
(FPCore (x y z) :precision binary64 (/ (- x y) (- z y)))
double code(double x, double y, double z) {
return (x - y) / (z - y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x - y) / (z - y)
end function
public static double code(double x, double y, double z) {
return (x - y) / (z - y);
}
def code(x, y, z): return (x - y) / (z - y)
function code(x, y, z) return Float64(Float64(x - y) / Float64(z - y)) end
function tmp = code(x, y, z) tmp = (x - y) / (z - y); end
code[x_, y_, z_] := N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{z - y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (/ (- x y) (- z y)))
double code(double x, double y, double z) {
return (x - y) / (z - y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x - y) / (z - y)
end function
public static double code(double x, double y, double z) {
return (x - y) / (z - y);
}
def code(x, y, z): return (x - y) / (z - y)
function code(x, y, z) return Float64(Float64(x - y) / Float64(z - y)) end
function tmp = code(x, y, z) tmp = (x - y) / (z - y); end
code[x_, y_, z_] := N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{z - y}
\end{array}
(FPCore (x y z) :precision binary64 (/ (- y x) (- y z)))
double code(double x, double y, double z) {
return (y - x) / (y - z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (y - x) / (y - z)
end function
public static double code(double x, double y, double z) {
return (y - x) / (y - z);
}
def code(x, y, z): return (y - x) / (y - z)
function code(x, y, z) return Float64(Float64(y - x) / Float64(y - z)) end
function tmp = code(x, y, z) tmp = (y - x) / (y - z); end
code[x_, y_, z_] := N[(N[(y - x), $MachinePrecision] / N[(y - z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{y - x}{y - z}
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (/ (- x) y)) (t_1 (/ (- y x) (- y z))))
(if (<= t_1 -2e+262)
(/ x z)
(if (<= t_1 -1e+30)
t_0
(if (<= t_1 0.4)
(/ x z)
(if (<= t_1 2000000000.0) 1.0 (if (<= t_1 5e+155) (/ x z) t_0)))))))
double code(double x, double y, double z) {
double t_0 = -x / y;
double t_1 = (y - x) / (y - z);
double tmp;
if (t_1 <= -2e+262) {
tmp = x / z;
} else if (t_1 <= -1e+30) {
tmp = t_0;
} else if (t_1 <= 0.4) {
tmp = x / z;
} else if (t_1 <= 2000000000.0) {
tmp = 1.0;
} else if (t_1 <= 5e+155) {
tmp = x / z;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = -x / y
t_1 = (y - x) / (y - z)
if (t_1 <= (-2d+262)) then
tmp = x / z
else if (t_1 <= (-1d+30)) then
tmp = t_0
else if (t_1 <= 0.4d0) then
tmp = x / z
else if (t_1 <= 2000000000.0d0) then
tmp = 1.0d0
else if (t_1 <= 5d+155) then
tmp = x / z
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = -x / y;
double t_1 = (y - x) / (y - z);
double tmp;
if (t_1 <= -2e+262) {
tmp = x / z;
} else if (t_1 <= -1e+30) {
tmp = t_0;
} else if (t_1 <= 0.4) {
tmp = x / z;
} else if (t_1 <= 2000000000.0) {
tmp = 1.0;
} else if (t_1 <= 5e+155) {
