Diagrams.TwoD.Apollonian:initialConfig from diagrams-contrib-1.3.0.5, A

Percentage Accurate: 69.6% → 99.9%
Time: 6.8s
Alternatives: 7
Speedup: 1.3×

Specification

?
\[\begin{array}{l} \\ \frac{\left(x \cdot x + y \cdot y\right) - z \cdot z}{y \cdot 2} \end{array} \]
(FPCore (x y z)
 :precision binary64
 (/ (- (+ (* x x) (* y y)) (* z z)) (* y 2.0)))
double code(double x, double y, double z) {
	return (((x * x) + (y * y)) - (z * z)) / (y * 2.0);
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    code = (((x * x) + (y * y)) - (z * z)) / (y * 2.0d0)
end function
public static double code(double x, double y, double z) {
	return (((x * x) + (y * y)) - (z * z)) / (y * 2.0);
}
def code(x, y, z):
	return (((x * x) + (y * y)) - (z * z)) / (y * 2.0)
function code(x, y, z)
	return Float64(Float64(Float64(Float64(x * x) + Float64(y * y)) - Float64(z * z)) / Float64(y * 2.0))
end
function tmp = code(x, y, z)
	tmp = (((x * x) + (y * y)) - (z * z)) / (y * 2.0);
end
code[x_, y_, z_] := N[(N[(N[(N[(x * x), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision] - N[(z * z), $MachinePrecision]), $MachinePrecision] / N[(y * 2.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\frac{\left(x \cdot x + y \cdot y\right) - z \cdot z}{y \cdot 2}
\end{array}

Sampling outcomes in binary64 precision:

Local Percentage Accuracy vs ?

The average percentage accuracy by input value. Horizontal axis shows value of an input variable; the variable is choosen in the title. Vertical axis is accuracy; higher is better. Red represent the original program, while blue represents Herbie's suggestion. These can be toggled with buttons below the plot. The line is an average while dots represent individual samples.

Accuracy vs Speed?

Herbie found 7 alternatives:

AlternativeAccuracySpeedup
The accuracy (vertical axis) and speed (horizontal axis) of each alternatives. Up and to the right is better. The red square shows the initial program, and each blue circle shows an alternative.The line shows the best available speed-accuracy tradeoffs.

Initial Program: 69.6% accurate, 1.0× speedup?

\[\begin{array}{l} \\ \frac{\left(x \cdot x + y \cdot y\right) - z \cdot z}{y \cdot 2} \end{array} \]
(FPCore (x y z)
 :precision binary64
 (/ (- (+ (* x x) (* y y)) (* z z)) (* y 2.0)))
double code(double x, double y, double z) {
	return (((x * x) + (y * y)) - (z * z)) / (y * 2.0);
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    code = (((x * x) + (y * y)) - (z * z)) / (y * 2.0d0)
end function
public static double code(double x, double y, double z) {
	return (((x * x) + (y * y)) - (z * z)) / (y * 2.0);
}
def code(x, y, z):
	return (((x * x) + (y * y)) - (z * z)) / (y * 2.0)
function code(x, y, z)
	return Float64(Float64(Float64(Float64(x * x) + Float64(y * y)) - Float64(z * z)) / Float64(y * 2.0))
end
function tmp = code(x, y, z)
	tmp = (((x * x) + (y * y)) - (z * z)) / (y * 2.0);
end
code[x_, y_, z_] := N[(N[(N[(N[(x * x), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision] - N[(z * z), $MachinePrecision]), $MachinePrecision] / N[(y * 2.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\frac{\left(x \cdot x + y \cdot y\right) - z \cdot z}{y \cdot 2}
\end{array}

Alternative 1: 99.9% accurate, 1.3× speedup?

\[\begin{array}{l} \\ 0.5 \cdot \mathsf{fma}\left(z + x, \frac{x - z}{y}, y\right) \end{array} \]
(FPCore (x y z) :precision binary64 (* 0.5 (fma (+ z x) (/ (- x z) y) y)))
double code(double x, double y, double z) {
	return 0.5 * fma((z + x), ((x - z) / y), y);
}
function code(x, y, z)
	return Float64(0.5 * fma(Float64(z + x), Float64(Float64(x - z) / y), y))
end
code[x_, y_, z_] := N[(0.5 * N[(N[(z + x), $MachinePrecision] * N[(N[(x - z), $MachinePrecision] / y), $MachinePrecision] + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
0.5 \cdot \mathsf{fma}\left(z + x, \frac{x - z}{y}, y\right)
\end{array}
Derivation
  1. Initial program 68.4%

    \[\frac{\left(x \cdot x + y \cdot y\right) - z \cdot z}{y \cdot 2} \]
  2. Add Preprocessing
  3. Taylor expanded in x around 0

    \[\leadsto \color{blue}{\frac{1}{2} \cdot \frac{{y}^{2} - {z}^{2}}{y} + \frac{1}{2} \cdot \frac{{x}^{2}}{y}} \]
  4. Step-by-step derivation
    1. distribute-lft-outN/A

      \[\leadsto \color{blue}{\frac{1}{2} \cdot \left(\frac{{y}^{2} - {z}^{2}}{y} + \frac{{x}^{2}}{y}\right)} \]
    2. *-commutativeN/A

      \[\leadsto \color{blue}{\left(\frac{{y}^{2} - {z}^{2}}{y} + \frac{{x}^{2}}{y}\right) \cdot \frac{1}{2}} \]
    3. lower-*.f64N/A

      \[\leadsto \color{blue}{\left(\frac{{y}^{2} - {z}^{2}}{y} + \frac{{x}^{2}}{y}\right) \cdot \frac{1}{2}} \]
  5. Applied rewrites99.9%

    \[\leadsto \color{blue}{\mathsf{fma}\left(z + x, \frac{x - z}{y}, y\right) \cdot 0.5} \]
  6. Final simplification99.9%

    \[\leadsto 0.5 \cdot \mathsf{fma}\left(z + x, \frac{x - z}{y}, y\right) \]
  7. Add Preprocessing

Alternative 2: 36.4% accurate, 0.4× speedup?

