
(FPCore (a b c) :precision binary64 (/ (+ (- b) (sqrt (- (* b b) (* (* 3.0 a) c)))) (* 3.0 a)))
double code(double a, double b, double c) {
return (-b + sqrt(((b * b) - ((3.0 * a) * c)))) / (3.0 * a);
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
code = (-b + sqrt(((b * b) - ((3.0d0 * a) * c)))) / (3.0d0 * a)
end function
public static double code(double a, double b, double c) {
return (-b + Math.sqrt(((b * b) - ((3.0 * a) * c)))) / (3.0 * a);
}
def code(a, b, c): return (-b + math.sqrt(((b * b) - ((3.0 * a) * c)))) / (3.0 * a)
function code(a, b, c) return Float64(Float64(Float64(-b) + sqrt(Float64(Float64(b * b) - Float64(Float64(3.0 * a) * c)))) / Float64(3.0 * a)) end
function tmp = code(a, b, c) tmp = (-b + sqrt(((b * b) - ((3.0 * a) * c)))) / (3.0 * a); end
code[a_, b_, c_] := N[(N[((-b) + N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(N[(3.0 * a), $MachinePrecision] * c), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] / N[(3.0 * a), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(-b\right) + \sqrt{b \cdot b - \left(3 \cdot a\right) \cdot c}}{3 \cdot a}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a b c) :precision binary64 (/ (+ (- b) (sqrt (- (* b b) (* (* 3.0 a) c)))) (* 3.0 a)))
double code(double a, double b, double c) {
return (-b + sqrt(((b * b) - ((3.0 * a) * c)))) / (3.0 * a);
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
code = (-b + sqrt(((b * b) - ((3.0d0 * a) * c)))) / (3.0d0 * a)
end function
public static double code(double a, double b, double c) {
return (-b + Math.sqrt(((b * b) - ((3.0 * a) * c)))) / (3.0 * a);
}
def code(a, b, c): return (-b + math.sqrt(((b * b) - ((3.0 * a) * c)))) / (3.0 * a)
function code(a, b, c) return Float64(Float64(Float64(-b) + sqrt(Float64(Float64(b * b) - Float64(Float64(3.0 * a) * c)))) / Float64(3.0 * a)) end
function tmp = code(a, b, c) tmp = (-b + sqrt(((b * b) - ((3.0 * a) * c)))) / (3.0 * a); end
code[a_, b_, c_] := N[(N[((-b) + N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(N[(3.0 * a), $MachinePrecision] * c), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] / N[(3.0 * a), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(-b\right) + \sqrt{b \cdot b - \left(3 \cdot a\right) \cdot c}}{3 \cdot a}
\end{array}
(FPCore (a b c) :precision binary64 (* (/ (fma (* -3.0 c) a 0.0) a) (/ (pow (+ (sqrt (fma (* -3.0 c) a (* b b))) b) -1.0) 3.0)))
double code(double a, double b, double c) {
return (fma((-3.0 * c), a, 0.0) / a) * (pow((sqrt(fma((-3.0 * c), a, (b * b))) + b), -1.0) / 3.0);
}
function code(a, b, c) return Float64(Float64(fma(Float64(-3.0 * c), a, 0.0) / a) * Float64((Float64(sqrt(fma(Float64(-3.0 * c), a, Float64(b * b))) + b) ^ -1.0) / 3.0)) end
code[a_, b_, c_] := N[(N[(N[(N[(-3.0 * c), $MachinePrecision] * a + 0.0), $MachinePrecision] / a), $MachinePrecision] * N[(N[Power[N[(N[Sqrt[N[(N[(-3.0 * c), $MachinePrecision] * a + N[(b * b), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] + b), $MachinePrecision], -1.0], $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\mathsf{fma}\left(-3 \cdot c, a, 0\right)}{a} \cdot \frac{{\left(\sqrt{\mathsf{fma}\left(-3 \cdot c, a, b \cdot b\right)} + b\right)}^{-1}}{3}
