
(FPCore (x y z t) :precision binary64 (+ (/ (* x x) (* y y)) (/ (* z z) (* t t))))
double code(double x, double y, double z, double t) {
return ((x * x) / (y * y)) + ((z * z) / (t * t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = ((x * x) / (y * y)) + ((z * z) / (t * t))
end function
public static double code(double x, double y, double z, double t) {
return ((x * x) / (y * y)) + ((z * z) / (t * t));
}
def code(x, y, z, t): return ((x * x) / (y * y)) + ((z * z) / (t * t))
function code(x, y, z, t) return Float64(Float64(Float64(x * x) / Float64(y * y)) + Float64(Float64(z * z) / Float64(t * t))) end
function tmp = code(x, y, z, t) tmp = ((x * x) / (y * y)) + ((z * z) / (t * t)); end
code[x_, y_, z_, t_] := N[(N[(N[(x * x), $MachinePrecision] / N[(y * y), $MachinePrecision]), $MachinePrecision] + N[(N[(z * z), $MachinePrecision] / N[(t * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 13 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (+ (/ (* x x) (* y y)) (/ (* z z) (* t t))))
double code(double x, double y, double z, double t) {
return ((x * x) / (y * y)) + ((z * z) / (t * t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = ((x * x) / (y * y)) + ((z * z) / (t * t))
end function
public static double code(double x, double y, double z, double t) {
return ((x * x) / (y * y)) + ((z * z) / (t * t));
}
def code(x, y, z, t): return ((x * x) / (y * y)) + ((z * z) / (t * t))
function code(x, y, z, t) return Float64(Float64(Float64(x * x) / Float64(y * y)) + Float64(Float64(z * z) / Float64(t * t))) end
function tmp = code(x, y, z, t) tmp = ((x * x) / (y * y)) + ((z * z) / (t * t)); end
code[x_, y_, z_, t_] := N[(N[(N[(x * x), $MachinePrecision] / N[(y * y), $MachinePrecision]), $MachinePrecision] + N[(N[(z * z), $MachinePrecision] / N[(t * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t}
\end{array}
(FPCore (x y z t) :precision binary64 (fma (/ z t) (/ z t) (pow (/ x y) 2.0)))
double code(double x, double y, double z, double t) {
return fma((z / t), (z / t), pow((x / y), 2.0));
}
function code(x, y, z, t) return fma(Float64(z / t), Float64(z / t), (Float64(x / y) ^ 2.0)) end
code[x_, y_, z_, t_] := N[(N[(z / t), $MachinePrecision] * N[(z / t), $MachinePrecision] + N[Power[N[(x / y), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\frac{z}{t}, \frac{z}{t}, {\left(\frac{x}{y}\right)}^{2}\right)
\end{array}
Initial program 57.7%
lift-+.f64N/A
+-commutativeN/A
lift-/.f64N/A
lift-*.f64N/A
lift-*.f64N/A
times-fracN/A
lower-fma.f64N/A
lower-/.f64N/A
lower-/.f6476.6
lift-/.f64N/A
lift-*.f64N/A
lift-*.f64N/A
times-fracN/A
pow2N/A
lower-pow.f64N/A
lower-/.f6499.6
Applied rewrites99.6%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (* z z) (* t t))))
(if (<= t_1 5e+303)
(+ t_1 (* (/ x y) (/ x y)))
(if (<= t_1 INFINITY)
(/ (/ z t) (/ 1.0 (/ z t)))
(fma (/ z t) (/ z t) (/ (* x x) (* y y)))))))
double code(double x, double y, double z, double t) {
double t_1 = (z * z) / (t * t);
double tmp;
if (t_1 <= 5e+303) {
tmp = t_1 + ((x / y) * (x / y));
} else if (t_1 <= ((double) INFINITY)) {
tmp = (z / t) / (1.0 / (z / t));
} else {
tmp = fma((z / t), (z / t), ((x * x) / (y * y)));
