
(FPCore (x y) :precision binary64 (let* ((t_0 (* (* y 4.0) y))) (/ (- (* x x) t_0) (+ (* x x) t_0))))
double code(double x, double y) {
double t_0 = (y * 4.0) * y;
return ((x * x) - t_0) / ((x * x) + t_0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
t_0 = (y * 4.0d0) * y
code = ((x * x) - t_0) / ((x * x) + t_0)
end function
public static double code(double x, double y) {
double t_0 = (y * 4.0) * y;
return ((x * x) - t_0) / ((x * x) + t_0);
}
def code(x, y): t_0 = (y * 4.0) * y return ((x * x) - t_0) / ((x * x) + t_0)
function code(x, y) t_0 = Float64(Float64(y * 4.0) * y) return Float64(Float64(Float64(x * x) - t_0) / Float64(Float64(x * x) + t_0)) end
function tmp = code(x, y) t_0 = (y * 4.0) * y; tmp = ((x * x) - t_0) / ((x * x) + t_0); end
code[x_, y_] := Block[{t$95$0 = N[(N[(y * 4.0), $MachinePrecision] * y), $MachinePrecision]}, N[(N[(N[(x * x), $MachinePrecision] - t$95$0), $MachinePrecision] / N[(N[(x * x), $MachinePrecision] + t$95$0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(y \cdot 4\right) \cdot y\\
\frac{x \cdot x - t\_0}{x \cdot x + t\_0}
\end{array}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (let* ((t_0 (* (* y 4.0) y))) (/ (- (* x x) t_0) (+ (* x x) t_0))))
double code(double x, double y) {
double t_0 = (y * 4.0) * y;
return ((x * x) - t_0) / ((x * x) + t_0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
t_0 = (y * 4.0d0) * y
code = ((x * x) - t_0) / ((x * x) + t_0)
end function
public static double code(double x, double y) {
double t_0 = (y * 4.0) * y;
return ((x * x) - t_0) / ((x * x) + t_0);
}
def code(x, y): t_0 = (y * 4.0) * y return ((x * x) - t_0) / ((x * x) + t_0)
function code(x, y) t_0 = Float64(Float64(y * 4.0) * y) return Float64(Float64(Float64(x * x) - t_0) / Float64(Float64(x * x) + t_0)) end
function tmp = code(x, y) t_0 = (y * 4.0) * y; tmp = ((x * x) - t_0) / ((x * x) + t_0); end
code[x_, y_] := Block[{t$95$0 = N[(N[(y * 4.0), $MachinePrecision] * y), $MachinePrecision]}, N[(N[(N[(x * x), $MachinePrecision] - t$95$0), $MachinePrecision] / N[(N[(x * x), $MachinePrecision] + t$95$0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(y \cdot 4\right) \cdot y\\
\frac{x \cdot x - t\_0}{x \cdot x + t\_0}
\end{array}
\end{array}
(FPCore (x y)
:precision binary64
(let* ((t_0 (* (* 4.0 y) y)))
(if (<= t_0 4e-240)
(fma (* (/ y x) -8.0) (/ y x) 1.0)
(if (<= t_0 2e+173)
(/ (fma (* -4.0 y) y (* x x)) (fma (* y y) 4.0 (* x x)))
(fma (/ 0.5 y) (* (/ x y) x) -1.0)))))
double code(double x, double y) {
double t_0 = (4.0 * y) * y;
double tmp;
if (t_0 <= 4e-240) {
tmp = fma(((y / x) * -8.0), (y / x), 1.0);
} else if (t_0 <= 2e+173) {
tmp = fma((-4.0 * y), y, (x * x)) / fma((y * y), 4.0, (x * x));
} else {
tmp = fma((0.5 / y), ((x / y) * x), -1.0);
}
return tmp;
}
