
(FPCore (x y z t a) :precision binary64 (+ x (* y (/ (- z t) (- a t)))))
double code(double x, double y, double z, double t, double a) {
return x + (y * ((z - t) / (a - t)));
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = x + (y * ((z - t) / (a - t)))
end function
public static double code(double x, double y, double z, double t, double a) {
return x + (y * ((z - t) / (a - t)));
}
def code(x, y, z, t, a): return x + (y * ((z - t) / (a - t)))
function code(x, y, z, t, a) return Float64(x + Float64(y * Float64(Float64(z - t) / Float64(a - t)))) end
function tmp = code(x, y, z, t, a) tmp = x + (y * ((z - t) / (a - t))); end
code[x_, y_, z_, t_, a_] := N[(x + N[(y * N[(N[(z - t), $MachinePrecision] / N[(a - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + y \cdot \frac{z - t}{a - t}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 13 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a) :precision binary64 (+ x (* y (/ (- z t) (- a t)))))
double code(double x, double y, double z, double t, double a) {
return x + (y * ((z - t) / (a - t)));
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = x + (y * ((z - t) / (a - t)))
end function
public static double code(double x, double y, double z, double t, double a) {
return x + (y * ((z - t) / (a - t)));
}
def code(x, y, z, t, a): return x + (y * ((z - t) / (a - t)))
function code(x, y, z, t, a) return Float64(x + Float64(y * Float64(Float64(z - t) / Float64(a - t)))) end
function tmp = code(x, y, z, t, a) tmp = x + (y * ((z - t) / (a - t))); end
code[x_, y_, z_, t_, a_] := N[(x + N[(y * N[(N[(z - t), $MachinePrecision] / N[(a - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + y \cdot \frac{z - t}{a - t}
\end{array}
(FPCore (x y z t a) :precision binary64 (- x (/ y (/ (- t a) (- z t)))))
double code(double x, double y, double z, double t, double a) {
return x - (y / ((t - a) / (z - t)));
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = x - (y / ((t - a) / (z - t)))
end function
public static double code(double x, double y, double z, double t, double a) {
return x - (y / ((t - a) / (z - t)));
}
def code(x, y, z, t, a): return x - (y / ((t - a) / (z - t)))
function code(x, y, z, t, a) return Float64(x - Float64(y / Float64(Float64(t - a) / Float64(z - t)))) end
function tmp = code(x, y, z, t, a) tmp = x - (y / ((t - a) / (z - t))); end
code[x_, y_, z_, t_, a_] := N[(x - N[(y / N[(N[(t - a), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - \frac{y}{\frac{t - a}{z - t}}
\end{array}
Initial program 98.2%
lift-*.f64N/A
lift-/.f64N/A
clear-numN/A
un-div-invN/A
lower-/.f64N/A
frac-2negN/A
lower-/.f64N/A
neg-sub0N/A
lift--.f64N/A
sub-negN/A
+-commutativeN/A
associate--r+N/A
neg-sub0N/A
remove-double-negN/A
lower--.f64N/A
neg-sub0N/A
lift--.f64N/A
sub-negN/A
+-commutativeN/A
associate--r+N/A
neg-sub0N/A
remove-double-negN/A
lower--.f6498.4
Applied rewrites98.4%
Final simplification98.4%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (/ (- t z) (- t a))))
(if (<= t_1 -5e+60)
(+ (/ (* z y) a) x)
(if (<= t_1 -5e+18)
(fma y (/ (- z) t) x)
(if (<= t_1 1e-5)
(fma (/ z a) y x)
(if (<= t_1 1e+28) (+ y x) (* (/ y (- a t)) z)))))))
double code(double x, double y, double z, double t, double a) {
double t_1 = (t - z) / (t - a);
double tmp;
if (t_1 <= -5e+60) {
tmp = ((z * y) / a) + x;
} else if (t_1 <= -5e+18) {
tmp = fma(y, (-z / t), x);
} else if (t_1 <= 1e-5) {
tmp = fma((z / a), y, x);
} else if (t_1 <= 1e+28) {
tmp = y + x;
} else {
tmp = (y / (a - t)) * z;
}
return tmp;
}
