
(FPCore (x y z t) :precision binary64 (* (/ (- x y) (- z y)) t))
double code(double x, double y, double z, double t) {
return ((x - y) / (z - y)) * t;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = ((x - y) / (z - y)) * t
end function
public static double code(double x, double y, double z, double t) {
return ((x - y) / (z - y)) * t;
}
def code(x, y, z, t): return ((x - y) / (z - y)) * t
function code(x, y, z, t) return Float64(Float64(Float64(x - y) / Float64(z - y)) * t) end
function tmp = code(x, y, z, t) tmp = ((x - y) / (z - y)) * t; end
code[x_, y_, z_, t_] := N[(N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision] * t), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{z - y} \cdot t
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 14 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (* (/ (- x y) (- z y)) t))
double code(double x, double y, double z, double t) {
return ((x - y) / (z - y)) * t;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = ((x - y) / (z - y)) * t
end function
public static double code(double x, double y, double z, double t) {
return ((x - y) / (z - y)) * t;
}
def code(x, y, z, t): return ((x - y) / (z - y)) * t
function code(x, y, z, t) return Float64(Float64(Float64(x - y) / Float64(z - y)) * t) end
function tmp = code(x, y, z, t) tmp = ((x - y) / (z - y)) * t; end
code[x_, y_, z_, t_] := N[(N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision] * t), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{z - y} \cdot t
\end{array}
(FPCore (x y z t) :precision binary64 (* (/ (- x y) (- z y)) t))
double code(double x, double y, double z, double t) {
return ((x - y) / (z - y)) * t;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = ((x - y) / (z - y)) * t
end function
public static double code(double x, double y, double z, double t) {
return ((x - y) / (z - y)) * t;
}
def code(x, y, z, t): return ((x - y) / (z - y)) * t
function code(x, y, z, t) return Float64(Float64(Float64(x - y) / Float64(z - y)) * t) end
function tmp = code(x, y, z, t) tmp = ((x - y) / (z - y)) * t; end
code[x_, y_, z_, t_] := N[(N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision] * t), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{z - y} \cdot t
\end{array}
Initial program 98.0%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (- x y) (- z y))) (t_2 (* (/ t (- z y)) x)))
(if (<= t_1 -1e-7)
t_2
(if (<= t_1 -2e-237)
(* t (/ y (- z)))
(if (or (<= t_1 1e-7) (not (<= t_1 2.0))) t_2 (fma (/ z y) t t))))))
double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double t_2 = (t / (z - y)) * x;
double tmp;
if (t_1 <= -1e-7) {
tmp = t_2;
} else if (t_1 <= -2e-237) {
tmp = t * (y / -z);
} else if ((t_1 <= 1e-7) || !(t_1 <= 2.0)) {
tmp = t_2;
} else {
tmp = fma((z / y), t, t);
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(Float64(x - y) / Float64(z - y)) t_2 = Float64(Float64(t / Float64(z - y)) * x) tmp = 0.0 if (t_1 <= -1e-7) tmp = t_2; elseif (t_1 <= -2e-237) tmp = Float64(t * Float64(y / Float64(-z))); elseif ((t_1 <= 1e-7) || !(t_1 <= 2.0)) tmp = t_2; else tmp = fma(Float64(z / y), t, t); end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(t / N[(z - y), $MachinePrecision]), $MachinePrecision] * x), $MachinePrecision]}, If[LessEqual[t$95$1, -1e-7], t$95$2, If[LessEqual[t$95$1, -2e-237], N[(t * N[(y / (-z)), $MachinePrecision]), $MachinePrecision], If[Or[LessEqual[t$95$1, 1e-7], N[Not[LessEqual[t$95$1, 2.0]], $MachinePrecision]], t$95$2, N[(N[(z / y), $MachinePrecision] * t + t), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x - y}{z - y}\\
t_2 := \frac{t}{z - y} \cdot x\\
\mathbf{if}\;t\_1 \leq -1 \cdot 10^{-7}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq -2 \cdot 10^{-237}:\\
\;\;\;\;t \cdot \frac{y}{-z}\\
\mathbf{elif}\;t\_1 \leq 10^{-7} \lor \neg \left(t\_1 \leq 2\right):\\
\;\;\;\;t\_2\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(\frac{z}{y}, t, t\right)\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < -9.9999999999999995e-8 or -2e-237 < (/.f64 (-.f64 x y) (-.f64 z y)) < 9.9999999999999995e-8 or 2 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 96.7%
Taylor expanded in x around inf
associate-*l/N/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6480.0
Applied rewrites80.0%
if -9.9999999999999995e-8 < (/.f64 (-.f64 x y) (-.f64 z y)) < -2e-237Initial program 99.7%
lift-*.f64N/A
*-commutativeN/A
lift-/.f64N/A
clear-numN/A
un-div-invN/A
lower-/.f64N/A
frac-2negN/A
lower-/.f64N/A
neg-sub0N/A
lift--.f64N/A
sub-negN/A
+-commutativeN/A
associate--r+N/A
neg-sub0N/A
remove-double-negN/A
lower--.f64N/A
neg-sub0N/A
lift--.f64N/A
sub-negN/A
+-commutativeN/A
associate--r+N/A
neg-sub0N/A
remove-double-negN/A
lower--.f6499.8
Applied rewrites99.8%
Taylor expanded in x around 0
associate-/l*N/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6484.7
Applied rewrites84.7%