function code(x, y) t_0 = Float64(Float64(4.0 * y) * y) tmp = 0.0 if (t_0 <= 4e-240) tmp = fma(Float64(Float64(y / x) * -8.0), Float64(y / x), 1.0); elseif (t_0 <= 2e+173) tmp = Float64(fma(Float64(-4.0 * y), y, Float64(x * x)) / fma(Float64(y * y), 4.0, Float64(x * x))); else tmp = fma(Float64(0.5 / y), Float64(Float64(x / y) * x), -1.0); end return tmp end
code[x_, y_] := Block[{t$95$0 = N[(N[(4.0 * y), $MachinePrecision] * y), $MachinePrecision]}, If[LessEqual[t$95$0, 4e-240], N[(N[(N[(y / x), $MachinePrecision] * -8.0), $MachinePrecision] * N[(y / x), $MachinePrecision] + 1.0), $MachinePrecision], If[LessEqual[t$95$0, 2e+173], N[(N[(N[(-4.0 * y), $MachinePrecision] * y + N[(x * x), $MachinePrecision]), $MachinePrecision] / N[(N[(y * y), $MachinePrecision] * 4.0 + N[(x * x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(0.5 / y), $MachinePrecision] * N[(N[(x / y), $MachinePrecision] * x), $MachinePrecision] + -1.0), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(4 \cdot y\right) \cdot y\\
\mathbf{if}\;t\_0 \leq 4 \cdot 10^{-240}:\\
\;\;\;\;\mathsf{fma}\left(\frac{y}{x} \cdot -8, \frac{y}{x}, 1\right)\\
\mathbf{elif}\;t\_0 \leq 2 \cdot 10^{+173}:\\
\;\;\;\;\frac{\mathsf{fma}\left(-4 \cdot y, y, x \cdot x\right)}{\mathsf{fma}\left(y \cdot y, 4, x \cdot x\right)}\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(\frac{0.5}{y}, \frac{x}{y} \cdot x, -1\right)\\
\end{array}
\end{array}
if (*.f64 (*.f64 y #s(literal 4 binary64)) y) < 3.9999999999999999e-240Initial program 59.3%
Taylor expanded in x around inf
associate--l+N/A
distribute-rgt-out--N/A
metadata-evalN/A
*-commutativeN/A
+-commutativeN/A
unpow2N/A
unpow2N/A
times-fracN/A
associate-*r*N/A
lower-fma.f64N/A
lower-*.f64N/A
lower-/.f64N/A
lower-/.f6486.0
Applied rewrites86.0%
if 3.9999999999999999e-240 < (*.f64 (*.f64 y #s(literal 4 binary64)) y) < 2e173Initial program 79.2%
lift--.f64N/A
sub-negN/A
+-commutativeN/A
lift-*.f64N/A
distribute-lft-neg-inN/A
lower-fma.f64N/A
lift-*.f64N/A
*-commutativeN/A
distribute-lft-neg-inN/A
lower-*.f64N/A
metadata-eval79.2
Applied rewrites79.2%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
lift-*.f64N/A
associate-*r*N/A
lift-*.f64N/A
lower-fma.f6479.2
Applied rewrites79.2%
if 2e173 < (*.f64 (*.f64 y #s(literal 4 binary64)) y) Initial program 24.5%
Taylor expanded in x around 0
sub-negN/A
*-lft-identityN/A
associate-*l/N/A
associate-*l*N/A
lower-fma.f64N/A
associate-*r/N/A
metadata-evalN/A
lower-/.f64N/A
unpow2N/A
lower-*.f64N/A
unpow2N/A
lower-*.f64N/A
metadata-eval76.8
Applied rewrites76.8%
Taylor expanded in y around 0
Applied rewrites82.5%
Final simplification82.6%
(FPCore (x y)
:precision binary64
(let* ((t_0 (* (* 4.0 y) y))
(t_1 (/ (- (* x x) t_0) (+ (* x x) t_0)))
(t_2 (fma (/ 0.5 y) (* (/ x y) x) -1.0)))
(if (<= t_1 -0.5) t_2 (if (<= t_1 2.0) 1.0 t_2))))
double code(double x, double y) {