function code(x, y, z, t, a) t_1 = Float64(Float64(t - z) / Float64(t - a)) tmp = 0.0 if (t_1 <= -5e+60) tmp = Float64(Float64(Float64(z * y) / a) + x); elseif (t_1 <= -5e+18) tmp = fma(y, Float64(Float64(-z) / t), x); elseif (t_1 <= 1e-5) tmp = fma(Float64(z / a), y, x); elseif (t_1 <= 1e+28) tmp = Float64(y + x); else tmp = Float64(Float64(y / Float64(a - t)) * z); end return tmp end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(t - z), $MachinePrecision] / N[(t - a), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -5e+60], N[(N[(N[(z * y), $MachinePrecision] / a), $MachinePrecision] + x), $MachinePrecision], If[LessEqual[t$95$1, -5e+18], N[(y * N[((-z) / t), $MachinePrecision] + x), $MachinePrecision], If[LessEqual[t$95$1, 1e-5], N[(N[(z / a), $MachinePrecision] * y + x), $MachinePrecision], If[LessEqual[t$95$1, 1e+28], N[(y + x), $MachinePrecision], N[(N[(y / N[(a - t), $MachinePrecision]), $MachinePrecision] * z), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{t - z}{t - a}\\
\mathbf{if}\;t\_1 \leq -5 \cdot 10^{+60}:\\
\;\;\;\;\frac{z \cdot y}{a} + x\\
\mathbf{elif}\;t\_1 \leq -5 \cdot 10^{+18}:\\
\;\;\;\;\mathsf{fma}\left(y, \frac{-z}{t}, x\right)\\
\mathbf{elif}\;t\_1 \leq 10^{-5}:\\
\;\;\;\;\mathsf{fma}\left(\frac{z}{a}, y, x\right)\\
\mathbf{elif}\;t\_1 \leq 10^{+28}:\\
\;\;\;\;y + x\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{a - t} \cdot z\\
\end{array}
\end{array}
if (/.f64 (-.f64 z t) (-.f64 a t)) < -4.99999999999999975e60Initial program 89.8%
Taylor expanded in t around 0
lower-/.f64N/A
*-commutativeN/A
lower-*.f6481.2
Applied rewrites81.2%
if -4.99999999999999975e60 < (/.f64 (-.f64 z t) (-.f64 a t)) < -5e18Initial program 99.7%
lift-*.f64N/A
lift-/.f64N/A
clear-numN/A
un-div-invN/A
lower-/.f64N/A
frac-2negN/A
lower-/.f64N/A
neg-sub0N/A
lift--.f64N/A
sub-negN/A
+-commutativeN/A
associate--r+N/A
neg-sub0N/A
remove-double-negN/A
lower--.f64N/A
neg-sub0N/A
lift--.f64N/A
sub-negN/A
+-commutativeN/A
associate--r+N/A
neg-sub0N/A
remove-double-negN/A
lower--.f6499.7
Applied rewrites99.7%
Taylor expanded in a around 0
+-commutativeN/A
associate-/l*N/A
lower-fma.f64N/A
lower-/.f64N/A
lower--.f6473.2
Applied rewrites73.2%
Taylor expanded in z around inf
Applied rewrites73.2%
if -5e18 < (/.f64 (-.f64 z t) (-.f64 a t)) < 1.00000000000000008e-5Initial program 98.2%
Taylor expanded in t around 0
+-commutativeN/A
associate-/l*N/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f6482.6
Applied rewrites82.6%
if 1.00000000000000008e-5 < (/.f64 (-.f64 z t) (-.f64 a t)) < 9.99999999999999958e27Initial program 99.9%
Taylor expanded in t around inf
+-commutativeN/A
lower-+.f6493.5
Applied rewrites93.5%
if 9.99999999999999958e27 < (/.f64 (-.f64 z t) (-.f64 a t)) Initial program 99.7%
Taylor expanded in z around inf
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6481.0
Applied rewrites81.0%
Applied rewrites81.1%
Final simplification85.8%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (/ (- t z) (- t a))))
(if (<= t_1 -5e+60)
(* (/ z a) y)
(if (<= t_1 2e-18) (* 1.0 x) (if (<= t_1 2e+76) (+ y x) (* (/ y a) z))))))
double code(double x, double y, double z, double t, double a) {
double t_1 = (t - z) / (t - a);
double tmp;
if (t_1 <= -5e+60) {
tmp = (z / a) * y;
} else if (t_1 <= 2e-18) {
tmp = 1.0 * x;
} else if (t_1 <= 2e+76) {
tmp = y + x;
} else {
tmp = (y / a) * z;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = (t - z) / (t - a)
if (t_1 <= (-5d+60)) then
tmp = (z / a) * y
else if (t_1 <= 2d-18) then
tmp = 1.0d0 * x
else if (t_1 <= 2d+76) then
tmp = y + x
else
tmp = (y / a) * z
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = (t - z) / (t - a);
double tmp;
if (t_1 <= -5e+60) {
tmp = (z / a) * y;
} else if (t_1 <= 2e-18) {
tmp = 1.0 * x;
} else if (t_1 <= 2e+76) {
tmp = y + x;
} else {
tmp = (y / a) * z;
}
return tmp;
}
def code(x, y, z, t, a): t_1 = (t - z) / (t - a) tmp = 0 if t_1 <= -5e+60: tmp = (z / a) * y elif t_1 <= 2e-18: tmp = 1.0 * x elif t_1 <= 2e+76: tmp = y + x else: tmp = (y / a) * z return tmp