Taylor expanded in y around 0
Applied rewrites84.7%
if 9.9999999999999995e-8 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2Initial program 99.9%
lift-*.f64N/A
*-commutativeN/A
lift-/.f64N/A
clear-numN/A
un-div-invN/A
lower-/.f64N/A
frac-2negN/A
lower-/.f64N/A
neg-sub0N/A
lift--.f64N/A
sub-negN/A
+-commutativeN/A
associate--r+N/A
neg-sub0N/A
remove-double-negN/A
lower--.f64N/A
neg-sub0N/A
lift--.f64N/A
sub-negN/A
+-commutativeN/A
associate--r+N/A
neg-sub0N/A
remove-double-negN/A
lower--.f64100.0
Applied rewrites100.0%
Taylor expanded in x around 0
associate-/l*N/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6498.6
Applied rewrites98.6%
Taylor expanded in y around inf
Applied rewrites98.7%
Final simplification86.2%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (- x y) (- z y))) (t_2 (* (/ t (- z y)) x)))
(if (<= t_1 -1e-7)
t_2
(if (<= t_1 -2e-237)
(* t (/ y (- z)))
(if (<= t_1 1e-7)
t_2
(if (<= t_1 2.0) (fma (/ z y) t t) (/ (* x t) (- z y))))))))
double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double t_2 = (t / (z - y)) * x;
double tmp;
if (t_1 <= -1e-7) {
tmp = t_2;
} else if (t_1 <= -2e-237) {
tmp = t * (y / -z);
} else if (t_1 <= 1e-7) {
tmp = t_2;
} else if (t_1 <= 2.0) {
tmp = fma((z / y), t, t);
} else {
tmp = (x * t) / (z - y);
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(Float64(x - y) / Float64(z - y)) t_2 = Float64(Float64(t / Float64(z - y)) * x) tmp = 0.0 if (t_1 <= -1e-7) tmp = t_2; elseif (t_1 <= -2e-237) tmp = Float64(t * Float64(y / Float64(-z))); elseif (t_1 <= 1e-7) tmp = t_2; elseif (t_1 <= 2.0) tmp = fma(Float64(z / y), t, t); else tmp = Float64(Float64(x * t) / Float64(z - y)); end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(t / N[(z - y), $MachinePrecision]), $MachinePrecision] * x), $MachinePrecision]}, If[LessEqual[t$95$1, -1e-7], t$95$2, If[LessEqual[t$95$1, -2e-237], N[(t * N[(y / (-z)), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 1e-7], t$95$2, If[LessEqual[t$95$1, 2.0], N[(N[(z / y), $MachinePrecision] * t + t), $MachinePrecision], N[(N[(x * t), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x - y}{z - y}\\
t_2 := \frac{t}{z - y} \cdot x\\
\mathbf{if}\;t\_1 \leq -1 \cdot 10^{-7}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq -2 \cdot 10^{-237}:\\
\;\;\;\;t \cdot \frac{y}{-z}\\
\mathbf{elif}\;t\_1 \leq 10^{-7}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 2:\\
\;\;\;\;\mathsf{fma}\left(\frac{z}{y}, t, t\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{x \cdot t}{z - y}\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < -9.9999999999999995e-8 or -2e-237 < (/.f64 (-.f64 x y) (-.f64 z y)) < 9.9999999999999995e-8Initial program 95.8%
Taylor expanded in x around inf
associate-*l/N/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6475.9
Applied rewrites75.9%
if -9.9999999999999995e-8 < (/.f64 (-.f64 x y) (-.f64 z y)) < -2e-237Initial program 99.7%
lift-*.f64N/A
*-commutativeN/A
lift-/.f64N/A
clear-numN/A
un-div-invN/A
lower-/.f64N/A
frac-2negN/A
lower-/.f64N/A
neg-sub0N/A
lift--.f64N/A
sub-negN/A
+-commutativeN/A
associate--r+N/A
neg-sub0N/A
remove-double-negN/A
lower--.f64N/A
neg-sub0N/A
lift--.f64N/A
sub-negN/A
+-commutativeN/A
associate--r+N/A
neg-sub0N/A
remove-double-negN/A
lower--.f6499.8
Applied rewrites99.8%
Taylor expanded in x around 0
associate-/l*N/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6484.7
Applied rewrites84.7%
Taylor expanded in y around 0
Applied rewrites84.7%
if 9.9999999999999995e-8 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2Initial program 99.9%
lift-*.f64N/A
*-commutativeN/A
lift-/.f64N/A
clear-numN/A
un-div-invN/A
lower-/.f64N/A
frac-2negN/A
lower-/.f64N/A
neg-sub0N/A
lift--.f64N/A
sub-negN/A
+-commutativeN/A
associate--r+N/A
neg-sub0N/A
remove-double-negN/A
lower--.f64N/A
neg-sub0N/A
lift--.f64N/A
sub-negN/A
+-commutativeN/A
associate--r+N/A
neg-sub0N/A
remove-double-negN/A
lower--.f64100.0
Applied rewrites100.0%
Taylor expanded in x around 0
associate-/l*N/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6498.6
Applied rewrites98.6%
Taylor expanded in y around inf
Applied rewrites98.7%
if 2 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 99.5%
Taylor expanded in x around inf
associate-*l/N/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6493.2
Applied rewrites93.2%
Applied rewrites94.5%
Final simplification86.4%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (- x y) (- z y))))
(if (<= t_1 -1e-7)
(* (/ x z) t)
(if (<= t_1 -2e-237)
(* t (/ y (- z)))
(if (<= t_1 1e-7)
(* (/ t z) x)
(if (<= t_1 2.0) (fma (/ z y) t t) (/ (* t x) z)))))))
double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double tmp;
if (t_1 <= -1e-7) {
tmp = (x / z) * t;
} else if (t_1 <= -2e-237) {
tmp = t * (y / -z);
} else if (t_1 <= 1e-7) {
tmp = (t / z) * x;
} else if (t_1 <= 2.0) {