double t_0 = (4.0 * y) * y;
double t_1 = ((x * x) - t_0) / ((x * x) + t_0);
double t_2 = fma((0.5 / y), ((x / y) * x), -1.0);
double tmp;
if (t_1 <= -0.5) {
tmp = t_2;
} else if (t_1 <= 2.0) {
tmp = 1.0;
} else {
tmp = t_2;
}
return tmp;
}
function code(x, y) t_0 = Float64(Float64(4.0 * y) * y) t_1 = Float64(Float64(Float64(x * x) - t_0) / Float64(Float64(x * x) + t_0)) t_2 = fma(Float64(0.5 / y), Float64(Float64(x / y) * x), -1.0) tmp = 0.0 if (t_1 <= -0.5) tmp = t_2; elseif (t_1 <= 2.0) tmp = 1.0; else tmp = t_2; end return tmp end
code[x_, y_] := Block[{t$95$0 = N[(N[(4.0 * y), $MachinePrecision] * y), $MachinePrecision]}, Block[{t$95$1 = N[(N[(N[(x * x), $MachinePrecision] - t$95$0), $MachinePrecision] / N[(N[(x * x), $MachinePrecision] + t$95$0), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(0.5 / y), $MachinePrecision] * N[(N[(x / y), $MachinePrecision] * x), $MachinePrecision] + -1.0), $MachinePrecision]}, If[LessEqual[t$95$1, -0.5], t$95$2, If[LessEqual[t$95$1, 2.0], 1.0, t$95$2]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(4 \cdot y\right) \cdot y\\
t_1 := \frac{x \cdot x - t\_0}{x \cdot x + t\_0}\\
t_2 := \mathsf{fma}\left(\frac{0.5}{y}, \frac{x}{y} \cdot x, -1\right)\\
\mathbf{if}\;t\_1 \leq -0.5:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 2:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 (-.f64 (*.f64 x x) (*.f64 (*.f64 y #s(literal 4 binary64)) y)) (+.f64 (*.f64 x x) (*.f64 (*.f64 y #s(literal 4 binary64)) y))) < -0.5 or 2 < (/.f64 (-.f64 (*.f64 x x) (*.f64 (*.f64 y #s(literal 4 binary64)) y)) (+.f64 (*.f64 x x) (*.f64 (*.f64 y #s(literal 4 binary64)) y))) Initial program 35.9%
Taylor expanded in x around 0
sub-negN/A
*-lft-identityN/A
associate-*l/N/A
associate-*l*N/A
lower-fma.f64N/A
associate-*r/N/A
metadata-evalN/A
lower-/.f64N/A
unpow2N/A
lower-*.f64N/A
unpow2N/A
lower-*.f64N/A
metadata-eval62.1
Applied rewrites62.1%
Taylor expanded in y around 0
Applied rewrites69.9%
if -0.5 < (/.f64 (-.f64 (*.f64 x x) (*.f64 (*.f64 y #s(literal 4 binary64)) y)) (+.f64 (*.f64 x x) (*.f64 (*.f64 y #s(literal 4 binary64)) y))) < 2Initial program 100.0%
Taylor expanded in x around inf
Applied rewrites100.0%
Final simplification77.4%
(FPCore (x y)
:precision binary64
(let* ((t_0 (* (* 4.0 y) y)))
(if (<= (/ (- (* x x) t_0) (+ (* x x) t_0)) -0.5)
(fma (/ 0.5 y) (* (/ x y) x) -1.0)
(fma (* (/ y x) -8.0) (/ y x) 1.0))))
double code(double x, double y) {
double t_0 = (4.0 * y) * y;
double tmp;
if ((((x * x) - t_0) / ((x * x) + t_0)) <= -0.5) {
tmp = fma((0.5 / y), ((x / y) * x), -1.0);
} else {
tmp = fma(((y / x) * -8.0), (y / x), 1.0);
}
return tmp;
}
function code(x, y) t_0 = Float64(Float64(4.0 * y) * y) tmp = 0.0 if (Float64(Float64(Float64(x * x) - t_0) / Float64(Float64(x * x) + t_0)) <= -0.5) tmp = fma(Float64(0.5 / y), Float64(Float64(x / y) * x), -1.0); else tmp = fma(Float64(Float64(y / x) * -8.0), Float64(y / x), 1.0); end return tmp end
