5%

        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\cos y} - \frac{a}{b \cdot 3} \]
      6. Step-by-step derivation
        1. lift--.f64N/A

          \[\leadsto \color{blue}{\left(2 \cdot \sqrt{x}\right) \cdot \cos y - \frac{a}{b \cdot 3}} \]
        2. sub-negN/A

          \[\leadsto \color{blue}{\left(2 \cdot \sqrt{x}\right) \cdot \cos y + \left(\mathsf{neg}\left(\frac{a}{b \cdot 3}\right)\right)} \]
        3. +-commutativeN/A

          \[\leadsto \color{blue}{\left(\mathsf{neg}\left(\frac{a}{b \cdot 3}\right)\right) + \left(2 \cdot \sqrt{x}\right) \cdot \cos y} \]
        4. lift-/.f64N/A

          \[\leadsto \left(\mathsf{neg}\left(\color{blue}{\frac{a}{b \cdot 3}}\right)\right) + \left(2 \cdot \sqrt{x}\right) \cdot \cos y \]
        5. div-invN/A

          \[\leadsto \left(\mathsf{neg}\left(\color{blue}{a \cdot \frac{1}{b \cdot 3}}\right)\right) + \left(2 \cdot \sqrt{x}\right) \cdot \cos y \]
        6. distribute-rgt-neg-inN/A

          \[\leadsto \color{blue}{a \cdot \left(\mathsf{neg}\left(\frac{1}{b \cdot 3}\right)\right)} + \left(2 \cdot \sqrt{x}\right) \cdot \cos y \]
        7. lift-*.f64N/A

          \[\leadsto a \cdot \left(\mathsf{neg}\left(\frac{1}{\color{blue}{b \cdot 3}}\right)\right) + \left(2 \cdot \sqrt{x}\right) \cdot \cos y \]
        8. *-commutativeN/A

          \[\leadsto a \cdot \left(\mathsf{neg}\left(\frac{1}{\color{blue}{3 \cdot b}}\right)\right) + \left(2 \cdot \sqrt{x}\right) \cdot \cos y \]
        9. associate-/r*N/A

          \[\leadsto a \cdot \left(\mathsf{neg}\left(\color{blue}{\frac{\frac{1}{3}}{b}}\right)\right) + \left(2 \cdot \sqrt{x}\right) \cdot \cos y \]
        10. metadata-evalN/A

          \[\leadsto a \cdot \left(\mathsf{neg}\left(\frac{\color{blue}{\frac{1}{3}}}{b}\right)\right) + \left(2 \cdot \sqrt{x}\right) \cdot \cos y \]
        11. lift-/.f64N/A

          \[\leadsto a \cdot \left(\mathsf{neg}\left(\color{blue}{\frac{\frac{1}{3}}{b}}\right)\right) + \left(2 \cdot \sqrt{x}\right) \cdot \cos y \]
        12. lift-neg.f64N/A

          \[\leadsto a \cdot \color{blue}{\left(-\frac{\frac{1}{3}}{b}\right)} + \left(2 \cdot \sqrt{x}\right) \cdot \cos y \]
        13. lower-fma.f6470.5

          \[\leadsto \color{blue}{\mathsf{fma}\left(a, -\frac{0.3333333333333333}{b}, \left(2 \cdot \sqrt{x}\right) \cdot \cos y\right)} \]
        14. lift-neg.f64N/A

          \[\leadsto \mathsf{fma}\left(a, \color{blue}{\mathsf{neg}\left(\frac{\frac{1}{3}}{b}\right)}, \left(2 \cdot \sqrt{x}\right) \cdot \cos y\right) \]
        15. lift-/.f64N/A

          \[\leadsto \mathsf{fma}\left(a, \mathsf{neg}\left(\color{blue}{\frac{\frac{1}{3}}{b}}\right), \left(2 \cdot \sqrt{x}\right) \cdot \cos y\right) \]
        16. distribute-neg-fracN/A

          \[\leadsto \mathsf{fma}\left(a, \color{blue}{\frac{\mathsf{neg}\left(\frac{1}{3}\right)}{b}}, \left(2 \cdot \sqrt{x}\right) \cdot \cos y\right) \]
        17. metadata-evalN/A