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(Float64(z * z) / Float64(t * t)) tmp = 0.0 if (t_1 <= 5e+303) tmp = Float64(t_1 + Float64(Float64(x / y) * Float64(x / y))); elseif (t_1 <= Inf) tmp = Float64(Float64(z / t) / Float64(1.0 / Float64(z / t))); else tmp = fma(Float64(z / t), Float64(z / t), Float64(Float64(x * x) / Float64(y * y))); end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(z * z), $MachinePrecision] / N[(t * t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 5e+303], N[(t$95$1 + N[(N[(x / y), $MachinePrecision] * N[(x / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, Infinity], N[(N[(z / t), $MachinePrecision] / N[(1.0 / N[(z / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(z / t), $MachinePrecision] * N[(z / t), $MachinePrecision] + N[(N[(x * x), $MachinePrecision] / N[(y * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{z \cdot z}{t \cdot t}\\
\mathbf{if}\;t\_1 \leq 5 \cdot 10^{+303}:\\
\;\;\;\;t\_1 + \frac{x}{y} \cdot \frac{x}{y}\\
\mathbf{elif}\;t\_1 \leq \infty:\\
\;\;\;\;\frac{\frac{z}{t}}{\frac{1}{\frac{z}{t}}}\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(\frac{z}{t}, \frac{z}{t}, \frac{x \cdot x}{y \cdot y}\right)\\
\end{array}
\end{array}
if (/.f64 (*.f64 z z) (*.f64 t t)) < 4.9999999999999997e303Initial program 64.0%
lift-/.f64N/A
lift-*.f64N/A
lift-*.f64N/A
times-fracN/A
lower-*.f64N/A
lower-/.f64N/A
lower-/.f6492.2
Applied rewrites92.2%
if 4.9999999999999997e303 < (/.f64 (*.f64 z z) (*.f64 t t)) < +inf.0Initial program 69.8%
Taylor expanded in x around 0
unpow2N/A
associate-*l/N/A
lower-*.f64N/A
unpow2N/A
associate-/r*N/A
lower-/.f64N/A
lower-/.f6491.6
Applied rewrites91.6%
Applied rewrites96.0%
Applied rewrites96.0%
if +inf.0 < (/.f64 (*.f64 z z) (*.f64 t t)) Initial program 0.0%
lift-+.f64N/A
+-commutativeN/A
lift-/.f64N/A
lift-*.f64N/A
lift-*.f64N/A
times-fracN/A
lower-fma.f64N/A
lower-/.f64N/A
lower-/.f6484.9
lift-/.f64N/A
lift-*.f64N/A
lift-*.f64N/A
times-fracN/A
pow2N/A
lower-pow.f64N/A
lower-/.f6499.3
Applied rewrites99.3%
lift-pow.f64N/A
pow2N/A
lift-/.f64N/A
lift-/.f64N/A
frac-timesN/A
lift-*.f64N/A
lift-*.f64N/A
lift-/.f6484.9
Applied rewrites84.9%
Final simplification92.5%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (* z z) (* t t))))
(if (<= t_1 5e+303)
(+ (* (/ (/ x y) y) x) t_1)
(if (<= t_1 INFINITY)
(/ (/ z t) (/ 1.0 (/ z t)))
(fma (/ z t) (/ z t) (/ (* x x) (* y y)))))))
double code(double x, double y, double z, double t) {
double t_1 = (z * z) / (t * t);
double tmp;
if (t_1 <= 5e+303) {
tmp = (((x / y) / y) * x) + t_1;
} else if (t_1 <= ((double) INFINITY)) {
tmp = (z / t) / (1.0 / (z / t));
} else {
tmp = fma((z / t), (z / t), ((x * x) / (y * y)));
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(Float64(z * z) / Float64(t * t)) tmp = 0.0 if (t_1 <= 5e+303) tmp = Float64(Float64(Float64(Float64(x / y) / y) * x) + t_1); elseif (t_1 <= Inf) tmp = Float64(Float64(z / t) / Float64(1.0 / Float64(z / t))); else tmp = fma(Float64(z / t), Float64(z / t), Float64(Float64(x * x) / Float64(y * y))); end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(z * z), $MachinePrecision] / N[(t * t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 5e+303], N[(N[(N[(N[(x / y), $MachinePrecision] / y), $MachinePrecision] * x), $MachinePrecision] + t$95$1), $MachinePrecision], If[LessEqual[t$95$1, Infinity], N[(N[(z / t), $MachinePrecision] / N[(1.0 / N[(z / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(z / t), $MachinePrecision] * N[(z / t), $MachinePrecision] + N[(N[(x * x), $MachinePrecision] / N[(y * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{z \cdot z}{t \cdot t}\\