code[x_, y_] := Block[{t$95$0 = N[(N[(4.0 * y), $MachinePrecision] * y), $MachinePrecision]}, If[LessEqual[N[(N[(N[(x * x), $MachinePrecision] - t$95$0), $MachinePrecision] / N[(N[(x * x), $MachinePrecision] + t$95$0), $MachinePrecision]), $MachinePrecision], -0.5], N[(N[(0.5 / y), $MachinePrecision] * N[(N[(x / y), $MachinePrecision] * x), $MachinePrecision] + -1.0), $MachinePrecision], N[(N[(N[(y / x), $MachinePrecision] * -8.0), $MachinePrecision] * N[(y / x), $MachinePrecision] + 1.0), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(4 \cdot y\right) \cdot y\\
\mathbf{if}\;\frac{x \cdot x - t\_0}{x \cdot x + t\_0} \leq -0.5:\\
\;\;\;\;\mathsf{fma}\left(\frac{0.5}{y}, \frac{x}{y} \cdot x, -1\right)\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(\frac{y}{x} \cdot -8, \frac{y}{x}, 1\right)\\
\end{array}
\end{array}
if (/.f64 (-.f64 (*.f64 x x) (*.f64 (*.f64 y #s(literal 4 binary64)) y)) (+.f64 (*.f64 x x) (*.f64 (*.f64 y #s(literal 4 binary64)) y))) < -0.5Initial program 99.9%
Taylor expanded in x around 0
sub-negN/A
*-lft-identityN/A
associate-*l/N/A
associate-*l*N/A
lower-fma.f64N/A
associate-*r/N/A
metadata-evalN/A
lower-/.f64N/A
unpow2N/A
lower-*.f64N/A
unpow2N/A
lower-*.f64N/A
metadata-eval96.8
Applied rewrites96.8%
Taylor expanded in y around 0
Applied rewrites99.7%
if -0.5 < (/.f64 (-.f64 (*.f64 x x) (*.f64 (*.f64 y #s(literal 4 binary64)) y)) (+.f64 (*.f64 x x) (*.f64 (*.f64 y #s(literal 4 binary64)) y))) Initial program 34.2%
Taylor expanded in x around inf
associate--l+N/A
distribute-rgt-out--N/A
metadata-evalN/A
*-commutativeN/A
+-commutativeN/A
unpow2N/A
unpow2N/A
times-fracN/A
associate-*r*N/A
lower-fma.f64N/A
lower-*.f64N/A
lower-/.f64N/A
lower-/.f6467.6
Applied rewrites67.6%
Final simplification76.2%
(FPCore (x y)
:precision binary64
(let* ((t_0 (* (* 4.0 y) y)))
(if (<= t_0 4e-240)
(fma (* (/ y x) -8.0) (/ y x) 1.0)
(if (<= t_0 2e+173)
(/ (fma -4.0 (* y y) (* x x)) (fma (* 4.0 y) y (* x x)))
(fma (/ 0.5 y) (* (/ x y) x) -1.0)))))
double code(double x, double y) {
double t_0 = (4.0 * y) * y;
double tmp;
if (t_0 <= 4e-240) {
tmp = fma(((y / x) * -8.0), (y / x), 1.0);
} else if (t_0 <= 2e+173) {
tmp = fma(-4.0, (y * y), (x * x)) / fma((4.0 * y), y, (x * x));
} else {
tmp = fma((0.5 / y), ((x / y) * x), -1.0);
}
return tmp;
}
function code(x, y) t_0 = Float64(Float64(4.0 * y) * y) tmp = 0.0 if (t_0 <= 4e-240) tmp = fma(Float64(Float64(y / x) * -8.0), Float64(y / x), 1.0); elseif (t_0 <= 2e+173) tmp = Float64(fma(-4.0, Float64(y * y), Float64(x * x)) / fma(Float64(4.0 * y), y, Float64(x * x))); else tmp = fma(Float64(0.5 / y), Float64(Float64(x / y) * x), -1.0); end return tmp end