          \[\leadsto \mathsf{fma}\left(a, \frac{\color{blue}{\frac{-1}{3}}}{b}, \left(2 \cdot \sqrt{x}\right) \cdot \cos y\right) \]
        18. lower-/.f6470.5

          \[\leadsto \mathsf{fma}\left(a, \color{blue}{\frac{-0.3333333333333333}{b}}, \left(2 \cdot \sqrt{x}\right) \cdot \cos y\right) \]
      7. Applied rewrites70.5%

        \[\leadsto \color{blue}{\mathsf{fma}\left(a, \frac{-0.3333333333333333}{b}, \cos y \cdot \left(\sqrt{x} \cdot 2\right)\right)} \]
      8. Final simplification70.5%

        \[\leadsto \mathsf{fma}\left(a, \frac{-0.3333333333333333}{b}, \left(\sqrt{x} \cdot 2\right) \cdot \cos y\right) \]
      9. Add Preprocessing

      Alternative 5: 77.0% accurate, 1.2× speedup?

      \[\begin{array}{l} \\ \mathsf{fma}\left(\sqrt{x} \cdot 2, \cos y, \frac{a}{b} \cdot -0.3333333333333333\right) \end{array} \]
      (FPCore (x y z t a b)
       :precision binary64
       (fma (* (sqrt x) 2.0) (cos y) (* (/ a b) -0.3333333333333333)))
      double code(double x, double y, double z, double t, double a, double b) {
      	return fma((sqrt(x) * 2.0), cos(y), ((a / b) * -0.3333333333333333));
      }
      
      function code(x, y, z, t, a, b)
      	return fma(Float64(sqrt(x) * 2.0), cos(y), Float64(Float64(a / b) * -0.3333333333333333))
      end
      
      code[x_, y_, z_, t_, a_, b_] := N[(N[(N[Sqrt[x], $MachinePrecision] * 2.0), $MachinePrecision] * N[Cos[y], $MachinePrecision] + N[(N[(a / b), $MachinePrecision] * -0.3333333333333333), $MachinePrecision]), $MachinePrecision]
      
      \begin{array}{l}
      
      \\
      \mathsf{fma}\left(\sqrt{x} \cdot 2, \cos y, \frac{a}{b} \cdot -0.3333333333333333\right)
      \end{array}
      
      Derivation
      1. Initial program 64.8%

        \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
      2. Add Preprocessing
      3. Taylor expanded in z around 0

        \[\leadsto \color{blue}{2 \cdot \left(\sqrt{x} \cdot \cos y\right) - \frac{1}{3} \cdot \frac{a}{b}} \]
      4. Step-by-step derivation
        1. cancel-sub-sign-invN/A

          \[\leadsto \color{blue}{2 \cdot \left(\sqrt{x} \cdot \cos y\right) + \left(\mathsf{neg}\left(\frac{1}{3}\right)\right) \cdot \frac{a}{b}} \]
        2. associate-*r*N/A

          \[\leadsto \color{blue}{\left(2 \cdot \sqrt{x}\right) \cdot \cos y} + \left(\mathsf{neg}\left(\frac{1}{3}\right)\right) \cdot \frac{a}{b} \]
        3. metadata-evalN/A

          \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos y + \color{blue}{\frac{-1}{3}} \cdot \frac{a}{b} \]
        4. lower-fma.f64N/A

          \[\leadsto \color{blue}{\mathsf{fma}\left(2 \cdot \sqrt{x}, \cos y, \frac{-1}{3} \cdot \frac{a}{b}\right)} \]
        5. lower-*.f64N/A

          \[\leadsto \mathsf{fma}\left(\color{blue}{2 \cdot \sqrt{x}}, \cos y, \frac{-1}{3} \cdot \frac{a}{b}\right) \]
        6. lower-sqrt.f64N/A

          \[\leadsto \mathsf{fma}\left(2 \cdot \color{blue}{\sqrt{x}}, \cos y, \frac{-1}{3} \cdot \frac{a}{b}\right) \]
        7. lower-cos.f64N/A

          \[\leadsto \mathsf{fma}\left(2 \cdot \sqrt{x}, \color{blue}{\cos y}, \frac{-1}{3} \cdot \frac{a}{b}\right) \]
        8. lower-*.f64N/A

