
(FPCore (x y z) :precision binary64 (- (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) - (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) - (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) - (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) - (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) - Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) - (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y - z \cdot \sin y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (- (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) - (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) - (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) - (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) - (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) - Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) - (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y - z \cdot \sin y
\end{array}
(FPCore (x y z) :precision binary64 (fma (sin y) (- z) (* (cos y) x)))
double code(double x, double y, double z) {
return fma(sin(y), -z, (cos(y) * x));
}
function code(x, y, z) return fma(sin(y), Float64(-z), Float64(cos(y) * x)) end
code[x_, y_, z_] := N[(N[Sin[y], $MachinePrecision] * (-z) + N[(N[Cos[y], $MachinePrecision] * x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\sin y, -z, \cos y \cdot x\right)
\end{array}
Initial program 99.8%
lift--.f64N/A
sub-negN/A
+-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
distribute-rgt-neg-inN/A
lower-fma.f64N/A
lower-neg.f6499.8
lift-*.f64N/A
*-commutativeN/A
lower-*.f6499.8
Applied rewrites99.8%
(FPCore (x y z) :precision binary64 (- (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) - (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) - (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) - (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) - (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) - Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) - (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y - z \cdot \sin y
\end{array}
Initial program 99.8%
(FPCore (x y z) :precision binary64 (if (or (<= x -1.7e+67) (not (<= x 1.1e-38))) (* (cos y) x) (- (* x 1.0) (* z (sin y)))))
double code(double x, double y, double z) {
double tmp;
if ((x <= -1.7e+67) || !(x <= 1.1e-38)) {
tmp = cos(y) * x;
} else {
tmp = (x * 1.0) - (z * sin(y));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-1.7d+67)) .or. (.not. (x <= 1.1d-38))) then
tmp = cos(y) * x
else
tmp = (x * 1.0d0) - (z * sin(y))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -1.7e+67) || !(x <= 1.1e-38)) {
tmp = Math.cos(y) * x;
} else {
tmp = (x * 1.0) - (z * Math.sin(y));
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -1.7e+67) or not (x <= 1.1e-38): tmp = math.cos(y) * x else: tmp = (x * 1.0) - (z * math.sin(y)) return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -1.7e+67) || !(x <= 1.1e-38)) tmp = Float64(cos(y) * x); else tmp = Float64(Float64(x * 1.0) - Float64(z * sin(y))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -1.7e+67) || ~((x <= 1.1e-38))) tmp = cos(y) * x; else tmp = (x * 1.0) - (z * sin(y)); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -1.7e+67], N[Not[LessEqual[x, 1.1e-38]], $MachinePrecision]], N[(N[Cos[y], $MachinePrecision] * x), $MachinePrecision], N[(N[(x * 1.0), $MachinePrecision] - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.7 \cdot 10^{+67} \lor \neg \left(x \leq 1.1 \cdot 10^{-38}\right):\\
\;\;\;\;\cos y \cdot x\\
\mathbf{else}:\\
\;\;\;\;x \cdot 1 - z \cdot \sin y\\
\end{array}
\end{array}
if x < -1.7000000000000001e67 or 1.10000000000000004e-38 < x Initial program 99.8%
lift--.f64N/A
sub-negN/A
+-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
distribute-rgt-neg-inN/A
lower-fma.f64N/A
lower-neg.f6499.8
lift-*.f64N/A
*-commutativeN/A
lower-*.f6499.8
Applied rewrites99.8%
Applied rewrites99.7%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
lower-cos.f6487.9
Applied rewrites87.9%
if -1.7000000000000001e67 < x < 1.10000000000000004e-38Initial program 99.8%
Taylor expanded in y around 0
Applied rewrites86.4%
Final simplification87.1%
(FPCore (x y z) :precision binary64 (if (or (<= y -0.07) (not (<= y 0.135))) (* (cos y) x) (fma (- (* (fma 0.16666666666666666 (* z y) (* -0.5 x)) y) z) y x)))
double code(double x, double y, double z) {
double tmp;
if ((y <= -0.07) || !(y <= 0.135)) {
tmp = cos(y) * x;
} else {
tmp = fma(((fma(0.16666666666666666, (z * y), (-0.5 * x)) * y) - z), y, x);
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if ((y <= -0.07) || !(y <= 0.135)) tmp = Float64(cos(y) * x); else tmp = fma(Float64(Float64(fma(0.16666666666666666, Float64(z * y), Float64(-0.5 * x)) * y) - z), y, x); end return tmp end
