
(FPCore (x y z t a) :precision binary64 (/ (- (* x y) (* (* z 9.0) t)) (* a 2.0)))
double code(double x, double y, double z, double t, double a) {
return ((x * y) - ((z * 9.0) * t)) / (a * 2.0);
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = ((x * y) - ((z * 9.0d0) * t)) / (a * 2.0d0)
end function
public static double code(double x, double y, double z, double t, double a) {
return ((x * y) - ((z * 9.0) * t)) / (a * 2.0);
}
def code(x, y, z, t, a): return ((x * y) - ((z * 9.0) * t)) / (a * 2.0)
function code(x, y, z, t, a) return Float64(Float64(Float64(x * y) - Float64(Float64(z * 9.0) * t)) / Float64(a * 2.0)) end
function tmp = code(x, y, z, t, a) tmp = ((x * y) - ((z * 9.0) * t)) / (a * 2.0); end
code[x_, y_, z_, t_, a_] := N[(N[(N[(x * y), $MachinePrecision] - N[(N[(z * 9.0), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot y - \left(z \cdot 9\right) \cdot t}{a \cdot 2}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a) :precision binary64 (/ (- (* x y) (* (* z 9.0) t)) (* a 2.0)))
double code(double x, double y, double z, double t, double a) {
return ((x * y) - ((z * 9.0) * t)) / (a * 2.0);
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = ((x * y) - ((z * 9.0d0) * t)) / (a * 2.0d0)
end function
public static double code(double x, double y, double z, double t, double a) {
return ((x * y) - ((z * 9.0) * t)) / (a * 2.0);
}
def code(x, y, z, t, a): return ((x * y) - ((z * 9.0) * t)) / (a * 2.0)
function code(x, y, z, t, a) return Float64(Float64(Float64(x * y) - Float64(Float64(z * 9.0) * t)) / Float64(a * 2.0)) end
function tmp = code(x, y, z, t, a) tmp = ((x * y) - ((z * 9.0) * t)) / (a * 2.0); end
code[x_, y_, z_, t_, a_] := N[(N[(N[(x * y), $MachinePrecision] - N[(N[(z * 9.0), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot y - \left(z \cdot 9\right) \cdot t}{a \cdot 2}
\end{array}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (- (* y x) (* t (* 9.0 z)))))
(if (<= t_1 -5e+158)
(fma (/ y (+ a a)) x (* (/ t a) (* -4.5 z)))
(if (<= t_1 2e+303)
(/ (fma (* -9.0 t) z (* y x)) (+ a a))
(* (/ (fma (* (/ x z) 0.5) y (* -4.5 t)) a) z)))))assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double t_1 = (y * x) - (t * (9.0 * z));
double tmp;
if (t_1 <= -5e+158) {
tmp = fma((y / (a + a)), x, ((t / a) * (-4.5 * z)));
} else if (t_1 <= 2e+303) {
tmp = fma((-9.0 * t), z, (y * x)) / (a + a);
} else {
tmp = (fma(((x / z) * 0.5), y, (-4.5 * t)) / a) * z;
}
return tmp;
}
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) t_1 = Float64(Float64(y * x) - Float64(t * Float64(9.0 * z))) tmp = 0.0 if (t_1 <= -5e+158) tmp = fma(Float64(y / Float64(a + a)), x, Float64(Float64(t / a) * Float64(-4.5 * z))); elseif (t_1 <= 2e+303) tmp = Float64(fma(Float64(-9.0 * t), z, Float64(y * x)) / Float64(a + a)); else tmp = Float64(Float64(fma(Float64(Float64(x / z) * 0.5), y, Float64(-4.5 * t)) / a) * z); end return tmp end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(y * x), $MachinePrecision] - N[(t * N[(9.0 * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -5e+158], N[(N[(y / N[(a + a), $MachinePrecision]), $MachinePrecision] * x + N[(N[(t / a), $MachinePrecision] * N[(-4.5 * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 2e+303], N[(N[(N[(-9.0 * t), $MachinePrecision] * z + N[(y * x), $MachinePrecision]), $MachinePrecision] / N[(a + a), $MachinePrecision]), $MachinePrecision], N[(N[(N[(N[(N[(x / z), $MachinePrecision] * 0.5), $MachinePrecision] * y + N[(-4.5 * t), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision] * z), $MachinePrecision]]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
t_1 := y \cdot x - t \cdot \left(9 \cdot z\right)\\