          \[\leadsto \mathsf{fma}\left(2 \cdot \sqrt{x}, \cos y, \color{blue}{\frac{-1}{3} \cdot \frac{a}{b}}\right) \]
        9. lower-/.f6470.5

          \[\leadsto \mathsf{fma}\left(2 \cdot \sqrt{x}, \cos y, -0.3333333333333333 \cdot \color{blue}{\frac{a}{b}}\right) \]
      5. Applied rewrites70.5%

        \[\leadsto \color{blue}{\mathsf{fma}\left(2 \cdot \sqrt{x}, \cos y, -0.3333333333333333 \cdot \frac{a}{b}\right)} \]
      6. Final simplification70.5%

        \[\leadsto \mathsf{fma}\left(\sqrt{x} \cdot 2, \cos y, \frac{a}{b} \cdot -0.3333333333333333\right) \]
      7. Add Preprocessing

      Alternative 6: 66.1% accurate, 4.8× speedup?

      \[\begin{array}{l} \\ \mathsf{fma}\left(\frac{a}{b}, -0.3333333333333333, \sqrt{x} \cdot 2\right) \end{array} \]
      (FPCore (x y z t a b)
       :precision binary64
       (fma (/ a b) -0.3333333333333333 (* (sqrt x) 2.0)))
      double code(double x, double y, double z, double t, double a, double b) {
      	return fma((a / b), -0.3333333333333333, (sqrt(x) * 2.0));
      }
      
      function code(x, y, z, t, a, b)
      	return fma(Float64(a / b), -0.3333333333333333, Float64(sqrt(x) * 2.0))
      end
      
      code[x_, y_, z_, t_, a_, b_] := N[(N[(a / b), $MachinePrecision] * -0.3333333333333333 + N[(N[Sqrt[x], $MachinePrecision] * 2.0), $MachinePrecision]), $MachinePrecision]
      
      \begin{array}{l}
      
      \\
      \mathsf{fma}\left(\frac{a}{b}, -0.3333333333333333, \sqrt{x} \cdot 2\right)
      \end{array}
      
      Derivation
      1. Initial program 64.8%

        \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
      2. Add Preprocessing
      3. Step-by-step derivation
        1. lift-cos.f64N/A

          \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\cos \left(y - \frac{z \cdot t}{3}\right)} - \frac{a}{b \cdot 3} \]
        2. sin-+PI/2-revN/A

          \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\sin \left(\left(y - \frac{z \cdot t}{3}\right) + \frac{\mathsf{PI}\left(\right)}{2}\right)} - \frac{a}{b \cdot 3} \]
        3. lift--.f64N/A

          \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \sin \left(\color{blue}{\left(y - \frac{z \cdot t}{3}\right)} + \frac{\mathsf{PI}\left(\right)}{2}\right) - \frac{a}{b \cdot 3} \]
        4. sub-negN/A

          \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \sin \left(\color{blue}{\left(y + \left(\mathsf{neg}\left(\frac{z \cdot t}{3}\right)\right)\right)} + \frac{\mathsf{PI}\left(\right)}{2}\right) - \frac{a}{b \cdot 3} \]
        5. associate-+l+N/A

          \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \sin \color{blue}{\left(y + \left(\left(\mathsf{neg}\left(\frac{z \cdot t}{3}\right)\right) + \frac{\mathsf{PI}\left(\right)}{2}\right)\right)} - \frac{a}{b \cdot 3} \]
        6. sin-sumN/A

          \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\left(\sin y \cdot \cos \left(\left(\mathsf{neg}\left(\frac{z \cdot t}{3}\right)\right) + \frac{\mathsf{PI}\left(\right)}{2}\right) + \cos y \cdot \sin \left(\left(\mathsf{neg}\left(\frac{z \cdot t}{3}\right)\right) + \frac{\mathsf{PI}\left(\right)}{2}\right)\right)} - \frac{a}{b \cdot 3} \]
        7. sin-+PI/2-revN/A

          \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \left(\sin y \cdot \cos \left(\left(\mathsf{neg}\left(\frac{z \cdot t}{3}\right)\right) + \frac{\mathsf{PI}\left(\right)}{2}\right) + \cos y \cdot \color{blue}{\cos \left(\mathsf{neg}\left(\frac{z \cdot t}{3}\right)\right)}\right) - \frac{a}{b \cdot 3} \]
        8. cos-neg-revN/A