tmp = x / z;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = -x / y t_1 = (y - x) / (y - z) tmp = 0 if t_1 <= -2e+262: tmp = x / z elif t_1 <= -1e+30: tmp = t_0 elif t_1 <= 0.4: tmp = x / z elif t_1 <= 2000000000.0: tmp = 1.0 elif t_1 <= 5e+155: tmp = x / z else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(Float64(-x) / y) t_1 = Float64(Float64(y - x) / Float64(y - z)) tmp = 0.0 if (t_1 <= -2e+262) tmp = Float64(x / z); elseif (t_1 <= -1e+30) tmp = t_0; elseif (t_1 <= 0.4) tmp = Float64(x / z); elseif (t_1 <= 2000000000.0) tmp = 1.0; elseif (t_1 <= 5e+155) tmp = Float64(x / z); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = -x / y; t_1 = (y - x) / (y - z); tmp = 0.0; if (t_1 <= -2e+262) tmp = x / z; elseif (t_1 <= -1e+30) tmp = t_0; elseif (t_1 <= 0.4) tmp = x / z; elseif (t_1 <= 2000000000.0) tmp = 1.0; elseif (t_1 <= 5e+155) tmp = x / z; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[((-x) / y), $MachinePrecision]}, Block[{t$95$1 = N[(N[(y - x), $MachinePrecision] / N[(y - z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -2e+262], N[(x / z), $MachinePrecision], If[LessEqual[t$95$1, -1e+30], t$95$0, If[LessEqual[t$95$1, 0.4], N[(x / z), $MachinePrecision], If[LessEqual[t$95$1, 2000000000.0], 1.0, If[LessEqual[t$95$1, 5e+155], N[(x / z), $MachinePrecision], t$95$0]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{-x}{y}\\
t_1 := \frac{y - x}{y - z}\\
\mathbf{if}\;t\_1 \leq -2 \cdot 10^{+262}:\\
\;\;\;\;\frac{x}{z}\\
\mathbf{elif}\;t\_1 \leq -1 \cdot 10^{+30}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;t\_1 \leq 0.4:\\
\;\;\;\;\frac{x}{z}\\
\mathbf{elif}\;t\_1 \leq 2000000000:\\
\;\;\;\;1\\
\mathbf{elif}\;t\_1 \leq 5 \cdot 10^{+155}:\\
\;\;\;\;\frac{x}{z}\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < -2e262 or -1e30 < (/.f64 (-.f64 x y) (-.f64 z y)) < 0.40000000000000002 or 2e9 < (/.f64 (-.f64 x y) (-.f64 z y)) < 4.9999999999999999e155Initial program 100.0%
Taylor expanded in y around 0
lower-/.f6467.9
Applied rewrites67.9%
if -2e262 < (/.f64 (-.f64 x y) (-.f64 z y)) < -1e30 or 4.9999999999999999e155 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 100.0%
Taylor expanded in z around 0
mul-1-negN/A
div-subN/A
sub-negN/A
*-inversesN/A
metadata-evalN/A
+-commutativeN/A
distribute-neg-inN/A
metadata-evalN/A
unsub-negN/A
lower--.f64N/A
lower-/.f6470.6
Applied rewrites70.6%
Taylor expanded in x around inf
Applied rewrites70.6%
if 0.40000000000000002 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2e9Initial program 100.0%
Taylor expanded in y around inf
Applied rewrites97.4%
Final simplification78.4%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (/ (- y x) (- y z))) (t_1 (/ x (- z y))))
(if (<= t_0 -5000000.0)
t_1
(if (<= t_0 0.4) (/ (- x y) z) (if (<= t_0 2.0) (/ (- y) (- z y)) t_1)))))
double code(double x, double y, double z) {
double t_0 = (y - x) / (y - z);
double t_1 = x / (z - y);
double tmp;
if (t_0 <= -5000000.0) {
tmp = t_1;
} else if (t_0 <= 0.4) {
tmp = (x - y) / z;
} else if (t_0 <= 2.0) {
tmp = -y / (z - y);
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = (y - x) / (y - z)
t_1 = x / (z - y)
if (t_0 <= (-5000000.0d0)) then
tmp = t_1
else if (t_0 <= 0.4d0) then
tmp = (x - y) / z
else if (t_0 <= 2.0d0) then
tmp = -y / (z - y)
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (y - x) / (y - z);
double t_1 = x / (z - y);
double tmp;
if (t_0 <= -5000000.0) {
tmp = t_1;
} else if (t_0 <= 0.4) {
tmp = (x - y) / z;
} else if (t_0 <= 2.0) {
tmp = -y / (z - y);
