
(FPCore (x y z) :precision binary64 (+ (* x y) (* (- x 1.0) z)))
double code(double x, double y, double z) {
return (x * y) + ((x - 1.0) * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * y) + ((x - 1.0d0) * z)
end function
public static double code(double x, double y, double z) {
return (x * y) + ((x - 1.0) * z);
}
def code(x, y, z): return (x * y) + ((x - 1.0) * z)
function code(x, y, z) return Float64(Float64(x * y) + Float64(Float64(x - 1.0) * z)) end
function tmp = code(x, y, z) tmp = (x * y) + ((x - 1.0) * z); end
code[x_, y_, z_] := N[(N[(x * y), $MachinePrecision] + N[(N[(x - 1.0), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y + \left(x - 1\right) \cdot z
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (* x y) (* (- x 1.0) z)))
double code(double x, double y, double z) {
return (x * y) + ((x - 1.0) * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * y) + ((x - 1.0d0) * z)
end function
public static double code(double x, double y, double z) {
return (x * y) + ((x - 1.0) * z);
}
def code(x, y, z): return (x * y) + ((x - 1.0) * z)
function code(x, y, z) return Float64(Float64(x * y) + Float64(Float64(x - 1.0) * z)) end
function tmp = code(x, y, z) tmp = (x * y) + ((x - 1.0) * z); end
code[x_, y_, z_] := N[(N[(x * y), $MachinePrecision] + N[(N[(x - 1.0), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y + \left(x - 1\right) \cdot z
\end{array}
(FPCore (x y z) :precision binary64 (fma (+ z y) x (* -1.0 z)))
double code(double x, double y, double z) {
return fma((z + y), x, (-1.0 * z));
}
function code(x, y, z) return fma(Float64(z + y), x, Float64(-1.0 * z)) end
code[x_, y_, z_] := N[(N[(z + y), $MachinePrecision] * x + N[(-1.0 * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(z + y, x, -1 \cdot z\right)
\end{array}
Initial program 98.0%
Taylor expanded in x around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-*.f64100.0
Applied rewrites100.0%
(FPCore (x y z)
:precision binary64
(if (<= x -9.6e+216)
(* z x)
(if (<= x -9.6e-40)
(* y x)
(if (<= x 1.0) (* -1.0 z) (if (<= x 1.05e+131) (* z x) (* y x))))))
double code(double x, double y, double z) {
double tmp;
if (x <= -9.6e+216) {
tmp = z * x;
} else if (x <= -9.6e-40) {
tmp = y * x;
} else if (x <= 1.0) {
tmp = -1.0 * z;
} else if (x <= 1.05e+131) {
tmp = z * x;
} else {
tmp = y * x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= (-9.6d+216)) then
tmp = z * x
else if (x <= (-9.6d-40)) then
tmp = y * x
else if (x <= 1.0d0) then
tmp = (-1.0d0) * z
else if (x <= 1.05d+131) then
tmp = z * x
else
tmp = y * x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (x <= -9.6e+216) {
tmp = z * x;
} else if (x <= -9.6e-40) {
tmp = y * x;
} else if (x <= 1.0) {
tmp = -1.0 * z;
} else if (x <= 1.05e+131) {
tmp = z * x;
} else {
tmp = y * x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if x <= -9.6e+216: tmp = z * x elif x <= -9.6e-40: tmp = y * x elif x <= 1.0: tmp = -1.0 * z elif x <= 1.05e+131: tmp = z * x else: tmp = y * x return tmp
function code(x, y, z) tmp = 0.0 if (x <= -9.6e+216) tmp = Float64(z * x); elseif (x <= -9.6e-40) tmp = Float64(y * x); elseif (x <= 1.0) tmp = Float64(-1.0 * z); elseif (x <= 1.05e+131) tmp = Float64(z * x); else tmp = Float64(y * x); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= -9.6e+216) tmp = z * x; elseif (x <= -9.6e-40) tmp = y * x; elseif (x <= 1.0) tmp = -1.0 * z; elseif (x <= 1.05e+131) tmp = z * x; else tmp = y * x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[x, -9.6e+216], N[(z * x), $MachinePrecision], If[LessEqual[x, -9.6e-40], N[(y * x), $MachinePrecision], If[LessEqual[x, 1.0], N[(-1.0 * z), $MachinePrecision], If[LessEqual[x, 1.05e+131], N[(z * x), $MachinePrecision], N[(y * x), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -9.6 \cdot 10^{+216}:\\
\;\;\;\;z \cdot x\\
\mathbf{elif}\;x \leq -9.6 \cdot 10^{-40}:\\
\;\;\;\;y \cdot x\\
\mathbf{elif}\;x \leq 1:\\
\;\;\;\;-1 \cdot z\\
\mathbf{elif}\;x \leq 1.05 \cdot 10^{+131}:\\
\;\;\;\;z \cdot x\\
\mathbf{else}:\\
\;\;\;\;y \cdot x\\
\end{array}
\end{array}