\[\begin{array}{l} \\ \begin{array}{l} t_0 := \frac{\left(y \cdot y + x \cdot x\right) - z \cdot z}{2 \cdot y}\\ \mathbf{if}\;t\_0 \leq 0:\\ \;\;\;\;\frac{-0.5 \cdot z}{y} \cdot z\\ \mathbf{elif}\;t\_0 \leq 5 \cdot 10^{+148}:\\ \;\;\;\;0.5 \cdot y\\ \mathbf{else}:\\ \;\;\;\;\left(\frac{x}{y} \cdot x\right) \cdot 0.5\\ \end{array} \end{array} \]
(FPCore (x y z)
 :precision binary64
 (let* ((t_0 (/ (- (+ (* y y) (* x x)) (* z z)) (* 2.0 y))))
   (if (<= t_0 0.0)
     (* (/ (* -0.5 z) y) z)
     (if (<= t_0 5e+148) (* 0.5 y) (* (* (/ x y) x) 0.5)))))
double code(double x, double y, double z) {
	double t_0 = (((y * y) + (x * x)) - (z * z)) / (2.0 * y);
	double tmp;
	if (t_0 <= 0.0) {
		tmp = ((-0.5 * z) / y) * z;
	} else if (t_0 <= 5e+148) {
		tmp = 0.5 * y;
	} else {
		tmp = ((x / y) * x) * 0.5;
	}
	return tmp;
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8) :: t_0
    real(8) :: tmp
    t_0 = (((y * y) + (x * x)) - (z * z)) / (2.0d0 * y)
    if (t_0 <= 0.0d0) then
        tmp = (((-0.5d0) * z) / y) * z
    else if (t_0 <= 5d+148) then
        tmp = 0.5d0 * y
    else
        tmp = ((x / y) * x) * 0.5d0
    end if
    code = tmp
end function
public static double code(double x, double y, double z) {
	double t_0 = (((y * y) + (x * x)) - (z * z)) / (2.0 * y);
	double tmp;
	if (t_0 <= 0.0) {
		tmp = ((-0.5 * z) / y) * z;
	} else if (t_0 <= 5e+148) {
		tmp = 0.5 * y;
	} else {
		tmp = ((x / y) * x) * 0.5;
	}
	return tmp;
}
def code(x, y, z):
	t_0 = (((y * y) + (x * x)) - (z * z)) / (2.0 * y)
	tmp = 0
	if t_0 <= 0.0:
		tmp = ((-0.5 * z) / y) * z
	elif t_0 <= 5e+148:
		tmp = 0.5 * y
	else:
		tmp = ((x / y) * x) * 0.5
	return tmp
function code(x, y, z)
	t_0 = Float64(Float64(Float64(Float64(y * y) + Float64(x * x)) - Float64(z * z)) / Float64(2.0 * y))
	tmp = 0.0
	if (t_0 <= 0.0)
		tmp = Float64(Float64(Float64(-0.5 * z) / y) * z);
	elseif (t_0 <= 5e+148)
		tmp = Float64(0.5 * y);
	else
		tmp = Float64(Float64(Float64(x / y) * x) * 0.5);
	end
	return tmp
end
function tmp_2 = code(x, y, z)
	t_0 = (((y * y) + (x * x)) - (z * z)) / (2.0 * y);
	tmp = 0.0;
	if (t_0 <= 0.0)
		tmp = ((-0.5 * z) / y) * z;
	elseif (t_0 <= 5e+148)
		tmp = 0.5 * y;
	else
		tmp = ((x / y) * x) * 0.5;
	end
	tmp_2 = tmp;
end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(N[(N[(y * y), $MachinePrecision] + N[(x * x), $MachinePrecision]), $MachinePrecision] - N[(z * z), $MachinePrecision]), $MachinePrecision] / N[(2.0 * y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, 0.0], N[(N[(N[(-0.5 * z), $MachinePrecision] / y), $MachinePrecision] * z), $MachinePrecision], If[LessEqual[t$95$0, 5e+148], N[(0.5 * y), $MachinePrecision], N[(N[(N[(x / y), $MachinePrecision] * x), $MachinePrecision] * 0.5), $MachinePrecision]]]]
\begin{array}{l}

\\
\begin{array}{l}
t_0 := \frac{\left(y \cdot y + x \cdot x\right) - z \cdot z}{2 \cdot y}\\
\mathbf{if}\;t\_0 \leq 0:\\
\;\;\;\;\frac{-0.5 \cdot z}{y} \cdot z\\

\mathbf{elif}\;t\_0 \leq 5 \cdot 10^{+148}:\\
\;\;\;\;0.5 \cdot y\\

\mathbf{else}:\\
\;\;\;\;\left(\frac{x}{y} \cdot x\right) \cdot 0.5\\


\end{array}
\end{array}
Derivation
  1. Split input into 3 regimes
  2. if (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) < 0.0

    1. Initial program 71.2%

      \[\frac{\left(x \cdot x + y \cdot y\right) - z \cdot z}{y \cdot 2} \]
    2. Add Preprocessing
    3. Taylor expanded in x around 0

      \[\leadsto \color{blue}{\frac{1}{2} \cdot \frac{{y}^{2} - {z}^{2}}{y} + \frac{1}{2} \cdot \frac{{x}^{2}}{y}} \]
    4. Step-by-step derivation
      1. distribute-lft-outN/A

        \[\leadsto \color{blue}{\frac{1}{2} \cdot \left(\frac{{y}^{2} - {z}^{2}}{y} + \frac{{x}^{2}}{y}\right)} \]
      2. *-commutativeN/A

        \[\leadsto \color{blue}{\left(\frac{{y}^{2} - {z}^{2}}{y} + \frac{{x}^{2}}{y}\right) \cdot \frac{1}{2}} \]
      3. lower-*.f64N/A

        \[\leadsto \color{blue}{\left(\frac{{y}^{2} - {z}^{2}}{y} + \frac{{x}^{2}}{y}\right) \cdot \frac{1}{2}} \]
    5. Applied rewrites99.9%

      \[\leadsto \color{blue}{\mathsf{fma}\left(z + x, \frac{x - z}{y}, y\right) \cdot 0.5} \]
    6. Taylor expanded in z around inf

      \[\leadsto {z}^{2} \cdot \color{blue}{\left(\frac{1}{2} \cdot \frac{-1 \cdot \frac{x}{y} + \frac{x}{y}}{z} - \frac{1}{2} \cdot \frac{1}{y}\right)} \]
    7. Step-by-step derivation
      1. Applied rewrites29.6%

        \[\leadsto \left(\frac{-0.5}{y} \cdot z\right) \cdot \color{blue}{z} \]
      2. Step-by-step derivation
        1. Applied rewrites29.6%

          \[\leadsto \frac{-0.5 \cdot z}{y} \cdot z \]

        if 0.0 < (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) < 5.00000000000000024e148