\end{array}
Initial program 57.3%
lift-/.f64N/A
lift-*.f64N/A
associate-/l/N/A
lower-/.f64N/A
Applied rewrites57.3%
lift--.f64N/A
flip--N/A
clear-numN/A
lower-/.f64N/A
lower-/.f64N/A
lower-+.f64N/A
lift-sqrt.f64N/A
lift-sqrt.f64N/A
rem-square-sqrtN/A
lift-*.f64N/A
lower--.f6459.3
Applied rewrites59.3%
lift-/.f64N/A
lift-/.f64N/A
associate-/l/N/A
lift-/.f64N/A
lift-/.f64N/A
associate-/r/N/A
times-fracN/A
lower-*.f64N/A
Applied rewrites99.1%
Final simplification99.1%
(FPCore (a b c) :precision binary64 (if (<= (/ (- (sqrt (- (* b b) (* (* 3.0 a) c))) b) (* 3.0 a)) -0.0433) (/ (/ (- (sqrt (fma b b (* a (* -3.0 c)))) b) a) 3.0) (/ 1.0 (/ (fma (* (/ c b) a) 1.5 (* -2.0 b)) c))))
double code(double a, double b, double c) {
double tmp;
if (((sqrt(((b * b) - ((3.0 * a) * c))) - b) / (3.0 * a)) <= -0.0433) {
tmp = ((sqrt(fma(b, b, (a * (-3.0 * c)))) - b) / a) / 3.0;
} else {
tmp = 1.0 / (fma(((c / b) * a), 1.5, (-2.0 * b)) / c);
}
return tmp;
}
function code(a, b, c) tmp = 0.0 if (Float64(Float64(sqrt(Float64(Float64(b * b) - Float64(Float64(3.0 * a) * c))) - b) / Float64(3.0 * a)) <= -0.0433) tmp = Float64(Float64(Float64(sqrt(fma(b, b, Float64(a * Float64(-3.0 * c)))) - b) / a) / 3.0); else tmp = Float64(1.0 / Float64(fma(Float64(Float64(c / b) * a), 1.5, Float64(-2.0 * b)) / c)); end return tmp end
code[a_, b_, c_] := If[LessEqual[N[(N[(N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(N[(3.0 * a), $MachinePrecision] * c), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] - b), $MachinePrecision] / N[(3.0 * a), $MachinePrecision]), $MachinePrecision], -0.0433], N[(N[(N[(N[Sqrt[N[(b * b + N[(a * N[(-3.0 * c), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] - b), $MachinePrecision] / a), $MachinePrecision] / 3.0), $MachinePrecision], N[(1.0 / N[(N[(N[(N[(c / b), $MachinePrecision] * a), $MachinePrecision] * 1.5 + N[(-2.0 * b), $MachinePrecision]), $MachinePrecision] / c), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{\sqrt{b \cdot b - \left(3 \cdot a\right) \cdot c} - b}{3 \cdot a} \leq -0.0433:\\
\;\;\;\;\frac{\frac{\sqrt{\mathsf{fma}\left(b, b, a \cdot \left(-3 \cdot c\right)\right)} - b}{a}}{3}\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{\frac{\mathsf{fma}\left(\frac{c}{b} \cdot a, 1.5, -2 \cdot b\right)}{c}}\\
\end{array}
\end{array}
if (/.f64 (+.f64 (neg.f64 b) (sqrt.f64 (-.f64 (*.f64 b b) (*.f64 (*.f64 #s(literal 3 binary64) a) c)))) (*.f64 #s(literal 3 binary64) a)) < -0.0432999999999999982Initial program 83.1%
lift-/.f64N/A
lift-*.f64N/A
associate-/l/N/A
lower-/.f64N/A
Applied rewrites83.1%
lift-fma.f64N/A
+-commutativeN/A
lift-*.f64N/A
lower-fma.f64N/A
lower-*.f6483.3
Applied rewrites83.3%
if -0.0432999999999999982 < (/.f64 (+.f64 (neg.f64 b) (sqrt.f64 (-.f64 (*.f64 b b) (*.f64 (*.f64 #s(literal 3 binary64) a) c)))) (*.f64 #s(literal 3 binary64) a)) Initial program 48.3%