if x < -9.5999999999999997e216 or 1 < x < 1.04999999999999993e131Initial program 94.9%
Taylor expanded in y around 0
*-commutativeN/A
lower-*.f64N/A
lower--.f6472.9
Applied rewrites72.9%
Taylor expanded in x around inf
Applied rewrites71.0%
if -9.5999999999999997e216 < x < -9.59999999999999965e-40 or 1.04999999999999993e131 < x Initial program 96.6%
Taylor expanded in y around 0
*-commutativeN/A
lower-*.f64N/A
lower--.f6447.1
Applied rewrites47.1%
Taylor expanded in x around inf
Applied rewrites40.7%
Taylor expanded in y around inf
*-commutativeN/A
lower-*.f6457.9
Applied rewrites57.9%
if -9.59999999999999965e-40 < x < 1Initial program 100.0%
Taylor expanded in x around 0
lower-*.f6475.8
Applied rewrites75.8%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* (+ z y) x))) (if (<= x -1.0) t_0 (if (<= x 1.0) (fma y x (* -1.0 z)) t_0))))
double code(double x, double y, double z) {
double t_0 = (z + y) * x;
double tmp;
if (x <= -1.0) {
tmp = t_0;
} else if (x <= 1.0) {
tmp = fma(y, x, (-1.0 * z));
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y, z) t_0 = Float64(Float64(z + y) * x) tmp = 0.0 if (x <= -1.0) tmp = t_0; elseif (x <= 1.0) tmp = fma(y, x, Float64(-1.0 * z)); else tmp = t_0; end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(z + y), $MachinePrecision] * x), $MachinePrecision]}, If[LessEqual[x, -1.0], t$95$0, If[LessEqual[x, 1.0], N[(y * x + N[(-1.0 * z), $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(z + y\right) \cdot x\\
\mathbf{if}\;x \leq -1:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x \leq 1:\\
\;\;\;\;\mathsf{fma}\left(y, x, -1 \cdot z\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if x < -1 or 1 < x Initial program 95.8%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
+-commutativeN/A
lower-+.f6497.6
Applied rewrites97.6%
if -1 < x < 1Initial program 100.0%
Taylor expanded in x around 0
Applied rewrites98.3%
lift-+.f64N/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f6498.3
Applied rewrites98.3%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* (+ z y) x))) (if (<= x -110.0) t_0 (if (<= x 5.2e-12) (* (- x 1.0) z) t_0))))
double code(double x, double y, double z) {
double t_0 = (z + y) * x;
double tmp;
if (x <= -110.0) {
tmp = t_0;
} else if (x <= 5.2e-12) {
tmp = (x - 1.0) * z;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = (z + y) * x
if (x <= (-110.0d0)) then
tmp = t_0
else if (x <= 5.2d-12) then
tmp = (x - 1.0d0) * z
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (z + y) * x;
double tmp;
if (x <= -110.0) {
tmp = t_0;
} else if (x <= 5.2e-12) {
tmp = (x - 1.0) * z;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = (z + y) * x tmp = 0 if x <= -110.0: tmp = t_0 elif x <= 5.2e-12: tmp = (x - 1.0) * z else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(Float64(z + y) * x) tmp = 0.0 if (x <= -110.0) tmp = t_0; elseif (x <= 5.2e-12) tmp = Float64(Float64(x - 1.0) * z); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = (z + y) * x; tmp = 0.0; if (x <= -110.0) tmp = t_0; elseif (x <= 5.2e-12) tmp = (x - 1.0) * z; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(z + y), $MachinePrecision] * x), $MachinePrecision]}, If[LessEqual[x, -110.0], t$95$0, If[LessEqual[x, 5.2e-12], N[(N[(x - 1.0), $MachinePrecision] * z), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(z + y\right) \cdot x\\
\mathbf{if}\;x \leq -110:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x \leq 5.2 \cdot 10^{-12}:\\
\;\;\;\;\left(x - 1\right) \cdot z\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if x < -110 or 5.19999999999999965e-12 < x Initial program 95.9%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
+-commutativeN/A
lower-+.f6498.0
Applied rewrites98.0%
if -110 < x < 5.19999999999999965e-12Initial program 100.0%
Taylor expanded in y around 0
*-commutativeN/A
lower-*.f64N/A
lower--.f6475.7
Applied rewrites75.7%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* (+ z y) x))) (if (<= x -1.45e-70) t_0 (if (<= x 1.5e-13) (* -1.0 z) t_0))))
double code(double x, double y, double z) {
