
(FPCore (x y z) :precision binary64 (+ (+ (+ (* x y) (* z z)) (* z z)) (* z z)))
double code(double x, double y, double z) {
return (((x * y) + (z * z)) + (z * z)) + (z * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (((x * y) + (z * z)) + (z * z)) + (z * z)
end function
public static double code(double x, double y, double z) {
return (((x * y) + (z * z)) + (z * z)) + (z * z);
}
def code(x, y, z): return (((x * y) + (z * z)) + (z * z)) + (z * z)
function code(x, y, z) return Float64(Float64(Float64(Float64(x * y) + Float64(z * z)) + Float64(z * z)) + Float64(z * z)) end
function tmp = code(x, y, z) tmp = (((x * y) + (z * z)) + (z * z)) + (z * z); end
code[x_, y_, z_] := N[(N[(N[(N[(x * y), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot y + z \cdot z\right) + z \cdot z\right) + z \cdot z
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (+ (+ (* x y) (* z z)) (* z z)) (* z z)))
double code(double x, double y, double z) {
return (((x * y) + (z * z)) + (z * z)) + (z * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (((x * y) + (z * z)) + (z * z)) + (z * z)
end function
public static double code(double x, double y, double z) {
return (((x * y) + (z * z)) + (z * z)) + (z * z);
}
def code(x, y, z): return (((x * y) + (z * z)) + (z * z)) + (z * z)
function code(x, y, z) return Float64(Float64(Float64(Float64(x * y) + Float64(z * z)) + Float64(z * z)) + Float64(z * z)) end
function tmp = code(x, y, z) tmp = (((x * y) + (z * z)) + (z * z)) + (z * z); end
code[x_, y_, z_] := N[(N[(N[(N[(x * y), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot y + z \cdot z\right) + z \cdot z\right) + z \cdot z
\end{array}
(FPCore (x y z) :precision binary64 (fma z (fma 2.0 z z) (* x y)))
double code(double x, double y, double z) {
return fma(z, fma(2.0, z, z), (x * y));
}
function code(x, y, z) return fma(z, fma(2.0, z, z), Float64(x * y)) end
code[x_, y_, z_] := N[(z * N[(2.0 * z + z), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(z, \mathsf{fma}\left(2, z, z\right), x \cdot y\right)
\end{array}
Initial program 97.9%
lift-+.f64N/A
lift-+.f64N/A
associate-+l+N/A
+-commutativeN/A
lift-+.f64N/A
+-commutativeN/A
associate-+r+N/A
lift-*.f64N/A
lift-*.f64N/A
distribute-lft-outN/A
lift-*.f64N/A
distribute-lft-outN/A
lower-fma.f64N/A
count-2N/A
lower-fma.f6498.7
lift-*.f64N/A
*-commutativeN/A
lower-*.f6498.7
Applied rewrites98.7%
Final simplification98.7%
(FPCore (x y z) :precision binary64 (if (<= (* z z) 1e-128) (fma y x (* z z)) (fma (+ z z) z (* z z))))
double code(double x, double y, double z) {
double tmp;
if ((z * z) <= 1e-128) {
tmp = fma(y, x, (z * z));
} else {
tmp = fma((z + z), z, (z * z));
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if (Float64(z * z) <= 1e-128) tmp = fma(y, x, Float64(z * z)); else tmp = fma(Float64(z + z), z, Float64(z * z)); end return tmp end
code[x_, y_, z_] := If[LessEqual[N[(z * z), $MachinePrecision], 1e-128], N[(y * x + N[(z * z), $MachinePrecision]), $MachinePrecision], N[(N[(z + z), $MachinePrecision] * z + N[(z * z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \cdot z \leq 10^{-128}:\\
\;\;\;\;\mathsf{fma}\left(y, x, z \cdot z\right)\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(z + z, z, z \cdot z\right)\\
\end{array}
\end{array}
if (*.f64 z z) < 1.00000000000000005e-128Initial program 100.0%