code[x_, y_] := Block[{t$95$0 = N[(N[(4.0 * y), $MachinePrecision] * y), $MachinePrecision]}, If[LessEqual[t$95$0, 4e-240], N[(N[(N[(y / x), $MachinePrecision] * -8.0), $MachinePrecision] * N[(y / x), $MachinePrecision] + 1.0), $MachinePrecision], If[LessEqual[t$95$0, 2e+173], N[(N[(-4.0 * N[(y * y), $MachinePrecision] + N[(x * x), $MachinePrecision]), $MachinePrecision] / N[(N[(4.0 * y), $MachinePrecision] * y + N[(x * x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(0.5 / y), $MachinePrecision] * N[(N[(x / y), $MachinePrecision] * x), $MachinePrecision] + -1.0), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(4 \cdot y\right) \cdot y\\
\mathbf{if}\;t\_0 \leq 4 \cdot 10^{-240}:\\
\;\;\;\;\mathsf{fma}\left(\frac{y}{x} \cdot -8, \frac{y}{x}, 1\right)\\
\mathbf{elif}\;t\_0 \leq 2 \cdot 10^{+173}:\\
\;\;\;\;\frac{\mathsf{fma}\left(-4, y \cdot y, x \cdot x\right)}{\mathsf{fma}\left(4 \cdot y, y, x \cdot x\right)}\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(\frac{0.5}{y}, \frac{x}{y} \cdot x, -1\right)\\
\end{array}
\end{array}
if (*.f64 (*.f64 y #s(literal 4 binary64)) y) < 3.9999999999999999e-240Initial program 59.3%
Taylor expanded in x around inf
associate--l+N/A
distribute-rgt-out--N/A
metadata-evalN/A
*-commutativeN/A
+-commutativeN/A
unpow2N/A
unpow2N/A
times-fracN/A
associate-*r*N/A
lower-fma.f64N/A
lower-*.f64N/A
lower-/.f64N/A
lower-/.f6486.0
Applied rewrites86.0%
if 3.9999999999999999e-240 < (*.f64 (*.f64 y #s(literal 4 binary64)) y) < 2e173Initial program 79.2%
lift--.f64N/A
sub-negN/A
+-commutativeN/A
lift-*.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-*l*N/A
distribute-lft-neg-inN/A
lower-fma.f64N/A
metadata-evalN/A
lower-*.f6479.2
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
lower-fma.f6479.2
lift-*.f64N/A
*-commutativeN/A
lower-*.f6479.2
Applied rewrites79.2%
if 2e173 < (*.f64 (*.f64 y #s(literal 4 binary64)) y) Initial program 24.5%
Taylor expanded in x around 0
sub-negN/A
*-lft-identityN/A
associate-*l/N/A
associate-*l*N/A
lower-fma.f64N/A
associate-*r/N/A
metadata-evalN/A
lower-/.f64N/A
unpow2N/A
lower-*.f64N/A
unpow2N/A
lower-*.f64N/A
metadata-eval76.8
Applied rewrites76.8%
Taylor expanded in y around 0
Applied rewrites82.5%
Final simplification82.6%
(FPCore (x y) :precision binary64 (let* ((t_0 (* (* 4.0 y) y))) (if (<= (/ (- (* x x) t_0) (+ (* x x) t_0)) -0.5) -1.0 1.0)))
double code(double x, double y) {
double t_0 = (4.0 * y) * y;
double tmp;
if ((((x * x) - t_0) / ((x * x) + t_0)) <= -0.5) {
tmp = -1.0;
} else {
tmp = 1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = (4.0d0 * y) * y
if ((((x * x) - t_0) / ((x * x) + t_0)) <= (-0.5d0)) then
tmp = -1.0d0
else
tmp = 1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = (4.0 * y) * y;
double tmp;
if ((((x * x) - t_0) / ((x * x) + t_0)) <= -0.5) {
tmp = -1.0;
} else {