double t_0 = (z + y) * x;
double tmp;
if (x <= -1.45e-70) {
tmp = t_0;
} else if (x <= 1.5e-13) {
tmp = -1.0 * z;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = (z + y) * x
if (x <= (-1.45d-70)) then
tmp = t_0
else if (x <= 1.5d-13) then
tmp = (-1.0d0) * z
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (z + y) * x;
double tmp;
if (x <= -1.45e-70) {
tmp = t_0;
} else if (x <= 1.5e-13) {
tmp = -1.0 * z;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = (z + y) * x tmp = 0 if x <= -1.45e-70: tmp = t_0 elif x <= 1.5e-13: tmp = -1.0 * z else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(Float64(z + y) * x) tmp = 0.0 if (x <= -1.45e-70) tmp = t_0; elseif (x <= 1.5e-13) tmp = Float64(-1.0 * z); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = (z + y) * x; tmp = 0.0; if (x <= -1.45e-70) tmp = t_0; elseif (x <= 1.5e-13) tmp = -1.0 * z; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(z + y), $MachinePrecision] * x), $MachinePrecision]}, If[LessEqual[x, -1.45e-70], t$95$0, If[LessEqual[x, 1.5e-13], N[(-1.0 * z), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(z + y\right) \cdot x\\
\mathbf{if}\;x \leq -1.45 \cdot 10^{-70}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x \leq 1.5 \cdot 10^{-13}:\\
\;\;\;\;-1 \cdot z\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if x < -1.44999999999999986e-70 or 1.49999999999999992e-13 < x Initial program 96.4%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
+-commutativeN/A
lower-+.f6492.0
Applied rewrites92.0%
if -1.44999999999999986e-70 < x < 1.49999999999999992e-13Initial program 100.0%
Taylor expanded in x around 0
lower-*.f6479.1
Applied rewrites79.1%
(FPCore (x y z) :precision binary64 (if (<= x -1.0) (* z x) (if (<= x 1.0) (* -1.0 z) (* z x))))
double code(double x, double y, double z) {
double tmp;
if (x <= -1.0) {
tmp = z * x;
} else if (x <= 1.0) {
tmp = -1.0 * z;
} else {
tmp = z * x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= (-1.0d0)) then
tmp = z * x
else if (x <= 1.0d0) then
tmp = (-1.0d0) * z
else
tmp = z * x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (x <= -1.0) {
tmp = z * x;
} else if (x <= 1.0) {
tmp = -1.0 * z;
} else {
tmp = z * x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if x <= -1.0: tmp = z * x elif x <= 1.0: tmp = -1.0 * z else: tmp = z * x return tmp
function code(x, y, z) tmp = 0.0 if (x <= -1.0) tmp = Float64(z * x); elseif (x <= 1.0) tmp = Float64(-1.0 * z); else tmp = Float64(z * x); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= -1.0) tmp = z * x; elseif (x <= 1.0) tmp = -1.0 * z; else tmp = z * x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[x, -1.0], N[(z * x), $MachinePrecision], If[LessEqual[x, 1.0], N[(-1.0 * z), $MachinePrecision], N[(z * x), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1:\\
\;\;\;\;z \cdot x\\
\mathbf{elif}\;x \leq 1:\\
\;\;\;\;-1 \cdot z\\
\mathbf{else}:\\
\;\;\;\;z \cdot x\\
\end{array}
\end{array}
if x < -1 or 1 < x Initial program 95.8%
Taylor expanded in y around 0
*-commutativeN/A
lower-*.f64N/A
lower--.f6455.5
Applied rewrites55.5%
Taylor expanded in x around inf
Applied rewrites53.1%
if -1 < x < 1Initial program 100.0%
Taylor expanded in x around 0
lower-*.f6472.8
Applied rewrites72.8%
(FPCore (x y z) :precision binary64 (* z x))
double code(double x, double y, double z) {
return z * x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = z * x
end function
public static double code(double x, double y, double z) {
return z * x;
}
def code(x, y, z): return z * x
function code(x, y, z) return Float64(z * x) end
function tmp = code(x, y, z) tmp = z * x; end
code[x_, y_, z_] := N[(z * x), $MachinePrecision]
\begin{array}{l}
\\
z \cdot x
\end{array}
Initial program 98.0%
Taylor expanded in y around 0
*-commutativeN/A
lower-*.f64N/A
lower--.f6465.6
Applied rewrites65.6%
Taylor expanded in x around inf
Applied rewrites27.0%
herbie shell --seed 2024297
(FPCore (x y z)
:name "Graphics.Rendering.Chart.Drawing:drawTextsR from Chart-1.5.3"
:precision binary64
(+ (* x y) (* (- x 1.0) z)))