tmp = fma((z / y), t, t);
} else {
tmp = (t * x) / z;
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(Float64(x - y) / Float64(z - y)) tmp = 0.0 if (t_1 <= -1e-7) tmp = Float64(Float64(x / z) * t); elseif (t_1 <= -2e-237) tmp = Float64(t * Float64(y / Float64(-z))); elseif (t_1 <= 1e-7) tmp = Float64(Float64(t / z) * x); elseif (t_1 <= 2.0) tmp = fma(Float64(z / y), t, t); else tmp = Float64(Float64(t * x) / z); end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -1e-7], N[(N[(x / z), $MachinePrecision] * t), $MachinePrecision], If[LessEqual[t$95$1, -2e-237], N[(t * N[(y / (-z)), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 1e-7], N[(N[(t / z), $MachinePrecision] * x), $MachinePrecision], If[LessEqual[t$95$1, 2.0], N[(N[(z / y), $MachinePrecision] * t + t), $MachinePrecision], N[(N[(t * x), $MachinePrecision] / z), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x - y}{z - y}\\
\mathbf{if}\;t\_1 \leq -1 \cdot 10^{-7}:\\
\;\;\;\;\frac{x}{z} \cdot t\\
\mathbf{elif}\;t\_1 \leq -2 \cdot 10^{-237}:\\
\;\;\;\;t \cdot \frac{y}{-z}\\
\mathbf{elif}\;t\_1 \leq 10^{-7}:\\
\;\;\;\;\frac{t}{z} \cdot x\\
\mathbf{elif}\;t\_1 \leq 2:\\
\;\;\;\;\mathsf{fma}\left(\frac{z}{y}, t, t\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{t \cdot x}{z}\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < -9.9999999999999995e-8Initial program 99.6%
Taylor expanded in y around 0
lower-/.f6464.2
Applied rewrites64.2%
if -9.9999999999999995e-8 < (/.f64 (-.f64 x y) (-.f64 z y)) < -2e-237Initial program 99.7%
lift-*.f64N/A
*-commutativeN/A
lift-/.f64N/A
clear-numN/A
un-div-invN/A
lower-/.f64N/A
frac-2negN/A
lower-/.f64N/A
neg-sub0N/A
lift--.f64N/A
sub-negN/A
+-commutativeN/A
associate--r+N/A
neg-sub0N/A
remove-double-negN/A
lower--.f64N/A
neg-sub0N/A
lift--.f64N/A
sub-negN/A
+-commutativeN/A
associate--r+N/A
neg-sub0N/A
remove-double-negN/A
lower--.f6499.8
Applied rewrites99.8%
Taylor expanded in x around 0
associate-/l*N/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6484.7
Applied rewrites84.7%
Taylor expanded in y around 0
Applied rewrites84.7%
if -2e-237 < (/.f64 (-.f64 x y) (-.f64 z y)) < 9.9999999999999995e-8Initial program 92.4%
Taylor expanded in x around inf
associate-*l/N/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6471.4
Applied rewrites71.4%
Taylor expanded in y around 0
Applied rewrites71.4%
if 9.9999999999999995e-8 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2Initial program 99.9%
lift-*.f64N/A
*-commutativeN/A
lift-/.f64N/A
clear-numN/A
un-div-invN/A
lower-/.f64N/A
frac-2negN/A
lower-/.f64N/A
neg-sub0N/A
lift--.f64N/A
sub-negN/A
+-commutativeN/A
associate--r+N/A
neg-sub0N/A
remove-double-negN/A
lower--.f64N/A
neg-sub0N/A
lift--.f64N/A
sub-negN/A
+-commutativeN/A
associate--r+N/A
neg-sub0N/A
remove-double-negN/A
lower--.f64100.0
Applied rewrites100.0%
Taylor expanded in x around 0
associate-/l*N/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6498.6
Applied rewrites98.6%
Taylor expanded in y around inf
Applied rewrites98.7%
if 2 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 99.5%
Taylor expanded in y around 0
lower-/.f64N/A
lower-*.f6459.7
Applied rewrites59.7%
Final simplification78.0%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (- x y) (- z y))) (t_2 (* (/ x (- z y)) t)))
(if (<= t_1 -10.0)
t_2
(if (<= t_1 1e-7)
(* (/ (- x y) z) t)
(if (<= t_1 2.0) (fma t (/ (- z x) y) t) t_2)))))
double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double t_2 = (x / (z - y)) * t;
double tmp;
if (t_1 <= -10.0) {
tmp = t_2;
} else if (t_1 <= 1e-7) {
tmp = ((x - y) / z) * t;
} else if (t_1 <= 2.0) {
tmp = fma(t, ((z - x) / y), t);
} else {
tmp = t_2;
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(Float64(x - y) / Float64(z - y)) t_2 = Float64(Float64(x / Float64(z - y)) * t) tmp = 0.0 if (t_1 <= -10.0) tmp = t_2; elseif (t_1 <= 1e-7) tmp = Float64(Float64(Float64(x - y) / z) * t); elseif (t_1 <= 2.0) tmp = fma(t, Float64(Float64(z - x) / y), t); else tmp = t_2; end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(x / N[(z - y), $MachinePrecision]), $MachinePrecision] * t), $MachinePrecision]}, If[LessEqual[t$95$1, -10.0], t$95$2, If[LessEqual[t$95$1, 1e-7], N[(N[(N[(x - y), $MachinePrecision] / z), $MachinePrecision] * t), $MachinePrecision], If[LessEqual[t$95$1, 2.0], N[(t * N[(N[(z - x), $MachinePrecision] / y), $MachinePrecision] + t), $MachinePrecision], t$95$2]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x - y}{z - y}\\
t_2 := \frac{x}{z - y} \cdot t\\
\mathbf{if}\;t\_1 \leq -10:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 10^{-7}:\\
\;\;\;\;\frac{x - y}{z} \cdot t\\
\mathbf{elif}\;t\_1 \leq 2:\\
\;\;\;\;\mathsf{fma}\left(t, \frac{z - x}{y}, t\right)\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < -10 or 2 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 99.6%
