
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (sin (* 6.28318530718 u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * sinf((6.28318530718f * u2));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * sin((6.28318530718e0 * u2))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * sin(Float32(Float32(6.28318530718) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * sin((single(6.28318530718) * u2)); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \sin \left(6.28318530718 \cdot u2\right)
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 11 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (sin (* 6.28318530718 u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * sinf((6.28318530718f * u2));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * sin((6.28318530718e0 * u2))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * sin(Float32(Float32(6.28318530718) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * sin((single(6.28318530718) * u2)); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \sin \left(6.28318530718 \cdot u2\right)
\end{array}
(FPCore (cosTheta_i u1 u2) :precision binary32 (/ (sin (* 6.28318530718 u2)) (sqrt (/ (- 1.0 u1) u1))))
float code(float cosTheta_i, float u1, float u2) {
return sinf((6.28318530718f * u2)) / sqrtf(((1.0f - u1) / u1));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sin((6.28318530718e0 * u2)) / sqrt(((1.0e0 - u1) / u1))
end function
function code(cosTheta_i, u1, u2) return Float32(sin(Float32(Float32(6.28318530718) * u2)) / sqrt(Float32(Float32(Float32(1.0) - u1) / u1))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sin((single(6.28318530718) * u2)) / sqrt(((single(1.0) - u1) / u1)); end
\begin{array}{l}
\\
\frac{\sin \left(6.28318530718 \cdot u2\right)}{\sqrt{\frac{1 - u1}{u1}}}
\end{array}
Initial program 98.1%
lift-*.f32N/A
*-commutativeN/A
lift-sqrt.f32N/A
lift-/.f32N/A
clear-numN/A
sqrt-divN/A
metadata-evalN/A
un-div-invN/A
lower-/.f32N/A
lift-*.f32N/A
*-commutativeN/A
lower-*.f32N/A
lower-sqrt.f32N/A
lower-/.f3298.2
Applied rewrites98.2%
Final simplification98.2%
(FPCore (cosTheta_i u1 u2) :precision binary32 (/ (sin (* 6.28318530718 u2)) (sqrt (- (/ 1.0 u1) 1.0))))
float code(float cosTheta_i, float u1, float u2) {
return sinf((6.28318530718f * u2)) / sqrtf(((1.0f / u1) - 1.0f));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sin((6.28318530718e0 * u2)) / sqrt(((1.0e0 / u1) - 1.0e0))
end function
function code(cosTheta_i, u1, u2) return Float32(sin(Float32(Float32(6.28318530718) * u2)) / sqrt(Float32(Float32(Float32(1.0) / u1) - Float32(1.0)))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sin((single(6.28318530718) * u2)) / sqrt(((single(1.0) / u1) - single(1.0))); end
\begin{array}{l}
\\
\frac{\sin \left(6.28318530718 \cdot u2\right)}{\sqrt{\frac{1}{u1} - 1}}
\end{array}
Initial program 98.1%
lift-*.f32N/A
*-commutativeN/A
lift-sqrt.f32N/A
lift-/.f32N/A
clear-numN/A
sqrt-divN/A
metadata-evalN/A
un-div-invN/A
lower-/.f32N/A
lift-*.f32N/A
*-commutativeN/A
lower-*.f32N/A
lower-sqrt.f32N/A
lower-/.f3298.2
Applied rewrites98.2%
lift-/.f32N/A
lift--.f32N/A
div-subN/A
*-inversesN/A
lower--.f32N/A
lower-/.f3298.2
Applied rewrites98.2%
Final simplification98.2%
(FPCore (cosTheta_i u1 u2) :precision binary32 (if (<= (* 6.28318530718 u2) 0.0026000000070780516) (* (* (sqrt (/ u1 (- 1.0 u1))) 6.28318530718) u2) (* (sqrt (* (+ u1 1.0) u1)) (sin (* 6.28318530718 u2)))))
float code(float cosTheta_i, float u1, float u2) {
float tmp;