function code(x, y, z, t, a) t_1 = Float64(Float64(t - z) / Float64(t - a)) tmp = 0.0 if (t_1 <= -5e+60) tmp = Float64(Float64(z / a) * y); elseif (t_1 <= 2e-18) tmp = Float64(1.0 * x); elseif (t_1 <= 2e+76) tmp = Float64(y + x); else tmp = Float64(Float64(y / a) * z); end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = (t - z) / (t - a); tmp = 0.0; if (t_1 <= -5e+60) tmp = (z / a) * y; elseif (t_1 <= 2e-18) tmp = 1.0 * x; elseif (t_1 <= 2e+76) tmp = y + x; else tmp = (y / a) * z; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(t - z), $MachinePrecision] / N[(t - a), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -5e+60], N[(N[(z / a), $MachinePrecision] * y), $MachinePrecision], If[LessEqual[t$95$1, 2e-18], N[(1.0 * x), $MachinePrecision], If[LessEqual[t$95$1, 2e+76], N[(y + x), $MachinePrecision], N[(N[(y / a), $MachinePrecision] * z), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{t - z}{t - a}\\
\mathbf{if}\;t\_1 \leq -5 \cdot 10^{+60}:\\
\;\;\;\;\frac{z}{a} \cdot y\\
\mathbf{elif}\;t\_1 \leq 2 \cdot 10^{-18}:\\
\;\;\;\;1 \cdot x\\
\mathbf{elif}\;t\_1 \leq 2 \cdot 10^{+76}:\\
\;\;\;\;y + x\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{a} \cdot z\\
\end{array}
\end{array}
if (/.f64 (-.f64 z t) (-.f64 a t)) < -4.99999999999999975e60Initial program 89.8%
Taylor expanded in z around inf
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6462.7
Applied rewrites62.7%
Taylor expanded in t around 0
Applied rewrites51.9%
if -4.99999999999999975e60 < (/.f64 (-.f64 z t) (-.f64 a t)) < 2.0000000000000001e-18Initial program 98.4%
Taylor expanded in t around inf
+-commutativeN/A
lower-+.f6444.7
Applied rewrites44.7%
Taylor expanded in x around inf
Applied rewrites44.6%
Taylor expanded in x around inf
Applied rewrites63.0%
if 2.0000000000000001e-18 < (/.f64 (-.f64 z t) (-.f64 a t)) < 2.0000000000000001e76Initial program 99.9%
Taylor expanded in t around inf
+-commutativeN/A
lower-+.f6489.5
Applied rewrites89.5%
if 2.0000000000000001e76 < (/.f64 (-.f64 z t) (-.f64 a t)) Initial program 99.6%
Taylor expanded in z around inf
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6484.0
Applied rewrites84.0%
Applied rewrites78.3%
Applied rewrites84.1%
Taylor expanded in t around 0
Applied rewrites67.3%
Final simplification72.8%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (/ (- t z) (- t a))) (t_2 (* (/ y a) z)))
(if (<= t_1 -5e+60)
t_2
(if (<= t_1 2e-18) (* 1.0 x) (if (<= t_1 2e+76) (+ y x) t_2)))))
double code(double x, double y, double z, double t, double a) {
double t_1 = (t - z) / (t - a);
double t_2 = (y / a) * z;
double tmp;
if (t_1 <= -5e+60) {
tmp = t_2;
} else if (t_1 <= 2e-18) {
tmp = 1.0 * x;
} else if (t_1 <= 2e+76) {
tmp = y + x;
} else {
tmp = t_2;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = (t - z) / (t - a)
t_2 = (y / a) * z
if (t_1 <= (-5d+60)) then
tmp = t_2
else if (t_1 <= 2d-18) then
tmp = 1.0d0 * x
else if (t_1 <= 2d+76) then
tmp = y + x
else
tmp = t_2
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = (t - z) / (t - a);
double t_2 = (y / a) * z;
double tmp;
if (t_1 <= -5e+60) {
tmp = t_2;
} else if (t_1 <= 2e-18) {
tmp = 1.0 * x;
} else if (t_1 <= 2e+76) {
tmp = y + x;
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z, t, a): t_1 = (t - z) / (t - a) t_2 = (y / a) * z tmp = 0 if t_1 <= -5e+60: tmp = t_2 elif t_1 <= 2e-18: tmp = 1.0 * x elif t_1 <= 2e+76: tmp = y + x else: tmp = t_2 return tmp
function code(x, y, z, t, a) t_1 = Float64(Float64(t - z) / Float64(t - a)) t_2 = Float64(Float64(y / a) * z) tmp = 0.0 if (t_1 <= -5e+60) tmp = t_2; elseif (t_1 <= 2e-18) tmp = Float64(1.0 * x); elseif (t_1 <= 2e+76) tmp = Float64(y + x); else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = (t - z) / (t - a); t_2 = (y / a) * z; tmp = 0.0; if (t_1 <= -5e+60) tmp = t_2; elseif (t_1 <= 2e-18) tmp = 1.0 * x; elseif (t_1 <= 2e+76) tmp = y + x; else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(t - z), $MachinePrecision] / N[(t - a), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(y / a), $MachinePrecision] * z), $MachinePrecision]}, If[LessEqual[t$95$1, -5e+60], t$95$2, If[LessEqual[t$95$1, 2e-18], N[(1.0 * x), $MachinePrecision], If[LessEqual[t$95$1, 2e+76], N[(y + x), $MachinePrecision], t$95$2]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{t - z}{t - a}\\
