
(FPCore (x y z t) :precision binary64 (+ (- x (/ y (* z 3.0))) (/ t (* (* z 3.0) y))))
double code(double x, double y, double z, double t) {
return (x - (y / (z * 3.0))) + (t / ((z * 3.0) * y));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x - (y / (z * 3.0d0))) + (t / ((z * 3.0d0) * y))
end function
public static double code(double x, double y, double z, double t) {
return (x - (y / (z * 3.0))) + (t / ((z * 3.0) * y));
}
def code(x, y, z, t): return (x - (y / (z * 3.0))) + (t / ((z * 3.0) * y))
function code(x, y, z, t) return Float64(Float64(x - Float64(y / Float64(z * 3.0))) + Float64(t / Float64(Float64(z * 3.0) * y))) end
function tmp = code(x, y, z, t) tmp = (x - (y / (z * 3.0))) + (t / ((z * 3.0) * y)); end
code[x_, y_, z_, t_] := N[(N[(x - N[(y / N[(z * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(t / N[(N[(z * 3.0), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x - \frac{y}{z \cdot 3}\right) + \frac{t}{\left(z \cdot 3\right) \cdot y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (+ (- x (/ y (* z 3.0))) (/ t (* (* z 3.0) y))))
double code(double x, double y, double z, double t) {
return (x - (y / (z * 3.0))) + (t / ((z * 3.0) * y));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x - (y / (z * 3.0d0))) + (t / ((z * 3.0d0) * y))
end function
public static double code(double x, double y, double z, double t) {
return (x - (y / (z * 3.0))) + (t / ((z * 3.0) * y));
}
def code(x, y, z, t): return (x - (y / (z * 3.0))) + (t / ((z * 3.0) * y))
function code(x, y, z, t) return Float64(Float64(x - Float64(y / Float64(z * 3.0))) + Float64(t / Float64(Float64(z * 3.0) * y))) end
function tmp = code(x, y, z, t) tmp = (x - (y / (z * 3.0))) + (t / ((z * 3.0) * y)); end
code[x_, y_, z_, t_] := N[(N[(x - N[(y / N[(z * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(t / N[(N[(z * 3.0), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x - \frac{y}{z \cdot 3}\right) + \frac{t}{\left(z \cdot 3\right) \cdot y}
\end{array}
(FPCore (x y z t) :precision binary64 (if (<= t -2e+74) (+ (- x (/ y (* z 3.0))) (/ t (* (* z 3.0) y))) (- x (/ (- y (/ t y)) (* 3.0 z)))))
double code(double x, double y, double z, double t) {
double tmp;
if (t <= -2e+74) {
tmp = (x - (y / (z * 3.0))) + (t / ((z * 3.0) * y));
} else {
tmp = x - ((y - (t / y)) / (3.0 * z));
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (t <= (-2d+74)) then
tmp = (x - (y / (z * 3.0d0))) + (t / ((z * 3.0d0) * y))
else
tmp = x - ((y - (t / y)) / (3.0d0 * z))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if (t <= -2e+74) {
tmp = (x - (y / (z * 3.0))) + (t / ((z * 3.0) * y));
} else {
tmp = x - ((y - (t / y)) / (3.0 * z));
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if t <= -2e+74: tmp = (x - (y / (z * 3.0))) + (t / ((z * 3.0) * y)) else: tmp = x - ((y - (t / y)) / (3.0 * z)) return tmp
function code(x, y, z, t) tmp = 0.0 if (t <= -2e+74) tmp = Float64(Float64(x - Float64(y / Float64(z * 3.0))) + Float64(t / Float64(Float64(z * 3.0) * y))); else tmp = Float64(x - Float64(Float64(y - Float64(t / y)) / Float64(3.0 * z))); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if (t <= -2e+74) tmp = (x - (y / (z * 3.0))) + (t / ((z * 3.0) * y)); else tmp = x - ((y - (t / y)) / (3.0 * z)); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[t, -2e+74], N[(N[(x - N[(y / N[(z * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(t / N[(N[(z * 3.0), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(x - N[(N[(y - N[(t / y), $MachinePrecision]), $MachinePrecision] / N[(3.0 * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;t \leq -2 \cdot 10^{+74}:\\