\mathbf{if}\;t\_1 \leq 5 \cdot 10^{+303}:\\
\;\;\;\;\frac{\frac{x}{y}}{y} \cdot x + t\_1\\
\mathbf{elif}\;t\_1 \leq \infty:\\
\;\;\;\;\frac{\frac{z}{t}}{\frac{1}{\frac{z}{t}}}\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(\frac{z}{t}, \frac{z}{t}, \frac{x \cdot x}{y \cdot y}\right)\\
\end{array}
\end{array}
if (/.f64 (*.f64 z z) (*.f64 t t)) < 4.9999999999999997e303Initial program 64.0%
Taylor expanded in x around 0
unpow2N/A
associate-*l/N/A
lower-*.f64N/A
unpow2N/A
associate-/r*N/A
lower-/.f64N/A
lower-/.f6486.9
Applied rewrites86.9%
if 4.9999999999999997e303 < (/.f64 (*.f64 z z) (*.f64 t t)) < +inf.0Initial program 69.8%
Taylor expanded in x around 0
unpow2N/A
associate-*l/N/A
lower-*.f64N/A
unpow2N/A
associate-/r*N/A
lower-/.f64N/A
lower-/.f6491.6
Applied rewrites91.6%
Applied rewrites96.0%
Applied rewrites96.0%
if +inf.0 < (/.f64 (*.f64 z z) (*.f64 t t)) Initial program 0.0%
lift-+.f64N/A
+-commutativeN/A
lift-/.f64N/A
lift-*.f64N/A
lift-*.f64N/A
times-fracN/A
lower-fma.f64N/A
lower-/.f64N/A
lower-/.f6484.9
lift-/.f64N/A
lift-*.f64N/A
lift-*.f64N/A
times-fracN/A
pow2N/A
lower-pow.f64N/A
lower-/.f6499.3
Applied rewrites99.3%
lift-pow.f64N/A
pow2N/A
lift-/.f64N/A
lift-/.f64N/A
frac-timesN/A
lift-*.f64N/A
lift-*.f64N/A
lift-/.f6484.9
Applied rewrites84.9%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (* x x) (* y y))))
(if (<= t_1 7.2e-115)
(/ (/ z t) (/ t z))
(if (<= t_1 INFINITY)
(+ (/ (* z z) (* t t)) t_1)
(/ (/ z t) (/ 1.0 (/ z t)))))))
double code(double x, double y, double z, double t) {
double t_1 = (x * x) / (y * y);
double tmp;
if (t_1 <= 7.2e-115) {
tmp = (z / t) / (t / z);
} else if (t_1 <= ((double) INFINITY)) {
tmp = ((z * z) / (t * t)) + t_1;
} else {
tmp = (z / t) / (1.0 / (z / t));
}
return tmp;
}
public static double code(double x, double y, double z, double t) {
double t_1 = (x * x) / (y * y);
double tmp;
if (t_1 <= 7.2e-115) {
tmp = (z / t) / (t / z);
} else if (t_1 <= Double.POSITIVE_INFINITY) {
tmp = ((z * z) / (t * t)) + t_1;
} else {
tmp = (z / t) / (1.0 / (z / t));
}
return tmp;
}
def code(x, y, z, t): t_1 = (x * x) / (y * y) tmp = 0 if t_1 <= 7.2e-115: tmp = (z / t) / (t / z) elif t_1 <= math.inf: tmp = ((z * z) / (t * t)) + t_1 else: tmp = (z / t) / (1.0 / (z / t)) return tmp
function code(x, y, z, t) t_1 = Float64(Float64(x * x) / Float64(y * y)) tmp = 0.0 if (t_1 <= 7.2e-115) tmp = Float64(Float64(z / t) / Float64(t / z)); elseif (t_1 <= Inf) tmp = Float64(Float64(Float64(z * z) / Float64(t * t)) + t_1); else tmp = Float64(Float64(z / t) / Float64(1.0 / Float64(z / t))); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (x * x) / (y * y); tmp = 0.0; if (t_1 <= 7.2e-115) tmp = (z / t) / (t / z); elseif (t_1 <= Inf) tmp = ((z * z) / (t * t)) + t_1; else tmp = (z / t) / (1.0 / (z / t)); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x * x), $MachinePrecision] / N[(y * y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 7.2e-115], N[(N[(z / t), $MachinePrecision] / N[(t / z), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, Infinity], N[(N[(N[(z * z), $MachinePrecision] / N[(t * t), $MachinePrecision]), $MachinePrecision] + t$95$1), $MachinePrecision], N[(N[(z / t), $MachinePrecision] / N[(1.0 / N[(z / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x \cdot x}{y \cdot y}\\