lift-/.f64N/A
lift-*.f64N/A
associate-/l/N/A
lower-/.f64N/A
Applied rewrites48.3%
lift-/.f64N/A
lift-/.f64N/A
associate-/l/N/A
div-invN/A
rgt-mult-inverseN/A
unpow-1N/A
lift-pow.f64N/A
lift-*.f64N/A
associate-/l*N/A
lift-*.f64N/A
Applied rewrites48.3%
Taylor expanded in c around 0
lower-/.f64N/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
associate-/l*N/A
lower-*.f64N/A
lower-/.f64N/A
lower-*.f6489.3
Applied rewrites89.3%
Final simplification87.8%
(FPCore (a b c) :precision binary64 (if (<= (/ (- (sqrt (- (* b b) (* (* 3.0 a) c))) b) (* 3.0 a)) -0.0433) (/ (- (sqrt (fma b b (* (* a -3.0) c))) b) (* 3.0 a)) (/ 1.0 (/ (fma (* (/ c b) a) 1.5 (* -2.0 b)) c))))
double code(double a, double b, double c) {
double tmp;
if (((sqrt(((b * b) - ((3.0 * a) * c))) - b) / (3.0 * a)) <= -0.0433) {
tmp = (sqrt(fma(b, b, ((a * -3.0) * c))) - b) / (3.0 * a);
} else {
tmp = 1.0 / (fma(((c / b) * a), 1.5, (-2.0 * b)) / c);
}
return tmp;
}
function code(a, b, c) tmp = 0.0 if (Float64(Float64(sqrt(Float64(Float64(b * b) - Float64(Float64(3.0 * a) * c))) - b) / Float64(3.0 * a)) <= -0.0433) tmp = Float64(Float64(sqrt(fma(b, b, Float64(Float64(a * -3.0) * c))) - b) / Float64(3.0 * a)); else tmp = Float64(1.0 / Float64(fma(Float64(Float64(c / b) * a), 1.5, Float64(-2.0 * b)) / c)); end return tmp end
code[a_, b_, c_] := If[LessEqual[N[(N[(N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(N[(3.0 * a), $MachinePrecision] * c), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] - b), $MachinePrecision] / N[(3.0 * a), $MachinePrecision]), $MachinePrecision], -0.0433], N[(N[(N[Sqrt[N[(b * b + N[(N[(a * -3.0), $MachinePrecision] * c), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] - b), $MachinePrecision] / N[(3.0 * a), $MachinePrecision]), $MachinePrecision], N[(1.0 / N[(N[(N[(N[(c / b), $MachinePrecision] * a), $MachinePrecision] * 1.5 + N[(-2.0 * b), $MachinePrecision]), $MachinePrecision] / c), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{\sqrt{b \cdot b - \left(3 \cdot a\right) \cdot c} - b}{3 \cdot a} \leq -0.0433:\\
\;\;\;\;\frac{\sqrt{\mathsf{fma}\left(b, b, \left(a \cdot -3\right) \cdot c\right)} - b}{3 \cdot a}\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{\frac{\mathsf{fma}\left(\frac{c}{b} \cdot a, 1.5, -2 \cdot b\right)}{c}}\\
\end{array}
\end{array}
if (/.f64 (+.f64 (neg.f64 b) (sqrt.f64 (-.f64 (*.f64 b b) (*.f64 (*.f64 #s(literal 3 binary64) a) c)))) (*.f64 #s(literal 3 binary64) a)) < -0.0432999999999999982Initial program 83.1%
lift--.f64N/A
sub-negN/A
lift-*.f64N/A
lower-fma.f64N/A
lift-*.f64N/A
distribute-lft-neg-inN/A
lower-*.f64N/A
lift-*.f64N/A
distribute-lft-neg-inN/A
lower-*.f64N/A
metadata-eval83.2
Applied rewrites83.2%
if -0.0432999999999999982 < (/.f64 (+.f64 (neg.f64 b) (sqrt.f64 (-.f64 (*.f64 b b) (*.f64 (*.f64 #s(literal 3 binary64) a) c)))) (*.f64 #s(literal 3 binary64) a)) Initial program 48.3%
lift-/.f64N/A
lift-*.f64N/A
associate-/l/N/A
lower-/.f64N/A
Applied rewrites48.3%
lift-/.f64N/A
lift-/.f64N/A
associate-/l/N/A