\mathbf{if}\;t\_1 \leq -5 \cdot 10^{+158}:\\
\;\;\;\;\mathsf{fma}\left(\frac{y}{a + a}, x, \frac{t}{a} \cdot \left(-4.5 \cdot z\right)\right)\\
\mathbf{elif}\;t\_1 \leq 2 \cdot 10^{+303}:\\
\;\;\;\;\frac{\mathsf{fma}\left(-9 \cdot t, z, y \cdot x\right)}{a + a}\\
\mathbf{else}:\\
\;\;\;\;\frac{\mathsf{fma}\left(\frac{x}{z} \cdot 0.5, y, -4.5 \cdot t\right)}{a} \cdot z\\
\end{array}
\end{array}
if (-.f64 (*.f64 x y) (*.f64 (*.f64 z #s(literal 9 binary64)) t)) < -4.9999999999999996e158Initial program 77.0%
lift-/.f64N/A
lift--.f64N/A
div-subN/A
lift-*.f64N/A
lift-*.f64N/A
associate-*l*N/A
lift-*.f64N/A
times-fracN/A
cancel-sub-sign-invN/A
lift-*.f64N/A
associate-/l*N/A
*-commutativeN/A
lower-fma.f64N/A
lift-*.f64N/A
associate-/r*N/A
lower-/.f64N/A
lower-/.f64N/A
lower-*.f64N/A
lower-neg.f64N/A
lower-/.f64N/A
*-commutativeN/A
associate-/l*N/A
Applied rewrites96.4%
lift-/.f64N/A
lift-/.f64N/A
associate-/l/N/A
lift-*.f64N/A
lower-/.f6496.4
lift-*.f64N/A
*-commutativeN/A
lower-*.f6496.4
Applied rewrites96.4%
lift-*.f64N/A
lift-neg.f64N/A
distribute-lft-neg-outN/A
lift-*.f64N/A
associate-*r*N/A
lift-*.f64N/A
distribute-rgt-neg-inN/A
metadata-evalN/A
*-commutativeN/A
lift-*.f64N/A
lift-/.f64N/A
associate-*l/N/A
associate-/l*N/A
associate-*r*N/A
lower-*.f64N/A
lower-*.f64N/A
lower-/.f6494.9
Applied rewrites94.9%
lift-*.f64N/A
count-2-revN/A
lift-+.f6494.9
Applied rewrites94.9%
if -4.9999999999999996e158 < (-.f64 (*.f64 x y) (*.f64 (*.f64 z #s(literal 9 binary64)) t)) < 2e303Initial program 98.4%
lift--.f64N/A
lift-*.f64N/A
cancel-sub-sign-invN/A
+-commutativeN/A
*-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
distribute-lft-neg-inN/A
associate-*r*N/A
lower-fma.f64N/A
lower-*.f64N/A
metadata-eval98.4
lift-*.f64N/A
*-commutativeN/A
lower-*.f6498.4
Applied rewrites98.4%
lift-*.f64N/A
*-commutativeN/A
count-2-revN/A
lower-+.f6498.4
Applied rewrites98.4%
if 2e303 < (-.f64 (*.f64 x y) (*.f64 (*.f64 z #s(literal 9 binary64)) t)) Initial program 70.0%
lift-/.f64N/A
lift--.f64N/A
div-subN/A
lift-*.f64N/A
lift-*.f64N/A
associate-*l*N/A
lift-*.f64N/A
times-fracN/A
cancel-sub-sign-invN/A
lift-*.f64N/A
associate-/l*N/A
*-commutativeN/A
lower-fma.f64N/A
lift-*.f64N/A
associate-/r*N/A
lower-/.f64N/A
lower-/.f64N/A
lower-*.f64N/A
lower-neg.f64N/A
lower-/.f64N/A
*-commutativeN/A
associate-/l*N/A
Applied rewrites89.9%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f64N/A
+-commutativeN/A
associate-*r/N/A
associate-*r*N/A
*-commutativeN/A
times-fracN/A
associate-*r/N/A
associate-*r/N/A
div-add-revN/A
lower-/.f64N/A
lower-fma.f64N/A
associate-/l*N/A
lower-*.f64N/A
lower-/.f64N/A
lower-*.f6486.3
Applied rewrites86.3%
Final simplification95.6%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (* t (* 9.0 z))) (t_2 (* (* (/ z a) -4.5) t)))
(if (<= t_1 (- INFINITY))
t_2
(if (<= t_1 5e+265) (/ (fma (* -9.0 t) z (* y x)) (+ a a)) t_2))))assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double t_1 = t * (9.0 * z);
double t_2 = ((z / a) * -4.5) * t;
double tmp;
if (t_1 <= -((double) INFINITY)) {
tmp = t_2;
} else if (t_1 <= 5e+265) {
tmp = fma((-9.0 * t), z, (y * x)) / (a + a);
} else {
tmp = t_2;
}
return tmp;
}
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) t_1 = Float64(t * Float64(9.0 * z)) t_2 = Float64(Float64(Float64(z / a) * -4.5) * t) tmp = 0.0 if (t_1 <= Float64(-Inf)) tmp = t_2; elseif (t_1 <= 5e+265) tmp = Float64(fma(Float64(-9.0 * t), z, Float64(y * x)) / Float64(a + a)); else tmp = t_2; end return tmp end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(t * N[(9.0 * z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(N[(z / a), $MachinePrecision] * -4.5), $MachinePrecision] * t), $MachinePrecision]}, If[LessEqual[t$95$1, (-Infinity)], t$95$2, If[LessEqual[t$95$1, 5e+265], N[(N[(N[(-9.0 * t), $MachinePrecision] * z + N[(y * x), $MachinePrecision]), $MachinePrecision] / N[(a + a), $MachinePrecision]), $MachinePrecision], t$95$2]]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
