
(FPCore (x y) :precision binary64 (/ x (* y 2.0)))
double code(double x, double y) {
return x / (y * 2.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x / (y * 2.0d0)
end function
public static double code(double x, double y) {
return x / (y * 2.0);
}
def code(x, y): return x / (y * 2.0)
function code(x, y) return Float64(x / Float64(y * 2.0)) end
function tmp = code(x, y) tmp = x / (y * 2.0); end
code[x_, y_] := N[(x / N[(y * 2.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{y \cdot 2}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 2 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ x (* y 2.0)))
double code(double x, double y) {
return x / (y * 2.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x / (y * 2.0d0)
end function
public static double code(double x, double y) {
return x / (y * 2.0);
}
def code(x, y): return x / (y * 2.0)
function code(x, y) return Float64(x / Float64(y * 2.0)) end
function tmp = code(x, y) tmp = x / (y * 2.0); end
code[x_, y_] := N[(x / N[(y * 2.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{y \cdot 2}
\end{array}
(FPCore (x y) :precision binary64 (/ x (* 2.0 y)))
double code(double x, double y) {
return x / (2.0 * y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x / (2.0d0 * y)
end function
public static double code(double x, double y) {
return x / (2.0 * y);
}
def code(x, y): return x / (2.0 * y)
function code(x, y) return Float64(x / Float64(2.0 * y)) end
function tmp = code(x, y) tmp = x / (2.0 * y); end
code[x_, y_] := N[(x / N[(2.0 * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{2 \cdot y}
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y) :precision binary64 0.0)
double code(double x, double y) {
return 0.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 0.0d0
end function
public static double code(double x, double y) {
return 0.0;
}
def code(x, y): return 0.0
function code(x, y) return 0.0 end
function tmp = code(x, y) tmp = 0.0; end
code[x_, y_] := 0.0
\begin{array}{l}
\\
0
\end{array}
Initial program 100.0%
*-lft-identityN/A
lift-/.f64N/A
associate-*r/N/A
lift-*.f64N/A
*-commutativeN/A
count-2-revN/A
flip-+N/A
+-inversesN/A
metadata-evalN/A
+-inversesN/A
associate-*r/N/A
+-inversesN/A
+-inversesN/A
flip-+N/A
count-2-revN/A
*-commutativeN/A
lift-*.f64N/A
mul0-lftN/A
associate-*l/N/A
associate-/r/N/A
metadata-evalN/A
remove-double-negN/A
frac-2negN/A
div0N/A
mul0-lftN/A
lift-*.f64N/A
*-commutativeN/A
count-2-revN/A
flip-+N/A
+-inversesN/A
+-inversesN/A
associate-*r/N/A
metadata-evalN/A
+-inversesN/A
+-inversesN/A
Applied rewrites16.3%
herbie shell --seed 2024298
(FPCore (x y)
:name "Diagrams.Solve.Polynomial:quadForm from diagrams-solve-0.1, C"
:precision binary64
(/ x (* y 2.0)))