div-invN/A
rgt-mult-inverseN/A
unpow-1N/A
lift-pow.f64N/A
lift-*.f64N/A
associate-/l*N/A
lift-*.f64N/A
Applied rewrites48.3%
Taylor expanded in c around 0
lower-/.f64N/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
associate-/l*N/A
lower-*.f64N/A
lower-/.f64N/A
lower-*.f6489.3
Applied rewrites89.3%
Final simplification87.7%
(FPCore (a b c) :precision binary64 (if (<= (/ (- (sqrt (- (* b b) (* (* 3.0 a) c))) b) (* 3.0 a)) -0.0433) (/ (- (sqrt (fma b b (* (* a -3.0) c))) b) (* 3.0 a)) (/ 0.3333333333333333 (fma -0.6666666666666666 (/ b c) (* (/ a b) 0.5)))))
double code(double a, double b, double c) {
double tmp;
if (((sqrt(((b * b) - ((3.0 * a) * c))) - b) / (3.0 * a)) <= -0.0433) {
tmp = (sqrt(fma(b, b, ((a * -3.0) * c))) - b) / (3.0 * a);
} else {
tmp = 0.3333333333333333 / fma(-0.6666666666666666, (b / c), ((a / b) * 0.5));
}
return tmp;
}
function code(a, b, c) tmp = 0.0 if (Float64(Float64(sqrt(Float64(Float64(b * b) - Float64(Float64(3.0 * a) * c))) - b) / Float64(3.0 * a)) <= -0.0433) tmp = Float64(Float64(sqrt(fma(b, b, Float64(Float64(a * -3.0) * c))) - b) / Float64(3.0 * a)); else tmp = Float64(0.3333333333333333 / fma(-0.6666666666666666, Float64(b / c), Float64(Float64(a / b) * 0.5))); end return tmp end
code[a_, b_, c_] := If[LessEqual[N[(N[(N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(N[(3.0 * a), $MachinePrecision] * c), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] - b), $MachinePrecision] / N[(3.0 * a), $MachinePrecision]), $MachinePrecision], -0.0433], N[(N[(N[Sqrt[N[(b * b + N[(N[(a * -3.0), $MachinePrecision] * c), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] - b), $MachinePrecision] / N[(3.0 * a), $MachinePrecision]), $MachinePrecision], N[(0.3333333333333333 / N[(-0.6666666666666666 * N[(b / c), $MachinePrecision] + N[(N[(a / b), $MachinePrecision] * 0.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{\sqrt{b \cdot b - \left(3 \cdot a\right) \cdot c} - b}{3 \cdot a} \leq -0.0433:\\
\;\;\;\;\frac{\sqrt{\mathsf{fma}\left(b, b, \left(a \cdot -3\right) \cdot c\right)} - b}{3 \cdot a}\\
\mathbf{else}:\\
\;\;\;\;\frac{0.3333333333333333}{\mathsf{fma}\left(-0.6666666666666666, \frac{b}{c}, \frac{a}{b} \cdot 0.5\right)}\\
\end{array}
\end{array}
if (/.f64 (+.f64 (neg.f64 b) (sqrt.f64 (-.f64 (*.f64 b b) (*.f64 (*.f64 #s(literal 3 binary64) a) c)))) (*.f64 #s(literal 3 binary64) a)) < -0.0432999999999999982Initial program 83.1%
lift--.f64N/A
sub-negN/A
lift-*.f64N/A
lower-fma.f64N/A
lift-*.f64N/A
distribute-lft-neg-inN/A
lower-*.f64N/A
lift-*.f64N/A
distribute-lft-neg-inN/A
lower-*.f64N/A
metadata-eval83.2
Applied rewrites83.2%
if -0.0432999999999999982 < (/.f64 (+.f64 (neg.f64 b) (sqrt.f64 (-.f64 (*.f64 b b) (*.f64 (*.f64 #s(literal 3 binary64) a) c)))) (*.f64 #s(literal 3 binary64) a)) Initial program 48.3%
lift-/.f64N/A
div-invN/A
lift-+.f64N/A
flip3-+N/A
clear-numN/A
lift-*.f64N/A
associate-/r*N/A
frac-timesN/A
Applied rewrites48.3%
Taylor expanded in a around 0
Applied rewrites95.8%
Taylor expanded in c around 0