          \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \left(\sin y \cdot \cos \left(\left(\mathsf{neg}\left(\frac{z \cdot t}{3}\right)\right) + \frac{\mathsf{PI}\left(\right)}{2}\right) + \cos y \cdot \color{blue}{\cos \left(\frac{z \cdot t}{3}\right)}\right) - \frac{a}{b \cdot 3} \]
        9. lower-fma.f64N/A

          \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\mathsf{fma}\left(\sin y, \cos \left(\left(\mathsf{neg}\left(\frac{z \cdot t}{3}\right)\right) + \frac{\mathsf{PI}\left(\right)}{2}\right), \cos y \cdot \cos \left(\frac{z \cdot t}{3}\right)\right)} - \frac{a}{b \cdot 3} \]
      4. Applied rewrites65.5%

        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\mathsf{fma}\left(\sin y, \cos \left(\mathsf{fma}\left(t \cdot -0.3333333333333333, z, \mathsf{PI}\left(\right) \cdot 0.5\right)\right), \cos \left(-0.3333333333333333 \cdot \left(t \cdot z\right)\right) \cdot \cos y\right)} - \frac{a}{b \cdot 3} \]
      5. Taylor expanded in z around 0

        \[\leadsto \color{blue}{2 \cdot \left(\sqrt{x} \cdot \left(\cos y + \cos \left(\frac{1}{2} \cdot \mathsf{PI}\left(\right)\right) \cdot \sin y\right)\right) - \frac{1}{3} \cdot \frac{a}{b}} \]
      6. Step-by-step derivation
        1. cancel-sub-sign-invN/A

          \[\leadsto \color{blue}{2 \cdot \left(\sqrt{x} \cdot \left(\cos y + \cos \left(\frac{1}{2} \cdot \mathsf{PI}\left(\right)\right) \cdot \sin y\right)\right) + \left(\mathsf{neg}\left(\frac{1}{3}\right)\right) \cdot \frac{a}{b}} \]
        2. *-commutativeN/A

          \[\leadsto \color{blue}{\left(\sqrt{x} \cdot \left(\cos y + \cos \left(\frac{1}{2} \cdot \mathsf{PI}\left(\right)\right) \cdot \sin y\right)\right) \cdot 2} + \left(\mathsf{neg}\left(\frac{1}{3}\right)\right) \cdot \frac{a}{b} \]
        3. metadata-evalN/A

          \[\leadsto \left(\sqrt{x} \cdot \left(\cos y + \cos \left(\frac{1}{2} \cdot \mathsf{PI}\left(\right)\right) \cdot \sin y\right)\right) \cdot 2 + \color{blue}{\frac{-1}{3}} \cdot \frac{a}{b} \]
        4. lower-fma.f64N/A

          \[\leadsto \color{blue}{\mathsf{fma}\left(\sqrt{x} \cdot \left(\cos y + \cos \left(\frac{1}{2} \cdot \mathsf{PI}\left(\right)\right) \cdot \sin y\right), 2, \frac{-1}{3} \cdot \frac{a}{b}\right)} \]
      7. Applied rewrites70.4%

        \[\leadsto \color{blue}{\mathsf{fma}\left(\mathsf{fma}\left(\cos \left(\mathsf{PI}\left(\right) \cdot 0.5\right), \sin y, \cos y\right) \cdot \sqrt{x}, 2, -0.3333333333333333 \cdot \frac{a}{b}\right)} \]
      8. Taylor expanded in y around 0

        \[\leadsto \frac{-1}{3} \cdot \frac{a}{b} + \color{blue}{2 \cdot \sqrt{x}} \]
      9. Step-by-step derivation
        1. Applied rewrites59.1%

          \[\leadsto \mathsf{fma}\left(\frac{a}{b}, \color{blue}{-0.3333333333333333}, \sqrt{x} \cdot 2\right) \]
        2. Add Preprocessing

        Alternative 7: 50.8% accurate, 9.4× speedup?