\mathbf{if}\;t\_1 \leq 7.2 \cdot 10^{-115}:\\
\;\;\;\;\frac{\frac{z}{t}}{\frac{t}{z}}\\
\mathbf{elif}\;t\_1 \leq \infty:\\
\;\;\;\;\frac{z \cdot z}{t \cdot t} + t\_1\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{z}{t}}{\frac{1}{\frac{z}{t}}}\\
\end{array}
\end{array}
if (/.f64 (*.f64 x x) (*.f64 y y)) < 7.20000000000000018e-115Initial program 60.0%
Taylor expanded in x around 0
unpow2N/A
associate-*l/N/A
lower-*.f64N/A
unpow2N/A
associate-/r*N/A
lower-/.f64N/A
lower-/.f6484.1
Applied rewrites84.1%
Applied rewrites89.8%
if 7.20000000000000018e-115 < (/.f64 (*.f64 x x) (*.f64 y y)) < +inf.0Initial program 76.4%
if +inf.0 < (/.f64 (*.f64 x x) (*.f64 y y)) Initial program 0.0%
Taylor expanded in x around 0
unpow2N/A
associate-*l/N/A
lower-*.f64N/A
unpow2N/A
associate-/r*N/A
lower-/.f64N/A
lower-/.f6440.5
Applied rewrites40.5%
Applied rewrites45.5%
Applied rewrites45.5%
Final simplification77.8%
(FPCore (x y z t) :precision binary64 (if (<= (/ (* x x) (* y y)) 1e+210) (fma (/ z t) (/ z t) (* (/ x (* y y)) x)) (fma (/ (/ z t) t) z (* (/ (/ x y) y) x))))
double code(double x, double y, double z, double t) {
double tmp;
if (((x * x) / (y * y)) <= 1e+210) {
tmp = fma((z / t), (z / t), ((x / (y * y)) * x));
} else {
tmp = fma(((z / t) / t), z, (((x / y) / y) * x));
}
return tmp;
}
function code(x, y, z, t) tmp = 0.0 if (Float64(Float64(x * x) / Float64(y * y)) <= 1e+210) tmp = fma(Float64(z / t), Float64(z / t), Float64(Float64(x / Float64(y * y)) * x)); else tmp = fma(Float64(Float64(z / t) / t), z, Float64(Float64(Float64(x / y) / y) * x)); end return tmp end
code[x_, y_, z_, t_] := If[LessEqual[N[(N[(x * x), $MachinePrecision] / N[(y * y), $MachinePrecision]), $MachinePrecision], 1e+210], N[(N[(z / t), $MachinePrecision] * N[(z / t), $MachinePrecision] + N[(N[(x / N[(y * y), $MachinePrecision]), $MachinePrecision] * x), $MachinePrecision]), $MachinePrecision], N[(N[(N[(z / t), $MachinePrecision] / t), $MachinePrecision] * z + N[(N[(N[(x / y), $MachinePrecision] / y), $MachinePrecision] * x), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{x \cdot x}{y \cdot y} \leq 10^{+210}:\\
\;\;\;\;\mathsf{fma}\left(\frac{z}{t}, \frac{z}{t}, \frac{x}{y \cdot y} \cdot x\right)\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(\frac{\frac{z}{t}}{t}, z, \frac{\frac{x}{y}}{y} \cdot x\right)\\
\end{array}
\end{array}
if (/.f64 (*.f64 x x) (*.f64 y y)) < 9.99999999999999927e209Initial program 64.0%
lift-+.f64N/A
+-commutativeN/A
lift-/.f64N/A
lift-*.f64N/A
lift-*.f64N/A
times-fracN/A
lower-fma.f64N/A
lower-/.f64N/A
lower-/.f6492.8
lift-/.f64N/A
lift-*.f64N/A
lift-*.f64N/A
times-fracN/A
pow2N/A
lower-pow.f64N/A
lower-/.f6499.6
Applied rewrites99.6%
lift-pow.f64N/A
pow2N/A
lift-/.f64N/A
lift-/.f64N/A
frac-timesN/A
sqr-neg-revN/A
lift-*.f64N/A
associate-/l*N/A
lower-*.f64N/A
lower-neg.f64N/A
lower-/.f64N/A
lower-neg.f6498.6
Applied rewrites98.6%
if 9.99999999999999927e209 < (/.f64 (*.f64 x x) (*.f64 y y)) Initial program 49.2%
Taylor expanded in x around 0
+-commutativeN/A
unpow2N/A
associate-*l/N/A
lower-fma.f64N/A
unpow2N/A
associate-/r*N/A
lower-/.f64N/A
lower-/.f64N/A
unpow2N/A
associate-*l/N/A
lower-*.f64N/A
unpow2N/A
associate-/r*N/A
lower-/.f64N/A
lower-/.f6491.2
Applied rewrites91.2%