        1. Initial program 99.9%

          \[\frac{\left(x \cdot x + y \cdot y\right) - z \cdot z}{y \cdot 2} \]
        2. Add Preprocessing
        3. Taylor expanded in y around inf

          \[\leadsto \color{blue}{\frac{1}{2} \cdot y} \]
        4. Step-by-step derivation
          1. lower-*.f6468.1

            \[\leadsto \color{blue}{0.5 \cdot y} \]
        5. Applied rewrites68.1%

          \[\leadsto \color{blue}{0.5 \cdot y} \]

        if 5.00000000000000024e148 < (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64)))

        1. Initial program 59.8%

          \[\frac{\left(x \cdot x + y \cdot y\right) - z \cdot z}{y \cdot 2} \]
        2. Add Preprocessing
        3. Taylor expanded in x around inf

          \[\leadsto \color{blue}{\frac{1}{2} \cdot \frac{{x}^{2}}{y}} \]
        4. Step-by-step derivation
          1. *-commutativeN/A

            \[\leadsto \color{blue}{\frac{{x}^{2}}{y} \cdot \frac{1}{2}} \]
          2. lower-*.f64N/A

            \[\leadsto \color{blue}{\frac{{x}^{2}}{y} \cdot \frac{1}{2}} \]
          3. lower-/.f64N/A

            \[\leadsto \color{blue}{\frac{{x}^{2}}{y}} \cdot \frac{1}{2} \]
          4. unpow2N/A

            \[\leadsto \frac{\color{blue}{x \cdot x}}{y} \cdot \frac{1}{2} \]
          5. lower-*.f6441.8

            \[\leadsto \frac{\color{blue}{x \cdot x}}{y} \cdot 0.5 \]
        5. Applied rewrites41.8%

          \[\leadsto \color{blue}{\frac{x \cdot x}{y} \cdot 0.5} \]
        6. Step-by-step derivation
          1. Applied rewrites45.9%

            \[\leadsto \left(\frac{x}{y} \cdot x\right) \cdot 0.5 \]
        7. Recombined 3 regimes into one program.
        8. Final simplification40.4%

          \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{\left(y \cdot y + x \cdot x\right) - z \cdot z}{2 \cdot y} \leq 0:\\ \;\;\;\;\frac{-0.5 \cdot z}{y} \cdot z\\ \mathbf{elif}\;\frac{\left(y \cdot y + x \cdot x\right) - z \cdot z}{2 \cdot y} \leq 5 \cdot 10^{+148}:\\ \;\;\;\;0.5 \cdot y\\ \mathbf{else}:\\ \;\;\;\;\left(\frac{x}{y} \cdot x\right) \cdot 0.5\\ \end{array} \]
        9. Add Preprocessing

        Alternative 3: 65.1% accurate, 0.6× speedup?

        \[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;\frac{\left(y \cdot y + x \cdot x\right) - z \cdot z}{2 \cdot y} \leq 0:\\ \;\;\;\;\mathsf{fma}\left(-z, \frac{z}{y}, y\right) \cdot 0.5\\ \mathbf{else}:\\ \;\;\;\;\mathsf{fma}\left(\frac{x}{y}, x, y\right) \cdot 0.5\\ \end{array} \end{array} \]
        (FPCore (x y z)
         :precision binary64
         (if (<= (/ (- (+ (* y y) (* x x)) (* z z)) (* 2.0 y)) 0.0)
           (* (fma (- z) (/ z y) y) 0.5)
           (* (fma (/ x y) x y) 0.5)))
        double code(double x, double y, double z) {
        	double tmp;
        	if (((((y * y) + (x * x)) - (z * z)) / (2.0 * y)) <= 0.0) {
        		tmp = fma(-z, (z / y), y) * 0.5;
        	} else {
        		tmp = fma((x / y), x, y) * 0.5;
        	}
        	return tmp;
        }
        
        function code(x, y, z)
        	tmp = 0.0
        	if (Float64(Float64(Float64(Float64(y * y) + Float64(x * x)) - Float64(z * z)) / Float64(2.0 * y)) <= 0.0)
        		tmp = Float64(fma(Float64(-z), Float64(z / y), y) * 0.5);
        	else
        		tmp = Float64(fma(Float64(x / y), x, y) * 0.5);
        	end
        	return tmp
        end
        
        code[x_, y_, z_] := If[LessEqual[N[(N[(N[(N[(y * y), $MachinePrecision] + N[(x * x), $MachinePrecision]), $MachinePrecision] - N[(z * z), $MachinePrecision]), $MachinePrecision] / N[(2.0 * y), $MachinePrecision]), $MachinePrecision], 0.0], N[(N[((-z) * N[(z / y), $MachinePrecision] + y), $MachinePrecision] * 0.5), $MachinePrecision], N[(N[(N[(x / y), $MachinePrecision] * x + y), $MachinePrecision] * 0.5), $MachinePrecision]]
        
        \begin{array}{l}
        
        \\
        \begin{array}{l}
        \mathbf{if}\;\frac{\left(y \cdot y + x \cdot x\right) - z \cdot z}{2 \cdot y} \leq 0:\\
        \;\;\;\;\mathsf{fma}\left(-z, \frac{z}{y}, y\right) \cdot 0.5\\
        
        \mathbf{else}:\\
        \;\;\;\;\mathsf{fma}\left(\frac{x}{y}, x, y\right) \cdot 0.5\\
        
        
        \end{array}
        \end{array}
        
        Derivation
        1. Split input into 2 regimes
        2. if (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) < 0.0