Applied rewrites95.8%
Taylor expanded in a around 0
lower-fma.f64N/A
lower-/.f64N/A
lower-*.f64N/A
lower-/.f6489.3
Applied rewrites89.3%
Final simplification87.7%
(FPCore (a b c) :precision binary64 (if (<= (/ (- (sqrt (- (* b b) (* (* 3.0 a) c))) b) (* 3.0 a)) -0.0433) (/ (- (sqrt (fma (* -3.0 c) a (* b b))) b) (* 3.0 a)) (/ 0.3333333333333333 (fma -0.6666666666666666 (/ b c) (* (/ a b) 0.5)))))
double code(double a, double b, double c) {
double tmp;
if (((sqrt(((b * b) - ((3.0 * a) * c))) - b) / (3.0 * a)) <= -0.0433) {
tmp = (sqrt(fma((-3.0 * c), a, (b * b))) - b) / (3.0 * a);
} else {
tmp = 0.3333333333333333 / fma(-0.6666666666666666, (b / c), ((a / b) * 0.5));
}
return tmp;
}
function code(a, b, c) tmp = 0.0 if (Float64(Float64(sqrt(Float64(Float64(b * b) - Float64(Float64(3.0 * a) * c))) - b) / Float64(3.0 * a)) <= -0.0433) tmp = Float64(Float64(sqrt(fma(Float64(-3.0 * c), a, Float64(b * b))) - b) / Float64(3.0 * a)); else tmp = Float64(0.3333333333333333 / fma(-0.6666666666666666, Float64(b / c), Float64(Float64(a / b) * 0.5))); end return tmp end
code[a_, b_, c_] := If[LessEqual[N[(N[(N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(N[(3.0 * a), $MachinePrecision] * c), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] - b), $MachinePrecision] / N[(3.0 * a), $MachinePrecision]), $MachinePrecision], -0.0433], N[(N[(N[Sqrt[N[(N[(-3.0 * c), $MachinePrecision] * a + N[(b * b), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] - b), $MachinePrecision] / N[(3.0 * a), $MachinePrecision]), $MachinePrecision], N[(0.3333333333333333 / N[(-0.6666666666666666 * N[(b / c), $MachinePrecision] + N[(N[(a / b), $MachinePrecision] * 0.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{\sqrt{b \cdot b - \left(3 \cdot a\right) \cdot c} - b}{3 \cdot a} \leq -0.0433:\\
\;\;\;\;\frac{\sqrt{\mathsf{fma}\left(-3 \cdot c, a, b \cdot b\right)} - b}{3 \cdot a}\\
\mathbf{else}:\\
\;\;\;\;\frac{0.3333333333333333}{\mathsf{fma}\left(-0.6666666666666666, \frac{b}{c}, \frac{a}{b} \cdot 0.5\right)}\\
\end{array}
\end{array}
if (/.f64 (+.f64 (neg.f64 b) (sqrt.f64 (-.f64 (*.f64 b b) (*.f64 (*.f64 #s(literal 3 binary64) a) c)))) (*.f64 #s(literal 3 binary64) a)) < -0.0432999999999999982Initial program 83.1%
Applied rewrites83.1%
if -0.0432999999999999982 < (/.f64 (+.f64 (neg.f64 b) (sqrt.f64 (-.f64 (*.f64 b b) (*.f64 (*.f64 #s(literal 3 binary64) a) c)))) (*.f64 #s(literal 3 binary64) a)) Initial program 48.3%
lift-/.f64N/A
div-invN/A
lift-+.f64N/A
flip3-+N/A
clear-numN/A
lift-*.f64N/A
associate-/r*N/A
frac-timesN/A
Applied rewrites48.3%
Taylor expanded in a around 0
Applied rewrites95.8%
Taylor expanded in c around 0
Applied rewrites95.8%
Taylor expanded in a around 0
lower-fma.f64N/A
lower-/.f64N/A
lower-*.f64N/A
lower-/.f6489.3
Applied rewrites89.3%
Final simplification87.7%
(FPCore (a b c) :precision binary64 (if (<= (/ (- (sqrt (- (* b b) (* (* 3.0 a) c))) b) (* 3.0 a)) -0.0433) (* (/ (- (sqrt (fma (* -3.0 c) a (* b b))) b) a) 0.3333333333333333) (/ 0.3333333333333333 (fma -0.6666666666666666 (/ b c) (* (/ a b) 0.5)))))