\;\;\;\;\left(x - \frac{y}{z \cdot 3}\right) + \frac{t}{\left(z \cdot 3\right) \cdot y}\\
\mathbf{else}:\\
\;\;\;\;x - \frac{y - \frac{t}{y}}{3 \cdot z}\\
\end{array}
\end{array}
if t < -1.9999999999999999e74Initial program 99.9%
if -1.9999999999999999e74 < t Initial program 95.9%
lift-+.f64N/A
lift--.f64N/A
associate-+l-N/A
lower--.f64N/A
lift-/.f64N/A
lift-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-/r*N/A
sub-divN/A
lower-/.f64N/A
lower--.f64N/A
lower-/.f6498.9
lift-*.f64N/A
*-commutativeN/A
lower-*.f6498.9
Applied rewrites98.9%
(FPCore (x y z t) :precision binary64 (if (or (<= y -8.5e+16) (not (<= y 2.5e+17))) (fma -0.3333333333333333 (/ y z) x) (fma (/ t (* z y)) 0.3333333333333333 x)))
double code(double x, double y, double z, double t) {
double tmp;
if ((y <= -8.5e+16) || !(y <= 2.5e+17)) {
tmp = fma(-0.3333333333333333, (y / z), x);
} else {
tmp = fma((t / (z * y)), 0.3333333333333333, x);
}
return tmp;
}
function code(x, y, z, t) tmp = 0.0 if ((y <= -8.5e+16) || !(y <= 2.5e+17)) tmp = fma(-0.3333333333333333, Float64(y / z), x); else tmp = fma(Float64(t / Float64(z * y)), 0.3333333333333333, x); end return tmp end
code[x_, y_, z_, t_] := If[Or[LessEqual[y, -8.5e+16], N[Not[LessEqual[y, 2.5e+17]], $MachinePrecision]], N[(-0.3333333333333333 * N[(y / z), $MachinePrecision] + x), $MachinePrecision], N[(N[(t / N[(z * y), $MachinePrecision]), $MachinePrecision] * 0.3333333333333333 + x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -8.5 \cdot 10^{+16} \lor \neg \left(y \leq 2.5 \cdot 10^{+17}\right):\\
\;\;\;\;\mathsf{fma}\left(-0.3333333333333333, \frac{y}{z}, x\right)\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(\frac{t}{z \cdot y}, 0.3333333333333333, x\right)\\
\end{array}
\end{array}
if y < -8.5e16 or 2.5e17 < y Initial program 99.9%
Taylor expanded in y around inf
sub-negN/A
+-commutativeN/A
distribute-rgt-inN/A
associate-*r/N/A
metadata-evalN/A
distribute-neg-fracN/A
metadata-evalN/A
associate-*l/N/A
associate-*r/N/A
cancel-sign-subN/A
mul-1-negN/A
associate-*r/N/A
associate-*l/N/A
associate-/l*N/A
mul-1-negN/A
*-inversesN/A
cancel-sign-subN/A
*-rgt-identityN/A
lower-fma.f64N/A
lower-/.f6498.6
Applied rewrites98.6%
if -8.5e16 < y < 2.5e17Initial program 93.4%
lift-/.f64N/A
lift-*.f64N/A
associate-/r*N/A
lower-/.f64N/A
lower-/.f6493.3
Applied rewrites93.3%
Taylor expanded in y around 0
+-commutativeN/A
*-commutativeN/A
*-lft-identityN/A
*-inversesN/A
associate-*r/N/A
times-fracN/A
associate-*r/N/A
associate-*r/N/A
distribute-lft-inN/A
associate-*r/N/A
remove-double-negN/A
distribute-rgt-neg-outN/A
mul-1-negN/A
mul-1-negN/A
distribute-frac-negN/A
Applied rewrites91.0%
Final simplification94.9%
(FPCore (x y z t) :precision binary64 (if (or (<= y -1.55e-183) (not (<= y 2.7e-167))) (fma -0.3333333333333333 (/ y z) x) (* (/ t (* z y)) 0.3333333333333333)))
double code(double x, double y, double z, double t) {
double tmp;
if ((y <= -1.55e-183) || !(y <= 2.7e-167)) {
tmp = fma(-0.3333333333333333, (y / z), x);
} else {
tmp = (t / (z * y)) * 0.3333333333333333;
}
return tmp;
}