          1. Initial program 71.2%

            \[\frac{\left(x \cdot x + y \cdot y\right) - z \cdot z}{y \cdot 2} \]
          2. Add Preprocessing
          3. Taylor expanded in x around 0

            \[\leadsto \color{blue}{\frac{1}{2} \cdot \frac{{y}^{2} - {z}^{2}}{y}} \]
          4. Step-by-step derivation
            1. *-commutativeN/A

              \[\leadsto \color{blue}{\frac{{y}^{2} - {z}^{2}}{y} \cdot \frac{1}{2}} \]
            2. div-subN/A

              \[\leadsto \color{blue}{\left(\frac{{y}^{2}}{y} - \frac{{z}^{2}}{y}\right)} \cdot \frac{1}{2} \]
            3. unpow2N/A

              \[\leadsto \left(\frac{\color{blue}{y \cdot y}}{y} - \frac{{z}^{2}}{y}\right) \cdot \frac{1}{2} \]
            4. associate-/l*N/A

              \[\leadsto \left(\color{blue}{y \cdot \frac{y}{y}} - \frac{{z}^{2}}{y}\right) \cdot \frac{1}{2} \]
            5. *-inversesN/A

              \[\leadsto \left(y \cdot \color{blue}{1} - \frac{{z}^{2}}{y}\right) \cdot \frac{1}{2} \]
            6. *-rgt-identityN/A

              \[\leadsto \left(\color{blue}{y} - \frac{{z}^{2}}{y}\right) \cdot \frac{1}{2} \]
            7. lower-*.f64N/A

              \[\leadsto \color{blue}{\left(y - \frac{{z}^{2}}{y}\right) \cdot \frac{1}{2}} \]
            8. lower--.f64N/A

              \[\leadsto \color{blue}{\left(y - \frac{{z}^{2}}{y}\right)} \cdot \frac{1}{2} \]
            9. lower-/.f64N/A

              \[\leadsto \left(y - \color{blue}{\frac{{z}^{2}}{y}}\right) \cdot \frac{1}{2} \]
            10. unpow2N/A

              \[\leadsto \left(y - \frac{\color{blue}{z \cdot z}}{y}\right) \cdot \frac{1}{2} \]
            11. lower-*.f6464.8

              \[\leadsto \left(y - \frac{\color{blue}{z \cdot z}}{y}\right) \cdot 0.5 \]
          5. Applied rewrites64.8%

            \[\leadsto \color{blue}{\left(y - \frac{z \cdot z}{y}\right) \cdot 0.5} \]
          6. Step-by-step derivation
            1. Applied rewrites68.8%

              \[\leadsto \mathsf{fma}\left(-z, \frac{z}{y}, y\right) \cdot 0.5 \]

            if 0.0 < (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64)))

            1. Initial program 66.1%

              \[\frac{\left(x \cdot x + y \cdot y\right) - z \cdot z}{y \cdot 2} \]
            2. Add Preprocessing
            3. Taylor expanded in z around 0

              \[\leadsto \color{blue}{\frac{1}{2} \cdot \frac{{x}^{2} + {y}^{2}}{y}} \]
            4. Step-by-step derivation
              1. *-commutativeN/A

                \[\leadsto \color{blue}{\frac{{x}^{2} + {y}^{2}}{y} \cdot \frac{1}{2}} \]
              2. lower-*.f64N/A

                \[\leadsto \color{blue}{\frac{{x}^{2} + {y}^{2}}{y} \cdot \frac{1}{2}} \]
              3. div-addN/A

                \[\leadsto \color{blue}{\left(\frac{{x}^{2}}{y} + \frac{{y}^{2}}{y}\right)} \cdot \frac{1}{2} \]
              4. unpow2N/A

                \[\leadsto \left(\frac{{x}^{2}}{y} + \frac{\color{blue}{y \cdot y}}{y}\right) \cdot \frac{1}{2} \]
              5. associate-/l*N/A

                \[\leadsto \left(\frac{{x}^{2}}{y} + \color{blue}{y \cdot \frac{y}{y}}\right) \cdot \frac{1}{2} \]
              6. *-inversesN/A

                \[\leadsto \left(\frac{{x}^{2}}{y} + y \cdot \color{blue}{1}\right) \cdot \frac{1}{2} \]
              7. *-rgt-identityN/A

                \[\leadsto \left(\frac{{x}^{2}}{y} + \color{blue}{y}\right) \cdot \frac{1}{2} \]
              8. unpow2N/A

                \[\leadsto \left(\frac{\color{blue}{x \cdot x}}{y} + y\right) \cdot \frac{1}{2} \]
              9. associate-/l*N/A

                \[\leadsto \left(\color{blue}{x \cdot \frac{x}{y}} + y\right) \cdot \frac{1}{2} \]
              10. *-commutativeN/A

                \[\leadsto \left(\color{blue}{\frac{x}{y} \cdot x} + y\right) \cdot \frac{1}{2} \]
              11. lower-fma.f64N/A

                \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{x}{y}, x, y\right)} \cdot \frac{1}{2} \]
              12. lower-/.f6472.8

                \[\leadsto \mathsf{fma}\left(\color{blue}{\frac{x}{y}}, x, y\right) \cdot 0.5 \]
            5. Applied rewrites72.8%

              \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{x}{y}, x, y\right) \cdot 0.5} \]
          7. Recombined 2 regimes into one program.
          8. Final simplification70.9%

            \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{\left(y \cdot y + x \cdot x\right) - z \cdot z}{2 \cdot y} \leq 0:\\ \;\;\;\;\mathsf{fma}\left(-z, \frac{z}{y}, y\right) \cdot 0.5\\ \mathbf{else}:\\ \;\;\;\;\mathsf{fma}\left(\frac{x}{y}, x, y\right) \cdot 0.5\\ \end{array} \]
          9. Add Preprocessing

          Alternative 4: 50.1% accurate, 0.6× speedup?