t_2 := \frac{y}{a} \cdot z\\
\mathbf{if}\;t\_1 \leq -5 \cdot 10^{+60}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 2 \cdot 10^{-18}:\\
\;\;\;\;1 \cdot x\\
\mathbf{elif}\;t\_1 \leq 2 \cdot 10^{+76}:\\
\;\;\;\;y + x\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 (-.f64 z t) (-.f64 a t)) < -4.99999999999999975e60 or 2.0000000000000001e76 < (/.f64 (-.f64 z t) (-.f64 a t)) Initial program 95.0%
Taylor expanded in z around inf
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6473.9
Applied rewrites73.9%
Applied rewrites72.6%
Applied rewrites73.9%
Taylor expanded in t around 0
Applied rewrites59.9%
if -4.99999999999999975e60 < (/.f64 (-.f64 z t) (-.f64 a t)) < 2.0000000000000001e-18Initial program 98.4%
Taylor expanded in t around inf
+-commutativeN/A
lower-+.f6444.7
Applied rewrites44.7%
Taylor expanded in x around inf
Applied rewrites44.6%
Taylor expanded in x around inf
Applied rewrites63.0%
if 2.0000000000000001e-18 < (/.f64 (-.f64 z t) (-.f64 a t)) < 2.0000000000000001e76Initial program 99.9%
Taylor expanded in t around inf
+-commutativeN/A
lower-+.f6489.5
Applied rewrites89.5%
Final simplification72.7%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (/ (- t z) (- t a))))
(if (<= t_1 1e-5)
(fma (- z t) (/ y a) x)
(if (<= t_1 1e+28) (fma (/ t (- t a)) y x) (* (/ y (- a t)) z)))))
double code(double x, double y, double z, double t, double a) {
double t_1 = (t - z) / (t - a);
double tmp;
if (t_1 <= 1e-5) {
tmp = fma((z - t), (y / a), x);
} else if (t_1 <= 1e+28) {
tmp = fma((t / (t - a)), y, x);
} else {
tmp = (y / (a - t)) * z;
}
return tmp;
}
function code(x, y, z, t, a) t_1 = Float64(Float64(t - z) / Float64(t - a)) tmp = 0.0 if (t_1 <= 1e-5) tmp = fma(Float64(z - t), Float64(y / a), x); elseif (t_1 <= 1e+28) tmp = fma(Float64(t / Float64(t - a)), y, x); else tmp = Float64(Float64(y / Float64(a - t)) * z); end return tmp end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(t - z), $MachinePrecision] / N[(t - a), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 1e-5], N[(N[(z - t), $MachinePrecision] * N[(y / a), $MachinePrecision] + x), $MachinePrecision], If[LessEqual[t$95$1, 1e+28], N[(N[(t / N[(t - a), $MachinePrecision]), $MachinePrecision] * y + x), $MachinePrecision], N[(N[(y / N[(a - t), $MachinePrecision]), $MachinePrecision] * z), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{t - z}{t - a}\\
\mathbf{if}\;t\_1 \leq 10^{-5}:\\
\;\;\;\;\mathsf{fma}\left(z - t, \frac{y}{a}, x\right)\\
\mathbf{elif}\;t\_1 \leq 10^{+28}:\\
\;\;\;\;\mathsf{fma}\left(\frac{t}{t - a}, y, x\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{a - t} \cdot z\\
\end{array}
\end{array}
if (/.f64 (-.f64 z t) (-.f64 a t)) < 1.00000000000000008e-5Initial program 96.5%
Taylor expanded in a around inf
+-commutativeN/A
*-commutativeN/A
associate-/l*N/A
lower-fma.f64N/A
lower--.f64N/A
lower-/.f6486.2
Applied rewrites86.2%
if 1.00000000000000008e-5 < (/.f64 (-.f64 z t) (-.f64 a t)) < 9.99999999999999958e27Initial program 99.9%
lift-*.f64N/A
lift-/.f64N/A
clear-numN/A
un-div-invN/A
lower-/.f64N/A
frac-2negN/A
lower-/.f64N/A
neg-sub0N/A
lift--.f64N/A
sub-negN/A
+-commutativeN/A
associate--r+N/A
neg-sub0N/A
remove-double-negN/A
lower--.f64N/A
neg-sub0N/A
lift--.f64N/A
sub-negN/A
+-commutativeN/A
associate--r+N/A
neg-sub0N/A
remove-double-negN/A
lower--.f6499.9
Applied rewrites99.9%
Taylor expanded in z around 0
+-commutativeN/A
associate-/l*N/A
lower-fma.f64N/A
lower-/.f64N/A
lower--.f6495.1
Applied rewrites95.1%
Applied rewrites95.1%
Applied rewrites96.1%
if 9.99999999999999958e27 < (/.f64 (-.f64 z t) (-.f64 a t)) Initial program 99.7%