Taylor expanded in x around inf
lower-/.f64N/A
lower--.f6497.8
Applied rewrites97.8%
if -10 < (/.f64 (-.f64 x y) (-.f64 z y)) < 9.9999999999999995e-8Initial program 94.7%
Taylor expanded in z around inf
lower-/.f64N/A
lower--.f6493.9
Applied rewrites93.9%
if 9.9999999999999995e-8 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2Initial program 99.9%
Taylor expanded in y around inf
associate--l+N/A
distribute-lft-out--N/A
div-subN/A
+-commutativeN/A
mul-1-negN/A
distribute-lft-out--N/A
associate-/l*N/A
distribute-rgt-neg-inN/A
mul-1-negN/A
lower-fma.f64N/A
Applied rewrites100.0%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (- x y) (- z y))) (t_2 (* (/ x (- z y)) t)))
(if (<= t_1 -10.0)
t_2
(if (<= t_1 5e-17)
(* (/ (- x y) z) t)
(if (<= t_1 2.0) (* t (/ y (- y z))) t_2)))))
double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double t_2 = (x / (z - y)) * t;
double tmp;
if (t_1 <= -10.0) {
tmp = t_2;
} else if (t_1 <= 5e-17) {
tmp = ((x - y) / z) * t;
} else if (t_1 <= 2.0) {
tmp = t * (y / (y - z));
} else {
tmp = t_2;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = (x - y) / (z - y)
t_2 = (x / (z - y)) * t
if (t_1 <= (-10.0d0)) then
tmp = t_2
else if (t_1 <= 5d-17) then
tmp = ((x - y) / z) * t
else if (t_1 <= 2.0d0) then
tmp = t * (y / (y - z))
else
tmp = t_2
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double t_2 = (x / (z - y)) * t;
double tmp;
if (t_1 <= -10.0) {
tmp = t_2;
} else if (t_1 <= 5e-17) {
tmp = ((x - y) / z) * t;
} else if (t_1 <= 2.0) {
tmp = t * (y / (y - z));
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z, t): t_1 = (x - y) / (z - y) t_2 = (x / (z - y)) * t tmp = 0 if t_1 <= -10.0: tmp = t_2 elif t_1 <= 5e-17: tmp = ((x - y) / z) * t elif t_1 <= 2.0: tmp = t * (y / (y - z)) else: tmp = t_2 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(x - y) / Float64(z - y)) t_2 = Float64(Float64(x / Float64(z - y)) * t) tmp = 0.0 if (t_1 <= -10.0) tmp = t_2; elseif (t_1 <= 5e-17) tmp = Float64(Float64(Float64(x - y) / z) * t); elseif (t_1 <= 2.0) tmp = Float64(t * Float64(y / Float64(y - z))); else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (x - y) / (z - y); t_2 = (x / (z - y)) * t; tmp = 0.0; if (t_1 <= -10.0) tmp = t_2; elseif (t_1 <= 5e-17) tmp = ((x - y) / z) * t; elseif (t_1 <= 2.0) tmp = t * (y / (y - z)); else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(x / N[(z - y), $MachinePrecision]), $MachinePrecision] * t), $MachinePrecision]}, If[LessEqual[t$95$1, -10.0], t$95$2, If[LessEqual[t$95$1, 5e-17], N[(N[(N[(x - y), $MachinePrecision] / z), $MachinePrecision] * t), $MachinePrecision], If[LessEqual[t$95$1, 2.0], N[(t * N[(y / N[(y - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$2]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x - y}{z - y}\\
t_2 := \frac{x}{z - y} \cdot t\\
\mathbf{if}\;t\_1 \leq -10:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 5 \cdot 10^{-17}:\\
\;\;\;\;\frac{x - y}{z} \cdot t\\
\mathbf{elif}\;t\_1 \leq 2:\\
\;\;\;\;t \cdot \frac{y}{y - z}\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < -10 or 2 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 99.6%
Taylor expanded in x around inf
lower-/.f64N/A
lower--.f6497.8
Applied rewrites97.8%
if -10 < (/.f64 (-.f64 x y) (-.f64 z y)) < 4.9999999999999999e-17Initial program 94.6%
Taylor expanded in z around inf
lower-/.f64N/A
lower--.f6494.6
Applied rewrites94.6%
if 4.9999999999999999e-17 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2Initial program 99.9%
lift-*.f64N/A
*-commutativeN/A
lift-/.f64N/A
clear-numN/A
un-div-invN/A
lower-/.f64N/A
frac-2negN/A
lower-/.f64N/A
neg-sub0N/A
lift--.f64N/A
sub-negN/A
+-commutativeN/A
associate--r+N/A
neg-sub0N/A
remove-double-negN/A
lower--.f64N/A
neg-sub0N/A
lift--.f64N/A
sub-negN/A
+-commutativeN/A
associate--r+N/A
neg-sub0N/A
remove-double-negN/A
lower--.f64100.0
Applied rewrites100.0%
Taylor expanded in x around 0
associate-/l*N/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6498.7
Applied rewrites98.7%
Final simplification97.0%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (- x y) (- z y))) (t_2 (* (/ x (- z y)) t)))
(if (<= t_1 -10.0)
t_2
(if (<= t_1 5e-17)
(/ (* (- x y) t) z)
(if (<= t_1 2.0) (* t (/ y (- y z))) t_2)))))
double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double t_2 = (x / (z - y)) * t;
double tmp;
if (t_1 <= -10.0) {
tmp = t_2;
} else if (t_1 <= 5e-17) {
tmp = ((x - y) * t) / z;
} else if (t_1 <= 2.0) {
tmp = t * (y / (y - z));
} else {
tmp = t_2;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = (x - y) / (z - y)
t_2 = (x / (z - y)) * t
if (t_1 <= (-10.0d0)) then
tmp = t_2
else if (t_1 <= 5d-17) then
tmp = ((x - y) * t) / z
else if (t_1 <= 2.0d0) then
tmp = t * (y / (y - z))
else
tmp = t_2
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double t_2 = (x / (z - y)) * t;
double tmp;
if (t_1 <= -10.0) {