        \[\begin{array}{l} \\ \frac{a}{-3 \cdot b} \end{array} \]
        (FPCore (x y z t a b) :precision binary64 (/ a (* -3.0 b)))
        double code(double x, double y, double z, double t, double a, double b) {
        	return a / (-3.0 * b);
        }
        
        real(8) function code(x, y, z, t, a, b)
            real(8), intent (in) :: x
            real(8), intent (in) :: y
            real(8), intent (in) :: z
            real(8), intent (in) :: t
            real(8), intent (in) :: a
            real(8), intent (in) :: b
            code = a / ((-3.0d0) * b)
        end function
        
        public static double code(double x, double y, double z, double t, double a, double b) {
        	return a / (-3.0 * b);
        }
        
        def code(x, y, z, t, a, b):
        	return a / (-3.0 * b)
        
        function code(x, y, z, t, a, b)
        	return Float64(a / Float64(-3.0 * b))
        end
        
        function tmp = code(x, y, z, t, a, b)
        	tmp = a / (-3.0 * b);
        end
        
        code[x_, y_, z_, t_, a_, b_] := N[(a / N[(-3.0 * b), $MachinePrecision]), $MachinePrecision]
        
        \begin{array}{l}
        
        \\
        \frac{a}{-3 \cdot b}
        \end{array}
        
        Derivation
        1. Initial program 64.8%

          \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
        2. Add Preprocessing
        3. Taylor expanded in a around inf

          \[\leadsto \color{blue}{\frac{-1}{3} \cdot \frac{a}{b}} \]
        4. Step-by-step derivation
          1. lower-*.f64N/A

            \[\leadsto \color{blue}{\frac{-1}{3} \cdot \frac{a}{b}} \]
          2. lower-/.f6446.8

            \[\leadsto -0.3333333333333333 \cdot \color{blue}{\frac{a}{b}} \]
        5. Applied rewrites46.8%

          \[\leadsto \color{blue}{-0.3333333333333333 \cdot \frac{a}{b}} \]
        6. Step-by-step derivation
          1. Applied rewrites46.8%

            \[\leadsto \frac{-0.3333333333333333 \cdot a}{\color{blue}{b}} \]
          2. Step-by-step derivation
            1. Applied rewrites46.9%

              \[\leadsto \frac{a}{\color{blue}{-3 \cdot b}} \]
            2. Add Preprocessing

            Alternative 8: 50.7% accurate, 9.4× speedup?

            \[\begin{array}{l} \\ \frac{-0.3333333333333333}{b} \cdot a \end{array} \]
            (FPCore (x y z t a b) :precision binary64 (* (/ -0.3333333333333333 b) a))
            double code(double x, double y, double z, double t, double a, double b) {
            	return (-0.3333333333333333 / b) * a;
            }
            
            real(8) function code(x, y, z, t, a, b)
                real(8), intent (in) :: x
                real(8), intent (in) :: y
                real(8), intent (in) :: z
                real(8), intent (in) :: t
                real(8), intent (in) :: a
                real(8), intent (in) :: b
                code = ((-0.3333333333333333d0) / b) * a
            end function
            
            public static double code(double x, double y, double z, double t, double a, double b) {
            	return (-0.3333333333333333 / b) * a;
            }
            
            def code(x, y, z, t, a, b):
            	return (-0.3333333333333333 / b) * a
            
            function code(x, y, z, t, a, b)
            	return Float64(Float64(-0.3333333333333333 / b) * a)
            end
            
            function tmp = code(x, y, z, t, a, b)
            	tmp = (-0.3333333333333333 / b) * a;
            end
            
            code[x_, y_, z_, t_, a_, b_] := N[(N[(-0.3333333333333333 / b), $MachinePrecision] * a), $MachinePrecision]
            
            \begin{array}{l}
            
            \\
            \frac{-0.3333333333333333}{b} \cdot a
            \end{array}
            
            Derivation
            1. Initial program 64.8%

              \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
            2. Add Preprocessing
            3. Taylor expanded in a around inf

              \[\leadsto \color{blue}{a \cdot \left(2 \cdot \left(\frac{\cos \left(y - \frac{1}{3} \cdot \left(t \cdot z\right)\right)}{a} \cdot \sqrt{x}\right) - \frac{1}{3} \cdot \frac{1}{b}\right)} \]
            4. Step-by-step derivation
              1. *-commutativeN/A

                \[\leadsto \color{blue}{\left(2 \cdot \left(\frac{\cos \left(y - \frac{1}{3} \cdot \left(t \cdot z\right)\right)}{a} \cdot \sqrt{x}\right) - \frac{1}{3} \cdot \frac{1}{b}\right) \cdot a} \]
              2. lower-*.f64N/A

                \[\leadsto \color{blue}{\left(2 \cdot \left(\frac{\cos \left(y - \frac{1}{3} \cdot \left(t \cdot z\right)\right)}{a} \cdot \sqrt{x}\right) - \frac{1}{3} \cdot \frac{1}{b}\right) \cdot a} \]
            5. Applied rewrites61.9%