Final simplification95.4%
(FPCore (x y z t) :precision binary64 (if (<= (/ (* x x) (* y y)) INFINITY) (fma (/ z t) (/ z t) (* (/ x (* y y)) x)) (+ (/ (* z z) (* t t)) (* (/ x y) (/ x y)))))
double code(double x, double y, double z, double t) {
double tmp;
if (((x * x) / (y * y)) <= ((double) INFINITY)) {
tmp = fma((z / t), (z / t), ((x / (y * y)) * x));
} else {
tmp = ((z * z) / (t * t)) + ((x / y) * (x / y));
}
return tmp;
}
function code(x, y, z, t) tmp = 0.0 if (Float64(Float64(x * x) / Float64(y * y)) <= Inf) tmp = fma(Float64(z / t), Float64(z / t), Float64(Float64(x / Float64(y * y)) * x)); else tmp = Float64(Float64(Float64(z * z) / Float64(t * t)) + Float64(Float64(x / y) * Float64(x / y))); end return tmp end
code[x_, y_, z_, t_] := If[LessEqual[N[(N[(x * x), $MachinePrecision] / N[(y * y), $MachinePrecision]), $MachinePrecision], Infinity], N[(N[(z / t), $MachinePrecision] * N[(z / t), $MachinePrecision] + N[(N[(x / N[(y * y), $MachinePrecision]), $MachinePrecision] * x), $MachinePrecision]), $MachinePrecision], N[(N[(N[(z * z), $MachinePrecision] / N[(t * t), $MachinePrecision]), $MachinePrecision] + N[(N[(x / y), $MachinePrecision] * N[(x / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{x \cdot x}{y \cdot y} \leq \infty:\\
\;\;\;\;\mathsf{fma}\left(\frac{z}{t}, \frac{z}{t}, \frac{x}{y \cdot y} \cdot x\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{z \cdot z}{t \cdot t} + \frac{x}{y} \cdot \frac{x}{y}\\
\end{array}
\end{array}
if (/.f64 (*.f64 x x) (*.f64 y y)) < +inf.0Initial program 67.7%
lift-+.f64N/A
+-commutativeN/A
lift-/.f64N/A
lift-*.f64N/A
lift-*.f64N/A
times-fracN/A
lower-fma.f64N/A
lower-/.f64N/A
lower-/.f6490.0
lift-/.f64N/A
lift-*.f64N/A
lift-*.f64N/A
times-fracN/A
pow2N/A
lower-pow.f64N/A
lower-/.f6499.6
Applied rewrites99.6%
lift-pow.f64N/A
pow2N/A
lift-/.f64N/A
lift-/.f64N/A
frac-timesN/A
sqr-neg-revN/A
lift-*.f64N/A
associate-/l*N/A
lower-*.f64N/A
lower-neg.f64N/A
lower-/.f64N/A
lower-neg.f6496.1
Applied rewrites96.1%
if +inf.0 < (/.f64 (*.f64 x x) (*.f64 y y)) Initial program 0.0%
lift-/.f64N/A
lift-*.f64N/A
lift-*.f64N/A
times-fracN/A
lower-*.f64N/A
lower-/.f64N/A
lower-/.f6484.4
Applied rewrites84.4%
Final simplification94.3%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (* x x) (* y y))))
(if (<= t_1 INFINITY)
(fma (/ z t) (/ z t) t_1)
(/ (/ z t) (/ 1.0 (/ z t))))))
double code(double x, double y, double z, double t) {
double t_1 = (x * x) / (y * y);
double tmp;
if (t_1 <= ((double) INFINITY)) {
tmp = fma((z / t), (z / t), t_1);
} else {
tmp = (z / t) / (1.0 / (z / t));
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(Float64(x * x) / Float64(y * y)) tmp = 0.0 if (t_1 <= Inf) tmp = fma(Float64(z / t), Float64(z / t), t_1); else tmp = Float64(Float64(z / t) / Float64(1.0 / Float64(z / t))); end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x * x), $MachinePrecision] / N[(y * y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, Infinity], N[(N[(z / t), $MachinePrecision] * N[(z / t), $MachinePrecision] + t$95$1), $MachinePrecision], N[(N[(z / t), $MachinePrecision] / N[(1.0 / N[(z / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x \cdot x}{y \cdot y}\\
\mathbf{if}\;t\_1 \leq \infty:\\
\;\;\;\;\mathsf{fma}\left(\frac{z}{t}, \frac{z}{t}, t\_1\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{z}{t}}{\frac{1}{\frac{z}{t}}}\\