tmp = t_2;
} else if (t_1 <= 5e-17) {
tmp = ((x - y) * t) / z;
} else if (t_1 <= 2.0) {
tmp = t * (y / (y - z));
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z, t): t_1 = (x - y) / (z - y) t_2 = (x / (z - y)) * t tmp = 0 if t_1 <= -10.0: tmp = t_2 elif t_1 <= 5e-17: tmp = ((x - y) * t) / z elif t_1 <= 2.0: tmp = t * (y / (y - z)) else: tmp = t_2 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(x - y) / Float64(z - y)) t_2 = Float64(Float64(x / Float64(z - y)) * t) tmp = 0.0 if (t_1 <= -10.0) tmp = t_2; elseif (t_1 <= 5e-17) tmp = Float64(Float64(Float64(x - y) * t) / z); elseif (t_1 <= 2.0) tmp = Float64(t * Float64(y / Float64(y - z))); else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (x - y) / (z - y); t_2 = (x / (z - y)) * t; tmp = 0.0; if (t_1 <= -10.0) tmp = t_2; elseif (t_1 <= 5e-17) tmp = ((x - y) * t) / z; elseif (t_1 <= 2.0) tmp = t * (y / (y - z)); else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(x / N[(z - y), $MachinePrecision]), $MachinePrecision] * t), $MachinePrecision]}, If[LessEqual[t$95$1, -10.0], t$95$2, If[LessEqual[t$95$1, 5e-17], N[(N[(N[(x - y), $MachinePrecision] * t), $MachinePrecision] / z), $MachinePrecision], If[LessEqual[t$95$1, 2.0], N[(t * N[(y / N[(y - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$2]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x - y}{z - y}\\
t_2 := \frac{x}{z - y} \cdot t\\
\mathbf{if}\;t\_1 \leq -10:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 5 \cdot 10^{-17}:\\
\;\;\;\;\frac{\left(x - y\right) \cdot t}{z}\\
\mathbf{elif}\;t\_1 \leq 2:\\
\;\;\;\;t \cdot \frac{y}{y - z}\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < -10 or 2 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 99.6%
Taylor expanded in x around inf
lower-/.f64N/A
lower--.f6497.8
Applied rewrites97.8%
if -10 < (/.f64 (-.f64 x y) (-.f64 z y)) < 4.9999999999999999e-17Initial program 94.6%
Taylor expanded in z around inf
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6488.9
Applied rewrites88.9%
if 4.9999999999999999e-17 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2Initial program 99.9%
lift-*.f64N/A
*-commutativeN/A
lift-/.f64N/A
clear-numN/A
un-div-invN/A
lower-/.f64N/A
frac-2negN/A
lower-/.f64N/A
neg-sub0N/A
lift--.f64N/A
sub-negN/A
+-commutativeN/A
associate--r+N/A
neg-sub0N/A
remove-double-negN/A
lower--.f64N/A
neg-sub0N/A
lift--.f64N/A
sub-negN/A
+-commutativeN/A
associate--r+N/A
neg-sub0N/A
remove-double-negN/A
lower--.f64100.0
Applied rewrites100.0%
Taylor expanded in x around 0
associate-/l*N/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6498.7
Applied rewrites98.7%
Final simplification95.0%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (- x y) (- z y))))
(if (<= t_1 -10.0)
(* (/ t (- z y)) x)
(if (<= t_1 5e-17)
(/ (* (- x y) t) z)
(if (<= t_1 2.0) (* t (/ y (- y z))) (/ (* x t) (- z y)))))))
double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double tmp;
if (t_1 <= -10.0) {
tmp = (t / (z - y)) * x;
} else if (t_1 <= 5e-17) {
tmp = ((x - y) * t) / z;
} else if (t_1 <= 2.0) {
tmp = t * (y / (y - z));
} else {
tmp = (x * t) / (z - y);
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = (x - y) / (z - y)
if (t_1 <= (-10.0d0)) then
tmp = (t / (z - y)) * x
else if (t_1 <= 5d-17) then
tmp = ((x - y) * t) / z
else if (t_1 <= 2.0d0) then
tmp = t * (y / (y - z))
else
tmp = (x * t) / (z - y)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double tmp;
if (t_1 <= -10.0) {
tmp = (t / (z - y)) * x;
} else if (t_1 <= 5e-17) {
tmp = ((x - y) * t) / z;
} else if (t_1 <= 2.0) {
tmp = t * (y / (y - z));
} else {
tmp = (x * t) / (z - y);
}
return tmp;
}
def code(x, y, z, t): t_1 = (x - y) / (z - y) tmp = 0 if t_1 <= -10.0: tmp = (t / (z - y)) * x elif t_1 <= 5e-17: tmp = ((x - y) * t) / z elif t_1 <= 2.0: tmp = t * (y / (y - z)) else: tmp = (x * t) / (z - y) return tmp
function code(x, y, z, t) t_1 = Float64(Float64(x - y) / Float64(z - y)) tmp = 0.0 if (t_1 <= -10.0) tmp = Float64(Float64(t / Float64(z - y)) * x); elseif (t_1 <= 5e-17) tmp = Float64(Float64(Float64(x - y) * t) / z); elseif (t_1 <= 2.0) tmp = Float64(t * Float64(y / Float64(y - z))); else tmp = Float64(Float64(x * t) / Float64(z - y)); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (x - y) / (z - y); tmp = 0.0; if (t_1 <= -10.0) tmp = (t / (z - y)) * x; elseif (t_1 <= 5e-17) tmp = ((x - y) * t) / z; elseif (t_1 <= 2.0) tmp = t * (y / (y - z)); else tmp = (x * t) / (z - y); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -10.0], N[(N[(t / N[(z - y), $MachinePrecision]), $MachinePrecision] * x), $MachinePrecision], If[LessEqual[t$95$1, 5e-17], N[(N[(N[(x - y), $MachinePrecision] * t), $MachinePrecision] / z), $MachinePrecision], If[LessEqual[t$95$1, 2.0], N[(t * N[(y / N[(y - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(x * t), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x - y}{z - y}\\