          \[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;\frac{\left(y \cdot y + x \cdot x\right) - z \cdot z}{2 \cdot y} \leq 0:\\ \;\;\;\;\frac{-0.5 \cdot z}{y} \cdot z\\ \mathbf{else}:\\ \;\;\;\;\mathsf{fma}\left(\frac{x}{y}, x, y\right) \cdot 0.5\\ \end{array} \end{array} \]
          (FPCore (x y z)
           :precision binary64
           (if (<= (/ (- (+ (* y y) (* x x)) (* z z)) (* 2.0 y)) 0.0)
             (* (/ (* -0.5 z) y) z)
             (* (fma (/ x y) x y) 0.5)))
          double code(double x, double y, double z) {
          	double tmp;
          	if (((((y * y) + (x * x)) - (z * z)) / (2.0 * y)) <= 0.0) {
          		tmp = ((-0.5 * z) / y) * z;
          	} else {
          		tmp = fma((x / y), x, y) * 0.5;
          	}
          	return tmp;
          }
          
          function code(x, y, z)
          	tmp = 0.0
          	if (Float64(Float64(Float64(Float64(y * y) + Float64(x * x)) - Float64(z * z)) / Float64(2.0 * y)) <= 0.0)
          		tmp = Float64(Float64(Float64(-0.5 * z) / y) * z);
          	else
          		tmp = Float64(fma(Float64(x / y), x, y) * 0.5);
          	end
          	return tmp
          end
          
          code[x_, y_, z_] := If[LessEqual[N[(N[(N[(N[(y * y), $MachinePrecision] + N[(x * x), $MachinePrecision]), $MachinePrecision] - N[(z * z), $MachinePrecision]), $MachinePrecision] / N[(2.0 * y), $MachinePrecision]), $MachinePrecision], 0.0], N[(N[(N[(-0.5 * z), $MachinePrecision] / y), $MachinePrecision] * z), $MachinePrecision], N[(N[(N[(x / y), $MachinePrecision] * x + y), $MachinePrecision] * 0.5), $MachinePrecision]]
          
          \begin{array}{l}
          
          \\
          \begin{array}{l}
          \mathbf{if}\;\frac{\left(y \cdot y + x \cdot x\right) - z \cdot z}{2 \cdot y} \leq 0:\\
          \;\;\;\;\frac{-0.5 \cdot z}{y} \cdot z\\
          
          \mathbf{else}:\\
          \;\;\;\;\mathsf{fma}\left(\frac{x}{y}, x, y\right) \cdot 0.5\\
          
          
          \end{array}
          \end{array}
          
          Derivation
          1. Split input into 2 regimes
          2. if (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) < 0.0

            1. Initial program 71.2%

              \[\frac{\left(x \cdot x + y \cdot y\right) - z \cdot z}{y \cdot 2} \]
            2. Add Preprocessing
            3. Taylor expanded in x around 0

              \[\leadsto \color{blue}{\frac{1}{2} \cdot \frac{{y}^{2} - {z}^{2}}{y} + \frac{1}{2} \cdot \frac{{x}^{2}}{y}} \]
            4. Step-by-step derivation
              1. distribute-lft-outN/A

                \[\leadsto \color{blue}{\frac{1}{2} \cdot \left(\frac{{y}^{2} - {z}^{2}}{y} + \frac{{x}^{2}}{y}\right)} \]
              2. *-commutativeN/A

                \[\leadsto \color{blue}{\left(\frac{{y}^{2} - {z}^{2}}{y} + \frac{{x}^{2}}{y}\right) \cdot \frac{1}{2}} \]
              3. lower-*.f64N/A

                \[\leadsto \color{blue}{\left(\frac{{y}^{2} - {z}^{2}}{y} + \frac{{x}^{2}}{y}\right) \cdot \frac{1}{2}} \]
            5. Applied rewrites99.9%

              \[\leadsto \color{blue}{\mathsf{fma}\left(z + x, \frac{x - z}{y}, y\right) \cdot 0.5} \]
            6. Taylor expanded in z around inf

              \[\leadsto {z}^{2} \cdot \color{blue}{\left(\frac{1}{2} \cdot \frac{-1 \cdot \frac{x}{y} + \frac{x}{y}}{z} - \frac{1}{2} \cdot \frac{1}{y}\right)} \]
            7. Step-by-step derivation
              1. Applied rewrites29.6%

                \[\leadsto \left(\frac{-0.5}{y} \cdot z\right) \cdot \color{blue}{z} \]
              2. Step-by-step derivation
                1. Applied rewrites29.6%

                  \[\leadsto \frac{-0.5 \cdot z}{y} \cdot z \]

                if 0.0 < (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64)))

                1. Initial program 66.1%

                  \[\frac{\left(x \cdot x + y \cdot y\right) - z \cdot z}{y \cdot 2} \]
                2. Add Preprocessing
                3. Taylor expanded in z around 0

                  \[\leadsto \color{blue}{\frac{1}{2} \cdot \frac{{x}^{2} + {y}^{2}}{y}} \]
                4. Step-by-step derivation
                  1. *-commutativeN/A

                    \[\leadsto \color{blue}{\frac{{x}^{2} + {y}^{2}}{y} \cdot \frac{1}{2}} \]
                  2. lower-*.f64N/A

                    \[\leadsto \color{blue}{\frac{{x}^{2} + {y}^{2}}{y} \cdot \frac{1}{2}} \]
                  3. div-addN/A

                    \[\leadsto \color{blue}{\left(\frac{{x}^{2}}{y} + \frac{{y}^{2}}{y}\right)} \cdot \frac{1}{2} \]
                  4. unpow2N/A

                    \[\leadsto \left(\frac{{x}^{2}}{y} + \frac{\color{blue}{y \cdot y}}{y}\right) \cdot \frac{1}{2} \]
                  5. associate-/l*N/A

                    \[\leadsto \left(\frac{{x}^{2}}{y} + \color{blue}{y \cdot \frac{y}{y}}\right) \cdot \frac{1}{2} \]
                  6. *-inversesN/A

                    \[\leadsto \left(\frac{{x}^{2}}{y} + y \cdot \color{blue}{1}\right) \cdot \frac{1}{2} \]
                  7. *-rgt-identityN/A

                    \[\leadsto \left(\frac{{x}^{2}}{y} + \color{blue}{y}\right) \cdot \frac{1}{2} \]
                  8. unpow2N/A

                    \[\leadsto \left(\frac{\color{blue}{x \cdot x}}{y} + y\right) \cdot \frac{1}{2} \]
                  9. associate-/l*N/A

                    \[\leadsto \left(\color{blue}{x \cdot \frac{x}{y}} + y\right) \cdot \frac{1}{2} \]
                  10. *-commutativeN/A

                    \[\leadsto \left(\color{blue}{\frac{x}{y} \cdot x} + y\right) \cdot \frac{1}{2} \]
                  11. lower-fma.f64N/A