              \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{\cos \left(\mathsf{fma}\left(-0.3333333333333333, t \cdot z, y\right)\right) \cdot \sqrt{x}}{a}, 2, -\frac{0.3333333333333333}{b}\right) \cdot a} \]
            6. Taylor expanded in a around inf

              \[\leadsto \frac{\frac{-1}{3}}{b} \cdot a \]
            7. Step-by-step derivation
              1. Applied rewrites46.8%

                \[\leadsto \frac{-0.3333333333333333}{b} \cdot a \]
              2. Add Preprocessing

              Alternative 9: 50.7% accurate, 9.4× speedup?

              \[\begin{array}{l} \\ \frac{a}{b} \cdot -0.3333333333333333 \end{array} \]
              (FPCore (x y z t a b) :precision binary64 (* (/ a b) -0.3333333333333333))
              double code(double x, double y, double z, double t, double a, double b) {
              	return (a / b) * -0.3333333333333333;
              }
              
              real(8) function code(x, y, z, t, a, b)
                  real(8), intent (in) :: x
                  real(8), intent (in) :: y
                  real(8), intent (in) :: z
                  real(8), intent (in) :: t
                  real(8), intent (in) :: a
                  real(8), intent (in) :: b
                  code = (a / b) * (-0.3333333333333333d0)
              end function
              
              public static double code(double x, double y, double z, double t, double a, double b) {
              	return (a / b) * -0.3333333333333333;
              }
              
              def code(x, y, z, t, a, b):
              	return (a / b) * -0.3333333333333333
              
              function code(x, y, z, t, a, b)
              	return Float64(Float64(a / b) * -0.3333333333333333)
              end
              
              function tmp = code(x, y, z, t, a, b)
              	tmp = (a / b) * -0.3333333333333333;
              end
              
              code[x_, y_, z_, t_, a_, b_] := N[(N[(a / b), $MachinePrecision] * -0.3333333333333333), $MachinePrecision]
              
              \begin{array}{l}
              
              \\
              \frac{a}{b} \cdot -0.3333333333333333
              \end{array}
              
              Derivation
              1. Initial program 64.8%

                \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
              2. Add Preprocessing
              3. Taylor expanded in a around inf

                \[\leadsto \color{blue}{\frac{-1}{3} \cdot \frac{a}{b}} \]
              4. Step-by-step derivation
                1. lower-*.f64N/A

                  \[\leadsto \color{blue}{\frac{-1}{3} \cdot \frac{a}{b}} \]
                2. lower-/.f6446.8

                  \[\leadsto -0.3333333333333333 \cdot \color{blue}{\frac{a}{b}} \]
              5. Applied rewrites46.8%

                \[\leadsto \color{blue}{-0.3333333333333333 \cdot \frac{a}{b}} \]
              6. Final simplification46.8%

                \[\leadsto \frac{a}{b} \cdot -0.3333333333333333 \]
              7. Add Preprocessing

              Developer Target 1: 75.1% accurate, 0.8× speedup?