if ((6.28318530718f * u2) <= 0.0026000000070780516f) {
tmp = (sqrtf((u1 / (1.0f - u1))) * 6.28318530718f) * u2;
} else {
tmp = sqrtf(((u1 + 1.0f) * u1)) * sinf((6.28318530718f * u2));
}
return tmp;
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
real(4) :: tmp
if ((6.28318530718e0 * u2) <= 0.0026000000070780516e0) then
tmp = (sqrt((u1 / (1.0e0 - u1))) * 6.28318530718e0) * u2
else
tmp = sqrt(((u1 + 1.0e0) * u1)) * sin((6.28318530718e0 * u2))
end if
code = tmp
end function
function code(cosTheta_i, u1, u2) tmp = Float32(0.0) if (Float32(Float32(6.28318530718) * u2) <= Float32(0.0026000000070780516)) tmp = Float32(Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * Float32(6.28318530718)) * u2); else tmp = Float32(sqrt(Float32(Float32(u1 + Float32(1.0)) * u1)) * sin(Float32(Float32(6.28318530718) * u2))); end return tmp end
function tmp_2 = code(cosTheta_i, u1, u2) tmp = single(0.0); if ((single(6.28318530718) * u2) <= single(0.0026000000070780516)) tmp = (sqrt((u1 / (single(1.0) - u1))) * single(6.28318530718)) * u2; else tmp = sqrt(((u1 + single(1.0)) * u1)) * sin((single(6.28318530718) * u2)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;6.28318530718 \cdot u2 \leq 0.0026000000070780516:\\
\;\;\;\;\left(\sqrt{\frac{u1}{1 - u1}} \cdot 6.28318530718\right) \cdot u2\\
\mathbf{else}:\\
\;\;\;\;\sqrt{\left(u1 + 1\right) \cdot u1} \cdot \sin \left(6.28318530718 \cdot u2\right)\\
\end{array}
\end{array}
if (*.f32 #s(literal 314159265359/50000000000 binary32) u2) < 0.00260000001Initial program 98.3%
Taylor expanded in u2 around 0
associate-*r*N/A
lower-*.f32N/A
*-commutativeN/A
lower-*.f32N/A
lower-sqrt.f32N/A
lower-/.f32N/A
lower--.f3297.7
Applied rewrites97.7%
if 0.00260000001 < (*.f32 #s(literal 314159265359/50000000000 binary32) u2) Initial program 97.7%
Taylor expanded in u1 around 0
*-commutativeN/A
lower-*.f32N/A
lower-+.f3287.6
Applied rewrites87.6%
Final simplification93.9%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sin (* 6.28318530718 u2)) (sqrt (/ u1 (- 1.0 u1)))))
float code(float cosTheta_i, float u1, float u2) {
return sinf((6.28318530718f * u2)) * sqrtf((u1 / (1.0f - u1)));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sin((6.28318530718e0 * u2)) * sqrt((u1 / (1.0e0 - u1)))
end function
function code(cosTheta_i, u1, u2) return Float32(sin(Float32(Float32(6.28318530718) * u2)) * sqrt(Float32(u1 / Float32(Float32(1.0) - u1)))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sin((single(6.28318530718) * u2)) * sqrt((u1 / (single(1.0) - u1))); end
\begin{array}{l}
\\
\sin \left(6.28318530718 \cdot u2\right) \cdot \sqrt{\frac{u1}{1 - u1}}
\end{array}
Initial program 98.1%
Final simplification98.1%
(FPCore (cosTheta_i u1 u2) :precision binary32 (if (<= (* 6.28318530718 u2) 0.009499999694526196) (* (* (sqrt (/ u1 (- 1.0 u1))) 6.28318530718) u2) (* (sqrt u1) (sin (* 6.28318530718 u2)))))
float code(float cosTheta_i, float u1, float u2) {
float tmp;
if ((6.28318530718f * u2) <= 0.009499999694526196f) {
tmp = (sqrtf((u1 / (1.0f - u1))) * 6.28318530718f) * u2;
} else {
tmp = sqrtf(u1) * sinf((6.28318530718f * u2));
}
return tmp;
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
real(4) :: tmp
if ((6.28318530718e0 * u2) <= 0.009499999694526196e0) then
tmp = (sqrt((u1 / (1.0e0 - u1))) * 6.28318530718e0) * u2
else
tmp = sqrt(u1) * sin((6.28318530718e0 * u2))
end if
code = tmp
end function