                    \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{x}{y}, x, y\right)} \cdot \frac{1}{2} \]
                  12. lower-/.f6472.8

                    \[\leadsto \mathsf{fma}\left(\color{blue}{\frac{x}{y}}, x, y\right) \cdot 0.5 \]
                5. Applied rewrites72.8%

                  \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{x}{y}, x, y\right) \cdot 0.5} \]
              3. Recombined 2 regimes into one program.
              4. Final simplification53.0%

                \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{\left(y \cdot y + x \cdot x\right) - z \cdot z}{2 \cdot y} \leq 0:\\ \;\;\;\;\frac{-0.5 \cdot z}{y} \cdot z\\ \mathbf{else}:\\ \;\;\;\;\mathsf{fma}\left(\frac{x}{y}, x, y\right) \cdot 0.5\\ \end{array} \]
              5. Add Preprocessing

              Alternative 5: 33.2% accurate, 0.6× speedup?

              \[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;\frac{\left(y \cdot y + x \cdot x\right) - z \cdot z}{2 \cdot y} \leq 0:\\ \;\;\;\;\frac{-0.5 \cdot z}{y} \cdot z\\ \mathbf{else}:\\ \;\;\;\;0.5 \cdot y\\ \end{array} \end{array} \]
              (FPCore (x y z)
               :precision binary64
               (if (<= (/ (- (+ (* y y) (* x x)) (* z z)) (* 2.0 y)) 0.0)
                 (* (/ (* -0.5 z) y) z)
                 (* 0.5 y)))
              double code(double x, double y, double z) {
              	double tmp;
              	if (((((y * y) + (x * x)) - (z * z)) / (2.0 * y)) <= 0.0) {
              		tmp = ((-0.5 * z) / y) * z;
              	} else {
              		tmp = 0.5 * y;
              	}
              	return tmp;
              }
              
              real(8) function code(x, y, z)
                  real(8), intent (in) :: x
                  real(8), intent (in) :: y
                  real(8), intent (in) :: z
                  real(8) :: tmp
                  if (((((y * y) + (x * x)) - (z * z)) / (2.0d0 * y)) <= 0.0d0) then
                      tmp = (((-0.5d0) * z) / y) * z
                  else
                      tmp = 0.5d0 * y
                  end if
                  code = tmp
              end function
              
              public static double code(double x, double y, double z) {
              	double tmp;
              	if (((((y * y) + (x * x)) - (z * z)) / (2.0 * y)) <= 0.0) {
              		tmp = ((-0.5 * z) / y) * z;
              	} else {
              		tmp = 0.5 * y;
              	}
              	return tmp;
              }
              
              def code(x, y, z):
              	tmp = 0
              	if ((((y * y) + (x * x)) - (z * z)) / (2.0 * y)) <= 0.0:
              		tmp = ((-0.5 * z) / y) * z
              	else:
              		tmp = 0.5 * y
              	return tmp
              
              function code(x, y, z)
              	tmp = 0.0
              	if (Float64(Float64(Float64(Float64(y * y) + Float64(x * x)) - Float64(z * z)) / Float64(2.0 * y)) <= 0.0)
              		tmp = Float64(Float64(Float64(-0.5 * z) / y) * z);
              	else
              		tmp = Float64(0.5 * y);
              	end
              	return tmp
              end
              
              function tmp_2 = code(x, y, z)
              	tmp = 0.0;
              	if (((((y * y) + (x * x)) - (z * z)) / (2.0 * y)) <= 0.0)
              		tmp = ((-0.5 * z) / y) * z;
              	else
              		tmp = 0.5 * y;
              	end
              	tmp_2 = tmp;
              end
              
              code[x_, y_, z_] := If[LessEqual[N[(N[(N[(N[(y * y), $MachinePrecision] + N[(x * x), $MachinePrecision]), $MachinePrecision] - N[(z * z), $MachinePrecision]), $MachinePrecision] / N[(2.0 * y), $MachinePrecision]), $MachinePrecision], 0.0], N[(N[(N[(-0.5 * z), $MachinePrecision] / y), $MachinePrecision] * z), $MachinePrecision], N[(0.5 * y), $MachinePrecision]]
              
              \begin{array}{l}
              
              \\
              \begin{array}{l}
              \mathbf{if}\;\frac{\left(y \cdot y + x \cdot x\right) - z \cdot z}{2 \cdot y} \leq 0:\\
              \;\;\;\;\frac{-0.5 \cdot z}{y} \cdot z\\
              
              \mathbf{else}:\\
              \;\;\;\;0.5 \cdot y\\
              
              
              \end{array}
              \end{array}
              
              Derivation
              1. Split input into 2 regimes
              2. if (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) < 0.0

                1. Initial program 71.2%

                  \[\frac{\left(x \cdot x + y \cdot y\right) - z \cdot z}{y \cdot 2} \]
                2. Add Preprocessing
                3. Taylor expanded in x around 0

                  \[\leadsto \color{blue}{\frac{1}{2} \cdot \frac{{y}^{2} - {z}^{2}}{y} + \frac{1}{2} \cdot \frac{{x}^{2}}{y}} \]
                4. Step-by-step derivation
                  1. distribute-lft-outN/A

                    \[\leadsto \color{blue}{\frac{1}{2} \cdot \left(\frac{{y}^{2} - {z}^{2}}{y} + \frac{{x}^{2}}{y}\right)} \]
                  2. *-commutativeN/A

                    \[\leadsto \color{blue}{\left(\frac{{y}^{2} - {z}^{2}}{y} + \frac{{x}^{2}}{y}\right) \cdot \frac{1}{2}} \]
                  3. lower-*.f64N/A

                    \[\leadsto \color{blue}{\left(\frac{{y}^{2} - {z}^{2}}{y} + \frac{{x}^{2}}{y}\right) \cdot \frac{1}{2}} \]
                5. Applied rewrites99.9%

                  \[\leadsto \color{blue}{\mathsf{fma}\left(z + x, \frac{x - z}{y}, y\right) \cdot 0.5} \]
                6. Taylor expanded in z around inf

                  \[\leadsto {z}^{2} \cdot \color{blue}{\left(\frac{1}{2} \cdot \frac{-1 \cdot \frac{x}{y} + \frac{x}{y}}{z} - \frac{1}{2} \cdot \frac{1}{y}\right)} \]
                7. Step-by-step derivation
                  1. Applied rewrites29.6%

                    \[\leadsto \left(\frac{-0.5}{y} \cdot z\right) \cdot \color{blue}{z} \]
                  2. Step-by-step derivation
                    1. Applied rewrites29.6%

                      \[\leadsto \frac{-0.5 \cdot z}{y} \cdot z \]

                    if 0.0 < (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64)))