t_1 := t \cdot \left(9 \cdot z\right)\\
t_2 := \left(\frac{z}{a} \cdot -4.5\right) \cdot t\\
\mathbf{if}\;t\_1 \leq -\infty:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 5 \cdot 10^{+265}:\\
\;\;\;\;\frac{\mathsf{fma}\left(-9 \cdot t, z, y \cdot x\right)}{a + a}\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (*.f64 (*.f64 z #s(literal 9 binary64)) t) < -inf.0 or 5.0000000000000002e265 < (*.f64 (*.f64 z #s(literal 9 binary64)) t) Initial program 67.2%
Taylor expanded in x around 0
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower-*.f6469.4
Applied rewrites69.4%
Applied rewrites95.6%
if -inf.0 < (*.f64 (*.f64 z #s(literal 9 binary64)) t) < 5.0000000000000002e265Initial program 93.5%
lift--.f64N/A
lift-*.f64N/A
cancel-sub-sign-invN/A
+-commutativeN/A
*-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
distribute-lft-neg-inN/A
associate-*r*N/A
lower-fma.f64N/A
lower-*.f64N/A
metadata-eval93.5
lift-*.f64N/A
*-commutativeN/A
lower-*.f6493.5
Applied rewrites93.5%
lift-*.f64N/A
*-commutativeN/A
count-2-revN/A
lower-+.f6493.5
Applied rewrites93.5%
Final simplification93.9%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (* (* (/ 0.5 a) y) x)))
(if (<= (* y x) -1e-12)
t_1
(if (<= (* y x) -5e-253)
(/ (* (* -9.0 z) t) (+ a a))
(if (<= (* y x) 50000.0) (* (* (/ t a) z) -4.5) t_1)))))assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double t_1 = ((0.5 / a) * y) * x;
double tmp;
if ((y * x) <= -1e-12) {
tmp = t_1;
} else if ((y * x) <= -5e-253) {
tmp = ((-9.0 * z) * t) / (a + a);
} else if ((y * x) <= 50000.0) {
tmp = ((t / a) * z) * -4.5;
} else {
tmp = t_1;
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = ((0.5d0 / a) * y) * x
if ((y * x) <= (-1d-12)) then
tmp = t_1
else if ((y * x) <= (-5d-253)) then
tmp = (((-9.0d0) * z) * t) / (a + a)
else if ((y * x) <= 50000.0d0) then
tmp = ((t / a) * z) * (-4.5d0)
else
tmp = t_1
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double t_1 = ((0.5 / a) * y) * x;
double tmp;
if ((y * x) <= -1e-12) {
tmp = t_1;
} else if ((y * x) <= -5e-253) {
tmp = ((-9.0 * z) * t) / (a + a);
} else if ((y * x) <= 50000.0) {
tmp = ((t / a) * z) * -4.5;
} else {
tmp = t_1;
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): t_1 = ((0.5 / a) * y) * x tmp = 0 if (y * x) <= -1e-12: tmp = t_1 elif (y * x) <= -5e-253: tmp = ((-9.0 * z) * t) / (a + a) elif (y * x) <= 50000.0: tmp = ((t / a) * z) * -4.5 else: tmp = t_1 return tmp
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) t_1 = Float64(Float64(Float64(0.5 / a) * y) * x) tmp = 0.0 if (Float64(y * x) <= -1e-12) tmp = t_1; elseif (Float64(y * x) <= -5e-253) tmp = Float64(Float64(Float64(-9.0 * z) * t) / Float64(a + a)); elseif (Float64(y * x) <= 50000.0) tmp = Float64(Float64(Float64(t / a) * z) * -4.5); else tmp = t_1; end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
t_1 = ((0.5 / a) * y) * x;
tmp = 0.0;
if ((y * x) <= -1e-12)
tmp = t_1;
elseif ((y * x) <= -5e-253)
tmp = ((-9.0 * z) * t) / (a + a);
elseif ((y * x) <= 50000.0)
tmp = ((t / a) * z) * -4.5;
else
tmp = t_1;
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(N[(0.5 / a), $MachinePrecision] * y), $MachinePrecision] * x), $MachinePrecision]}, If[LessEqual[N[(y * x), $MachinePrecision], -1e-12], t$95$1, If[LessEqual[N[(y * x), $MachinePrecision], -5e-253], N[(N[(N[(-9.0 * z), $MachinePrecision] * t), $MachinePrecision] / N[(a + a), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(y * x), $MachinePrecision], 50000.0], N[(N[(N[(t / a), $MachinePrecision] * z), $MachinePrecision] * -4.5), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