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z): t_0 = (y - x) / (y - z) t_1 = x / (z - y) tmp = 0 if t_0 <= -5000000.0: tmp = t_1 elif t_0 <= 0.4: tmp = (x - y) / z elif t_0 <= 2.0: tmp = -y / (z - y) else: tmp = t_1 return tmp
function code(x, y, z) t_0 = Float64(Float64(y - x) / Float64(y - z)) t_1 = Float64(x / Float64(z - y)) tmp = 0.0 if (t_0 <= -5000000.0) tmp = t_1; elseif (t_0 <= 0.4) tmp = Float64(Float64(x - y) / z); elseif (t_0 <= 2.0) tmp = Float64(Float64(-y) / Float64(z - y)); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z) t_0 = (y - x) / (y - z); t_1 = x / (z - y); tmp = 0.0; if (t_0 <= -5000000.0) tmp = t_1; elseif (t_0 <= 0.4) tmp = (x - y) / z; elseif (t_0 <= 2.0) tmp = -y / (z - y); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(y - x), $MachinePrecision] / N[(y - z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(x / N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -5000000.0], t$95$1, If[LessEqual[t$95$0, 0.4], N[(N[(x - y), $MachinePrecision] / z), $MachinePrecision], If[LessEqual[t$95$0, 2.0], N[((-y) / N[(z - y), $MachinePrecision]), $MachinePrecision], t$95$1]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{y - x}{y - z}\\
t_1 := \frac{x}{z - y}\\
\mathbf{if}\;t\_0 \leq -5000000:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_0 \leq 0.4:\\
\;\;\;\;\frac{x - y}{z}\\
\mathbf{elif}\;t\_0 \leq 2:\\
\;\;\;\;\frac{-y}{z - y}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < -5e6 or 2 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 99.9%
Taylor expanded in x around inf
lower-/.f64N/A
lower--.f6498.5
Applied rewrites98.5%
if -5e6 < (/.f64 (-.f64 x y) (-.f64 z y)) < 0.40000000000000002Initial program 100.0%
Taylor expanded in z around inf
lower-/.f64N/A
lower--.f6498.2
Applied rewrites98.2%
if 0.40000000000000002 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2Initial program 100.0%
Taylor expanded in x around 0
mul-1-negN/A
lower-neg.f6499.1
Applied rewrites99.1%
Final simplification98.6%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (/ (- y x) (- y z))) (t_1 (/ x (- z y))))
(if (<= t_0 -5000000.0)
t_1
(if (<= t_0 0.4)
(/ (- x y) z)
(if (<= t_0 2000000000.0) (- 1.0 (/ x y)) t_1)))))
double code(double x, double y, double z) {
double t_0 = (y - x) / (y - z);
double t_1 = x / (z - y);
double tmp;
if (t_0 <= -5000000.0) {
tmp = t_1;
} else if (t_0 <= 0.4) {
tmp = (x - y) / z;
} else if (t_0 <= 2000000000.0) {
tmp = 1.0 - (x / y);
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = (y - x) / (y - z)
t_1 = x / (z - y)
if (t_0 <= (-5000000.0d0)) then
tmp = t_1
else if (t_0 <= 0.4d0) then
tmp = (x - y) / z
else if (t_0 <= 2000000000.0d0) then
tmp = 1.0d0 - (x / y)
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (y - x) / (y - z);
double t_1 = x / (z - y);
double tmp;
if (t_0 <= -5000000.0) {
tmp = t_1;
} else if (t_0 <= 0.4) {
tmp = (x - y) / z;
} else if (t_0 <= 2000000000.0) {
tmp = 1.0 - (x / y);
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z): t_0 = (y - x) / (y - z) t_1 = x / (z - y) tmp = 0 if t_0 <= -5000000.0: tmp = t_1 elif t_0 <= 0.4: tmp = (x - y) / z elif t_0 <= 2000000000.0: tmp = 1.0 - (x / y) else: tmp = t_1 return tmp