tmp = 1.0;
}
return tmp;
}
def code(x, y): t_0 = (4.0 * y) * y tmp = 0 if (((x * x) - t_0) / ((x * x) + t_0)) <= -0.5: tmp = -1.0 else: tmp = 1.0 return tmp
function code(x, y) t_0 = Float64(Float64(4.0 * y) * y) tmp = 0.0 if (Float64(Float64(Float64(x * x) - t_0) / Float64(Float64(x * x) + t_0)) <= -0.5) tmp = -1.0; else tmp = 1.0; end return tmp end
function tmp_2 = code(x, y) t_0 = (4.0 * y) * y; tmp = 0.0; if ((((x * x) - t_0) / ((x * x) + t_0)) <= -0.5) tmp = -1.0; else tmp = 1.0; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(N[(4.0 * y), $MachinePrecision] * y), $MachinePrecision]}, If[LessEqual[N[(N[(N[(x * x), $MachinePrecision] - t$95$0), $MachinePrecision] / N[(N[(x * x), $MachinePrecision] + t$95$0), $MachinePrecision]), $MachinePrecision], -0.5], -1.0, 1.0]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(4 \cdot y\right) \cdot y\\
\mathbf{if}\;\frac{x \cdot x - t\_0}{x \cdot x + t\_0} \leq -0.5:\\
\;\;\;\;-1\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if (/.f64 (-.f64 (*.f64 x x) (*.f64 (*.f64 y #s(literal 4 binary64)) y)) (+.f64 (*.f64 x x) (*.f64 (*.f64 y #s(literal 4 binary64)) y))) < -0.5Initial program 99.9%
Taylor expanded in x around 0
Applied rewrites98.8%
if -0.5 < (/.f64 (-.f64 (*.f64 x x) (*.f64 (*.f64 y #s(literal 4 binary64)) y)) (+.f64 (*.f64 x x) (*.f64 (*.f64 y #s(literal 4 binary64)) y))) Initial program 34.2%
Taylor expanded in x around inf
Applied rewrites66.8%
Final simplification75.4%
(FPCore (x y) :precision binary64 -1.0)
double code(double x, double y) {
return -1.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = -1.0d0
end function
public static double code(double x, double y) {
return -1.0;
}
def code(x, y): return -1.0
function code(x, y) return -1.0 end
function tmp = code(x, y) tmp = -1.0; end
code[x_, y_] := -1.0
\begin{array}{l}
\\
-1
\end{array}
Initial program 51.9%
Taylor expanded in x around 0
Applied rewrites51.8%
(FPCore (x y)
:precision binary64
(let* ((t_0 (* (* y y) 4.0))
(t_1 (+ (* x x) t_0))
(t_2 (/ t_0 t_1))
(t_3 (* (* y 4.0) y)))
(if (< (/ (- (* x x) t_3) (+ (* x x) t_3)) 0.9743233849626781)
(- (/ (* x x) t_1) t_2)
(- (pow (/ x (sqrt t_1)) 2.0) t_2))))
double code(double x, double y) {
double t_0 = (y * y) * 4.0;
double t_1 = (x * x) + t_0;
double t_2 = t_0 / t_1;
double t_3 = (y * 4.0) * y;
double tmp;
if ((((x * x) - t_3) / ((x * x) + t_3)) < 0.9743233849626781) {
tmp = ((x * x) / t_1) - t_2;
} else {
tmp = pow((x / sqrt(t_1)), 2.0) - t_2;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: t_1
real(8) :: t_2
real(8) :: t_3
real(8) :: tmp
t_0 = (y * y) * 4.0d0
t_1 = (x * x) + t_0
t_2 = t_0 / t_1
t_3 = (y * 4.0d0) * y
if ((((x * x) - t_3) / ((x * x) + t_3)) < 0.9743233849626781d0) then
tmp = ((x * x) / t_1) - t_2
else
tmp = ((x / sqrt(t_1)) ** 2.0d0) - t_2