              \[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{\frac{0.3333333333333333}{z}}{t}\\ t_2 := \frac{\frac{a}{3}}{b}\\ t_3 := 2 \cdot \sqrt{x}\\ \mathbf{if}\;z < -1.3793337487235141 \cdot 10^{+129}:\\ \;\;\;\;t\_3 \cdot \cos \left(\frac{1}{y} - t\_1\right) - t\_2\\ \mathbf{elif}\;z < 3.516290613555987 \cdot 10^{+106}:\\ \;\;\;\;\left(\sqrt{x} \cdot 2\right) \cdot \cos \left(y - \frac{t}{3} \cdot z\right) - t\_2\\ \mathbf{else}:\\ \;\;\;\;\cos \left(y - t\_1\right) \cdot t\_3 - \frac{\frac{a}{b}}{3}\\ \end{array} \end{array} \]
              (FPCore (x y z t a b)
               :precision binary64
               (let* ((t_1 (/ (/ 0.3333333333333333 z) t))
                      (t_2 (/ (/ a 3.0) b))
                      (t_3 (* 2.0 (sqrt x))))
                 (if (< z -1.3793337487235141e+129)
                   (- (* t_3 (cos (- (/ 1.0 y) t_1))) t_2)
                   (if (< z 3.516290613555987e+106)
                     (- (* (* (sqrt x) 2.0) (cos (- y (* (/ t 3.0) z)))) t_2)
                     (- (* (cos (- y t_1)) t_3) (/ (/ a b) 3.0))))))
              double code(double x, double y, double z, double t, double a, double b) {
              	double t_1 = (0.3333333333333333 / z) / t;
              	double t_2 = (a / 3.0) / b;
              	double t_3 = 2.0 * sqrt(x);
              	double tmp;
              	if (z < -1.3793337487235141e+129) {
              		tmp = (t_3 * cos(((1.0 / y) - t_1))) - t_2;
              	} else if (z < 3.516290613555987e+106) {
              		tmp = ((sqrt(x) * 2.0) * cos((y - ((t / 3.0) * z)))) - t_2;
              	} else {
              		tmp = (cos((y - t_1)) * t_3) - ((a / b) / 3.0);
              	}
              	return tmp;
              }
              
              real(8) function code(x, y, z, t, a, b)
                  real(8), intent (in) :: x
                  real(8), intent (in) :: y
                  real(8), intent (in) :: z
                  real(8), intent (in) :: t
                  real(8), intent (in) :: a
                  real(8), intent (in) :: b
                  real(8) :: t_1
                  real(8) :: t_2
                  real(8) :: t_3
                  real(8) :: tmp
                  t_1 = (0.3333333333333333d0 / z) / t
                  t_2 = (a / 3.0d0) / b
                  t_3 = 2.0d0 * sqrt(x)
                  if (z < (-1.3793337487235141d+129)) then
                      tmp = (t_3 * cos(((1.0d0 / y) - t_1))) - t_2
                  else if (z < 3.516290613555987d+106) then
                      tmp = ((sqrt(x) * 2.0d0) * cos((y - ((t / 3.0d0) * z)))) - t_2
                  else
                      tmp = (cos((y - t_1)) * t_3) - ((a / b) / 3.0d0)
                  end if
                  code = tmp
              end function
              
              public static double code(double x, double y, double z, double t, double a, double b) {
              	double t_1 = (0.3333333333333333 / z) / t;
              	double t_2 = (a / 3.0) / b;
              	double t_3 = 2.0 * Math.sqrt(x);
              	double tmp;
              	if (z < -1.3793337487235141e+129) {
              		tmp = (t_3 * Math.cos(((1.0 / y) - t_1))) - t_2;
              	} else if (z < 3.516290613555987e+106) {
              		tmp = ((Math.sqrt(x) * 2.0) * Math.cos((y - ((t / 3.0) * z)))) - t_2;
              	} else {
              		tmp = (Math.cos((y - t_1)) * t_3) - ((a / b) / 3.0);
              	}
              	return tmp;
              }
              
              def code(x, y, z, t, a, b):
              	t_1 = (0.3333333333333333 / z) / t
              	t_2 = (a / 3.0) / b
              	t_3 = 2.0 * math.sqrt(x)
              	tmp = 0
              	if z < -1.3793337487235141e+129:
              		tmp = (t_3 * math.cos(((1.0 / y) - t_1))) - t_2
              	elif z < 3.516290613555987e+106:
              		tmp = ((math.sqrt(x) * 2.0) * math.cos((y - ((t / 3.0) * z)))) - t_2
              	else:
              		tmp = (math.cos((y - t_1)) * t_3) - ((a / b) / 3.0)
              	return tmp
              