function code(x, y, z) t_0 = Float64(Float64(y - x) / Float64(y - z)) t_1 = Float64(x / Float64(z - y)) tmp = 0.0 if (t_0 <= -5000000.0) tmp = t_1; elseif (t_0 <= 0.4) tmp = Float64(Float64(x - y) / z); elseif (t_0 <= 2000000000.0) tmp = Float64(1.0 - Float64(x / y)); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z) t_0 = (y - x) / (y - z); t_1 = x / (z - y); tmp = 0.0; if (t_0 <= -5000000.0) tmp = t_1; elseif (t_0 <= 0.4) tmp = (x - y) / z; elseif (t_0 <= 2000000000.0) tmp = 1.0 - (x / y); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(y - x), $MachinePrecision] / N[(y - z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(x / N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -5000000.0], t$95$1, If[LessEqual[t$95$0, 0.4], N[(N[(x - y), $MachinePrecision] / z), $MachinePrecision], If[LessEqual[t$95$0, 2000000000.0], N[(1.0 - N[(x / y), $MachinePrecision]), $MachinePrecision], t$95$1]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{y - x}{y - z}\\
t_1 := \frac{x}{z - y}\\
\mathbf{if}\;t\_0 \leq -5000000:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_0 \leq 0.4:\\
\;\;\;\;\frac{x - y}{z}\\
\mathbf{elif}\;t\_0 \leq 2000000000:\\
\;\;\;\;1 - \frac{x}{y}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < -5e6 or 2e9 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 99.9%
Taylor expanded in x around inf
lower-/.f64N/A
lower--.f6499.0
Applied rewrites99.0%
if -5e6 < (/.f64 (-.f64 x y) (-.f64 z y)) < 0.40000000000000002Initial program 100.0%
Taylor expanded in z around inf
lower-/.f64N/A
lower--.f6498.2
Applied rewrites98.2%
if 0.40000000000000002 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2e9Initial program 100.0%
Taylor expanded in z around 0
mul-1-negN/A
div-subN/A
sub-negN/A
*-inversesN/A
metadata-evalN/A
+-commutativeN/A
distribute-neg-inN/A
metadata-evalN/A
unsub-negN/A
lower--.f64N/A
lower-/.f6498.5
Applied rewrites98.5%
Final simplification98.5%
(FPCore (x y z) :precision binary64 (let* ((t_0 (/ (- y x) (- y z))) (t_1 (/ x (- z y)))) (if (<= t_0 0.4) t_1 (if (<= t_0 2000000000.0) (- 1.0 (/ x y)) t_1))))
double code(double x, double y, double z) {
double t_0 = (y - x) / (y - z);
double t_1 = x / (z - y);
double tmp;
if (t_0 <= 0.4) {
tmp = t_1;
} else if (t_0 <= 2000000000.0) {
tmp = 1.0 - (x / y);
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = (y - x) / (y - z)
t_1 = x / (z - y)
if (t_0 <= 0.4d0) then
tmp = t_1
else if (t_0 <= 2000000000.0d0) then
tmp = 1.0d0 - (x / y)
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (y - x) / (y - z);
double t_1 = x / (z - y);
double tmp;
if (t_0 <= 0.4) {
tmp = t_1;
} else if (t_0 <= 2000000000.0) {
tmp = 1.0 - (x / y);
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z): t_0 = (y - x) / (y - z) t_1 = x / (z - y) tmp = 0 if t_0 <= 0.4: tmp = t_1 elif t_0 <= 2000000000.0: tmp = 1.0 - (x / y) else: tmp = t_1 return tmp
function code(x, y, z) t_0 = Float64(Float64(y - x) / Float64(y - z)) t_1 = Float64(x / Float64(z - y)) tmp = 0.0 if (t_0 <= 0.4) tmp = t_1; elseif (t_0 <= 2000000000.0) tmp = Float64(1.0 - Float64(x / y)); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z) t_0 = (y - x) / (y - z); t_1 = x / (z - y); tmp = 0.0; if (t_0 <= 0.4) tmp = t_1; elseif (t_0 <= 2000000000.0) tmp = 1.0 - (x / y); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(y - x), $MachinePrecision] / N[(y - z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(x / N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, 0.4], t$95$1, If[LessEqual[t$95$0, 2000000000.0], N[(1.0 - N[(x / y), $MachinePrecision]), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{y - x}{y - z}\\