Taylor expanded in z around inf
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6481.0
Applied rewrites81.0%
Applied rewrites81.1%
Final simplification89.1%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (/ (- t z) (- t a))))
(if (<= t_1 1e-5)
(fma (- z t) (/ y a) x)
(if (<= t_1 1e+28) (fma t (/ y (- t a)) x) (* (/ y (- a t)) z)))))
double code(double x, double y, double z, double t, double a) {
double t_1 = (t - z) / (t - a);
double tmp;
if (t_1 <= 1e-5) {
tmp = fma((z - t), (y / a), x);
} else if (t_1 <= 1e+28) {
tmp = fma(t, (y / (t - a)), x);
} else {
tmp = (y / (a - t)) * z;
}
return tmp;
}
function code(x, y, z, t, a) t_1 = Float64(Float64(t - z) / Float64(t - a)) tmp = 0.0 if (t_1 <= 1e-5) tmp = fma(Float64(z - t), Float64(y / a), x); elseif (t_1 <= 1e+28) tmp = fma(t, Float64(y / Float64(t - a)), x); else tmp = Float64(Float64(y / Float64(a - t)) * z); end return tmp end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(t - z), $MachinePrecision] / N[(t - a), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 1e-5], N[(N[(z - t), $MachinePrecision] * N[(y / a), $MachinePrecision] + x), $MachinePrecision], If[LessEqual[t$95$1, 1e+28], N[(t * N[(y / N[(t - a), $MachinePrecision]), $MachinePrecision] + x), $MachinePrecision], N[(N[(y / N[(a - t), $MachinePrecision]), $MachinePrecision] * z), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{t - z}{t - a}\\
\mathbf{if}\;t\_1 \leq 10^{-5}:\\
\;\;\;\;\mathsf{fma}\left(z - t, \frac{y}{a}, x\right)\\
\mathbf{elif}\;t\_1 \leq 10^{+28}:\\
\;\;\;\;\mathsf{fma}\left(t, \frac{y}{t - a}, x\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{a - t} \cdot z\\
\end{array}
\end{array}
if (/.f64 (-.f64 z t) (-.f64 a t)) < 1.00000000000000008e-5Initial program 96.5%
Taylor expanded in a around inf
+-commutativeN/A
*-commutativeN/A
associate-/l*N/A
lower-fma.f64N/A
lower--.f64N/A
lower-/.f6486.2
Applied rewrites86.2%
if 1.00000000000000008e-5 < (/.f64 (-.f64 z t) (-.f64 a t)) < 9.99999999999999958e27Initial program 99.9%
lift-*.f64N/A
lift-/.f64N/A
clear-numN/A
un-div-invN/A
lower-/.f64N/A
frac-2negN/A
lower-/.f64N/A
neg-sub0N/A
lift--.f64N/A
sub-negN/A
+-commutativeN/A
associate--r+N/A
neg-sub0N/A
remove-double-negN/A
lower--.f64N/A
neg-sub0N/A
lift--.f64N/A
sub-negN/A
+-commutativeN/A
associate--r+N/A
neg-sub0N/A
remove-double-negN/A
lower--.f6499.9
Applied rewrites99.9%
Taylor expanded in z around 0
+-commutativeN/A
associate-/l*N/A
lower-fma.f64N/A
lower-/.f64N/A
lower--.f6495.1
Applied rewrites95.1%
if 9.99999999999999958e27 < (/.f64 (-.f64 z t) (-.f64 a t)) Initial program 99.7%
Taylor expanded in z around inf
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6481.0
Applied rewrites81.0%
Applied rewrites81.1%
Final simplification88.7%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (/ (- t z) (- t a))))
(if (<= t_1 0.0001)
(fma (- z t) (/ y a) x)
(if (<= t_1 1e+28) (+ y x) (* (/ y (- a t)) z)))))
double code(double x, double y, double z, double t, double a) {
double t_1 = (t - z) / (t - a);
double tmp;
if (t_1 <= 0.0001) {
tmp = fma((z - t), (y / a), x);
} else if (t_1 <= 1e+28) {
tmp = y + x;
} else {
tmp = (y / (a - t)) * z;
}
return tmp;
}
function code(x, y, z, t, a) t_1 = Float64(Float64(t - z) / Float64(t - a)) tmp = 0.0 if (t_1 <= 0.0001) tmp = fma(Float64(z - t), Float64(y / a), x); elseif (t_1 <= 1e+28) tmp = Float64(y + x); else tmp = Float64(Float64(y / Float64(a - t)) * z); end return tmp end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(t - z), $MachinePrecision] / N[(t - a), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 0.0001], N[(N[(z - t), $MachinePrecision] * N[(y / a), $MachinePrecision] + x), $MachinePrecision], If[LessEqual[t$95$1, 1e+28], N[(y + x), $MachinePrecision], N[(N[(y / N[(a - t), $MachinePrecision]), $MachinePrecision] * z), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{t - z}{t - a}\\