\mathbf{if}\;t\_1 \leq -10:\\
\;\;\;\;\frac{t}{z - y} \cdot x\\
\mathbf{elif}\;t\_1 \leq 5 \cdot 10^{-17}:\\
\;\;\;\;\frac{\left(x - y\right) \cdot t}{z}\\
\mathbf{elif}\;t\_1 \leq 2:\\
\;\;\;\;t \cdot \frac{y}{y - z}\\
\mathbf{else}:\\
\;\;\;\;\frac{x \cdot t}{z - y}\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < -10Initial program 99.6%
Taylor expanded in x around inf
associate-*l/N/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6480.7
Applied rewrites80.7%
if -10 < (/.f64 (-.f64 x y) (-.f64 z y)) < 4.9999999999999999e-17Initial program 94.6%
Taylor expanded in z around inf
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6488.9
Applied rewrites88.9%
if 4.9999999999999999e-17 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2Initial program 99.9%
lift-*.f64N/A
*-commutativeN/A
lift-/.f64N/A
clear-numN/A
un-div-invN/A
lower-/.f64N/A
frac-2negN/A
lower-/.f64N/A
neg-sub0N/A
lift--.f64N/A
sub-negN/A
+-commutativeN/A
associate--r+N/A
neg-sub0N/A
remove-double-negN/A
lower--.f64N/A
neg-sub0N/A
lift--.f64N/A
sub-negN/A
+-commutativeN/A
associate--r+N/A
neg-sub0N/A
remove-double-negN/A
lower--.f64100.0
Applied rewrites100.0%
Taylor expanded in x around 0
associate-/l*N/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6498.7
Applied rewrites98.7%
if 2 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 99.5%
Taylor expanded in x around inf
associate-*l/N/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6493.2
Applied rewrites93.2%
Applied rewrites94.5%
Final simplification91.0%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (- x y) (- z y))))
(if (<= t_1 -10.0)
(* (/ t (- z y)) x)
(if (<= t_1 1e-7)
(/ (* (- x y) t) z)
(if (<= t_1 2.0) (fma (/ z y) t t) (/ (* x t) (- z y)))))))
double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double tmp;
if (t_1 <= -10.0) {
tmp = (t / (z - y)) * x;
} else if (t_1 <= 1e-7) {
tmp = ((x - y) * t) / z;
} else if (t_1 <= 2.0) {
tmp = fma((z / y), t, t);
} else {
tmp = (x * t) / (z - y);
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(Float64(x - y) / Float64(z - y)) tmp = 0.0 if (t_1 <= -10.0) tmp = Float64(Float64(t / Float64(z - y)) * x); elseif (t_1 <= 1e-7) tmp = Float64(Float64(Float64(x - y) * t) / z); elseif (t_1 <= 2.0) tmp = fma(Float64(z / y), t, t); else tmp = Float64(Float64(x * t) / Float64(z - y)); end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -10.0], N[(N[(t / N[(z - y), $MachinePrecision]), $MachinePrecision] * x), $MachinePrecision], If[LessEqual[t$95$1, 1e-7], N[(N[(N[(x - y), $MachinePrecision] * t), $MachinePrecision] / z), $MachinePrecision], If[LessEqual[t$95$1, 2.0], N[(N[(z / y), $MachinePrecision] * t + t), $MachinePrecision], N[(N[(x * t), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x - y}{z - y}\\
\mathbf{if}\;t\_1 \leq -10:\\
\;\;\;\;\frac{t}{z - y} \cdot x\\
\mathbf{elif}\;t\_1 \leq 10^{-7}:\\
\;\;\;\;\frac{\left(x - y\right) \cdot t}{z}\\
\mathbf{elif}\;t\_1 \leq 2:\\
\;\;\;\;\mathsf{fma}\left(\frac{z}{y}, t, t\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{x \cdot t}{z - y}\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < -10Initial program 99.6%
Taylor expanded in x around inf
associate-*l/N/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6480.7
Applied rewrites80.7%
if -10 < (/.f64 (-.f64 x y) (-.f64 z y)) < 9.9999999999999995e-8Initial program 94.7%
Taylor expanded in z around inf
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6488.4
Applied rewrites88.4%
if 9.9999999999999995e-8 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2Initial program 99.9%
lift-*.f64N/A
*-commutativeN/A
lift-/.f64N/A
clear-numN/A
un-div-invN/A
lower-/.f64N/A
frac-2negN/A
lower-/.f64N/A
neg-sub0N/A
lift--.f64N/A
sub-negN/A
+-commutativeN/A
associate--r+N/A
neg-sub0N/A
remove-double-negN/A
lower--.f64N/A
neg-sub0N/A
lift--.f64N/A
sub-negN/A
+-commutativeN/A
associate--r+N/A
neg-sub0N/A
remove-double-negN/A
lower--.f64100.0
Applied rewrites100.0%
Taylor expanded in x around 0
associate-/l*N/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6498.6
Applied rewrites98.6%
Taylor expanded in y around inf
Applied rewrites98.7%
if 2 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 99.5%
Taylor expanded in x around inf
associate-*l/N/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6493.2
Applied rewrites93.2%
Applied rewrites94.5%
Final simplification90.8%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (- x y) (- z y))))
(if (<= t_1 1e-7)
(* (/ x z) t)
(if (<= t_1 2.0) (fma (/ z y) t t) (/ (* t x) z)))))
double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double tmp;
if (t_1 <= 1e-7) {
tmp = (x / z) * t;
} else if (t_1 <= 2.0) {
tmp = fma((z / y), t, t);
} else {
tmp = (t * x) / z;