t_1 := \left(\frac{0.5}{a} \cdot y\right) \cdot x\\
\mathbf{if}\;y \cdot x \leq -1 \cdot 10^{-12}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;y \cdot x \leq -5 \cdot 10^{-253}:\\
\;\;\;\;\frac{\left(-9 \cdot z\right) \cdot t}{a + a}\\
\mathbf{elif}\;y \cdot x \leq 50000:\\
\;\;\;\;\left(\frac{t}{a} \cdot z\right) \cdot -4.5\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (*.f64 x y) < -9.9999999999999998e-13 or 5e4 < (*.f64 x y) Initial program 86.2%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
*-commutativeN/A
lower-*.f6470.8
Applied rewrites70.8%
Applied rewrites77.2%
if -9.9999999999999998e-13 < (*.f64 x y) < -4.99999999999999971e-253Initial program 97.2%
Taylor expanded in x around 0
*-commutativeN/A
lower-*.f64N/A
lower-*.f6477.1
Applied rewrites77.1%
lift-*.f64N/A
*-commutativeN/A
count-2-revN/A
lower-+.f6477.1
Applied rewrites77.1%
Applied rewrites77.1%
if -4.99999999999999971e-253 < (*.f64 x y) < 5e4Initial program 88.5%
Taylor expanded in x around 0
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower-*.f6472.5
Applied rewrites72.5%
Applied rewrites78.6%
Final simplification77.8%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (* (* (/ 0.5 a) y) x)))
(if (<= (* y x) -1e-12)
t_1
(if (<= (* y x) -5e-253)
(* (/ (* t z) a) -4.5)
(if (<= (* y x) 50000.0) (* (* (/ t a) z) -4.5) t_1)))))assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double t_1 = ((0.5 / a) * y) * x;
double tmp;
if ((y * x) <= -1e-12) {
tmp = t_1;
} else if ((y * x) <= -5e-253) {
tmp = ((t * z) / a) * -4.5;
} else if ((y * x) <= 50000.0) {
tmp = ((t / a) * z) * -4.5;
} else {
tmp = t_1;
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = ((0.5d0 / a) * y) * x
if ((y * x) <= (-1d-12)) then
tmp = t_1
else if ((y * x) <= (-5d-253)) then
tmp = ((t * z) / a) * (-4.5d0)
else if ((y * x) <= 50000.0d0) then
tmp = ((t / a) * z) * (-4.5d0)
else
tmp = t_1
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double t_1 = ((0.5 / a) * y) * x;
double tmp;
if ((y * x) <= -1e-12) {
tmp = t_1;
} else if ((y * x) <= -5e-253) {
tmp = ((t * z) / a) * -4.5;
} else if ((y * x) <= 50000.0) {
tmp = ((t / a) * z) * -4.5;
} else {
tmp = t_1;
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): t_1 = ((0.5 / a) * y) * x tmp = 0 if (y * x) <= -1e-12: tmp = t_1 elif (y * x) <= -5e-253: tmp = ((t * z) / a) * -4.5 elif (y * x) <= 50000.0: tmp = ((t / a) * z) * -4.5 else: tmp = t_1 return tmp
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) t_1 = Float64(Float64(Float64(0.5 / a) * y) * x) tmp = 0.0 if (Float64(y * x) <= -1e-12) tmp = t_1; elseif (Float64(y * x) <= -5e-253) tmp = Float64(Float64(Float64(t * z) / a) * -4.5); elseif (Float64(y * x) <= 50000.0) tmp = Float64(Float64(Float64(t / a) * z) * -4.5); else tmp = t_1; end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
t_1 = ((0.5 / a) * y) * x;
tmp = 0.0;
if ((y * x) <= -1e-12)
tmp = t_1;
elseif ((y * x) <= -5e-253)
tmp = ((t * z) / a) * -4.5;
elseif ((y * x) <= 50000.0)
tmp = ((t / a) * z) * -4.5;
else
tmp = t_1;
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(N[(0.5 / a), $MachinePrecision] * y), $MachinePrecision] * x), $MachinePrecision]}, If[LessEqual[N[(y * x), $MachinePrecision], -1e-12], t$95$1, If[LessEqual[N[(y * x), $MachinePrecision], -5e-253], N[(N[(N[(t * z), $MachinePrecision] / a), $MachinePrecision] * -4.5), $MachinePrecision], If[LessEqual[N[(y * x), $MachinePrecision], 50000.0], N[(N[(N[(t / a), $MachinePrecision] * z), $MachinePrecision] * -4.5), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
