
(FPCore (x y) :precision binary64 (/ (- x y) (* (* x 2.0) y)))
double code(double x, double y) {
return (x - y) / ((x * 2.0) * y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x - y) / ((x * 2.0d0) * y)
end function
public static double code(double x, double y) {
return (x - y) / ((x * 2.0) * y);
}
def code(x, y): return (x - y) / ((x * 2.0) * y)
function code(x, y) return Float64(Float64(x - y) / Float64(Float64(x * 2.0) * y)) end
function tmp = code(x, y) tmp = (x - y) / ((x * 2.0) * y); end
code[x_, y_] := N[(N[(x - y), $MachinePrecision] / N[(N[(x * 2.0), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{\left(x \cdot 2\right) \cdot y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ (- x y) (* (* x 2.0) y)))
double code(double x, double y) {
return (x - y) / ((x * 2.0) * y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x - y) / ((x * 2.0d0) * y)
end function
public static double code(double x, double y) {
return (x - y) / ((x * 2.0) * y);
}
def code(x, y): return (x - y) / ((x * 2.0) * y)
function code(x, y) return Float64(Float64(x - y) / Float64(Float64(x * 2.0) * y)) end
function tmp = code(x, y) tmp = (x - y) / ((x * 2.0) * y); end
code[x_, y_] := N[(N[(x - y), $MachinePrecision] / N[(N[(x * 2.0), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{\left(x \cdot 2\right) \cdot y}
\end{array}
(FPCore (x y) :precision binary64 (- (/ 0.5 y) (/ 0.5 x)))
double code(double x, double y) {
return (0.5 / y) - (0.5 / x);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (0.5d0 / y) - (0.5d0 / x)
end function
public static double code(double x, double y) {
return (0.5 / y) - (0.5 / x);
}
def code(x, y): return (0.5 / y) - (0.5 / x)
function code(x, y) return Float64(Float64(0.5 / y) - Float64(0.5 / x)) end
function tmp = code(x, y) tmp = (0.5 / y) - (0.5 / x); end
code[x_, y_] := N[(N[(0.5 / y), $MachinePrecision] - N[(0.5 / x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{0.5}{y} - \frac{0.5}{x}
\end{array}
Initial program 78.5%
lift-/.f64N/A
lift--.f64N/A
div-subN/A
lift-*.f64N/A
*-commutativeN/A
associate-/r*N/A
*-inversesN/A
lower--.f64N/A
lift-*.f64N/A
associate-/r*N/A
lower-/.f64N/A
lift-*.f64N/A
associate-/r*N/A
*-inversesN/A
metadata-evalN/A
lift-*.f64N/A
*-commutativeN/A
associate-/r*N/A
*-inversesN/A
associate-/r*N/A
lift-*.f64N/A
lower-/.f64N/A
lift-*.f64N/A
associate-/r*N/A
*-inversesN/A
metadata-eval100.0
Applied rewrites100.0%
(FPCore (x y)
:precision binary64
(let* ((t_0 (/ (- x y) (* (+ x x) y))) (t_1 (/ (- x y) (* (* 2.0 x) y))))
(if (<= t_1 (- INFINITY))
(/ -0.5 x)
(if (<= t_1 -1e-126)
t_0
(if (<= t_1 0.0) (/ 0.5 y) (if (<= t_1 4e+299) t_0 (/ 0.5 y)))))))
double code(double x, double y) {
double t_0 = (x - y) / ((x + x) * y);
double t_1 = (x - y) / ((2.0 * x) * y);
double tmp;
if (t_1 <= -((double) INFINITY)) {
tmp = -0.5 / x;
} else if (t_1 <= -1e-126) {
tmp = t_0;
} else if (t_1 <= 0.0) {
tmp = 0.5 / y;
} else if (t_1 <= 4e+299) {
tmp = t_0;
} else {
tmp = 0.5 / y;
}
return tmp;
}
public static double code(double x, double y) {
double t_0 = (x - y) / ((x + x) * y);
double t_1 = (x - y) / ((2.0 * x) * y);
double tmp;
if (t_1 <= -Double.POSITIVE_INFINITY) {