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(Float64(x - y) / Float64(z - y)) tmp = 0.0 if (t_1 <= 1e-7) tmp = Float64(Float64(x / z) * t); elseif (t_1 <= 2.0) tmp = fma(Float64(z / y), t, t); else tmp = Float64(Float64(t * x) / z); end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 1e-7], N[(N[(x / z), $MachinePrecision] * t), $MachinePrecision], If[LessEqual[t$95$1, 2.0], N[(N[(z / y), $MachinePrecision] * t + t), $MachinePrecision], N[(N[(t * x), $MachinePrecision] / z), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x - y}{z - y}\\
\mathbf{if}\;t\_1 \leq 10^{-7}:\\
\;\;\;\;\frac{x}{z} \cdot t\\
\mathbf{elif}\;t\_1 \leq 2:\\
\;\;\;\;\mathsf{fma}\left(\frac{z}{y}, t, t\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{t \cdot x}{z}\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < 9.9999999999999995e-8Initial program 96.5%
Taylor expanded in y around 0
lower-/.f6461.2
Applied rewrites61.2%
if 9.9999999999999995e-8 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2Initial program 99.9%
lift-*.f64N/A
*-commutativeN/A
lift-/.f64N/A
clear-numN/A
un-div-invN/A
lower-/.f64N/A
frac-2negN/A
lower-/.f64N/A
neg-sub0N/A
lift--.f64N/A
sub-negN/A
+-commutativeN/A
associate--r+N/A
neg-sub0N/A
remove-double-negN/A
lower--.f64N/A
neg-sub0N/A
lift--.f64N/A
sub-negN/A
+-commutativeN/A
associate--r+N/A
neg-sub0N/A
remove-double-negN/A
lower--.f64100.0
Applied rewrites100.0%
Taylor expanded in x around 0
associate-/l*N/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6498.6
Applied rewrites98.6%
Taylor expanded in y around inf
Applied rewrites98.7%
if 2 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 99.5%
Taylor expanded in y around 0
lower-/.f64N/A
lower-*.f6459.7
Applied rewrites59.7%
Final simplification72.4%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (/ (- x y) (- z y)))) (if (or (<= t_1 5e-17) (not (<= t_1 2.0))) (* (/ t z) x) (* 1.0 t))))
double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double tmp;
if ((t_1 <= 5e-17) || !(t_1 <= 2.0)) {
tmp = (t / z) * x;
} else {
tmp = 1.0 * t;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = (x - y) / (z - y)
if ((t_1 <= 5d-17) .or. (.not. (t_1 <= 2.0d0))) then
tmp = (t / z) * x
else
tmp = 1.0d0 * t
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double tmp;
if ((t_1 <= 5e-17) || !(t_1 <= 2.0)) {
tmp = (t / z) * x;
} else {
tmp = 1.0 * t;
}
return tmp;
}
def code(x, y, z, t): t_1 = (x - y) / (z - y) tmp = 0 if (t_1 <= 5e-17) or not (t_1 <= 2.0): tmp = (t / z) * x else: tmp = 1.0 * t return tmp
function code(x, y, z, t) t_1 = Float64(Float64(x - y) / Float64(z - y)) tmp = 0.0 if ((t_1 <= 5e-17) || !(t_1 <= 2.0)) tmp = Float64(Float64(t / z) * x); else tmp = Float64(1.0 * t); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (x - y) / (z - y); tmp = 0.0; if ((t_1 <= 5e-17) || ~((t_1 <= 2.0))) tmp = (t / z) * x; else tmp = 1.0 * t; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[Or[LessEqual[t$95$1, 5e-17], N[Not[LessEqual[t$95$1, 2.0]], $MachinePrecision]], N[(N[(t / z), $MachinePrecision] * x), $MachinePrecision], N[(1.0 * t), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x - y}{z - y}\\
\mathbf{if}\;t\_1 \leq 5 \cdot 10^{-17} \lor \neg \left(t\_1 \leq 2\right):\\
\;\;\;\;\frac{t}{z} \cdot x\\
\mathbf{else}:\\
\;\;\;\;1 \cdot t\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < 4.9999999999999999e-17 or 2 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 97.1%
Taylor expanded in x around inf
associate-*l/N/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6474.0
Applied rewrites74.0%
Taylor expanded in y around 0
Applied rewrites59.5%
if 4.9999999999999999e-17 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2Initial program 99.9%
Taylor expanded in y around inf
Applied rewrites95.9%
Final simplification70.8%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (- x y) (- z y))))
(if (<= t_1 5e-17)
(* (/ x z) t)
(if (<= t_1 2.0) (* 1.0 t) (/ (* t x) z)))))
double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double tmp;
if (t_1 <= 5e-17) {
tmp = (x / z) * t;
} else if (t_1 <= 2.0) {
tmp = 1.0 * t;
} else {
tmp = (t * x) / z;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = (x - y) / (z - y)
if (t_1 <= 5d-17) then
tmp = (x / z) * t
else if (t_1 <= 2.0d0) then
tmp = 1.0d0 * t
else
tmp = (t * x) / z
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double tmp;
if (t_1 <= 5e-17) {
tmp = (x / z) * t;
} else if (t_1 <= 2.0) {
tmp = 1.0 * t;
} else {
tmp = (t * x) / z;
}
return tmp;
}
def code(x, y, z, t): t_1 = (x - y) / (z - y) tmp = 0 if t_1 <= 5e-17: tmp = (x / z) * t elif t_1 <= 2.0: tmp = 1.0 * t else: tmp = (t * x) / z return tmp