t_1 := \left(\frac{0.5}{a} \cdot y\right) \cdot x\\
\mathbf{if}\;y \cdot x \leq -1 \cdot 10^{-12}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;y \cdot x \leq -5 \cdot 10^{-253}:\\
\;\;\;\;\frac{t \cdot z}{a} \cdot -4.5\\
\mathbf{elif}\;y \cdot x \leq 50000:\\
\;\;\;\;\left(\frac{t}{a} \cdot z\right) \cdot -4.5\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (*.f64 x y) < -9.9999999999999998e-13 or 5e4 < (*.f64 x y) Initial program 86.2%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
*-commutativeN/A
lower-*.f6470.8
Applied rewrites70.8%
Applied rewrites77.2%
if -9.9999999999999998e-13 < (*.f64 x y) < -4.99999999999999971e-253Initial program 97.2%
Taylor expanded in x around 0
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower-*.f6477.0
Applied rewrites77.0%
if -4.99999999999999971e-253 < (*.f64 x y) < 5e4Initial program 88.5%
Taylor expanded in x around 0
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower-*.f6472.5
Applied rewrites72.5%
Applied rewrites78.6%
Final simplification77.7%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (<= (* 2.0 a) 4e+36) (/ (fma (* -9.0 z) t (* y x)) (* 2.0 a)) (fma (/ y (+ a a)) x (* (/ t a) (* -4.5 z)))))
assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((2.0 * a) <= 4e+36) {
tmp = fma((-9.0 * z), t, (y * x)) / (2.0 * a);
} else {
tmp = fma((y / (a + a)), x, ((t / a) * (-4.5 * z)));
}
return tmp;
}
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if (Float64(2.0 * a) <= 4e+36) tmp = Float64(fma(Float64(-9.0 * z), t, Float64(y * x)) / Float64(2.0 * a)); else tmp = fma(Float64(y / Float64(a + a)), x, Float64(Float64(t / a) * Float64(-4.5 * z))); end return tmp end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[N[(2.0 * a), $MachinePrecision], 4e+36], N[(N[(N[(-9.0 * z), $MachinePrecision] * t + N[(y * x), $MachinePrecision]), $MachinePrecision] / N[(2.0 * a), $MachinePrecision]), $MachinePrecision], N[(N[(y / N[(a + a), $MachinePrecision]), $MachinePrecision] * x + N[(N[(t / a), $MachinePrecision] * N[(-4.5 * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;2 \cdot a \leq 4 \cdot 10^{+36}:\\
\;\;\;\;\frac{\mathsf{fma}\left(-9 \cdot z, t, y \cdot x\right)}{2 \cdot a}\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(\frac{y}{a + a}, x, \frac{t}{a} \cdot \left(-4.5 \cdot z\right)\right)\\
\end{array}
\end{array}
if (*.f64 a #s(literal 2 binary64)) < 4.00000000000000017e36Initial program 91.3%
lift--.f64N/A
lift-*.f64N/A
cancel-sub-sign-invN/A
+-commutativeN/A
lower-fma.f64N/A
lift-*.f64N/A
*-commutativeN/A
distribute-lft-neg-inN/A
lower-*.f64N/A
metadata-eval91.3
lift-*.f64N/A
*-commutativeN/A
lower-*.f6491.3
Applied rewrites91.3%
if 4.00000000000000017e36 < (*.f64 a #s(literal 2 binary64)) Initial program 79.6%
lift-/.f64N/A
lift--.f64N/A
div-subN/A
lift-*.f64N/A
lift-*.f64N/A
associate-*l*N/A
lift-*.f64N/A
times-fracN/A
cancel-sub-sign-invN/A
lift-*.f64N/A
associate-/l*N/A
*-commutativeN/A
lower-fma.f64N/A
lift-*.f64N/A
associate-/r*N/A
lower-/.f64N/A
lower-/.f64N/A
lower-*.f64N/A
lower-neg.f64N/A
lower-/.f64N/A
*-commutativeN/A
associate-/l*N/A
Applied rewrites89.6%
lift-/.f64N/A
lift-/.f64N/A
associate-/l/N/A
lift-*.f64N/A
lower-/.f6489.6
lift-*.f64N/A
*-commutativeN/A
lower-*.f6489.6
Applied rewrites89.6%
lift-*.f64N/A
lift-neg.f64N/A
distribute-lft-neg-outN/A
lift-*.f64N/A
associate-*r*N/A
lift-*.f64N/A
distribute-rgt-neg-inN/A
metadata-evalN/A
*-commutativeN/A
lift-*.f64N/A
lift-/.f64N/A
associate-*l/N/A
associate-/l*N/A
associate-*r*N/A
lower-*.f64N/A
lower-*.f64N/A
lower-/.f6494.6
Applied rewrites94.6%
lift-*.f64N/A
count-2-revN/A