function code(cosTheta_i, u1, u2) tmp = Float32(0.0) if (Float32(Float32(6.28318530718) * u2) <= Float32(0.009499999694526196)) tmp = Float32(Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * Float32(6.28318530718)) * u2); else tmp = Float32(sqrt(u1) * sin(Float32(Float32(6.28318530718) * u2))); end return tmp end
function tmp_2 = code(cosTheta_i, u1, u2) tmp = single(0.0); if ((single(6.28318530718) * u2) <= single(0.009499999694526196)) tmp = (sqrt((u1 / (single(1.0) - u1))) * single(6.28318530718)) * u2; else tmp = sqrt(u1) * sin((single(6.28318530718) * u2)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;6.28318530718 \cdot u2 \leq 0.009499999694526196:\\
\;\;\;\;\left(\sqrt{\frac{u1}{1 - u1}} \cdot 6.28318530718\right) \cdot u2\\
\mathbf{else}:\\
\;\;\;\;\sqrt{u1} \cdot \sin \left(6.28318530718 \cdot u2\right)\\
\end{array}
\end{array}
if (*.f32 #s(literal 314159265359/50000000000 binary32) u2) < 0.00949999969Initial program 98.3%
Taylor expanded in u2 around 0
associate-*r*N/A
lower-*.f32N/A
*-commutativeN/A
lower-*.f32N/A
lower-sqrt.f32N/A
lower-/.f32N/A
lower--.f3296.5
Applied rewrites96.5%
if 0.00949999969 < (*.f32 #s(literal 314159265359/50000000000 binary32) u2) Initial program 97.6%
Taylor expanded in u1 around 0
lower-sqrt.f3277.5
Applied rewrites77.5%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (* (sqrt (/ u1 (- 1.0 u1))) 6.28318530718) u2))
float code(float cosTheta_i, float u1, float u2) {
return (sqrtf((u1 / (1.0f - u1))) * 6.28318530718f) * u2;
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = (sqrt((u1 / (1.0e0 - u1))) * 6.28318530718e0) * u2
end function
function code(cosTheta_i, u1, u2) return Float32(Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * Float32(6.28318530718)) * u2) end
function tmp = code(cosTheta_i, u1, u2) tmp = (sqrt((u1 / (single(1.0) - u1))) * single(6.28318530718)) * u2; end
\begin{array}{l}
\\
\left(\sqrt{\frac{u1}{1 - u1}} \cdot 6.28318530718\right) \cdot u2
\end{array}
Initial program 98.1%
Taylor expanded in u2 around 0
associate-*r*N/A
lower-*.f32N/A
*-commutativeN/A
lower-*.f32N/A
lower-sqrt.f32N/A
lower-/.f32N/A
lower--.f3280.6
Applied rewrites80.6%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (* (sqrt (/ u1 (- 1.0 u1))) u2) 6.28318530718))
float code(float cosTheta_i, float u1, float u2) {
return (sqrtf((u1 / (1.0f - u1))) * u2) * 6.28318530718f;
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = (sqrt((u1 / (1.0e0 - u1))) * u2) * 6.28318530718e0
end function
function code(cosTheta_i, u1, u2) return Float32(Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * u2) * Float32(6.28318530718)) end
function tmp = code(cosTheta_i, u1, u2) tmp = (sqrt((u1 / (single(1.0) - u1))) * u2) * single(6.28318530718); end
\begin{array}{l}
\\
\left(\sqrt{\frac{u1}{1 - u1}} \cdot u2\right) \cdot 6.28318530718
\end{array}
Initial program 98.1%
lift-/.f32N/A
lift--.f32N/A
flip--N/A
associate-/r/N/A
lower-*.f32N/A
lower-/.f32N/A
metadata-evalN/A
lower--.f32N/A
lower-*.f32N/A
lower-+.f3298.0
Applied rewrites98.0%
Taylor expanded in u2 around 0
associate-*r*N/A
lower-*.f32N/A
*-commutativeN/A
lower-*.f32N/A
lower-sqrt.f32N/A
lower-/.f32N/A
*-commutativeN/A
lower-*.f32N/A
lower-+.f32N/A
lower--.f32N/A
unpow2N/A
lower-*.f3280.5
Applied rewrites80.5%
Applied rewrites80.5%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (* 6.28318530718 u2) (sqrt (/ u1 (- 1.0 u1)))))
float code(float cosTheta_i, float u1, float u2) {
return (6.28318530718f * u2) * sqrtf((u1 / (1.0f - u1)));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = (6.28318530718e0 * u2) * sqrt((u1 / (1.0e0 - u1)))
end function