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = (y * y) * 4.0;
double t_1 = (x * x) + t_0;
double t_2 = t_0 / t_1;
double t_3 = (y * 4.0) * y;
double tmp;
if ((((x * x) - t_3) / ((x * x) + t_3)) < 0.9743233849626781) {
tmp = ((x * x) / t_1) - t_2;
} else {
tmp = Math.pow((x / Math.sqrt(t_1)), 2.0) - t_2;
}
return tmp;
}
def code(x, y): t_0 = (y * y) * 4.0 t_1 = (x * x) + t_0 t_2 = t_0 / t_1 t_3 = (y * 4.0) * y tmp = 0 if (((x * x) - t_3) / ((x * x) + t_3)) < 0.9743233849626781: tmp = ((x * x) / t_1) - t_2 else: tmp = math.pow((x / math.sqrt(t_1)), 2.0) - t_2 return tmp
function code(x, y) t_0 = Float64(Float64(y * y) * 4.0) t_1 = Float64(Float64(x * x) + t_0) t_2 = Float64(t_0 / t_1) t_3 = Float64(Float64(y * 4.0) * y) tmp = 0.0 if (Float64(Float64(Float64(x * x) - t_3) / Float64(Float64(x * x) + t_3)) < 0.9743233849626781) tmp = Float64(Float64(Float64(x * x) / t_1) - t_2); else tmp = Float64((Float64(x / sqrt(t_1)) ^ 2.0) - t_2); end return tmp end
function tmp_2 = code(x, y) t_0 = (y * y) * 4.0; t_1 = (x * x) + t_0; t_2 = t_0 / t_1; t_3 = (y * 4.0) * y; tmp = 0.0; if ((((x * x) - t_3) / ((x * x) + t_3)) < 0.9743233849626781) tmp = ((x * x) / t_1) - t_2; else tmp = ((x / sqrt(t_1)) ^ 2.0) - t_2; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(N[(y * y), $MachinePrecision] * 4.0), $MachinePrecision]}, Block[{t$95$1 = N[(N[(x * x), $MachinePrecision] + t$95$0), $MachinePrecision]}, Block[{t$95$2 = N[(t$95$0 / t$95$1), $MachinePrecision]}, Block[{t$95$3 = N[(N[(y * 4.0), $MachinePrecision] * y), $MachinePrecision]}, If[Less[N[(N[(N[(x * x), $MachinePrecision] - t$95$3), $MachinePrecision] / N[(N[(x * x), $MachinePrecision] + t$95$3), $MachinePrecision]), $MachinePrecision], 0.9743233849626781], N[(N[(N[(x * x), $MachinePrecision] / t$95$1), $MachinePrecision] - t$95$2), $MachinePrecision], N[(N[Power[N[(x / N[Sqrt[t$95$1], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] - t$95$2), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(y \cdot y\right) \cdot 4\\
t_1 := x \cdot x + t\_0\\
t_2 := \frac{t\_0}{t\_1}\\
t_3 := \left(y \cdot 4\right) \cdot y\\
\mathbf{if}\;\frac{x \cdot x - t\_3}{x \cdot x + t\_3} < 0.9743233849626781:\\
\;\;\;\;\frac{x \cdot x}{t\_1} - t\_2\\
\mathbf{else}:\\
\;\;\;\;{\left(\frac{x}{\sqrt{t\_1}}\right)}^{2} - t\_2\\
\end{array}
\end{array}
herbie shell --seed 2024298
(FPCore (x y)
:name "Diagrams.TwoD.Arc:arcBetween from diagrams-lib-1.3.0.3"
:precision binary64
:alt
(! :herbie-platform default (if (< (/ (- (* x x) (* (* y 4) y)) (+ (* x x) (* (* y 4) y))) 9743233849626781/10000000000000000) (- (/ (* x x) (+ (* x x) (* (* y y) 4))) (/ (* (* y y) 4) (+ (* x x) (* (* y y) 4)))) (- (pow (/ x (sqrt (+ (* x x) (* (* y y) 4)))) 2) (/ (* (* y y) 4) (+ (* x x) (* (* y y) 4))))))
(/ (- (* x x) (* (* y 4.0) y)) (+ (* x x) (* (* y 4.0) y))))