function code(x, y, z, t) tmp = 0.0 if ((y <= -1.55e-183) || !(y <= 2.7e-167)) tmp = fma(-0.3333333333333333, Float64(y / z), x); else tmp = Float64(Float64(t / Float64(z * y)) * 0.3333333333333333); end return tmp end
code[x_, y_, z_, t_] := If[Or[LessEqual[y, -1.55e-183], N[Not[LessEqual[y, 2.7e-167]], $MachinePrecision]], N[(-0.3333333333333333 * N[(y / z), $MachinePrecision] + x), $MachinePrecision], N[(N[(t / N[(z * y), $MachinePrecision]), $MachinePrecision] * 0.3333333333333333), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1.55 \cdot 10^{-183} \lor \neg \left(y \leq 2.7 \cdot 10^{-167}\right):\\
\;\;\;\;\mathsf{fma}\left(-0.3333333333333333, \frac{y}{z}, x\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{t}{z \cdot y} \cdot 0.3333333333333333\\
\end{array}
\end{array}
if y < -1.55e-183 or 2.7000000000000001e-167 < y Initial program 98.0%
Taylor expanded in y around inf
sub-negN/A
+-commutativeN/A
distribute-rgt-inN/A
associate-*r/N/A
metadata-evalN/A
distribute-neg-fracN/A
metadata-evalN/A
associate-*l/N/A
associate-*r/N/A
cancel-sign-subN/A
mul-1-negN/A
associate-*r/N/A
associate-*l/N/A
associate-/l*N/A
mul-1-negN/A
*-inversesN/A
cancel-sign-subN/A
*-rgt-identityN/A
lower-fma.f64N/A
lower-/.f6485.1
Applied rewrites85.1%
if -1.55e-183 < y < 2.7000000000000001e-167Initial program 92.3%
Taylor expanded in y around 0
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
*-commutativeN/A
lower-*.f6472.1
Applied rewrites72.1%
Final simplification82.2%
(FPCore (x y z t) :precision binary64 (- x (/ (- y (/ t y)) (* 3.0 z))))
double code(double x, double y, double z, double t) {
return x - ((y - (t / y)) / (3.0 * z));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x - ((y - (t / y)) / (3.0d0 * z))
end function
public static double code(double x, double y, double z, double t) {
return x - ((y - (t / y)) / (3.0 * z));
}
def code(x, y, z, t): return x - ((y - (t / y)) / (3.0 * z))
function code(x, y, z, t) return Float64(x - Float64(Float64(y - Float64(t / y)) / Float64(3.0 * z))) end
function tmp = code(x, y, z, t) tmp = x - ((y - (t / y)) / (3.0 * z)); end
code[x_, y_, z_, t_] := N[(x - N[(N[(y - N[(t / y), $MachinePrecision]), $MachinePrecision] / N[(3.0 * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - \frac{y - \frac{t}{y}}{3 \cdot z}
\end{array}
Initial program 96.7%
lift-+.f64N/A
lift--.f64N/A
associate-+l-N/A
lower--.f64N/A
lift-/.f64N/A
lift-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-/r*N/A
sub-divN/A
lower-/.f64N/A
lower--.f64N/A
lower-/.f6495.5
lift-*.f64N/A
*-commutativeN/A
lower-*.f6495.5
Applied rewrites95.5%
(FPCore (x y z t) :precision binary64 (fma (/ (- y (/ t y)) z) -0.3333333333333333 x))
double code(double x, double y, double z, double t) {
return fma(((y - (t / y)) / z), -0.3333333333333333, x);
}
function code(x, y, z, t) return fma(Float64(Float64(y - Float64(t / y)) / z), -0.3333333333333333, x) end
code[x_, y_, z_, t_] := N[(N[(N[(y - N[(t / y), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision] * -0.3333333333333333 + x), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\frac{y - \frac{t}{y}}{z}, -0.3333333333333333, x\right)
\end{array}
Initial program 96.7%
Taylor expanded in x around 0
associate--l+N/A
+-commutativeN/A
distribute-lft-out--N/A
associate-/r*N/A
div-subN/A
associate-/l*N/A
metadata-evalN/A
associate-*r*N/A
distribute-lft-out--N/A
associate-*r/N/A