lift-+.f6494.6
Applied rewrites94.6%
Final simplification92.0%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (* (* (/ 0.5 a) y) x)))
(if (<= (* y x) -2e-22)
t_1
(if (<= (* y x) 50000.0) (* (* (/ t a) z) -4.5) t_1))))assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double t_1 = ((0.5 / a) * y) * x;
double tmp;
if ((y * x) <= -2e-22) {
tmp = t_1;
} else if ((y * x) <= 50000.0) {
tmp = ((t / a) * z) * -4.5;
} else {
tmp = t_1;
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = ((0.5d0 / a) * y) * x
if ((y * x) <= (-2d-22)) then
tmp = t_1
else if ((y * x) <= 50000.0d0) then
tmp = ((t / a) * z) * (-4.5d0)
else
tmp = t_1
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double t_1 = ((0.5 / a) * y) * x;
double tmp;
if ((y * x) <= -2e-22) {
tmp = t_1;
} else if ((y * x) <= 50000.0) {
tmp = ((t / a) * z) * -4.5;
} else {
tmp = t_1;
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): t_1 = ((0.5 / a) * y) * x tmp = 0 if (y * x) <= -2e-22: tmp = t_1 elif (y * x) <= 50000.0: tmp = ((t / a) * z) * -4.5 else: tmp = t_1 return tmp
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) t_1 = Float64(Float64(Float64(0.5 / a) * y) * x) tmp = 0.0 if (Float64(y * x) <= -2e-22) tmp = t_1; elseif (Float64(y * x) <= 50000.0) tmp = Float64(Float64(Float64(t / a) * z) * -4.5); else tmp = t_1; end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
t_1 = ((0.5 / a) * y) * x;
tmp = 0.0;
if ((y * x) <= -2e-22)
tmp = t_1;
elseif ((y * x) <= 50000.0)
tmp = ((t / a) * z) * -4.5;
else
tmp = t_1;
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(N[(0.5 / a), $MachinePrecision] * y), $MachinePrecision] * x), $MachinePrecision]}, If[LessEqual[N[(y * x), $MachinePrecision], -2e-22], t$95$1, If[LessEqual[N[(y * x), $MachinePrecision], 50000.0], N[(N[(N[(t / a), $MachinePrecision] * z), $MachinePrecision] * -4.5), $MachinePrecision], t$95$1]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
t_1 := \left(\frac{0.5}{a} \cdot y\right) \cdot x\\
\mathbf{if}\;y \cdot x \leq -2 \cdot 10^{-22}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;y \cdot x \leq 50000:\\
\;\;\;\;\left(\frac{t}{a} \cdot z\right) \cdot -4.5\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (*.f64 x y) < -2.0000000000000001e-22 or 5e4 < (*.f64 x y) Initial program 86.4%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
*-commutativeN/A
lower-*.f6470.1
Applied rewrites70.1%
Applied rewrites76.4%
if -2.0000000000000001e-22 < (*.f64 x y) < 5e4Initial program 90.8%
Taylor expanded in x around 0
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower-*.f6474.0
Applied rewrites74.0%
Applied rewrites74.4%
Final simplification75.3%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (* (* (/ 0.5 a) y) x)))
(if (<= (* y x) -1e-12)
t_1
(if (<= (* y x) 5000.0) (* (* (/ z a) -4.5) t) t_1))))assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double t_1 = ((0.5 / a) * y) * x;
double tmp;
if ((y * x) <= -1e-12) {
tmp = t_1;
} else if ((y * x) <= 5000.0) {
tmp = ((z / a) * -4.5) * t;
} else {
tmp = t_1;
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = ((0.5d0 / a) * y) * x
if ((y * x) <= (-1d-12)) then
tmp = t_1
else if ((y * x) <= 5000.0d0) then
tmp = ((z / a) * (-4.5d0)) * t
else
tmp = t_1
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double t_1 = ((0.5 / a) * y) * x;
double tmp;
if ((y * x) <= -1e-12) {
tmp = t_1;
} else if ((y * x) <= 5000.0) {
tmp = ((z / a) * -4.5) * t;
} else {
tmp = t_1;
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): t_1 = ((0.5 / a) * y) * x tmp = 0 if (y * x) <= -1e-12: tmp = t_1 elif (y * x) <= 5000.0: tmp = ((z / a) * -4.5) * t else: tmp = t_1 return tmp