t_1 := \frac{x}{z - y}\\
\mathbf{if}\;t\_0 \leq 0.4:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_0 \leq 2000000000:\\
\;\;\;\;1 - \frac{x}{y}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < 0.40000000000000002 or 2e9 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 100.0%
Taylor expanded in x around inf
lower-/.f64N/A
lower--.f6480.3
Applied rewrites80.3%
if 0.40000000000000002 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2e9Initial program 100.0%
Taylor expanded in z around 0
mul-1-negN/A
div-subN/A
sub-negN/A
*-inversesN/A
metadata-evalN/A
+-commutativeN/A
distribute-neg-inN/A
metadata-evalN/A
unsub-negN/A
lower--.f64N/A
lower-/.f6498.5
Applied rewrites98.5%
Final simplification86.5%
(FPCore (x y z) :precision binary64 (let* ((t_0 (/ (- y x) (- y z)))) (if (<= t_0 0.4) (/ x z) (if (<= t_0 2000000000.0) 1.0 (/ x z)))))
double code(double x, double y, double z) {
double t_0 = (y - x) / (y - z);
double tmp;
if (t_0 <= 0.4) {
tmp = x / z;
} else if (t_0 <= 2000000000.0) {
tmp = 1.0;
} else {
tmp = x / z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = (y - x) / (y - z)
if (t_0 <= 0.4d0) then
tmp = x / z
else if (t_0 <= 2000000000.0d0) then
tmp = 1.0d0
else
tmp = x / z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (y - x) / (y - z);
double tmp;
if (t_0 <= 0.4) {
tmp = x / z;
} else if (t_0 <= 2000000000.0) {
tmp = 1.0;
} else {
tmp = x / z;
}
return tmp;
}
def code(x, y, z): t_0 = (y - x) / (y - z) tmp = 0 if t_0 <= 0.4: tmp = x / z elif t_0 <= 2000000000.0: tmp = 1.0 else: tmp = x / z return tmp
function code(x, y, z) t_0 = Float64(Float64(y - x) / Float64(y - z)) tmp = 0.0 if (t_0 <= 0.4) tmp = Float64(x / z); elseif (t_0 <= 2000000000.0) tmp = 1.0; else tmp = Float64(x / z); end return tmp end
function tmp_2 = code(x, y, z) t_0 = (y - x) / (y - z); tmp = 0.0; if (t_0 <= 0.4) tmp = x / z; elseif (t_0 <= 2000000000.0) tmp = 1.0; else tmp = x / z; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(y - x), $MachinePrecision] / N[(y - z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, 0.4], N[(x / z), $MachinePrecision], If[LessEqual[t$95$0, 2000000000.0], 1.0, N[(x / z), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{y - x}{y - z}\\
\mathbf{if}\;t\_0 \leq 0.4:\\
\;\;\;\;\frac{x}{z}\\
\mathbf{elif}\;t\_0 \leq 2000000000:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{z}\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < 0.40000000000000002 or 2e9 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 100.0%
Taylor expanded in y around 0
lower-/.f6457.8
Applied rewrites57.8%
if 0.40000000000000002 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2e9Initial program 100.0%
Taylor expanded in y around inf
Applied rewrites97.4%
Final simplification71.2%
(FPCore (x y z) :precision binary64 (let* ((t_0 (- 1.0 (/ x y)))) (if (<= y -1.15e-32) t_0 (if (<= y 1.8e-39) (/ x z) t_0))))