\end{array}
\end{array}
if (/.f64 (*.f64 x x) (*.f64 y y)) < +inf.0Initial program 67.7%
lift-+.f64N/A
+-commutativeN/A
lift-/.f64N/A
lift-*.f64N/A
lift-*.f64N/A
times-fracN/A
lower-fma.f64N/A
lower-/.f64N/A
lower-/.f6490.0
lift-/.f64N/A
lift-*.f64N/A
lift-*.f64N/A
times-fracN/A
pow2N/A
lower-pow.f64N/A
lower-/.f6499.6
Applied rewrites99.6%
lift-pow.f64N/A
pow2N/A
lift-/.f64N/A
lift-/.f64N/A
frac-timesN/A
lift-*.f64N/A
lift-*.f64N/A
lift-/.f6490.0
Applied rewrites90.0%
if +inf.0 < (/.f64 (*.f64 x x) (*.f64 y y)) Initial program 0.0%
Taylor expanded in x around 0
unpow2N/A
associate-*l/N/A
lower-*.f64N/A
unpow2N/A
associate-/r*N/A
lower-/.f64N/A
lower-/.f6440.5
Applied rewrites40.5%
Applied rewrites45.5%
Applied rewrites45.5%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (/ (* z z) (* t t)))) (if (<= t_1 2e+270) (+ (* (/ x (* y y)) x) t_1) (/ (/ z t) (/ t z)))))
double code(double x, double y, double z, double t) {
double t_1 = (z * z) / (t * t);
double tmp;
if (t_1 <= 2e+270) {
tmp = ((x / (y * y)) * x) + t_1;
} else {
tmp = (z / t) / (t / z);
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = (z * z) / (t * t)
if (t_1 <= 2d+270) then
tmp = ((x / (y * y)) * x) + t_1
else
tmp = (z / t) / (t / z)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (z * z) / (t * t);
double tmp;
if (t_1 <= 2e+270) {
tmp = ((x / (y * y)) * x) + t_1;
} else {
tmp = (z / t) / (t / z);
}
return tmp;
}
def code(x, y, z, t): t_1 = (z * z) / (t * t) tmp = 0 if t_1 <= 2e+270: tmp = ((x / (y * y)) * x) + t_1 else: tmp = (z / t) / (t / z) return tmp
function code(x, y, z, t) t_1 = Float64(Float64(z * z) / Float64(t * t)) tmp = 0.0 if (t_1 <= 2e+270) tmp = Float64(Float64(Float64(x / Float64(y * y)) * x) + t_1); else tmp = Float64(Float64(z / t) / Float64(t / z)); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (z * z) / (t * t); tmp = 0.0; if (t_1 <= 2e+270) tmp = ((x / (y * y)) * x) + t_1; else tmp = (z / t) / (t / z); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(z * z), $MachinePrecision] / N[(t * t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 2e+270], N[(N[(N[(x / N[(y * y), $MachinePrecision]), $MachinePrecision] * x), $MachinePrecision] + t$95$1), $MachinePrecision], N[(N[(z / t), $MachinePrecision] / N[(t / z), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{z \cdot z}{t \cdot t}\\
\mathbf{if}\;t\_1 \leq 2 \cdot 10^{+270}:\\
\;\;\;\;\frac{x}{y \cdot y} \cdot x + t\_1\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{z}{t}}{\frac{t}{z}}\\
\end{array}
\end{array}
if (/.f64 (*.f64 z z) (*.f64 t t)) < 2.0000000000000001e270Initial program 63.5%
lift-/.f64N/A
lift-*.f64N/A
sqr-neg-revN/A
associate-/l*N/A
lower-*.f64N/A
lower-neg.f64N/A
frac-2negN/A
remove-double-negN/A
lower-/.f64N/A
lift-*.f64N/A
distribute-lft-neg-inN/A
lower-*.f64N/A
lower-neg.f6473.7
Applied rewrites73.7%
if 2.0000000000000001e270 < (/.f64 (*.f64 z z) (*.f64 t t)) Initial program 50.9%
Taylor expanded in x around 0
unpow2N/A
associate-*l/N/A
lower-*.f64N/A
unpow2N/A
associate-/r*N/A
lower-/.f64N/A
lower-/.f6482.7
Applied rewrites82.7%
Applied rewrites86.7%
Final simplification79.7%
(FPCore (x y z t) :precision binary64 (if (<= y 2.5e-229) (fma (/ z t) (/ z t) (/ (* (/ x y) x) y)) (fma (/ z t) (/ z t) (/ x (* (/ y x) y)))))
double code(double x, double y, double z, double t) {