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) t_1 = Float64(Float64(Float64(0.5 / a) * y) * x) tmp = 0.0 if (Float64(y * x) <= -1e-12) tmp = t_1; elseif (Float64(y * x) <= 5000.0) tmp = Float64(Float64(Float64(z / a) * -4.5) * t); else tmp = t_1; end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
t_1 = ((0.5 / a) * y) * x;
tmp = 0.0;
if ((y * x) <= -1e-12)
tmp = t_1;
elseif ((y * x) <= 5000.0)
tmp = ((z / a) * -4.5) * t;
else
tmp = t_1;
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(N[(0.5 / a), $MachinePrecision] * y), $MachinePrecision] * x), $MachinePrecision]}, If[LessEqual[N[(y * x), $MachinePrecision], -1e-12], t$95$1, If[LessEqual[N[(y * x), $MachinePrecision], 5000.0], N[(N[(N[(z / a), $MachinePrecision] * -4.5), $MachinePrecision] * t), $MachinePrecision], t$95$1]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
t_1 := \left(\frac{0.5}{a} \cdot y\right) \cdot x\\
\mathbf{if}\;y \cdot x \leq -1 \cdot 10^{-12}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;y \cdot x \leq 5000:\\
\;\;\;\;\left(\frac{z}{a} \cdot -4.5\right) \cdot t\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (*.f64 x y) < -9.9999999999999998e-13 or 5e3 < (*.f64 x y) Initial program 86.3%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
*-commutativeN/A
lower-*.f6470.3
Applied rewrites70.3%
Applied rewrites76.6%
if -9.9999999999999998e-13 < (*.f64 x y) < 5e3Initial program 90.9%
Taylor expanded in x around 0
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower-*.f6473.6
Applied rewrites73.6%
Applied rewrites76.3%
Final simplification76.4%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (* (* (/ 0.5 a) y) x))
assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
return ((0.5 / a) * y) * x;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = ((0.5d0 / a) * y) * x
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
return ((0.5 / a) * y) * x;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): return ((0.5 / a) * y) * x
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) return Float64(Float64(Float64(0.5 / a) * y) * x) end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp = code(x, y, z, t, a)
tmp = ((0.5 / a) * y) * x;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := N[(N[(N[(0.5 / a), $MachinePrecision] * y), $MachinePrecision] * x), $MachinePrecision]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\left(\frac{0.5}{a} \cdot y\right) \cdot x
\end{array}
Initial program 88.7%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
*-commutativeN/A
lower-*.f6448.7
Applied rewrites48.7%
Applied rewrites49.9%
Final simplification49.9%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (/ (* y x) (+ a a)))
assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
return (y * x) / (a + a);
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = (y * x) / (a + a)
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
return (y * x) / (a + a);
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): return (y * x) / (a + a)
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) return Float64(Float64(y * x) / Float64(a + a)) end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp = code(x, y, z, t, a)
tmp = (y * x) / (a + a);
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := N[(N[(y * x), $MachinePrecision] / N[(a + a), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\frac{y \cdot x}{a + a}
\end{array}
Initial program 88.7%
Taylor expanded in x around 0
*-commutativeN/A
lower-*.f64N/A
lower-*.f6451.8
Applied rewrites51.8%
lift-*.f64N/A
*-commutativeN/A
count-2-revN/A
lower-+.f6451.8
Applied rewrites51.8%
Taylor expanded in x around inf
lower-*.f6448.7
Applied rewrites48.7%