                    1. Initial program 66.1%

                      \[\frac{\left(x \cdot x + y \cdot y\right) - z \cdot z}{y \cdot 2} \]
                    2. Add Preprocessing
                    3. Taylor expanded in y around inf

                      \[\leadsto \color{blue}{\frac{1}{2} \cdot y} \]
                    4. Step-by-step derivation
                      1. lower-*.f6433.0

                        \[\leadsto \color{blue}{0.5 \cdot y} \]
                    5. Applied rewrites33.0%

                      \[\leadsto \color{blue}{0.5 \cdot y} \]
                  3. Recombined 2 regimes into one program.
                  4. Final simplification31.5%

                    \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{\left(y \cdot y + x \cdot x\right) - z \cdot z}{2 \cdot y} \leq 0:\\ \;\;\;\;\frac{-0.5 \cdot z}{y} \cdot z\\ \mathbf{else}:\\ \;\;\;\;0.5 \cdot y\\ \end{array} \]
                  5. Add Preprocessing

                  Alternative 6: 33.2% accurate, 0.6× speedup?

                  \[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;\frac{\left(y \cdot y + x \cdot x\right) - z \cdot z}{2 \cdot y} \leq 0:\\ \;\;\;\;\left(\frac{-0.5}{y} \cdot z\right) \cdot z\\ \mathbf{else}:\\ \;\;\;\;0.5 \cdot y\\ \end{array} \end{array} \]
                  (FPCore (x y z)
                   :precision binary64
                   (if (<= (/ (- (+ (* y y) (* x x)) (* z z)) (* 2.0 y)) 0.0)
                     (* (* (/ -0.5 y) z) z)
                     (* 0.5 y)))
                  double code(double x, double y, double z) {
                  	double tmp;
                  	if (((((y * y) + (x * x)) - (z * z)) / (2.0 * y)) <= 0.0) {
                  		tmp = ((-0.5 / y) * z) * z;
                  	} else {
                  		tmp = 0.5 * y;
                  	}
                  	return tmp;
                  }
                  
                  real(8) function code(x, y, z)
                      real(8), intent (in) :: x
                      real(8), intent (in) :: y
                      real(8), intent (in) :: z
                      real(8) :: tmp
                      if (((((y * y) + (x * x)) - (z * z)) / (2.0d0 * y)) <= 0.0d0) then
                          tmp = (((-0.5d0) / y) * z) * z
                      else
                          tmp = 0.5d0 * y
                      end if
                      code = tmp
                  end function
                  
                  public static double code(double x, double y, double z) {
                  	double tmp;
                  	if (((((y * y) + (x * x)) - (z * z)) / (2.0 * y)) <= 0.0) {
                  		tmp = ((-0.5 / y) * z) * z;
                  	} else {
                  		tmp = 0.5 * y;
                  	}
                  	return tmp;
                  }
                  
                  def code(x, y, z):
                  	tmp = 0
                  	if ((((y * y) + (x * x)) - (z * z)) / (2.0 * y)) <= 0.0:
                  		tmp = ((-0.5 / y) * z) * z
                  	else:
                  		tmp = 0.5 * y
                  	return tmp
                  
                  function code(x, y, z)
                  	tmp = 0.0
                  	if (Float64(Float64(Float64(Float64(y * y) + Float64(x * x)) - Float64(z * z)) / Float64(2.0 * y)) <= 0.0)
                  		tmp = Float64(Float64(Float64(-0.5 / y) * z) * z);
                  	else
                  		tmp = Float64(0.5 * y);
                  	end
                  	return tmp
                  end
                  
                  function tmp_2 = code(x, y, z)
                  	tmp = 0.0;
                  	if (((((y * y) + (x * x)) - (z * z)) / (2.0 * y)) <= 0.0)
                  		tmp = ((-0.5 / y) * z) * z;
                  	else
                  		tmp = 0.5 * y;
                  	end
                  	tmp_2 = tmp;
                  end
                  
                  code[x_, y_, z_] := If[LessEqual[N[(N[(N[(N[(y * y), $MachinePrecision] + N[(x * x), $MachinePrecision]), $MachinePrecision] - N[(z * z), $MachinePrecision]), $MachinePrecision] / N[(2.0 * y), $MachinePrecision]), $MachinePrecision], 0.0], N[(N[(N[(-0.5 / y), $MachinePrecision] * z), $MachinePrecision] * z), $MachinePrecision], N[(0.5 * y), $MachinePrecision]]
                  
                  \begin{array}{l}
                  
                  \\
                  \begin{array}{l}
                  \mathbf{if}\;\frac{\left(y \cdot y + x \cdot x\right) - z \cdot z}{2 \cdot y} \leq 0:\\
                  \;\;\;\;\left(\frac{-0.5}{y} \cdot z\right) \cdot z\\
                  
                  \mathbf{else}:\\
                  \;\;\;\;0.5 \cdot y\\
                  
                  
                  \end{array}
                  \end{array}
                  
                  Derivation
                  1. Split input into 2 regimes
                  2. if (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) < 0.0

                    1. Initial program 71.2%

                      \[\frac{\left(x \cdot x + y \cdot y\right) - z \cdot z}{y \cdot 2} \]
                    2. Add Preprocessing
                    3. Taylor expanded in x around 0

                      \[\leadsto \color{blue}{\frac{1}{2} \cdot \frac{{y}^{2} - {z}^{2}}{y} + \frac{1}{2} \cdot \frac{{x}^{2}}{y}} \]
                    4. Step-by-step derivation
                      1. distribute-lft-outN/A

                        \[\leadsto \color{blue}{\frac{1}{2} \cdot \left(\frac{{y}^{2} - {z}^{2}}{y} + \frac{{x}^{2}}{y}\right)} \]
                      2. *-commutativeN/A