\mathbf{if}\;t\_1 \leq 0.0001:\\
\;\;\;\;\mathsf{fma}\left(z - t, \frac{y}{a}, x\right)\\
\mathbf{elif}\;t\_1 \leq 10^{+28}:\\
\;\;\;\;y + x\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{a - t} \cdot z\\
\end{array}
\end{array}
if (/.f64 (-.f64 z t) (-.f64 a t)) < 1.00000000000000005e-4Initial program 96.5%
Taylor expanded in a around inf
+-commutativeN/A
*-commutativeN/A
associate-/l*N/A
lower-fma.f64N/A
lower--.f64N/A
lower-/.f6485.8
Applied rewrites85.8%
if 1.00000000000000005e-4 < (/.f64 (-.f64 z t) (-.f64 a t)) < 9.99999999999999958e27Initial program 99.9%
Taylor expanded in t around inf
+-commutativeN/A
lower-+.f6494.4
Applied rewrites94.4%
if 9.99999999999999958e27 < (/.f64 (-.f64 z t) (-.f64 a t)) Initial program 99.7%
Taylor expanded in z around inf
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6481.0
Applied rewrites81.0%
Applied rewrites81.1%
Final simplification88.2%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (/ (- t z) (- t a))))
(if (<= t_1 1e-5)
(fma (/ z a) y x)
(if (<= t_1 1e+28) (+ y x) (* (/ y (- a t)) z)))))
double code(double x, double y, double z, double t, double a) {
double t_1 = (t - z) / (t - a);
double tmp;
if (t_1 <= 1e-5) {
tmp = fma((z / a), y, x);
} else if (t_1 <= 1e+28) {
tmp = y + x;
} else {
tmp = (y / (a - t)) * z;
}
return tmp;
}
function code(x, y, z, t, a) t_1 = Float64(Float64(t - z) / Float64(t - a)) tmp = 0.0 if (t_1 <= 1e-5) tmp = fma(Float64(z / a), y, x); elseif (t_1 <= 1e+28) tmp = Float64(y + x); else tmp = Float64(Float64(y / Float64(a - t)) * z); end return tmp end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(t - z), $MachinePrecision] / N[(t - a), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 1e-5], N[(N[(z / a), $MachinePrecision] * y + x), $MachinePrecision], If[LessEqual[t$95$1, 1e+28], N[(y + x), $MachinePrecision], N[(N[(y / N[(a - t), $MachinePrecision]), $MachinePrecision] * z), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{t - z}{t - a}\\
\mathbf{if}\;t\_1 \leq 10^{-5}:\\
\;\;\;\;\mathsf{fma}\left(\frac{z}{a}, y, x\right)\\
\mathbf{elif}\;t\_1 \leq 10^{+28}:\\
\;\;\;\;y + x\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{a - t} \cdot z\\
\end{array}
\end{array}
if (/.f64 (-.f64 z t) (-.f64 a t)) < 1.00000000000000008e-5Initial program 96.5%
Taylor expanded in t around 0
+-commutativeN/A
associate-/l*N/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f6474.8
Applied rewrites74.8%
if 1.00000000000000008e-5 < (/.f64 (-.f64 z t) (-.f64 a t)) < 9.99999999999999958e27Initial program 99.9%
Taylor expanded in t around inf
+-commutativeN/A
lower-+.f6493.5
Applied rewrites93.5%
if 9.99999999999999958e27 < (/.f64 (-.f64 z t) (-.f64 a t)) Initial program 99.7%
Taylor expanded in z around inf
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6481.0
Applied rewrites81.0%
Applied rewrites81.1%
Final simplification82.5%
(FPCore (x y z t a) :precision binary64 (let* ((t_1 (/ (- t z) (- t a))) (t_2 (fma (/ z a) y x))) (if (<= t_1 1e-5) t_2 (if (<= t_1 2000000.0) (+ y x) t_2))))
double code(double x, double y, double z, double t, double a) {
double t_1 = (t - z) / (t - a);
double t_2 = fma((z / a), y, x);
double tmp;
if (t_1 <= 1e-5) {
tmp = t_2;
} else if (t_1 <= 2000000.0) {
tmp = y + x;
} else {
tmp = t_2;
}
return tmp;
}
function code(x, y, z, t, a) t_1 = Float64(Float64(t - z) / Float64(t - a)) t_2 = fma(Float64(z / a), y, x) tmp = 0.0 if (t_1 <= 1e-5) tmp = t_2; elseif (t_1 <= 2000000.0) tmp = Float64(y + x); else tmp = t_2; end return tmp end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(t - z), $MachinePrecision] / N[(t - a), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(z / a), $MachinePrecision] * y + x), $MachinePrecision]}, If[LessEqual[t$95$1, 1e-5], t$95$2, If[LessEqual[t$95$1, 2000000.0], N[(y + x), $MachinePrecision], t$95$2]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{t - z}{t - a}\\