code[x_, y_, z_] := If[Or[LessEqual[y, -0.07], N[Not[LessEqual[y, 0.135]], $MachinePrecision]], N[(N[Cos[y], $MachinePrecision] * x), $MachinePrecision], N[(N[(N[(N[(0.16666666666666666 * N[(z * y), $MachinePrecision] + N[(-0.5 * x), $MachinePrecision]), $MachinePrecision] * y), $MachinePrecision] - z), $MachinePrecision] * y + x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -0.07 \lor \neg \left(y \leq 0.135\right):\\
\;\;\;\;\cos y \cdot x\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(\mathsf{fma}\left(0.16666666666666666, z \cdot y, -0.5 \cdot x\right) \cdot y - z, y, x\right)\\
\end{array}
\end{array}
if y < -0.070000000000000007 or 0.13500000000000001 < y Initial program 99.6%
lift--.f64N/A
sub-negN/A
+-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
distribute-rgt-neg-inN/A
lower-fma.f64N/A
lower-neg.f6499.6
lift-*.f64N/A
*-commutativeN/A
lower-*.f6499.6
Applied rewrites99.6%
Applied rewrites99.6%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
lower-cos.f6455.1
Applied rewrites55.1%
if -0.070000000000000007 < y < 0.13500000000000001Initial program 100.0%
Taylor expanded in y around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
lower--.f64N/A
*-commutativeN/A
lower-*.f64N/A
+-commutativeN/A
lower-fma.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-*.f64100.0
Applied rewrites100.0%
Final simplification78.2%
(FPCore (x y z) :precision binary64 (if (or (<= x -2.15e-229) (not (<= x 6.2e-144))) (* 1.0 x) (* (- y) z)))
double code(double x, double y, double z) {
double tmp;
if ((x <= -2.15e-229) || !(x <= 6.2e-144)) {
tmp = 1.0 * x;
} else {
tmp = -y * z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-2.15d-229)) .or. (.not. (x <= 6.2d-144))) then
tmp = 1.0d0 * x
else
tmp = -y * z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -2.15e-229) || !(x <= 6.2e-144)) {
tmp = 1.0 * x;
} else {
tmp = -y * z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -2.15e-229) or not (x <= 6.2e-144): tmp = 1.0 * x else: tmp = -y * z return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -2.15e-229) || !(x <= 6.2e-144)) tmp = Float64(1.0 * x); else tmp = Float64(Float64(-y) * z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -2.15e-229) || ~((x <= 6.2e-144))) tmp = 1.0 * x; else tmp = -y * z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -2.15e-229], N[Not[LessEqual[x, 6.2e-144]], $MachinePrecision]], N[(1.0 * x), $MachinePrecision], N[((-y) * z), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -2.15 \cdot 10^{-229} \lor \neg \left(x \leq 6.2 \cdot 10^{-144}\right):\\
\;\;\;\;1 \cdot x\\
\mathbf{else}:\\
\;\;\;\;\left(-y\right) \cdot z\\
\end{array}
\end{array}
if x < -2.15000000000000005e-229 or 6.2000000000000001e-144 < x Initial program 99.8%
Taylor expanded in y around 0
mul-1-negN/A
unsub-negN/A
lower--.f64N/A
*-commutativeN/A
lower-*.f6454.4
Applied rewrites54.4%
Taylor expanded in x around inf
Applied rewrites53.0%
Taylor expanded in x around inf
Applied rewrites47.5%
if -2.15000000000000005e-229 < x < 6.2000000000000001e-144Initial program 99.7%
Taylor expanded in y around 0
mul-1-negN/A
unsub-negN/A
lower--.f64N/A
*-commutativeN/A
lower-*.f6452.9
Applied rewrites52.9%
Taylor expanded in x around 0
Applied rewrites41.6%
Final simplification46.3%
(FPCore (x y z) :precision binary64 (- x (* z y)))
double code(double x, double y, double z) {
return x - (z * y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x - (z * y)
end function
public static double code(double x, double y, double z) {
return x - (z * y);
}
def code(x, y, z): return x - (z * y)
function code(x, y, z) return Float64(x - Float64(z * y)) end
function tmp = code(x, y, z) tmp = x - (z * y); end
code[x_, y_, z_] := N[(x - N[(z * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - z \cdot y
\end{array}
Initial program 99.8%
Taylor expanded in y around 0
mul-1-negN/A
unsub-negN/A
lower--.f64N/A
*-commutativeN/A
lower-*.f6454.1
Applied rewrites54.1%
(FPCore (x y z) :precision binary64 (* 1.0 x))
double code(double x, double y, double z) {
return 1.0 * x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 1.0d0 * x
end function
public static double code(double x, double y, double z) {
return 1.0 * x;
}
def code(x, y, z): return 1.0 * x
function code(x, y, z) return Float64(1.0 * x) end
function tmp = code(x, y, z) tmp = 1.0 * x; end
code[x_, y_, z_] := N[(1.0 * x), $MachinePrecision]
\begin{array}{l}
\\
1 \cdot x
\end{array}
Initial program 99.8%
Taylor expanded in y around 0
mul-1-negN/A
unsub-negN/A
lower--.f64N/A
*-commutativeN/A
lower-*.f6454.1
Applied rewrites54.1%
Taylor expanded in x around inf
Applied rewrites49.2%
Taylor expanded in x around inf
Applied rewrites41.2%
herbie shell --seed 2024298
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutX from diagrams-lib-1.3.0.3, A"
:precision binary64
(- (* x (cos y)) (* z (sin y))))