Final simplification48.7%
(FPCore (x y z t a)
:precision binary64
(if (< a -2.090464557976709e+86)
(- (* 0.5 (/ (* y x) a)) (* 4.5 (/ t (/ a z))))
(if (< a 2.144030707833976e+99)
(/ (- (* x y) (* z (* 9.0 t))) (* a 2.0))
(- (* (/ y a) (* x 0.5)) (* (/ t a) (* z 4.5))))))
double code(double x, double y, double z, double t, double a) {
double tmp;
if (a < -2.090464557976709e+86) {
tmp = (0.5 * ((y * x) / a)) - (4.5 * (t / (a / z)));
} else if (a < 2.144030707833976e+99) {
tmp = ((x * y) - (z * (9.0 * t))) / (a * 2.0);
} else {
tmp = ((y / a) * (x * 0.5)) - ((t / a) * (z * 4.5));
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if (a < (-2.090464557976709d+86)) then
tmp = (0.5d0 * ((y * x) / a)) - (4.5d0 * (t / (a / z)))
else if (a < 2.144030707833976d+99) then
tmp = ((x * y) - (z * (9.0d0 * t))) / (a * 2.0d0)
else
tmp = ((y / a) * (x * 0.5d0)) - ((t / a) * (z * 4.5d0))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if (a < -2.090464557976709e+86) {
tmp = (0.5 * ((y * x) / a)) - (4.5 * (t / (a / z)));
} else if (a < 2.144030707833976e+99) {
tmp = ((x * y) - (z * (9.0 * t))) / (a * 2.0);
} else {
tmp = ((y / a) * (x * 0.5)) - ((t / a) * (z * 4.5));
}
return tmp;
}
def code(x, y, z, t, a): tmp = 0 if a < -2.090464557976709e+86: tmp = (0.5 * ((y * x) / a)) - (4.5 * (t / (a / z))) elif a < 2.144030707833976e+99: tmp = ((x * y) - (z * (9.0 * t))) / (a * 2.0) else: tmp = ((y / a) * (x * 0.5)) - ((t / a) * (z * 4.5)) return tmp
function code(x, y, z, t, a) tmp = 0.0 if (a < -2.090464557976709e+86) tmp = Float64(Float64(0.5 * Float64(Float64(y * x) / a)) - Float64(4.5 * Float64(t / Float64(a / z)))); elseif (a < 2.144030707833976e+99) tmp = Float64(Float64(Float64(x * y) - Float64(z * Float64(9.0 * t))) / Float64(a * 2.0)); else tmp = Float64(Float64(Float64(y / a) * Float64(x * 0.5)) - Float64(Float64(t / a) * Float64(z * 4.5))); end return tmp end
function tmp_2 = code(x, y, z, t, a) tmp = 0.0; if (a < -2.090464557976709e+86) tmp = (0.5 * ((y * x) / a)) - (4.5 * (t / (a / z))); elseif (a < 2.144030707833976e+99) tmp = ((x * y) - (z * (9.0 * t))) / (a * 2.0); else tmp = ((y / a) * (x * 0.5)) - ((t / a) * (z * 4.5)); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := If[Less[a, -2.090464557976709e+86], N[(N[(0.5 * N[(N[(y * x), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision] - N[(4.5 * N[(t / N[(a / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[Less[a, 2.144030707833976e+99], N[(N[(N[(x * y), $MachinePrecision] - N[(z * N[(9.0 * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision], N[(N[(N[(y / a), $MachinePrecision] * N[(x * 0.5), $MachinePrecision]), $MachinePrecision] - N[(N[(t / a), $MachinePrecision] * N[(z * 4.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a < -2.090464557976709 \cdot 10^{+86}:\\
\;\;\;\;0.5 \cdot \frac{y \cdot x}{a} - 4.5 \cdot \frac{t}{\frac{a}{z}}\\
\mathbf{elif}\;a < 2.144030707833976 \cdot 10^{+99}:\\
\;\;\;\;\frac{x \cdot y - z \cdot \left(9 \cdot t\right)}{a \cdot 2}\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{a} \cdot \left(x \cdot 0.5\right) - \frac{t}{a} \cdot \left(z \cdot 4.5\right)\\
\end{array}
\end{array}
herbie shell --seed 2024297
(FPCore (x y z t a)
:name "Diagrams.Solve.Polynomial:cubForm from diagrams-solve-0.1, I"
:precision binary64
:alt
(! :herbie-platform default (if (< a -209046455797670900000000000000000000000000000000000000000000000000000000000000000000000) (- (* 1/2 (/ (* y x) a)) (* 9/2 (/ t (/ a z)))) (if (< a 2144030707833976000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (/ (- (* x y) (* z (* 9 t))) (* a 2)) (- (* (/ y a) (* x 1/2)) (* (/ t a) (* z 9/2))))))
(/ (- (* x y) (* (* z 9.0) t)) (* a 2.0)))