t_2 := \mathsf{fma}\left(\frac{z}{a}, y, x\right)\\
\mathbf{if}\;t\_1 \leq 10^{-5}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 2000000:\\
\;\;\;\;y + x\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 (-.f64 z t) (-.f64 a t)) < 1.00000000000000008e-5 or 2e6 < (/.f64 (-.f64 z t) (-.f64 a t)) Initial program 97.3%
Taylor expanded in t around 0
+-commutativeN/A
associate-/l*N/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f6475.6
Applied rewrites75.6%
if 1.00000000000000008e-5 < (/.f64 (-.f64 z t) (-.f64 a t)) < 2e6Initial program 99.9%
Taylor expanded in t around inf
+-commutativeN/A
lower-+.f6495.1
Applied rewrites95.1%
Final simplification82.2%
(FPCore (x y z t a) :precision binary64 (if (<= (/ (- t z) (- t a)) 2.1e-16) (* 1.0 x) (+ y x)))
double code(double x, double y, double z, double t, double a) {
double tmp;
if (((t - z) / (t - a)) <= 2.1e-16) {
tmp = 1.0 * x;
} else {
tmp = y + x;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if (((t - z) / (t - a)) <= 2.1d-16) then
tmp = 1.0d0 * x
else
tmp = y + x
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if (((t - z) / (t - a)) <= 2.1e-16) {
tmp = 1.0 * x;
} else {
tmp = y + x;
}
return tmp;
}
def code(x, y, z, t, a): tmp = 0 if ((t - z) / (t - a)) <= 2.1e-16: tmp = 1.0 * x else: tmp = y + x return tmp
function code(x, y, z, t, a) tmp = 0.0 if (Float64(Float64(t - z) / Float64(t - a)) <= 2.1e-16) tmp = Float64(1.0 * x); else tmp = Float64(y + x); end return tmp end
function tmp_2 = code(x, y, z, t, a) tmp = 0.0; if (((t - z) / (t - a)) <= 2.1e-16) tmp = 1.0 * x; else tmp = y + x; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := If[LessEqual[N[(N[(t - z), $MachinePrecision] / N[(t - a), $MachinePrecision]), $MachinePrecision], 2.1e-16], N[(1.0 * x), $MachinePrecision], N[(y + x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{t - z}{t - a} \leq 2.1 \cdot 10^{-16}:\\
\;\;\;\;1 \cdot x\\
\mathbf{else}:\\
\;\;\;\;y + x\\
\end{array}
\end{array}
if (/.f64 (-.f64 z t) (-.f64 a t)) < 2.1000000000000001e-16Initial program 96.4%
Taylor expanded in t around inf
+-commutativeN/A
lower-+.f6442.1
Applied rewrites42.1%
Taylor expanded in x around inf
Applied rewrites42.0%
Taylor expanded in x around inf
Applied rewrites56.4%
if 2.1000000000000001e-16 < (/.f64 (-.f64 z t) (-.f64 a t)) Initial program 99.8%
Taylor expanded in t around inf
+-commutativeN/A
lower-+.f6473.2
Applied rewrites73.2%
Final simplification65.0%
(FPCore (x y z t a) :precision binary64 (- x (* (/ (- t z) (- a t)) y)))
double code(double x, double y, double z, double t, double a) {
return x - (((t - z) / (a - t)) * y);
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = x - (((t - z) / (a - t)) * y)
end function
public static double code(double x, double y, double z, double t, double a) {
return x - (((t - z) / (a - t)) * y);
}
def code(x, y, z, t, a): return x - (((t - z) / (a - t)) * y)
function code(x, y, z, t, a) return Float64(x - Float64(Float64(Float64(t - z) / Float64(a - t)) * y)) end
function tmp = code(x, y, z, t, a) tmp = x - (((t - z) / (a - t)) * y); end
code[x_, y_, z_, t_, a_] := N[(x - N[(N[(N[(t - z), $MachinePrecision] / N[(a - t), $MachinePrecision]), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - \frac{t - z}{a - t} \cdot y
\end{array}
Initial program 98.2%
Final simplification98.2%
(FPCore (x y z t a) :precision binary64 (fma (/ (- t z) (- t a)) y x))
double code(double x, double y, double z, double t, double a) {
return fma(((t - z) / (t - a)), y, x);
}
function code(x, y, z, t, a) return fma(Float64(Float64(t - z) / Float64(t - a)), y, x) end
code[x_, y_, z_, t_, a_] := N[(N[(N[(t - z), $MachinePrecision] / N[(t - a), $MachinePrecision]), $MachinePrecision] * y + x), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\frac{t - z}{t - a}, y, x\right)