tmp = -0.5 / x;
} else if (t_1 <= -1e-126) {
tmp = t_0;
} else if (t_1 <= 0.0) {
tmp = 0.5 / y;
} else if (t_1 <= 4e+299) {
tmp = t_0;
} else {
tmp = 0.5 / y;
}
return tmp;
}
def code(x, y): t_0 = (x - y) / ((x + x) * y) t_1 = (x - y) / ((2.0 * x) * y) tmp = 0 if t_1 <= -math.inf: tmp = -0.5 / x elif t_1 <= -1e-126: tmp = t_0 elif t_1 <= 0.0: tmp = 0.5 / y elif t_1 <= 4e+299: tmp = t_0 else: tmp = 0.5 / y return tmp
function code(x, y) t_0 = Float64(Float64(x - y) / Float64(Float64(x + x) * y)) t_1 = Float64(Float64(x - y) / Float64(Float64(2.0 * x) * y)) tmp = 0.0 if (t_1 <= Float64(-Inf)) tmp = Float64(-0.5 / x); elseif (t_1 <= -1e-126) tmp = t_0; elseif (t_1 <= 0.0) tmp = Float64(0.5 / y); elseif (t_1 <= 4e+299) tmp = t_0; else tmp = Float64(0.5 / y); end return tmp end
function tmp_2 = code(x, y) t_0 = (x - y) / ((x + x) * y); t_1 = (x - y) / ((2.0 * x) * y); tmp = 0.0; if (t_1 <= -Inf) tmp = -0.5 / x; elseif (t_1 <= -1e-126) tmp = t_0; elseif (t_1 <= 0.0) tmp = 0.5 / y; elseif (t_1 <= 4e+299) tmp = t_0; else tmp = 0.5 / y; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(N[(x - y), $MachinePrecision] / N[(N[(x + x), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] / N[(N[(2.0 * x), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, (-Infinity)], N[(-0.5 / x), $MachinePrecision], If[LessEqual[t$95$1, -1e-126], t$95$0, If[LessEqual[t$95$1, 0.0], N[(0.5 / y), $MachinePrecision], If[LessEqual[t$95$1, 4e+299], t$95$0, N[(0.5 / y), $MachinePrecision]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x - y}{\left(x + x\right) \cdot y}\\
t_1 := \frac{x - y}{\left(2 \cdot x\right) \cdot y}\\
\mathbf{if}\;t\_1 \leq -\infty:\\
\;\;\;\;\frac{-0.5}{x}\\
\mathbf{elif}\;t\_1 \leq -1 \cdot 10^{-126}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;t\_1 \leq 0:\\
\;\;\;\;\frac{0.5}{y}\\
\mathbf{elif}\;t\_1 \leq 4 \cdot 10^{+299}:\\
\;\;\;\;t\_0\\
\mathbf{else}:\\
\;\;\;\;\frac{0.5}{y}\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (*.f64 (*.f64 x #s(literal 2 binary64)) y)) < -inf.0Initial program 8.2%
Taylor expanded in x around 0
lower-/.f6469.3
Applied rewrites69.3%
if -inf.0 < (/.f64 (-.f64 x y) (*.f64 (*.f64 x #s(literal 2 binary64)) y)) < -9.9999999999999995e-127 or 0.0 < (/.f64 (-.f64 x y) (*.f64 (*.f64 x #s(literal 2 binary64)) y)) < 4.0000000000000002e299Initial program 99.2%
lift-*.f64N/A
*-commutativeN/A
count-2-revN/A
lower-+.f6499.2
Applied rewrites99.2%
if -9.9999999999999995e-127 < (/.f64 (-.f64 x y) (*.f64 (*.f64 x #s(literal 2 binary64)) y)) < 0.0 or 4.0000000000000002e299 < (/.f64 (-.f64 x y) (*.f64 (*.f64 x #s(literal 2 binary64)) y)) Initial program 12.3%
Taylor expanded in x around inf
lower-/.f6455.1
Applied rewrites55.1%
Final simplification90.0%
(FPCore (x y) :precision binary64 (if (<= x -2.25e+79) (/ 0.5 y) (if (<= x 4.2e-104) (/ -0.5 x) (/ 0.5 y))))
double code(double x, double y) {
double tmp;
if (x <= -2.25e+79) {
tmp = 0.5 / y;
} else if (x <= 4.2e-104) {
tmp = -0.5 / x;
} else {
tmp = 0.5 / y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-2.25d+79)) then
tmp = 0.5d0 / y
else if (x <= 4.2d-104) then
tmp = (-0.5d0) / x
else