double tmp;
if (y <= 2.5e-229) {
tmp = fma((z / t), (z / t), (((x / y) * x) / y));
} else {
tmp = fma((z / t), (z / t), (x / ((y / x) * y)));
}
return tmp;
}
function code(x, y, z, t) tmp = 0.0 if (y <= 2.5e-229) tmp = fma(Float64(z / t), Float64(z / t), Float64(Float64(Float64(x / y) * x) / y)); else tmp = fma(Float64(z / t), Float64(z / t), Float64(x / Float64(Float64(y / x) * y))); end return tmp end
code[x_, y_, z_, t_] := If[LessEqual[y, 2.5e-229], N[(N[(z / t), $MachinePrecision] * N[(z / t), $MachinePrecision] + N[(N[(N[(x / y), $MachinePrecision] * x), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision], N[(N[(z / t), $MachinePrecision] * N[(z / t), $MachinePrecision] + N[(x / N[(N[(y / x), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 2.5 \cdot 10^{-229}:\\
\;\;\;\;\mathsf{fma}\left(\frac{z}{t}, \frac{z}{t}, \frac{\frac{x}{y} \cdot x}{y}\right)\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(\frac{z}{t}, \frac{z}{t}, \frac{x}{\frac{y}{x} \cdot y}\right)\\
\end{array}
\end{array}
if y < 2.50000000000000008e-229Initial program 56.4%
lift-+.f64N/A
+-commutativeN/A
lift-/.f64N/A
lift-*.f64N/A
lift-*.f64N/A
times-fracN/A
lower-fma.f64N/A
lower-/.f64N/A
lower-/.f6475.4
lift-/.f64N/A
lift-*.f64N/A
lift-*.f64N/A
times-fracN/A
pow2N/A
lower-pow.f64N/A
lower-/.f6499.6
Applied rewrites99.6%
lift-pow.f64N/A
pow2N/A
lift-/.f64N/A
associate-*l/N/A
lower-/.f64N/A
*-commutativeN/A
lower-*.f6496.5
Applied rewrites96.5%
if 2.50000000000000008e-229 < y Initial program 59.8%
lift-+.f64N/A
+-commutativeN/A
lift-/.f64N/A
lift-*.f64N/A
lift-*.f64N/A
times-fracN/A
lower-fma.f64N/A
lower-/.f64N/A
lower-/.f6478.5
lift-/.f64N/A
lift-*.f64N/A
lift-*.f64N/A
times-fracN/A
pow2N/A
lower-pow.f64N/A
lower-/.f6499.6
Applied rewrites99.6%
lift-pow.f64N/A
pow2N/A
lift-/.f64N/A
clear-numN/A
lift-/.f64N/A
div-invN/A
lift-/.f64N/A
associate-/l/N/A
lower-/.f64N/A
*-commutativeN/A
lower-*.f6499.7
Applied rewrites99.7%
(FPCore (x y z t) :precision binary64 (fma (/ z t) (/ z t) (/ x (* (/ y x) y))))
double code(double x, double y, double z, double t) {
return fma((z / t), (z / t), (x / ((y / x) * y)));
}
function code(x, y, z, t) return fma(Float64(z / t), Float64(z / t), Float64(x / Float64(Float64(y / x) * y))) end
code[x_, y_, z_, t_] := N[(N[(z / t), $MachinePrecision] * N[(z / t), $MachinePrecision] + N[(x / N[(N[(y / x), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\frac{z}{t}, \frac{z}{t}, \frac{x}{\frac{y}{x} \cdot y}\right)
\end{array}
Initial program 57.7%
lift-+.f64N/A
+-commutativeN/A
lift-/.f64N/A
lift-*.f64N/A
lift-*.f64N/A
times-fracN/A
lower-fma.f64N/A
lower-/.f64N/A
lower-/.f6476.6
lift-/.f64N/A
lift-*.f64N/A
lift-*.f64N/A
times-fracN/A
pow2N/A
lower-pow.f64N/A
lower-/.f6499.6
Applied rewrites99.6%
lift-pow.f64N/A
pow2N/A
lift-/.f64N/A
clear-numN/A
lift-/.f64N/A
div-invN/A
lift-/.f64N/A
associate-/l/N/A
lower-/.f64N/A
*-commutativeN/A
lower-*.f6496.8
Applied rewrites96.8%
(FPCore (x y z t) :precision binary64 (/ (/ z t) (/ t z)))
double code(double x, double y, double z, double t) {
return (z / t) / (t / z);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (z / t) / (t / z)
end function
public static double code(double x, double y, double z, double t) {
return (z / t) / (t / z);
}
def code(x, y, z, t): return (z / t) / (t / z)