\end{array}
Initial program 98.2%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f6498.2
lift-/.f64N/A
frac-2negN/A
lower-/.f64N/A
neg-sub0N/A
lift--.f64N/A
sub-negN/A
+-commutativeN/A
associate--r+N/A
neg-sub0N/A
remove-double-negN/A
lower--.f64N/A
neg-sub0N/A
lift--.f64N/A
sub-negN/A
+-commutativeN/A
associate--r+N/A
neg-sub0N/A
remove-double-negN/A
lower--.f6498.2
Applied rewrites98.2%
(FPCore (x y z t a) :precision binary64 (+ y x))
double code(double x, double y, double z, double t, double a) {
return y + x;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = y + x
end function
public static double code(double x, double y, double z, double t, double a) {
return y + x;
}
def code(x, y, z, t, a): return y + x
function code(x, y, z, t, a) return Float64(y + x) end
function tmp = code(x, y, z, t, a) tmp = y + x; end
code[x_, y_, z_, t_, a_] := N[(y + x), $MachinePrecision]
\begin{array}{l}
\\
y + x
\end{array}
Initial program 98.2%
Taylor expanded in t around inf
+-commutativeN/A
lower-+.f6458.1
Applied rewrites58.1%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (+ x (* y (/ (- z t) (- a t))))))
(if (< y -8.508084860551241e-17)
t_1
(if (< y 2.894426862792089e-49)
(+ x (* (* y (- z t)) (/ 1.0 (- a t))))
t_1))))
double code(double x, double y, double z, double t, double a) {
double t_1 = x + (y * ((z - t) / (a - t)));
double tmp;
if (y < -8.508084860551241e-17) {
tmp = t_1;
} else if (y < 2.894426862792089e-49) {
tmp = x + ((y * (z - t)) * (1.0 / (a - t)));
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = x + (y * ((z - t) / (a - t)))
if (y < (-8.508084860551241d-17)) then
tmp = t_1
else if (y < 2.894426862792089d-49) then
tmp = x + ((y * (z - t)) * (1.0d0 / (a - t)))
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = x + (y * ((z - t) / (a - t)));
double tmp;
if (y < -8.508084860551241e-17) {
tmp = t_1;
} else if (y < 2.894426862792089e-49) {
tmp = x + ((y * (z - t)) * (1.0 / (a - t)));
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t, a): t_1 = x + (y * ((z - t) / (a - t))) tmp = 0 if y < -8.508084860551241e-17: tmp = t_1 elif y < 2.894426862792089e-49: tmp = x + ((y * (z - t)) * (1.0 / (a - t))) else: tmp = t_1 return tmp
function code(x, y, z, t, a) t_1 = Float64(x + Float64(y * Float64(Float64(z - t) / Float64(a - t)))) tmp = 0.0 if (y < -8.508084860551241e-17) tmp = t_1; elseif (y < 2.894426862792089e-49) tmp = Float64(x + Float64(Float64(y * Float64(z - t)) * Float64(1.0 / Float64(a - t)))); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = x + (y * ((z - t) / (a - t))); tmp = 0.0; if (y < -8.508084860551241e-17) tmp = t_1; elseif (y < 2.894426862792089e-49) tmp = x + ((y * (z - t)) * (1.0 / (a - t))); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(x + N[(y * N[(N[(z - t), $MachinePrecision] / N[(a - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[Less[y, -8.508084860551241e-17], t$95$1, If[Less[y, 2.894426862792089e-49], N[(x + N[(N[(y * N[(z - t), $MachinePrecision]), $MachinePrecision] * N[(1.0 / N[(a - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := x + y \cdot \frac{z - t}{a - t}\\
\mathbf{if}\;y < -8.508084860551241 \cdot 10^{-17}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;y < 2.894426862792089 \cdot 10^{-49}:\\
\;\;\;\;x + \left(y \cdot \left(z - t\right)\right) \cdot \frac{1}{a - t}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
herbie shell --seed 2024298
(FPCore (x y z t a)
:name "Graphics.Rendering.Plot.Render.Plot.Axis:renderAxisLine from plot-0.2.3.4, B"
:precision binary64
:alt
(! :herbie-platform default (if (< y -8508084860551241/100000000000000000000000000000000) (+ x (* y (/ (- z t) (- a t)))) (if (< y 2894426862792089/10000000000000000000000000000000000000000000000000000000000000000) (+ x (* (* y (- z t)) (/ 1 (- a t)))) (+ x (* y (/ (- z t) (- a t)))))))
(+ x (* y (/ (- z t) (- a t)))))