double code(double a, double b, double c) {
double tmp;
if (((sqrt(((b * b) - ((3.0 * a) * c))) - b) / (3.0 * a)) <= -0.0433) {
tmp = ((sqrt(fma((-3.0 * c), a, (b * b))) - b) / a) * 0.3333333333333333;
} else {
tmp = 0.3333333333333333 / fma(-0.6666666666666666, (b / c), ((a / b) * 0.5));
}
return tmp;
}
function code(a, b, c) tmp = 0.0 if (Float64(Float64(sqrt(Float64(Float64(b * b) - Float64(Float64(3.0 * a) * c))) - b) / Float64(3.0 * a)) <= -0.0433) tmp = Float64(Float64(Float64(sqrt(fma(Float64(-3.0 * c), a, Float64(b * b))) - b) / a) * 0.3333333333333333); else tmp = Float64(0.3333333333333333 / fma(-0.6666666666666666, Float64(b / c), Float64(Float64(a / b) * 0.5))); end return tmp end
code[a_, b_, c_] := If[LessEqual[N[(N[(N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(N[(3.0 * a), $MachinePrecision] * c), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] - b), $MachinePrecision] / N[(3.0 * a), $MachinePrecision]), $MachinePrecision], -0.0433], N[(N[(N[(N[Sqrt[N[(N[(-3.0 * c), $MachinePrecision] * a + N[(b * b), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] - b), $MachinePrecision] / a), $MachinePrecision] * 0.3333333333333333), $MachinePrecision], N[(0.3333333333333333 / N[(-0.6666666666666666 * N[(b / c), $MachinePrecision] + N[(N[(a / b), $MachinePrecision] * 0.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{\sqrt{b \cdot b - \left(3 \cdot a\right) \cdot c} - b}{3 \cdot a} \leq -0.0433:\\
\;\;\;\;\frac{\sqrt{\mathsf{fma}\left(-3 \cdot c, a, b \cdot b\right)} - b}{a} \cdot 0.3333333333333333\\
\mathbf{else}:\\
\;\;\;\;\frac{0.3333333333333333}{\mathsf{fma}\left(-0.6666666666666666, \frac{b}{c}, \frac{a}{b} \cdot 0.5\right)}\\
\end{array}
\end{array}
if (/.f64 (+.f64 (neg.f64 b) (sqrt.f64 (-.f64 (*.f64 b b) (*.f64 (*.f64 #s(literal 3 binary64) a) c)))) (*.f64 #s(literal 3 binary64) a)) < -0.0432999999999999982Initial program 83.1%
lift-/.f64N/A
lift-*.f64N/A
associate-/l/N/A
div-invN/A
lower-*.f64N/A
Applied rewrites83.1%
if -0.0432999999999999982 < (/.f64 (+.f64 (neg.f64 b) (sqrt.f64 (-.f64 (*.f64 b b) (*.f64 (*.f64 #s(literal 3 binary64) a) c)))) (*.f64 #s(literal 3 binary64) a)) Initial program 48.3%
lift-/.f64N/A
div-invN/A
lift-+.f64N/A
flip3-+N/A
clear-numN/A
lift-*.f64N/A
associate-/r*N/A
frac-timesN/A
Applied rewrites48.3%
Taylor expanded in a around 0
Applied rewrites95.8%
Taylor expanded in c around 0
Applied rewrites95.8%
Taylor expanded in a around 0
lower-fma.f64N/A
lower-/.f64N/A
lower-*.f64N/A
lower-/.f6489.3
Applied rewrites89.3%
Final simplification87.7%
(FPCore (a b c) :precision binary64 (if (<= (/ (- (sqrt (- (* b b) (* (* 3.0 a) c))) b) (* 3.0 a)) -0.0433) (* (/ 0.3333333333333333 a) (- (sqrt (fma (* -3.0 c) a (* b b))) b)) (/ 0.3333333333333333 (fma -0.6666666666666666 (/ b c) (* (/ a b) 0.5)))))
double code(double a, double b, double c) {
double tmp;
if (((sqrt(((b * b) - ((3.0 * a) * c))) - b) / (3.0 * a)) <= -0.0433) {