function code(x, y, z, t) return Float64(Float64(z / t) / Float64(t / z)) end
function tmp = code(x, y, z, t) tmp = (z / t) / (t / z); end
code[x_, y_, z_, t_] := N[(N[(z / t), $MachinePrecision] / N[(t / z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\frac{z}{t}}{\frac{t}{z}}
\end{array}
Initial program 57.7%
Taylor expanded in x around 0
unpow2N/A
associate-*l/N/A
lower-*.f64N/A
unpow2N/A
associate-/r*N/A
lower-/.f64N/A
lower-/.f6459.0
Applied rewrites59.0%
Applied rewrites61.6%
(FPCore (x y z t) :precision binary64 (* (/ z t) (/ z t)))
double code(double x, double y, double z, double t) {
return (z / t) * (z / t);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (z / t) * (z / t)
end function
public static double code(double x, double y, double z, double t) {
return (z / t) * (z / t);
}
def code(x, y, z, t): return (z / t) * (z / t)
function code(x, y, z, t) return Float64(Float64(z / t) * Float64(z / t)) end
function tmp = code(x, y, z, t) tmp = (z / t) * (z / t); end
code[x_, y_, z_, t_] := N[(N[(z / t), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{z}{t} \cdot \frac{z}{t}
\end{array}
Initial program 57.7%
Taylor expanded in x around 0
unpow2N/A
associate-*l/N/A
lower-*.f64N/A
unpow2N/A
associate-/r*N/A
lower-/.f64N/A
lower-/.f6459.0
Applied rewrites59.0%
Applied rewrites61.5%
(FPCore (x y z t) :precision binary64 (* (/ z (* t t)) z))
double code(double x, double y, double z, double t) {
return (z / (t * t)) * z;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (z / (t * t)) * z
end function
public static double code(double x, double y, double z, double t) {
return (z / (t * t)) * z;
}
def code(x, y, z, t): return (z / (t * t)) * z
function code(x, y, z, t) return Float64(Float64(z / Float64(t * t)) * z) end
function tmp = code(x, y, z, t) tmp = (z / (t * t)) * z; end
code[x_, y_, z_, t_] := N[(N[(z / N[(t * t), $MachinePrecision]), $MachinePrecision] * z), $MachinePrecision]
\begin{array}{l}
\\
\frac{z}{t \cdot t} \cdot z
\end{array}
Initial program 57.7%
Taylor expanded in x around 0
unpow2N/A
associate-*l/N/A
lower-*.f64N/A
unpow2N/A
associate-/r*N/A
lower-/.f64N/A
lower-/.f6459.0
Applied rewrites59.0%
Applied rewrites50.2%
(FPCore (x y z t) :precision binary64 (+ (pow (/ x y) 2.0) (pow (/ z t) 2.0)))
double code(double x, double y, double z, double t) {
return pow((x / y), 2.0) + pow((z / t), 2.0);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = ((x / y) ** 2.0d0) + ((z / t) ** 2.0d0)
end function
public static double code(double x, double y, double z, double t) {
return Math.pow((x / y), 2.0) + Math.pow((z / t), 2.0);
}
def code(x, y, z, t): return math.pow((x / y), 2.0) + math.pow((z / t), 2.0)
function code(x, y, z, t) return Float64((Float64(x / y) ^ 2.0) + (Float64(z / t) ^ 2.0)) end
function tmp = code(x, y, z, t) tmp = ((x / y) ^ 2.0) + ((z / t) ^ 2.0); end
code[x_, y_, z_, t_] := N[(N[Power[N[(x / y), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(z / t), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{\left(\frac{x}{y}\right)}^{2} + {\left(\frac{z}{t}\right)}^{2}
\end{array}
herbie shell --seed 2024298
(FPCore (x y z t)
:name "Graphics.Rasterific.Svg.PathConverter:arcToSegments from rasterific-svg-0.2.3.1"
:precision binary64
:alt
(! :herbie-platform default (+ (pow (/ x y) 2) (pow (/ z t) 2)))
(+ (/ (* x x) (* y y)) (/ (* z z) (* t t))))