Applied rewrites94.3%
if 1.00000000000000005e-128 < (*.f64 z z) Initial program 96.3%
Taylor expanded in x around 0
distribute-lft1-inN/A
metadata-evalN/A
lower-*.f64N/A
unpow2N/A
lower-*.f6479.5
Applied rewrites79.5%
Applied rewrites79.6%
Applied rewrites79.6%
(FPCore (x y z) :precision binary64 (if (<= (* z z) 1e-128) (fma y x (* z z)) (* (* z z) 3.0)))
double code(double x, double y, double z) {
double tmp;
if ((z * z) <= 1e-128) {
tmp = fma(y, x, (z * z));
} else {
tmp = (z * z) * 3.0;
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if (Float64(z * z) <= 1e-128) tmp = fma(y, x, Float64(z * z)); else tmp = Float64(Float64(z * z) * 3.0); end return tmp end
code[x_, y_, z_] := If[LessEqual[N[(z * z), $MachinePrecision], 1e-128], N[(y * x + N[(z * z), $MachinePrecision]), $MachinePrecision], N[(N[(z * z), $MachinePrecision] * 3.0), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \cdot z \leq 10^{-128}:\\
\;\;\;\;\mathsf{fma}\left(y, x, z \cdot z\right)\\
\mathbf{else}:\\
\;\;\;\;\left(z \cdot z\right) \cdot 3\\
\end{array}
\end{array}
if (*.f64 z z) < 1.00000000000000005e-128Initial program 100.0%
Applied rewrites94.3%
if 1.00000000000000005e-128 < (*.f64 z z) Initial program 96.3%
Taylor expanded in x around 0
distribute-lft1-inN/A
metadata-evalN/A
lower-*.f64N/A
unpow2N/A
lower-*.f6479.5
Applied rewrites79.5%
Final simplification86.0%
(FPCore (x y z) :precision binary64 (if (<= (* z z) 1e-128) (* x y) (* (* z z) 3.0)))
double code(double x, double y, double z) {
double tmp;
if ((z * z) <= 1e-128) {
tmp = x * y;
} else {
tmp = (z * z) * 3.0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z * z) <= 1d-128) then
tmp = x * y
else
tmp = (z * z) * 3.0d0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z * z) <= 1e-128) {
tmp = x * y;
} else {
tmp = (z * z) * 3.0;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z * z) <= 1e-128: tmp = x * y else: tmp = (z * z) * 3.0 return tmp
function code(x, y, z) tmp = 0.0 if (Float64(z * z) <= 1e-128) tmp = Float64(x * y); else tmp = Float64(Float64(z * z) * 3.0); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z * z) <= 1e-128) tmp = x * y; else tmp = (z * z) * 3.0; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[N[(z * z), $MachinePrecision], 1e-128], N[(x * y), $MachinePrecision], N[(N[(z * z), $MachinePrecision] * 3.0), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \cdot z \leq 10^{-128}:\\
\;\;\;\;x \cdot y\\
\mathbf{else}:\\
\;\;\;\;\left(z \cdot z\right) \cdot 3\\
\end{array}
\end{array}
if (*.f64 z z) < 1.00000000000000005e-128Initial program 100.0%
Applied rewrites94.3%
Taylor expanded in x around 0
unpow2N/A
lower-*.f6412.8
Applied rewrites12.8%
Taylor expanded in x around inf
lower-*.f6493.5
Applied rewrites93.5%
if 1.00000000000000005e-128 < (*.f64 z z) Initial program 96.3%
Taylor expanded in x around 0
distribute-lft1-inN/A
metadata-evalN/A
lower-*.f64N/A
unpow2N/A
lower-*.f6479.5
Applied rewrites79.5%
Final simplification85.7%
(FPCore (x y z) :precision binary64 (if (<= (* z z) 7.6e+290) (* x y) (* z z)))
double code(double x, double y, double z) {
double tmp;
if ((z * z) <= 7.6e+290) {
tmp = x * y;
} else {
tmp = z * z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z * z) <= 7.6d+290) then
tmp = x * y
else
tmp = z * z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z * z) <= 7.6e+290) {