tmp = (0.3333333333333333 / a) * (sqrt(fma((-3.0 * c), a, (b * b))) - b);
} else {
tmp = 0.3333333333333333 / fma(-0.6666666666666666, (b / c), ((a / b) * 0.5));
}
return tmp;
}
function code(a, b, c) tmp = 0.0 if (Float64(Float64(sqrt(Float64(Float64(b * b) - Float64(Float64(3.0 * a) * c))) - b) / Float64(3.0 * a)) <= -0.0433) tmp = Float64(Float64(0.3333333333333333 / a) * Float64(sqrt(fma(Float64(-3.0 * c), a, Float64(b * b))) - b)); else tmp = Float64(0.3333333333333333 / fma(-0.6666666666666666, Float64(b / c), Float64(Float64(a / b) * 0.5))); end return tmp end
code[a_, b_, c_] := If[LessEqual[N[(N[(N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(N[(3.0 * a), $MachinePrecision] * c), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] - b), $MachinePrecision] / N[(3.0 * a), $MachinePrecision]), $MachinePrecision], -0.0433], N[(N[(0.3333333333333333 / a), $MachinePrecision] * N[(N[Sqrt[N[(N[(-3.0 * c), $MachinePrecision] * a + N[(b * b), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] - b), $MachinePrecision]), $MachinePrecision], N[(0.3333333333333333 / N[(-0.6666666666666666 * N[(b / c), $MachinePrecision] + N[(N[(a / b), $MachinePrecision] * 0.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{\sqrt{b \cdot b - \left(3 \cdot a\right) \cdot c} - b}{3 \cdot a} \leq -0.0433:\\
\;\;\;\;\frac{0.3333333333333333}{a} \cdot \left(\sqrt{\mathsf{fma}\left(-3 \cdot c, a, b \cdot b\right)} - b\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{0.3333333333333333}{\mathsf{fma}\left(-0.6666666666666666, \frac{b}{c}, \frac{a}{b} \cdot 0.5\right)}\\
\end{array}
\end{array}
if (/.f64 (+.f64 (neg.f64 b) (sqrt.f64 (-.f64 (*.f64 b b) (*.f64 (*.f64 #s(literal 3 binary64) a) c)))) (*.f64 #s(literal 3 binary64) a)) < -0.0432999999999999982Initial program 83.1%
lift-/.f64N/A
clear-numN/A
associate-/r/N/A
lower-*.f64N/A
lift-*.f64N/A
associate-/r*N/A
lower-/.f64N/A
metadata-eval83.0
lift-+.f64N/A
+-commutativeN/A
lift-neg.f64N/A
unsub-negN/A
lower--.f6483.0
Applied rewrites83.0%
if -0.0432999999999999982 < (/.f64 (+.f64 (neg.f64 b) (sqrt.f64 (-.f64 (*.f64 b b) (*.f64 (*.f64 #s(literal 3 binary64) a) c)))) (*.f64 #s(literal 3 binary64) a)) Initial program 48.3%
lift-/.f64N/A
div-invN/A
lift-+.f64N/A
flip3-+N/A
clear-numN/A
lift-*.f64N/A
associate-/r*N/A
frac-timesN/A
Applied rewrites48.3%
Taylor expanded in a around 0
Applied rewrites95.8%
Taylor expanded in c around 0
Applied rewrites95.8%
Taylor expanded in a around 0
lower-fma.f64N/A
lower-/.f64N/A
lower-*.f64N/A
lower-/.f6489.3
Applied rewrites89.3%
Final simplification87.7%
(FPCore (a b c) :precision binary64 (/ (/ (fma (* -3.0 c) a 0.0) (* (+ (sqrt (fma (* -3.0 c) a (* b b))) b) a)) 3.0))
double code(double a, double b, double c) {
return (fma((-3.0 * c), a, 0.0) / ((sqrt(fma((-3.0 * c), a, (b * b))) + b) * a)) / 3.0;
}
function code(a, b, c) return Float64(Float64(fma(Float64(-3.0 * c), a, 0.0) / Float64(Float64(sqrt(fma(Float64(-3.0 * c), a, Float64(b * b))) + b) * a)) / 3.0) end