                        \[\leadsto \color{blue}{\left(\frac{{y}^{2} - {z}^{2}}{y} + \frac{{x}^{2}}{y}\right) \cdot \frac{1}{2}} \]
                      3. lower-*.f64N/A

                        \[\leadsto \color{blue}{\left(\frac{{y}^{2} - {z}^{2}}{y} + \frac{{x}^{2}}{y}\right) \cdot \frac{1}{2}} \]
                    5. Applied rewrites99.9%

                      \[\leadsto \color{blue}{\mathsf{fma}\left(z + x, \frac{x - z}{y}, y\right) \cdot 0.5} \]
                    6. Taylor expanded in z around inf

                      \[\leadsto {z}^{2} \cdot \color{blue}{\left(\frac{1}{2} \cdot \frac{-1 \cdot \frac{x}{y} + \frac{x}{y}}{z} - \frac{1}{2} \cdot \frac{1}{y}\right)} \]
                    7. Step-by-step derivation
                      1. Applied rewrites29.6%

                        \[\leadsto \left(\frac{-0.5}{y} \cdot z\right) \cdot \color{blue}{z} \]

                      if 0.0 < (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64)))

                      1. Initial program 66.1%

                        \[\frac{\left(x \cdot x + y \cdot y\right) - z \cdot z}{y \cdot 2} \]
                      2. Add Preprocessing
                      3. Taylor expanded in y around inf

                        \[\leadsto \color{blue}{\frac{1}{2} \cdot y} \]
                      4. Step-by-step derivation
                        1. lower-*.f6433.0

                          \[\leadsto \color{blue}{0.5 \cdot y} \]
                      5. Applied rewrites33.0%

                        \[\leadsto \color{blue}{0.5 \cdot y} \]
                    8. Recombined 2 regimes into one program.
                    9. Final simplification31.5%

                      \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{\left(y \cdot y + x \cdot x\right) - z \cdot z}{2 \cdot y} \leq 0:\\ \;\;\;\;\left(\frac{-0.5}{y} \cdot z\right) \cdot z\\ \mathbf{else}:\\ \;\;\;\;0.5 \cdot y\\ \end{array} \]
                    10. Add Preprocessing

                    Alternative 7: 34.1% accurate, 6.3× speedup?

                    \[\begin{array}{l} \\ 0.5 \cdot y \end{array} \]
                    (FPCore (x y z) :precision binary64 (* 0.5 y))
                    double code(double x, double y, double z) {
                    	return 0.5 * y;
                    }
                    
                    real(8) function code(x, y, z)
                        real(8), intent (in) :: x
                        real(8), intent (in) :: y
                        real(8), intent (in) :: z
                        code = 0.5d0 * y
                    end function
                    
                    public static double code(double x, double y, double z) {
                    	return 0.5 * y;
                    }
                    
                    def code(x, y, z):
                    	return 0.5 * y
                    
                    function code(x, y, z)
                    	return Float64(0.5 * y)
                    end
                    
                    function tmp = code(x, y, z)
                    	tmp = 0.5 * y;
                    end
                    
                    code[x_, y_, z_] := N[(0.5 * y), $MachinePrecision]
                    
                    \begin{array}{l}
                    
                    \\
                    0.5 \cdot y
                    \end{array}
                    
                    Derivation
                    1. Initial program 68.4%

                      \[\frac{\left(x \cdot x + y \cdot y\right) - z \cdot z}{y \cdot 2} \]
                    2. Add Preprocessing
                    3. Taylor expanded in y around inf

                      \[\leadsto \color{blue}{\frac{1}{2} \cdot y} \]
                    4. Step-by-step derivation
                      1. lower-*.f6436.4

                        \[\leadsto \color{blue}{0.5 \cdot y} \]
                    5. Applied rewrites36.4%

                      \[\leadsto \color{blue}{0.5 \cdot y} \]
                    6. Add Preprocessing

                    Developer Target 1: 99.9% accurate, 1.1× speedup?

                    \[\begin{array}{l} \\ y \cdot 0.5 - \left(\frac{0.5}{y} \cdot \left(z + x\right)\right) \cdot \left(z - x\right) \end{array} \]
                    (FPCore (x y z)
                     :precision binary64
                     (- (* y 0.5) (* (* (/ 0.5 y) (+ z x)) (- z x))))
                    double code(double x, double y, double z) {
                    	return (y * 0.5) - (((0.5 / y) * (z + x)) * (z - x));
                    }
                    
                    real(8) function code(x, y, z)
                        real(8), intent (in) :: x
                        real(8), intent (in) :: y
                        real(8), intent (in) :: z
                        code = (y * 0.5d0) - (((0.5d0 / y) * (z + x)) * (z - x))
                    end function
                    
                    public static double code(double x, double y, double z) {
                    	return (y * 0.5) - (((0.5 / y) * (z + x)) * (z - x));
                    }
                    
                    def code(x, y, z):
                    	return (y * 0.5) - (((0.5 / y) * (z + x)) * (z - x))
                    
                    function code(x, y, z)
                    	return Float64(Float64(y * 0.5) - Float64(Float64(Float64(0.5 / y) * Float64(z + x)) * Float64(z - x)))
                    end
                    
                    function tmp = code(x, y, z)
                    	tmp = (y * 0.5) - (((0.5 / y) * (z + x)) * (z - x));
                    end
                    
                    code[x_, y_, z_] := N[(N[(y * 0.5), $MachinePrecision] - N[(N[(N[(0.5 / y), $MachinePrecision] * N[(z + x), $MachinePrecision]), $MachinePrecision] * N[(z - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
                    
                    \begin{array}{l}
                    
                    \\
                    y \cdot 0.5 - \left(\frac{0.5}{y} \cdot \left(z + x\right)\right) \cdot \left(z - x\right)
                    \end{array}
                    

                    Reproduce

                    ?
                    herbie shell --seed 2024298 
                    (FPCore (x y z)
                      :name "Diagrams.TwoD.Apollonian:initialConfig from diagrams-contrib-1.3.0.5, A"
                      :precision binary64
                    
                      :alt
                      (! :herbie-platform default (- (* y 1/2) (* (* (/ 1/2 y) (+ z x)) (- z x))))
                    
                      (/ (- (+ (* x x) (* y y)) (* z z)) (* y 2.0)))