              function code(x, y, z, t, a, b)
              	t_1 = Float64(Float64(0.3333333333333333 / z) / t)
              	t_2 = Float64(Float64(a / 3.0) / b)
              	t_3 = Float64(2.0 * sqrt(x))
              	tmp = 0.0
              	if (z < -1.3793337487235141e+129)
              		tmp = Float64(Float64(t_3 * cos(Float64(Float64(1.0 / y) - t_1))) - t_2);
              	elseif (z < 3.516290613555987e+106)
              		tmp = Float64(Float64(Float64(sqrt(x) * 2.0) * cos(Float64(y - Float64(Float64(t / 3.0) * z)))) - t_2);
              	else
              		tmp = Float64(Float64(cos(Float64(y - t_1)) * t_3) - Float64(Float64(a / b) / 3.0));
              	end
              	return tmp
              end
              
              function tmp_2 = code(x, y, z, t, a, b)
              	t_1 = (0.3333333333333333 / z) / t;
              	t_2 = (a / 3.0) / b;
              	t_3 = 2.0 * sqrt(x);
              	tmp = 0.0;
              	if (z < -1.3793337487235141e+129)
              		tmp = (t_3 * cos(((1.0 / y) - t_1))) - t_2;
              	elseif (z < 3.516290613555987e+106)
              		tmp = ((sqrt(x) * 2.0) * cos((y - ((t / 3.0) * z)))) - t_2;
              	else
              		tmp = (cos((y - t_1)) * t_3) - ((a / b) / 3.0);
              	end
              	tmp_2 = tmp;
              end
              
              code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(N[(0.3333333333333333 / z), $MachinePrecision] / t), $MachinePrecision]}, Block[{t$95$2 = N[(N[(a / 3.0), $MachinePrecision] / b), $MachinePrecision]}, Block[{t$95$3 = N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]}, If[Less[z, -1.3793337487235141e+129], N[(N[(t$95$3 * N[Cos[N[(N[(1.0 / y), $MachinePrecision] - t$95$1), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - t$95$2), $MachinePrecision], If[Less[z, 3.516290613555987e+106], N[(N[(N[(N[Sqrt[x], $MachinePrecision] * 2.0), $MachinePrecision] * N[Cos[N[(y - N[(N[(t / 3.0), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - t$95$2), $MachinePrecision], N[(N[(N[Cos[N[(y - t$95$1), $MachinePrecision]], $MachinePrecision] * t$95$3), $MachinePrecision] - N[(N[(a / b), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]]]]]]
              
              \begin{array}{l}
              
              \\
              \begin{array}{l}
              t_1 := \frac{\frac{0.3333333333333333}{z}}{t}\\
              t_2 := \frac{\frac{a}{3}}{b}\\
              t_3 := 2 \cdot \sqrt{x}\\
              \mathbf{if}\;z < -1.3793337487235141 \cdot 10^{+129}:\\
              \;\;\;\;t\_3 \cdot \cos \left(\frac{1}{y} - t\_1\right) - t\_2\\
              
              \mathbf{elif}\;z < 3.516290613555987 \cdot 10^{+106}:\\
              \;\;\;\;\left(\sqrt{x} \cdot 2\right) \cdot \cos \left(y - \frac{t}{3} \cdot z\right) - t\_2\\
              
              \mathbf{else}:\\
              \;\;\;\;\cos \left(y - t\_1\right) \cdot t\_3 - \frac{\frac{a}{b}}{3}\\
              
              
              \end{array}
              \end{array}
              

              Reproduce

              ?
              herbie shell --seed 2024298 
              (FPCore (x y z t a b)
                :name "Diagrams.Solve.Polynomial:cubForm  from diagrams-solve-0.1, K"
                :precision binary64
              
                :alt
                (! :herbie-platform default (if (< z -1379333748723514100000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (- (* (* 2 (sqrt x)) (cos (- (/ 1 y) (/ (/ 3333333333333333/10000000000000000 z) t)))) (/ (/ a 3) b)) (if (< z 35162906135559870000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (- (* (* (sqrt x) 2) (cos (- y (* (/ t 3) z)))) (/ (/ a 3) b)) (- (* (cos (- y (/ (/ 3333333333333333/10000000000000000 z) t))) (* 2 (sqrt x))) (/ (/ a b) 3)))))
              
                (- (* (* 2.0 (sqrt x)) (cos (- y (/ (* z t) 3.0)))) (/ a (* b 3.0))))