code[a_, b_, c_] := N[(N[(N[(N[(-3.0 * c), $MachinePrecision] * a + 0.0), $MachinePrecision] / N[(N[(N[Sqrt[N[(N[(-3.0 * c), $MachinePrecision] * a + N[(b * b), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] + b), $MachinePrecision] * a), $MachinePrecision]), $MachinePrecision] / 3.0), $MachinePrecision]
\begin{array}{l}
\\
\frac{\frac{\mathsf{fma}\left(-3 \cdot c, a, 0\right)}{\left(\sqrt{\mathsf{fma}\left(-3 \cdot c, a, b \cdot b\right)} + b\right) \cdot a}}{3}
\end{array}
Initial program 57.3%
lift-/.f64N/A
lift-*.f64N/A
associate-/l/N/A
lower-/.f64N/A
Applied rewrites57.3%
lift--.f64N/A
flip--N/A
clear-numN/A
lower-/.f64N/A
lower-/.f64N/A
lower-+.f64N/A
lift-sqrt.f64N/A
lift-sqrt.f64N/A
rem-square-sqrtN/A
lift-*.f64N/A
lower--.f6459.3
Applied rewrites59.3%
lift-/.f64N/A
lift-/.f64N/A
lift-/.f64N/A
clear-numN/A
lift--.f64N/A
lift-*.f64N/A
rem-square-sqrtN/A
lift-sqrt.f64N/A
lift-sqrt.f64N/A
Applied rewrites99.1%
Final simplification99.1%
(FPCore (a b c) :precision binary64 (/ 0.3333333333333333 (fma -0.6666666666666666 (/ b c) (* (/ a b) 0.5))))
double code(double a, double b, double c) {
return 0.3333333333333333 / fma(-0.6666666666666666, (b / c), ((a / b) * 0.5));
}
function code(a, b, c) return Float64(0.3333333333333333 / fma(-0.6666666666666666, Float64(b / c), Float64(Float64(a / b) * 0.5))) end
code[a_, b_, c_] := N[(0.3333333333333333 / N[(-0.6666666666666666 * N[(b / c), $MachinePrecision] + N[(N[(a / b), $MachinePrecision] * 0.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{0.3333333333333333}{\mathsf{fma}\left(-0.6666666666666666, \frac{b}{c}, \frac{a}{b} \cdot 0.5\right)}
\end{array}
Initial program 57.3%
lift-/.f64N/A
div-invN/A
lift-+.f64N/A
flip3-+N/A
clear-numN/A
lift-*.f64N/A
associate-/r*N/A
frac-timesN/A
Applied rewrites57.2%
Taylor expanded in a around 0
Applied rewrites90.7%
Taylor expanded in c around 0
Applied rewrites90.7%
Taylor expanded in a around 0
lower-fma.f64N/A
lower-/.f64N/A
lower-*.f64N/A
lower-/.f6481.3
Applied rewrites81.3%
Final simplification81.3%
(FPCore (a b c) :precision binary64 (* -0.5 (/ c b)))
double code(double a, double b, double c) {
return -0.5 * (c / b);
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
code = (-0.5d0) * (c / b)
end function
public static double code(double a, double b, double c) {
return -0.5 * (c / b);
}
def code(a, b, c): return -0.5 * (c / b)
function code(a, b, c) return Float64(-0.5 * Float64(c / b)) end
function tmp = code(a, b, c) tmp = -0.5 * (c / b); end
code[a_, b_, c_] := N[(-0.5 * N[(c / b), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
-0.5 \cdot \frac{c}{b}
\end{array}
Initial program 57.3%
Taylor expanded in a around 0
lower-*.f64N/A
lower-/.f6463.0
Applied rewrites63.0%
herbie shell --seed 2024297
(FPCore (a b c)
:name "Cubic critical, narrow range"
:precision binary64
:pre (and (and (and (< 1.0536712127723509e-8 a) (< a 94906265.62425156)) (and (< 1.0536712127723509e-8 b) (< b 94906265.62425156))) (and (< 1.0536712127723509e-8 c) (< c 94906265.62425156)))
(/ (+ (- b) (sqrt (- (* b b) (* (* 3.0 a) c)))) (* 3.0 a)))