double code(double x, double y, double z) {
double t_0 = 1.0 - (x / y);
double tmp;
if (y <= -1.15e-32) {
tmp = t_0;
} else if (y <= 1.8e-39) {
tmp = x / z;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = 1.0d0 - (x / y)
if (y <= (-1.15d-32)) then
tmp = t_0
else if (y <= 1.8d-39) then
tmp = x / z
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = 1.0 - (x / y);
double tmp;
if (y <= -1.15e-32) {
tmp = t_0;
} else if (y <= 1.8e-39) {
tmp = x / z;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = 1.0 - (x / y) tmp = 0 if y <= -1.15e-32: tmp = t_0 elif y <= 1.8e-39: tmp = x / z else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(1.0 - Float64(x / y)) tmp = 0.0 if (y <= -1.15e-32) tmp = t_0; elseif (y <= 1.8e-39) tmp = Float64(x / z); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = 1.0 - (x / y); tmp = 0.0; if (y <= -1.15e-32) tmp = t_0; elseif (y <= 1.8e-39) tmp = x / z; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(1.0 - N[(x / y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -1.15e-32], t$95$0, If[LessEqual[y, 1.8e-39], N[(x / z), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := 1 - \frac{x}{y}\\
\mathbf{if}\;y \leq -1.15 \cdot 10^{-32}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 1.8 \cdot 10^{-39}:\\
\;\;\;\;\frac{x}{z}\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if y < -1.15e-32 or 1.8e-39 < y Initial program 100.0%
Taylor expanded in z around 0
mul-1-negN/A
div-subN/A
sub-negN/A
*-inversesN/A
metadata-evalN/A
+-commutativeN/A
distribute-neg-inN/A
metadata-evalN/A
unsub-negN/A
lower--.f64N/A
lower-/.f6478.4
Applied rewrites78.4%
if -1.15e-32 < y < 1.8e-39Initial program 100.0%
Taylor expanded in y around 0
lower-/.f6474.5
Applied rewrites74.5%
(FPCore (x y z) :precision binary64 1.0)
double code(double x, double y, double z) {
return 1.0;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 1.0d0
end function
public static double code(double x, double y, double z) {
return 1.0;
}
def code(x, y, z): return 1.0
function code(x, y, z) return 1.0 end
function tmp = code(x, y, z) tmp = 1.0; end
code[x_, y_, z_] := 1.0
\begin{array}{l}
\\
1
\end{array}
Initial program 100.0%
Taylor expanded in y around inf
Applied rewrites35.4%
(FPCore (x y z) :precision binary64 (- (/ x (- z y)) (/ y (- z y))))
double code(double x, double y, double z) {
return (x / (z - y)) - (y / (z - y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x / (z - y)) - (y / (z - y))
end function
public static double code(double x, double y, double z) {
return (x / (z - y)) - (y / (z - y));
}
def code(x, y, z): return (x / (z - y)) - (y / (z - y))
function code(x, y, z) return Float64(Float64(x / Float64(z - y)) - Float64(y / Float64(z - y))) end
function tmp = code(x, y, z) tmp = (x / (z - y)) - (y / (z - y)); end
code[x_, y_, z_] := N[(N[(x / N[(z - y), $MachinePrecision]), $MachinePrecision] - N[(y / N[(z - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{z - y} - \frac{y}{z - y}
\end{array}
herbie shell --seed 2024298
(FPCore (x y z)
:name "Graphics.Rasterific.Shading:$sgradientColorAt from Rasterific-0.6.1"
:precision binary64
:alt
(! :herbie-platform default (- (/ x (- z y)) (/ y (- z y))))
(/ (- x y) (- z y)))