function code(x, y, z, t) t_1 = Float64(Float64(x - y) / Float64(z - y)) tmp = 0.0 if (t_1 <= 5e-17) tmp = Float64(Float64(x / z) * t); elseif (t_1 <= 2.0) tmp = Float64(1.0 * t); else tmp = Float64(Float64(t * x) / z); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (x - y) / (z - y); tmp = 0.0; if (t_1 <= 5e-17) tmp = (x / z) * t; elseif (t_1 <= 2.0) tmp = 1.0 * t; else tmp = (t * x) / z; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 5e-17], N[(N[(x / z), $MachinePrecision] * t), $MachinePrecision], If[LessEqual[t$95$1, 2.0], N[(1.0 * t), $MachinePrecision], N[(N[(t * x), $MachinePrecision] / z), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x - y}{z - y}\\
\mathbf{if}\;t\_1 \leq 5 \cdot 10^{-17}:\\
\;\;\;\;\frac{x}{z} \cdot t\\
\mathbf{elif}\;t\_1 \leq 2:\\
\;\;\;\;1 \cdot t\\
\mathbf{else}:\\
\;\;\;\;\frac{t \cdot x}{z}\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < 4.9999999999999999e-17Initial program 96.5%
Taylor expanded in y around 0
lower-/.f6462.0
Applied rewrites62.0%
if 4.9999999999999999e-17 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2Initial program 99.9%
Taylor expanded in y around inf
Applied rewrites95.9%
if 2 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 99.5%
Taylor expanded in y around 0
lower-/.f64N/A
lower-*.f6459.7
Applied rewrites59.7%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (- x y) (- z y))))
(if (<= t_1 5e-17)
(* (/ t z) x)
(if (<= t_1 2.0) (* 1.0 t) (/ (* t x) z)))))
double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double tmp;
if (t_1 <= 5e-17) {
tmp = (t / z) * x;
} else if (t_1 <= 2.0) {
tmp = 1.0 * t;
} else {
tmp = (t * x) / z;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = (x - y) / (z - y)
if (t_1 <= 5d-17) then
tmp = (t / z) * x
else if (t_1 <= 2.0d0) then
tmp = 1.0d0 * t
else
tmp = (t * x) / z
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double tmp;
if (t_1 <= 5e-17) {
tmp = (t / z) * x;
} else if (t_1 <= 2.0) {
tmp = 1.0 * t;
} else {
tmp = (t * x) / z;
}
return tmp;
}
def code(x, y, z, t): t_1 = (x - y) / (z - y) tmp = 0 if t_1 <= 5e-17: tmp = (t / z) * x elif t_1 <= 2.0: tmp = 1.0 * t else: tmp = (t * x) / z return tmp
function code(x, y, z, t) t_1 = Float64(Float64(x - y) / Float64(z - y)) tmp = 0.0 if (t_1 <= 5e-17) tmp = Float64(Float64(t / z) * x); elseif (t_1 <= 2.0) tmp = Float64(1.0 * t); else tmp = Float64(Float64(t * x) / z); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (x - y) / (z - y); tmp = 0.0; if (t_1 <= 5e-17) tmp = (t / z) * x; elseif (t_1 <= 2.0) tmp = 1.0 * t; else tmp = (t * x) / z; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 5e-17], N[(N[(t / z), $MachinePrecision] * x), $MachinePrecision], If[LessEqual[t$95$1, 2.0], N[(1.0 * t), $MachinePrecision], N[(N[(t * x), $MachinePrecision] / z), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x - y}{z - y}\\
\mathbf{if}\;t\_1 \leq 5 \cdot 10^{-17}:\\
\;\;\;\;\frac{t}{z} \cdot x\\
\mathbf{elif}\;t\_1 \leq 2:\\
\;\;\;\;1 \cdot t\\
\mathbf{else}:\\
\;\;\;\;\frac{t \cdot x}{z}\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < 4.9999999999999999e-17Initial program 96.5%
Taylor expanded in x around inf
associate-*l/N/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6469.0
Applied rewrites69.0%
Taylor expanded in y around 0
Applied rewrites60.4%
if 4.9999999999999999e-17 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2Initial program 99.9%
Taylor expanded in y around inf
Applied rewrites95.9%
if 2 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 99.5%
Taylor expanded in y around 0
lower-/.f64N/A
lower-*.f6459.7
Applied rewrites59.7%
(FPCore (x y z t) :precision binary64 (* 1.0 t))
double code(double x, double y, double z, double t) {
return 1.0 * t;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = 1.0d0 * t
end function
public static double code(double x, double y, double z, double t) {
return 1.0 * t;
}
def code(x, y, z, t): return 1.0 * t
function code(x, y, z, t) return Float64(1.0 * t) end
function tmp = code(x, y, z, t) tmp = 1.0 * t; end
code[x_, y_, z_, t_] := N[(1.0 * t), $MachinePrecision]
\begin{array}{l}
\\
1 \cdot t
\end{array}
Initial program 98.0%
Taylor expanded in y around inf
Applied rewrites32.7%
(FPCore (x y z t) :precision binary64 (/ t (/ (- z y) (- x y))))
double code(double x, double y, double z, double t) {
return t / ((z - y) / (x - y));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = t / ((z - y) / (x - y))
end function
public static double code(double x, double y, double z, double t) {
return t / ((z - y) / (x - y));
}
def code(x, y, z, t): return t / ((z - y) / (x - y))
function code(x, y, z, t) return Float64(t / Float64(Float64(z - y) / Float64(x - y))) end
function tmp = code(x, y, z, t) tmp = t / ((z - y) / (x - y)); end
code[x_, y_, z_, t_] := N[(t / N[(N[(z - y), $MachinePrecision] / N[(x - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{t}{\frac{z - y}{x - y}}
\end{array}
herbie shell --seed 2024298
(FPCore (x y z t)
:name "Numeric.Signal.Multichannel:$cput from hsignal-0.2.7.1"
:precision binary64
:alt
(! :herbie-platform default (/ t (/ (- z y) (- x y))))
(* (/ (- x y) (- z y)) t))