tmp = x * y;
} else {
tmp = z * z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z * z) <= 7.6e+290: tmp = x * y else: tmp = z * z return tmp
function code(x, y, z) tmp = 0.0 if (Float64(z * z) <= 7.6e+290) tmp = Float64(x * y); else tmp = Float64(z * z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z * z) <= 7.6e+290) tmp = x * y; else tmp = z * z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[N[(z * z), $MachinePrecision], 7.6e+290], N[(x * y), $MachinePrecision], N[(z * z), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \cdot z \leq 7.6 \cdot 10^{+290}:\\
\;\;\;\;x \cdot y\\
\mathbf{else}:\\
\;\;\;\;z \cdot z\\
\end{array}
\end{array}
if (*.f64 z z) < 7.6000000000000001e290Initial program 99.9%
Applied rewrites72.5%
Taylor expanded in x around 0
unpow2N/A
lower-*.f6412.9
Applied rewrites12.9%
Taylor expanded in x around inf
lower-*.f6467.9
Applied rewrites67.9%
if 7.6000000000000001e290 < (*.f64 z z) Initial program 91.6%
Applied rewrites93.9%
Taylor expanded in x around 0
unpow2N/A
lower-*.f6493.9
Applied rewrites93.9%
(FPCore (x y z) :precision binary64 (fma 3.0 (* z z) (* x y)))
double code(double x, double y, double z) {
return fma(3.0, (z * z), (x * y));
}
function code(x, y, z) return fma(3.0, Float64(z * z), Float64(x * y)) end
code[x_, y_, z_] := N[(3.0 * N[(z * z), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(3, z \cdot z, x \cdot y\right)
\end{array}
Initial program 97.9%
lift-+.f64N/A
lift-+.f64N/A
associate-+l+N/A
+-commutativeN/A
lift-+.f64N/A
+-commutativeN/A
associate-+r+N/A
count-2N/A
distribute-lft1-inN/A
metadata-evalN/A
lower-fma.f6498.0
lift-*.f64N/A
*-commutativeN/A
lower-*.f6498.0
Applied rewrites98.0%
Final simplification98.0%
(FPCore (x y z) :precision binary64 (* x y))
double code(double x, double y, double z) {
return x * y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x * y
end function
public static double code(double x, double y, double z) {
return x * y;
}
def code(x, y, z): return x * y
function code(x, y, z) return Float64(x * y) end
function tmp = code(x, y, z) tmp = x * y; end
code[x_, y_, z_] := N[(x * y), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y
\end{array}
Initial program 97.9%
Applied rewrites77.5%
Taylor expanded in x around 0
unpow2N/A
lower-*.f6431.9
Applied rewrites31.9%
Taylor expanded in x around inf
lower-*.f6454.7
Applied rewrites54.7%
(FPCore (x y z) :precision binary64 (+ (* (* 3.0 z) z) (* y x)))
double code(double x, double y, double z) {
return ((3.0 * z) * z) + (y * x);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((3.0d0 * z) * z) + (y * x)
end function
public static double code(double x, double y, double z) {
return ((3.0 * z) * z) + (y * x);
}
def code(x, y, z): return ((3.0 * z) * z) + (y * x)
function code(x, y, z) return Float64(Float64(Float64(3.0 * z) * z) + Float64(y * x)) end
function tmp = code(x, y, z) tmp = ((3.0 * z) * z) + (y * x); end
code[x_, y_, z_] := N[(N[(N[(3.0 * z), $MachinePrecision] * z), $MachinePrecision] + N[(y * x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(3 \cdot z\right) \cdot z + y \cdot x
\end{array}
herbie shell --seed 2024298
(FPCore (x y z)
:name "Linear.Quaternion:$c/ from linear-1.19.1.3, A"
:precision binary64
:alt
(! :herbie-platform default (+ (* (* 3 z) z) (* y x)))
(+ (+ (+ (* x y) (* z z)) (* z z)) (* z z)))