
(FPCore (x y) :precision binary64 (* 2.0 (+ (* x x) (* x y))))
double code(double x, double y) {
return 2.0 * ((x * x) + (x * y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 2.0d0 * ((x * x) + (x * y))
end function
public static double code(double x, double y) {
return 2.0 * ((x * x) + (x * y));
}
def code(x, y): return 2.0 * ((x * x) + (x * y))
function code(x, y) return Float64(2.0 * Float64(Float64(x * x) + Float64(x * y))) end
function tmp = code(x, y) tmp = 2.0 * ((x * x) + (x * y)); end
code[x_, y_] := N[(2.0 * N[(N[(x * x), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
2 \cdot \left(x \cdot x + x \cdot y\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (* 2.0 (+ (* x x) (* x y))))
double code(double x, double y) {
return 2.0 * ((x * x) + (x * y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 2.0d0 * ((x * x) + (x * y))
end function
public static double code(double x, double y) {
return 2.0 * ((x * x) + (x * y));
}
def code(x, y): return 2.0 * ((x * x) + (x * y))
function code(x, y) return Float64(2.0 * Float64(Float64(x * x) + Float64(x * y))) end
function tmp = code(x, y) tmp = 2.0 * ((x * x) + (x * y)); end
code[x_, y_] := N[(2.0 * N[(N[(x * x), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
2 \cdot \left(x \cdot x + x \cdot y\right)
\end{array}
(FPCore (x y) :precision binary64 (* (* (+ y x) 2.0) x))
double code(double x, double y) {
return ((y + x) * 2.0) * x;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((y + x) * 2.0d0) * x
end function
public static double code(double x, double y) {
return ((y + x) * 2.0) * x;
}
def code(x, y): return ((y + x) * 2.0) * x
function code(x, y) return Float64(Float64(Float64(y + x) * 2.0) * x) end
function tmp = code(x, y) tmp = ((y + x) * 2.0) * x; end
code[x_, y_] := N[(N[(N[(y + x), $MachinePrecision] * 2.0), $MachinePrecision] * x), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(y + x\right) \cdot 2\right) \cdot x
\end{array}
Initial program 95.3%
Taylor expanded in x around 0
Applied rewrites100.0%
Final simplification100.0%
(FPCore (x y) :precision binary64 (let* ((t_0 (* (+ y y) x))) (if (<= y -7.6e+45) t_0 (if (<= y 4.3e-11) (* (+ x x) x) t_0))))
double code(double x, double y) {
double t_0 = (y + y) * x;
double tmp;
if (y <= -7.6e+45) {
tmp = t_0;
} else if (y <= 4.3e-11) {
tmp = (x + x) * x;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = (y + y) * x
if (y <= (-7.6d+45)) then
tmp = t_0
else if (y <= 4.3d-11) then
tmp = (x + x) * x
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = (y + y) * x;
double tmp;
if (y <= -7.6e+45) {
tmp = t_0;
} else if (y <= 4.3e-11) {
tmp = (x + x) * x;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y): t_0 = (y + y) * x tmp = 0 if y <= -7.6e+45: tmp = t_0 elif y <= 4.3e-11: tmp = (x + x) * x else: tmp = t_0 return tmp
function code(x, y) t_0 = Float64(Float64(y + y) * x) tmp = 0.0 if (y <= -7.6e+45) tmp = t_0; elseif (y <= 4.3e-11) tmp = Float64(Float64(x + x) * x); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y) t_0 = (y + y) * x; tmp = 0.0; if (y <= -7.6e+45) tmp = t_0; elseif (y <= 4.3e-11) tmp = (x + x) * x; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(N[(y + y), $MachinePrecision] * x), $MachinePrecision]}, If[LessEqual[y, -7.6e+45], t$95$0, If[LessEqual[y, 4.3e-11], N[(N[(x + x), $MachinePrecision] * x), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(y + y\right) \cdot x\\
\mathbf{if}\;y \leq -7.6 \cdot 10^{+45}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 4.3 \cdot 10^{-11}:\\
\;\;\;\;\left(x + x\right) \cdot x\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if y < -7.6000000000000004e45 or 4.30000000000000001e-11 < y Initial program 89.9%
Taylor expanded in x around 0
Applied rewrites100.0%
Taylor expanded in x around 0
Applied rewrites87.5%
Applied rewrites87.5%
if -7.6000000000000004e45 < y < 4.30000000000000001e-11Initial program 100.0%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
unpow2N/A
lower-*.f6489.8
Applied rewrites89.8%
Applied rewrites89.8%
Applied rewrites89.8%
(FPCore (x y) :precision binary64 (* (+ y y) x))
double code(double x, double y) {
return (y + y) * x;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (y + y) * x
end function
public static double code(double x, double y) {
return (y + y) * x;
}
def code(x, y): return (y + y) * x
function code(x, y) return Float64(Float64(y + y) * x) end
function tmp = code(x, y) tmp = (y + y) * x; end
code[x_, y_] := N[(N[(y + y), $MachinePrecision] * x), $MachinePrecision]
\begin{array}{l}
\\
\left(y + y\right) \cdot x
\end{array}
Initial program 95.3%
Taylor expanded in x around 0
Applied rewrites100.0%
Taylor expanded in x around 0
Applied rewrites57.0%
Applied rewrites57.0%
(FPCore (x y) :precision binary64 0.0)
double code(double x, double y) {
return 0.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 0.0d0
end function
public static double code(double x, double y) {
return 0.0;
}
def code(x, y): return 0.0
function code(x, y) return 0.0 end
function tmp = code(x, y) tmp = 0.0; end
code[x_, y_] := 0.0
\begin{array}{l}
\\
0
\end{array}
Initial program 95.3%
lift-*.f64N/A
count-2-revN/A
lift-+.f64N/A
lift-*.f64N/A
lift-*.f64N/A
distribute-lft-outN/A
cancel-sign-sub-invN/A
lift-+.f64N/A
lift-*.f64N/A
lift-*.f64N/A
distribute-lft-outN/A
distribute-rgt-out--N/A
unpow1N/A
metadata-evalN/A
sqrt-pow1N/A
pow2N/A
sqr-neg-revN/A
pow2N/A
sqrt-pow1N/A
metadata-evalN/A
unpow1N/A
distribute-rgt-out--N/A
Applied rewrites12.3%
(FPCore (x y) :precision binary64 (* (* x 2.0) (+ x y)))
double code(double x, double y) {
return (x * 2.0) * (x + y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x * 2.0d0) * (x + y)
end function
public static double code(double x, double y) {
return (x * 2.0) * (x + y);
}
def code(x, y): return (x * 2.0) * (x + y)
function code(x, y) return Float64(Float64(x * 2.0) * Float64(x + y)) end
function tmp = code(x, y) tmp = (x * 2.0) * (x + y); end
code[x_, y_] := N[(N[(x * 2.0), $MachinePrecision] * N[(x + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot 2\right) \cdot \left(x + y\right)
\end{array}
herbie shell --seed 2024298
(FPCore (x y)
:name "Linear.Matrix:fromQuaternion from linear-1.19.1.3, B"
:precision binary64
:alt
(! :herbie-platform default (* (* x 2) (+ x y)))
(* 2.0 (+ (* x x) (* x y))))