Applied rewrites95.4%
Final simplification95.4%
(FPCore (x y z t) :precision binary64 (fma -0.3333333333333333 (/ y z) x))
double code(double x, double y, double z, double t) {
return fma(-0.3333333333333333, (y / z), x);
}
function code(x, y, z, t) return fma(-0.3333333333333333, Float64(y / z), x) end
code[x_, y_, z_, t_] := N[(-0.3333333333333333 * N[(y / z), $MachinePrecision] + x), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(-0.3333333333333333, \frac{y}{z}, x\right)
\end{array}
Initial program 96.7%
Taylor expanded in y around inf
sub-negN/A
+-commutativeN/A
distribute-rgt-inN/A
associate-*r/N/A
metadata-evalN/A
distribute-neg-fracN/A
metadata-evalN/A
associate-*l/N/A
associate-*r/N/A
cancel-sign-subN/A
mul-1-negN/A
associate-*r/N/A
associate-*l/N/A
associate-/l*N/A
mul-1-negN/A
*-inversesN/A
cancel-sign-subN/A
*-rgt-identityN/A
lower-fma.f64N/A
lower-/.f6471.1
Applied rewrites71.1%
Final simplification71.1%
(FPCore (x y z t) :precision binary64 (* (/ y z) -0.3333333333333333))
double code(double x, double y, double z, double t) {
return (y / z) * -0.3333333333333333;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (y / z) * (-0.3333333333333333d0)
end function
public static double code(double x, double y, double z, double t) {
return (y / z) * -0.3333333333333333;
}
def code(x, y, z, t): return (y / z) * -0.3333333333333333
function code(x, y, z, t) return Float64(Float64(y / z) * -0.3333333333333333) end
function tmp = code(x, y, z, t) tmp = (y / z) * -0.3333333333333333; end
code[x_, y_, z_, t_] := N[(N[(y / z), $MachinePrecision] * -0.3333333333333333), $MachinePrecision]
\begin{array}{l}
\\
\frac{y}{z} \cdot -0.3333333333333333
\end{array}
Initial program 96.7%
lift-+.f64N/A
lift--.f64N/A
associate-+l-N/A
lower--.f64N/A
lift-/.f64N/A
lift-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-/r*N/A
sub-divN/A
lower-/.f64N/A
lower--.f64N/A
lower-/.f6495.5
lift-*.f64N/A
*-commutativeN/A
lower-*.f6495.5
Applied rewrites95.5%
Taylor expanded in y around inf
*-commutativeN/A
lower-*.f64N/A
lower-/.f6435.0
Applied rewrites35.0%
Final simplification35.0%
(FPCore (x y z t) :precision binary64 (+ (- x (/ y (* z 3.0))) (/ (/ t (* z 3.0)) y)))
double code(double x, double y, double z, double t) {
return (x - (y / (z * 3.0))) + ((t / (z * 3.0)) / y);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x - (y / (z * 3.0d0))) + ((t / (z * 3.0d0)) / y)
end function
public static double code(double x, double y, double z, double t) {
return (x - (y / (z * 3.0))) + ((t / (z * 3.0)) / y);
}
def code(x, y, z, t): return (x - (y / (z * 3.0))) + ((t / (z * 3.0)) / y)
function code(x, y, z, t) return Float64(Float64(x - Float64(y / Float64(z * 3.0))) + Float64(Float64(t / Float64(z * 3.0)) / y)) end
function tmp = code(x, y, z, t) tmp = (x - (y / (z * 3.0))) + ((t / (z * 3.0)) / y); end
code[x_, y_, z_, t_] := N[(N[(x - N[(y / N[(z * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(N[(t / N[(z * 3.0), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x - \frac{y}{z \cdot 3}\right) + \frac{\frac{t}{z \cdot 3}}{y}
\end{array}
herbie shell --seed 2024298
(FPCore (x y z t)
:name "Diagrams.Solve.Polynomial:cubForm from diagrams-solve-0.1, H"
:precision binary64
:alt
(! :herbie-platform default (+ (- x (/ y (* z 3))) (/ (/ t (* z 3)) y)))
(+ (- x (/ y (* z 3.0))) (/ t (* (* z 3.0) y))))