tmp = 0.5d0 / y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -2.25e+79) {
tmp = 0.5 / y;
} else if (x <= 4.2e-104) {
tmp = -0.5 / x;
} else {
tmp = 0.5 / y;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -2.25e+79: tmp = 0.5 / y elif x <= 4.2e-104: tmp = -0.5 / x else: tmp = 0.5 / y return tmp
function code(x, y) tmp = 0.0 if (x <= -2.25e+79) tmp = Float64(0.5 / y); elseif (x <= 4.2e-104) tmp = Float64(-0.5 / x); else tmp = Float64(0.5 / y); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -2.25e+79) tmp = 0.5 / y; elseif (x <= 4.2e-104) tmp = -0.5 / x; else tmp = 0.5 / y; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -2.25e+79], N[(0.5 / y), $MachinePrecision], If[LessEqual[x, 4.2e-104], N[(-0.5 / x), $MachinePrecision], N[(0.5 / y), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -2.25 \cdot 10^{+79}:\\
\;\;\;\;\frac{0.5}{y}\\
\mathbf{elif}\;x \leq 4.2 \cdot 10^{-104}:\\
\;\;\;\;\frac{-0.5}{x}\\
\mathbf{else}:\\
\;\;\;\;\frac{0.5}{y}\\
\end{array}
\end{array}
if x < -2.24999999999999997e79 or 4.19999999999999997e-104 < x Initial program 79.2%
Taylor expanded in x around inf
lower-/.f6475.2
Applied rewrites75.2%
if -2.24999999999999997e79 < x < 4.19999999999999997e-104Initial program 77.8%
Taylor expanded in x around 0
lower-/.f6482.1
Applied rewrites82.1%
(FPCore (x y) :precision binary64 (/ -0.5 x))
double code(double x, double y) {
return -0.5 / x;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (-0.5d0) / x
end function
public static double code(double x, double y) {
return -0.5 / x;
}
def code(x, y): return -0.5 / x
function code(x, y) return Float64(-0.5 / x) end
function tmp = code(x, y) tmp = -0.5 / x; end
code[x_, y_] := N[(-0.5 / x), $MachinePrecision]
\begin{array}{l}
\\
\frac{-0.5}{x}
\end{array}
Initial program 78.5%
Taylor expanded in x around 0
lower-/.f6451.9
Applied rewrites51.9%
(FPCore (x y) :precision binary64 -1.0)
double code(double x, double y) {
return -1.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = -1.0d0
end function
public static double code(double x, double y) {
return -1.0;
}
def code(x, y): return -1.0
function code(x, y) return -1.0 end
function tmp = code(x, y) tmp = -1.0; end
code[x_, y_] := -1.0
\begin{array}{l}
\\
-1
\end{array}
Initial program 78.5%
Taylor expanded in x around 0
lower-/.f6451.9
Applied rewrites51.9%
Applied rewrites3.5%
(FPCore (x y) :precision binary64 (- (/ 0.5 y) (/ 0.5 x)))
double code(double x, double y) {
return (0.5 / y) - (0.5 / x);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (0.5d0 / y) - (0.5d0 / x)
end function
public static double code(double x, double y) {
return (0.5 / y) - (0.5 / x);
}
def code(x, y): return (0.5 / y) - (0.5 / x)
function code(x, y) return Float64(Float64(0.5 / y) - Float64(0.5 / x)) end
function tmp = code(x, y) tmp = (0.5 / y) - (0.5 / x); end
code[x_, y_] := N[(N[(0.5 / y), $MachinePrecision] - N[(0.5 / x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{0.5}{y} - \frac{0.5}{x}
\end{array}
herbie shell --seed 2024298
(FPCore (x y)
:name "Linear.Projection:inversePerspective from linear-1.19.1.3, B"
:precision binary64
:alt
(! :herbie-platform default (- (/ 1/2 y) (/ 1/2 x)))
(/ (- x y) (* (* x 2.0) y)))