function code(cosTheta_i, u1, u2) return Float32(Float32(Float32(6.28318530718) * u2) * sqrt(Float32(u1 / Float32(Float32(1.0) - u1)))) end
function tmp = code(cosTheta_i, u1, u2) tmp = (single(6.28318530718) * u2) * sqrt((u1 / (single(1.0) - u1))); end
\begin{array}{l}
\\
\left(6.28318530718 \cdot u2\right) \cdot \sqrt{\frac{u1}{1 - u1}}
\end{array}
Initial program 98.1%
lift-/.f32N/A
lift--.f32N/A
flip--N/A
associate-/r/N/A
lower-*.f32N/A
lower-/.f32N/A
metadata-evalN/A
lower--.f32N/A
lower-*.f32N/A
lower-+.f3298.0
Applied rewrites98.0%
Taylor expanded in u2 around 0
associate-*r*N/A
lower-*.f32N/A
*-commutativeN/A
lower-*.f32N/A
lower-sqrt.f32N/A
lower-/.f32N/A
*-commutativeN/A
lower-*.f32N/A
lower-+.f32N/A
lower--.f32N/A
unpow2N/A
lower-*.f3280.5
Applied rewrites80.5%
Applied rewrites80.4%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (* (sqrt u1) 6.28318530718) u2))
float code(float cosTheta_i, float u1, float u2) {
return (sqrtf(u1) * 6.28318530718f) * u2;
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = (sqrt(u1) * 6.28318530718e0) * u2
end function
function code(cosTheta_i, u1, u2) return Float32(Float32(sqrt(u1) * Float32(6.28318530718)) * u2) end
function tmp = code(cosTheta_i, u1, u2) tmp = (sqrt(u1) * single(6.28318530718)) * u2; end
\begin{array}{l}
\\
\left(\sqrt{u1} \cdot 6.28318530718\right) \cdot u2
\end{array}
Initial program 98.1%
Taylor expanded in u2 around 0
associate-*r*N/A
lower-*.f32N/A
*-commutativeN/A
lower-*.f32N/A
lower-sqrt.f32N/A
lower-/.f32N/A
lower--.f3280.6
Applied rewrites80.6%
Taylor expanded in u1 around 0
Applied rewrites63.6%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (* (sqrt u1) u2) 6.28318530718))
float code(float cosTheta_i, float u1, float u2) {
return (sqrtf(u1) * u2) * 6.28318530718f;
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = (sqrt(u1) * u2) * 6.28318530718e0
end function
function code(cosTheta_i, u1, u2) return Float32(Float32(sqrt(u1) * u2) * Float32(6.28318530718)) end
function tmp = code(cosTheta_i, u1, u2) tmp = (sqrt(u1) * u2) * single(6.28318530718); end
\begin{array}{l}
\\
\left(\sqrt{u1} \cdot u2\right) \cdot 6.28318530718
\end{array}
Initial program 98.1%
Taylor expanded in u2 around 0
associate-*r*N/A
lower-*.f32N/A
*-commutativeN/A
lower-*.f32N/A
lower-sqrt.f32N/A
lower-/.f32N/A
lower--.f3280.6
Applied rewrites80.6%
Taylor expanded in u1 around 0
Applied rewrites63.5%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt u1) (* 6.28318530718 u2)))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf(u1) * (6.28318530718f * u2);
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt(u1) * (6.28318530718e0 * u2)
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(u1) * Float32(Float32(6.28318530718) * u2)) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt(u1) * (single(6.28318530718) * u2); end
\begin{array}{l}
\\
\sqrt{u1} \cdot \left(6.28318530718 \cdot u2\right)
\end{array}
Initial program 98.1%
Taylor expanded in u2 around 0
associate-*r*N/A
lower-*.f32N/A
*-commutativeN/A
lower-*.f32N/A
lower-sqrt.f32N/A
lower-/.f32N/A
lower--.f3280.6
Applied rewrites80.6%
Taylor expanded in u1 around 0
Applied rewrites63.5%
Applied rewrites63.5%
herbie shell --seed 2024298
(FPCore (cosTheta_i u1 u2)
:name "Trowbridge-Reitz Sample, near normal, slope_y"
:precision binary32
:pre (and (and (and (> cosTheta_i 0.9999) (<= cosTheta_i 1.0)) (and (<= 2.328306437e-10 u1) (<= u1 1.0))) (and (<= 2.328306437e-10 u2) (<= u2 1.0)))
(* (sqrt (/ u1 (- 1.0 u1))) (sin (* 6.28318530718 u2))))